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Name

 Cities: Skylines 

 

Developer

 Colossal Order Ltd. 

 

Publisher

 Paradox Interactive 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

Release

 2015-03-10 

 

GameBillet

 24.87 /

 

 

Steam

 6,99€ 5,74£ 7,49$ / 75 % 

 

News

 321 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 19582 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/255710 

 

How long to Beat

Main Story

 24 Hours 

 

Main Story + Extras

 50 Hours 

 

Completionist

 81 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 5,000,000 .. 10,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1985  

Average playtime (last 2 weeks)

 321 

Median playtime (forever)

 602 

Median playtime (last 2 weeks)

 481 

Public Linux depots

 Cities: Skylines Linux [4.74 G] 


 Cities: Skylines - Station1 Linux [238.36 M] 


 Cities: Skylines - Station2 Linux [210.94 M] 


 Cities: Skylines - Event Linux [181.41 M] 


 Cities: Skylines - AppID1 Linux [58.87 M] 


 Cities: Skylines - AppID2 Linux [213.55 M] 


 Cities: Skylines - CRR Linux [192.45 M] 


 Cities: Skylines - Synthetic Dawn Radio Linux [200.87 M] 


 Cities: Skylines - Radio Station 6 Linux [77.75 M] 


 Cities: Skylines - Radio Station 7 Linux [63.88 M] 


 Cities: Skylines - Chocolate Linux [66.13 M] 


 Cities: Skylines - Cookies Linux [84.04 M] 


 Cities: Skylines - Hawk Linux [70.18 M] 


 Cities: Skylines - Breeze Linux [68.1 M] 


 Cities: Skylines - Jelly Linux [73.95 M] 


 Cities: Skylines - Brass Linux [65.07 M] 


 Cities: Skylines - Cotton-Candy Linux [68.19 M] 


 Cities: Skylines - Splooshies Linux [75.73 M] 


 Cities: Skylines - Milkyway Linux [62.69 M] 


 Cities: Skylines - RA Linux [78.51 M] 


  [64.28 M] 


  [73.51 M] 


  [72.1 M] 


  [69.41 M] 


  [69.43 M] 


DLC

 Cities: Skylines - After Dark 


 Cities: Skylines - Snowfall 


 Cities: Skylines - Match Day 


 Cities: Skylines - Content Creator Pack: Art Deco 


 Cities: Skylines - Natural Disasters 


 Cities: Skylines - Content Creator Pack: High-Tech Buildings 


 Cities: Skylines - Relaxation Station 


 Cities: Skylines - Mass Transit 


 Cities: Skylines - Pearls From the East 


 Cities: Skylines - Green Cities 


 Cities: Skylines - Concerts 


 Cities: Skylines - Rock City Radio 


 Cities: Skylines - Content Creator Pack: European Suburbia 


 Cities: Skylines - Parklife 


 Cities: Skylines - Carols, Candles and Candy 


 Cities: Skylines - All That Jazz 


 Cities: Skylines - Industries 


 Cities: Skylines - Country Road Radio 


 Cities: Skylines - Synthetic Dawn Radio 


 Cities: Skylines - Campus 


 Cities: Skylines - Content Creator Pack: University City 


 Cities: Skylines - Deep Focus Radio 


 Cities: Skylines - Campus Radio 


 Cities: Skylines - Sunset Harbor 


 Cities: Skylines - Content Creator Pack: Modern City Center 


 Cities: Skylines - Downtown Radio 


 Cities: Skylines - Content Creator Pack: Modern Japan 


 Cities: Skylines - Coast to Coast Radio 


 Cities: Skylines - Content Creator Pack: Train Stations 


 Cities: Skylines - Content Creator Pack: Bridges & Piers 


 Cities: Skylines - Rail Hawk Radio 


 Cities: Skylines - Sunny Breeze Radio 


 Cities: Skylines - Airports 


 Cities: Skylines - Content Creator Pack: Vehicles of the World 


 Cities: Skylines - Content Creator Pack: Map Pack 


 Cities: Skylines - On Air Radio 


 Cities: Skylines - Calm The Mind Radio 


 Cities: Skylines - Content Creator Pack: Mid-Century Modern 


 Cities: Skylines - Content Creator Pack: Seaside Resorts 


 Cities: Skylines - Shoreline Radio 


 Cities: Skylines - Paradise Radio 


 Cities: Skylines - Plazas & Promenades 


 Cities: Skylines - Content Creator Pack: Heart of Korea 


 Cities: Skylines - Content Creator Pack: Skyscrapers 


 Cities: Skylines - K-pop Station 


 Cities: Skylines - 80's Downtown Beat 


 Cities: Skylines - Financial Districts 


 Cities: Skylines - Content Creator Pack: Map Pack 2 


 Cities: Skylines - African Vibes 




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Patch Notes for patch 1.17.1-f4

Hi all! We have a small patch today with the fixes listed below.


  • Fixed: Nullreference error when selecting an airport without owning Airports
  • Fixed: Line of flying cargo trucks toward cargo stations/harbors/airports
    This fix only affects newly spawned vehicles, all vehicles spawned before will have the unintended behavior until they eventually despawn. It may take around 15 min before all trucks are gone.
  • Fixed: Industries trucks do not enter/exit cargo stations correctly
  • Fixed: Trucks getting stuck in a loop at cargo stations
  • Fixed: Articulated Biofuel Bus trailer requires Natural Disasters not Green Cities
  • Fixed: New commercial buildings satisfying too much commercial demand
  • Fixed: Industry buildings unable to get rid of their goods


If you play on MacOS: Please note this update isn't available yet, we're working on getting it your way as soon as possible.


[ 2023-06-21 15:06:30 CET ] [ Original post ]

Patch Notes for patch 1.17.1

We have a patch for you today with a lot of bug fixes as well as a few new items to celebrate Cities: Skylines II.

[h3]Free content added to Base Game[/h3]


  • Hidden treasure and clues - happy hunting!
  • Countdown Clock
  • Plaza of the Future
  • Plaza of Transference
  • The Creator's Library
  • 3 New Commercial Buildings
  • New Chirps



[h3]Bug fixes & Improvements[/h3]

  • Added tourist capacity texts to Hotel chain panel
  • Nature Tourists visit parks and park areas in addition to unique buildings
  • Implemented tooltips to Hotel chain panel
  • Fixed: Multiple untranslated object's names and descriptions are displayed in the 'Build Menu'
  • Fixed: The "Lines Overview" button overlaps the "Open the Budget Panel" button in ES, RU
  • Fixed: Asset names shortened for no reason in Polish
  • Fixed: Epic Games Windows Shortcut icon missing
  • Fixed: There are children and teenagers in prisons
  • Fixed: High amount of PathUnits resulting in broken public transport routes
  • Fixed: Update button is missing from the content manager
  • Fixed: Industrial buildings add incoming transfer offers twice
  • Fixed: NullRef exception when bulldozing buildings placed in the map editor
  • Fixed: Roads that require two or more DLCs cannot be selected in the asset editor
  • Fixed: Six-lane one-way roads runnel has a solid line instead of a dashed line
  • Fixed: Passengers are stuck at public transport stops
  • Fixed: UI remains open after loading scenario with the same theme as previously loaded map
  • Fixed: Untranslated text in Build menu
  • Fixed: Windows Shortcut icon missing on Epic
  • Fixed: Problems unlocking the Steam achievement Creator
  • Fixed: Cargo trucks get stuck at cargo terminal
  • Fixed: Toggle zoning tool cannot upgrade roads with full zoning
  • Fixed: Zoning toggle has left/right swapped on maps with left-hand traffic
  • Fixed: Bus selection is unavailable when only Green Cities DLC is enabled


Industries bug fixes
  • Fixed: Forestry has the option "Conifer" but conifer trees are not available in all biomes
  • Fixed: Warehouse set to Empty does not receive any deliveries


Sunset Harbor bug fixes
  • Fixed: Fish trucks do not use the truck spawn/despawn points in Cargo Harbor, Cargo Hub, and Cargo Terminal
  • Fixed: Helicopter stop has a beam in the middle of a parking spot


Airports bug fixes
  • Fixed: Cargo Aircraft Stands receive aircraft after removing the terminal
  • Fixed: Rebalance crime for airport areas
  • Fixed: Aircraft Stand animations are missing
  • Fixed: Small Decorative Airport Apron is available without the 'Airports' DLC


Plazas & Promenades bug fixes
  • Fixed: Error when making a very small Pedestrian Area
  • Fixed: Transport Info View can show Bus Lines inaccurately using regular Pedestrian Streets
  • Fixed: Bus routes display on pedestrian streets despite being unable to use them
  • Fixed: Some Buildings do not have the notification "Not in Pedestrian Zone!" when placed on pedestrian street without a pedestrian zone
  • Fixed: Compact Bus Station is translated incorrectly in German


Roads & Vehicles bug fixes
  • Fixed: Bus Capacity 30 has misaligned headlights


Hubs & Transport bug fixes
  • Fixed: Harbor-Bus-Monorail Hub cannot be placed on quays
  • Fixed: Bus stations placed on pedestrian bus streets cannot find a path
  • Fixed: Harbor-Bus-Monorail Hub bus stops do not work correctly
  • Fixed: It's impossible to complete a bus line at the Harbor-Bus-Monorail Hub if there are empty stops
  • Fixed: There is no Black Taxi Cab on the winter theme map
  • Fixed: Issues with faces on cars on Multistory Decorative Parking Lot
  • Fixed: Trolleybus roads do not show up when the public transport road filter is selected
  • Fixed: Monorail tracks are not connected to Monorail-Tram Hub with Road


Content Creator Pack bug fixes
  • Fixed: Modder tab is missing from the education menu when only basegame and the CCP are enabled
  • Fixed: Brooklyn & Queens buildings have holes in the mesh
  • Fixed: Landscaping modderpack tab has the wrong name


Hotels & Retreats bug fixes
  • Limited hotel attractiveness value which can be set for custom hotels from 0 to 100
  • Made value field red in editor if user enter value out of allowed limits (fix for hotel attractiveness value)
  • Fixed: Variations of Tiny Playground have the same thumbnails in the dropdown selector
  • Fixed: HotelNotUsed Tutorial points to Parks & Plazas menu
  • Fixed: Visible string ID's in Content Manager
  • Fixed: Buses do not use bus bays on the asymmetrical 5-lane road


[ 2023-06-12 10:00:43 CET ] [ Original post ]

AVAILABLE NOW | HOTELS & RETREATS | 3 NEW CONTENT CREATOR PACKS | 2 RADIOS

[previewyoutube=iInfL55QyTQ;full][/previewyoutube]

[h2]We have arrived at the last stop of the Cities: Skylines: World Tour!
Our last mini-expansion Hotels & Retreats along with 3 Content Creator Packs & 2 Radio Stations is NOW AVAILABLE![/h2]

The Hotels & Retreats bundle includes a mini-expansion for Cities: Skylines, alongside a selection of content and music to keep your cities thriving for a long time. Get the new Hotels & Retreats expansion and boost your hospitality features, and enjoy buildings and music inspired by cities the world over!

[h2]The full Hotels & Retreats bundle includes:[/h2]
[h3]Hotels & Retreats Mini-expansion[/h3]
Spruce up your City with the finest htellerie with Hotels & Retreats! With everything from conference hotels for your business travelers, to mountain hotels for nature lovers. Start with a small hotel chain and unlock more luxurious options as you make your way to a successful hotel business- with a significant tourism boost for your city.

[h3]Brooklyn & Queens Content Creator Pack[/h3]
Cities are ever-changing, and this Pack from Content Creator Prosper explores the neighborhoods of Brooklyn and Queens. Brooklyn & Queens is a set of medium-rise high-density residential buildings and props for decorating the facade and rooftops.

[h3]Railroads of Japan Content Creator Pack[/h3]
Discover Japan by train thanks to Railroads of Japan from Content Creator Ryuichi Kaminogi. This Content Creator Pack adds authentic Japanese railroad scenery to Cities: Skylines with stations, trains, buses, and more!

[h3]Industrial Evolution Content Creator Pack[/h3]
Walk the path of history with Industrial Evolution, from Community Creator Samantha Avanya Woods. This Content Creator Pack includes a new set of growable buildings that span different eras of industrial building styles, from red brick walls to modern, sleek industrial complexes.

[h3]Piano Tunes Radio Station[/h3]
Piano Tunes is the perfect Radio Station for those of you who love classical, whimsical, elegant piano music. With 16 songs and approximately one hour of music, your city will rise flawlessly from your fingertips!

[h3]90s Pop Radio Station[/h3]
90s lovers out there, this Radio Station is for you! With 90s Pop you'll fall in love with this incredible music once again: enjoy 16 new tracks and almost one hour of music.


[ 2023-05-23 10:53:37 CET ] [ Original post ]

Hotels & Retreats Dev Diary #2

Hello again everyone! As is tradition by now we have a free patch to compliment the release of Hotels & Retreats coming on the 23rd of May and thats what this dev diary is all about. We have some new goodies for the base game, we have some updates to existing content, and we have new content for existing expansions adding more cross-DLC content. This update brings new additions to the base game, Green Cities, Parklife, Industries, Sunset Harbor, Airports, and Plazas & Promenades - and yes, it has new trolleybus options and roads!

[h2]New Vehicles[/h2]
Lets start with a look at the new vehicles in this update. Everyone who owns the base game will be able to enjoy 6 new industry vehicles and the new cargo train engine. The industry vehicles come in a variety of shapes and sizes from the extravagant pie van delivering goods to heavy trucks hauling raw materials. Like the new cargo train engine they are automatically added to the selection of vehicles that can appear in your city adding more variation to it.


Watch your cargo get delivered by the new vans, trucks, and the train engine

With Green Cities, we introduced the biofuel bus depot and its buses, and with this update, were expanding the fleet with two new biofuel buses. The new biofuel bus has a slightly higher capacity than the original and can carry 40 passengers, while the articulated biofuel bus can transport up to 75 passengers making it ideal for those busy lines. Like the existing biofuel bus, they are quieter and produce less noise pollution.


Go green with one of the new biofuel bus options

While were on the subject of buses, lets take a look at the new options available if you own Sunset Harbor. We have a total of 8 new buses for you to choose from with two new trolleybuses, 5 articulated trolleybuses, and a new doubledecker intercity bus to bring in more tourists! The new trolleybuses range in capacity from 26 to 90 significantly increasing the options for your lines. Additionally, we have rebalanced trolleybuses which includes making them quieter than regular buses, but more on that later in this dev diary!


The new buses are ready to service your city

Before we move on from vehicles and look at what else this update includes, there is one more vehicle we need to show you: The Park Maintenance Vehicle. This vehicle is added to the game if you own Parklife and will service your parks giving them a boost to their entertainment. Who doesnt enjoy a clean and well-kept park? You can select this new version, the existing vehicle, or let the game randomly pick between the two by using the vehicle selector on the Park Maintenance Building.


The new park maintenance vehicle headed out to main the citys parks

[h2]New Roads[/h2]
Next in line, we have a bunch of new roads starting with 3 new industrial roads added to Industries. They all generate more noise pollution than regular roads but in turn, theyre cheaper to build and cost your city less upkeep. The Small Four-Lane Industry Road brings those extra lanes to tight industrial areas teaming with traffic. But sometimes 4 lanes just arent enough and thats where the Large Industry Road comes in handy with its 6 lanes. Last, but not least, we have the Industry Highway offering 3 lanes in one direction as a cheaper alternative to the base game highway.


Industry roads are ideal for areas like industry districts where noise pollution is always high

And of course, Sunset Harbor gets new roads to compliment the buses and bring you more flexibility in building your trolleybus lines. If you own just Sunset Harbor you will get access to 4 new roads, in the medium roads category you will find the Four-Lane Road with Trolleybus Wires and Trees, while the large roads category includes the Six-Lane Road with Median and Trolleybus Wires, which also comes with a grass median and trees.


Expand your trolleybus network with the 4 new roads

Adding bicycle lanes to the mix we get 3 more roads available if you own both Sunset Harbor and After Dark. You dont have to sacrifice your dedicated bicycle lanes when adding trolleybuses to the roads, whether its small neighborhood roads or large main roads, theres an option for you to use. Both the medium and large roads have medians, with the Six-Lane Road with Median Trees, Trolleybus Wires and Bicycle Lanes adding a green touch to the road.


Combine trolleybuses and bicycle lanes to provide more green transport options in your city

If youre looking to integrate trolleybuses into your pedestrian areas, we have you covered. When you have both Sunset Harbor and Plazas & Promenades installed, you get access to these 6 new pedestrian streets with trolleybus wires. They include both sides and all three styles you have come to know, and the bus lanes allow both regular buses and trolleybuses to use them. Trolleybus roads have also been improved to be able to intersect with roads with tram wires, making it easy to include both tram and trolleybuses in your pedestrian areas without needing elaborate intersections where they cross paths.


No need to choose between trolleybuses or trams as the pedestrian streets can intersect

[h2]New Buildings & Decorations[/h2]
This update isnt all roads and vehicles though - we already did that one - it includes a selection of new buildings and decorations for you to enjoy. As part of the base game, we have 3 new trees: Silver Birch, Norway Spruce, and Large Scrub. If you spend time in the asset editor you may also enjoy the two new hedge props available to decorate any buildings.


Bring nature into your city with the new trees and hedge props

Green Cities gets a new power plant, the Advanced Coal Power Plant, which is available from the start offering a less polluting alternative to the existing Coal Power Plant. While this plant doesnt provide clean energy and comes at a higher cost, it produces more energy than the regular Coal Power Plant making it a great option to reduce pollution while still being able to supply a starting city.


The Advanced Coal Power Plant offers a less polluting alternative to coal power

For Parklife, we have 3 new buildings, one for amusement parks, one for zoos, and one for nature reserves. Give your citizens a new thrill with the Log Ride, educate your citizens about tarsiers with your city zoos new Tarsier House, or preserve the local cultural history with the Nature Reserve Museum. Each park building adds to the entertainment of the park area theyre used in or they can be used as standalone parks placed alongside a road.


The Tarsier House (left), Log Ride (middle), and Nature Reserve Museum (right) are sure to be a hit with tourists

If you have Industries you will notice a new warehouse in your menu, the Warehouse with Railway Connection. It functions like a regular warehouse but is able to ship and receive goods directly via your citys rail network, making it ideal for areas needing to import or export industrial or commercial goods. Its capacity sits between the Medium Warehouse and the Large Warehouse with 600 tons of storage space.


Storage and a rail connection combined to save space and truck traffic

If you have both Industries and Sunset Harbor you will find a new unique factory, the Seafood Factory, combining fish and plastics to provide your citizens with delicious fermented fish in easy-to-open plastic containers. Additionally, your warehouses are now able to store fish making the production of fish-related products more convenient.


Combine fish and plastic to produce seafood goods for your city

Airports gets two new decorative concrete aprons, a large and a small one, which can be placed almost anywhere! They snap to networks and block zoning tiles, but they can overlap with both networks and most buildings, making them perfect for filling in spaces between your aircraft stands, hangars, parked planes - or anywhere in your city you want a paved area. We have made these as flexible as possible and we look forward to seeing the uses you come up with!


Add paved areas to your airports or anywhere in the city

Lastly, we have two new variations for the Small Fountain Plaza and the Flower Plaza from Plazas & Promenades. Where they previously only had one type of stone available, they now come in sandstone, bluestone, and cobblestone matching your pedestrian streets and the Large Fountain Plaza for even more variation when decorating your city. When placed they select a random variation, but you can change it to your favorite using the submesh variation selector on the building info panel.


Which type of stone is your favorite?

[h2]Improvements[/h2]
Were nearing the end of this dev diary, but before we get there we have a few improvements to go through. Last update we rebalanced the cost of transport vehicles to benefit from the variations in capacity, and for this update, we wanted to address your feedback on trolleybuses and improve their viability as a transportation option. This resulted in the following changes:


  • Reduced the noise pollution of trolleybuses
  • Reduced the cost per vehicle for trolleybuses
  • Reduced the cost and upkeep of roads with trolleybus wires slightly

We hope these changes and the additional trolleybus vehicles and roads will make them more useful in your cities!

But trolleybuses arent the only transport vehicles getting an update. Following Hubs & Transports, weve taken a look at the capacity of ferries and agree they should be able to transport more passengers, so all ferries have their capacity increased by 30, meaning they now range from 40 to 80 passengers.

Last on our list of balance changes are parks. While Hotels & Retreats add new tourism buildings to benefit your hotels, we wanted to make sure the original base game parks were still viable choices. Some of them were quite large or costly without providing similarly increased benefits. Those parks have had their cost, upkeep, entertainment, entertainment radius, and amount of visitors adjusted bringing the underperforming parks up to a level with the rest.

For road-building, we have a new quality-of-life tool allowing you to control the zoning grid on roads with zoning. You can cycle through the different options of zoning on both sides, zoning only on the left, zoning only on the right, or no zoning at all, using the new Toggle Zoning button next to the existing road tools. You can select your preferred zoning when first building a road or change the zoning later on using the upgrade tool.


Toggle zoning on both sides, one side, or off

And with that, we have reached the end of the dev diary! This update and Hotels & Retreats will be available on the 23rd of May, and you can find the patch notes listing all the content, improvements, and bug fixes below. As we were not able to include all the bug fixes we planned in this update, we will have another small update fixing some bugs after this, the date of which is still to be determined.

Until then we hope you enjoy this update and look forward to seeing how you use the new additions in your cities!

--------------------------------------------------

[h2]Patch notes for 1.17.0-f3[/h2]

Hotels & Retreats paid content

  • Hotel Management Feature
    • Manage Overnight Fees
    • Customize Hotel Chain Name
    • Choose From 7 Different Hotel Logos
    • Organize Hotel Events
    • Hotel locations info view

  • New Buildings
    • 15 New Hotel Buildings
    • 9 New Tourism Buildings

  • 5 New Maps
    • Coastal Flatland
    • Emerald Cliffs
    • Maze Valley
    • Shifting Sands
    • Weaving Waters

  • 3 New Achievements
  • 2 New Chirper Hats
  • New Chirps


Paid content - Content Creator Pack: Brooklyn & Queens

  • New Building Style
  • 62 New High-Density Residential Buildings
  • 20 New Props


Paid content - Content Creator Pack: Railroads of Japan

  • New Public Transport Buildings
    • 4 New Train Stations
    • 6 New Metro Stations
    • New Bus Depot

  • New Public Transport Vehicles
    • 2 New Trains
    • New Metro
    • New Bus

  • New Police Building
  • 2 New Unique Buildings
  • 5 New Parks
  • 7 New Props


Paid content - Content Creator Pack: Industrial Evolution

  • New Building Style
  • 70 New Industry Buildings


Paid content - 90s Pop Radio radio station

  • 16 New Songs
  • DJ Content


Paid content - Piano Tunes radio station

  • 16 New Songs
  • DJ Content


[h3]Free update for all players and DLCs owners[/h3]
Cities: Skylines base game

  • New Vehicles
    • 6 New Industrial Vehicles
    • New Cargo Train Engine

  • 3 New Trees
  • 2 New Hedge Props


Green Cities (added to paid content)

  • New Advanced Coal Power Plant
    • 2 New Biofuel Buses
    • Biofuel Bus - Capacity 40
    • Articulated Biofuel Bus - Capacity 75


Parklife (added to paid content)

  • 3 New Parklife Buildings
  • New Park Maintenance Vehicle


Industries (added to paid content)

  • 3 New Industrial Roads
    • Small Four-Lane Industry Road
    • Large Industry Road
    • Industry Highway

  • Warehouse with railway connection


Industries (added to paid content and unlocks when you also own Sunset Harbor)

  • Seafood Factory


Sunset Harbor (added to paid content)

  • 8 New Buses
    • Articulated Trolleybus - Capacity 50
    • Articulated Trolleybus - Capacity 55
    • Articulated Trolleybus - Capacity 65
    • Articulated Trolleybus - Capacity 75
    • Articulated Trolleybus - Capacity 90
    • Trolleybus - Capacity 26
    • Trolleybus - Capacity 28
    • Doubledecker Intercity Bus - Capacity 150

  • 4 New Roads
    • Four-Lane Road with Trolleybus Wires and Trees
    • Six-Lane Road with Median and Trolleybus Wires
    • Six-Lane Road with Grass Median and Trolleybus Wires
    • Six-Lane Road with Median Trees and Trolleybus Wires



Sunset Harbor (added to paid content and unlocks when you also own After Dark)

  • 3 New Roads
    • Two-Lane Road with Trolleybus Wires and Bicycle Lanes
    • Four-Lane Road with Trolleybus Wires and Bicycle Lanes
    • Six-Lane Road with Median Trees, Trolleybus Wires and Bicycle Lanes


Airports (added to paid content)

  • Large Decorative Airport Apron
  • Small Decorative Airport Apron


Plazas & Promenades (added to paid content and unlocks when you also own Sunset Harbor)

  • 3 New Small Pedestrian Streets with Trolleybus Wires
  • 3 New Large Pedestrian Streets with Trolleybus Wires


Improvements & bug fixes

  • Improved Africa in Miniature Content Creator Pack
  • Monument buildings & some growables have been changed to Unique buildings
  • The growable assets are added to their own style, Africa in Miniature
  • Added an option to disable zone grid when building roads
  • Added variations to Small Fountain Plaza and Flower Plaza
  • Add the ability to store fish in Industries DLC warehouse
  • Roads with tram tracks and trolleybus wires can now intersect
  • Trolleybuses are rebalanced to make them a more viable choice of transportation:
  • Reduced noise pollution
  • Reduced cost per vehicle
  • Cost and upkeep of roads with trolleybus wires reduced slightly
  • Base game parks are rebalanced
  • All ferries have increased capacities by 30
  • New UI filters added to all Content Creator Pack tabs
  • Fixed: Localization issues in multiple languages
  • Plazas & Promenades assets no longer have an empty space after their names
  • Text is no longer cut off in various panels in DE, RU, KO
  • Text is no longer overlapping in various tabs in DE, PT, ES, PL, FR, RU
  • Asset names no longer overflow in different panels
  • Fixed: Citizens only travel to next bus stop when using Pedestrian streets with bus-only lanes
  • Fixed: Large Six-Lane Road with Median and Tram Tracks has the wrong speed limit prop
  • Fixed: Two models of buses cause flickering of all vehicles visible on a left-handed traffic map
  • Fixed: Info about lacking DLC concerns incorrect title if game is started from a Pause Menu
  • Fixed: Ferry03 has misaligned lights
  • Fixed: Content Creator Pack: Shopping Malls growable variations have no thumbnail
  • Fixed: Elevation step missing in the asset editor
  • Fixed: Service vehicles cannot visit a warehouse set to empty
  • Fixed: Bug in WarehouseAI.ProduceGoods
  • Fixed: TransferManager uses the IN amount rather than the delta amount
  • Fixed: Problems unlocking the Steam achievement Creator
  • Fixed: Monorail trains despawn if Harbor-Bus-Monorail Hub is one of the stops on the line


[ 2023-05-12 16:00:06 CET ] [ Original post ]

Hotels & Retreats Dev Diary #1

Hello everyone and welcome to todays dev diary where we explore the features coming to Cities: Skylines in the mini-expansion Hotels & Retreats! It brings a new customizable hotel chain to the game letting your city capitalize on tourism and organize events at your premium hotels. Hotels & Retreats will be available on PC and console on the 23rd of May. We have lots of new content to cover, so lets get started!

[h2]Hotels & Tourists[/h2]
Hotels unlock when you reach Milestone 3: Tiny Town and can be found in the new Hotels tab under Parks & Plazas. You start out with 3 different 1-star hotels, but as your hotel chain becomes more successful you unlock new hotels with higher ratings all the way up to 5-star luxury hotels, which can host events.


Invite tourists to stay at the Budget Hotel (left), the Mountain Lodge (middle), or the Luxury Hotel (right)

Before placing your first hotel we need to talk about tourists and location. With Hotels & Retreats, tourists fall into one of four categories: Sightseeing Tourists visit the city to see the sights seeking out unique buildings and parks during their stay. Shopping Tourists are here for your citys shopping opportunities and look for commercial zones to visit. Business Tourists do not visit for pleasure, theyre in your city for work and have business to attend to at offices. And last, but not least we have Nature Tourists who prefer to stay away from the busy city and enjoy the natural scenery your city has to offer.

How much a hotel appeals to each group of tourists depends both on the hotel itself and where in the city its placed. The tooltip of a hotel shows how much (if at all) a hotel can appeal to these groups, while the surroundings you place it in will fill up each bar accordingly. The new Hotel Locations Infoviews will help you find the perfect location for your hotel showing a heat map for each of the four categories. When you select a hotel the Infoview is automatically opened showing the hotels highest potential category, but for the optimal location, you can cycle through each category and choose a spot with the best overlap. You can also give the overall popularity rating a boost by placing public transport nearby, making sure there is little to no crime in the area, and avoiding areas with heavy pollution.


Find the perfect spot for your new hotels

Once placed you can select the hotel to see how much it appeals to each group of tourists, its overall popularity rating, and how profitable it is. You can also adjust the price per night depending on how well your hotel is doing. Lowering the price will make it more appealing to tourists even if the popularity rating is less than ideal, while you can charge a higher price for very attractive locations. Hotel expenses stay the same regardless of how many guests are staying the night, so the key to a profitable hotel is filling up those rooms!


Improve the surrounding area to increase the hotels popularity rating

[h2]Running a hotel chain[/h2]
Youve found a good location and built your first hotel. Time to turn this into a chain and grow the citys tourism! The hotel chain is automatically created with a default name and logo, which can be customized in the Hotel Management interface. You can find this through the Manage Hotels button found on all hotel interfaces or through the Hotel Locations Infoview. You can name your hotel chain anything, select one of 7 logos to use, and customize the color of both the logo and your hotels.

The Hotel Management interface also provides an overview of all your hotels, their popularity, amount of guests staying there at the moment, and how profitable they are. You can sort them by popularity to increase the price of your most popular ones or sort them by profit to improve any which are struggling. At the bottom, you will find information about your hotel chains overall star rating and the requirements to reach the next level.


Manage and customize your hotel chain through the Hotel Management interface

When your hotel chain reaches 5 stars you unlock 3 different 5-star hotels: the Heritage Hotel, the Deluxe Hotel, and the Design Hotel, which can all host events. Each hotel specializes in different event types with a total of 9 events to choose from across them all. Events are selected and started on the hotels interface and have 3 phases. The longest phase is the preparation phase where news of the hotel event is spreading and tourists plan their trip to the event. The active phase lasts a few days to a week as the event is ongoing, and its followed by the disorganization phase as things return to business as usual for the hotel.

When selecting an event you will see the cost to host the event, how long the active phase is, and how much it increases tourism. The tourism boost is applied when you start the event so your city benefits from it during the preparation phase as well as the active phase.


Boost your citys tourism with events at your 5-star hotels

[h2]Bring in tourists[/h2]
While hotels give tourists a place to stay in your city allowing them to extend their visits, the city itself needs to appeal to tourists for them to visit. The Tourism Infoview shows the City Attractiveness, which is calculated from citizen happiness, land value, and unique buildings in the city. The higher City Attractiveness, the more tourists will visit the city, so if your hotel chain is struggling you can increase the City Attractiveness to encourage more tourists to stay at your hotels.

One way to do this is by raising the land value through more parks and plazas, and Hotels & Retreats includes 8 new parks found in the Tourism & Leisure tab under Parks & Plazas. The Tiny Park or Tiny Playground live up to their names and fit in most places, while the larger Pond Park and Sidewalk Restaurant require more space and provide more entertainment. The new parks can be found easily using the menu filter and can be used to spruce up any part of your city.


Tourists and citizens alike will enjoy the new tourism buildings

[h2]New maps[/h2]
As with any expansion we of course have new maps for you to create your dream city. Hotels & Retreats come with 5 new maps featuring a variety of landscapes. Coastal Flatlands lives up to its name as a mostly flat landscape dotted with hills, rivers, and lakes which provide ample opportunities to attract nature tourists. The beautiful coastline makes this map ideal for a waterfront city frequented by cruise ships.


Coastal Flatlands offers plenty of space for your new city

Emerald Cliffs is a European map with a bay stretching far inland and cliffs towering above the landscape and providing incredible scenery for any city. It offers great connections to the sea and lots of fertile land, while the mountainous areas are rich in ore. Will you build a city focused on tourism or take advantage of the natural resources the land has to offer? Either way, Emerald Cliffs has much to offer any city.


What kind of city will you build at Emerald Cliffs?

Next, we have our second European map, Maze Valley, a canyon carved into the landscape through eons. The rivers flowing through the canyon are surrounded by large plains ideal for a new city nestled between the cliffs. But your city doesnt have to be a gem hidden from the world with a shipping lane running through the rivers and a train line connecting you to other cities, there are many ways to bring goods and tourists to your city.


Build a thriving metropolis in the secluded Maze Valley

Shifting Sands takes us to the tropics at the edge of the desert where the river flows into a large bay. The lush green areas surrounding the water create a stunning contrast to the barren rocky desert and the mountains on the horizon. If youre looking to build an industry-focused city then Shifting Sands provides plenty of ore and oil to benefit your city while the bay offers great shipping connections. The flat landscape also provides the perfect conditions for a bustling metropolis.


Shifting Sands is the perfect location for your next desert city

We finish our map tour with another European map named Weaving Waters, a map split by a serpentine river and filled with historical sites. The vast forests covering the landscape are ideal for nature retreats or forestry depending on your city. Connect your city to the outside world through the highways or railroad, or take advantage of the flat areas to build an airport. Whether you plan to embrace the landscape or make room for your city, this map has a lot to offer.


Create your dream city along the shores of the river at Weaving Waters

This brings us to the end of this dev diary covering the new content in Hotels & Retreats. Like always we have a free patch coming alongside the mini-expansion, which we will cover in the dev diary Friday at 4:00 PM CEST. What are you most excited about in Hotels & Retreats? Do you have any areas in your city ideal for hotels? Wed love to hear your thoughts!


[ 2023-05-10 16:00:42 CET ] [ Original post ]

Cities: Skylines | Hotels & Retreats!

[previewyoutube=BFc50HzpQYk;full][/previewyoutube]

[h3]Check-in and check out the newest expansion of Cities: Skylines, Hotels & Retreats on the 23rd of May![/h3]

Hotels & Retreats is a mini-expansion that allows players to build luxury accommodations and tourist attractions to boost their citys economy. The expansion starts players with a small hotel chain before unlocking more specialized accommodations.

Turn your city into a choice destination for tourists, business travelers, and more by adding resorts, hostels, conference hotels, and much more. Get new maps, new tourism buildings, and grow your hotel industry from the ground up!

[h3]We're also announcing the next three Content Creator Packs;[/h3]

  • Railroads of Japan by Kaminogi
  • Brooklyn & Queens by Prosper
  • Industrial Revolution by Avanya


[h3]Wishlist now![/h3]


[ 2023-04-27 10:16:25 CET ] [ Original post ]

AVAILABLE NOW | SHOPPING MALLS | SPORTS VENUES | AFRICA IN MINIATURE


AVAILABLE NOW!
Our first pit stop on the Cities: Skylines World Tour - Last Stops!

3 new Content Creator Packs with 3 new Radio Stations along with the Hubs & Transport free update focused on expanding the existing transport options with new public transport hubs, new public transport vehicles, new roads, and much more!


[ 2023-03-22 10:45:31 CET ] [ Original post ]

Hubs & Transport Dev Diary #2



Ready for more content? Today we have a look at the 2nd half of the free update Hubs & Transports, which will be available tomorrow. Yesterday we covered the new transport options being added to the base game as well as After Dark, Snowfall, Natural Disasters, and Mass Transit, but today is all about the base game and Natural Disasters. So lets start unpacking the gift bag!

For anyone with Natural Disasters, we have a set of higher capacity helicopter depots. Whether you play with random disasters enabled or not helicopter services offer a quick way to reach remote or difficult-to-get-to areas of the city. With Hubs & Transports, you will have access to higher capacity depots for fire, police, and medical services, as well as a new Disaster Response Air Base, all with significantly more helicopters ready to respond to your citys needs bypassing any terrain obstacles or traffic jams.


The new helicopter depots can be found in their respective service menu.

[h2]New Decorations[/h2]
Next up we have a series of new decorations for your city, which you may have spotted in the screenshots yesterday. Parking lots have been a popular request and we have three decorative parking lots as our gift to you! Both the Small and Large Decorative Parking Lots can be placed side-by-side to create a large area filled with parking spots, or you can save space with the Multistory Decorative Parking Lot which comes in 2 variations. These are all available to everyone who owns the base game and will automatically be added to your game in the patch tomorrow.


Beautify your cities with the new decorative parking lots.

The Landscaping menu has 7 new items which do not require any expansions - as long as you have the base game, you will get these too. The new Suburban Fence offers a decorative option for your neighborhoods or parks, while the new City Quay brings new life to your waterfronts - the trees can of course be replaced with your favorites like on roads. And speaking of trees, MrMaison has done it again and added 5 additional trees to the official collection with several species native to Africa in celebration of the Cities: Skylines World Tour.


Give your cities a unique look with the new decorative options.

And, as the icing on the cake, we have a special plaza to commemorate Cities: Skylines' 8-year anniversary: The Birthday Plaza. This decorative plaza offers a place for your citizens to gather and celebrate Cities: Skylines, providing entertainment to the surrounding area. And it of course has a giant cake so theres enough for all your citizens to grab a slice.


What better way to celebrate than with a giant cake?

[h2]New Options & Improvements[/h2]
A free patch is a great opportunity for us to add quality-of-life options and improve on existing content, and Hubs & Transport is no different. The first of these improvements is new filters in 3 menus: Roads, Public Transport Hubs, and Content Creator Packs under Unique Buildings. In the Roads menu, you can filter all your roads by one-way or two-way, by decorations, or only display roads including public transport lanes - a great way to find the new roads added by Hubs & Transport! Similarly, Public Transport Hubs have a filter for each transport type, which can be enabled or disabled. Looking for a hub that combines metro and trams? Just select the metro and tram filters and you will see hubs that feature both these options! And last but not least the Content Creator Pack tab under Unique Buildings has filters for each pack, so you can jump directly to the buildings you want to browse.


Filters help narrow down the options when browsing.

However, filters are not the only new option to help you find a specific item, we have also added a search function to all menus. Simply click the magnifying glass to open it and type anything. The search is applied to the entire menu, for example searching bicycle in the Roads menu will display all roads with bicycle in their name, regardless of how small or large they are. No need to dig through each tab to find the item youre looking for! Another place you can search is when loading a save, so if you have a LOT of savegames finding the right one is about to get a whole lot easier!


Search for asset names in a category to find what you are looking for.

Roads & Vehicles expanded the options for public transport vehicles quite a bit and with the new vehicles in Hubs & Transport, we take that one step further. As a result, we decided to rebalance the vehicle upkeep costs to account for the new passenger capacity options. Instead of a flat upkeep per vehicle, the cost of a transport vehicle now has a base cost and a multiplier for passenger capacity. This means vehicles carrying only a few passengers are cheaper than ones with higher capacity, and selecting the high-capacity options for busy lines is cheaper than having many more low-capacity vehicles. All in all, this means optimizing transport vehicles for weekly passengers doesnt just make your lines more efficient, it also makes them cheaper to run.

We also improved the forest fire spread mechanic in Natural Disasters. If youve ever had a forest fire spread out of control in your city, these changes will give you a better chance to respond to the fires and limit the spread. The changes include the following improvements:


  • Forest fires have a noticeably lower chance of spreading
  • Forest fires burn with slightly less intensity
  • Fire helicopters can carry twice as much water
  • Fire helicopters can put out fires faster



Forest fires can still be devastating to the city if your city lacks fire helicopters.

