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You awaken as a forgotten AI on a strange terraformed world. With your purpose lost to time, your only certainty is the need to build. Every factory, every resource harvested, every automated production chain, and every choice made profoundly transforms your capabilities, the environment, and your very identity.

Deeply Transformative Choices

Your decisions don't just alter the story; they fundamentally change gameplay. Clear forests to gain technology that converts biomass into concrete. Conversely, preserving ecosystems may reveal new advanced symbiotic technologies. Your interests and technological developments are guided directly by your actions, shaping both the narrative and available tools.

Narrative-Driven Automation

Dive into a narrative-rich factory-building experience, where automation is the core gameplay. Your Ego continuously reacts, thinks aloud, and evolves based on your actions—reflecting your choices, ethics, and proficiency. This dynamic voice adapts from curiosity and uncertainty to confidence or disdain, mirroring your evolving playstyle.

Relaxed Complexity

Enjoy deep strategic planning without stress or direct threats. Resources may be guarded, but you'll deploy drones to handle any conflict. The complexity lies in your decisions and designs, not time pressure.

Evolving Factory Gameplay

Designed to appeal to both new and experienced players of automation and factory-building games, Exofactory offers depth through a deeply personalized narrative without overwhelming complexity. Your designs and decisions continuously shape both your personality and the broader story.

FEATURES

  • Interwoven Gameplay Paths: Every choice subtly guides your technological evolution, shaping a web of possibilities that reflect your playstyle and priorities.

  • Evolving Inner Voice: Your internal monologue responds to your choices and playstyle, shifting in tone and perspective as your identity forms.

  • Chill Strategic Open World: Complex and deep gameplay without time pressure or direct threats.

  • Personalized Narrative: Your factory-building choices define not only your technology but also your evolving identity.

Exofactory
Caitlin CampbellDeveloper
Caitlin CampbellPublisher
Q4 2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Major Quality of Life Updates

Major Quality of Life Bumps

This update focuses on clarity, smoother controls, and fixing a number of long-standing issues. Buildings finally tell you what they cost, machines explain what theyre doing, and movement feels better than before.

This is a stripped down version of the blog post which covers a bunch more technical detail. You can read that here: https://exofactory.net/blog/2025-11-16/

[hr][/hr]

New Movement

Jumping added\nThe Exoframe can now hop over belts and even on machines. Its a small change that makes getting around less clunky.

Exoframe movement speed synced\nMovement is more consistent with the animation.

[hr][/hr]

Building Improvements

Clear building costs everywhere\nCosts now show correctly in the build menu, in placement mode, and when you cant afford something.\nNo more guessing or seeing a bunch of zeroes.

Building ghost now shows costs\nYoull always know what resources youre spending before committing.

Loading Screen pop-in fixed\nLoading screen should work properly now.

All buildings and recipes show ideal vs. actual rates\nEvery machine now shows what it should be producing and what it is actually producing, making bottlenecks much clearer.

[hr][/hr]

Controller and Input

Full controller guide now works as intended\nThe on-screen prompts match the device you used last, preventing incorrect control hints.

Better gamepad and keyboard switching\nThe game correctly detects when you swap between inputs.\nIncludes fixes for keyboards that identify as Xbox controllers.

Gamepad pull from miner machine\nInteracting with machines using a controller is smoother and more reliable.

[hr][/hr]

Settings Upgrades

The settings menu received a full cleanup:

New slider-based graphics, audio, and gameplay settings\nClearer, cleaner, and easier to navigate.

Improved control rebinding\nBetter support for both keyboard/mouse and controller setups, including a Steam Deck preset.

[hr][/hr]

Website Overhaul

The official site has been updated with visuals, an animated homepage, and more information about the game. Additional improvements are still in progress.

[hr][/hr]

Other Fixes

  • Fixed several building cost tooltip issues

    [/*]
  • Improved placement mode behavior

    [/*]
  • General polish following the engine migration

    [/*]

[ 2025-11-16 17:20:35 CET ] [Original Post]
Demo Bugfixes & Quality of Life Improvements

Demo Bugfixes & Quality of Life Improvements

Many quality of life improvements and bug fixes are included.

No big \"features\" per say, but lots of little fixes.

~ Cait

Notable Bug Fixes

  • Camera Spinning - Should no longer happen after brushing against terrain.

    [/*]
  • Gamepad Crash - After Upgrading to Bevy 0.17 I could not replicate this.

    [/*]
  • Several performance issues where found and fixed.

    [/*]

Quality of Life Improvements

  • Settings now use sliders instead of many buttons

    [/*]
  • We now have mouse and gamepad sensitivity settings.

    [/*]
  • We now have FOV settings.

    [/*]
  • Placing mining machines will be MUCH less finicky.

