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Concerts 1.8.0 Patch Notes
[ 2017-08-17 11:40:13 CET ] [ Original post ]
Good day to all of you lovely City Builders out there! We're less than two hours away from the release of Cities: Skylines - Concerts! Whether you're ready to throw up the horns or not though of course does not mean you shall go empty handed! Here are the full patch notes for today's patch which should be released in roughly one hour! Hope you like it!
1.8.0-f3
Paid content Concerts mini-expansion
Concerts mini-expansion
- Festival management mechanics
- Festival policies
- Upgradable Festival Area
- Three animated Festival bands
- New Radio station
- Chirper Hat
- Content Manager Overhaul Sort assets by Active state Update date File location
- Choose order of sorting: ascending/descending
- List sorted by name by default
- Assets can be selected by clicking them
- Select all / Deselect all allows user to select or deselect currently filtered assets
- Enable all / Disable all now affect only selected assets
- Unsubscribe All button allows user to unsubscribe selected assets in Steam Workshop tab.
- Multiple search terms can be used to filter the asset list by separating them with comma
- Asset filtering by Steam tag: prefixing a search term with "t:" can be used to search for steam tags
- Added "snap to all" option to Snap Settings Panel
- Fixed: Pathfind causing problems with multiple policies
- Added scrollbar to overflowing asset importer template category tab buttons
- Content manager optimization: fixed saves with large amount of custom assets causing hanging
- Fixed: Cut off text in What's new panel in KO
- Fixed: Missing 'Load Scenario' localization when loading scenario in all languages except EN
- Fixed: Missing translation for ''Toggle Traffic Routes View'' tooltip in road infopanel
- Fixed: Citizen Modding: Cow and Pig model are turned 90 degrees clockwise in the preview window
- Fixed: Issues with bulldozing and construction sounds
- Added keymapping support for pressing the following buttons: Toggle Snapping Menu, Change Elevation Step, Toolmode Button 1-4
- Traffic routes info view does not show bicycles for players who don't own After Dark
- Fixed: Quickly pressing the "Esc" key multiple times, while opening a sub menu of the Pause Menu with the mouse, causes a soft lock
- Fixed: The values displayed in the Transport view cannot be lower than 9 per week if it previously exceeded that number
- Fixed: When the user removes the critical status on a building that has no road access, the road access status will be missing
- Fixed: Multiple instances of a building can be placed at the same spot
- Fixed: Some Unique Buildings do not follow the Alphabetical display order in Asset Editor
- Fixed: Power lines, train and tram line tracks cables are unaffected by the fog
- Fixed: Elevating terrain and using the undo feature leaves behind some remnants in Map and Scenario Editor
- Fixed: Sometimes when opening the options menu and closing it with escape will result in a softlock
- Fixed: The mouse pointer does not change into an excavator when bulldozing pipes
- Fixed: The Water Tower's Info Panel description contains unclear information
- Fixed: Wrong resolution appears in the drop-down menu when changing from the default to the highest when in windowed mode
- Fixed: Russian text in Options Keymapping Map Editor goes out of bounds
- Fixed: Eden Project description says that it "removes" pollution rather than "decreasing" it
- Fixed: The "Zoned Buildings Distribution" text in a district's Info Panel is cut off in PL, ES and PT
- Fixed: Two brushes can be highlighted at once in Map Editor Fixed: It is possible to have Min values higher than the Max and vice versa in Theme Editor World Properties
- Fixed: Maps downloaded from the Steam Workshop that are then imported and saved by the user do not appear in the Save Map panel
- Fixed: It is sometimes possible to bulldoze roads outside of city limits
- Fixed: Public Transport lines are not shown inside tunnels
- Fixed: Buildings with "Operating at a reduced rate" text, overlap the info panel when playing with RU
- Fixed: Sometimes, the No Road Access icon is not displayed when a Service Building no longer has access to any road
- Fixed: Overlapping PL text of policies names under Big Town milestone
- Fixed: The textures of the Landfill and Snow Dump become corrupted when viewed from afar after first importing its model
- Fixed: Ships can travel on land and through dam
- Fixed: Scenario Editor condition 'City Value' unclear
- Keyboard shortcuts for changing road elevation / switching between over- and underground (page up / down) also switch between overand underground mode for bulldozer
- Garbage facilities show different stats based on how they work
- Fixed: KO missing spaces between characters
- Fixed: Cargo Train Terminal not working when build next to road with bicycle lanes
- Fixed: Opening the settings menu while holding down the Free Camera keybinding causes the title to soft-lock
- Fixed: Landscaping does not return cash or soil to original state when pressing Ctrl-Z in-game mode
- Fixed: Keybindings are still active in-game, behind the save game pop-up
- Fixed: Low contrast between red color and black text on "Adult" stat in district info panel
- Fixed: Changing the Size of the Content Manager window causes the Last Updated text and Delete button to randomly change location for some content
- Fixed: Some Electricity generator buildings do not require water to function despite needing workers
- Fixed: The use of an article is inconsistent for the service buildings' Info Panel description
- Fixed: 'Custom assets/mods used: x' text overlaps 'Delete' button in Content Manager and is missing value of assets/mods in RU
- Fixed: Cut off 'Subscribe to All' button text in PL in Content Manager
- Fixed: Cut off 'Share' button text in PT in Content Manager
- Fixed: City garbage service building stats going out of panel in DE, ES, FR, PL, PT and RU
- Fixed: Some buildings (Wind Turbines, Adv. Wind Turbines) disappear from the screen when zoom out
- Fixed: When placing power plant on non-electrificated area, its illumination/lights don't turn on until visiting an infoview
- Fixed: When creating a style it can only be renamed once before the user needs to restart the game to rename it again
- Fixed: New Game Custom Theme Dropdown Selector does not update immediately after enabling/disabling Themes in Content Manager
- Fixed: Custom building assets containing sub buildings causing long loading times. Requires resaving assets.