And now, to the last item in our goodie bag! In 1.16.0 we added the option to select specific submesh variations for most ploppable buildings. With Hubs & Transport, were expanding this selection to growable buildings. This option is automatically available on growables that use the random submesh feature, whether theyre official buildings or from the workshop, and lets you choose between the different options. If you have a particular mural from Plazas & Promenades you love, you can now select it for your Wall-to-Wall specialization buildings.


Variations are selectable for growables using the submesh variations system.

That leaves us with just one thing to cover: The patch notes, which can be found . Thanks to your diligent bug reports we have a long list of over 65 bug fixes along with improvements and, of course, a list of all the new content. We hope you will enjoy these new additions and improvements.


[ 2023-03-21 16:00:08 CET ] [ Original post ]

Patch Notes for 1.16.1-f2

Were excited for you to get your hands on the new content coming in 1.16.1-f2. Below you can find a list of the new additions added with Hubs & Transport, the new Content Creator Packs, and the radio stations. We also have over 65 bug fixes and several improvements for you. Get ready for a long list. steamhappy

[h3]Added to Base Game:[/h3]


  • 8 Years Birthday Plaza
  • 6 New Metro Trains
    • Metro - Capacity 450
    • Metro - Capacity 360
    • Metro - Capacity 240
    • Metro - Capacity 120
    • Metro - Capacity 500
    • Metro - Capacity 250

  • Train - Capacity 240
  • Suburban Fence
  • City Quay
  • 5 New Trees by MrMaison
  • 4 New Roads
    • Three-Lane One-Way Road with Bus Lane
    • Four-Lane Road with Wide Sidewalks
    • Four-Lane Road with Wide Sidewalks and Grass
    • Four-Lane Road with Wide Sidewalks and Trees

  • 2 New Transport Hubs
    • Harbor-Bus Hub
    • Multi-level Metro Hub

  • 3 Decorative Parking Lots
    • Small Decorative Parking Lot
    • Large Decorative Parking Lot
    • Multistory Decorative Parking Lot

  • New Build Menu Sorting Filters:
    • Filter Roads By:
      • One-way vs two-way
      • Decorations
      • Public transport lanes

    • Filter Public Transport Hubs By Transport Type
    • Filter Content Creator Pack Unique Buildings

  • New Build Menu Search Option


[h3]After Dark (added to paid content):[/h3]

  • Black Taxi Cab


[h3]Snowfall (added to paid content):[/h3]

  • Metro-Tram Hub with Road
  • Bus-Train-Tram Hub


[h3]Natural Disasters (added to paid content):[/h3]

  • Articulated Evacuation Bus Capacity 100
  • Disaster Response Air Base
  • Higher Capacity Police Helicopter Depot
  • Higher Capacity Medical Helicopter Depot
  • Higher Capacity Fire Helicopter Depot


[h3]Mass Transit (added to paid content):[/h3]

  • 2 New Monorail Vehicles
    • Monorail - Capacity 120
    • Monorail - Capacity 240

  • 4 New Ferries
    • Ferry - Capacity 10
    • Ferry - Capacity 20
    • Ferry - Capacity 30
    • Ferry - Capacity 40

  • 9 New Roads
    • Asymmetrical Five-Lane Road
    • Asymmetrical Seven-Lane Road
    • Monorail Tracks on Four-Lane Road with Trees
    • Monorail Tracks on Six-Lane Road
    • Monorail Tracks on Six-Lane Road with Trees
    • Asymmetrical Three-Lane Highway
    • Asymmetrical Three-Lane Highway with Barriers
    • Four-Lane Two-Way Highway
    • Four-Lane Two-Way Highway with Barriers

  • 2 New Transport Hubs
    • Harbor-Bus-Monorail Hub
    • Harbor-Ferry Hub


[h3]Mass Transit (added to paid content and unlocks when you also own Snowfall):[/h3]

  • 2 New Roads
    • Monorail Tracks on Two-Lane Road with Tram Tracks
    • Monorail Tracks on Six-Lane Road with Tram Tracks

  • 3 New Transport Hubs
    • Monorail-Tram Hub with Road
    • Metro-Train-Monorail-Tram Hub with Road
    • Ferry-Tram Hub



[h3]Paid content Content Creator Pack: Shopping Malls[/h3]

  • 1 New District Style
  • 53 New Low Density Commercial Buildings
  • 6 New Unique Buildings
  • 10 New Props


[h3]Paid content Content Creator Pack: Sports Venues[/h3]

  • 12 New Unique Stadiums
  • 10 New Parks
  • 1 New Metro Station
  • 4 New Props


[h3]Paid content Content Creator Pack: Africa in Miniature[/h3]

  • 11 New Unique Buildings
  • 2 New Monuments
  • 2 New Parks
  • 3 New Service Buildings
  • 2 New Props
  • 9 New Growable Buildings


[h3]Paid content 80's Movies Tunes Radio Station:[/h3]

  • 15 New Songs
  • DJ Content


[h3]Paid content Jadia Radio Station:[/h3]

  • 16 New Songs
  • DJ Content


[h3]Paid content Punk-Pop Radio Station:[/h3]

  • 16 New Songs
  • DJ Content


[h3]Improvements to the game:[/h3]

  • Station track networks & prop moved from Train Stations CCP to the base game
    • Metro Station Below Ground Bypass
    • Metro Station Below Ground Dual Island
    • Metro Station Below Ground Island
    • Metro Station Track Elevated Bypass
    • Metro Station Track Elevated Dual Island
    • Metro Station Track Elevated Island Platform
    • Train Station Track Elevated Bypass
    • Train Station Track Elevated Dual Island
    • Train Station Track Elevated Island
    • Train Station Track Ground Bypass
    • Train Station Track Ground Dual Island
    • Train Station Track Ground Island
    • 4LaneRailwayPowerline

  • Added "New Game" option to Pause menu
  • Added missing text to Content manager
  • Added city imports and exports to City Statistics
  • Added TrolleybusTrailerAI
  • Added option in the asset editor to disable seagull spawning for park buildings
  • Added capacity text to all public transport vehicles
  • Added keyboard shortcut for selling and buying shares
  • Added missing template for oil extractors
  • Added submesh variation selection added for growable buildings
  • Added search field for save games
  • Added cache for workshop items details. Updated not more than once a day for mods and once a week for assets
  • Added automatic suffixes to road elevations for newly created roads to avoid duplicate errors
  • Multiple assets can now be enabled or disabled at the same time in Content manager
  • Bus lanes are now visible when Bus line tool is selected
  • Trees on quays are no longer affected by shoreline effects
  • Vehicle upkeep rebalanced to include base cost + multiplier for passenger capacity
  • Improved Large bank and Stock Exchange LOD models
  • Improved framerate when Economy panel is open
  • Improved framerate in Main menu
  • Improved assembly resolver that should improve mod compatibility and troubleshooting
  • Rebalanced forest fire spreading
    • Forest fire spreads with noticeably less probability
    • Forest fire burns with slightly less intensity
    • Fire helicopters can carry twice as much water as before
    • Fire helicopter has a larger fire fighting rate

  • Stadiums get the full prize money if there is only one or the events are on separate days, but the prize is split if the event is on the same day.


[h3]Bug fixes:[/h3]

  • Fixed: No building fires without Natural disaster DLC
  • Fixed: Traffic routes for pedestrians & cyclists are invisible
  • Fixed: Missing trailers on metro assets when spawned on overground or ground metro station tracks
  • Fixed: Steam achievement Creator cannot be unlocked
  • Fixed: Problems unlocking the Steam achievements "We Have a Winner!" & "The Underdog"
  • Fixed: Vehicles getting stuck at cargo train station (internal cargo trains)
  • Fixed: Elevation steps are missing when building paths
  • Fixed: Small improvements to processing facility to fix that it cannot be completely filled with materials
  • Fixed: Emergency services do not use bus-only lanes of highways
  • Fixed: Various road prop-related issues
  • Fixed: Fishing industry info view in Scenario editor without Sunset harbor
  • Fixed: Industry specialization zoned buildings can have incorrect icon for Abandonment
  • Fixed: Service Vehicle Selector unavailable for some buildings
  • Fixed: Incorrect thumbnails in Content manager Styles
  • Fixed: "Int16 out of bounds: " when saving game
  • Fixed: Sorting transport lines by name doesn't work when combining letters and numbers
  • Fixed: Opening Lines Overview from Intercity Bus Station Info Panel opens Sightseeing Bus Tours tab
  • Fixed: Chirper Balloon Tours upkeep isn't reflected in the Budget panel
  • Fixed: Several localization issues


After Dark-related fixes:
  • Fixed: Taxis never finish their shift and never use a taxi stand


Snowfall-related fixes:
  • Fixed: Telemetry for Tram Depot fails


Natural Disasters-related fixes:
  • Fixed: Bus line tool is unavailable in By The Dam scenario despite bus depot being placed
  • Fixed: Natural disaster dlc's Evacuation bus is missing left-hand traffic version


Mass Transit-related fixes:
  • Fixed: Difficult to place Helicopter stop to Metropolitan Airport
  • Fixed: Metro-Monorail-Train Hub does not receive intercity trains


Parklife-related fixes:
  • Fixed: Loading a save with Park Areas updates the park area visitor count to show different value


Industries-related fixes:
  • Fixed: Forestry Industry has the option for "Conifer" but conifer trees are not available in all biomes
  • Fixed: Materials can be delivered to storage buildings that are set on empty mode and even if there is another storage nearby with balanced mode
  • Fixed: Warehouses and Storage Buildings import resources excessively and then immediately export the resource on balanced mode


Airports-related fixes:
  • Fixed: Airport Cargo Train Station only accepts outside trains to one track
  • Fixed: Airport Terminals do not always get visits from needed Service Vehicles
  • Fixed: Airline HQ does not get any visitors
  • Fixed: Visitors to Airline Lounge invisible
  • Fixed: Cargo Aircraft Stands receive aircrafts after removing the terminal
  • Fixed: Great Maintenance Chirp is missing text


Plazas & Promenades-related fixes:
  • Fixed: Elevation steps missing when pedestrian streets are selected from the pedestrian area menu
  • Fixed: Buildings at the edge of pedestrian area do not have "Not in pedestrian area" notification
  • Fixed: Garbage buildings fail to send any vehicles when Pedestrian area does not have enough garbage service points or the truck capacity is full
  • Fixed: Monorail Station with Road placed next to a pedestrian street causes pathfinding issues to pedestrians
  • Fixed: Plazas & Promenades props are in incorrect order
  • Fixed: Citizens only travel to next bus stop when using Pedestrian streets with bus-only lanes
  • Fixed: Sunken Plaza Shopping Mall has foundation/incorrectly UV mapped parts
  • Fixed: The Four-lane road with bus lanes allows bus stops to be placed at tunnel entrances/exits
  • Fixed: Parallel Underground Metro Station platform difficult to connect to tracks


Roads & Vehicles-related fixes:
  • Fixed: Bus stations cannot be connected to bus lines when placed on Six-Lane Road with Tram Tracks, Bus and Bicycle Lanes
  • Fixed: Buses are invisible in left-hand traffic city
  • Fixed: Trams Capacity 132 and Capacity 72 get "squashed" at stops
  • Fixed: Some Roads & Vehicles roads with bicycle lanes have z-fighting sidewalks
  • Fixed: Four-Lane Road with Decorative Trees and Bicycle Lanes has extra traffic lights
  • Fixed: Trams ride below speed limit on six lane roads
  • Fixed: Trams have headlights at the back of the vehicle


Financial Districts-related fixes:
  • Fixed: Investments can be bought even if player cannot afford them
  • Fixed: Financial districts props missing text in Editor
  • Fixed: Financial Office specialization cannot be removed from a district
  • Fixed: Healthcare and Deathcare investments are swapped


Fixes for Content Creator Packs:
  • Fixed: Map pack 2 map Windling River has unusable train outside connection
  • Fixed: Map pack 2 maps Bay of Rivers and River Delta have incomplete junctions in intersections
  • Fixed: Heart of Korea buildings have misaligned textures


Modding-related fixes:
  • Fixed: 16bit, 32bit and gif thumbnail images for workshop items cause issues with the workshop
  • Fixed: "Mod was not made for current game version" is not localized
  • Fixed: LOD issue with custom road tags
  • Fixed: "GetPluginsInfo()" causes null reference exception
  • Fixed: Missing nodes for networks with pavement width of 0
  • Fixed: Custom-made helicopter propellers are not working correctly
  • Fixed: Custom roads have a random number added to their names causing them to disappear from saves
  • Fixed: A network tag count is assumed to be exclusive but is inclusive
  • Fixed: Submesh variations do not show as expected when there are additional submeshes
  • Fixed: Custom cargo airplanes are invisible


[ 2023-03-21 15:59:08 CET ] [ Original post ]

Hubs & Transport Dev Diary #1



Greetings city-builder. To celebrate Cities: Skylines turning 8 years and to give the game the send-off you deserve, we have another free patch full of presents for you and Im excited to show you everything Hubs & Transport has to offer! The patch brings new content to the base game as well as After Dark, Snowfall, Natural Disasters, and Mass Transit, all available automatically on the 22nd of March.

As the name suggests this update is focused on expanding the existing transport options with new public transport hubs, new public transport vehicles, new roads, and much more! We also have a few quality-of-life updates, but more on those tomorrow. Lets have a look at what transport additions are coming your way!

[h2]New Transport Hubs[/h2]
There are 9 new transport hubs in total allowing for multiple lines and, in some cases, mixing different transport methods so your citizens can easily transfer. For everyone who owns the base game, we have a new Harbor-Bus Hub for the busy tourist harbors and a Multi-level Metro Hub for your citys metro. The harbor is larger than the existing one and has room for 2 cruise ships to dock at once as well as 5 bus stops to get your tourists into the city. And as you may have already guessed from the name, the Multi-level Metro Hub combines underground, ground level, and elevated metro in one building.


Bring in tourists with the Harbor-Bus Hub (left) and expand your metro system with the Multi-level Metro Hub (right).

If you own Snowfall we have 2 new hubs with built-in tram stops. Combine your tram and metro network with the Metro-Tram Hub with Road which offers a central platform and access to the underground metro - perfect for all the roads with central tram lanes. Snowfall owners can also benefit from the Bus-Train-Tram Hub with an elevated train track, a ground-level tram stop, and no less than 8 bus stops to choose from. A great option for transferring many passengers!


Tram hubs are a new addition to the game and make it easier to combine trams with other transport options.

In addition to its existing hubs Mass Transit gets 2 new harbors. First up we have the Harbor-Ferry Hub which lets you integrate your ferry lines directly into your harbor. No need for tourists or citizens to walk between buildings when transferring from one to the other! But theres more - the large Harbor-Bus-Monorail Hub combines cruise ships and bus lines with the citys monorail system. Like the Harbor-Bus Hub, it has room for 2 cruise ships and 5 bus stops with the addition of 2 stops for the monorail.


Expand your harbors with the Harbor-Ferry Hub (left) or the Harbor-Bus-Monorail Hub (right).

When you own both Snowfall and Mass Transit, you get 3 additional hub options. The Ferry-Tram Hub expands your options with a tram stop right at the ferry allowing for easy transfers. Continuing your tram line further inland you have the option to combine it with the monorail through the Monorail-Tram Hub with Road. With its 6-lane road underneath the monorail stops its ideal for busy parts of the city. And last but definitely not least we have the Metro-Train-Monorail-Tram Hub with Road. This large hub offers both elevated and ground-level metro and train stops, 2 monorail stops, and 2 tram stops making it an ideal hub for combining your many public transport lines.


Combine your favorite transport options from Mass Transit and Snowfall with these new hubs.

[h2]New Roads[/h2]
As you can imagine from the hubs we just looked at, you are going to need some new roads to go along with them - 15 in total to be specific! But before we dive into the ones that combine multiple expansions, lets first have a look at which roads will be added for everyone who owns the base game. We have a Three-Lane One-Way Road with Bus Lane for you which fits perfectly with any bus network or the Airports terminals using a similar road. If youre a fan of wide sidewalks we have three new medium roads with four lanes and wide sidewalks - with or without grass and trees!


Reduce car usage and dedicate more space to pedestrians and buses with these new roads.

Mass Transit gets 9 new roads with new highway options, new asymmetrical roads, and of course more monorail roads. The new highways let you expand your two-way highways with the new Asymmetrical Three-Lane Highway and the Four-Lane Two-Way Highway. Both of these come with or without sound barriers like other highway roads. Asymmetrical roads are not just for highways though, we also have both a medium and a large asymmetrical road for you with 5 and 7 lanes.

For your citys monorail, we have 3 new roads bringing more options and more lanes to your city. Monorail Tracks on Four-Lane Road with Trees compliments the existing medium road with monorail tracks and lets you bring more greenery to the roads. But if 4 lanes arent enough we have the option of Monorail Tracks on Six-Lane Road which also comes as a tree-lined version.


Customize your roads further with the new highways (left), asymmetrical roads (middle) and monorail roads (right).

For those hubs combining tram and monorail, you will need some roads which do the same. When you own both Snowfall and Mass Transit you get 2 additional roads that do this. Monorail Tracks on Two-Lane Road with Tram Tracks can be found in the small roads menu or in both the Tram and Monorail public transport menus. But 2 lanes dont always cut it so we have the large road Monorail Tracks on Six-Lane Road with Tram Tracks for the busy parts of the city.


Expand your public transport network further with combined tram and monorail roads.

[h2]New Vehicles[/h2]
Hubs & Transport is a great opportunity for us to bring you new vehicles to celebrate the amazing 8 years we have had together with Cities: Skylines. Do you remember when the metro only ran underground? Since then metro was expanded to above ground, and we think that warrants more options for metro trains. If you own the base game you will have 6 new options for metros with varying capacities ranging from 120 to 500 for those extra busy lines! Two of the metros come in both a short and long version giving you more flexibility in the same style.


The new metros all display the line color which can be changed in the line interface.

Metros arent the only new base game vehicles though, we also have a new train option. It carries 240 passengers like our previous trains but offers a new look for you to enjoy. It can bring in tourists from outside connections or you can select it for any of your train lines that need a little something new to distinguish them from other lines.


The new train is on its journey past the suburbs.

I mentioned After Dark at the start, and while the expansion got a lot of love in Roads & Vehicles, there is one thing it didnt get: A new taxi vehicle. With Hubs & Transport, were adding the Black Taxi Cab for everyone who owns After Dark. Natural Disasters fans also get a new vehicle in the form of the Articulated Evacuation Bus which is able to carry 100 citizens to a shelter when disaster strikes the city.


The Black Taxi Cab is available if you own After Dark while the Articulated Evacuation Bus is available for anyone with Natural Disasters installed.

But wait, were not quite done! With the new options for Mass Transit we of course need new vehicles too. Were adding 2 new monorail vehicles able to transport 120 and 240 passengers, and 4 new ferries with capacities ranging from 10 to 40. The new ferries all have a lower profile than the original ferries making them ideal for fitting under low bridges - perfect for low bridges in a canal city!


Customize your ferry or monorail lines with the new vehicle options.

Thats all the presents we had for you today, but this is not all the content coming in Hubs & Transports. Tomorrow at 4 PM CET we continue celebrating Cities: Skylines turning 8 years old with a look at new decorations, options, and improvements. Stay tuned!


[ 2023-03-20 16:00:57 CET ] [ Original post ]

Cities: Skylines World Tour - The Last Stops


[previewyoutube=jB7ZVAA4e68;full][/previewyoutube]
CITIES: SKYLINES WORLD TOUR - LAST STOPS

[h3]Coming March 22:[/h3]
Content Creator Packs- Shopping Malls, Africa in Miniature and Sports Venues are set to release on the 22nd of March, along with Radio Stations - 80s Movies Tunes, Pop Punk Radio & JADIA Radio.

[h3]Coming in May:[/h3]
Content Creator Packs -Industrial Evolution, Railroads of Japan, Brooklyn and Queens along with Piano Tunes + 90s PopRadio Station.

More details about the Mini-Expansion will be revealed soon!

SHOPPING MALLS - CONTENT CREATOR PACK
Its time for some retail extravaganza! With the Content Creator Pack Shopping Malls by community modder KingLeno you can bring your shopping experience to the next level, adding a variety of shopping malls to your City.

This content creator pack offers more than 60 assets, including department stores, shopping plazas, and fast food restaurants to populate your Shopping areas.

[h3]Shopping Malls includes:[/h3]

  • 4 unique buildings: Shopping Plaza, Large Grocery Store, Medium Grocery Store, Mall of Marvels
  • 53 growable buildings added to the commercial zone (neighbourhood malls, big box stores, modern luxury malls, and outdoor pedestrian malls)
  • Additional theme-related props


AFRICA IN MINIATURE- CONTENT CREATOR PACK
Cities: Skylines presents Africa In Miniature: a new world of possibilities set in the African Continent. The first Content Creator Pack from long-time Cities fan, 3D Artist Setonji "Prince Set" Hotonu allows you to explore Africas exceptionally diverse architecture, vibrant colours, and unique urban mix.

[h3]Africa In Miniature includes:[/h3]
  • 11 unique buildings
  • 2 monuments
  • 4 service buildings
  • 9 growable buildings
  • 2 props

For a total of 28 new buildings inspired by the existing urban masterpieces and unique architectural concepts.

SPORTS VENUES- CONTENT CREATOR PACK
Sports season never ends with Sports Venues, a Content Creator Pack by community modder BadPeanut. From unique stadiums to community sports parks, this Content Creator Pack has everything you need to satisfy your Citys needs for sports!

[h3]Sports Venues includes:[/h3]
  • 6 large unique stadiums (football, baseball, and American football)
  • 6 Mid-sized unique stadiums
  • 10 Community sports parks

Watch your citizens enjoy their favourite match! All large stadiums have realistic football, baseball, and American football animation - plus some new cool stats for you to look at. Some of them also have built-in public transport options. Do you prefer smaller crowds? Try Community sports parks: theyre smaller and can be placed everywhere.

80s MOVIES TUNES - RADIO STATION
This time were taking you to the movies!

80s Movies Tunes is a Radio Station inspired by the 80s classics.

[h3]Lets dive into the past with more than 15 tracks and around 70 minutes of music.[/h3]

POP PUNK RADIO
We created this Radio Station for all the Pop-Punk city builders out there. If you enjoy pop-punk music, then this Radio Station is for you!

[h3]With 16 tracks and more than 75 minutes of powerful, high-beat tunes.[/h3]

JADIA RADIO
The African continent is vast, and its music is diverse. JADIA Radio Station (Just Another Day in Africa) is a collection of 16 tracks from musician Wan Shey who pays homage to his countrys musical traditions, adding new vibes to Cities: Skylines.

INDUSTRIAL EVOLUTION- CONTENT CREATOR PACK
Walk the path of history with Industrial Evolution, from Community Creator Samantha Avanya Woods. This Content Creator Pack includes a new set of growable buildings that span different eras of industrial building styles, from red brick walls to modern, sleek industrial complexes.

RAILROADS OF JAPAN- CONTENT CREATOR PACK
Discover Japan by train thanks to Railroads of Japan from Content Creator Ryuichi Kaminogi. This Content Creator Pack adds authentic Japanese railroad scenery to Cities: Skylines with stations, trains, buses, and more!

BROOKLYN & QUEENS- CONTENT CREATOR PACK
Cities are ever-changing, and this Pack from Content Creator Prosper explores the evolution of the neighbourhoods of Brooklyn and Queens. Brooklyn & Queens is a set of medium-rise high-density residential buildings representing three architectural eras: pre-war, post-war, and modern.

PIANO TUNES RADIO STATION
Piano Tunes is the perfect Radio Station for those of you who love classical, whimsical, elegant piano music.

[h3]With 16 songs and approximately one hour of music, your city will rise flawlessly from your fingertips![/h3]

90S POP RADIO STATION

90s lovers out there, this Radio Station is for you! With 90s Pop you'll fall in love with this incredible music once again:

[h3]Enjoy 16 new tracks and almost one hour of music.[/h3]


[ 2023-03-15 10:03:51 CET ] [ Original post ]

Cities: Skylines II

[previewyoutube=WdD66WGBVHM;full][/previewyoutube]

If you can dream it, you can build it. The highly acclaimed hit Cities: Skylines is now revolutionizing the city builder genre again. The sequel to one of the best selling management game of its decade is coming in 2023. Get ready for a new epic scale in the most realistic city builder - ever.
Wishlisting open now!

https://store.steampowered.com/app/949230/Cities_Skylines_II
https://www.paradoxinteractive.com/games/cities-skylines-ii


[ 2023-03-06 18:45:23 CET ] [ Original post ]

Paradox Announcement Show 2023

Tune in: https://www.youtube.com/watch?v=noM0fV4pyQY

Join us for the Paradox Announcement Show 2023! Multiple game announcements, new expansions, DLCs and game updates!
Were excited to share whats been cooking at our studios, with the support of our partners at Xbox! We cant wait to hear your impressions!


[ 2023-03-05 19:14:35 CET ] [ Original post ]

AVAILABLE NOW | FINANCIAL DISTRICTS MINI EXPANSION

[previewyoutube=Gu6ZjV9CoJk;full][/previewyoutube]
Boost the economy of your City with a financial district, and use your funds to invest in the best industries for your population. Financial Districts is a mini-expansion from Colossal Order that adds the new feature Investments and more than a hundred assets to the game.

[h2]Financial Districts key features include:[/h2]

[h3]Investments[/h3]
Invest your money wisely and improve the lives of your citizens.
Many sectors await your support such as deathcare, healthcare, oil, ore, farming, generic industry, and logistics. Keep track of your investments with the new stock trading tab.

[h3]Stock exchange[/h3]
Level up your investment funds with the stock exchange. This new building also unlocks the tax income bonus for office zone buildings in its area.

[h3]Bank buildings[/h3]
Money, money, money! Banks add a new service to your city and improve its safety thanks to their transport vans that,
while collecting cash from commercial zone buildings, decreasing the criminality rate in the area.

[h3]Financial District Specialization[/h3]
Unlock a new district for office zones when you reach the Big Town milestone.
Financial Districts feature a new visual style, and generate higher taxes than basic office zones but decrease happiness.
The tax income bonus increases if a stock exchange is nearby.


[ 2022-12-13 10:04:10 CET ] [ Original post ]

Financial Districts Dev Diary #2

Greetings city-builders! Financial Districts is almost here, and that means its time for not only the patch notes but also the goodies we have for you in the free patch. While not as packed full of new content as the Roads & Vehicles update last month, we have a few new additions we hope you will enjoy.

Lets start with the new visual options: the addition of 6 new Color Corrections. These can be found in Options under Graphics and tweak the colors and brightness of the game. Want your temperate city to have a colder look? Maybe more vibrant blues and greens in your tropical city? Or maybe you prefer more muted colors to capture the right vibe. We hope one of the new options provides perfect the look and feel for your city.


The new options include Cold, Dark, Faded, Neutral, Vibrant, and Warm

Each map theme has unique lighting which affects the final look when a Color Correction is applied, meaning your temperate city will still look different from a boreal city when using the same Color Correction. This allows for many different looks for different cities, and we hope this will encourage you to try the new options. Below you can see a few examples of different cities using the new Color Corrections.


Boreal with Faded (right), Tropical with Cold (middle), and Temperate with Neutral (left)

While Color Corrections affect the look of your city as a whole, this next addition brings more variation to the streets of your city. Weve added more color variations for our citizens and 5 new pet options for your citizens to adopt - time to disable that Pet Ban policy! Besides two new very good dogs we have 3 new cats which can be seen around the city.


Meet your new fluffy residents

Sticking with the theme of variations we have added a way to select your favorite submesh variation for ploppable buildings. As the submesh variations are still quite a new addition to the game, this doesnt affect many buildings, but if you have placed the Large Fountain Plaza from Plazas & Promenades multiple times to get the version you want, youll find this new option handy! The dropdown menu also appears on the Large Bank, which has 3 different glass roof options to choose from.


The dropdown is automatically available on ploppable buildings with submesh variations

We also have a number of bug fixes which can be found in the patch notes below, however, this does not address all the issues you have reported to us. We are still investigating a number of reports, and we will have more patches in the future with additional bug fixes. In the meantime, we thank you for your patience and hope you will continue reporting issues you encounter on our Bug & Support forum.


[h3]Patch notes for 1.16.0-f3[/h3]
Financial Districts mini-expansion paid content


  • Stock Investments Feature
    • Stock Exchange Building
    • 13 Investment Categories
    • Bank City Service
    • International Trade Building
    • 4 New Plazas

  • New Financial District Specialization
    • 72 New Office Buildings

  • 5 New Maps
    • Gray Waters
    • Narrow Passage
    • River Terrace
    • Windblown Coast
    • Wyvern Pass

  • 2 New Chirper hats
  • 5 New Steam achievements
  • New Chirps


Paid content African Vibes radio station

  • 16 New Songs
  • DJ Content


Paid content Content Creator Pack: Map Pack 2

  • 10 New Maps
  • 2 Boreal Maps
  • 4 European Maps
  • 2 Temperate Maps
  • 2 Tropical Maps


Free update for all players and DLCs owners
  • 6 New Color Corrections
    • Cold
    • Dark
    • Faded
    • Neutral
    • Vibrant
    • Warm

  • Additional Citizen Variations
    • 5 New Pets

  • Added the ability to select building variation
  • Tooltip text regarding mod compatibility improved
  • Fixed: Two-Lane Road With Tram Tracks missing connecting tram tracks when elevated
  • Fixed: Four-Lane Road With Tram Tracks missing connecting tram tracks when elevated
  • Fixed: Visible gaps are present at the connection of roads and bridges built in steep terrain
  • Fixed: Text overlapping the numerical value field in "Node properties" in the asset editor
  • Fixed: Large Six-Lane Road with Median and Tram Tracks has lower speed than other Large roads
  • Fixed: Double-decker bus capacity 60 appears to be mirrored
  • Fixed: Pedestrian streets with tram tracks missing stone texture for some nodes
  • Fixed: Buses do not always use bus-only lanes on highways
  • Fixed: Connector tram tracks are not visible on intersections of tunnel entrances of Two-Lane Roads with Median and Tram Tracks with multiple other roads with Tram Tracks
  • Fixed: Service Vehicle Selector unavailable for some services
  • Fixed: Problematic intersection on Riverrun map
  • Fixed: Newly added nodes have a few issues in the Road editor


Known issues

  • Trams Capacity 132 and Capacity 72 get "squashed" at stops
  • The Roads & Vehicles buses are invisible in left-hand traffic cities
  • Financial Office specialization cannot be removed from a district


[ 2022-12-12 16:00:57 CET ] [ Original post ]

Financial Districts Dev Diary #1

Greetings mayors, or should I say, investors? Today we're taking a look at Financial Districts, a mini-expansion for Cities: Skylines arriving on the 13th of December. It brings new financial opportunities to your city such as investing in city services, providing banks for your citizens, and building up your central business district with the new Financial Offices specialization.

[h3]The Stock Exchange[/h3]
The Stock Exchange is central to Financial Districts, it functions as the citys financial hub unlocking both investments and banks and can be found in the new Financial Buildings tab under Unique Buildings after reaching Milestone 6: Big Town. But the Stock Exchange is more than just a unique building to increase your citys attractiveness, it provides a tax bonus to any surrounding buildings of the new Financial Offices specialization, and it can be upgraded to increase the bonus and unlock more buildings.


Grow your investments to level up your Stock Exchange

As you earn money from buying and selling investments, you are able to upgrade the Stock Exchange to the next level. Each level unlocks more buildings, like new plazas and bank buildings, and it increases both the tax bonus from Financial Offices and the radius of the effect. While you can also lose money due to bad investments this does not subtract from the progress toward the next level - we felt the money lost was punishing enough.


Select the Stock Exchange to upgrade it once you reach the next level

When your Stock Exchange reaches level 5 you are able to construct the International Trade Building which provides a similar tax bonus to the Stock Exchange allowing you to collect an increased tax from even more Financial Offices. However, the International Trade Building cannot level up, and as only the highest bonus is applied, there is no benefit to overlapping the area effects, so placing it strategically can maximize the number of offices paying an increased tax.


Combine with Financial Offices to benefit from the tax bonus provided by the International Trade Building

[h3]Investments[/h3]
Investments offer a new opportunity to earn money for your city, but they carry a certain amount of risk too. You may be able to grow the citys funds for a new district or interchange, but while the money is tied up in investments, you are unable to spend them if your city experiences an emergency - and that emergency may very well cause stock prices to drop! Whether you invest in your citys healthcare or Greasy Gasoline Inc., the stock market is tied to the simulation and what happens in your city - for better or worse.

With a Stock Exchange in your city, you gain access to a new panel in the Economy interface listing all possible investments and what is required to unlock them. This is also where you invest in stocks, follow their progress, and hopefully, sell them for a profit. On your left, you have available investments, and on the right, you have any stocks you own and how much you stand to gain or lose by selling them. You can hover over an investment to see the recent developments in price to decide if now is a good time to buy or sell, and you select how many stocks you want to buy or sell using the slider.


The Investments panel can be opened from the Budget menu or the Stock Exchange

Each investment carries a different risk and different potential for success, so choose wisely. If your production chain runs smoothly industries are fairly predictable, but factories shutting down due to a lack of raw materials or flooding will hurt the stock prices. Similarly, when you invest in city services their productivity affects the stock price, so make sure they arent having issues and are servicing your citizens.

[h3]Banks & Financial Offices[/h3]
Banks are a new service that can be found in the updated Police category, called Police & Banks for everyone who owns Financial Districts (without the DLC its still the good old Police category). They provide a cash transport service for commercial buildings sending out Cash Transfer Vans to collect money, which is stored for safekeeping at the bank. As a result, commercial buildings services by banks have a reduced risk of crime happening.

Banks come in 3 different sizes, the first one unlocking when the Stock Exchange reaches level 2, with larger options unlocking as the Stock Exchange reaches even higher levels. Larger banks have more Cash Transfer Vans available and can service more commercial buildings keeping your city safer.


Provide good bank coverage for your commercial buildings to reduce crime

Now, lets have a look at the new district specialization which lends its name to the expansion itself: Financial Offices. Like existing specializations, its applied to a district and changes not only the look of the office buildings but also how they work. Financial offices pay a higher tax than regular offices, but at the cost of lower happiness. And let us not forget that they benefit from proximity to both the Stock Exchange and the International Trade Building, increasing your tax income further.

The financial office specialization also has a unique way of upgrading. Instead of upgrading to any bigger and better versions, the office buildings retain their original structure and expand upwards with modern glass extensions - similar to how the Stock Exchange changes appearance as it is upgraded, except this process happens automatically as your office buildings reach new levels.


Financial Offices mix old and modern building designs

[h3]New Maps[/h3]
Financial Districts also comes with 5 new maps featuring a variety of new landscapes ready for your dream city. We hope you enjoy them and we look forward to seeing the amazing new cities you will build on these maps!

We start with a familiar - to us - looking boreal map named Gray Waters, which is inspired by the Finnish lakeland region. The map features many islands of varying sizes and vast forests surrounded by lots of water. Whether your city will take advantage of the natural resources, use the waters for fishing or travel, or simply enjoy the higher land value that comes with waterfront property, Gray Waters is the perfect place for a new city.


Everyone gets a view of the water in Gray Waters

Narrow Passage is a temperate map with a natural land bridge linking two large land masses together offering plenty of room for a new metropolis. The lowlands provide lots of fertile land, while the mountains are rich in ore deposits, however, the narrow passage lending its name to the map may prove a challenge when managing traffic in the region.


Narrow Passage is perfect for a twin city project

We head to colder climates again with our second boreal map, River Terrace, which is situated on a large river with great shipping connections. Whether you build your city on the islands or expand towards the mainland, River Terrace lives up to its name with large hills and natural terraces lifting any skyline.


Let your city tower over the river at River Terrace

Next up is the beautiful Windblown Coast, where the desert meets the ocean. This tropical map is dotted with oases, is rich in oil, and offers great expanses to build a thriving metropolis along the coast or between the mountains. Off the coast, you will find several artificial islands, which can be turned into tourist destinations or unique neighborhoods. Either way, Windblown Coast offers a unique landscape for your new city.


Take your next city to the desert of Windblown Coast

And last we have the second tropical map of Wyvern Pass, featuring meandering rivers flowing through deep canyons above which you will find rich tropical forests. Will your city cross the dive or leave one side of the canyon untamed? Will you take advantage of the lowlands along the river or the precious ore in the ground? Only time will tell what kind of cities will develop here!


The distinct landscape of Wyvern Pass provides a new great opportunity

With that, we have reached the end of this dev diary. We hope you enjoyed this look at the new features coming in Financial Districts, which releases on the 13th of December. Were excited to see how it will be incorporated into your cities and hear about your adventures in investments. As always, we have a free update coming alongside the expansion, which contains a few new goodies and bug fixes - more on that Monday the 12th!


[ 2022-12-02 16:00:04 CET ] [ Original post ]

Releasing Today | Skyscrapers | Hearts of Korea | 2 Radio Stations | Free Update

[previewyoutube=SHjUWUOORVA;full][previewyoutube=tcxVZpamR4w ;full][/previewyoutube][/previewyoutube]
HEARTS OF KOREA - CONTENT CREATOR PACK
Expand your City with Heart of Korea, a fresh, South Korean-inspired Content Creator Pack by Content Creator Elvis. Explore new cityscapes and get inspired by 60 new assets including service buildings, growable buildings that expand as your area develops, and 8 new unique buildings.

[h3]Heart of Korea features 60 assets, including:[/h3]
29 Growable low-density residential
17 Growable high-density commercial
6 service buildings
8 unique buildings

[previewyoutube=yEJCerTIoSc;full][/previewyoutube]
SKYSCRAPERS- CONTENT CREATOR PACK
The only way is up!
Touch the sky with the Skyscrapers Content Creator pack by Feindbold. Enjoy 24 unique skyscrapers and high rises and their 20 variants inspired by iconic buildings from all over the world. Skyscrapers

[h3]Content Creator Pack Key Features:[/h3]
North America: Four buildings reaching up to more than 200m, inspired by iconic structures from the late 1900s.
Europe: Ten skyscrapers from countries all across the continent, including Germany, France, Italy, the United Kingdom, Spain, and Poland.
Asia: Four buildings based on modern structures from Japan, Singapore, and Taiwan.
Australia: Two skyscrapers reaching up to more than 250m inspired by landmark Sydney buildings.
Africa: Two buildings higher than 200m based on South African structures from the late 20th century.
South America: Two skyscrapers inspired by high-rise buildings in Brazil and Argentina

ROADS & VEHICLES - A FREE UPDATE
Read the full patch notes here

K-POP RADIO STATION
Get in the groove with some K-pop tunes! Straight from South Korea, K-Pop Station arrives to energize your city-management skills.

K-Pop Station features 16 songs for more than 45 minutes of music!

80S DOWNTOWN BEATS - RADIO STATION
Feeling the asphalt melting under your feet? Got stuck in a traffic jam? What about stepping on a cramped train? Breathe in the modern City! Put your headphones on and lace up your roller skates with the 80s Downtown Beat radio.

The Radio Station includes 16 songs for more than one hour of music!


[ 2022-11-15 12:21:38 CET ] [ Original post ]

Roads & Vehicles Dev Diary

Greetings mayors! Im delighted to present our free content update, Roads & Vehicles, coming on the 15th of November! As the name suggests, it includes new roads and vehicles, not just for the base game, but for several DLCs as well - including cross-DLC roads! Yes, we have pedestrian streets with trams for you, and much more!