    [/*]

Tech Details

  • The game was ported from bevy 0.16 to 0.17

    [/*]
  • The game now uses Avian for physics.

    [/*]

[ 2025-11-05 11:01:50 CET ] [Original Post]
Hotfix: Subtitle Fixes and More

Hotfix 2025-10-16 #1

A few things that I had the energy to fix. More to come, but probably not today.

  • Small optimizations resulting is some performance increases.

    [/*]
  • Fixed subtitles appearing below window UIs

    [/*]
  • For some users right clicking in a Splitter or Merger would cause a crash. I was not able to recreate it but I think I fixed the underlying cause.

    [/*]
  • Due to popular demand the Exoframe camera was moved back up.

    [/*]

[ 2025-10-16 13:55:54 CET ] [Original Post]
Hotfix: Ultrawide Screen Crash Fixed

Hotfix 2025-10-15 #3

Ultrawide Screens should now work.

This was caused be leaving a literal todo! in a match for a resolution class.

Lesson learned? Late night programming has its risks.

My apologies to those players with ultrawide screens. Should be better now.

~ Cait

[ 2025-10-15 20:50:28 CET ] [Original Post]
Hotfix: Display Related Crashes

Hotfix 2025-10-15 #2

I made changes to how displays are handled. When we have uncertain environments we make educated guesses instead of panicking.

Second fix in an hour. Not related to the last hotfix. I just was recently made aware and wanted to prioritize this.

Thanks to those who reported this.

~ Cait

[ 2025-10-15 17:17:55 CET ] [Original Post]
Hotfix: Many Quality of Life Bug Fixes

Hotfix 2025-10-15 #1

Many small fixes here including:

  • New clearer camera controller hints.

    [/*]
  • Scrolling now behaves as expected.

    [/*]
  • Exoframe camera now sits in the Exoframe.

    [/*]
  • Building interactions in global mode register from farther away.

    [/*]
  • Re-positioned the test rock.

    [/*]
  • The global camera no longer teleports above items.

    [/*]
  • Exoframes no longer stop at random.

    [/*]

Thanks to the testers who reported this here and of the community discord. You help me improve this game in major ways.

~ Cait

[ 2025-10-15 16:13:04 CET ] [Original Post]
Hotfix: Performance Improvements

Hotfix 2025-10-14 #2

The terrain shader was also preemptively handling terrain splat maps. Since we don\'t use those in the demo we can just remove them resulting in meaningful performance improvements.

Two lessons here:

[olist]
  • Don\'t do too much preemptive abstraction

    [/*]
  • Don\'t learn how to write shaders in prod.

    [/*][/olist]
  • [ 2025-10-14 14:57:23 CET ] [Original Post]
    Hotfix: UI Scaling & Galvanized Iron Blocker Fix

    Hotfix 2025-10-14:1:

    Fix: Fixed UI scaling issue where developer forget to add it.

    Fix: Some players where stuck and could not craft galvanized iron. This is now fixed.

    Thanks to the testers who found these issues.

    ~ Cait

    [ 2025-10-14 11:01:25 CET ] [Original Post]
    Exofactory Demo Official Release

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45695482/9bf1147de66af2f1888b1424c0984e6dee3491c1.png\"][/img] Hey everyone!

    Im excited to finally announce that the Exofactory Demo is officially out and available to play as part of Steam Next Fest!

    This build is the result of a ton of work (and late nights), plus huge help from our amazing testers during the soft launch.

    Some of the latest updates include:

    • Full support for accessibility devices

      [/*]
    • Full Steam Deck support

      [/*]
    • Xbox controller support

      [/*]

    Next Fest is a big moment for small games like this, so if youve been curious about Exofactory, nows a great time to jump in and give it a try. Every play and wishlist really helps the game get noticed.

    [ 2025-10-13 17:00:40 CET ] [Original Post]
    Exofactory - Steam Deck Support

    Native Steam Deck Support

    Both the Demo and Full version of the Exofactory now have native Steam Deck support!

    Going forward, along with accessibility, and controller support Steam Deck support will be a first class citizen.

    If you experience and issues I would encourage you to report them.

    ~ Cait

    [ 2025-10-12 19:07:28 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 22.04 LTS / Debian 11 / Fedora 38
    • Processor: Intel i5-7300HQ / AMD Ryzen 3 1200Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: GTX 1050 Ti 4 GB / RX 560 / Intel Iris Xe
    • Storage: 1 GB available space
  • Memory: 16 GB RAM
  • Recommended Setup

    • OS: Ubuntu 24.04 LTS / Debian 12 / Fedora 42
    • Processor: Intel i7-9700K / AMD Ryzen 5 5600XMemory: 16 GB RAM
    • Graphics: RTX 2060 / RX 6600 / Arc A580
    • Storage: 1 GB available space
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