- Slightly reduced all custom asset file sizes. Requires resaving assets.
- Fixed: Fishing Tours and Jet Ski Rentals effects seems unbalanced
- Fixed: The 1x1_beach_Restaurant2 have incorrect names
- Fixed: The "Harsh Prison Sentences" policy is inconsistent with its description
- Snowfall DLC icons are shown next to Snowfall builtin maps in new game panel
- Added 'Priority Road' option for standalone Tram tracks
- Fixed: Fire Helicopter description text overflow the window and cover Water and Electricity usage in RU
- Fixed: Small Emergency Shelter long description text overflow the window and cover Water and Electricity usage in RU
- Fixed: Large Emergency Shelter long description text overflow the window and cover Water and Electricity usage in RU
- Fixed: Tank Reservoir long description text overflow the window and cover Water and Electricity usage in ES
- Fixed: Cut off Natural Disasters scenarios description in KO
- Fixed: Overlapping Disaster Response Unit short description in building info panel in RU
- Fixed: Overlapping Firewatch Tower short description in building info panel in RU Fixed: Overlapping Earthquake Sensor short description in building info panel in RU
- Fixed: Occlusion issue when panning the camera up while looking at a tornado
- Fixed: Placing disaster trigger outside city area in the Scenario Editor makes camera jump to disaster location in-game
- Fixed: Often, the helicopter AI follows the same pattern for multiple helicopters
- Fixed: Citizens are leaving shelters during a disaster
- Fixed: Rotating a Disaster in the Scenario Editor over the tooltip makes it disappear
- Fixed: Missing Clark Cable and Cables Galore achievements updated description text translation
- Fixed: Unable to trigger TUTORIAL_TEXT[RoadNamesOpen]
- Fixed: Cut off Mass Transit scenarios description in KO
- Fixed: Overlapping Ferry Depot short description in building info panel in RU
- Fixed: Ferry Depot long description text overflow the window and cover Water and Electricity usage in RU
- Fixed: Ferry Stop short description text overflow building info panel in RU
- Fixed: [BlimpLine] tutorial title is too long and goes out of the text frame in DE, ES and RU
- Fixed: Clipping highway props on two-lanes highways with sound barriers
- Fixed: Intercity trains going to the monorail-train-metro-hub show "confused" status
- Fixed: "Steve" for road naming achievement in ZH in not translated
- Fixed: Rebuild button in Stadium Info Panel is not localized in any language other than English
[ 2017-08-17 11:40:13 CET ] [ Original post ]
Cities: Skylines
Colossal Order Ltd.
Developer
Paradox Interactive
Publisher
2015-03-10
Release
GameBillet:
24.87 €
Game News Posts:
323
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(198731 reviews)
The Game includes VR Support
Public Linux Depots:
- Cities: Skylines Linux [4.74 G]
- Cities: Skylines - Station1 Linux [238.36 M]
- Cities: Skylines - Station2 Linux [210.94 M]
- Cities: Skylines - Event Linux [181.41 M]
- Cities: Skylines - AppID1 Linux [58.87 M]
- Cities: Skylines - AppID2 Linux [213.55 M]
- Cities: Skylines - CRR Linux [192.45 M]
- Cities: Skylines - Synthetic Dawn Radio Linux [200.87 M]
- Cities: Skylines - Radio Station 6 Linux [77.75 M]
- Cities: Skylines - Radio Station 7 Linux [63.88 M]
- Cities: Skylines - Chocolate Linux [66.13 M]
- Cities: Skylines - Cookies Linux [84.04 M]
- Cities: Skylines - Hawk Linux [70.18 M]
- Cities: Skylines - Breeze Linux [68.1 M]
- Cities: Skylines - Jelly Linux [73.95 M]
- Cities: Skylines - Brass Linux [65.07 M]
- Cities: Skylines - Cotton-Candy Linux [68.19 M]
- Cities: Skylines - Splooshies Linux [75.73 M]
- Cities: Skylines - Milkyway Linux [62.69 M]
- Cities: Skylines - RA Linux [78.51 M]
- [64.28 M]
- [73.51 M]
- [72.1 M]
- [69.41 M]
- [69.43 M]
Available DLCs:
- Cities: Skylines - After Dark
- Cities: Skylines - Snowfall
- Cities: Skylines - Match Day
- Cities: Skylines - Content Creator Pack: Art Deco
- Cities: Skylines - Natural Disasters
- Cities: Skylines - Content Creator Pack: High-Tech Buildings
- Cities: Skylines - Relaxation Station
- Cities: Skylines - Mass Transit
- Cities: Skylines - Pearls From the East
- Cities: Skylines - Green Cities
- Cities: Skylines - Concerts
- Cities: Skylines - Rock City Radio
- Cities: Skylines - Content Creator Pack: European Suburbia
- Cities: Skylines - Parklife
- Cities: Skylines - Carols, Candles and Candy
- Cities: Skylines - All That Jazz
- Cities: Skylines - Industries
- Cities: Skylines - Country Road Radio