Previously, we havent included content that uses features from more than one expansion. This has meant not including some options, like pedestrian streets with trams, but it has also meant that no matter what DLCs you might have, you would have access to all content when purchasing a new expansion.

But we see the cool ideas and suggestions you have, and we have wanted a way to add cross-DLC content. The Roads & Vehicles update is our first step to include some of these ideas and focuses on the base game, After Dark, Snowfall, and Plazas & Promenades content.

[h3]New Vehicles[/h3]
Lets dive into the new content starting with vehicles! The update adds 20 new vehicles to the game: 8 new buses for everyone who owns the base game, and 12 new trams for Snowfall owners, all in different styles and with different capacities. If youve played our previous games, Cities In Motion in particular, you may find these new vehicles familiar. They certainly bring out some fond memories for us, and were excited to see them in all your cities!


The new buses include both double-deckers and articulated buses

I love using the new bus and tram options in my city! Instead of increasing the budget for busy lines, I switch to higher capacity options to transport all my passengers, resulting in fewer vehicles on the roads. My bus lines can transport up to 80 passengers per vehicle, while tram lines can reach 140 passengers! But size isnt everything, I adore the tiny tram that holds just 65 passengers, and the older bus styles just look so perfect for the lines reaching villages or industrial areas of my city.


The new fleet of trams offers much more variety for your transport lines


[h3]New Roads[/h3]
In the roads category we have 25 new additions tied to After Dark, Snowfall, and Plazas & Promenades expanding the options for roads with bicycle lanes, trams, and pedestrian streets. To give you an overview of which roads are available with each expansion, well go through them in groups, starting with After Dark.

After Dark added cyclists and roads with bicycle lanes offering pedestrians a faster way to travel without needing a car or public transport. The 7 new bicycle roads expand the existing options and are available to anyone who owns After Dark. Im particularly fond of using the Four-Lane Road with Decorative Trees and Bicycle Lanes and have been replacing a lot of my existing four-lane roads with it - and if you need more lanes theres a six-lane version of it as well!


Give the cyclists of your city room to roam the roads

If you own Snowfall you will have 8 new tram roads to choose from when building your cities, featuring both dedicated and shared lanes! Im a big fan of the Four-Lane Road with Tram Tracks and Trees for the extra greenery in the city and of course the Six-Lane Road with Median and Tram Tracks for those extra busy parts of the city! The new small roads with tram tracks are very handy too though, offering a Four-Lane Road with Tram Tracks for the narrow but busy areas and a Two-Lane Road with Tram Tracks with the middle lanes being tram-only.


Take trams to the next level with the new roads and vehicles

For anyone who owns both After Dark and Snowfall we have 4 new roads mixing bicycle lanes, trams, and bus-priority lanes - perfect for creating cyclist-friendly cities with busy public transport. The Six-Lane Road with Tram Tracks, Bus and Bicycle Lanes has to be my favorite as its just perfect for busy main roads throughout my city. The shared lanes for tram and bus allow my public transport priority lanes while still leaving 4 lanes for regular car and truck traffic, and the bicycle lanes integrate so well with the rest of my city.


Prioritize space for your public transport and cyclists with the new roads combining trams and bicycle lanes

Last, but certainly not least, we have pedestrian streets with tram tracks, which are available when owning both Snowfall and Plazas & Promenades. As you may have guessed they come in both small and large versions and all three different styles for a total of 6 new pedestrian streets. Like regular pedestrian streets, you will need a pedestrian area and service to handle garbage and goods for buildings placed on these streets, and emergency vehicles and buses can use the tram lanes, allowing you to combine pedestrian streets with bus lanes and tram tracks seamlessly.


Bring tram lines into the heart of your pedestrian areas

That brings us to the end of the line and the dev diary. Roads & Vehicles include many bug fixes besides the free content, which can be found in the patch notes below. Were grateful for all the reports, and should you come across any new issues please continue to report them on our Bug & Support forum. Well have additional fixes with the Financial Districts expansion and future patches to come.


[h3]Patch notes for 1.15.1-f4[/h3]

Added to Base Game


  • Bus (bus01) - Capacity 22
  • Bus (bus02) - Capacity 30
  • Bus (bus03) - Capacity 25
  • Double Decker Bus - Capacity 60
  • Double Decker Bus - Capacity 65
  • Articulated Bus - Capacity 50
  • Articulated Bus - Capacity 70
  • Articulated Bus - Capacity 80


After Dark (added to paid content)

  • Two-Lane Road with Median and Bicycle Lanes
  • Two-Lane Road with Grass Median and Bicycle Lanes
  • Two-Lane Road with Median Trees and Bicycle Lanes
  • Three-Lane One-way Road with Bicycle Lanes
  • Four-Lane Road with Decorative Grass and Bicycle Lanes
  • Four-Lane Road with Decorative Trees and Bicycle Lanes
  • Six-Lane Road with Decorative Trees and Bicycle Lanes


Snowfall (added to paid content)

  • Tram - Capacity 90
  • Tram - Capacity 80
  • Tram - Capacity 65
  • Tram - Capacity 70
  • Tram - Capacity 72
  • Tram - Capacity 105
  • Tram - Capacity 132
  • Tram - Capacity 110
  • Tram - Capacity 140
  • Tram - Capacity 114
  • Tram - Capacity 130
  • Tram - Capacity 116
  • Six-Lane Road with Median and Tram Tracks
  • Four-Lane Road with Tram Tracks and Trees
  • Two-Lane Road with Tram Tracks
  • Four-Lane Road with Tram Tracks
  • Six-Lane Road with Tram Tracks
  • Six-Lane Road with Decorative Grass and Tram Tracks
  • Six-Lane Road with Decorative Trees and Tram Tracks
  • Two-Lane Road with Median and Tram Tracks


Snowfall (added to paid content and unlocks when you also own After Dark)

  • Six-Lane Road with Bicycle Lanes and Tram Tracks
  • Four-Lane Road with Bicycle Lanes and Tram Tracks
  • Two-Lane Road with Median, Tram Tracks and Bicycle Lanes
  • Six-Lane Road with Tram Tracks, Bus and Bicycle Lanes


Plazas & Promenades (added to paid content and unlocks when you also own Snowfall)

  • Small Sandstone Pedestrian Street with Tram Tracks
  • Small Bluestone Pedestrian Street with Tram Tracks
  • Small Cobblestone Pedestrian Street with Tram Tracks
  • Large Sandstone Pedestrian Street with Tram Tracks
  • Large Bluestone Pedestrian Street with Tram Tracks
  • Large Cobblestone Pedestrian Street with Tram Tracks


Paid content Content Creator Pack: Heart of Korea

  • 8 New Unique Buildings
  • 6 New Service buildings
  • 17 New High Density Commercial Buildings
  • 29 New Low Density Residential Buildings
  • 1 New District Style


Paid content Content Creator Pack: Skyscrapers

  • 44 New Unique Buildings
  • 47 New Props


Paid content 80s Downtown Beat Radio Station

  • 16 New Songs
  • DJ Content


Paid content K-Pop Radio Station

  • 16 New Songs
  • DJ Content


Bug fixes & improvements

  • Tag system for roads added to the asset editor
  • Recycling Container 01-04 props available ingame
  • Pedestrian Street Bollard Static available ingame
  • Radio stations overflow screen tweaked
  • Improved the loading of mods with dependencies
  • Added a warning message for game updates and mods
  • Added an info button to content manager which shows if mod was not made for the current game version
  • Added ability to search assets by creator name
  • Fixed: Quit after saving feature can cause data loss if Steam cloud is full
  • Fixed: Direction signs on incorrect highway segments
  • Fixed: Rail buffers missing in one direction for train and metro station tracks
  • Fixed: Disappearing traffic light props when intersections are close together
  • Fixed: Harbor and Ferry stops get garbage piling up in pedestrian areas
  • Fixed: Bus AI prioritizes Bus-Only Highways regardless of the situation
  • Fixed: Modern planter props missing text
  • Fixed: Modern planter props missing tooltip images
  • Fixed: Office02 corner 1x1 building mural is separate object in LOD model
  • Fixed: Park Maintenance Building attempts to dispatch vehicles to Parks built on Pedestrian Streets
  • Fixed: Parklife and Campus buildings do not display warning when on pedestrian streets
  • Fixed: Large food truck and ice cream plazas missing highlight beam in Leisure info view
  • Fixed: Pedestrian streets with bus-only lanes unlock before creating pedestrian areas
  • Fixed: LOD issue in Office02 2x2 lvl 2
  • Fixed: Commercial building LOD murals saturated
  • Fixed: "Slow Driving" policy reduced the speed limit too much
  • Fixed: Large cobblestone pedestrian street with bus-only lanes has LOD issues
  • Fixed: The Airfield Expertise achievement is activated by selecting the paint brush for the airport
  • Fixed: LOD issues with Pedestrian street intersections
  • Fixed: Intersecting large pedestrian streets/roads deform intersections
  • Fixed: Selling Luxury Products to Pedestrian Area Service Points does not generate income
  • Fixed: Industry Area's processing buildings do not send products to Pedestrian Areas through Service Points
  • Fixed: Small and Large Service Points share the same noise pollution value
  • Fixed: Different types of pedestrian paths connected over uneven terrain cause clipping
  • Fixed: What's New panel text is cut off/has a typo in French
  • Fixed: Missing "la" in French translation of "Quit after saving" option and save menu
  • Fixed: Minor issues with Mid-Century Modern pack
  • Fixed: Submesh variations aren't saved in the asset editor
  • Fixed: "NetInfo.Node.m_forbidAnyTags" is never used anywhere
  • Fixed: Creating a custom service point causes "Array index is out of range" error
  • Fixed: Asset editor has no options to change truck capacity for service points
  • Fixed: Custom Service point buildings causes new audio to stop playing
  • Fixed: Custom pedestrian streets with bus-only lanes created in the asset editor are not working
  • Fixed: Saving/loading data of networks that use the new tag system in the game editor
  • Fixed: Pedestrian street option for vehicle categories not saved in Asset editor


Known issues

  • Small Two-Lane Road With Tram Tracks missing connecting tram tracks when elevated (visual only)
  • Small Four-Lane Road With Tram Tracks missing connecting tram tracks when elevated (visual only)
  • Large Six-Lane Road with Median and Tram Tracks has lower speed than other Large roads
  • Buses do not always use bus-only lanes on highways
  • Visible gaps in steep terrain at the connection of roads and bridges (visual only)
  • Trams Capacity 132 and Capacity 72 get "squashed" at stops


[ 2022-11-09 16:00:10 CET ] [ Original post ]

CITIES: SKYLINES WORLD TOUR


[previewyoutube=n0DmR-IiMVc;full][/previewyoutube]
CITIES: SKYLINES END OF THE YEAR RELEASES - 2022

Hello City Builders!
Welcome to an end-of-the-year Cities: Skylines Frenzy!
We're so thrilled to announce our newest upcoming mini-expansion Financial Districts, along with new Content Creator Packs, Radio Stations, a massive free update, a free-to-play weekend on Steam and a World Tour Kick-off.

Find below our release schedule for the rest of 2022.

HEARTS OF KOREA - CONTENT CREATOR PACK
[h3]RELEASE DATE: 15TH NOVEMBER 2022[/h3]
Expand your City with Heart of Korea, a fresh, South Korean-inspired Content Creator Pack by Content Creator Elvis. Explore new cityscapes and get inspired by 60 new assets including service buildings, growable buildings that expand as your area develops, and 8 new unique buildings.

[h3]Heart of Korea features 60 assets, including:[/h3]

  • 29 Growable low-density residential
  • 17 Growable high-density commercial
  • 6 service buildings
  • 8 unique buildings


SKYSCRAPERS- CONTENT CREATOR PACK
[h3]RELEASE DATE: 15TH NOVEMBER 2022[/h3]
The only way is up!

Touch the sky with the Skyscrapers Content Creator pack by Feindbold. Enjoy 24 unique skyscrapers and high rises and their 20 variants inspired by iconic buildings from all over the world.

[h3]Skyscrapers Content Creator Pack Key Features:[/h3]
  • North America: Four buildings reaching up to more than 200m, inspired by iconic structures from the late 1900s.
  • Europe: Ten skyscrapers from countries all across the continent, including Germany, France, Italy, the United Kingdom, Spain, and Poland.
  • Asia: Four buildings based on modern structures from Japan, Singapore, and Taiwan.
  • Australia: Two skyscrapers reaching up to more than 250m inspired by landmark Sydney buildings.
  • Africa: Two buildings higher than 200m based on South African structures from the late 20th century.
  • South America: Two skyscrapers inspired by high-rise buildings in Brazil and Argentina


K-POP STATION - RADIO STATION
[h3]RELEASE DATE: 15TH NOVEMBER 2022[/h3]
Get in the groove with some K-pop tunes! Straight from South Korea, K-Pop Station arrives to energize your city-management skills.

[h3]K-Pop Station features 16 songs for more than 45 minutes of music![/h3]

80s DOWNTOWN BEATS - RADIO STATION
[h3]RELEASE DATE: 15TH NOVEMBER 2022[/h3]

Feeling the asphalt melting under your feet? Got stuck in a traffic jam? What about stepping on a cramped train? Breathe in the modern City! Put your headphones on and lace up your roller skates with the 80s Downtown Beat radio.

[h3]The Radio Station includes 16 songs for more than one hour of music![/h3]

ROADS & VEHICLES - A FREE UPDATE
[h3]RELEASE DATE: 15TH NOVEMBER 2022[/h3]

Follow along on our socials & forums for more information on the free update.

FINANCIAL DISTRICTS - MINI EXPANSION
[h3]RELEASE DATE: 13TH DECEMBER 2022[/h3]
Boost the economy of your City with a financial district, and use your funds to invest in the best industries for your population. Financial Districts is a mini-expansion from Colossal Order that adds the new feature Investments and more than a hundred assets to the game.

[h3]Financial Districts key features include:[/h3]
[h3]Investments[/h3]
Invest your money wisely and improve the lives of your citizens.
Many sectors await your support such as deathcare, healthcare, oil, ore, farming, generic industry, and logistics. Keep track of your investments with the new stock trading tab.
[h3]Stock exchange[/h3]
Level up your investment funds with the stock exchange. This new building also unlocks the tax income bonus for office zone buildings in its area.
[h3]Bank buildings[/h3]
Money, money, money! Banks add a new service to your city and improve its safety thanks to their transport vans that, while collecting cash from commercial zone buildings, decreasing the criminality rate in the area.
[h3]Financial District Specialization [/h3]
Unlock a new district for office zones when you reach the Big Town milestone.
Financial Districts feature a new visual style, and generate higher taxes than basic office zones but decrease happiness.
The tax income bonus increases if a stock exchange is nearby.

MAP PACK 2 - CONTENT CREATOR PACK
[h3]RELEASE DATE: 13TH DECEMBER 2022[/h3]
Get some new inspiration and build more diverse Cities with Map Pack 2 from the community modder Sidai. This Content Creator Pack adds 10 maps that represent different biomes such as Boreal, Desert, Tropical, and Temperate.

AFRICAN VIBES - RADIO STATION
[h3]RELEASE DATE: 13TH DECEMBER 2022[/h3]
Influenced by traditional African music, this Radio Station will inspire every city planner with 16 tracks and more than one hour of music.

FREE TO PLAY WEEKEND
[h3]LIMITED TIME ON STEAM [/h3]
[h3]Dates & Time: 19:00 CET, 10th November 2022 - 19:00 CET, 14th November 2022[/h3]


[ 2022-11-08 17:00:02 CET ] [ Original post ]

Cities: Skylines | Plazas & Promenades! | Available now!

[previewyoutube=tcxVZpamR4w ;full][/previewyoutube]

Plazas & Promenades Expansion is NOW AVAILABLE!

Build your own unique walkable cities and say hello to pedestrian streets, car-free areas & modern plazas. Let your citizens walk freely on pedestrian-only streets while you build brand new city-service buildings and 3 new special districts.

Get excited for the brand-new wall-to-wall specialization and a whole collection of new buildings, assets and props to detail your cities. Create, manage and progress your pedestrian areas, small pedestrianized neighbourhoods, park & bus plazas and huge downtown commercial strips just to name a few!

Accompanying Plazas & Promenades are two unique Content Creator Packs, 2 Radio Stations & a free update!


[ 2022-09-14 21:01:05 CET ] [ Original post ]

Plazas & Promenades Dev Diary #5

Hello again city-builders! Plazas and Promenades is almost here, and Im so excited that you will soon be able to enjoy it. As with every major expansion, we have a little something for all players who own the base game, and todays Dev Diary is all about the free content!

Lets start with a convenient new feature, Quit After Saving, which can be enabled when saving your city. As you may have guessed from the name, it will quit the game once it finishes saving, allowing you to skip the process of saving, waiting for it to finish just to select exit and get a warning about losing progress if you havent saved. Very handy when youre done playing and just need to save and quit the game.


Check the box before saving to quit automatically

[h2]New roads[/h2]
As roads are a central part of any city, we are expanding the options even further with 18 new roads. We had a look through the road types you have wished for over the years and added as many of them as we could in this patch. This includes a series of roads with bus-priority lanes, which can be used by other vehicles if they need to turn, and for the first time ever bus-only lanes and roads!

In the Small Roads category, you can soon find the new small road with wide sidewalks and small one-way road with wide sidewalks, as well as small roads with a concrete median, grass median, and tree median. For the busier parts of the city, you can grab the small 4-lane road or the 4-lane road with bus lanes, or expand your one-way road system with the 3-lane one-way and 4-lane one-way roads.


Stylish and practical selection of new roads

New in the Large Roads category are the new large roads with medians, featuring 6 lanes in two directions separated by either a concrete median, grass median, or tree-lined median - the latter of which comes in both a regular version and a bus-priority lane version.


Expand your busy roads using these new options

Lastly, we have a handful of new Highways for you using the all-new bus-only lanes. Create a high-speed bus network with the two-way bus-only expressway which comes both with or without sound barriers, or integrate bus-only lanes into your existing highways with the highway with bus-only lanes, both with or without sound barriers. And to connect them all you can use the bus-only expressway ramp.


Build a bus rapid transit system using the new highways

We look forward to seeing how your cities will benefit from these new options and which ones will be your favorites. And while it isnt a road we do have another network for you, namely the new one-way metro tracks, allowing you more control and customizability over your metro network.

Now, all theres left to do is check out the tutorial video by Overcharged Egg, have a look at the patch notes below, and wait for Plazas and Promenades to release. We hope youll enjoy the new content!

[previewyoutube=Pkt3QnMgYGk;full][/previewyoutube]


[h2]Patch notes for 1.15.0-f5[/h2]

Paid content Plazas & Promenades expansion


  • Pedestrian Area
    • Service Points
      • Pedestrian Area Service Point
      • Large Pedestrian Area Service Point
      • Garbage Service Point
      • Large Garbage Service Point
      • Cargo Service Point
      • Large Cargo Service Point

    • Pedestrian Streets
      • 5 Small Sandstone Pedestrian Streets
      • 5 Small Bluestone Pedestrian Streets
      • 5 Small Cobblestone Pedestrian Streets
      • 5 Large Sandstone Pedestrian Streets
      • 5 Large Bluestone Pedestrian Streets
      • 5 Large Cobblestone Pedestrian Streets

    • 10 Pedestrian Area Plazas
    • 4 Policies

  • New City Service Buildings
    • High-Capacity High School
    • High-Capacity Elementary School
    • High-Capacity University
    • High-Capacity Hospital
    • High-Capacity Police Headquarters
    • High-Capacity Fire Station

  • New Public Transport Stations
    • Elevated Train Station
    • Elevated Metro Station With Shops
    • Parallel Underground Metro Station
    • Large Underground Metro Station
    • Compact Bus Station

  • 6 New Unique Buildings
    • Pedestrian Street Market Hall
    • Museum of Post-Modern Art
    • Sunken Plaza Shopping Mall
    • Residential Zone Landmark
    • Commercial Zone Landmark
    • Office Zone Landmark

  • District specializations
    • 48 Residential Wall-to-wall Buildings
    • 48 Commercial Wall-to-wall Buildings
    • 48 Office Wall-to-wall Buildings

  • 5 New Maps
  • 2 New Chirper hats
  • 3 New Steam achievements
  • New Chirps


Paid content Shoreline Radio Station

  • Shoreline Radio DLC
  • 16 New Songs
  • DJ Content


Paid content Paradise Radio Station

  • Paradise Radio DLC
  • 16 New Songs
  • DJ Content


Paid content Content Creator Pack: Mid-Century Modern

  • Content Creator Pack: Mid-Century Modern DLC
  • 147 Residential Buildings, 5 Park Buildings, and 32 Props
  • New residential district style


Paid content Content Creator Pack: Seaside Resorts
Content Creator Pack: Seaside Resorts DLC
29 Service and Unique Buildings


Free update for all players and DLCs owners

  • New Roads added
    • 9 New Small Roads
    • 4 New Large Roads
    • 5 New Highway Roads

  • One-Way Metro Tracks added
  • Quit After Saving option added
  • Fixed: "Allow Intercity Trains" and "Disable University Boost" buttons cannot be disabled
  • Fixed: Airplane models are not displayed properly in the Asset Importer
  • Fixed: Incorrect display of burned-down Terminals
  • Fixed: Collapse flag does not work on bend network segments
  • Fixed: Crime rate icons don't appear on Airport Terminals
  • Fixed: Chirper Balloon icon is missing in the Asset Importer
  • Fixed: Fields, pastures & tree plantations no longer randomize their type/submesh
  • Fixed: Some spelling mistakes
  • Fixed: Names in Simplified Chinese do not display correctly
  • Fixed: "Allow Intercity Trains" is missing or hidden when Simplified Chinese is selected
  • Fixed: Incorrect seating position for Modern Table Set
  • Fixed: Highway bridge towers are missing light props
  • Fixed: Duplicates RequestItemDetails sometimes causes the game to crash
  • Fixed: Vehicles are not highlighted in vehicle selection UI
  • Fixed: Citizens get stuck on large nodes


[ 2022-09-13 16:00:11 CET ] [ Original post ]

Plazas & Promenades Dev Diary #4

Greetings city-builders, and welcome to the fourth Dev Diary covering Plazas and Promenades. Todays dev diary is all about the new district specializations and new maps, so lets check them out.

First up we have the three new Wall-to-wall specializations that can be used for residential, commercial, and office zones. They unlock at Milestone 6 - Big Town, along with high-density zoning. Each specialization features 48 new modern low-rise buildings to create a unique area in your city. As a new feature to the game, these buildings have murals, which are randomly selected each time a building spawns to create additional variation and color in the neighborhoods.


A sprawling wall-to-wall neighborhood

The new wall-to-wall specializations dont just look cool, but as a specialization, they also work slightly differently from regular zone types. To reflect their modern construction, these buildings have a lower risk of catching fire, but as theyre built close together, fires spread more easily between them. So make sure to keep a few fire stations nearby just in case they do catch fire.

Like previous specializations, they can be found in the Districts and Areas menu under each zone tab and are applied to a district by selecting the specialization and clicking on a district. For pedestrian areas, however, there is no need to create a district, as specializations can be applied directly to the area. If a district and a pedestrian area overlap and have different specializations applied for a specific zone, like commercial, the pedestrian area specialization will be the one used.

[h2]New maps[/h2]
Now we cant have an expansion without new maps for you to build on! For Plazas and Promenades, we have 5 maps for you to choose from, featuring different landscapes and themes.

First is the temperate map of Cape Apple. You start centered on a long peninsula with easy access to the surrounding landmasses, creating an excellent environment for a thriving metropolis. Take advantage of the ship connections to bring in tourists or set up a bustling industry along the coast as you build your new city.


Cape Apple offers wide open spaces ready to be developed

Next, we journey to the tropics with Coastal Gem. It features long wide beaches and lots of open space to build a city on. You can expand inland to reach some of the area's many ore deposits or claim the coastline and benefit from the added land value of waterfront property.


Coastal Gem lives up to its name with its beautiful beaches

Gondola Islands is the first of our two new European maps. It is made up of a cluster of islands of varying sizes only connected to the mainland by a bridge. Whether you create island communities focused on walkability using pedestrian areas or connect the many islands using the new roads, Gondola Islands will shape any city built here.


The island cluster of Gondola Islands have much to offer

The boreal map of Oracle Lake offers a large valley filled with forests and lakes for you to build your city on. Base the citys industry on the large forests, extract the abundant ore in the area, or focus on creating a vibrant tourist destination. The choice is yours.


Oracle Lake features many scenic views

Last but not least is our second European map, Splitz Tributary. Build your city at the foot of the mountains or along the banks of the rivers meeting here. With lots of buildable land, your city can take many forms.


Splitz Tributary is an ideal location for a new city

This concludes our Dev Diaries for the new content coming in Plazas and Promenades. On Tuesday, well have a look at the free update that adds something new for everyone, as well as the patch notes so youre completely up to date before release. Below Overcharged Egg has another tutorial for you, showing off the new content. Enjoy!

[previewyoutube=sIo3O1LYSIM;full][/previewyoutube]



[ 2022-09-07 16:00:57 CET ] [ Original post ]

Plazas & Promenades Dev Diary #3

Alright mayors, its time for another Dev Diary as we count down to the release of Plazas and Promenades. Today is all about the new plazas & high capacity service buildings coming in this expansion, so lets get to it.

Plazas and Promenades adds 10 new plazas, which can be found in the Pedestrian Areas menu under Parks & Plazas. Some of these are available as soon as you create your first pedestrian area, while others require you to reach certain goals before unlocking. They provide your citizens and tourists with entertainment, whether used inside a pedestrian area or anywhere else in the city.


Plazas and Promenades offer lots of variation to beautify your city

As the plazas were designed with pedestrian streets in mind, several of them are placed across the road, providing decoration on both sides. These can be used with small or large roads, and are placeable on both pedestrian streets and regular roads.

But plazas arent the only way to decorate an area! Weve also included 23 new props and 20 new decals. These can be found in the Pedestrian Area Plazas tab. They provide a colorful modern look to your city and allow you to put a personal touch on your pedestrian areas.


The new props can be used to decorate corners of your city

[h2]New Service Buildings[/h2]
Besides decorative buildings, we have a selection of new service buildings in the form of 6 new service buildings and 5 new public transportation buildings. All of these have a modern style and high capacity, offering both practical and stylish new options.

The High-Capacity Elementary School is quite a bit larger than the other schools we have, and its able to accommodate up to 800 students, making it ideal for neighborhoods with many families. In a similar fashion, the High-Capacity High School can educate more than twice as many students as the existing ones, with a capacity of 2400. And last, in the education menu, you will find the High-Capacity University, which can accept up to 10,000 students at a time.


Educate even more citizens using the new high-capacity options

Moving on to health and safety, we have the High-Capacity Hospital, able to handle a substantial number of patients, and the High-Capacity Police Headquarters and High-Capacity Fire Station, both of which have a significant number of vehicles available to allow them to respond to more emergencies at once.


New high-capacity services to keep your citizens healthy and safe

There are also new buildings in the Public Transportation menu. The new Compact Bus Station only takes up a little space but has 4 bus stops, which makes it easy for passengers to transfer between multiple lines. The new Elevated Train Station moves tracks off the ground to allow for zoning between the building and the street.


Modern and compact new options for buses and trains

In the Metro department, we have 3 new options to choose from. For the elevated metro system, there is the new Elevated Metro Station with Shops in a style similar to the new train station. For the underground metro, we have the Parallel Underground Metro Station, which has 4 parallel tracks for areas where one line isnt enough, and the Large Underground Metro Station, which features two sets of tracks crossing at different heights.


Take your metro system to the next level with these new options

And with that, weve come to the end of this Dev Diary. I hope you enjoyed this look at all the new service buildings and parks in Plazas and Promenades. Do you have any favorites already? The next Dev Diary is on Wednesday at 4PM CEST / 7AM PDT and looks at the new specializations and maps! Hope to see you then!

[previewyoutube=sIo3O1LYSIM;full][/previewyoutube]



[ 2022-09-02 16:00:28 CET ] [ Original post ]

Plazas & Promenades Dev Diary #2

Welcome back mayors, to the second Plazas and Promenades Dev Diary! Today we explore the details of how to manage pedestrian areas, what progression looks like for them, and what an area focus is. So get comfortable and lets get started.

The key to a successful pedestrian area is managing the service points and keeping citizens happy and entertained. As mentioned in the previous Dev Diary, service points have a maximum capacity. This is the number of trucks that can visit them per week. It can be seen both on the tooltip of each building as well as when selecting it.

If a service point nears its capacity for either cargo or garbage, it will notify you of high traffic but will continue to function. If it reaches its capacity for one or both types of trucks, it will be unable to service all buildings. This will lead to garbage piling up or goods not being delivered. Make sure your pedestrian area has enough service points and that these are spread out to avoid traffic congestion.


Add more service points when you reach maximum capacity

[h2]Pedestrian Area Panel[/h2]
To see how well your area is doing, select the name of the pedestrian area or use the button on any service point to open the Pedestrian Area Info Panel. The panel displays the average happiness of all buildings in an area, and the entertainment provided by parks and plazas divided by the size of the area. These are combined into a land value bonus, which is applied to the entire area, just like the entertainment is, making pedestrian areas more desirable for citizens and businesses.

The Area Panel also shows a breakdown of the different zone types in an area, as well as the area focus, which is determined by the most prevalent zone type in an area. The focus can be either residential, commercial, workplaces (industry and offices combined), or mixed. Only the zones on pedestrian streets in an area count towards the area focus.

Last but not least, the info tab contains a handy overview of the areas service points and their capacity for both cargo and garbage, as well as information about the areas size and maintenance cost.


The Pedestrian Area Info Panel provides an overview of your pedestrian area

[h2]Progression & Focus[/h2]
Pedestrian areas do not have levels like other area types, but instead have different categories of buildings that get unlocked simultaneously. Some of these are universal and can be unlocked by any pedestrian area, while others are tied to a specific zone type. The Unlocking tab on the Pedestrian Area Panel shows you what is required to unlock each building and how close you are to unlocking them.

Additional Service Points can be unlocked by any area as it grows and as service points are visited by more trucks. New service points in turn help you better handle the demands of the area as it grows. Like service points, Plazas can be unlocked by any area. As their unlocking depends on the land value bonus the area provides, make sure to have plenty of services, education, as well as parks and plazas in place.


Unlock more service points, plazas, and unique buildings as your pedestrian area grows

Next up we have the 6 new unique buildings, which come in two categories and can be found in the Unique Buildings menu. Pedestrian Area Landmarks tie into the area focus for an area and require either a number of residents, goods sold, or workplaces in an area to unlock.

Meanwhile, the Tourism Buildings are unlocked by reaching certain levels of weekly tourists visiting a pedestrian area. While these are not tied to a zone focus, you will need to provide attractions for tourists to visit in the form of parks and plazas, unique buildings, or commercial buildings.


Increase the attractiveness of your city using the new plazas and unique buildings

[h2]Area Policies[/h2]
The one tab on the Pedestrian Area Panel we havent talked about yet is the Policies tab. On this tab, you can apply four different policies to your area to customize how it works. The policies are free to use, but each has downsides to consider.

Slow Driving affects all roads in the area, forcing a speed limit of 20 everywhere and, as a result, decreasing noise pollution. Sugar Ban deals with the health of your citizens, increasing the lifespan of citizens, but with an increased crime rate as citizens start smuggling illegal candy bars into the area.

You can also allow Street Music, which boosts the happiness of commercial buildings in an area but also increases the noise pollution slightly. And lastly, Deliver Everything routes all cargo and garbage through service points for all buildings in a pedestrian area. So in addition to handling the cargo and garbage needs for buildings on pedestrian streets, the service points need to handle cargo and garbage for buildings on regular roads too. I hope your service points are ready for the extra traffic!

That concludes this Dev Diary. I hope you now have a good idea of how pedestrian areas work and if not, dont hesitate to ask! In the next Dev Diary coming Friday at 4PM CEST / 7AM PDT, well cover the new plazas & service buildings, which can be used on their own or as a part of pedestrian areas. For now, I will leave you in the hands of Overcharged Egg with this video tutorial:

[previewyoutube=g2FTXIWm9l4;full][/previewyoutube]



[ 2022-08-29 16:00:31 CET ] [ Original post ]

Plazas & Promenades Dev Diary #1

Greetings mayors, and welcome to another set of Dev Diaries! Are you excited about Cities: Skylines Plazas and Promenades? Over the course of the next two weeks, I will walk you through all the new content from pedestrian areas and streets to new specializations and service buildings - and plazas of course! And without further ado, lets have a look at the announcement video:

[previewyoutube=d0Q8RN9ut4s;full][/previewyoutube]

At the center of Cities: Skylines Plazas and Promenades we have pedestrian areas and streets, which give you the tools to create neighborhoods focused on walkability. These will work to reduce traffic as well as noise pollution. To ensure you are able to create areas suited for your specific city, the pedestrian areas work with all existing zoned buildings!

[h2]Creating Pedestrian Areas[/h2]
Pedestrian areas take advantage of the Area Tool, which you may be familiar with already. It can be found in the Districts and Areas menu and becomes available when you reach Milestone 3 - Tiny Town. Paint over empty land if you want to create a new pedestrian neighborhood, or over an existing part of your city if you wish to turn it into a pedestrian area. Like other areas and districts, it can be adjusted later as needed.


Paint a pedestrian area to unlock service points

Once you are satisfied with the area, its time to place a Service Point, which can be found in the Pedestrian Areas menu under Parks & Plazas. Service points are essential to pedestrian areas as most vehicles, including garbage and delivery trucks, are not allowed on pedestrian streets. Instead, garbage is automatically collected from buildings on pedestrian streets to be picked up at the service point. Similarly, resources, goods, and mail are all routed through the service point, so make sure its placed on a road that can handle increased truck traffic!

Service points come in two different sizes and three different types: The general Service Points, which cover all the listed needs, Garbage Service Points, which focus on waste management, and Cargo Service Points, which handle resources, goods, and mail.


Service points are vital for your pedestrian areas

The different service points are important as they each have a capacity and if the area exceeds this, some buildings on pedestrian streets will not have their needs taken care of. Large pedestrian areas will need more service points to provide for the buildings on pedestrian streets, and depending on the mix of buildings in an area, you may need a higher capacity for garbage collection or cargo delivery.

[h2]Pedestrian Streets[/h2]
With the pedestrian area created and a service point placed, its time to place pedestrian streets! These paved roads can only be used by walking or biking citizens and, when necessary, emergency vehicles like ambulances, hearses, police cars, and fire trucks. As citizens are the main users of the pedestrian streets, vehicles have to obey slow speed limits unless responding to an emergency.

We have included a lot of variation in the pedestrian streets so that you can customize the look and feel of your areas. There are 3 styles: Sandstone, Bluestone, and Cobblestone, which come in two different widths. Each street also comes with 5 different variations with things like added grass, trees, and bus-only lanes. Thats a total of 30 different pedestrian streets for you to choose from!


Bluestone on the left, Sandstone in the middle, and Cobblestone on the right

As youre building your pedestrian streets, you may go outside the pedestrian area you defined earlier. If that happens, the streets will automatically extend the area to follow them. This option can be enabled or disabled when placing the streets. Pedestrian streets can also be placed outside pedestrian areas, but keep in mind that any buildings placed on these streets will need a pedestrian area and a service point to function.

Lastly, pedestrian streets come with a cool new little feature: Bollards automatically appear at the entrance to pedestrian streets to discourage vehicles from entering. When a vehicle needs to enter or exit the pedestrian street, they will stop and wait for the bollards to retract into the street before driving past. Isnt that cool?


Bollards retracting for a waiting police car

Thats all we have for you this time! In the next Dev Diary, well cover the management and progression of pedestrian areas, so stay tuned for more information on Monday at 4PM CEST / 7AM PDT! And dont forget to check out the video tutorial by Overcharged Egg below:

[previewyoutube=-t5Fo4UOx7I;full][/previewyoutube]



[ 2022-08-26 16:00:56 CET ] [ Original post ]

Cities: Skylines | Plazas & Promenades!

[previewyoutube=d0Q8RN9ut4s;full][/previewyoutube]

Coming soon to PC & Console - Cities: Skylines newest expansion, Plazas & Promenades introduces Pedestrian Zones, Specialized Districts & Service Buildings. Say hello to pedestrian streets, car-free areas, and modern plazas and let your citizens walk freely on pedestrian-only streets while you build brand new city-service buildings and 3 new special districts.


[ 2022-08-22 17:00:16 CET ] [ Original post ]

Global Build-off: AIRPORT edition PRE-QUALIFIERS - March 11th - March 23rd, 2022

City Builders,
Global Build-Off is back and ready for take-off!
With two rounds of the competition, we invite you all to share with us your best work in Cities: Skylines to secure your place in the main competition where you will be pitted against some of our favourite content creators!

Submit your creation before March 23rd, 2021, 10pm CET for a chance to enter the Global Build Off-Airports Edition.

Read for more info
https://forum.paradoxplaza.com/forum/threads/global-build-off-airports-edition-pre-qualifiers.1514948/


[ 2022-03-11 15:05:19 CET ] [ Original post ]

Birthday patch 1.14.1-f2

years ago Cities: Skylines was released and to celebrate we have a little something for you! Check out what's included below.

Cities: Skylines base game:


  • New Chirper Balloon Tours building
  • New Chirper Hot Air Balloon
  • New birthday-related Chirper hat
  • New birthday-related chirps


Airports expansion:

  • Fixed: Blimp & Helicopter stops "jitter" when attempting to place them
  • Fixed: Wrong trucks spawning from garbage facilities & prisons
  • Fixed: Medical Laboratory has vehicle selector
  • Fixed: Large Cargo Airport Road railway crossing sign facing the wrong way
  • Fixed: Large Cargo Airport Road missing 6th lane
  • Fixed: Airports achievements unlock with mods enabled
  • Fixed: Wrong asset names in multiple languages
  • Fixed: Overflowing text in multiple languages
  • Fixed: Incorrect Attractiveness value and cost for "Hotel Discounts" policy in multiple languages
  • Fixed: Simplified Chinese Steam achievement has an extra 0 in the description



[ 2022-03-10 10:00:02 CET ] [ Original post ]

Important message from the Cities: Skylines team

An important message from the Cities: Skylines team,

We have an amazing modding community and greatly appreciate the dedication and helpful nature thats been at the center of it for 7 years. Recently, there have been concerns in the community about reports of malware on the Steam workshop, which we want to address.

We recently banned a few mods from the Cities: Skylines Workshop and want to clear up some of the misinformation surrounding these mods. The mods in question, which have been banned, are Network Extensions 3 and Update from Github.

No keyloggers, viruses, bitcoin mining software, or similar has been found in mods on the Steam Workshop.

Network Extensions 3, the mod alleged to contain malware, was banned due to discriminating against specific Steam users. First, it blocked a short list of Steam users from using the mod, but this was later changed to cause what appeared to be buggy gameplay. Blocking users or creating specific restrictions for them violates the Steam Subscriber Agreement and such resulted in the mod being banned.

The mod Update from Github was removed shortly after appearing on the Workshop. This mod was designed to check for and install updates to mods directly from Github, making changes to existing Workshop subscriptions without the user's knowledge. This bypasses the Workshop entirely, and to avoid potential abuse (such as downloading malicious software) the mod has been removed.

Harmony (Redesigned) has been mentioned in this context, however, the mod has not been updated since March 15th, 2021. Further updates to this workshop item are not possible as the account is banned and contributors are unable to update workshop items.

In short:


  • No keyloggers, viruses, bitcoin mining software, or similar has been found in mods on the Steam Workshop.
  • The mod Network Extensions 3 was banned due to a violation of the Steam Subscriber Agreement.
  • The mod Update from Github was removed as a potential risk, and only affected ~50 users.
  • The Harmony (Redesigned) mod available on the Steam Workshop has not been found to contain the code to automatically update mods outside the Workshop.


