
You awaken as a forgotten AI on a strange terraformed world. With your purpose lost to time, your only certainty is the need to build. Every factory, every resource harvested, every automated production chain, and every choice made profoundly transforms your capabilities, the environment, and your very identity.
Deeply Transformative Choices
Your decisions don't just alter the story; they fundamentally change gameplay. Clear forests to gain technology that converts biomass into concrete. Conversely, preserving ecosystems may reveal new advanced symbiotic technologies. Your interests and technological developments are guided directly by your actions, shaping both the narrative and available tools.
Narrative-Driven Automation
Dive into a narrative-rich factory-building experience, where automation is the core gameplay. Your Ego continuously reacts, thinks aloud, and evolves based on your actions—reflecting your choices, ethics, and proficiency. This dynamic voice adapts from curiosity and uncertainty to confidence or disdain, mirroring your evolving playstyle.
Relaxed Complexity
Enjoy deep strategic planning without stress or direct threats. Resources may be guarded, but you'll deploy drones to handle any conflict. The complexity lies in your decisions and designs, not time pressure.
Evolving Factory Gameplay
Designed to appeal to both new and experienced players of automation and factory-building games, Exofactory offers depth through a deeply personalized narrative without overwhelming complexity. Your designs and decisions continuously shape both your personality and the broader story.
FEATURES
Interwoven Gameplay Paths: Every choice subtly guides your technological evolution, shaping a web of possibilities that reflect your playstyle and priorities.
Evolving Inner Voice: Your internal monologue responds to your choices and playstyle, shifting in tone and perspective as your identity forms.
Chill Strategic Open World: Complex and deep gameplay without time pressure or direct threats.
Personalized Narrative: Your factory-building choices define not only your technology but also your evolving identity.
Major Quality of Life Bumps
This update focuses on clarity, smoother controls, and fixing a number of long-standing issues. Buildings finally tell you what they cost, machines explain what theyre doing, and movement feels better than before.
This is a stripped down version of the blog post which covers a bunch more technical detail. You can read that here: https://exofactory.net/blog/2025-11-16/
[hr][/hr]New Movement
Jumping added\nThe Exoframe can now hop over belts and even on machines. Its a small change that makes getting around less clunky.
Exoframe movement speed synced\nMovement is more consistent with the animation.
[hr][/hr]Building Improvements
Clear building costs everywhere\nCosts now show correctly in the build menu, in placement mode, and when you cant afford something.\nNo more guessing or seeing a bunch of zeroes.
Building ghost now shows costs\nYoull always know what resources youre spending before committing.
Loading Screen pop-in fixed\nLoading screen should work properly now.
All buildings and recipes show ideal vs. actual rates\nEvery machine now shows what it should be producing and what it is actually producing, making bottlenecks much clearer.
[hr][/hr]Controller and Input
Full controller guide now works as intended\nThe on-screen prompts match the device you used last, preventing incorrect control hints.
Better gamepad and keyboard switching\nThe game correctly detects when you swap between inputs.\nIncludes fixes for keyboards that identify as Xbox controllers.
Gamepad pull from miner machine\nInteracting with machines using a controller is smoother and more reliable.
[hr][/hr]Settings Upgrades
The settings menu received a full cleanup:
New slider-based graphics, audio, and gameplay settings\nClearer, cleaner, and easier to navigate.
Improved control rebinding\nBetter support for both keyboard/mouse and controller setups, including a Steam Deck preset.
[hr][/hr]Website Overhaul
The official site has been updated with visuals, an animated homepage, and more information about the game. Additional improvements are still in progress.
[hr][/hr]Other Fixes
Fixed several building cost tooltip issues
[/*]Improved placement mode behavior
[/*]General polish following the engine migration
[/*]
Minimum Setup
- OS: Ubuntu 22.04 LTS / Debian 11 / Fedora 38
- Processor: Intel i5-7300HQ / AMD Ryzen 3 1200Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 1050 Ti 4 GB / RX 560 / Intel Iris Xe
- Storage: 1 GB available space
Recommended Setup
- OS: Ubuntu 24.04 LTS / Debian 12 / Fedora 42
- Processor: Intel i7-9700K / AMD Ryzen 5 5600XMemory: 16 GB RAM
- Graphics: RTX 2060 / RX 6600 / Arc A580
- Storage: 1 GB available space
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