- Cities: Skylines - Synthetic Dawn Radio
- Cities: Skylines - Campus
- Cities: Skylines - Content Creator Pack: University City
- Cities: Skylines - Deep Focus Radio
- Cities: Skylines - Campus Radio
- Cities: Skylines - Sunset Harbor
- Cities: Skylines - Content Creator Pack: Modern City Center
- Cities: Skylines - Downtown Radio
- Cities: Skylines - Content Creator Pack: Modern Japan
- Cities: Skylines - Coast to Coast Radio
- Cities: Skylines - Content Creator Pack: Train Stations
- Cities: Skylines - Content Creator Pack: Bridges & Piers
- Cities: Skylines - Rail Hawk Radio
- Cities: Skylines - Sunny Breeze Radio
- Cities: Skylines - Airports
- Cities: Skylines - Content Creator Pack: Vehicles of the World
- Cities: Skylines - Content Creator Pack: Map Pack
- Cities: Skylines - On Air Radio
- Cities: Skylines - Calm The Mind Radio
- Cities: Skylines - Content Creator Pack: Mid-Century Modern
- Cities: Skylines - Content Creator Pack: Seaside Resorts
- Cities: Skylines - Shoreline Radio
- Cities: Skylines - Paradise Radio
- Cities: Skylines - Plazas & Promenades
- Cities: Skylines - Content Creator Pack: Heart of Korea
- Cities: Skylines - Content Creator Pack: Skyscrapers
- Cities: Skylines - K-pop Station
- Cities: Skylines - 80's Downtown Beat
- Cities: Skylines - Financial Districts
- Cities: Skylines - Content Creator Pack: Map Pack 2
- Cities: Skylines - African Vibes
- Cities: Skylines - Content Creator Pack: Africa in Miniature
- Cities: Skylines - JADIA Radio
- Cities: Skylines - Content Creator Pack: Sports Venues
Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.
From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. You’re only limited by your imagination, so take control and reach for the sky!
Main features:
Multi-tiered and challenging simulation: Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your citys real economy system. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.
Extensive local traffic simulation: Colossal Orders extensive experience developing the Cities in Motion series is fully utilized in a fully fleshed out and well-crafted
Districts and Policies: Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.
Utilize the Day and Night Cycle:
The city changes during the hours of the day and affects citizen schedules. Traffic is visibly slower at night and some zoned areas do not work with full efficiency. This expansion will put you in control of managing the different aspects of the day and night cycles.
Extensive modding support: Build or improve on existing maps and structures. You can then import them into the game, share them as well as download the creations of other city builders on the Steam workshop.
From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. You’re only limited by your imagination, so take control and reach for the sky!
Main features:
Multi-tiered and challenging simulation: Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your citys real economy system. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.
Extensive local traffic simulation: Colossal Orders extensive experience developing the Cities in Motion series is fully utilized in a fully fleshed out and well-crafted
Districts and Policies: Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.
Utilize the Day and Night Cycle:
The city changes during the hours of the day and affects citizen schedules. Traffic is visibly slower at night and some zoned areas do not work with full efficiency. This expansion will put you in control of managing the different aspects of the day and night cycles.
Extensive modding support: Build or improve on existing maps and structures. You can then import them into the game, share them as well as download the creations of other city builders on the Steam workshop.
MINIMAL SETUP
- OS: Ubuntu 12.04 (64-bit)
- Processor: Intel Core 2 Duo. 3.0GHz or AMD Athlon 64 X2 6400+. 3.2GHzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: nVIDIA GeForce GTX 260. 512 MB or ATI Radeon HD 5670. 512 MB (Does not support Intel Integrated Graphics Cards)Network: Broadband Internet connection
- Storage: 4 GB available space
- OS: Ubuntu 14.10 (64-bit)
- Processor: Intel Core i5-3470. 3.20GHz or AMD FX-6300. 3.5GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: nVIDIA GeForce GTX 660. 2 GB or AMD Radeon HD 7870. 2 GB (Does not support Intel Integrated Graphics Cards)Network: Broadband Internet connection
- Storage: 4 GB available space
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