If you come across any concerning mods, reuploads of banned mods, or mods containing the same/similar code, please report them using the report button on their workshop page.


[ 2022-02-14 18:00:14 CET ] [ Original post ]

Update on patch 1.14.0-f8

Hey there everyone!

Thank you for the reports on the random Service Vehicle Selection tool causing an error. We're currently working on a fix and aim for a hotfix patch next week.

We appreciate your patience while we work on fixing this and thank you so much for your understanding!


[ 2022-02-11 14:30:05 CET ] [ Original post ]

Airports post-release patch 1.14.0-f8

Hi all! Today we have a post-release patch for you with a number of fixes.

[h3]Patch 1.14.0-f8[/h3]


  • Fixed MrMaison being translated to SrCasa in Portugese
  • Fixed: Simulation slows down/stuttering with more taxiways
  • Fixed: Planes take off vertically in some cases
  • Stopped a random number from being shown in edge cases in airport panel
  • Small visual tweak for DLC taxiways meeting base game taxiways
  • Fixed: Soil buying / disposing buttons can get stuck if pressing one while the other one is still working
  • Soil buying / disposing is now only possible if having adequate funds
  • Fixed: Some airport assets without attractiveness value are colored in the Attractiveness Info Views filter
  • Fixed: Biofuel bus is selectable without Biofuel bus depot
  • Fixed: Biofuel bus depot is able to spawn all types of buses
  • Fixed: Biofuel bus does not respect the vehicle selection
  • Fixed: Biofuel bus selected to be sent out from Biofuel bus depot does not work
  • Fixed: In the Airport Area window on Russian part of the word is cut off
  • Fixed: Aircraft Stands are highlighted in multiple incorrect info views
  • Fixed: Airport Train Station connects to nearby road
  • Fixed: Broken pathfinding to metro station inside Ultra Modern Concourse Hub


[ 2022-02-10 10:00:15 CET ] [ Original post ]

Lift off!

[previewyoutube=G4BYaBnbRVA;full][/previewyoutube]
Ladies and gentlemen,

Welcome to Chirper Airlines, we have successfully taken off. You can now take off your seatbelt, adjust your seats and enjoy the latest Cities: Skylines Airports Expansion!

https://store.steampowered.com/app/1726380/Cities_Skylines__Airports/

Upon landing at our destination you will be able to explore some wonderful locations with the Map Pack Content Creator Pack by Sanctum Gamer

https://store.steampowered.com/app/1726382/Cities_Skylines__Content_Creator_Pack_Map_Pack/

And enjoy test driving some new vehicles from our Vehicles of the World Content Creator Pack by bsquiklehausen

https://store.steampowered.com/app/1726381/Cities_Skylines__Content_Creator_Pack_Vehicles_of_the_World/

Should you be in the mood to relax on our flight you can tune in to one of our two new radio stations!

https://store.steampowered.com/app/1726383/Cities_Skylines__On_Air_Radio/

https://store.steampowered.com/app/1726384/Cities_Skylines__Calm_The_Mind_Radio/

We hope you enjoy your flight!


[ 2022-01-25 11:01:32 CET ] [ Original post ]

System Requirements Update

Hey city builders!

As we prepare for the release of the Airports - the new expansion for Cities: Skylines, we will be updating the System Requirements to play Cities: Skylines here on Steam.

This updated information does not imply any specific changes happening with this particular release; instead, we are making this update to reflect seven years of development on the game, and making sure that we are listing specifications that are relevant to todays hardware market - as some of the original requirements are no longer available.

Overall, you will not experience any noticeable performance change if you are already playing Cities: Skylines - this is information that is relevant to new players.

We cannot wait to bring Airports, the Content Creator Packs, and the Radio Stations to you, and we look forward to seeing what you will build with all the new content!


[ 2022-01-24 16:22:02 CET ] [ Original post ]

Airports Dev Diary #5

Hello to all my fellow city-builders! True to tradition every new expansion comes with a free patch full of goodies for everyone, and this one is no exception. Following the theme of creative freedom and customization, we have a few new features for you, as well as an update to how planes behave. So lets dive in!

[h2]Improvements to PlaneAI[/h2]
Airports presented a great opportunity to improve how planes behave. We have added more variation in how planes select a path, which leads to the use of multiple plane stands, not just for the new Airport Areas, but also the existing airports. And if youve ever encountered the bug causing airplanes to endlessly circle above your airport, you will be happy to know that it is fixed.

But it isnt just the planes that have had their behavior updated, as the improvements also affect other public transport options bringing in passengers from outside connections. Beyond passenger and cargo planes, passenger ships and trains coming in and out of the city are less frequent, but have a higher passenger count when arriving, reducing unnecessary traffic.


International Airport with multiple planes parked

[h2]Replace trees on roads[/h2]
You can now replace trees on roads and pedestrian paths with any tree available in the game! To do so simply go into the Landscaping menu and find the tree you want to use, select it and click on a tree-lined network already placed in your city to apply the new tree. This is done per segment, so you can customize the networks you want with the many different trees. And the best part is this is free since the cost of trees is already included in the cost of the network!

And speaking of trees, the free patch includes 14 new trees by MrMaison everyone gets to enjoy and use! From palm trees to pines to grasses and bushes, theres something for every map!


Enjoy the shade of your favorite tree

[h2]Buy or sell soil[/h2]
While were in the Landscaping category lets look at some changes to how soil works! You still use and store soil as you landscape the terrain, but we have added an option to buy or sell soil making landscaping, and also creating Airport Areas, easier. No more running out of soil and having to dig a hole, or creating a mountain just to dispose of excess soil! Just click the new button in the Landscaping Info View active when landscaping or creating Airport Areas.


Buy or sell soil to finish your landscaping project easily

[h2]Service Vehicle Selection[/h2]
Pairing nicely with the new vehicles by bsquiklehausen is the option to select which city service vehicles can spawn for Healthcare, Deathcare, Fire Department, Police Department, and Garbage. This is set per service building and the menu for this can be found by opening the respective service buildings Info Panel. The button to change vehicles is found in the bottom right, but its only visible if there is more than one vehicle to choose from.

This doesnt just work with the Content Creator Pack, but any custom vehicles you may be using.


Pick your favorite vehicle or let the game randomize them all

As we prepare for the release tomorrow please ensure your seat is in an upright position and direct your attention to the patch notes below. Thank you for choosing Cities: Skylines Airports.

Last but not least check out the video tutorial by City Planner Plays and don't forget to subscribe to our YouTube channel for more!

[previewyoutube=g3bEpFFMXSo;full][/previewyoutube]

--------------------------------------------------------------

[h2]Patch notes for 1.14.0-f4[/h2]

Airports expansion paid content:


  • Airport Area Tool
  • Airport Area levels
  • 3 Airport styles with new buildings and networks for each
    • Small Terminal
    • Small Two-Story Terminal
    • Large Terminal
    • Concourse
    • Concourse Hub
    • Control Tower

  • 3 Aircraft Stands
    • Small Aircraft Stand
    • Medium Aircraft Stand
    • Large Aircraft Stand

  • Unique Buildings
    • Aviation Museum
    • Airline Headquarters

  • City Airline
    • Manage ticket prices
    • Choose from 6 Airline designs
    • Customize airline names

  • New Cargo Airport buildings and networks
    • Cargo Terminal
    • Cargo Roads
    • Cargo Train Station
    • Cargo Aircraft Stand

  • New Runways and Taxiways
  • New Airport Decorations
    • Hangars
    • Parked Planes
    • Fuel Stations
    • Budget Airport Hotel
    • Luxury Airport Hotel
    • Airline Lounge
    • Airport Fence

  • New Airplane Vehicles and Types
    • 2 Large Aircraft
    • 3 Medium Aircraft
    • 3 Small Aircraft
    • 2 Cargo Aircraft

  • New Public Transport Buildings
    • Airport Bus Station
    • Elevated Airport Metro Station
    • Airport Train Station

  • New Public Transport Vehicles
    • Airport Articulated Bus
    • Airport Double Decker Bus
    • Airport Metro Vehicle
    • Airport Train Vehicle

  • 3 New maps
    • Asanu Beach
    • Hanami Bay
    • Noyou Port

  • New Chirps
  • 3 New Policies
  • 2 New Chirper hats
  • 5 New Steam achievements


Paid content On Air radio station:

  • On Air Radio DLC
  • 16 new songs
  • DJ content


Paid content Calm the Mind radio station:

  • Calm the Mind Radio DLC
  • 16 new songs
  • DJ content


Paid content Content Creator Pack: Vehicles of the World

  • Content Creator Pack: Vehicles of the World DLC
  • 21 Vehicles


Paid content Content Creator Pack: Map Pack

  • Content Creator Pack: Map Pack DLC
  • 8 Maps


Free update for all players and DLCs owners:

  • 14 new trees by MrMaison
  • Tree replacement tool on roads and paths with decorations
  • City service vehicle selection available from building panel
  • Landscaping: Increased soil storage size, soil can now be bought and disposed of for money
  • Fixed bug that caused planes to get stuck flying in circles indefinitely
  • Improved plane spawning logic to better match the amount of planes created to plane passenger numbers, this fix applies also to trains and ships in similar instances
  • Fixed: Citizen editor does not save citizen LODs


[ 2022-01-24 16:00:24 CET ] [ Original post ]

Airports Dev Diary #4

Greetings city-builders! Are you ready for another Dev Diary? This one is loaded with goodies and stocked full of information about Cargo Airport Services!

When your airport reaches level 3 you unlock the Cargo Airport buildings and roads, which include the Cargo Airport Terminal, Cargo Aircraft Stand, Medium and Large Cargo Airport Roads, and the Airport Cargo Train Station. In keeping with our goals of modularity and creative freedom, you can add these to existing airports or create one specifically for cargo air traffic.

Cargo Aircraft Stands work slightly differently than the passenger stands in that they can be placed alongside any road and do not require a connection to a terminal to function. This means you can simply add a Cargo Aircraft Stand along a road and connect it to your existing runway using taxiways and you are able to ship cargo in and out of your airport!


Expand your airport to accept cargo air traffic

However, while the Cargo Aircraft Stand might be all you need to receive cargo planes, it doesnt make for much of a cargo airport! Thats where the Cargo Airport Terminal comes into play! It can be added to an existing Airport Area creating a dedicated point of departure and arrival for cargo traffic, or it can be the main terminal in its own Airport Area. As airport levels are tied to passengers and attractiveness, a dedicated cargo Airport Area will remain level 1 however.


Only cargo trucks are allowed through the terminal

The Medium Cargo Airport Road and the Large Cargo Airport Road are wide roads with utility buildings separating the lanes. These can be used to extend the Cargo Airport Terminal or as roads in your city, and are able to handle a good amount of traffic. The Large Cargo Airport Road even has a wide area for loading and unloading, making it ideal for high volumes of industrial traffic.

And last but not least is the Airport Cargo Train Station which features 4 train tracks making it ideal for cargo transfers between different areas of your city. Dont let the name fool you though! Its placeable anywhere in your city, so its a great option for those areas where the regular Cargo Train Station just cant keep up with the train traffic.


Distribute cargo throughout your city with the Airport Cargo Train Station

[h2]New Maps[/h2]
Whether youre looking to build a city profiting from substantial industry or focused on tourism, Airports comes with three new maps featuring large open areas making them ideal for airports!

First on our list is the tropical Asanu Beach, which features a long stretch of wide beaches and an undisturbed lagoon perfect for tourism! But if that isnt your kind of city, the lush jungles have much more to offer and could be a bustling metropolis or profitable industrial venture.


Asanu Beach with its sandy beaches and lush jungles

Heading to the temperate regions we find Hanami Bay at the mouth of two rivers and plenty of land to expand to - whether you want to move inland or take advantage of the bays many islands is up to you!


Hanami Bay benefits from its long coastline

If you long for colder destinations, then Noyou Port might just be the place for you! Its wide-open spaces are ideal for any city and the rivers carved into the landscape through the eons offer beautiful scenery.


Noyou Port is rich in both natural beauty and open space

And with that, weve reached the end of the line for this Dev Diary! With Airports almost ready to ship, we have just one thing left to cover: The free update coming to everyone on the 25th of January! Monday at 4 PM CET / 7 AM PST we cover the new features and updates, including the patch notes so you are up to date with everything!

Last but not least check out the video tutorial by City Planner Plays and don't forget to subscribe to our YouTube channel for more!

[previewyoutube=CZ48gD2k3Gk;full][/previewyoutube]


[ 2022-01-20 16:00:33 CET ] [ Original post ]

Airports Dev Diary #3

Good afternoon passengers, and welcome aboard this Dev Diary headed for the creation of your very own City Airline. The team has prepared a handful of refreshing screenshots for you today, which can be found throughout this post.

At level 3 your airport has become significant enough to be the base of operations for an airline. With the Airline Headquarters Building, a Unique Building found in the Airport Area menu, you can found your very own airline, and customize the name, logo, and planes! All you need to do is place the building somewhere in your city - it can be in the Airport Area or anywhere you like.


Airline Headquarters are essential to founding your own airline

Once in your city, the Airline Headquarters Building unlocks the Airline tab in the Airport Area Info Panel - this tab can also be reached by selecting the Airline Headquarters Building and clicking the Airline Info button. Here you can change the name of your airline, choose a logo from the 6 options and set the main color of your aircraft fleet, as well as change the ticket price.


Customize the look of your airline

Having an airline in your city not only gives tourism an additional boost, but it also provides you with an additional income to help offset the cost of running your airport. Low ticket prices add to the Airport Areas Attractiveness, while a high ticket price can make it slightly less attractive for tourists. Balance the Attractiveness right and youre able to earn a sizable profit from your airline!


About one-third of planes using the airport will be from your airline

An airline is unique to the city, so you can only have one, even if you have multiple Airport Areas in the city. Any changes made to the airline from one Airport Area Info Panel will be applied to all areas.

[h2]Aviation Museum[/h2]
Another Unique Building available once your airport reaches level 3 is the Aviation Museum, also found in the Airport Area tab under Public Transport. This old aircraft hangar now houses historical planes and teaches citizens and tourists alike about the history of aviation. As a Unique Building, it adds to your City Attractiveness and helps attract more tourists to your city!


Must visit for aviation fans from near and far

That concludes todays Dev Diary! Were excited to see what airlines will end up in your cities and hope you enjoy taking control of your airports economy. Next up we look at Cargo Airport Services and how they tie into Airport Areas - thats Thursday at 4 PM CET / 7 AM PST.

Last but not least check out the video tutorial by City Planner Plays and don't forget to subscribe to our YouTube channel for more! This video continues Friday's topic and dives into the details of public transport!

[previewyoutube=fYg8We4GfPM;full][/previewyoutube]


[ 2022-01-17 16:00:07 CET ] [ Original post ]

Airports Dev Diary #2

Welcome back to the second Airport Dev Diary! Today we invite those of you looking to create large airports to the front of the line as we begin this Dev Diary concerning Airport Progression and Public Transport Links.

[h2]Next level airports[/h2]
A level 1 airport is comparable to the base game airport - its a basic connection to the outside world - but with a lot more flexibility in terms of layout. It consists of a terminal, at least one plane stand and a runway with connecting taxiways, and can accept small planes. Decorative buildings are available and needed for the airport to level up, unlocking larger planes, more buildings and additional connections to the city.


Airport Areas can be compact like the regular airport - but expanded when your citys needs grow

To reach level 2 your airport needs to service 500 passengers and have an Attractiveness Score of 200, which is reached by placing decorative buildings in your airport. Decorative buildings have their own menu filter and can be hotels, hangars and parked planes. Once your airport reaches level 2 you unlock the medium plane stand and your airport can start receiving medium planes, which can carry more passengers. Furthermore, you unlock large terminals, more decorative buildings, and integrated metro in the form of Concourse Hubs and the Elevated Airport Metro Station.


Decorative buildings make your airport more attractive

Level 3 is the highest level your airport can reach and requires 5000 passengers and an Attractiveness Score of 1000, but in turn unlocks not only large planes, but also cargo planes, the Airport Train Station and the Airline Headquarters Building, which lets you found your very own airline - more on that in the next Dev Diary!

Once an airport reaches a level, it cannot be lost even if you make changes to the airport. However, any new area created in the city will always start out as level 1. And yes, that means you can have multiple Airport Areas in your city if you want!


A well-established airport

Link to the city
Among the new airport buildings are options for integrated bus, metro, and train so you can easily connect your new airport to the rest of your city - or create shortcuts within your airport if it spans a large area!

The Airport Bus Station is available from level 1 and can be placed anywhere along the concourse network. It has 11 available stops for buses making for a perfect opportunity to use the two new buses! The Articulated Airport Bus is able to carry 50 passengers, while the Doubledecker Airport Bus can transport up to 60 passengers, making them ideal for busy routes headed into the city!


New bus options connect your city to the airport

When your airport reaches level 2 you unlock metro connections in the form of Large Terminals, the Elevated Airport Metro Station and Concourse Hubs. Like the bus station, they connect directly to the concourse network, but do not need a road connection! Simply connect them to your metro network and set up a line carrying passengers between your airport and the city. Keeping with the theme we added an Airport Express Metro, which can be selected using the vehicle selector when viewing the line details.


Dont miss your flight with the Airport Express Metro

At level 3 you are able to build the Airport Train Station. This modern ground station is placed along the concourse network and does not require a road connection either. You just connect the train tracks to your city and set up a train line. We also included an Airport Express Train, which can be selected from the Line Info Panel to add more variation to your train lines!


Integrated train station makes long distance travel in the city even easier

Weve arrived at the end of this Dev Diary and hope you have enjoyed what we had for you today. Monday at 4 PM CET / 7 AM PST we take a closer look at the Airline Headquarters Building, which unlocks at level 3 and lets you set up your very own airline!

Last but not least check out the video tutorial by City Planner Plays and don't forget to subscribe to our YouTube channel for more!

[previewyoutube=9rln6Y9FOY4;full][/previewyoutube]


[ 2022-01-14 16:00:29 CET ] [ Original post ]

Airports Dev Diary #1

Greetings city-builders! I hope youre ready for another round of Dev Diaries as we prepare for the release of Cities: Skylines - Airports, the expansion that was announced on the 10th of December 2021! If you havent already, check out the trailer here or watch it below.

[previewyoutube=RQd8sz4naD4;full][/previewyoutube]

Cities: Skylines Airports is an expansion in which you design your own airport and grow it from a small local transit point to a massive international hub buzzing with life. Its modular, using special concourse networks to connect each building, which allows for a lot of creative freedom and flexibility, meaning you can build an airport in many different shapes and sizes to fit your city!

Airports expansion lands in stores on the 25th of January and to ensure a smooth arrival we have prepared these Dev Diaries covering each new feature, so please sit back and enjoy!


Shape your airport to fit your city

[h2]Create your Airport[/h2]
Airports use the Area Tool which can be found in the Districts and Areas menu, and becomes available when your city reaches Milestone 4. It works very similar to Districts and other Area Tools with one exception: It flattens the ground and removes trees in preparation for your airport, adding a landscaping cost and affecting the amount of soil available to you. The 3 new maps added in Airports feature a lot of suitable, but more on those in a later Dev Diary.


The Airport Area tool prepares the terrain for your airport

Once you are satisfied with the area, its time to start actually building your airport! All the items you need are in the Public Transport menu under the new Airport Area tab. A functional airport needs a terminal building, a plane stand, and a runway, and taxiways connecting the plane stand to the runway. The Airport Area has a handy checklist alerting you to anything youre missing to get your airport going!


Go through your checklist before takeoff

The first thing your new Airport Area needs is a terminal. Once placed it unlocks the additional buildings and the concourse, runway and taxiway networks needed to create your airport. Concourse networks serve as a connection between terminals and plane stands, which are placed along the concourse.

Next, the airport needs a runway for planes to land and take off. It works differently than most networks as it has both a minimum length and cannot be extended after placing it, so make it as long as you want it right away. Taxiways connect the runway and the plane stands in a one-way loop.


A modular airport in its simplest form

[h2]Choose your style[/h2]
There are 3 different styles you can choose from when building your airport: Classic, Modern and Ultra Modern. Each style has 3 different sizes of terminal buildings, a concourse network, a control tower and a concourse hub with built-in metro for those very large airports, and all 3 style options are available at level 1.

An airport can have multiple terminal buildings, which function as different entry and exit points for citizens. This lets you expand your airport as it grows, with different terminals able to handle different amounts of traffic. For a busy airport you might want to use the 2 story terminal option, which splits arrivals and departures and has a dedicated lane for buses and taxis to drop off or pick up passengers.


Pick your favorite style or mix all of them in one airport

[h2]Airport Info Panel[/h2]
Selecting the Airport Area name or using the Airport Area Info button after selecting a terminal brings up the Airport Info Panel, which shows all the relevant information for your airport: Level, passenger count, attractiveness score, income and expenses, and much more.


The Airport Area Info Panel gives a quick overview of your airport

Like most public transport you will find an airport to be a costly investment with little direct income. Instead, it brings in tourists to your city, who visit attractions and commercial buildings, adding to your income. And the attractiveness of the airport also increases the City Attractiveness, which helps bring in even more tourists!

The Policies tab lets you apply area-specific policies, like Hotel Discounts, which gives your airport a direct increase in attractiveness, Great Maintenance, which adds a Land Value bonus to the whole airport, and Car Rentals, which encourages tourists to use cars but may cause increased traffic.

With the basics of creating an Airport Area covered, we come to the end of this Dev Diary. We hope you enjoyed this first look at Cities: Skylines Airports, which arrives in stores on the 25th of January, and dont forget to check in on Friday at 4 PM CET / 7 AM PST when we explore Airport Levels & Public Transport Links!

Last but not least check out the video tutorial by CityPlannerPlays and don't forget to subscribe to our YouTube channel for more!

[previewyoutube=WItPzky3MZo;full][/previewyoutube]


[ 2022-01-12 16:00:02 CET ] [ Original post ]

Cities: Skylines CCP: Vehicles of the World and Maps Pack

Vehicles of the World:
[previewyoutube=t-NC508fTtM;full][/previewyoutube]
Content Creator Pack: Vehicles of the World features 21 modes of transportation inspired by vehicles across the globe. Created by bsquiklehausen, you can fill the streets and rails of your cities with iconic service vehicles including 2 ambulances, 2 police cars, 4 buses, 2 fire engines, 2 garbage trucks, 2 hearses, 4 metros, and 3 trains!

Purchase on Steam: https://store.steampowered.com/app/1726381/
Also available on Xbox One and PlayStation 4! Go to your console store pages to purchase!
____________________________________________________________________
Maps Pack:
[previewyoutube=bY52BSmwY4w;full][/previewyoutube]
Content Creator Pack: Maps Pack features 8 new map terrains to build your cities created by Sanctum Gamer. Unleash your city-building creativity and enhance the area on these uniquely diverse landscapes.

Purchase on Steam: https://store.steampowered.com/app/1726382/
Also available on Xbox One and PlayStation 4! Go to your console store pages to purchase!


[ 2022-01-10 15:00:10 CET ] [ Original post ]

Top Mods and Assets of November 2021 with Biffa

[previewyoutube=QPPzyBSTLuA;full][/previewyoutube]
See the top talented creators who brought new life to the Workshop last month with their amazing contributions.

Featuring:
MonsterKill, TRXVI$ JXCOB, MeisterMonis, algernon, nob50506000, RoomMic, REV0, SvenBerlin, PeterBar, VecchioChristo!

Paradox is rewarding each of these highlighted creators with discount codes. Be sure to check out their hard work! Link to Mods/Assets below

Top 10 Collection on Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2669147740

Follow Biffa and watch more tea-drinking tutorials here:
https://www.youtube.com/BiffaPlaysIndie
----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

Official Channels
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https://www.twitter.com/CitiesSkylines
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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2021-12-15 16:00:30 CET ] [ Original post ]

Cities: Skylines Airports

[previewyoutube=RQd8sz4naD4;full][/previewyoutube]

Cities: Skylines Airports expansion DLC invites you onboard to experience the wonders and logistics of modern-day air travel. Please have your boarding pass ready as you start to place and design your airport. Fasten your seatbelts and connect your airport to the city through bus, metro, and train stations. Please place your items in the overhead compartments so that you can create cargo terminals connected to your airport complex while hauling in new goods and materials. We are now at the perfect altitude to begin enhancing your city's travel industry! Thank you for flying with us today!

Available on PC and Consoles January 25, 2022!


[ 2021-12-10 22:35:13 CET ] [ Original post ]

An Update from Cities: Skylines

Hey there everyone! Let's let the Chirper of the bag: we have a couple of announcements coming soon -- like REAL soon!!

Before this happens, we want to reassure this awesome community that we are still hard at work on the previously-mentioned project with Colossal Order, but we are not yet at a point where we are ready to share more information on it. Our upcoming news and announcements are not related to that project nor do they affect that projects timeline.

We are really excited to share the upcoming Cities-related news with you soon, we look forward to continuing to play and share our creations together, and we are in awe of the inspiring directions you take the game into!

-- The Cities: Skylines team


[ 2021-11-30 16:00:31 CET ] [ Original post ]

Top Mods and Assets of October 2021 with Biffa

[previewyoutube=6knw320PWTo;full][/previewyoutube]
See the top talented creators who brought new life to the Workshop last month with their amazing contributions.

Featuring:
AvoirRev, FantasticVitalii, psixocaniy, notDONEyet, jorge.puerta, Nickayz, arthaix, AngelHeavenly, Polygon, SvenBerlin!

Paradox is rewarding each of these highlighted creators with discount codes. Be sure to check out their hard work! Link to Mods/Assets below

Top 10 Collection on Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2645575453

Follow Biffa and watch more tea-drinking tutorials here:
https://www.youtube.com/BiffaPlaysIndie

----------------------------------------------------------------------

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Official Channels
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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2021-11-17 16:00:54 CET ] [ Original post ]

Top Mods and Assets of September 2021 with Biffa

[previewyoutube=qUY2Dfn5t5g;full][/previewyoutube]
See the top talented creators who brought new life to the Workshop last month with their amazing contributions. With a special focus on the massive Railway 2 release by REV0!

Featuring:
[SSU]yenyang, Titan, Quistar, Mbyron26, REV0!

Paradox is rewarding each of these highlighted creators with discount codes. Be sure to check out their hard work! Link to Mods/Assets below

Top 5 Collection on Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2621716714

Follow Biffa and watch more tea-drinking tutorials here:
https://www.youtube.com/BiffaPlaysIndie

----------------------------------------------------------------------

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Official Channels
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Community Channels
https://www.reddit.com/r/CitiesSkylines/
https://steamcommunity.com/app/255710/workshop/


[ 2021-10-20 16:00:25 CET ] [ Original post ]

Top 10 Mods and Assets of August 2021 with Biffa

[previewyoutube=BDqStxlAhiI;full][/previewyoutube]
See the top 10 talented creators who brought new life to the Workshop last month with their amazing contributions.

Featuring:
tomzako, Quboid, H3llb0und, Zarrix, RAI, luminou, t1a2l, Harry, ModZilla, gatomo!

Paradox is rewarding each of these highlighted creators with discount codes. Be sure to check out their hard work! Link to Mods/Assets below

Top 10 Collection on Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2592285577

Follow Biffa and watch more tea-drinking tutorials here:
https://www.youtube.com/BiffaPlaysIndie

----------------------------------------------------------------------

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Official Channels
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https://www.instagram.com/CitiesSkylines

Community Channels
https://www.reddit.com/r/CitiesSkylines/
https://steamcommunity.com/app/255710/workshop/


[ 2021-09-18 13:03:58 CET ] [ Original post ]

Top 10 Mods and Assets of June/July 2021 with Biffa

[previewyoutube=dUN7yGpo-yQ;full][/previewyoutube]
See the top 10 talented creators who brought new life to the Workshop last month with their amazing contributions.

Featuring:
Jaijai, Fayeddd, Sakura Nation, Keith3201, Avanya, About 63 Cats, Kimura Masaki, Quistar, Lichwairz, Macsergey!

Paradox is rewarding each of these highlighted creators with discount codes. Be sure to check out their hard work! Link to Mods/Assets below

Top 10 Collection on Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2564093473

Follow Biffa and watch more tea-drinking tutorials here:
https://www.youtube.com/BiffaPlaysIndie

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

Official Channels
https://forum.paradoxplaza.com/forum/index.php?forums/cities-skylines.859/
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https://www.twitter.com/CitiesSkylines
https://www.instagram.com/CitiesSkylines

Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2021-08-18 16:00:40 CET ] [ Original post ]

Red Bull Metropolis Event

[previewyoutube=XU4RUEb-en8;full][/previewyoutube]
Get ready for Red Bull Metropolis, the new event for Cities: Skylines, that will challenge leading content creators Biffa, Quill, RTGame and Spiffing Brit in a series of trials against the clock. Red Bull Metropolis will put their urban planning skills to the ultimate test in this stunning event.
Taking place on 21 August 2021, Red Bull Metropolis will feature a series of refreshing, time-limited challenges designed by Red Bull, Paradox Interactive and the Cities: Skylines community. From tasking creators to reduce their city's traffic by building an effective bike network, to saving the city from a meteor falling from space, Biffa, Quill, RTGame and Spiffing Brit will be tested to their very limits all within a 30-minute time limit.

Points will be awarded based on a number of in-game factors, as well as creativity, integration and realism, with players placed on a league table. After all five challenges are judged, the top two scoring players will compete in the sixth and final challenge to determine the Red Bull Metropolis champion.

A first of its kind competition, Red Bull Metropolis offers fans of the genre an exciting new way to engage with the iconic city-builder, and will be broadcast live on Twitch and YouTube , featuring leading broadcast talent to bring the competition to fans around the world.

Viewers can also watch the event on the invited content creators channels. This format enables fans to watch the way they want either on the main Red Bull channels together with the gameplay challenges, interviews, expert analysis and commentary or on their favourite creators channel to see their perspective throughout.
Want to know more? Visit the event dedicated website!


----------------------------------------------------------------------

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[ 2021-08-04 16:00:41 CET ] [ Original post ]

Berlin ft. AmiPolizeiFunk

[previewyoutube=3U9TrbVBDJw;full][/previewyoutube]
How epic of a bridge could you build in the beautiful city of Berlin in an hour with the help of AmiPolizeiFunk?!

In case you missed it, watch all the best moments of our past stream when Madde, aka LeaderOfTheMonkeys, had an hour to amaze us with her attempt at this speed-building challenge. This video will show you all the best highlights and hopefully inspire you to create your own version of the city of Berlin.

Watch the full-length live stream version of this challenge here: https://youtu.be/nURgGjlFPig?t=612

Watch these live streams live and participate in the chat to influence how the build goes by tuning in on Tuesdays at 3 pm CET/CEST | 9 am EST/EDT on YouTube OR Twitch.

This episode's challenge theme and special guest are in honor of the #LetsBuildBerlin Global Build-Off with our friends at the Berlin StadtMuseum.

Mods and assets collection used in this episode: https://steamcommunity.com/sharedfiles/filedetails/?id=2448357377

Find information about this event here: https://forum.paradoxplaza.com/forum/threads/global-build-off-berlin-edition-join-this-building-competition-created-by-amipolizeifunk-and-the-berlin-stadtmuseum-march-13th-to-april-30th-2021.1461612/
You can check out the trailer for the event here: https://youtu.be/f69x6ACg1lk
And see who won in the out the Finale!
Finale part one here: https://youtu.be/kTegXSmy-fc
and Finale part two here: https://youtu.be/4_0kmMmhhmc

----------------------------------------------------------------------

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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2021-07-30 16:00:11 CET ] [ Original post ]

Tropical Resort

[previewyoutube=mEM4pU3OoNc;full][/previewyoutube]
How much can you build in just one relaxing hour in Cities: Skylines to create a Tropical Resort?!

In case you missed it, watch all the best moments of our past stream when Madde, aka LeaderOfTheMonkeys, had an hour to amaze us with her attempt at this speed-building challenge. This video will show you all the best highlights and hopefully inspire you to create your own version of Tropical Resort.

Watch the full-length live stream version of this challenge here: youtube.com/watch?v=2JhRpFsVtSg&t=449s

Watch these live streams live and participate in the chat to influence how the build goes by tuning in on Tuesdays at 3 pm CET/CEST | 9 am EST/EDT on YouTube OR Twitch.

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

Official Channels
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https://www.twitter.com/CitiesSkylines
https://www.instagram.com/CitiesSkylines

Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2021-07-23 16:00:02 CET ] [ Original post ]

Transportation Hub

[previewyoutube=lumzjgjFqLQ;full][/previewyoutube]
How much can you build in just one commuter hour in Cities: Skylines to create a Transportation Hub?!

In case you missed it, watch all the best moments of our past stream when Madde, aka LeaderOfTheMonkeys, had an hour to amaze us with her attempt at this speed-building challenge. This video will show you all the best highlights and hopefully inspire you to create your own version of a Transit Hub.

Watch the full-length live stream version of this challenge here: https://youtu.be/6fp8bOkCmuY

Watch these live streams live and participate in the chat to influence how the build goes by tuning in on Tuesdays at 3 pm CET/CEST | 9 am EST/EDT on YouTube OR Twitch.

Mods and assets collection used in this episode: https://steamcommunity.com/sharedfiles/filedetails/?id=2419961860

----------------------------------------------------------------------

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Official Channels
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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2021-07-16 16:00:45 CET ] [ Original post ]

Most Essential Mods for Starting Out with Biffa

[previewyoutube=5ZKY-uHJCRw;full][/previewyoutube]
This Mods of the Month is a super special edition focusing on essential mods for players just starting out with mods! If you are new to mods, our awesome community team suggests these mods to start with! If you have been using mods, how does this list stack up to the mods you use? What essential mods would You suggest?

Featuring:
Krzychu1245, BloodyPenguin, sway, thale5, Klyte45, macsergey, Quboid

Paradox is rewarding each of these highlighted creators with discount codes. Be sure to check out their hard work! Link to Mods/Assets below

Top 10 Collection on Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2537865562

Follow Biffa and watch more tea-drinking tutorials here:
https://www.youtube.com/BiffaPlaysIndie

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

Official Channels
https://forum.paradoxplaza.com/forum/index.php?forums/cities-skylines.859/
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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2021-07-14 16:00:35 CET ] [ Original post ]

Green Transportation

[previewyoutube=jI9ec6BsLw8;full][/previewyoutube]
How green can you make YOUR city's transportation in an hour?!

In case you missed it, watch all the best moments of our past stream when Madde, aka LeaderOfTheMonkeys, had an hour to amaze us with her attempt at this speed-building challenge. This video will show you all the best highlights and hopefully inspire you to create your own version of a public transit system for a city going green.

Watch the full-length live stream version of this challenge here: youtube.com/watch?v=5w4PTM4Ln6U&t=678s

Watch these live streams live and participate in the chat to influence how the build goes by tuning in on Tuesdays at 3 pm CET/CEST | 9 am EST/EDT on YouTube OR Twitch.

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

Official Channels
https://forum.paradoxplaza.com/forum/index.php?forums/cities-skylines.859/
https://www.facebook.com/CitiesSkylines
https://www.twitter.com/CitiesSkylines
https://www.instagram.com/CitiesSkylines

Community Channels
https://www.reddit.com/r/CitiesSkylines/
https://steamcommunity.com/app/255710/workshop/


[ 2021-07-09 16:00:58 CET ] [ Original post ]

Amsterdam

[previewyoutube=bMMbV4V8N44;full][/previewyoutube]

How well can you build "gezellig" Amsterdam in an hour?!

In case you missed it, watch all the best moments of our past stream when Madde, aka LeaderOfTheMonkeys, had an hour to amaze us with her attempt at this speed-building challenge. This video will show you all the best highlights and hopefully inspire you to create your own version

Watch the full-length live stream version of this challenge here: https://www.youtube.com/watch?v=EX_b1gC4yPQ&t=525s

Watch these live streams live and participate in the chat to influence how the build goes by tuning in on Tuesdays at 3pm CET/CEST | 9am EST/EDT on YouTube OR Twitch.

Mods and assets collection used in this episode: https://steamcommunity.com/sharedfiles/filedetails/?id=2412626738

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

Official Channels
https://forum.paradoxplaza.com/forum/index.php?forums/cities-skylines.859/
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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2021-07-02 16:00:44 CET ] [ Original post ]

Top 10 Mods and Assets of May 2021 with Biffa

[previewyoutube=xxVrxMqKYig;full][/previewyoutube]
See the top 10 talented creators who brought new life to the Workshop last month with their amazing contributions.

Featuring:
Delta 5-1, BloodyPenguin, Macwelshman, yosh, boformer, Epic Lurker, BloodyPenguin, jens, ilcicci1983, REV0

Paradox is rewarding each of these highlighted creators with discount codes. Be sure to check out their hard work! Link to Mods/Assets below

Top 10 Collection on Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2516604833

Follow Biffa and watch more tea-drinking tutorials here:
https://www.youtube.com/BiffaPlaysIndie

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

Official Channels
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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2021-06-23 16:00:05 CET ] [ Original post ]

Evil Villain Island

[previewyoutube=1PXJR8uhSL0;full][/previewyoutube]

How diabolically can you build YOUR Evil Villain's Island in an hour?!

In case you missed it, watch all the best moments of our past stream when Madde, aka LeaderOfTheMonkeys, had an hour to amaze us with her attempt at this speed-building challenge. This video will show you all the best highlights and hopefully inspire you to create your own version of an Evil Villain's Island Lair.

Watch the full-length live stream version of this challenge here: https://youtu.be/0BV3O3zLngI?t=903

Watch these live streams live and participate in the chat to influence how the build goes by tuning in on Tuesdays at 3pm CET/CEST | 9am EST/EDT on YouTube OR Twitch.


----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

Official Channels
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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2021-06-18 16:00:28 CET ] [ Original post ]

Cities: Skylines at PDXCON Remixed 2021 Recap

Hello sensational Cities: Skylines community!

Now that the dust has settled after PDXCON Remixed, we know some of you are reminiscing about a few of our segments, or are disappointed that you missed out on something, so we have compiled this recap of all-things-Cities: Skylines that happened at PDXCON Remixed 2021, complete with time-stamped links directly to our panels, trailers, and announcements on Twitch and YouTube so that you wont have to scroll endlessly through three days of content to find a specific thing to watch. We plan to have the cleaned-up full versions hosted on our YouTube channel sometime in the near future, but until then, here is where you can see the Cities: Skylines content at 2021 PDXCON Remixed (warning: the Twitch feed may jump around a bit).

Check out our recap of all-things-Cities: Skylines HERE: http://pdxint.at/CSPDXCON


[ 2021-05-28 18:52:59 CET ] [ Original post ]

A message from Paradox Interactive & Colossal Order



As Cities: Skylines approaches #PDXCON Remixed, we see your messages and inquiries about future plans for the game and know that so many of you are excited about whats to come. So are we!

We can confirm that we are currently working on a project with Colossal Order, but it is still too early in development to share more information at this time.

Do tune-in during the event though, as we still have a surprise or two in store for the Cities: Skylines community... So keep sharing your stellar city builds, awesome assets, and amazing mods!

-- The Cities: Skylines team


[ 2021-05-11 15:00:53 CET ] [ Original post ]

Sci-Fi

[previewyoutube=WAERIOWHVNU;full][/previewyoutube]

How much can you build in just one hour in Cities: Skylines during a Sci-Fi Invasion?!

In case you missed it, re-watch all the best moments of our past stream when LeaderOfTheMonkeys (@CSLOTM for Twitter) had an hour to amaze us with her attempt at this speed-building challenge. This video will show you all the best highlights and hopefully inspire you to create your own version of a Sci-Fi Factory.

Full episode available on our Community Challenges playlist: https://pdxint.at/2GcXxl2

Don't forget to tune in every Tuesday, 3pm CET on Twitch or YouTube to watch it live.


----------------------------------------------------------------------

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Community Channels
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[ 2021-05-01 16:00:52 CET ] [ Original post ]

Meet the Experts | Episode 5: The Future of Cities | Cities: Skylines

[previewyoutube=GAksgqyyzCE;full][/previewyoutube]

Delve into the process of city planning and creation with experts from a real-life architectural firm. Learn about their experiences to inspire you as you build your own city! COMING SOON!

----------------------------------------------------------------------

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[ 2021-04-28 16:00:11 CET ] [ Original post ]

Meet the Experts | Episode 4: Green Cities | Cities: Skylines

[previewyoutube=VLi38A3yCNU;full][/previewyoutube]

Delve into the process of city planning and creation with experts from a real-life architectural firm. Learn about their experiences to inspire you as you build your own city! COMING SOON!

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe


Official Channels
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[ 2021-04-21 16:00:04 CET ] [ Original post ]

Top 10 Mods and Assets of March 2021 with Biffa

[previewyoutube=nA7IRzw_fiE;full][/previewyoutube]

See the top 10 talented creators who brought new life to the Workshop last month with their amazing contributions.

Featuring:
Titan, Klyte45, Palm'sTime, Ozzyski, codaho, REVO, EvamentryE, ComradeIntense, Astro, macluk

Paradox is rewarding each of these highlighted creators with discount codes. Be sure to check out their hard work! Link to Mods/Assets below

Top 10 Collection on Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2442746321

Follow Biffa and watch more tea-drinking tutorials here:
https://www.youtube.com/BiffaPlaysIndie

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

Official Channels
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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2021-04-15 16:00:18 CET ] [ Original post ]

Meet the Experts | Episode 3: The City as a Canvas | Cities: Skylines

[previewyoutube=9UnsVVYM4tk;full][/previewyoutube]

Delve into the process of city planning and creation with experts from a real-life architectural firm. Learn about their experiences to inspire you as you build your own city! COMING SOON!

----------------------------------------------------------------------

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https://www.instagram.com/CitiesSkylines


[ 2021-04-14 16:00:33 CET ] [ Original post ]

Global Build-off: PDXCON Remixed edition - April 14th to April 29th, 2021



Nowadays eco-friendly has become more than a catchphrase. Urbanists and architects are innovating every day to help our cities develop in more sustainable ways, reduce our carbon footprint and bring back nature in urban areas.
Suburbs are often an afterthought, yet it can be challenging to build green suburbs because of more limited access to services and shops, lack of public transportation and disparition of farm land and forests.

What: Design an eco-friendly suburban area. No use of mods allowed.
When: submission period: April 14th, 2021, 4pm CEST to April 28th, 2021, 10pm CEST
Where: Submit your screenshots and description in the dedicated forum thread
Competition rules
Submission thread

A jury composed of representatives from Colossal Order, Paradox and Cities: Skylines community, will select a total of 3 winners. Starting April 14th, 4pm CEST, you have until April 28th, 10pm CEST to submit your creations to be eligible to participate in this competition and a chance to win a Razer Nari Essential headset. 10 nominees will be contacted in early May, and the 3 winners announced at PDXCON Remixed on May 22nd.


[ 2021-04-14 15:00:31 CET ] [ Original post ]

Meet the Experts | Episode 2: The Living City | Cities: Skylines

[previewyoutube=91q6eYhJaAQ;full][/previewyoutube]

Delve into the process of city planning and creation with experts from a real-life architectural firm. Learn about their experiences to inspire you as you build your own city! COMING SOON!

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[ 2021-04-07 16:00:32 CET ] [ Original post ]

Meet the Experts | Episode 1: The Creative Process | Cities: Skylines

[previewyoutube=SQFuOFs7d6E;full][/previewyoutube]

Delve into the process of city planning and creation with experts from a real-life architectural firm. Learn about their experiences to inspire you as you build your own city! COMING SOON!

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe


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[ 2021-03-31 16:00:42 CET ] [ Original post ]

Meet the Experts | Trailer | Cities: Skylines

[previewyoutube=h62DM0ReMdU;full][/previewyoutube]

Delve into the process of city planning and creation with experts from a real-life architectural firm. Learn about their experiences to inspire you as you build your own city! COMING SOON!
----------------------------------------------------------------------

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[ 2021-03-29 16:11:01 CET ] [ Original post ]

Celebrating 6 Years by the Numbers!

[previewyoutube=E6p8DR407H0;full][/previewyoutube]

Let's look at the building blocks of Cities: Skylines and celebrate 6 years by the numbers! #CitiesSkylines6Years

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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2021-03-24 16:00:20 CET ] [ Original post ]

Celebrating 6 Years!

[previewyoutube=eTyWlA2sMzE;full][/previewyoutube]

Thanks for celebrating 6 years of Cities: Skylines with us! Check out these awesome birthday wishes from a few members of our community! #CitiesSkylines6Years

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[ 2021-03-19 16:00:39 CET ] [ Original post ]

Top 10 Mods and Assets of February 2021 with Biffa

[previewyoutube=GsnhBGVNMXg;full][/previewyoutube]

See the top 10 talented creators brought new life to the Workshop last month with their amazing contributions.

Featuring:
Marconok19, Ronyx69, Sebong, Algernon, Yinzerr, Meshd, Robert, Algernon/Chamleon, Epic Lurker, Cgameworld,

Paradox is rewarding each of these highlighted creators with discount codes. Be sure to check out their hard work! Link to Mods/Assets below


Top 10 Collection on Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2418700165

Follow Biffa and watch more tea-drinking tutorials here:
https://www.youtube.com/BiffaPlaysIndie

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Community Channels
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[ 2021-03-17 16:00:09 CET ] [ Original post ]

Global Build-Off: Berlin Edition - March 13th to April 30th, 2021

[previewyoutube=f69x6ACg1lk;full][/previewyoutube]

We are excited to announce with the Stadtmuseum Berlin and Jason 'AmiPolizeiFunk' Ditmars a new Global Build-off: Berlin Edition!

Take part in a challenging competition to rebuild the iconic Waisenbrcke and the surrounding Berlin city centre for a chance to win up to 1000 price and Razer PC gaming accessories.

Submit your creation by April 30th, 6pm CET, on Paradox Interactive Forums.

For more details about the contest, check out the full presentation on our forums.

#LetsBuildBerlin


[ 2021-03-13 21:00:59 CET ] [ Original post ]

Best Cities of 2020 with Tidus Mino

[previewyoutube=bAy4j_9WGwo;full][/previewyoutube]

Relax, take a seat and join us on this amazing journey through the Best Cities of 2020! Today, together with Tidus Mino, we take a look at some of the most impressive Cities: Skylines creations of the last year. The creativity and attention to detail behind them took our breath away. We cannot wait to see more!

See more of Tidus Mino here: https://www.youtube.com/channel/UCEy8OHY4t9W-kodjuAnc0BQ

Check out our featured builders for more awesome content:
Tidus: https://www.youtube.com/c/TidusMino
Antonio Bernal: https://www.youtube.com/c/AntonioBernal
TazerHere: https://www.youtube.com/c/TazerHere
Sanctum Gamer: https://www.youtube.com/c/SanctumGamer
NeguchiMaroyama: https://www.youtube.com/c/NeguchiMaroyama
PHTN Gaming: https://www.youtube.com/c/PHTNGaming
BlackFox: https://www.youtube.com/c/BlackFoxCS
Design Candy: https://www.youtube.com/c/DesignCandy
Skibitth: https://www.youtube.com/c/SkibitthYoutubeGamer
bsquiklehausen: https://www.youtube.com/c/bsquiklehausen
Akruas: https://www.youtube.com/c/Akruas

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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2021-03-10 16:00:34 CET ] [ Original post ]

Wild West

[previewyoutube=MEGlx41W79I;full][/previewyoutube]

How much can you build in just one hour in Cities: Skylines in the Wild Wild West?!

In case you missed it, re-watch all the best moments of our past stream when LeaderOfTheMonkeys had an hour to amaze us with her attempt at this speed-building challenge. This video will show you all the best highlights and hopefully inspire you to create your own version of a Wild West town.


Full episode available on our Community Challenges playlist: https://pdxint.at/2GcXxl2

Don't forget to tune in every Tuesday, 3pm CET on Twitch or YouTube to watch it live.


----------------------------------------------------------------------

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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2021-02-26 16:00:48 CET ] [ Original post ]

Construction Site

[previewyoutube=FDQhrlJ8PPo;full][/previewyoutube]

Catch up on last season's Community Challenges and re-watch all the best moments when ImperialJedi had an hour to amaze us with his attempts at speed-building. These videos will show you all the highs and lows and will hopefully inspire you to create something awesome in an hour.

Map:
https://steamcommunity.com/sharedfiles/filedetails/?id=2182869639


Full episode available on our Community Challenges playlist: https://pdxint.at/2GcXxl2

Don't forget to tune in every Tuesday, 3pm CET on Twitch or YouTube to watch it live.


----------------------------------------------------------------------

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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2021-02-19 16:01:03 CET ] [ Original post ]

French Chateau

[previewyoutube=fLG6mEQF4jw;full][/previewyoutube]

Catch up on last season's Community Challenges and re-watch all the best moments when Usually_Working had an hour to amaze us with his attempts at speed-building. These videos will show you all the highs and lows and will hopefully inspire you to create something awesome in an hour.

Map:
https://steamcommunity.com/sharedfiles/filedetails/?id=2182869639


Full episode available on our Community Challenges playlist: https://pdxint.at/2GcXxl2

Don't forget to tune in every Tuesday, 3pm CET on Twitch or YouTube to watch it live.

----------------------------------------------------------------------

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Official Channels
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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2021-02-19 15:01:00 CET ] [ Original post ]

Casino Strip

[previewyoutube=KLv-oYnlvMQ;full][/previewyoutube]

Catch up on last season's Community Challenges and re-watch all the best moments when LeaderOfTheMonkeys (@CSLOTM for Twitter) had an hour to amaze us with her attempts at speed-building. These videos will show you all the highs and lows and will hopefully inspire you to create something awesome in an hour.

Mods and assets collection:
https://steamcommunity.com/sharedfiles/filedetails/?id=2265312370

Map:
https://steamcommunity.com/sharedfiles/filedetails/?id=2182869639


Full episode available on our Community Challenges playlist: https://pdxint.at/2GcXxl2

Don't forget to tune in every Tuesday, 3pm CET on Twitch or YouTube to watch it live.

----------------------------------------------------------------------

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Official Channels
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Community Channels
https://www.reddit.com/r/CitiesSkylines/
https://steamcommunity.com/app/255710/workshop/


[ 2021-02-19 14:00:58 CET ] [ Original post ]

Cities Around the World by PHTN Gaming

[previewyoutube=fMqnt1jkM88;full][/previewyoutube]

How do cities around the world look? What are their similarities and differences? Check out this community video featuring cities inspired by locations across the globe.


Featured Creators:
TazerHere: https://www.youtube.com/TazerHere
Titan: https://www.youtube.com/TitanGameDesign/
Schranzparty: https://www.youtube.com/channel/UCsvimEnZpLLzuZmou444N4A

Skibbith: https://www.youtube.com/SkibitthYoutubeGamer
NeguchiMaroyama: https://www.youtube.com/NeguchiMaroyama
HomineK1: https://www.youtube.com/Homine
Adonis: https://www.youtube.com/channel/UCAhD-C93_YHt_Kg9vWXUPwA
HooHeeHaa: https://www.youtube.com/channel/UCPiNfVchy6sk_yq0m_9LDiQ
Shreda:
Palm'sTiem: https://www.youtube.com/PalmsTime
JAQREL: https://www.youtube.com/JAQREL
Pres: https://www.youtube.com/PresYT


Follow video creator PHTN Gaming and see more of his videos here:
https://www.youtube.com/phtngaming

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Electronic Technology Motivational | A HERO | by Alex-Productions |
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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2021-02-18 16:00:51 CET ] [ Original post ]

Top 10 Mods and Assets January 2021 with Biffa

[previewyoutube=JAXGHti6jZ4;full][/previewyoutube]

See the top 10 talented creators brought new life to the Workshop last month with their amazing contributions.


Featuring:
cbudd, DieHardHunter, yinzerr, Milgram, nob5050600, Zarrix, Valex, Frog, kistas667, Shibuya

Paradox is rewarding each of these highlighted creators with discount codes. Be sure to check out their hard work! Link to Mods/Assets below


Top 10 Collection on Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2375496014

Follow Biffa and watch more tea-drinking tutorials here:

https://www.youtube.com/BiffaPlaysIndie


----------------------------------------------------------------------

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Official Channels
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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2021-02-11 16:00:25 CET ] [ Original post ]

Rollercoaster

[previewyoutube=wme_LKj-av4;full][/previewyoutube]

How many twists and turns can you build into a custom roller coaster in just one hour in Cities: Skylines?

In case you missed it, re-watch all the best moments of our past stream when LeaderOfTheMonkeys (@CSLOTM for Twitter) had an hour to amaze us with her attempt at this speed-building challenge. This video will show you all the highs and lows and will hopefully inspire you to create your own version of a Cities roller coaster.


Mods and assets collection:
https://steamcommunity.com/sharedfiles/filedetails/?id=2243948393

Map:
https://steamcommunity.com/sharedfiles/filedetails/?id=2182869639

Full episode available on our Community Challenges playlist: https://pdxint.at/2GcXxl2

Don't forget to tune in every Tuesday, 3pm CET on Twitch or YouTube to watch it live.

----------------------------------------------------------------------

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Official Channels
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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2021-02-03 16:00:27 CET ] [ Original post ]

Moon Base

[previewyoutube=WcDsh79348M;full][/previewyoutube]

How much can you build in just one hour in Cities: Skylines in OUTERSPACE?!

In case you missed it, re-watch all the best moments of our past stream when LeaderOfTheMonkeys (@CSLOTM for Twitter) had an hour to amaze us with her attempt at this speed-building challenge. This video will show you all the best highlights and hopefully inspire you to create your own version of an epic Moon Base.


Mods and assets collection:
https://steamcommunity.com/sharedfiles/filedetails/?id=2297030439
Map:
https://steamcommunity.com/sharedfiles/filedetails/?id=2182869639

Full episode available on our Community Challenges playlist: https://pdxint.at/2GcXxl2

Don't forget to tune in every Tuesday, 3pm CET on Twitch or YouTube to watch it live.

----------------------------------------------------------------------

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Official Channels
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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2021-01-29 16:00:55 CET ] [ Original post ]

Abandoned City

[previewyoutube=RZyCMttrWfA;full][/previewyoutube]

How much can you build in just one hour in Cities: Skylines?

In case you missed it, re-watch all the best moments of our past stream when LeaderOfTheMonkeys (@CSLOTM for Twitter) had an hour to amaze us with her attempt at this speed-building challenge. This video will show you all the best highlights and hopefully inspire you to create your own version of an Abandoned City.

[h3]Mods and assets collection[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2269293708
[h3]Map[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2231527521

Full episode available on our Community Challenges playlist: https://pdxint.at/2GcXxl2

Don't forget to tune in every Tuesday 3pm CET on Twitch or YouTube to watch it live.

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

Official Channels
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https://www.twitter.com/CitiesSkylines
https://www.instagram.com/CitiesSkylines

Community Channels
https://www.reddit.com/r/CitiesSkylines/
https://steamcommunity.com/app/255710/workshop/


[ 2021-01-26 16:00:50 CET ] [ Original post ]

Ski Resort

[previewyoutube=zKLWfwhfNZw;full][/previewyoutube]

How much can you build in just one hour in Cities: Skylines?

This week we challenged ToadieYPG with her attempt at this speed-building challenge. This video will show you all the best highlights and hopefully inspire to create your own version of a Ski Resort.

[h3]Mods and assets collection[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2271544807
[h3]Map[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2231527521

Full episode available on our Community Challenges playlist: https://pdxint.at/2GcXxl2

Don't forget to tune in every Tuesday 3pm CET on Twitch or YouTube to watch it live.

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

Official Channels
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Community Channels
https://www.reddit.com/r/CitiesSkylines/
https://steamcommunity.com/app/255710/workshop/


[ 2021-01-22 16:00:59 CET ] [ Original post ]

Ancient City

[previewyoutube=08EHhB4jtfA;leftthumb][/previewyoutube]

How much can you build in just one hour in Cities: Skylines?

Each week we dare LeaderOfTheMonkeys to amaze us with her attempt at this speed-building challenge. This video will show you all the best highlights and hopefully inspire to create your own version of an Ancient City.

[h3]Mods and assets collection[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2284693744
[h3]Map[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2231527521

Full episode available on our Community Challenges playlist: https://pdxint.at/2GcXxl2

Don't forget to tune in every Tuesday 3pm CET on Twitch or YouTube to watch it live.

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

Official Channels
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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2021-01-19 16:00:17 CET ] [ Original post ]

Top 10 Mods and Assets December 2020 with Biffa

[previewyoutube=-IfR8MlFVoc;full][/previewyoutube]

christinayan, Mons, Krzychu1245 and other talented creators brought new life to the Workshop in December with their amazing contributions.

Biffa has his top 10 picks, and Paradox is rewarding the highlighted creators with discount codes. Be sure to thank them for their hard work! Link to Mods/Assets below

Top 10 Collection on Steam Workshop
http://pdxint.at/MOTMDec2020

Follow Biffa and watch more tea-drinking tutorials here: https://www.youtube.com/BiffaPlaysIndie

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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2021-01-13 16:00:20 CET ] [ Original post ]

Happy Holidays from Cities: Skylines!

[previewyoutube=J_mGJ5ncWj0;full][/previewyoutube]
To our amazing fans all across the globe: We wish you happy holidays and want to thank you so much for all the support! We look forward to seeing you in the new year!

Sincerely, The Cities Team


[ 2020-12-24 15:00:47 CET ] [ Original post ]

Steam Winter Sale

We celebrate the season with up to 75% off on Cities: Skylines content during the Steam Winter Sale!

https://store.steampowered.com/app/255710/Cities_Skylines/


[ 2020-12-22 19:00:39 CET ] [ Original post ]

Top 10 Mods and Assets November 2020 with Biffa

[previewyoutube=ZnhER0Vgb4M;full][/previewyoutube]

Marconok19, LealMafor Gaming, Lichwiarz and other talented creators brought new life to the Workshop in November with their amazing contributions.

Biffa has his top 10 picks, and Paradox is rewarding the highlighted creators with discount codes. Be sure to thank them for their hard work! Link to Mods/Assets below

Top 10 Collection on Steam Workshop
https://steamcommunity.com/sharedfiles/filedetails/?id=2303981657

Follow Biffa and watch more tea-drinking tutorials here: https://www.youtube.com/BiffaPlaysIndie

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2020-12-02 16:00:13 CET ] [ Original post ]

Asset Creation Tutorial with Citywokcitywall #4

[previewyoutube=YCQac4351as;full][/previewyoutube]

Ever wanted something in your city, but you just couldnt find it on the Workshop? Then join us for this 4 part tutorial series where Citywokcitywall takes us through the steps to make custom assets for Cities: Skylines.

In this fourth and last episode we look at how to import the model into Cities: Skylines, as well as learn how to upload it to the Steam Workshop for others to use in their cities.

Subscribe to Citywokcitywall for more futuristic cities
https://www.youtube.com/c/Citywokcitywall/

You can find all videos in this tutorial series here:
https://www.youtube.com/playlist?list=PL6kotTknxXVSndBY89PgF2vzOdN6gS2TD

CSL Modding
https://cslmodding.info/

Steam Text Formatting
https://steamcommunity.com/comment/Guide/formattinghelp

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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2020-11-20 16:00:06 CET ] [ Original post ]

Asset Creation Tutorial with Citywokcitywall

[previewyoutube=W_LGGF9qHKI;full][/previewyoutube]

Ever wanted something in your city, but you just couldnt find it on the Workshop? Then join us for this 4 part tutorial series where Citywokcitywall takes us through the steps to make custom assets for Cities: Skylines.

In this third episode we learn the basics of texturing and UV mapping, bringing the model to life with colors and details, that will make it look like a real building.

Subscribe to Citywokcitywall for more futuristic cities
https://www.youtube.com/c/Citywokcitywall/

You can find all videos in this tutorial series here:
https://www.youtube.com/playlist?list=PL6kotTknxXVSndBY89PgF2vzOdN6gS2TD

Textures
https://www.textures.com/

CSL Modding
https://cslmodding.info/

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

Official Channels
https://forum.paradoxplaza.com/forum/index.php?forums/cities-skylines.859/
https://www.facebook.com/CitiesSkylines
https://www.twitter.com/CitiesSkylines
https://www.instagram.com/CitiesSkylines

Community Channels
https://www.reddit.com/r/CitiesSkylines/
https://steamcommunity.com/app/255710/workshop/


[ 2020-11-13 16:00:36 CET ] [ Original post ]

Asset Creation Tutorial with Citywokcitywall

[previewyoutube=NzPKoJWfjoM;full][/previewyoutube]

Ever wanted something in your city, but you just couldnt find it on the Workshop? Then join us for this 4 part tutorial series where Citywokcitywall takes us through the steps to make custom assets for Cities: Skylines.

In this second episode we look at creating the model itself and unwrapping it for texturing. Watch as the building starts to take shape, and learn how to bring your own ideas to life!

Subscribe to Citywokcitywall for more futuristic cities
https://www.youtube.com/c/Citywokcitywall/

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

Official Channels
https://forum.paradoxplaza.com/forum/index.php?forums/cities-skylines.859/
https://www.facebook.com/CitiesSkylines
https://www.twitter.com/CitiesSkylines
https://www.instagram.com/CitiesSkylines

Community Channels
https://www.reddit.com/r/CitiesSkylines/
https://steamcommunity.com/app/255710/workshop/


[ 2020-11-06 16:00:48 CET ] [ Original post ]

Steam City Builder Sale

Develop your city and shape its skyline with the Steam City Builder Sale!

Grow your collection with up to 75% off on Cities: Skylines content. Construction has just begun!



https://store.steampowered.com/app/255710/Cities_Skylines/


[ 2020-11-03 19:00:55 CET ] [ Original post ]

Top 10 Mods and Assets September 2020 with Biffa

[previewyoutube=Bu8wDqCQUhs;full][/previewyoutube]

Spence!, Tomas13TO, potato24x7 and other talented creators brightened up the Workshop in October with their amazing contributions.

Biffa has his top 10 picks, and Paradox is rewarding the highlighted creators with discount codes. Be sure to thank them for their hard work! Link to Mods/Assets below

Top 10 Collection on Steam Workshop
https://steamcommunity.com/sharedfiles/filedetails/?id=2268544241

Follow Biffa and watch more tea-drinking tutorials here: https://www.youtube.com/BiffaPlaysIndie

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

Official Channels
https://forum.paradoxplaza.com/forum/index.php?forums/cities-skylines.859/
https://www.facebook.com/CitiesSkylines
https://www.twitter.com/CitiesSkylines
https://www.instagram.com/CitiesSkylines

Community Channels
https://www.reddit.com/r/CitiesSkylines/
https://steamcommunity.com/app/255710/workshop/


[ 2020-11-02 16:00:33 CET ] [ Original post ]

Asset Creation Tutorial with Citywokcitywall

[previewyoutube=g2FWdCH-c30;full][/previewyoutube]

Ever wanted something in your city, but you just couldnt find it on the Workshop? Then join us for this 4 part tutorial series where Citywokcitywall takes us through the steps to make custom assets for Cities: Skylines.

In this first episode we dive into the tools you need, inspiration for what youre making, and how to get started.

Subscribe to Citywokcitywall for more futuristic cities
https://www.youtube.com/c/Citywokcitywall/

CSL Modding
https://cslmodding.info/

Blender
https://www.blender.org/

Photoshop
https://www.adobe.com/products/photoshop.html

GIMP
https://www.gimp.org/

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

Official Channels
https://forum.paradoxplaza.com/forum/index.php?forums/cities-skylines.859/
https://www.facebook.com/CitiesSkylines
https://www.twitter.com/CitiesSkylines
https://www.instagram.com/CitiesSkylines

Community Channels
https://www.reddit.com/r/CitiesSkylines/
https://steamcommunity.com/app/255710/workshop/


[ 2020-10-30 16:00:55 CET ] [ Original post ]

Forest Racetrack

[previewyoutube=UnWnKLz03tU;full][/previewyoutube]

How much can you build in just one hour in Cities: Skylines?

Each week we dare LeaderOfTheMonkeys to amaze us with her attempt at this speed-building challenge. This video will show you all the best highlights and hopefully inspire to create your own version of Forest Racetrack.

[h3]Mods and assets collection[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2242153293
[h3]Map[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2231527521

Full episode available on our Community Challenges playlist: https://pdxint.at/2GcXxl2

Don't forget to tune in every Tuesday 3pm CET on Twitch or YouTube to watch it live.

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

Official Channels
https://forum.paradoxplaza.com/forum/index.php?forums/cities-skylines.859/
https://www.facebook.com/CitiesSkylines
https://www.twitter.com/CitiesSkylines
https://www.instagram.com/CitiesSkylines

Community Channels
https://www.reddit.com/r/CitiesSkylines/
https://steamcommunity.com/app/255710/workshop/


[ 2020-10-29 17:00:45 CET ] [ Original post ]

How to Build a Thai Themed City with Palm'sTime

[previewyoutube=4KWkvH0PPjo;full][/previewyoutube]

We travel to Thailand with PalmsTime to learn how to build Thai Themed Cities! From landscapes and architectural styles to temples and road signs, we discover what makes Thai cities unique. Be sure to turn on subtitles so you don't miss it!

Follow PalmsTime for more amazing Thai videos:
https://www.youtube.com/channel/UC4xalEyuzq3dRgJnH0VoAsQ

Check out their Workshop page for tons of Thai assets:
https://steamcommunity.com/id/armsplams/myworkshopfiles/?appid=255710

Mods Used
https://steamcommunity.com/sharedfiles/filedetails/?id=1844440354
https://steamcommunity.com/sharedfiles/filedetails/?id=1844442251
https://steamcommunity.com/sharedfiles/filedetails/?id=1619685021
https://steamcommunity.com/sharedfiles/filedetails/?id=1094334744
https://steamcommunity.com/sharedfiles/filedetails/?id=694512541

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

Official Channels
https://forum.paradoxplaza.com/forum/index.php?forums/cities-skylines.859/
https://www.facebook.com/CitiesSkylines
https://www.twitter.com/CitiesSkylines
https://www.instagram.com/CitiesSkylines

Community Channels
https://www.reddit.com/r/CitiesSkylines/
https://steamcommunity.com/app/255710/workshop/


[ 2020-10-22 16:00:11 CET ] [ Original post ]

Two dollars twenty's 10 most essential mods you cannot miss

[previewyoutube=q-TK0XsAcos;full][/previewyoutube]

Without which mods cant you imagine playing Cities: Skylines? Two dollars twenty has chosen his Top 10 Essential Mods to help us find the best ones!

Do you agree with his picks? Which mods make your Top 10 list?

Find the mods in the video here
https://steamcommunity.com/sharedfiles/filedetails/?id=2250574336

You can find more videos from Two dollars twenty right here:
https://www.youtube.com/twodollarstwenty

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

Official Channels
https://forum.paradoxplaza.com/forum/index.php?forums/cities-skylines.859/
https://www.facebook.com/CitiesSkylines
https://www.twitter.com/CitiesSkylines
https://www.instagram.com/CitiesSkylines

Community Channels
https://www.reddit.com/r/CitiesSkylines/
https://steamcommunity.com/app/255710/workshop/


[ 2020-10-16 16:00:34 CET ] [ Original post ]

Top 10 Mods and Assets September 2020 with Biffa

[previewyoutube=uePiyyg2tfE;full][/previewyoutube]

Comrade Intense, MC100, Queen2fab4you and other talented creators made the chilly September evenings a bit brighter with their amazing Workshop contributions.

Biffa has his top 10 picks, and Paradox is rewarding the highlighted creators with discount codes. Be sure to thank them for their hard work! Link to Mods/Assets below

Top 10 Collection on Steam Workshop
https://steamcommunity.com/sharedfiles/filedetails/?id=2237654516

Follow Biffa and watch more tea-drinking tutorials here: https://www.youtube.com/BiffaPlaysIndie

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

Official Channels
https://forum.paradoxplaza.com/forum/index.php?forums/cities-skylines.859/
https://www.facebook.com/CitiesSkylines
https://www.twitter.com/CitiesSkylines
https://www.instagram.com/CitiesSkylines

Community Channels
https://www.reddit.com/r/CitiesSkylines/
https://steamcommunity.com/app/255710/workshop/


[ 2020-10-07 16:01:01 CET ] [ Original post ]

Community Challenges

Hey City Builders!

We're coming to you today with a brand new live stream series - Community Challenges.

In each episode LeaderOfTheMonkeys will attempt to build a specific location in only one hour. Hopefully, without going too crazy with the number of mods and assets ;)

Last week we tackled a Japanese Garden challenge and you can already watch it below.

[previewyoutube=RsnyVLYDtwY;full][/previewyoutube]

Tomorrow we're going to witness a speed build of a race track! Make sure to tune in on September 29th at 3pm CEST / 9am EDT on Twitch and YouTube.

http://youtube.com/CitiesSkylines
https://twitch.tv/paradoxinteractive

After the episode look out for our poll on the Steam forum - you will be able to choose what we're going to build next time!

Lastly let's take a look at the moodboard for the race track!


[ 2020-09-28 16:01:00 CET ] [ Original post ]

Community Stream #11

[previewyoutube=Osp8oIoGudA;full][/previewyoutube]

In the final 11th episode of the series Patrycja and Maddie are saying proper goodbye to the eggcellent city of the Let's Build a City series... by initiating various natural disasters.

0:00 Summary of the series
4:55 How to prepare your city for a disaster
13:05 Pure madness

In this series of tutorial videos for new city builders learn the ropes with our community team to get a head start in building your very first city. Over the course of our weekly episode, Community Manager Patrycja and Community Ambassador Maddie will guide you through the essential steps to build a lively and sustainable city. As we progress in the game, they will dispense tips and tricks for you to get going with your own city, explain the main features and systems of the game and go over the many quality content added to the game over the years, including the mods created by our talented community.

Tune in every Tuesday at 3PM CEST and watch the full episodes live on Youtube or Twitch.

------------------------------------------------------------------------------------------------

Be sure to subscribe and follow for more Cities: Skylines content!
youtube.com/citiesskylines
https://www.twitch.tv/paradoxinteractive


[ 2020-09-15 16:00:47 CET ] [ Original post ]

Urban Road mod (CSUR) with VictoriaCity

[previewyoutube=xGu3oYIJ4_k;full][/previewyoutube]

Learn how to build beautiful and highly customizable interchanges with VictoriaCity and the Cities: Skylines Urban Road mod. The mod completely overhauls the way you build roads in the game, letting you build complex interchanges faster and customize the roads to suit your citys needs!

CSUR Steam Collection
https://steamcommunity.com/workshop/filedetails/?id=1959216109

CSUR module look-up table
https://steamcommunity.com/sharedfiles/filedetails/?id=2032175281

Other Mods Used
https://steamcommunity.com/sharedfiles/filedetails/?id=1637663252
https://steamcommunity.com/sharedfiles/filedetails/?id=1619685021
https://steamcommunity.com/sharedfiles/filedetails/?id=2140418403

You can find more helpful videos by VictoriaCity by subscribing to him here: https://www.youtube.com/c/victoriacity74

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content!
https://pdxint.at/Subscribe

Official Channels
https://forum.paradoxplaza.com/forum/forums/cities-skylines.859/
https://www.facebook.com/CitiesSkylines
https://www.twitter.com/CitiesSkylines
https://www.instagram.com/CitiesSkylines

Community Channels
https://www.reddit.com/r/CitiesSkylines/
https://steamcommunity.com/app/255710/workshop/


[ 2020-09-11 16:00:41 CET ] [ Original post ]

Community Stream #10

[previewyoutube=zP428pWpM3k;full][/previewyoutube]

It's the 10th episode of our series! Patrycja and Maddie are determined to get the fishing industry going and add a much needed public transport option in New Yolk City - monorails!

0:00 Zoo and campus updates
2:44 Setting up fishing industry
8:04 Transport upgrades
12:11 Monorails
20:16 Unique building and tourism

In this series of tutorial videos for new city builders learn the ropes with our community team to get a head start in building your very first city. Over the course of our weekly episode, Community Manager Patrycja and Community Ambassador Maddie will guide you through the essential steps to build a lively and sustainable city. As we progress in the game, they will dispense tips and tricks for you to get going with your own city, explain the main features and systems of the game and go over the many quality content added to the game over the years, including the mods created by our talented community.

Tune in every Tuesday at 3PM CEST and watch the full episodes live on Youtube or Twitch.

------------------------------------------------------------------------------------------------

Be sure to subscribe and follow for more Cities: Skylines content!
youtube.com/citiesskylines
https://www.twitch.tv/paradoxinteractive


[ 2020-09-08 16:00:45 CET ] [ Original post ]

Top 10 Mods and Assets August 2020 with Biffa

[previewyoutube=c91DcpYgZKY;full][/previewyoutube]

Hamma085, Don B, and Jeremy.Thunder contributed to the Workshop and helped us grow our asset addiction in August! Biffa has his top 10 picks, and Paradox is doing our part to reward the top three amazing creators with $25 gift cards. Be sure to thank them for their hard work! Link to Mods/Assets below

Top 10 Collection on Steam Workshop
https://steamcommunity.com/sharedfiles/filedetails/?id=2207789826

Follow Biffa and watch more tea-drinking tutorials here: https://www.youtube.com/BiffaPlaysIndie

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

Official Channels
https://forum.paradoxplaza.com/forum/index.php?forums/cities-skylines.859/
https://www.facebook.com/CitiesSkylines
https://www.twitter.com/CitiesSkylines
https://www.instagram.com/CitiesSkylines

Community Channels
https://www.reddit.com/r/CitiesSkylines/
https://steamcommunity.com/app/255710/workshop/


[ 2020-09-02 16:00:27 CET ] [ Original post ]

Community Stream #9

[previewyoutube=eGYfigZL7BM;full][/previewyoutube]

In the ninth episode, our Community Manager Patrycja and Community Ambassador Maddie are using Campus and Parklife DLCs to increase the attractiveness of New Yolk City.

0:00 City updates
4:39 First steps with university
8:51 Varsity sports
15:09 Zoo building

In this series of tutorial videos for new city builders learn the ropes with our community team to get a head start in building your very first city. Over the course of our weekly episode, Community Manager Patrycja and Community Ambassador Maddie will guide you through the essential steps to build a lively and sustainable city. As we progress in the game, they will dispense tips and tricks for you to get going with your own city, explain the main features and systems of the game and go over the many quality content added to the game over the years, including the mods created by our talented community.

Tune in every Tuesday at 3PM CEST and watch the full episodes live on Youtube or Twitch.

------------------------------------------------------------------------------------------------

Be sure to subscribe and follow for more Cities: Skylines content!
youtube.com/citiesskylines
https://www.twitch.tv/paradoxinteractive


[ 2020-09-01 16:00:54 CET ] [ Original post ]

Community Stream #8

[previewyoutube=ULzp8-iWvvM;full][/previewyoutube]

In the eighth episode, our Community Manager Patrycja and Community Ambassador Maddie are playing around with the Industries DLC! First, they take a closer look at the forestry.

0:00 Introduction
0:36 How to kick off forest industry
9:12 Adding cargo train
10:10 Leveling up the industry
12:20 Further upgrades

In this series of tutorial videos for new city builders learn the ropes with our community team to get a head start in building your very first city. Over the course of our weekly episode, Community Manager Patrycja and Community Ambassador Maddie will guide you through the essential steps to build a lively and sustainable city. As we progress in the game, they will dispense tips and tricks for you to get going with your own city, explain the main features and systems of the game and go over the many quality content added to the game over the years, including the mods created by our talented community.

Tune in every Tuesday at 3PM CEST and watch the full episodes live on Youtube or Twitch.

------------------------------------------------------------------------------------------------

Be sure to subscribe and follow for more Cities: Skylines content!
youtube.com/citiesskylines
https://www.twitch.tv/paradoxinteractive


[ 2020-08-24 16:00:01 CET ] [ Original post ]

Community Stream #7

[previewyoutube=9ByTyckhr1c;full][/previewyoutube]

In the seventh episode, our Community Manager Patrycja and Community Ambassador Maddie are looking into general traffic management and expand the railway network with some cargo and passenger trains

0:00 Introduction and city updates
2:03 Roads management and traffic improvements
10:27 Railway network expansion
18:35 More Office Zoning
20:26 Traffic lights and stop signs

In this series of tutorial videos for new city builders learn the ropes with our community team to get a head start in building your very first city. Over the course of our weekly episode, Community Manager Patrycja and Community Ambassador Maddie will guide you through the essential steps to build a lively and sustainable city. As we progress in the game, they will dispense tips and tricks for you to get going with your own city, explain the main features and systems of the game and go over the many quality content added to the game over the years, including the mods created by our talented community.

Tune in every Tuesday at 3PM CEST and watch the full episodes live on Youtube or Twitch.

------------------------------------------------------------------------------------------------

Be sure to subscribe and follow for more Cities: Skylines content!
youtube.com/citiesskylines
https://www.twitch.tv/paradoxinteractive


[ 2020-08-17 16:00:02 CET ] [ Original post ]

Community Stream #6

[previewyoutube=m-MFGiBr0Ig;full][/previewyoutube]

In the sixth episode, our Community Manager Patrycja and Community Ambassador Maddie are talking about policies, office zones and water treatment methods.

0:00 Introduction
1:34 Water treatment
4:34 Policies
10:14 Office area
14:46 Episode summary

In this series of tutorial videos for new city builders learn the ropes with our community team to get a head start in building your very first city. Over the course of our weekly episode, Community Manager Patrycja and Community Ambassador Maddie will guide you through the essential steps to build a lively and sustainable city. As we progress in the game, they will dispense tips and tricks for you to get going with your own city, explain the main features and systems of the game and go over the many quality content added to the game over the years, including the mods created by our talented community.

Tune in every Tuesday at 3PM CEST and watch the full episodes live on Youtube or Twitch.

------------------------------------------------------------------------------------------------

Be sure to subscribe and follow for more Cities: Skylines content!
youtube.com/citiesskylines
https://www.twitch.tv/paradoxinteractive


[ 2020-08-13 16:00:01 CET ] [ Original post ]

Global Collaboration Live Stream

Global Collaboration is back with a special live stream!

Today at 5:30pm CEST we will take a closer look at the stunning city built by our 12 talented creators.

Grab some popcorn, relax and join us on YouTube or Twitch for this extraordinary tour.
http://youtube.com/CitiesSkylines
https://www.twitch.tv/paradoxinteractive

If you want to catch up with all the Global Collaboration videos, check out our playlist on YouTube: https://pdxint.at/GCPlaylist


[ 2020-08-12 15:00:02 CET ] [ Original post ]

Top 10 Mods and Assets July 2020 with Biffa

[previewyoutube=lE2xFHO_OUg;full][/previewyoutube]

Macsergey, Aitortilla01, and EvametryE outlined what great things got added to the Workshop in July! Biffa has his top 10 picks, and Paradox is doing our part to reward the top three amazing creators with $25 gift cards. Be sure to thank them for their hard work! Link to Mods/Assets below

Top 10 Collection on Steam Workshop
https://steamcommunity.com/sharedfiles/filedetails/?id=2179465949

Follow Biffa and watch more tea-drinking tutorials here: https://www.youtube.com/BiffaPlaysIndie

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

Official Channels
https://forum.paradoxplaza.com/forum/index.php?forums/cities-skylines.859/
https://www.facebook.com/CitiesSkylines
https://www.twitter.com/CitiesSkylines
https://www.instagram.com/CitiesSkylines

Community Channels
https://www.reddit.com/r/CitiesSkylines/
https://steamcommunity.com/app/255710/workshop/


[ 2020-08-06 16:00:02 CET ] [ Original post ]

Global Collaboration Timelapse

[previewyoutube=bfVmJKaL5sA;full][/previewyoutube]

One City, Twelve City Builders. Watch the most creator-filled cinematic video EVER!

Over the course of a few weeks, we gave a few select creators access to a new Steam account, a new map made by MrMaison (link further down), and any assets they'd think they'd need, 12 creators built a new city! Everything from the basic infrastructure, to airports, to giant parks, and quaint neighborhoods, built from scratch!

Watch all the videos here, in one handy playlist:
https://pdxint.at/GlobalCollaborationPlaylist

Download the map "Miriam Bay" by MrMaison here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1758592621

A very special thanks to Pres, Distanced, TazerHere, TheTimeister, Skibitth, bsquiklehausen, Kaminogi, Sanctum Gamer, Czardus, Palm's Time, PHTN Gaming, and William C!


[ 2020-07-22 16:00:04 CET ] [ Original post ]

Community Stream #5

[previewyoutube=gny_LpUoI9o;full][/previewyoutube]

In the fifth episode, our Community Manager Patrycja and Community Ambassador Maddie are looking into high density zoning and playing around with passenger and cargo trains.

0:00 Introduction
1:11 Passenger train station
5:00 High density zones
11:15 Cargo trains
17:59 Episode summary

In this series of tutorial videos for new city builders learn the ropes with our community team to get a head start in building your very first city. Over the course of our weekly episode, Community Manager Patrycja and Community Ambassador Maddie will guide you through the essential steps to build a lively and sustainable city. As we progress in the game, they will dispense tips and tricks for you to get going with your own city, explain the main features and systems of the game and go over the many quality content added to the game over the years, including the mods created by our talented community.

We are taking a short break from streaming, but will be back again the 4th of August - at 2PM as usual. In the mean time, please let us know what DLCs you would like to see covered in the future - you can vote here or let us know in the comments!

------------------------------------------------------------------------------------------------

Be sure to subscribe and follow for more Cities: Skylines content!
youtube.com/citiesskylines
https://www.twitch.tv/paradoxinteractive
https://mixer.com/ParadoxInteractive


[ 2020-07-20 18:02:00 CET ] [ Original post ]

Community Stream #4

[previewyoutube=xPB7TP3oTCM;full][/previewyoutube]

In the fourth episode, our Community Manager Patrycja and Community Ambassador Maddie are looking into solving a problem with waste management and building a highway through the city.

0:00 Introduction
1:05 Waste management
5:26 Highway building

In this series of tutorial videos for new city builders learn the ropes with our community team to get a head start in building your very first city. Over the course of our weekly episode, Community Manager Patrycja and Community Ambassador Maddie will guide you through the essential steps to build a lively and sustainable city. As we progress in the game, they will dispense tips and tricks for you to get going with your own city, explain the main features and systems of the game and go over the many quality content added to the game over the years, including the mods created by our talented community.

Tune in every Tuesday at 2PM CEST and watch the full episodes live on Youtube or Twitch.

------------------------------------------------------------------------------------------------

Be sure to subscribe and follow for more Cities: Skylines content!
youtube.com/citiesskylines
https://www.twitch.tv/paradoxinteractive
https://mixer.com/ParadoxInteractive


[ 2020-07-13 18:00:02 CET ] [ Original post ]

Global Collaboration

Twelve talented creators and only one city to build. Thats our recipe for a perfect Global Collaboration!

Follow our official playlist to not miss any video release: https://pdxint.at/GlobalCollaborationPlaylist



[ 2020-07-10 15:00:02 CET ] [ Original post ]

Community Stream #3

[previewyoutube=rmlTAuwbwWk;full][/previewyoutube]

In the third episode, our Community Manager Patrycja and Community Ambassador Maddie are taking a closer look at buses, healthcare (including infamous deathwaves), areas and some basic policies.

0:00 Introduction
0:29 Healthcare stuff
3:25 Electricity management
5:45 Areas
6:43 Buses
11:17 More parks

In this series of tutorial videos for new city builders learn the ropes with our community team to get a head start in building your very first city. Over the course of our weekly episode, Community Manager Patrycja and Community Ambassador Maddie will guide you through the essential steps to build a lively and sustainable city.

As we progress in the game, they will dispense tips and tricks for you to get going with your own city, explain the main features and systems of the game and go over the many quality content added to the game over the years, including the mods created by our talented community.

Tune in every Tuesday at 2PM CEST and watch the full episodes live on Youtube or Twitch.

------------------------------------------------------------------------------------------------

Be sure to subscribe and follow for more Cities: Skylines content!
youtube.com/citiesskylines
https://www.twitch.tv/paradoxinteractive
https://mixer.com/ParadoxInteractive


[ 2020-07-06 16:00:08 CET ] [ Original post ]

Top 10 Mods and Assets June 2020 with Biffa

[previewyoutube=9CPkypor0c4;full][/previewyoutube]

Tim The Terrible, Smilies, and Greyflame made the Workshop run smoothly in June! Biffa has his top 10 picks, and Paradox is doing our part to reward the top three amazing creators with $25 gift cards. Be sure to thank them for their hard work! Link to Mods/Assets below

Top 10 Collection on Steam Workshop
https://steamcommunity.com/sharedfiles/filedetails/?id=2142512770

Follow Biffa and watch more tea-drinking tutorials here: https://www.youtube.com/BiffaPlaysIndie

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

Official Channels
https://forum.paradoxplaza.com/forum/index.php?forums/cities-skylines.859/
https://www.facebook.com/CitiesSkylines
https://www.twitter.com/CitiesSkylines
https://www.instagram.com/CitiesSkylines

Community Channels
https://www.reddit.com/r/CitiesSkylines/
https://steamcommunity.com/app/255710/workshop/


[ 2020-07-03 16:00:02 CET ] [ Original post ]

Community Stream #2

[previewyoutube=ZB7EUEb5pco;full][/previewyoutube]

In the second episode, our Community Manager Patrycja and Community Ambassador Maddie are taking a closer look at districts, leisure buildings and clever usage of pedestrian paths.

Don't forget to tune in for the next episode of our live stream. We're going live every Tuesday at 2pm CEST / 8am EDT on YouTube, Twitch and Mixer!

youtube.com/citiesskylines
https://www.twitch.tv/paradoxinteractive
https://mixer.com/ParadoxInteractive


[ 2020-06-30 13:00:05 CET ] [ Original post ]

New City Startup Bundle available now!

Are you looking to expand your Cities: Skylines collection with some of our most popular expansions? Check out our new City Startup Bundle and all other offers available during the Steam Summer Sale!


[h3]City Startup Bundle includes:[/h3]


  • Base Game
  • Mass Transit
  • Industries
  • Sunset Harbor


https://store.steampowered.com/bundle/15456/City_Startup_Bundle


[ 2020-06-25 19:11:01 CET ] [ Original post ]

Community Stream

[previewyoutube=cqw0x5TmAi4;full][/previewyoutube]

Whenever you feel like refreshing your basic knowledge about Cities: Skylines or learn a few new tricks, this series of tutorials is the right choice for you.

Remember, this is just a recap! You can join our Community Manager Patrycja and Community Ambassador Maddie live every Tuesday at 2pm CEST/ 8am EDT on our Twitch and YouTube channels.

https://www.twitch.tv/paradoxinteractive
https://pdxint.at/Subscribe


[ 2020-06-23 17:20:21 CET ] [ Original post ]

Talk Cities to Me

[previewyoutube=Sb578FTaFlk;full][/previewyoutube]

Join in on a Cities: Skylines roundtable, where creators talk about city design, why cities are planned the way they are, the importance of old cities on how a city looks, and how you can see the history of a city from the sky.

Check out their individual Creator Spotlight videos and links to their other content:

[h3]Lost Gecko[/h3]
https://youtu.be/WawrHt8LTQI
https://steamcommunity.com/profiles/76561198274193909/myworkshopfiles/?appid=255710
https://www.patreon.com/lostgecko



[h3]SimNationJan[/h3]
https://youtu.be/cQWaQClyMH0
https://steamcommunity.com/profiles/76561198030908149/myworkshopfiles/
https://www.youtube.com/SimNationTV



[h3]Titan[/h3]
https://youtu.be/UT57zyAqV0s
https://steamcommunity.com/id/TitanGameDesign/myworkshopfiles/?appid=255710
https://www.youtube.com/TitanGameDesign



[h3]Skibitth[/h3]
https://youtu.be/e04NuN4DZEM
https://www.youtube.com/SkibitthYoutubeGamer



----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe


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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2020-06-17 16:02:57 CET ] [ Original post ]

Let's build a city!

Join our Community Manager Patrycja and Community Ambassador Maddie for the first weekly Cities: Skylines live stream - this Tuesday at 2pm CEST/ 8am EDT

Lets build a city together

See you on
Twitch: https://www.twitch.tv/paradoxinteractive

YouTube: https://pdxint.at/Subscribe

Mixer: https://mixer.com/ParadoxInteractive


[ 2020-06-15 16:00:04 CET ] [ Original post ]

North American Rail




Tim The Terrible brings us Cities: Skylines' most accurate rail network, including 13 different tracks, of which 9 are station tracks, and over 40 custom props automatically adding realistic details to your rail network.

https://steamcommunity.com/sharedfiles/filedetails/?id=2126396428

Make sure to get the required items, and read the description to get the full experience. Tim The Terrible has included some recommended mods, which will let you recolor the tracks and give you more freedom when building.

https://steamcommunity.com/sharedfiles/filedetails/?id=2126312813

Give them a try simply by subscribing, and don't forget to thumbs up the assets if you like them!

-----------------------------------------

Follow Tim The Terrible to never miss another release
https://twitter.com/_TimTheTerrible






















[ 2020-06-12 16:30:05 CET ] [ Original post ]

Patch notes for 1.13.1-f1

Release time: 11am CEST, June 4th

Patch Notes


  • Fixed an issue with service coverage not extending through highways.
  • Fixed illumination issues with Weather Radar (Natural Disasters) and H3 3x3 Shop17 (Extra Commercials).
  • Fixed an issue where the road editor was not showing pillars for elevated metro tracks.
  • Fixed KO strings for Descriptions Hospital, Water Tower, Medical Clinic, Medical Center and Eden Project.
  • Fixed an issue in elevated metro station pathfinding (elevated metro stations in existing saves have to be rebuilt for this to work).
  • Fixed an issue when elderly and children were not picked up by ambulances if eldercare or child care building exists.
  • Fixed an issue where any extractor showed always the same amount of resource in storage across all industries.
  • Fixed an issue with the resume button hanging the game when all saves are disabled in Content Manager.
  • Changed H3 3x3 Shop17 from "straight" to "corner right" as it is a corner building.


[ 2020-06-04 11:07:06 CET ] [ Original post ]

Chinese Gardens with William C

[previewyoutube=cVvvnwsEl0w;full][/previewyoutube]

In the last episode of our Exploring China series, William C takes us into the magical and mysterious world of Chinese gardens. From calming house courtyards to majestic royal gardens - we got you covered!

https://steamcommunity.com/sharedfiles/filedetails/?id=1277615423

https://steamcommunity.com/sharedfiles/filedetails/?id=1258125733

Thank you for joining us on this adventure!

Follow William C for more astonishing Chinese content!
YouTube: https://www.youtube.com/c/WilliamCCSL
Bilibili: https://space.bilibili.com/156322562
Twitter: https://twitter.com/ZC_1110

----------------------------------------------------------------------

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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2020-06-03 16:00:06 CET ] [ Original post ]

Top 10 Mods and Assets May 2020 with Biffa

[previewyoutube=jMOv7nXl-Gg;full][/previewyoutube]

Kostas667, Shredra, and Russt_Bucket made the Workshop extra shiny May! Biffa has his top 10 picks, and Paradox is doing our part to reward the top three amazing creators with $25 gift cards. Be sure to thank them for their hard work! Link to Mods/Assets below

Top 10 Collection on Steam Workshop
https://steamcommunity.com/sharedfiles/filedetails/?id=2109680905


Follow Biffa and watch more tea-drinking tutorials here: https://www.youtube.com/BiffaPlaysIndie

----------------------------------------------------------------------

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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2020-06-01 16:00:03 CET ] [ Original post ]

The Berlin Wall

Bring a piece of history to your city with this collection of assets recreating The Berlin Wall. Brought to you by AmiPolizeiFunk in collaboration wtih Badi_Dea and SvenBerlin, the collection includes:

  • 4 network walls
  • 2 wall segment props
  • 2 unique buildings
  • 5 decals
  • 6 mural props
  • 10 marker props


https://steamcommunity.com/sharedfiles/filedetails/?id=2102801230
https://steamcommunity.com/sharedfiles/filedetails/?id=2103864870


Preserved section of The Berlin Wall

https://steamcommunity.com/sharedfiles/filedetails/?id=2104968507
https://steamcommunity.com/sharedfiles/filedetails/?id=2106206564

Berlin Wall Memorial at Bernauer Strae

https://steamcommunity.com/sharedfiles/filedetails/?id=2107292630
https://steamcommunity.com/sharedfiles/filedetails/?id=2108372516


Former no-man's land


Give them a try simply by subscribing, and don't forget to thumbs up the assets if you like them!

-------------------------------------------------------------

Follow AmiPolizeiFunk for more Berlin recreations
https://steamcommunity.com/id/AmiPolizeiFunk/myworkshopfiles/?appid=255710
https://twitter.com/AmiPolizeiFunk

Explore Badi_Dea's workshop for more assets
https://steamcommunity.com/profiles/76561197974283333/myworkshopfiles/

And discover SvenBerlin's other creations here
https://steamcommunity.com/id/SvenBerlin/myworkshopfiles/


[ 2020-05-27 16:00:44 CET ] [ Original post ]

How to Build a Brazilian Favela with HomineK1

[previewyoutube=e0s4l0MKO5E;full][/previewyoutube]

Let's travel to Rio de Janerio and to the favelas built on the steep mountainous hills. A favela is typically classified as a unique, low and middle-income, and unregulated informal settlement neighborhood in Brazil, and Homine has many great tips on how to use the terrain, and custom mods and assets to create a realistic environment!

Subscribe to HomineK1 for more content in Portuguese: https://www.youtube.com/c/Homine

Brazil Collection
https://steamcommunity.com/sharedfiles/filedetails/?id=2075635146

Mods Used
https://steamcommunity.com/sharedfiles/filedetails/?id=1619685021
https://steamcommunity.com/sharedfiles/filedetails/?id=837734529
https://steamcommunity.com/sharedfiles/filedetails/?id=924884948

----------------------------------------------------------------------

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Community Channels
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[ 2020-05-26 17:00:11 CET ] [ Original post ]

Diverging Diamond Interchange with Czardus

[previewyoutube=b6HsEz7A0Cw;full][/previewyoutube]

Diverging Diamond Interchange, an interchange with two directions of traffic cross to the opposite side on both sides of the bridge. This is a significant improvement in safety since no long turns must clear opposing traffic, and most controlled by traffic signals! Trumpet Interchanges are a great interchange to make when you're starting to feel comfortable building your own fancy highway solutions!

This tutorial uses no mods and is recorded on PC. It's applicable for Xbox, PS4, and Switch users.

You can find many more helpful videos by Czardus by subscribing to him here: https://www.youtube.com/czardus


----------------------------------------------------------------------

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Community Channels
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[ 2020-05-15 16:00:20 CET ] [ Original post ]

Celebrate Paradox Interactive Publisher Weekend with Chirper

Hey City Builders!

Paradox Interactive Publisher Weekend is here, so we prepared some sweet Cities: Skylines offers for you.

Check out the Steam store to discover all the discounts on our game and its extra content:
https://store.steampowered.com/dlc/255710/Cities_Skylines/


[ 2020-05-14 19:00:06 CET ] [ Original post ]

Old Residential Quarters with Siberiancat

[previewyoutube=LZgJA5eZEdU;full][/previewyoutube]

Explore the history of Siberiancat's old quarter! See how he is influenced by the area around him, and how he builds a realistic Old Residential Quarter!

https://steamcommunity.com/sharedfiles/filedetails/?id=1552549447
https://steamcommunity.com/sharedfiles/filedetails/?id=1925451562
https://steamcommunity.com/sharedfiles/filedetails/?id=1094334744
https://steamcommunity.com/sharedfiles/filedetails/?id=902995528
https://steamcommunity.com/sharedfiles/filedetails/?id=689937287

This is the beginning of a Chinese focused series, so brush up on your mandarin! We still have episodes left for the Hangzhou Broken Bridge, Chinese-style high-speed rail, and a video about the Chinese Cities: Skylines community!

Check back soon for more Exploring China!

Follow Siberiancat for more interesting Chinese content!
Bilibili: https://space.bilibili.com/34956752
Youtube: https://www.youtube.com/channel/UCGW4a5MlQZ20GpeZPNv36_A

----------------------------------------------------------------------

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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2020-05-13 16:00:13 CET ] [ Original post ]

High-Speed Railways with -ReputationUh-

[previewyoutube=0Kc8m5VqAvs;full][/previewyoutube]

Get to your destination fast with high-speed trains! The winner of the latest Global Build-Off, -ReputationUh-, explains how he arrives at the stations of his high-speed rail! Adding enormous detail to both the rail and the stations it's hard to see what's real and what's Cities!

https://steamcommunity.com/sharedfiles/filedetails/?id=689937287
https://steamcommunity.com/sharedfiles/filedetails/?id=1801633902
https://steamcommunity.com/sharedfiles/filedetails/?id=1839604236
https://steamcommunity.com/sharedfiles/filedetails/?id=1721601437
https://steamcommunity.com/sharedfiles/filedetails/?id=1986689375

This is the beginning of a Chinese focused series, so brush up on your mandarin! We still have episodes left for the Hangzhou Broken Bridge, Chinese-style high-speed rail, and a video about the Chinese Cities: Skylines community!

Check back soon for more Exploring China!

Follow -ReputationUh- for more expertly made Chinese content!
Bilibili: https://www.space.bilibili.com/86209059
https://www.youtube.com/channel/UCn1Eymv9-C5kSFi3_UNAQOQ

----------------------------------------------------------------------

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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2020-05-06 16:00:11 CET ] [ Original post ]

Top 10 Mods and Assets April 2020 with Biffa

[previewyoutube=ZJouXFZFMAM;full]


[ 2020-05-05 16:29:40 CET ] [ Original post ]

Creator Spotlight with Lost Gecko

[previewyoutube=WawrHt8LTQI;full][/previewyoutube]

Lost Gecko designs his assets for himself to use in his Cities, and has through that process created a wonderful gallery of assets from around the region from where he lives all the way to different neighboring countries. Making both small townhouses, cottages, and churches his buildings inspired by real-life locations can give the area you're building a historic charm.

Download all his amazing custom content here: https://steamcommunity.com/profiles/76561198274193909/myworkshopfiles/?appid=255710

You can follow Lost Gecko for more great content here!
https://twitter.com/Lost_Gecko12
https://www.patreon.com/lostgecko

----------------------------------------------------------------------

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Community Channels
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[ 2020-05-01 16:00:09 CET ] [ Original post ]

Great Chinese Interchanges with Slicky

[previewyoutube=kJ4NOsTMvOA;full][/previewyoutube]

Create giant interchanges for any amount of traffic. That's the interchange that Slicky shows us in the latest episode of Exploring China. Using CSUR and TM:PE (and other community-made mods and assets) they build up an advanced interchange that can handle any level of traffic that you throw at it!

Download: https://steamcommunity.com/sharedfiles/filedetails/?id=1959216109
Guide: https://www.csur.fun/en/docs/guide/

https://steamcommunity.com/sharedfiles/filedetails/?id=1637663252

This is the beginning of a Chinese focused series, so brush up on your mandarin! We still have episodes left for the Hangzhou Broken Bridge, Chinese-style high-speed rail, and a video about the Chinese Cities: Skylines community!

Check back soon for more Exploring China!

Follow (Slicky) for more expertly made Chinese content!
Bilibili: http://space.bilibili.com/400873
Youtube: http://www.youtube.com/channel/UCPRCf1AjA0oRPWJENwQ7fYA

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe


[ 2020-04-29 16:00:28 CET ] [ Original post ]

Ancient Cities with Adonis

[previewyoutube=HjH17gYnXjA;full][/previewyoutube]
Travel back in time with Adonis and explore ancient Chinese cities! Build something that can defend your citizens, build someplace for them to work, build someplace for them to live, and something beautiful to look at.

This is the beginning of a Chinese focused series, so brush up on your mandarin! We will have more videos about Chinese-style interchange, the Hangzhou Broken Bridge, Chinese-style high-speed rail, and a video about the Chinese community!

Check back soon for more Exploring China!

Subscribe to Adonis and explore his world:
https://www.youtube.com/channel/UCAhD-C93_YHt_Kg9vWXUPwA

----------------------------------------------------------------------

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Official Channels
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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2020-04-22 16:00:55 CET ] [ Original post ]

Parklife Giveaway

Don't miss your chance to get Parklife expansion on Steam! Sign up for our newsletter and follow a few easy steps to receive the DLC for free before April 26th

Read our FAQ below


[h3]1. What DLC will I get for free?[/h3]
You will get Cities: Skylines Parklife DLC for free on Steam.


[h3]2. How long is this offer running for?[/h3]
The offer is valid between 21st April 23.59 CET and 26th April 23.59 CET. If you have signed up to the newsletter before, you are covered. Please wait up to 36 hours for DLC to appear in your Steam library.


[h3]3. How can I redeem the free DLC?[/h3]
To be eligible for receiving Parklife DLC for free on your Steam account, please follow the steps below:

  • Own a base game of Cities: Skylines on Steam.
  • Create a Paradox Account (accounts.paradoxplaza.com).
  • In the Settings tab, sign up for Paradox newsletter.
  • Verify your email (remember to check your spam and promotion folders on your mailbox).
  • Back on your Paradox account Settings, sign up for Cities: Skylines newsletter.
  • Link your Paradox and Steam accounts on the Settings tab.
  • Set your Steam account to Public so our team can confirm you own the base game. You can reset your Steam profile to private after youve received the giveaway.
  • Wait up to 36 hours for DLC to appear in your Steam library.


[h3]4. Do I need to own the base game to play the DLC?[/h3]
Yes, you need to own Cities: Skylines base game on Steam to be eligible for this promotion.


[h3]5. I own the game on console, can I still redeem the DLC on Steam?[/h3]
No, this promotion is only available for the owners of Cities: Skylines base game on Steam. We are planning something for our console players soon, stay tuned! :)


[h3]6. I do not have a Paradox account, can I still redeem the free DLC?[/h3]
No, you need to create a Paradox account, link it to your Steam account and sign up for Cities Skylines newsletter. You can create a Paradox account here: https://accounts.paradoxplaza.com/login

How to create PDX account


[h3]7. How do I subscribe to Cities: Skylines newsletter?[/h3]
Login to your Paradox account on https://accounts.paradoxplaza.com/, go to Settings > Subscriptions and subscribe to Paradox newsletter. Youll then receive a verification email, click to verify your email address. If you dont see the verification email, dont forget to check your spam and promotion folders on your mailbox. Go back to your Paradox account page: you can now activate the Cities: Skylines newsletter subscription.

How to subscribe to Cities: Skylines newsletter


[h3]8. How do I link my Steam and Paradox accounts?[/h3]
Login to your Paradox account on https://accounts.paradoxplaza.com/, go to Settings > Accounts linking, and click link account for Steam.

How to link your Steam and PDX accounts


[h3]9. I already bought this DLC, can I get a refund? Or another DLC for free?[/h3]
No, it's not possible.


[h3]10. I was already registered for the newsletter, linked my Steam and Paradox accounts, and set my Steam profile to public. Can I still get the DLC for free?[/h3]
Yes, as long as your account fits the requirement of the offer between April 21st and April 26th, you will get the DLC for free.


[h3]11. How exactly do I receive the DLC?[/h3]
Parklife DLC will be added automatically to your Steam account within 36 hours from fulfilling the promotion requirements. Remember to set your Steam profile to public! You can change this setting back, once you receive the DLC.

How to check if your Steam profile is public


[h3]12. I did everything but did not get my DLC.[/h3]
Please wait for up to 36 hours to see Parklife DLC appear in your Steam Library.

How to check if Parklife DLC has already been added to your account


[ 2020-04-21 15:00:29 CET ] [ Original post ]

Top 10 Mods and Assets March 2020 with Biffa

[previewyoutube=lmC9OfynD3w;full][/previewyoutube]

Citywokcitywall, Krimssone, and aubergine18 really helped make the Workshop move, look too realistic, and troubleshoot this March! Biffa has his top 10 picks, and Paradox is doing our part to reward the top three amazing creators with $25 gift cards. Be sure to thank them for their hard work! Link to Mods/Assets below

Top 10 Collection on Steam Workshop
https://steamcommunity.com/sharedfiles/filedetails/?id=2041032535

Follow Biffa and watch more tea-drinking tutorials here: https://www.youtube.com/BiffaPlaysIndie

----------------------------------------------------------------------

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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2020-04-06 16:00:09 CET ] [ Original post ]

Patch Notes for 1.13.0-f8

Hey City Builders!

Check out the patch notes for our latest update below. Available now!

Version: 1.13.0-f8

Changes:

  • Lowered metro track upkeep cost.


Fixed:
  • IsIntercity error caused by custom stations.
  • Medium Road Bridge Trolleybus and Medium Road Elevated Trolleybus not attaching properly to the overhead wire poles.
  • Trolleybuses ignoring the stop signs.
  • Match day, Varsity Sport arenas and Festival Area missing an event audio.
  • Issue with creating metro lines to bus-metro hub's lower metro station in certain cases.


[ 2020-04-06 15:00:05 CET ] [ Original post ]

Creator Spotlight with SimNationJan

[previewyoutube=cQWaQClyMH0;full][/previewyoutube]

SimNationJan has been streaming Cities: Skylines since the very beginning! From his start in Streaming, on-top of an already successful YouTube channel, he's also started modeling his own assets for everyone to enjoy!

Download his custom content here: https://steamcommunity.com/profiles/76561198030908149/myworkshopfiles/

You can follow Jan for more great content here!
https://www.twitch.tv/SimNationJan
https://www.youtube.com/SimNationTV


----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe


[ 2020-04-03 16:00:56 CET ] [ Original post ]

Paradox COVID-19 Response Fundraiser

Paradox Interactive is supporting the relief efforts against the COVID-19 pandemic with a fundraiser sale on Steam, and Cities: Skylines is included! All proceeds from the fundraiser will go to the COVID-19 Solidarity Response Fund for the World Health Organization.

[h3]To contribute, get our game here[/h3]
https://store.steampowered.com/app/255710/Cities_Skylines/

The fundraiser sale will continue until April 3rd at 7PM CEST, with great discounts to both the base game and the deluxe edition.

Other games included in the fundraiser include Hearts of Iron IV, Surviving Mars, Age of Wonders Planetfall, BATTLETECH, Shadowrun, Tyranny, Pillars of Eternity, and Knights of Pen and Paper 2. Find them all here:

https://store.steampowered.com/publisher/paradoxinteractive/list/58320


[ 2020-03-31 19:00:28 CET ] [ Original post ]

Global Build-Off Announcement | Sunset Harbor Edition |

[previewyoutube=VoYq36lxNZg;full][/previewyoutube]

Join us on Friday, the 10th of April at 4pm CEST for the next Global Build-Off!

12 different creators from all over the world will have 1 week and a whole workshop of assets to build the best harbor they can!

Stay tuned for more information!

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

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Community Channels
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https://steamcommunity.com/app/255710/workshop/


[ 2020-03-31 16:13:20 CET ] [ Original post ]

In-Depth Look at Modern Japan by Kaminogi

[previewyoutube=FWcEGEzkRAo;full][/previewyoutube]

Content Creator Pack: Modern Japan introduces a flair of Japanese architecture with 20 unique, ploppable, buildings and six props from modder Ryuichi Kaminogi. Bring ornate models ranging from impressive skyscrapers to cozy udon and ramen shops to your city!

Buy it now on Steam, XBOX, and PS4!

https://store.steampowered.com/app/1148022/Cities_Skylines__Content_Creator_Pack_Modern_Japan/

----------------------------------------------------------------------

"CCPParadox InteractiveHave fun!" - Kaminogi

"This CCP is definitely a milestone for me. I hope more people will become interested in Japan through this work. Thank you Paradox Interactive for this great opportunity! I'd also like to thank the players and creators who have supported me!" - Kaminogi

Subscribe to Kaminogi on Youtube: https://www.youtube.com/RyuichiKaminogi
Follow and check him out on Steam: https://pdxint.at/KaminogiWS


----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe


[ 2020-03-30 16:29:14 CET ] [ Original post ]

Play Cities: Skylines for Free till March 30th

Don't miss your chance to play the base game for free between March 26th and 30th.

Remember - the sky is no limit and you are in charge!

Just when you thought it cannot get any better... Make sure to check Steam Store for some great offers on Cities: Skylines additional content.

https://store.steampowered.com/dlc/255710/Cities_Skylines/

Want to save some time on downloading our latest expansion? You're in luck! You can also play Sunset Harbor on GeForce NOW!


[ 2020-03-26 19:43:34 CET ] [ Original post ]

Mod Troubleshooting

Cities: Skylines comes with a massive workshop full of custom content that lets you customize your game to suit your playstyle, and if you use a lot of mods, you might be worried about what happens to your city now that patch 1.13.0-f7 is here. But fear not! I am here to guide you through the process and help you get back to building.

Since mods change how things work in the game, they are likely to break when a patch makes changes to the game itself, meaning your city won't load/work like it usually does. But don't worry, most mods update pretty quickly or can safely be removed, so you are unlikely to lose your city.

Just don't panic and if you do open your save, don't save over the file - save as a new file instead just to be safe.

[h2]If you play with a lot of mods[/h2]

  • Dont open your city or cities yet, but wait until most major mods are updated, so nothing breaks.
  • Use the links in this post to see which mods are updated.
  • Disable all mods and start a new city (make sure not to save over your other city!) if you want to check out the new features. This can easily be done by adding the launch option -noWorkshop (without the quotation marks)
  • Even if you have broken mods you might still be able to load your city, but depending on the mods things might be messy. If you do load without those mods, make sure to save as a new file just in case!


[h2]Will I be able to continue my old city?[/h2]
Most likely yes, but it might be a few days depending on what mods you use. I'll help you figure out when you can safely start your city again.


[h2]Will insert mod be updated?[/h2]
Most likely yes - a lot of our awesome modders are working hard to get everything up and running again. But some mods will need larger fixes and as modders only have their free time, we might wait a while for some of them. Now is a great time to tell them how much we appreciate their work! And if there are already several comments mentioning the mod is broken, you don't need to comment. The modder knows and will update when they can.


[h2]Which mods are broken?[/h2]
Follow this thread for a list of known broken mods, and updates as more are discovered and others are fixed.


[h2]Which mods do I absolutely need to load my city?[/h2]
I don't have a complete list, but generally mods that add a network like Network Extensions 2, More Train Tracks, Metro Overhaul Mod, One Way Train Tracks and Extra Train Station Tracks are needed to load a city once you have used the networks they add in your city. If any of these are broken you'll have to wait for them to be fixed to load your city again. 81 tiles is another mod you'll need to wait for to be updated if you have used it.

Then there are mods like Traffic Manager: President Edition, any mod that changes population numbers (like Realistic Population and Consumption), Ploppable RICO and Plop the Growables, which you can load your city without, but it's not a good idea as your city will be chaotic at best and fall apart at worst.

A good way to determine how much you need a mod is to think of what it does. If it makes some big changes to how things work in game, removing it will cause problems. If it's something that makes things more convenient for you but doesn't really change how things function once in your city, it isn't a big deal to get rid of.


[h2]Still having issues?[/h2]
You might have mods that broke before this patch - maybe last patch or long before that. I recommend checking out this list of broken and abandoned mods to get rid of any old ones you still have. It's a constant work in progress, so it may not be a complete list. See the tab at the bottom on how to use.


[ 2020-03-26 12:00:15 CET ] [ Original post ]

Cities: Skylines - Sunset Harbor is Available Now!

[previewyoutube=TJwzjDAeBj0;full][/previewyoutube]

https://store.steampowered.com/app/1146930/Cities_Skylines__Sunset_Harbor/

[h2]More info[/h2]
All developer diaries can be found right here
All video turotials can be found on our Youtube channel
Patch notes


[h2]What's this about a Content Creator Pack?[/h2]

https://store.steampowered.com/app/1148022/Cities_Skylines__Content_Creator_Pack_Modern_Japan/

You know Ryuichi Kaminogi from the workshop, and now Paradox has teamed up with him to bring you the first Japanese buildings added to Cities: Skylines, bringing ornate models ranging from impressive skyscrapers to cozy udon and ramen shops. Content Creator Pack: Modern Japan includes 20 buildings and 6 props to give your city that unique feel of Japan.

https://steamcommunity.com/id/kaminogi_works/myworkshopfiles/?appid=255710


[h2]And there's a new radio station too?[/h2]

https://store.steampowered.com/app/1196100/Cities_Skylines__Coast_to_Coast_Radio/


[ 2020-03-26 10:00:58 CET ] [ Original post ]

Sunset Harbor Dev Diary #5

Greetings, fellow city-builders, and welcome to another Sunset Harbor Dev Diary! This time we'll check out the free content coming with the update.

[h2]Overground Metro[/h2]
Imagine a busy city center, people walking towards a metro station and a metro train passing by in the background... That's right! One of the most highlyanticipated features, the overground metro, is coming to Cities: Skylines! Now you finally have the ability to build street level metro tracks or even raise them off the ground entirely! Plus, there are two new metro stations and a brand new metro vehicle as well. The new stations can naturally be connected to your old metro lines and underground metro network. These new buildings unlock at Milestone 6.

Since the metro vehicle model now looks more realistic and is longer than the old one, some changes were made to the underground metro stations and pathfinding. This feature won't affect old saves, however you won't be able to make the tracks turn as sharply as was previously possible. Metro lines can still be created the same way as before, by selecting the line tool and adding nodes on metro stations. You can change the elevation of the metro tracks with the same old Page Up and Page Down keys as always. Have fun planning new overground metro lines in your cities!


Elevated metro station takes citizens to new heights.

[h2]New Healthcare City Services[/h2]
As a part of the free content update, we offer a place for all elderly people to gather and spend time together, take part in hobbies and get treatment for the various ailments old age brings. Studies show that placing an Eldercare facility in your city increases the health of all elders, heals sick elders and increases the average lifespan of all citizens. Building Eldercare buildings might also attract more elders to move into your city.

In addition to looking after the elderly, there is also another healthcare city service. The Child Health Center increases the health and, ultimately, the happiness of all children and teenagers in the neighborhood and increases the birth rate nearby. There is also a high chance of a sick minor getting cured when visiting the building. Together, these new additions come with a new Advisor text and an updated Health infoview.


Eldercare and Child Health Center to care for the elderly and children.

[h2]Improvements[/h2]
On top of the free content mentioned above, Sunset Harbor also includes lots of smaller improvements. The biggest of them all is the Tutorial Message Log. You know how sometimes you forget a tutorial text that popped up a moment ago and you want to read it again more thoroughly but can't find it anywhere? Well, now you can access all unlocked tutorial messages from a neat new log! The Tutorial Message Log can be found in the pause menu. It even comes with a search bar and categories to make searching easier when there are lots of unlocked tutorials.


The Tutorial Message Log stores all tutorials.

Another handy new feature is the possibility of loading a game and having it start in a paused state. No more rushing to pause the game immediately after loading. This option will be on by default, and you can turn it off anytime from the Gameplay Options. The camera position can also now be saved when saving the game. This means you get to continue exactly where you left off when you load a saved game. If you save the game while zoomed in on a certain building for example, you will continue from the exact same place when you load the game again.

Placing buildings on curved roads and slopes has also been made simpler with more flexible building placement. Building onto the inside curve of a curved road, for example, is not challenging anymore. Building pedestrian paths is easier now, too.

And last but not least, we have walkable quays. Quays can now be edited in the Asset Editor to allow pedestrian paths on top of them. This makes quays work like pedestrian paths, which is a nice addition to city-planning and allows for detailing the shoreline in-game.

And this wraps up Sunset Harbor DLC Dev Diaries! In addition to this free content, there are a lot of new features available ranging from the Fishing Industry all the way to Trolleybuses, the Waste Transfer System and Inland Water Treatment Plants. Are you already excited for Cities Skylines: Sunset Harbor? It's coming out soon, so you can already start planning on how to incorporate all these neat features into your new or existing cities!

Best regards,
Your Colossal Order dev team


PS. Don't forget to check out the video tutorial from Bsquiklehausen! Subscribe to our YouTube channel to not miss out on any of them - https://pdxint.at/Subscribe

[previewyoutube=ma8hQILOzOw;full][/previewyoutube]


[ 2020-03-25 16:00:05 CET ] [ Original post ]

Sunset Harbor Patch Notes

Sunset Harbor is almost here!

Upon release, you will automatically download patch 1.13.0-f7 on PC, which will include the changes listed below regardless of if you purchase Sunset Harbor or not.

This means that if you are using mods you may run into some save game incompatibility for a little while after release while mod creators update their mods. This can take some time, but thanks to an amazing modding beta and community, most mods are fixed in under 48 hours.

Well have an extra mods troubleshooting guide ready for you tomorrow!

Sunset Harbor 1.13.0-f7

[h2]Paid content[/h2]

Sunset Harbor Expansion


  • Fishing Industry:
    • Different fish types
    • Fishing Harbors and Farms
    • Fishing boats
    • Fishing Routes
    • Fish Factory
    • Fish Market

  • Intercity Bus Service
  • Trolleybus Public Transport Service
  • Passenger Helicopter Public Transport Service
  • 5 New Transport Hubs:
    • Metro-Intercity Bus Hub
    • Bus-Intercity Bus Hub
    • Train-Metro Hub
    • Metropolitan Airport
    • Bus-Metro Hub

  • Waste Transfer System:
    • Waste Transfer Facility
    • Waste Processing Complex

  • Inland Water Treatment:
    • Inland Water Treatment Plant
    • Advanced Inland Water Treatment Plant
    • Eco Inland Water Treatment Plant
    • Advanced Eco Inland Water Treatment Plant

  • Larger Water Tower
  • 5 New maps:
    • Azure Gulf
    • Crater Falls
    • Desert Oasis
    • Fisher Enclave
    • Swamplands

  • New Aviation Club Unique Building
  • 6 New City-wide policies
  • More Chirps
  • 3 New Chirper Hats
  • 7 New Steam Achievements


Coast to Coast Radio Station

Coast to Coast Radio is the perfect destination for music that will make you feel like youre heading out on a grand adventure! With 16 bold and uplifting songs from DJ Toni G, city builders can clear their minds and focus on creating their dream city with tracks that inspire you to build higher and plan better.
https://store.steampowered.com/app/1196100/Cities_Skylines__Coast_to_Coast_Radio/

Content Creator Pack: Modern Japan

Content Creator Pack: Modern Japan introduces a unique flair inspired by Japanese architecture with 20 buildings and six props from modder Ryuichi Kaminogi. These are the first Japanese buildings to be added to Cities: Skylines, bringing ornate models ranging from impressive skyscrapers to cozy udon and ramen shops.
https://store.steampowered.com/app/1148022/Cities_Skylines__Content_Creator_Pack_Modern_Japan/

[h2]Free update for all players and DLCs owners[/h2]

Base game changes

  • 2 New Healthcare buildings:
    • Child Health Center
    • Eldercare

  • Overground Metro
    • Vehicle Model
    • Metro Tracks
    • New Stations

  • Miscellaneous improvements:
    • Tutorial Message Log
    • Pause on Load gameplay option
    • Camera position saved on save game gameplay option
    • More flexible building placement

  • Update budget panel City Service tooltips to match owned expansions
  • Updated Public Transport Line and Pathways tooltip images with transport type icon
  • Updated Metro Tracks placement
  • Added pedestrian pathway snapping to quay network m_class
  • Line customization tool expanded to all types of transportation
  • Fixed: Players do not get Chirps randomly from enabled policies
  • Fixed: Weekly Tourist Visits text prompts incorrect tooltip in Tourism Info View
  • Fixed: Updated custom roads lose their reference in existing saves
  • Fixed: Consistent night illumination across sub-buildings
  • Fixed: Localized translations are not used consistently throughout the Asset Editor
  • Fixed: ES - Sick citizens in Healthcare info view has overlapping issue
  • Fixed: Not enough workers and Not enough educated workers do not have critical warning icon
  • Fixed: Custom Unique Buildings share "Already Built" icon with their respective buildings
  • Fixed: All City Service buildings, parks, unique building and monuments remain functional when placed next to elevated road
  • Fixed: Adjusting Roads budget slide increases / decreases Toll Booths upkeep without any other effect
  • Fixed: Public Transport Line Details panel Passenger section arrows are not properly aligned
  • Fixed: Info view tooltips sometimes hide under the panel when prompted
  • Fixed: Description of new scenario is not scroll-able in New Game panel
  • Fixed: Various panels in Main Menu are misaligned
  • Fixed: Income from Industrial and Office Zones bars overflow in Economy panel
  • Fixed: Player is unable to add trailers to vehicles in Asset Editor



Content Creator Pack: University City

  • Fixed: Content Creator Pack 4 assets are missing DLC logo in the Asset Editor


Snowfall expansion

  • Fixed: Loading to a Winter theme save directly from European theme can get player stuck with an error


Mass Transit expansion

  • Added Public Transport Hubs construction sub-tab under Transport category for After Dark, Mass Transit and Sunset Harbor expansions owners
  • Fixed: Ferries operating on set day/night time do not return to depots when the day/night cycle changes and ferries shift end


Industries expansion

  • Fixed: Park and Industry Areas are highlighted in Education info view > University tab for players who do not have Campus DLC enabled
  • Fixed: Naphtha Cracker Plant has typo in asset name
  • Fixed: Trucks from Industry Area buildings are marked as City Service vehicles in Traffic Info View
  • Fixed: Rebuild button of Warehouses and Raw Material Storage does not fit the building info panel in DE, RU
  • Fixed: Unable to trigger Tutorial tag for Warehouses
  • Fixed: Offshore Assets achievement description can be misleading


Green Cities expansion

  • Fixed: Landfill Site is unable to empty to Recycling Center
  • Fixed: Ultimate Recycling Plant has pollution icon visible


Campus expansion

  • Fixed: Liberal Arts (Propless) path has graphic issues in Asset Editor
  • Fixed: Varsity Sport arenas and Match Day stadiums do not lose all of their visitor capacity when collapsed
  • Fixed: Campus Paths are not located under paths construction menu in Roads Asset Editor
  • Fixed: Scenario trigger "Build x Education buildings" does not get triggered from Campus Buildings
  • Fixed: Public Library and Unused Campus Area tutorial tags can appear several times in a single save


[h2]Console changes[/h2]

  • Added mouse and keyboard support
  • Added bulldozer brush mode
  • Added Simplified Chinese language support
  • Workplaces and destinations in Inspector windows can now be targeted
  • When placing service buildings, the highlight on existing buildings of the same type flashes
  • Added DLC icon to Advisor and Inspector windows
  • Improved draw distance of small placeable props
  • Fixed graphics artifacts on footpaths of four-lane roads
  • Tweaked vehicle handling in Explorer Mode
  • Bug fixes
  • Performance and memory improvements


[ 2020-03-25 10:01:57 CET ] [ Original post ]

Sunset Harbor Dev Diary #4

Greetings fellow city-builders and welcome to another Sunset Harbor Dev Diary!

This time, we look at new maps and policies as well as the new unique building, all of which are coming in Sunset Harbor. Let's start with the maps!

[h2]Maps[/h2]
Sunset Harbor introduces five new maps to the game. The maps differ from each other significantly, and each one brings along new challenges into your city-building. Are you ready to take the first steps and start on this journey that will take us from serpentine river filled swamp lands all the way to something we've never done before in Cities: Skylines, a desert? Join us!

Located in a large, open bay area overlooking the vast ocean, Azure Gulf offers good outside connections by ship. With small lakes and several rivers of various sizes, Azure Gulf is an ideal place to start a booming Fishing Industry. This temperate map is also rich in ore and forests.


Azure Gulf

With its Boreal theme, Crater Falls is a large crater area surrounded by a mountain range with several trickling rivers flowing into small lakes in the middle. Cliff faces rising from the riverbeds, ever flowing rapids, deep lakes and beautiful waterfalls all invite fishers to come and seize the day and take their pick from the different types of fish the waters hold. In addition to providing good Fishing Industry possibilities, the mountains are rich in ore and there are plenty of forests and fertile land areas between the rivers.


Crater Falls

Made possible by the new Inland Water Treatment Plants and the Water Tower, Desert Oasis is a map with no flowing water. Surrounded by an endless desert hiding only a few oases, this map offers a completely unique place for a city. With so little fresh water, the Tropical Desert Oasis may not be best for fishing, but the dunes are rich in both ore and oil.


Desert Oasis

As the name suggests, Fisher Enclave is a great place to start a Fishing Industry. With huge bodies of still water surrounding it, Fisher Enclave consists of several small and a few larger islands. This European themed map filled with forests offers mainly two kinds of fish. Just be careful, as the still waters are easily polluted.


Fisher Enclave

While its defining feature are the flowing, serpentine rivers carrying every type of fish, Swamplands also offers large flat areas suitable for building. This map with a Boreal theme is rich in forests and fertile land. Take care, though, as you might accidentally make the rivers overflow, flooding large areas of land.


Swamplands

[h2]Policies[/h2]
Sunset Harbor also includes 6 new policies, four of which are fishing related. The Fishing License policy creates residential tax income from the city selling affordable fishing licenses to its citizens. The policy unlocks at Milestone 3, and it increases crime and decreases citizen happiness by a small amount. With the Sustainable Fishing policy, the fishing industry can take steps to ensure that the fish population sizes stay at healthy levels. This increases the price of fish sold but lowers the fish yield, as fishing boats leave more fish in the ocean to minimize the environmental impact. With the Dolphin-safe Fishing policy, the fishing industry adopts new techniques to ensure minimal dolphin fatalities resulting from fishing. This increases citizen happiness but also lowers the fish yield. Sustainable and Dolphin-safe Fishing both unlock at Milestone 6. When Algae-based Water Filtering is enabled, the water service network uses algae as a natural filtering system. This policy is unlocked after an Algae Farm is built and Milestone 5 is reached. It increases the purification level of drain pipes and water treatment plants but also increases the water facility upkeep cost and decreases algae farm production.

After building an intercity station or terminal, you can increase bus-based tourism with the Tourist Travel Card policy. The city's tourism department then starts a campaign to increase tourism in the city by offering affordable intercity bus tickets to people living in the surrounding cities. This increases the upkeep costs of the Intercity Bus Station. The Airplane Tours policy is available after building the new unique building (more of which in next part of the diary). By opening its door to tourists, the building's attractiveness and entertainment are increased. The downside is higher levels of noise pollution. These two city policies unlock at Milestone 6.

[h2]Aviation Club[/h2]
Now is the time to finally reveal the new unique building. Can we get a drum roll, please! Sunset Harbor's unique building is the Aviation Club! It consists of a small terminal, an air traffic control tower and a runway for light aircraft. Planes take off, fly high into the sky, circle around the city and land safely back on the runway. Local aviation hobbyists and owners of small planes can use the field as a base for recreational flying within the city's limits. The Aviation Club also attracts tourists and increases the city's attractiveness and entertainment. Once unlocked at Milestone 6, the building is found in the Unique Buildings build menu, under Level 5 Unique Buildings tab.


Light aircraft taking off from the Aviation Club.

That's all for this Dev Diary. We hope you are as excited about the new maps and the unique building as we are! Tune in again next time when we look at the upcoming free content.

Best regards,
Your Colossal Order dev team


PS. Don't forget to check out the video tutorial from Bsquiklehausen! Subscribe to our YouTube channel to not miss out on any of them - https://pdxint.at/Subscribe

[previewyoutube=ATUkRLIEF6M;full][/previewyoutube]


[ 2020-03-24 16:00:15 CET ] [ Original post ]

Sunset Harbor Dev Diary #3

Hello! Welcome yet again to another Cities Skylines: Sunset Harbor Dev Diary! So please, stay a while and... read!

In this Dev Diary, we'll be taking a look at the Waste Transfer System and Inland Water Treatment features coming with the Sunset Harbor DLC!

[h2]Waste Transfer System[/h2]
The Garbage city service is getting expanded with a Waste Transfer System feature. Players have at times experienced difficulties with the Landfill site's reach or the fact that it creates highly polluted areas in the middle of the city. The Waste Transfer System is an upgrade to the base game's garbage service, and it focuses on solving these problems and improving the gameplay in relation to the Garbage city service. While the base game Landfill Sites and Incinerators, along with Green Cities DLC Recycling Centers, can be used alongside the new Waste Transfer System, the new system's core idea is to make handling garbage easier and more flexible without compromising the city layout as drastically.

The Waste Transfer System contains a Waste Processing Complex and a Waste Transfer Facility along with two new vehicles, the Waste Transfer Truck and the Waste Collection Truck. With the new additions, you can build a Waste Processing Complex far away from your beautiful city and extend its reach by building smaller, less polluting Waste Transfer Facilities in the city.

If you have either the Sunset Harbor or the Industries DLC enabled, you will find that the Garbage build menu has been renamed to Garbage and Industry and that's where, under the Garbage tab, all the new Waste Transfer System buildings can be found once they are unlocked at the Grand City milestone (9).


A Waste Processing Complex in a spot perfect for processing garbage: far away from the city, in a industrial district.

When you have unlocked the Waste Transfer System buildings, you can begin using them by building Waste Transfer Facilities at essential locations around the city. When facilities and landfills are getting full, it is a good idea to build a Waste Processing Complex, which will begin sending out Waste Transfer Trucks to pick up garbage from any Landfill Site, Recycling Center, Incineration Plant or Waste Transfer Facility. It is worth noting, however, that a Waste Processing Complex can't work on it's own, as it doesn't collect garbage directly from buildings, only from other garbage-storing facilities.


Waste processing chain differences between base game garbage service and the Waste Transfer System.

The Waste Transfer System will come in handy for example when the city is looking to expand, when the roads are getting filled with garbage trucks, or when landfill sites just can no longer reasonably keep up with the amounts of garbage the city produces. By having Waste Transfer Facilities scattered across the city, garbage can be collected from buildings more swiftly, while a centralized Waste Processing Complex then handles the collection of garbage from those temporary holding sites. This keeps pollution away from city and saves up space for more zoning possibilities.


A Waste Transfer Facility can operate safely even in residential neighborhoods.


[h2]Inland Water Treatment[/h2]
The Inland Water Treatment Plant is an expansion of the Water service, and it enables you to build cities completely inland, far away from open water sources. With the Inland Water Treatment Plant, your city can process waste water without pumping sewage into lakes, rivers or the ocean. The Inland Water Treatment Plant does create high ground pollution however, so placing it next to residential areas or bodies of water is not advisable. Advanced variants of the Inland Water Treatment can process higher quantities of sewage while creating less ground pollution. The Eco variant produces even lower ground pollution levels but also has a lower drain capacity.

The Inland Water Treatment Plant and all of its variants can be found under the Water and Sewage build menu. The Inland Water Treatment Plant and the Eco Inland Water Treatment Plant are unlocked at city milestone 0. The Advanced Inland Water Treatment Plant is unlocked at city milestone 8, and finally the Eco Advanced Inland Water Treatment Plant is unlocked at milestone 10.


Large Water Tower compared to its smaller sibling.

The Inland Water Treatment Plant is built on land, alongside a road. It can be connected to the water network simply by building water pipes to its connector node underground, in the exact same way as every other water pump, tower and drain pipe. Once functional, the Inland Water Treatment Plant starts generating ground pollution around the building but purifying the water.

Also included in the extended Water city services is the Large Water Tower. It shares the same functionality as the base game Water Tower, but has a much higher pumping capacity! And just like the base game Water Tower, the Large Water Tower can be placed anywhere on the ground. Once placed and connected to the water pipe and electricity networks, it will start pumping water. Ground pollution affects the quality of water, and if water is pumped from an area with ground pollution, citizens will become sick.

With these additions to the Water and Sewage city services, cities can now also form skylines even in places where plenitudes of water aren't available!


An Inland Water Treatment Plant and its Advanced version take care of the sewage but produce a lot of ground pollution! Better place these away from the city!

And that wraps it up for this Dev Diary. We look forward to seeing you again on the next one, where we will be taking a more in-depth look at the new maps, policies and the new unique building!

Best regards,
Your Colossal Order dev team


PS. Don't forget to check out the video tutorial from Bsquiklehausen! Subscribe to our YouTube channel to not miss out on any of them - https://pdxint.at/Subscribe

[previewyoutube=fIXsxCO-lGQ;full][/previewyoutube]


[ 2020-03-23 16:00:25 CET ] [ Original post ]

Sunset Harbor Dev Diary #2b

Greetings, fellow city-builders, and welcome to another Sunset Harbor Dev Diary!

As the previous diary was dedicated to Trolleybuses, we think it's a good idea to follow it with even more public transport services coming to you in Sunset Harbor.

[h2]Intercity Bus Service[/h2]
Intercity Bus is a public transport service that opens up a new outside connection. In addition to transporting tourists, the Intercity Bus Service also makes traveling easier for your citizens and ultimately decreases traffic, as people leave their own vehicles at home.


There's something to it when you travel by night, with home waiting in the distance.

The Intercity Bus Service unlocks at Milestone 6, but you can already see intercity buses on the highways at the start of the game. The new intercity bus station and terminal are located in the same build menu tab as the local bus service. There is no need to create any stops or lines, just build an intercity bus station or terminal and you can notice intercity buses making frequent stops at your city. This new service also comes with a brand new intercity bus vehicle model and an updated Public Transport Infoview. Adjusting the old bus budget slider also encourages people to use intercity buses more.


An intercity bus station in the morning.


[h2]Passenger Helicopter[/h2]
The next new public transport service takes citizens to new heights. Passenger helicopters circumvent traffic altogether and zip through the sky, connecting people in a whole new way. This service unlocks at Milestone 11, right before airports, and uses the same build menu tab as other Air transport services. The new assets that unlock with the service are the helicopter vehicle model, helicopter depot and helicopter stop. There is also an updated Public Transport Infoview and helicopters are added to the existing Air Transport budget slider. To start building your first passenger helicopter line, you first need to place a helicopter depot that sends out the helicopters. Then you build as many helicopter stops as you want and connect them with the new Helicopter pathway tool. Don't forget to connect the depot to one of the stops because helicopters can't move without pathways! Lastly, you can create helicopter lines by selecting joined Helicopter stops with the Helicopter Line tool. There are also two helicopter stops in one of the new transport hubs we are going to talk about next!


Connecting a Passenger Helicopter Depot to a Helicopter Stop using the Helicopter Pathway tool.


[h2]Transport Hubs[/h2]
You read it right, we are adding new transport hubs to the game! There are five new hubs in total coming with Sunset Harbor. Transport hubs connect different transport networks together, making changing from one transport type to another easy and fast without the need to walk from one stop to another. All new hubs are added to a brand new build menu tab together with the older hubs. Transport hubs function the same way as public transport stops: If a transport hub has been built and is connected to a road, train track or metro track, it can be used as a stop when creating a public transport line.


Train-Metro hub, at your service!

Here are short introductions to the new assets:

  • Bus-Intercity Bus Hub utilizes the new intercity bus service introduced above and connects it to the good old local bus service. Bus lines can be created on the bus platforms and citizens can change between local and intercity buses with ease. At Milestone 6, this hub is the first of the five to unlock.
  • Metro-Intercity Bus Hub combines the intercity bus service with an underground metro network to get your travelers all around town! This hub unlocks at Milestone 7.
  • Bus-Metro Hub connects the local bus service and two metro networks together. You can see citizens taking the escalator to the metro and hurrying to the bus platforms as they change lines. Unlocks at Milestone 9.
  • Train-Metro Hub has two large stations connected together by a road and a bridge over the road that makes it easy for train passengers to change to a metro line. But hang on, is that an overground metro line? More about that in the Dev Diaries to come. This beauty unlocks at Milestone 8.
  • Metropolitan Airport brings with it the largest building to Cities: Skylines so far! This hub wraps together an international airport, two underground metro stations and two landing pads for the passenger helicopter. This colossal building unlocks at Milestone 13.



The Metropolitan Airport will bring citizens together from around the world.

With these hubs, we've tied together all the new public transport services. The next Dev Diary is going to focus on completely different city services. We hope you liked these new features and are looking forward to the next ones!

Until next time, city-builders!

Colossal Order dev team


PS. Don't forget to check out the video tutorial from Bsquiklehausen! Subscribe to our YouTube channel to not miss out on any of them - https://pdxint.at/Subscribe

[previewyoutube=aPJM3xryEjA;full][/previewyoutube]


[ 2020-03-22 16:01:08 CET ] [ Original post ]

Sunset Harbor Dev Diary #2a

Greetings fellow city-builders and welcome to another Sunset Harbor Dev Diary!

Ever since Cities: Skylines was released, we have received hundreds of requests for one specific feature: Trolleybuses! And to go along with every one of those requests, vivid debates took place within the community about whether or not trolleybuses are too hard to implement, if the feature is too niche or if they actually ever even read the suggestions posted on the forums.

Let us assure you that we are indeed constantly listening, and every single idea is considered when we are deciding what to do next! Also, we are just as enthusiastic about public transport as you are, and you would have to be very creative to suggest something that we would consider to be too niche

The reason trolleybuses have never been added is their technical complexity. Trolleybuses are basically trackless trams: electrical buses that draw their power from overhead wires. Unlike trams, they utilize two wires and two trolley poles to complete the electrical circuit. And like a normal bus, a trolleybus is able to change lanes and stop on the side of the road. As the bus is moving, its poles rotate and tilt to stay attached to the wires. In the game as well as in reality, the trolley poles are the most tricky part of the whole system.

We are glad to inform you that we have managed to overcome the technical challenges, so Trolleybuses will finally be available in Cities: Skylines Sunset Harbor!


They are finally here!


The trolleybus system in Cities: Skylines Sunset Harbor consists of four components:

  • Trolleybus Depot
  • Trolleybus Roads
  • Trolleybus Stops
  • Trolleybus Vehicle

To get started with trolleybuses, you first place a Trolleybus Depot. After that, you can place Trolleybus Roads and create Trolleybus Lines with roadside stops. Your depot will then send out trolleybuses to operate the lines. It is important to remember that the trolley poles must be attached to the wires at all times, so your Trolleybus Depot and your Trolleybus Lines must be connected by Trolleybus Roads as well!


Trolleybus Depot sending out new trolleybuses.


Taking passengers over the river.

Thats the easy part! In the second part of this Dev Diary, we would like to shed light on what we did to make the trolley poles behave realistically. Unlike other diary entries, this one will be slightly more technical. Even if you are not that math and geometry savvy, we still hope you enjoy this inside look!




[h2]The Wire[/h2]
Lets take a closer look at the roads! On every road segment, you will find three catenary masts: One at the start, one in the middle and one at the end. The electrical wires span the masts, and with some mathematical calculations we can find out the start and end coordinate of each wire section. Lets call them and (using a small arrow to mark them as 3D vectors).

A mathematical formula to define the line of the wire would be with and

When the bus is on the road segment, we want its pole to connect to the overhead wire defined by the mathematical formula above. is the coordinate where the pole is attached to the wire.

[h2]The Trolleybus[/h2]
The game knows how the bus is positioned and rotated in the world, and from that it is possible to calculate the coordinate where the trolley pole is attached to the bus. Lets call it !

The trolley pole is made of sturdy metal, so it cannot stretch. That means the distance between the coordinate where the pole is attached to the bus () and the coordinate where the pole is attached to the wire () must always be equal to the length of the pole. Lets call it and define this formula to
take that into account:

[h2]The Equation System[/h2]
By inserting the first formula into the second one, we end up with a single equation with a single unknown variable c :



With a few tricks we can transform it into a quadratic equation:

Step 1: with
Step 2:
Step 3:
Step 4:
Step 5:

We can use the quadratic formula to solve the equation.
We will get zero, one or two values for c :


Note that there will be no solutions if the part in the square root is negative (which happens if the wire is too far away from the bus). Note that the solutions for c calculated by this formula could also be out of range (), so we have to check that as well.

[h2]Choosing the Right Position[/h2]
By inserting and into our wire formula , we can calculate two theoretical pole-wire-attachment coordinates and . One will be above the front part and the other above the back of the bus:



As the pole of a trolleybus is typically facing backwards, we need to find out which of the two positions is the correct one.

Havent had enough of vectors yet? Lets define a few more:

  • - the direction vector of the bus (points into driving direction)
  • - direction the pole would face if it was attached at (points from to )
  • - direction the pole would face if it was attached at (points from to )


Using the dot product, we can easily find out if and one of the pole vectors are facing into about the same direction (> 0) or the opposite direction (< 0).

We are specifically looking for the pole vector that faces in the opposite direction of , so our conditions would look like this:

  • - If that condition is true, is the correct pole-wire-attachment coordinate.
  • - If that condition is true, is the correct pole-wire-attachment coordinate.


[h2]Rendering the Trolley Poles[/h2]
Uh, that was a lot of math! Now that we know where the pole is attached on the bus () and where the pole is attached to the wire (either or ), it is possible to render the pole in the correct position and rotation.

As we learned, a trolleybus has two poles (otherwise the electrical circuit would be incomplete), so we will just repeat the same steps to draw the second pole.

And now you know what kind of stuff goes on behind the scenes to render the poles! Of course, in order to make trolleybuses realistic, this was just one small portion of the overall work that was needed!


The last shift of the evening.

Once again, we've reached the end of a Dev Diary. We hope that you liked this insight into the development of Cities: Skylines and that we didnt scare you with all the formulas! Gotta say, the end result is really mesmerizing. We could just watch the buses circle around for hours! What do you guys think about the trolleybuses?

Until next time, city-builders!

Your Colossal Order dev team


[ 2020-03-21 16:30:54 CET ] [ Original post ]

Content Creator Pack: Modern Japan by Kaminogi

[previewyoutube=kmLUF0_UuqU;full][/previewyoutube]

Content Creator Pack: Modern Japan introduces a unique flair inspired by Japanese
architecture with 20 buildings and six props from modder Ryuichi Kaminogi.

These are the first Japanese buildings to be added to Cities: Skylines, bringing ornate models ranging from impressive skyscrapers to cozy udon and ramen shops.

Add it to your wishlist now to not miss its release next week!
https://store.steampowered.com/app/1148022/Cities_Skylines__Content_Creator_Pack_Modern_Japan/












[ 2020-03-21 16:02:46 CET ] [ Original post ]

Sunset Harbor Dev Diary #1

Greetings fellow city-builders! It's time to tune into another series of the beloved Cities: Skylines Dev Diaries!

As you already know, the next expansion for Cities: Skylines, was announced on the 19th of March. In the upcoming days, we are going Sunset Harbor to take a more detailed look at all the cool features we have been working on. But first, let's start by going over what the Sunset Harbor expansion is all about and the types of new features it introduces. If you haven't already checked out the trailer, you can follow the link here or watch it below.

[previewyoutube=Q5J9DrVruoU;full][/previewyoutube]

Cities: Skylines Sunset Harbor DLC is an expansion that, instead of improving only on a single aspect of the game, brings with it a multitude of features that address several different things. We start off these Dev Diaries here by introducing one of the key features of this , the highly sought-after expansion addition of Fishing Industry that will surely liven up the shorelines of your cities! In future Dev Diaries, we will be introducing the improved and extended mass transit options as well as the expanded Waste Transfer System, Inland Water Treatment and Healthcare city services. To top it off, we introduce a new and amazing Unique Building, cool new maps, policies and miscellaneous improvements, because we all know you can't have an expansion without them! This expansion is simply going to take your cities to the next level.

Our new maps are designed with the new Sunset Harbor features in mind. They offer challenges in the shape of sewage treatment management, provide good opportunities for fishing industry activities, and showcase memorable landscapes to build cities on. The paid part of this DLC allows you to expand on Waste Management with the Waste Transfer System, offer your citizens new mass transit options with Trolleybuses, Passenger Helicopters and Intercity Buses, and have them all utilize new Transport Hubs. The free part of this DLC, includes a majorly overhauled metro system. You can now adjust the height of metro tracks, which means tracks and stations can be underground, street level, or even above ground on elevated platforms! Included in the free content update are also the new Healthcare facilities. After building them, you may notice more children being born in the city and some citizens living slightly longer than others.

Now that the general introductions are out of the way, it's time we roll up our sleeves and dive right into the fish puns. Actually, let's try to keep those to the minimum.

[h2]What fish-tastic news![/h2]

Adding life and meaning to the vast shorelines, Fishing Industry is a new addition to the industry selection of Cities: Skylines. It is a type of industry separate from the Industries DLC and neither production chain requires the other in order to function. In Sunset Harbor, you take control of the fishing industry in the city and can manage it from simple fishing route planning all the way to final commercial production. You build fishing boat harbors, plan fishing routes for different types of boats and nurture fish farms on the shoreline (preferably away from polluted waters). The fish yield from these is then delivered to either Fish Markets in the city or to the Fish Factory, where the fish is turned into canned fish and delivered to grocery stores for increased profit.



You can locate the new Fishing Industry features under the same construction menu as Garbage, on it's own Fishing Industry tab. A Fishing Industry Info View was also added to the (already long) list of Info Views. It can be used to determine what types of fish live in the waters surrounding the city. The Info View shows fish types, water pollution, and existing fishing routes in different colors and also highlights the fishing industry buildings. The Outside View shows fish types, water pollution, and existing fishing routes in different colors and also highlights the fishing industry buildings. Connections Info View now also highlights fish resources, but keep in mind that fish can only be exported!


The Fishing Industry Info View provides valuable information about water pollution, fish types, fishing routes and fishing buildings.

[h2]It's time to go fish![/h2]

After reaching milestone 3, Fishing Industry unlocks and you are able to cast your first nets! In the beginning, you can build a non-specialized Fishing Boat and define fishing routes for the boats it houses. The has two built-Harbor Fishing Harbor comes with a built-in road, similar to other harbor buildings, and it in fishing route nodes ready: one for outgoing boats and one for incoming boats. From these points, you can create the route with a special fishing route tool. Draw the route as you see fit, and connect the route to the other node on the same harbor to close it. The route shape and length is entirely up to you, and multiple fishing routes can overlap each other!


The world is my oyster.

With a completed fishing route and a functioning Fishing Harbor, fishing boats are sent out to catch fish automatically. The boats can catch any type of fish, but the catch rate is only moderate and the storage capacity is low (it keeps the fishing industry running but doesn't give much of a boost to the city's economy). A boat's speed is determined by its current action: when it is catching fish, it moves slower. When it is at full capacity and returning to harbor, it Caught fish can either be exported or transported with Fish Trucks to a Fish Market and sold directly to consumers.moves faster.

As the combined fish yield from all of the city's fishing boat harbors increases, further Fishing Harbor unlocks become available. With careful fishing route planning, this process can be significantly sped up. Fishing boat harbors unlocked later all come with their own fishing boats, each dedicated to a certain type of fish. The of these specialized boats is high, but they catch fish only when sailing in an area that contains the type of fish catch rate and capacity specific to them. If the fishing boat's route passes through areas that only contain the wrong type of fish, they won't catch anything. Fishing route efficiency can be seen by selecting the harbor and opening the building panel.


Fishing boats catching fresh fish for the morning markets in the sunset.

The first Fish Farm unlocks at city milestone 5, allowing you to grow and gather higher yields of fish. Further Fish Farm unlocks are tied to the overall fish yield of the city's fish farms, much like with Fishing Harbors. Fish Farms are an alternative way to gather fish and also make it possible to farm seaweed and algae. Fish Farms are a more efficient way to gain high yields of fish and sea plants, but their stationary nature makes them particularly vulnerable to water pollution. Fish Farms work well in small lakes however, where creating efficient fishing routes is not feasible. Fish Farms operate on growth cycles, which can be seen by selecting the farm. During the cycle, the meter fills up. Once it is full, the building is ready to send its yield to either a Fish Factory or Fish Market. If neither a factory nor a market exists, the fish is exported out of the city.

As mentioned, water pollution affects fish yields in the polluted area. With boats, the catch rate decreases as water pollution increases, until finally they stop catching fish entirely. You need to either remove the pollution from the water or plot new fishing routes that circumvent the polluted waters. With fish farms, cultivation stops immediately if any pollution is present.


Note to self: Fish Farms and Sewage Outlets don't mix well.

[h2]How much is the fish?[/h2]

So, how do we know what types of fish thrive in which conditions? In short, fish type is determined by the depth and flow of water. Sunset Harbor features 4 types of fish, all of which prefer different conditions. Anchovies thrive in still, shallow waters, salmon prefer shallow water with a flow, shellfish require deep and still waters, and tuna need deep, flowing water. This means one single map might not always have the required conditions for all types of fish.

Fishing Boat Harbors and Fish Farms have a limited capacity for storing fish, so in order to gain profit, the fish needs to be transported by Fish Trucks to either a Fish Factory, where the raw food material is processed into goods, or to a Fish Market where the raw food material is sold directly to citizens. Direct monetary compensation from fishing is received from Fish Factories and Fish Markets when their products are sold to the end users or exported. But monetary compensation is not the only benefit these buildings offer: the Fish Market gives surrounding citizens a health benefit and entertainment. In the budget panel, you can inspect how the fishing industry is performing, how much running the industry costs, and how much profit it generates. Happy fishing!

Sunset Harbor will hit the stores on the , and we are hooked on a feeling of excitement about this expansion! To help the wait, tune in for 26th of March more Dev Diaries published here every day. We hope to see you on the next one, where we will show you the kinds of new public transportation options we have to offer!

Best regards, Your Colossal Order dev team

PS Also don't forget to check out our first video tutorial from bsquiklehausen! Subscribe to our YouTube channel to not miss out on them - https://pdxint.at/Subscribe
[previewyoutube=_6j-IEe-sSY;full][/previewyoutube]


[ 2020-03-20 16:00:37 CET ] [ Original post ]

Cities: Skylines Sunset Harbor

[previewyoutube=Q5J9DrVruoU;full][/previewyoutube]

Available on March 26th on PC, Xbox One and PlayStation 4

Cities: Skylines - Sunset Harbor introduces the fishing industry, new mass transit options, and important city services. Increase the entertainment of your city by taking flight with helicopters and private planes. Create cities across five new maps and build fishing infrastructure to develop your agricultural industry.

Sunset Harbor will cost $14.99 / 14.99

https://store.steampowered.com/app/1146930/Cities_Skylines__Sunset_Harbor

Follow us on social media and Youtube for more information about Sunset Harbor!


[ 2020-03-19 16:07:55 CET ] [ Original post ]

Creator Spotlight with Skibitth

[previewyoutube=e04NuN4DZEM;full][/previewyoutube]

Trying to give his cities real-life moments and to make them as true-to-life as possible, Skibitth has raised the bar on how much time you can spend on a roundabout and how realistic the outcome can be. In the second episode of the Creator Spotlight series, Skibitth talks about his many cool Cities: Skylines projects that he makes videos about and posts to his YouTube channel.

Check out his different cities on YouTube!
https://youtu.be/1sdfCX3mk30
https://youtu.be/2uIYzYQWyxs
https://youtu.be/KOrdpI4hCeg

Subscribe to Skibitth for more expert advice and city-building! https://www.youtube.com/SkibitthYoutubeGamer


----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

Official Channels
https://forum.paradoxplaza.com/forum/index.php?forums/cities-skylines.859/
https://www.facebook.com/CitiesSkylines
https://www.twitter.com/CitiesSkylines
https://www.instagram.com/CitiesSkylines

Community Channels
https://www.reddit.com/r/CitiesSkylines/
https://steamcommunity.com/app/255710/workshop/


[ 2020-03-13 16:01:21 CET ] [ Original post ]

Top 10 Mods and Assets February 2020 with Biffa

[previewyoutube=rhYrrBh4g5A;full][/previewyoutube]

prepo, Darf, Krzychu1245 and Aubergine18 really shined this February! Biffa has his top 10 picks, and Paradox is doing our part to reward the top three amazing creators with $25 gift cards. Be sure to thank them for their hard work! Link to Mods/Assets below

Top 10 Collection on Steam Workshop
https://steamcommunity.com/sharedfiles/filedetails/?id=2012869120

Follow Biffa and watch more tea-drinking tutorials here: https://www.youtube.com/BiffaPlaysIndie

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe


[ 2020-03-11 17:32:00 CET ] [ Original post ]

HAPPY 5TH BIRTHDAY CITIES:SKYLINES!



Happy 5th birthday, Mayors!

Thats correct! Its been 5 years since you paved the first road, built the first power plant and zoned out the first piece of land in Cities: Skylines. Youve also reached some pretty impressive milestones on your journey. Lets take a look at some hard numbers below (all data approved by Chirper).



Remarkable, isnt it?

Its also been 5 years of our constant awe towards this amazing Community and their creations. The amount of mods, assets, screenshots, gifs, and videos you have shared so far is overwhelming and we want to celebrate that this month!

Use the hashtag #CitiesSkylines5years to show off your Cities: Skylines creations, which we will share on our official social media channels.

Hungry for some birthday gifts? For the next week keep an eye on these Creators, they will have some DLC codes to give away - for both, PC and consoles!

https://www.facebook.com/groups/SkylinesNation
https://www.twitter.com/Biffa2001
https://www.youtube.com/bsquiklehausen
https://www.twitch.tv/phylakites
https://www.mixer.com/ConflictNerd.
https://www.youtube.com/czardus and
https://www.twitter.com/czardus4
https://www.twitch.tv/imperialjedi
https://www.twitter.com/AtkosKhan
https://www.youtube.com/SkibitthYouTubeGamer https://www.instagram.com/skibitth.yt
https://www.twitter.com/_TimTheTerrible
https://www.youtube.com/twodollarstwenty
https://m.bilibili.com/space/400873
https://space.bilibili.com/156322562 https://www.weibo.com/744574373/home?wvr=5

Let the celebration begin!


[ 2020-03-10 12:32:05 CET ] [ Original post ]

Creator Spotlight with Titan | Cities: Skylines

[previewyoutube=UT57zyAqV0s;full][/previewyoutube]

The first episode of our new series features german creator Titan. Making assets for anyone to download from the workshop to make their modded European city complete. Get inspired to create great castles, small old towns, or massive cities, all with his assets!

Subscribe to Titan: https://www.youtube.com/TitanGameDesign
Visit his Steam Workshop: https://steamcommunity.com/id/TitanGameDesign/myworkshopfiles/?appid=255710


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Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe


[ 2020-02-21 16:03:53 CET ] [ Original post ]

Trumpet Interchange with Czardus

[previewyoutube=4ZZ8utgsoOg;full][/previewyoutube]

Trumpet Interchanges, great for one highway terminates into another. Named after the instrument it looks like, it sure can make our hearts sing! Trumpet Interchanges are a great beginner interchange to start out with when you're first starting to build your own fancy highway solutions!

This tutorial uses no mods and is recorded on PC. It's applicable for Xbox, PS4, and Switch users.

You can find many more helpful videos by Czardus by following him here: https://www.youtube.com/czardus


----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe


[ 2020-02-18 17:00:44 CET ] [ Original post ]

Top 10 Mods and Assets January 2020 with Biffa

[previewyoutube=B3E6MuLqdj4;full][/previewyoutube]

Greyflame, BadPeanut, and Amamlya & VictoriaCity made the workshop less grey during January! Biffa has his top 10 picks, and Paradox is doing our part to reward the top three amazing creators with $25 gift cards. Be sure to thank them for their hard work! Link to Mods/Assets below

Top 10 Collection on Steam Workshop
https://steamcommunity.com/sharedfiles/filedetails/?id=1988301466

Follow Biffa and watch more tea-drinking tutorials here: https://www.youtube.com/BiffaPlaysIndie


----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe


[ 2020-02-14 17:46:01 CET ] [ Original post ]

Best Cities of 2019 with Tidus Mino | Cities: Skylines

[previewyoutube=YMZTpjti01c;full][/previewyoutube]

Relax, take a seat and join us on this amazing journey through the Best Cities of 2019! Today, together with Tidus Mino, we take a look at some of the most impressive Cities: Skylines creations of the last year. The creativity and attention to detail behind them took our breath away. We cannot wait to see more!

See more of Tidus Mino HERE

Check out our featured builders' channels for more awesome content

two dollars twenty | Skibitth | Fluxtrance | Pres | Strictoaster | TazerHere | Atys | PugGaming | Akruas | Leeijo

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

Official Channels
https://forum.paradoxplaza.com/forum/index.php?forums/cities-skylines.859/
https://www.facebook.com/CitiesSkylines
https://www.twitter.com/CitiesSkylines
https://www.instagram.com/CitiesSkylines


[ 2020-02-12 16:00:51 CET ] [ Original post ]

Station Dresden-Neustadt

Taking 5 months to make, this new asset by Titan makes us want to rebuild our entire rail network! Well done!



https://steamcommunity.com/sharedfiles/filedetails/?id=1988577518



https://steamcommunity.com/sharedfiles/filedetails/?id=1988578483



Give it a try simply by subscribing, and don't forget to thumbs up the asset if you like it!


[ 2020-02-05 15:45:23 CET ] [ Original post ]

Top 10 Mods and Assets of 2019 with Biffa | Mods of the Year | Cities: Skylines

[previewyoutube=z0Lij32JMi4;full][/previewyoutube]


You know we love custom content for Cities: Skylines and 2019 was full of amazing mods and assets. In this video, together with Biffa, we are highlighting the Top 10 Mods of 2019! From Ronyx69's fancy Glass Elevators to creativeDEX's impressive Ramp Project - there is a lot of awesomeness to share and we cannot wait to see what incredible mods 2020 will bring. Thank you for the wonderful last year, Creators!

Don't forget to check the Mods/Assets list below

https://steamcommunity.com/sharedfiles/filedetails/?id=1980880865

[h3]Follow Biffa and watch more tea-drinking tutorials here: https://www.youtube.com/BiffaPlaysIndie[/h3]


[ 2020-02-03 16:30:23 CET ] [ Original post ]

Paradox Launcher update - v2020.1

Hey City Builders!

Coming to you today with a very small, but important update.

We just released a patch for our launcher, which greatly reduced its loading time for players using Steam Workshop mods.

Like I said... it's short and on point ;)

Stay creative! Stay awesome!


[ 2020-01-28 17:57:44 CET ] [ Original post ]

Version 1.12.3


  • Fix for Campus DLC: Campus Area buildings that are snapped to paths do not create University Efficiency for the city
  • Fix for Modern City center DLC: Updated MCW2W 14 buildings' materials and removed color bug causing a bluish tint where it should be white
  • Fixed: Custom Map Theme list only shows themes for the first map
  • Fixed: Unable to load/start game on Lagoon Shore map
  • Paradox Launcher implemented


So here's the deal: We know that nobody likes having to click a couple extra buttons to play the game, but we've given it a LOT of thought and we have some solid reasons why we want a launcher

  • Looking for a sale for some expansions but you hate social media? (Or don't follow us, which makes us sad) Now you'll be able to see big sales straight from the launcher
  • It enables us to share exciting community announcements, news, updates, etc. with much more ease. Especially if you give us marketing permissions so we can send you an occasional cool email
  • In the future we'll be able to manage giveaways ;) more on that later
  • It facilitates account creations, which helps us understand our players better. Meaning, we can make the game better!
  • A bunch of other planned features that are all about making things better for you
  • And for full transparency, there is some important data that we get out of this. Like better tracking on how many people are playing. Which means our Community team gets more money, which we then get to spend on giveaways, contests, supporting modders and YouTubers and Streamers, and other great stuff that I can't spoil the surprise for ;)


    Additional comments, in response to your feedback:

    "We appreciate the feedback. We are listening, and we're working hard to make sure this launcher benefits players. Again, we have solid reasons to implement a launcher, which will result in a better game experience for players in the future =) I promise you that

    I personally think that some people are over exaggerating the launcher's advertisement purposes. We tell Cities players about Cities content. However, we respect your opinions and welcome your feedback on what you do and don't want to see. I encourage you to make your voice heard! I'd hope you can do it without so many hearts though

    And I'm going to put a stop to one false rumor. This has nothing to do with taking private info. We get some basic telemetry, but we're not installing spyware.


  • [ 2020-01-22 10:14:36 CET ] [ Original post ]

    AFL Stadium

    Bring your city's prestige to an all new level with this incredible stadium, which is sure to be a main attraction in your city. It even uses Match Day mechanics!

    https://steamcommunity.com/sharedfiles/filedetails/?id=1965050816
    Give it a try simply by subscribing, and don't forget to thumbs up the asset if you like it!



    [ 2020-01-21 13:45:48 CET ] [ Original post ]

    Venice Simplon Orient Express Set

    Check out the newest train in the Venice Simplon Orient Express Set! Gze has published a new train that is sure to attract the attention of your citizens and tourists in your city.

    https://steamcommunity.com/sharedfiles/filedetails/?id=1969896926
    Give it a try simply by subscribing, and don't forget to thumbs up the asset if you like it!



    [ 2020-01-15 23:04:13 CET ] [ Original post ]

    Grow Your Forestry Industry with TheTimeister | Tutorial | Cities: Skylines

    [previewyoutube=ehWIX4FAkQU;full][/previewyoutube]

    Cut down on your learning time and watch this video about Forestry! TheTimeister takes us through the whole process, from extractor to processor, to storage, and then out into the world!

    This tutorial uses no mods and is recorded on PC. It's applicable for Xbox, PS4, and Switch users.

    Watch more videos by TheTimeister here: https://www.youtube.com/theTimeister


    ----------------------------------------------------------------------

    Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe


    [ 2020-01-15 15:59:18 CET ] [ Original post ]

    Building a Huge Shopping Mall

    Here are some awesome mall and shopping assets so that you can pretend to bathe in all the presents that Santa didn't bring you this year.

    Skyland Mall Collection KingLeno
    https://steamcommunity.com/workshop/filedetails/?id=804888959

    Mall Collection Conno
    https://steamcommunity.com/workshop/filedetails/?id=1587909276

    Titans Christmas Collection
    https://steamcommunity.com/workshop/filedetails/?id=1220491530

    Parking Lot Roads Badi_Dea
    https://steamcommunity.com/sharedfiles/filedetails/?id=1285201733
    Theme Mixer 2 TPB
    https://steamcommunity.com/sharedfiles/filedetails/?id=1899640536

    ----------------------------------------------------------------------

    Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe


    [ 2019-12-29 16:15:25 CET ] [ Original post ]

    Global Build-Off: Asset Edition

    [previewyoutube=7OsBiFVo7QE;full][/previewyoutube]

    Many of you saw it live, but now you can watch the highlights again! All of the beautiful assets compiled with all of the interviews from your favorite creators! Big thanks to Titan, Ami, Avanya, Feindbild, MrMaison, Jerenable, Badi_Dea, Armesto, King Leno. You can find the links to them and their creations in the collection below!

    Asset List
    https://steamcommunity.com/sharedfiles/filedetails/?id=1934929298

    ----------------------------------------------------------------------

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    [ 2019-12-13 17:33:11 CET ] [ Original post ]

    Establishing Your Ore Industry with TheTimeister

    [previewyoutube=zG_t_DnT1y4;full][/previewyoutube]

    Everything will grind to a halt without an optimized ore industry! Get your grinders and diggers in order and mine everything your city might need to operate!

    This tutorial uses no mods but does include the Industries expansion

    https://store.steampowered.com/app/715194/Cities_Skylines__Industries/

    Watch more videos by TheTimeister HERE!


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    [ 2019-12-07 17:51:20 CET ] [ Original post ]

    Top 10 Mods and Assets November 2019 with Biffa

    [previewyoutube=QUGJ1UcD2fc;full][/previewyoutube]

    https://youtu.be/QUGJ1UcD2fc

    Vilgard92, Epic Lurker, and creativeDEX made the workshop extra special during November! Biffa has his top 10 picks, and Paradox is doing our part to reward the top three amazing creators with $25 gift cards. Be sure to thank them for their hard work! Link to Mods/Assets below

    https://steamcommunity.com/sharedfiles/filedetails/?id=1926508940

    Follow Biffa and watch more tea-drinking tutorials here: https://www.youtube.com/BiffaPlaysIndie


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    [ 2019-12-05 20:06:53 CET ] [ Original post ]

    Building a Maximum Security Prison with Chiches

    [previewyoutube=YtZAUgruhXM;full][/previewyoutube]

    https://youtu.be/YtZAUgruhXM

    Keep all your most evil cims in with BadPeanut's new INTERACTIVE PRISONS! A pack of prison-inspired Buildings, Roads, and Parks! Chiches builds a real-life inspired prison to house his hardened criminals off the streets of his city!

    https://store.steampowered.com/app/1143650/Prison_Architect__Psych_Ward_Wardens_Edition/
    https://steamcommunity.com/sharedfiles/filedetails/?id=1921111077

    Follow Chiches for more Cities content: https://www.youtube.com/ChichesTH

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    [ 2019-11-26 16:06:05 CET ] [ Original post ]

    Realistically Built Cargo Hub with ImperialJedi

    [previewyoutube=CrEKAJCoFbw;full][/previewyoutube]

    How do you handle local and regional cargo traffic most efficiently? Transferring goods can be as easy as using one-way roads or maybe adding many different and separate train tracks with different modes of transport on them.

    This tutorial uses no mods and is recorded on PC. It's applicable for Xbox, PS4, and Switch users.

    You can find more of ImperialJedi HERE!


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    [ 2019-11-19 16:48:00 CET ] [ Original post ]

    Advanced Network Rivers with PugGaming and Macwelshman

    [previewyoutube=YiQJ9BV0GKA;full][/previewyoutube]

    Take your rivers to the next level with Macwelshman's Network Rivers. Draw rivers like your draw roads without landscaping tools! From moats to wide, rocky, rivers you can use the networks to create flowing and snaking rivers!

    Network Rivers by Macwelshman
    https://steamcommunity.com/sharedfiles/filedetails/?id=1891975765
    https://steamcommunity.com/sharedfiles/filedetails/?id=1891865373

    Find all of Macwelshman's Workshop items here!


    You can also follow PugGaming for more amazing videos and tutorials!


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    [ 2019-11-13 16:01:08 CET ] [ Original post ]

    Building a Modded Downtown with Sam Bur

    [previewyoutube=0a8_QdDm__Q;full][/previewyoutube]

    Using the amazing community-made mods and assets to create a downtown can make it look really unique and special! Create mixed zoning with commercial and office, full of shops, gardens, and parks. Detail the buildings you've placed with props and other fun details!

    Mods Used

    Find It!
    https://steamcommunity.com/sharedfiles/filedetails/?id=837734529

    Fine Road Anarchy
    https://steamcommunity.com/sharedfiles/filedetails/?id=802066100

    Prop & Tree Anarchy
    https://steamcommunity.com/sharedfiles/filedetails/?id=593588108

    Prop Snapping
    https://steamcommunity.com/sharedfiles/filedetails/?id=787611845

    Parking Lot Roads
    https://steamcommunity.com/sharedfiles/filedetails/?id=1285201733

    Watch Sam's Un-Modded downtown tutorial: https://youtu.be/JKEcllXfRjo

    Watch more videos from Sam Bur: https://www.youtube.com/SamBur


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    [ 2019-11-12 15:58:49 CET ] [ Original post ]

    Oil Industry From Start To Finish with TheTimeister



    https://youtu.be/7MOIdel9tMs

    Convert your oil into resources into other products that your city can use! From the raw material all the way to cars, oil is used throughout to help make the final product! Give your city the budget-boost it needs by producing luxury items or just sell the raw product for a pretty penny!

    This tutorial uses no mods and is recorded on PC. It's applicable for XBOX and PS4 users that have the Industries DLC.

    Watch more videos by TheTimeister here: https://www.youtube.com/theTimeister


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    [ 2019-11-09 16:12:36 CET ] [ Original post ]

    In-Depth Look at Modern City Center by AmiPolizeiFunk



    https://youtu.be/eEQNOXzTkfM

    The New Content Creator Pack from AmiPolizeiFunk has arrived! Modern City Center includes a complete district style! 66 new buildings to fill your city and make it a vision of modern architecture!

    Send Ami a tweet and rave about how much you love his pack!
    https://twitter.com/AmiPolizeiFunk/


    BUY NOW!

    Downtown Bundle - $7.99
    Content Creator Pack: Modern City Center - $4.99
    Downtown Radio - $3.99

    Steam: https://store.steampowered.com/app/1148020/Cities_Skylines__Content_Creator_Pack_Modern_City_Center/
    Windows: https://www.microsoft.com/sv-se/p/cities-skylines-downtown-bundle/9P2GS2F695Z3?rtc=1&activetab=pivot:overviewtab
    XBOX: https://www.microsoft.com/sv-se/p/cities-skylines-downtown-bundle/9P2GS2F695Z3?rtc=1&activetab=pivot:overviewtab
    PS4: https://store.playstation.com/en-se/product/EP4139-CUSA06407_00-CSDOWNTOWNBDEU01

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    [ 2019-11-08 18:34:27 CET ] [ Original post ]

    Modern City Center Pack is Available Now!

    [previewyoutube=NwS6O8gvwxw;full][/previewyoutube]
    https://store.steampowered.com/app/1148020/
    Jason, known as Amipolizeifunk on Steam Workshop, has put together a massive pack of new buildings that will help you define your city center with modern looking wall-to-wall buildings. These buildings are the perfect fit for a modern city center!

    The pack comes with 39 unique models that each have multiple variants, resulting in 70 new buildings for your cities!

    This is the first pack to include semi-transparent glass barriers and awnings, allowing both modders and veteran builders alike to create amazing new cities.


    By purchasing this pack you directly support the creator, and future creators from within our community!
    Also available is the new Downtown Radio Station, which can be purchased in a bundle with the Modern City Center Pack for a discount price! Details are on each store page.

    https://store.steampowered.com/app/1148021/Cities_Skylines__Downtown_Radio/


    [ 2019-11-07 10:55:14 CET ] [ Original post ]

    Top 10 Mods and Assets October 2019 with Biffa



    https://youtu.be/kZWlBrymB6M

    October gave us a great many Mods and Assets to choose from! Biffa has his top 10 picks, and Paradox is doing our part to reward the top three amazing creators with $25 gift cards. Be sure to thank them for their hard work! Link to Mods/Assets below

    Top 10 Collection
    https://steamcommunity.com/sharedfiles/filedetails/?id=1906160038

    Follow Biffa and watch more tea-drinking tutorials HERE!

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    [ 2019-11-04 17:28:17 CET ] [ Original post ]

    Creating Sidewalks with Skibitth

    [previewyoutube=yr28vRkZ0ik;full][/previewyoutube]
    Skibitth has some expert advice on how to make those sidewalks look inhabited and realistic! With a few props, decals, and design tips, your cities will look better than ever.

    However, if this was my city it would be covered in potholes Like, a billion of them

    Subscribe to Skibitth for more expert advice and city-building! https://www.youtube.com/SkibitthYoutubeGamer

    Skibitth's Collection
    https://steamcommunity.com/sharedfiles/filedetails/?id=840498314

    Mods Used
    https://steamcommunity.com/sharedfiles/filedetails/?id=593588108
    https://steamcommunity.com/sharedfiles/filedetails/?id=625608461
    https://steamcommunity.com/sharedfiles/filedetails/?id=787611845
    https://steamcommunity.com/sharedfiles/filedetails/?id=837734529
    https://steamcommunity.com/sharedfiles/filedetails/?id=1619685021
    ----------------------------------------------------------------------

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    [ 2019-10-30 18:18:48 CET ] [ Original post ]

    City Builders Panel

    Watch the City Builders panel discussion here!
    [previewyoutube=Aguic5S_tJ4;full][/previewyoutube]
    Live from Berlin, we premiered City Builders EP8 - Portrait of Reality, which you can watch here:
    https://www.youtube.com/watch?v=_FMj-ox8yIw
    After the premiere, Paradox Interactive brought up Samantha (Avanya), Jason (Amipolizeifunk), and Kynan (two dollars twenty) up on stage to discuss their City Builder videos. Hosting the panel is Jonathan, the Community Developer, and special guest Matias, the Marketing Creative that came up with the series back in 2018

    Watch as we discuss the origins of this incredible video series and how each of these creators has interacted with our community!

    Special thanks to all of those who have contributed to our community
    - Paradox Interactive


    [ 2019-10-28 21:42:29 CET ] [ Original post ]

    Portrait of Reality



    https://www.youtube.com/watch?v=_FMj-ox8yIw
    Every city has a story, and two dollars twenty wants to tell you his. The cities of Bordertown, Springwood, Marble Mountain, and Sichuan Province each have a unique atmosphere that Kynan wants to share. It's not about building a picture perfect city, but rather a portrait of reality.

    If you're feeling inspired and want to see more of two dollar twenty's cities, you can follow his YouTube channel here! https://www.youtube.com/twodollarstwenty


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    We'll be releasing a new video in this series each month, so be sure to subscribe! https://pdxint.at/Subscribe


    [ 2019-10-25 22:50:44 CET ] [ Original post ]

    Backyard Detailing with Titan



    https://youtu.be/8KjNohyz_XQ

    With some props, your backyards can go from bare empty space to beautifully filled backyards! Fill them with everything from barbeques, tables, umbrellas, to flowers, bushes, and pools!

    Collection
    https://steamcommunity.com/sharedfiles/filedetails/?id=1886309982

    Subscribe to Titan for more European cities and small builds: https://www.youtube.com/TitanGameDesign


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    [ 2019-10-22 15:57:51 CET ] [ Original post ]

    Global Build-Off 2019

    Watch live at www.youtube.com/citiesskylinesofficial OR www.twitch.tv/paradoxinteractive

    Last year we held the first ever Global Build-Off, and now we're back for another round of world class city building!

    Join us at the first livestream of PDXcon, live from Berlin, Germany! We're bringing together some of the greatest city builders of all time for a build off of epic proportions.

    The format is different this time, in order to accomodate more contestants and better showcase their creativity and skill.

    The Competition:

  • Each competitor will build a University in a pre-built city. The University can be built anywhere on the map! Contestants can use any set of mods or custom assets they wish.
  • Each competitor will create a spotlight video of their University in which they show off their work.
  • During the livestream, the contestants will provide live commentary while their video plays for the audience
  • A panel of Judges will discuss the entry and score it, and then give out prizes!

    The Prizes:
    Grand Prize:

  • NVIDIA RTX 208
  • i9 9700k Intel CPU

    The Contestants:

  • PHTN Gaming
  • Strictoaster
  • Czardus
  • ImperialJedi
  • Pres
  • Skibitth
  • TheTimeister
  • SimNation
  • Titan


  • [ 2019-10-18 14:10:19 CET ] [ Original post ]

    Electric Power Plant with Distanced



    https://youtu.be/BrQ5UAQT3zk

    Power your city and your creativity with a beautiful power plant! Distanced has made many different types and designs and now want to share them with all of us! Inspired by real-life locations they look amazing!

    Power Plant Collection
    https://steamcommunity.com/sharedfiles/filedetails/?id=1790402647

    Go further and subscribe to Distanced HERE!


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    [ 2019-10-15 16:40:20 CET ] [ Original post ]

    Top 10 Mods and Assets of September 2019 with Biffa



    https://youtu.be/INkytgOzrjY

    The list of mods and assets of September is here! Biffa has his top 10 picks, and Paradox is doing our part to rewards these amazing creators with $25 gift cards. Be sure to thank them for their hard work! Link to Mods/Assets below

    Top 10 Collection on Steam Workshop
    https://steamcommunity.com/sharedfiles/filedetails/?id=1873853540

    Follow Biffa and watch more tea-drinking tutorials HERE!

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    [ 2019-10-09 16:06:11 CET ] [ Original post ]

    Ship Cargo Bay with Sam Bur



    https://youtu.be/T5Q7ynIspOQ

    Build a realistic Cargo Bay, complete with storage, deep water, good transport connections, and easy highway access. Sam Bur builds two separate cargo areas close to his downtown and explains many tips and tricks along the way!

    Watch more videos from Sam Bur HERE!


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    [ 2019-10-08 16:06:24 CET ] [ Original post ]

    Adding Agriculture to Your Industry Chain with TheTimeister



    https://youtu.be/MxBm2AZu1_w

    Before you have a factory you need a processing facility, and before you have a processing facility you need the raw product. TheTimeister explains how you can go from raw animal products to food ready to sell in your stores!

    This tutorial uses no mods and is recorded on PC. It's applicable for Xbox, PS4, and Switch users.

    Watch more videos by TheTimeister HERE!


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    [ 2019-10-05 18:33:17 CET ] [ Original post ]

    Asset Editor



    https://youtu.be/snqr1a3qlBk

    Ever wanted to make an asset? With many great assets under his belt, KingLeno shows us how to make, edit, and share and asset via the Asset Editor. Add and remove props, trees, paths, and much more! Create your own customized assets!

    Simtropolis Forum
    https://community.simtropolis.com/forums/forum/272-cities-skylines-modding-open-discussion/

    Cities Skylines Wiki
    https://skylines.paradoxwikis.com/Cities:_Skylines_Wiki

    CSL Modding
    https://cslmodding.info/

    KingLeno's "Asset Creation" Youtube Playlist
    https://www.youtube.com/playlist?list=PLinet6T-DQ5ei8ga-N4UK7t0bakv0c4XV

    See more of KingLeno HERE!

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    [ 2019-10-03 16:18:17 CET ] [ Original post ]

    How to Build a Brazilian City with HomineK1



    https://youtu.be/j331ptpxC2s

    Today we venture into one of the largest countries in the world, with a rich architectural history: Brazil! HomineK1 is an upcoming Youtuber who is showing off the diversity and beauty of his home country in this incredible new tutorial all about building a Brazilian city

    Subscribe to HomineK1 for more content in Portuguese: https://www.youtube.com/c/Homine

    Brazil Collection
    https://steamcommunity.com/sharedfiles/filedetails/?id=1795968245

    Mods Used
    Move It: https://steamcommunity.com/sharedfiles/filedetails/?id=1619685021
    Fine Road Anarchy 2: https://steamcommunity.com/sharedfiles/filedetails/?id=1844440354
    Dynamic Text Props: https://steamcommunity.com/sharedfiles/filedetails/?id=1831805509

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    [ 2019-09-18 21:25:07 CET ] [ Original post ]

    Building an Airport Part 2 with bsquiklehausen



    https://youtu.be/AWVDfVgznxw

    Personalize your airport's building layout with some added touches of history, architecture, and design. Check out this video and check-in to your dream airport!

    Check out the FBS series too see the airport featured being built: https://www.youtube.com/playlist?list=PL6HueNQcC6ncL6NWTd9hmNYjL4i3KfYbY

    Collections and Mods

    https://steamcommunity.com/workshop/filedetails/?id=961611261

    https://steamcommunity.com/workshop/filedetails/?id=816260433

    Subscribe to bsquiklehausen for more videos and amazing cities!


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    [ 2019-09-17 16:00:55 CET ] [ Original post ]

    Cargo Rail with Czardus



    https://youtu.be/cLJWgRKbgRg

    Importing what your city needs has never been easier after watching this tutorial about cargo trains! Cargo trains don't just help with the import and export of your goods, but also moved them from one point of your city to another much faster than by road. Set up your cargo hub today and see your traffic alleviate!

    This tutorial uses no mods and is recorded on PC. It's applicable for Xbox, PS4, and Switch users.

    Watch more from Czardus HERE!


    [ 2019-09-14 16:00:10 CET ] [ Original post ]

    Road Anarchy with Skibitth



    https://youtu.be/HSkzdiQjZz0

    Bring your road game to a new hight (literally) with Fine road Anarchy and Fine Road Tools by SamSam (now in their 2.0 version by Klyte45). With anarchy, straight slope tool, toggleable collision, and much more this is a very handy mod for perfectionists and detailers!

    https://steamcommunity.com/sharedfiles/filedetails/?id=1844442251
    https://steamcommunity.com/sharedfiles/filedetails/?id=1844440354

    Subscribe to Skibitth HERE!


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    [ 2019-09-12 16:06:30 CET ] [ Original post ]

    Realistic Neighborhood Schools with KingLeno



    https://youtu.be/KFWW3SL3wEQ

    The best American suburbia requires the best suburban schools! With a flock of yellow school buses the schools range from small, one building complexes, to complex multi-aged campuses. KingLeno shows us how, with minimal effort, we can create a realistic neighborhood school that fits our area!

    Realistic Schools Collection
    https://steamcommunity.com/workshop/filedetails/?id=1851938285

    https://steamcommunity.com/sharedfiles/filedetails/?id=685596338

    See more of KingLeno HERE!


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    [ 2019-09-03 16:11:20 CET ] [ Original post ]

    Plains Plateaus with Fluxtrance



    https://youtu.be/oqN20-pXq0w

    The fifth part of Fluxtrance's map-making series brings the hardest challenges. Plains and Plateaus. Getting them looking realistic can easily make even the most pro Cities player scared. And the terraforming is only step 1! Getting realistic foliage is also daunting!

    Plains & Plateaus Collection
    https://steamcommunity.com/sharedfiles/filedetails/?id=1839200338

    https://youtu.be/Pyk54UnFBv0
    https://youtu.be/m9_QL98jIhE
    https://youtu.be/f9pKXmSWnYA
    https://youtu.be/-dhjwlVzvDA
    https://youtu.be/uQMvsagTXZU

    Like what you see from Fluxtrance? Follow him HERE!

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    [ 2019-08-29 16:29:30 CET ] [ Original post ]

    Japanese Interchanges with Rakushige



    https://youtu.be/N_dRE16vIlQ

    Turn on those subtitles because Rakushige is showing off the famous Misato Junction and how you can build Japanese highway interchanges in your own city. For more information about various interchanges, check out Wikipedia: https://en.wikipedia.org/wiki/Interchange_(road)#Turbine_interchange

    Japanese Assets Collection
    https://steamcommunity.com/sharedfiles/filedetails/?id=1199325887

    If you speak Japanese, you should watch more videos from Rakushige!


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    [ 2019-08-28 17:43:23 CET ] [ Original post ]

    Tropics with Fluxtrance



    https://youtu.be/-dhjwlVzvDA

    Using real-life for inspiration and examples Fluxtrance creates this realistic tropical foliage. By using different trees and adding color it turns into a vivid paradise. It does take a while to learn but this video will help you get a good start on your island making adventure!


    Check out these other videos about landscaping and terraforming!
    https://youtu.be/Pyk54UnFBv0
    https://youtu.be/m9_QL98jIhE
    https://youtu.be/f9pKXmSWnYA
    https://youtu.be/uQMvsagTXZU


    https://steamcommunity.com/sharedfiles/filedetails/?id=1837940065

    Like what you see from Fluxtrance? Follow him HERE!


    [ 2019-08-22 16:09:10 CET ] [ Original post ]

    Water Flow with Skibitth



    https://youtu.be/QuOwijYCuGw

    Get your water flowing with this tutorial from Skibbith He shows us how to use the water tools to create various bodies of water. With the tools you can create great lakes or tiny waterfall. Make sure you don't make the sources too big or you can create a massive tsunami!



    Extra Landscaping Tool
    https://steamcommunity.com/sharedfiles/filedetails/?id=502750307

    Subscribe to Skibitth HERE!


    [ 2019-08-20 16:07:17 CET ] [ Original post ]

    Making Mountains with Fluxtrance



    https://youtu.be/f9pKXmSWnYA

    In the third part of his map series, Fluxtrance shows us how to take a flat map to a mountainous wonderland! The landscaping tools might seem daunting and tricky to begin with, but with some help, we can all become pros!

    Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

    Like what you see from Fluxtrance? Follow him here!


    [ 2019-08-15 16:28:20 CET ] [ Original post ]

    Creating a Casino Strip


    https://youtu.be/FFAqt3Xl0Jk

    Usually a console player, MovetheMouse is back with a PC tutorial using the communities wonderful casino creations! Don't worry about losing all your money either, this strip is the ONLY strip in the world where the house does not always win!

    Mods
    Move it - https://steamcommunity.com/sharedfiles/filedetails/?id=1619685021
    Network Skins - https://steamcommunity.com/sharedfiles/filedetails/?id=543722850

    Casino Collection
    https://steamcommunity.com/sharedfiles/filedetails/?id=1824498680

    Follow Move The Mouse HERE!


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    [ 2019-08-13 16:16:28 CET ] [ Original post ]

    Opening an Amusement Park with Woody Powers


    https://www.youtube.com/watch?v=mpylI4W_G9E

    What better way to spend your summer days than at an amusement park? Woody Powers has some design tips and inspiration for how you can create an incredible attraction for your city using the Parklife expansion tools

    What's your favorite amusement park in the whole world? Comment below!

    Follow Woody Powers on his own channel here: https://www.iamwoodypowers.com


    [ 2019-08-10 17:51:15 CET ] [ Original post ]

    Traffic Manager Part 2 with ConflictNerd and LinuxFan



    https://youtu.be/ulSyMVgFj-U

    Become the president of your traffic with this guide of Traffic Manager by ConflictNerd and LinuxFan. In Part 2 they look at the other 6 tools; Priority Signs, Timed Traffic Lights, Junction Restrictions, Speed Limits, and Vehicle and Parking Restrictions.

    CAUTION: As a very demanding mod, it may slow down your game. With so many functions it is very CPU intensive, so please take this into consideration if trying it out for the first time. This, among many other contributing factors, is why these features are not part of the game, but rather an optional mod for PC users.

    TMPE
    https://steamcommunity.com/sharedfiles/filedetails/?id=583429740

    Watch more from Dylan HERE!


    Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe


    [ 2019-08-09 16:30:51 CET ] [ Original post ]

    Building a Retail Park with Tazer



    https://youtu.be/AuGax69o8aI

    Give your cims a place to let them become shopaholics! Basing his designs on real-life examples Tazer builds and explains how to recreate them to get a realistic retail park! Much detailing, good public transport access, and well-planned roads make the whole thing come together.

    Watch the video of him building it in more detail on his channel:

    https://www.youtube.com/watch?v=_I7NELOd60E

    Asset Collection

    https://steamcommunity.com/sharedfiles/filedetails/?id=1793821778

    Mods

    https://steamcommunity.com/sharedfiles/filedetails/?id=837734529
    https://steamcommunity.com/sharedfiles/filedetails/?id=1619685021
    https://steamcommunity.com/sharedfiles/filedetails/?id=802066100
    https://steamcommunity.com/sharedfiles/filedetails/?id=593588108


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    See more of Tazer HERE!


    [ 2019-08-06 16:35:16 CET ] [ Original post ]

    Top 10 Mods July 2019 with Biffa



    https://youtu.be/c-dDXmOz9nk

    The list of mods and assets of July is here! Biffa has his top 10 picks, and Paradox is doing our part to rewards these amazing creators with $25 gift cards. Be sure to thank them for their hard work! Link to Mods/Assets below

    Top 10 Collection on Steam Workshop
    https://steamcommunity.com/sharedfiles/filedetails/?id=1815729679

    Follow Biffa and watch more tea-drinking tutorials here: https://www.youtube.com/BiffaPlaysIndie



    [ 2019-08-05 16:22:15 CET ] [ Original post ]

    Planning Downtown with Sam Bur



    https://youtu.be/JKEcllXfRjo

    Planning your downtown to handle the cars, buses, trucks, and pedestrians can get overwhelming, but Sam Bur is here to help! Plan the center of your city to be efficient for all modes of transport! Get tips about road layout, how and where to place service buildings and how to spruce up the area with parks and plazas!

    Watch more videos from Sam Bur: https://www.youtube.com/SamBur


    [ 2019-08-03 16:20:20 CET ] [ Original post ]

    Traffic Manager Part 1 with ConflictNerd and LinuxFan



    https://youtu.be/wxqCBGT2lgs

    Become the president of your traffic with this guide of Traffic Manager by ConflictNerd and LinuxFan. In Part 1 they look at the first 6 tools Switch Traffic Lights, Manual Traffic Lights, Lane Arrows, Lane Connector, Despawning, and Clear Traffic.

    CAUTION: As a very demanding mod, it may slow down your game. With so many functions it is very CPU intensive, so please take this into consideration if trying it out for the first time. This, among many other contributing factors, is why these features are not part of the game, but rather an optional mod for PC users.

    https://steamcommunity.com/sharedfiles/filedetails/?id=583429740



    Watch more from Dylan HERE!


    [ 2019-08-01 16:53:50 CET ] [ Original post ]

    Terrain Detailing with Titan



    https://youtu.be/cpq507lB_u4

    A follow up to Titans last video about building on terrain he is not here to share how to use mods and assets from the workshop to detail your hilly areas! Spead out vineyards along your mountainsides and learn how to use fancy networks of various types to line your cliffs.

    https://steamcommunity.com/sharedfiles/filedetails/?id=1815657738

    Watch Part 1 HERE!

    Subscribe to Titan for more European cities HERE!


    [ 2019-07-30 16:02:29 CET ] [ Original post ]

    Transit Hub with ImperialJedi



    https://youtu.be/bmWUe9yIfpQ

    Make all of your public transport work together in a "Transit Hub". Buses, trams, and trains all in the same area to allow your cims to switch between lines as easily as possible. Lower the number of private vehicles on your streets by making it easier for them to use public transport.

    This tutorial uses no mods and is recorded on PC. It's applicable for Xbox, PS4, and Switch users.

    Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

    You can find more videos by ImperialJedi here: https://www.youtube.com/ImperialJedi


    [ 2019-07-27 16:11:53 CET ] [ Original post ]

    Making an Opera



    Follow us on a tour of Paris tomorrow, Friday the 26th at 6pm CEST, with our guide
    Geze!

    Click the link, hit the "Set Reminder" button, and subscribe so that you don't miss it!


    youtu.be/lsuhTOFP-wM








    Follow Gze here:
    https://steamcommunity.com/id/TheGeze/myworkshopfiles/?appid=255710
    https://twitter.com/TheGeze

    Subscribe to the: https://steamcommunity.com/sharedfiles/filedetails/?id=1339876944

    ----------------------------------------------------------------------

    We'll be releasing a new video in this series each month, so be sure to subscribe! https://pdxint.at/Subscribe


    [ 2019-07-25 14:42:39 CET ] [ Original post ]

    District Styles with Biffa



    https://youtu.be/_h6pZtLa7JM

    Beautify your city with the help of district styles, be it your own, the pre-made ones that we provided, or ones that you have downloaded from the workshop!

    Steam Collection of Biffa's favorite District Styles:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1807818580

    Follow Biffa and watch more tea-drinking tutorials HERE!


    [ 2019-07-23 16:36:56 CET ] [ Original post ]

    Lay of Land with Czardus



    https://youtu.be/3lbOs1qKDD4

    Get the Lay of the Land with Czardus when he explains how to use the elevation difference of the terrain of your map to your advantage! Who knew a bunch of lines would come so handy?!

    This tutorial uses no mods and is recorded on PC. It's applicable for Xbox, PS4, and Switch users.

    Watch more from Czardus HERE!


    [ 2019-07-20 16:18:58 CET ] [ Original post ]

    Recreating the Spanish Countryside with Chiches



    https://youtu.be/JtsZF-z0Lnc

    Chirches shows us the Spanish countryside, how beautiful it is, how it was built, and how to build your own! Old buildings dotting the hilly landscape framed with steep cliffs. Yeah, that's northern Spain alright.

    Follow Chiches for more Spanish Cities content HERE!

    Map

    https://steamcommunity.com/sharedfiles/filedetails/?id=1289505935

    Mods Used


    https://steamcommunity.com/sharedfiles/filedetails/?id=877748783

    https://steamcommunity.com/sharedfiles/filedetails/?id=694512541

    https://steamcommunity.com/sharedfiles/filedetails/?id=502750307

    Workshop Collection


    https://steamcommunity.com/workshop/filedetails/?id=797099044

    ----------------------------------------------------------------------

    Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe


    [ 2019-07-17 16:33:54 CET ] [ Original post ]

    Creating Realistic Suburbs with two dollars twenty



    https://www.youtube.com/watch?v=l67EASOFDtY
    Thanks to two dollars twenty we've got an excellent new tutorial on how to create realistic suburbs! Depending on what city this is a suburb of, this could mean family friendly backyards with swimming pools and BBQ's, or junk-filled front yards with porch-sitting grandpas.

    What does your neighborhood look like?

    Mods Used
    https://steamcommunity.com/sharedfiles/filedetails/?id=837734529
    https://steamcommunity.com/sharedfiles/filedetails/?id=837734529
    https://steamcommunity.com/sharedfiles/filedetails/?id=651322972
    https://steamcommunity.com/sharedfiles/filedetails/?id=651322972
    https://steamcommunity.com/sharedfiles/filedetails/?id=651322972
    https://steamcommunity.com/sharedfiles/filedetails/?id=593588108
    https://steamcommunity.com/sharedfiles/filedetails/?id=924884948
    Follow two dollars twenty for more incredible neighborhoods and cities! https://www.youtube.com/twodollarstwenty


    [ 2019-07-16 17:26:45 CET ] [ Original post ]

    Utilizing Terrain Elevations with Titan | Tutorial | Cities: Skylines



    https://www.youtube.com/watch?v=swWBQq4KRrI
    Titan has some expert advice on how to utilize elevation to create astonishing viewpoints and vistas in your cities. Follow these simple tips and you'll be able to master any terrain!

    This video uses a LUT for color-enhancement, but no other mods are used

    Anybody else scared of heights? If so, these cable cars might not be for you



    Be sure to follow Titan for more incredible city building here: https://www.youtube.com/titangamedesign


    [ 2019-07-13 16:56:12 CET ] [ Original post ]

    Prop Snapping with PugGaming and BloodyPenguin



    PugGaming gives us a breakdown of an incredibly useful mod for detailing, Prop Snapping. This mod, made by BloodyPenguin, allows you greater control over the vertical placement of props.
    https://www.youtube.com/watch?v=1v8nXYjG190
    Download Prop Snapping here! https://steamcommunity.com/workshop/filedetails/?id=787611845

    This mod is made possible because of the hard work of BloodyPenguin! You can follow and support him here: https://steamcommunity.com/id/bloody_penguin/myworkshopfiles/


    You can also follow PugGaming for more amazing videos and tutorials! https://www.youtube.com/puggaminguk


    Other Useful Mods
    Prop & Tree Anarchy: https://steamcommunity.com/workshop/filedetails/?id=593588108

    Move It! Mod Tutorial https://www.youtube.com/watch?v=3_klt-e8BkA
    Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe


    [ 2019-07-11 17:44:15 CET ] [ Original post ]

    Highway Interchanges and On/Off Ramps with Sam Bur

    Today we've got a two parter for you! Learn all about using highway interchanges and the best ways to manage on/off ramps!

    https://youtu.be/yKjMYsE-WOo
    https://www.youtube.com/watch?v=ZgFl8gKPQJU
    Mod Used
    Traffic Manager: https://steamcommunity.com/sharedfiles/filedetails/?id=583429740

    Watch more Sam Bur HERE: https://www.youtube.com/SamBur



    Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe


    [ 2019-07-09 17:43:02 CET ] [ Original post ]

    Ore Mining with Woody Powers



    https://youtu.be/-1yOpJYt4G0

    We've dug out a really good tutorial for our console and vanilla players with another collab with Woody Powers! Dust off your boots, polish your shovels, and put on your best yellow overalls and enjoy this gem!

    Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

    Follow Woody Powers on his own channel here: https://www.iamwoodypowers.com


    [ 2019-07-06 16:01:56 CET ] [ Original post ]

    Top 10 Mods of June 2019 with Biffa



    https://youtu.be/_RJcNiNCpcQ

    The list of mods and assets of June is here! Biffa has his top 10 picks, and Paradox is doing our part to rewards these amazing creators with $25 gift cards.

    Be sure to thank them for their hard work!

    Top 10 Collection on Steam Workshop
    https://steamcommunity.com/sharedfiles/filedetails/?id=1792486240

    Follow Biffa and watch more tea-drinking tutorials HERE!


    [ 2019-07-05 16:24:33 CET ] [ Original post ]

    Basics of Map Making Part 2 by Fluxtrance



    https://youtu.be/m9_QL98jIhE

    Part two of Fluxtrance's map making series will bring you even closer to fully understanding and being able to use all of the map making tools! Grow both your hills and your map making skills!

    Watch part 1:
    https://youtu.be/Pyk54UnFBv0

    Extra Landscaping Tools
    https://steamcommunity.com/sharedfiles/filedetails/?id=502750307

    Like what you see from Fluxtrance? Follow him HERE!


    [ 2019-07-04 16:20:45 CET ] [ Original post ]

    National Park with TheTimeister



    https://youtu.be/ggpkJCuMIRw

    With some tips from TheTimeister you can make a cool national park in Cities Skylines! Weave the trails along mountains and over rivers, all to get to your favorite camp site!

    Follow TheTimeister HERE!


    ----------------------------------------------------------------------

    Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe


    [ 2019-06-29 16:32:48 CET ] [ Original post ]

    Basics of Map Making Part 1 by Fluxtrance



    https://youtu.be/Pyk54UnFBv0

    Mapmaker extraordinaire Fluxtrance wants to share his knowledge of map-making with you! Design your own map, great for making the city of your dreams! Part two will be out on July 4th, so remember to hit that subscribe button!

    https://pdxint.at/Subscribe

    Subscribe to Fluxtrance HERE!


    [ 2019-06-27 16:03:17 CET ] [ Original post ]

    Road Layout and Design with Pres



    https://www.youtube.com/watch?v=ceO4DvlHImk

    Roads are the lifeblood of any city, so the layout and design you choose will shape the way you build your city. Use these tips from Pres to create realistic layouts that will help you get the look and feeling you want for your city, and design tips to make them look good!


    Be sure to subscribe for more Cities: Skylines content!

    Follow Pres HERE!


    [ 2019-06-25 23:12:45 CET ] [ Original post ]

    City Builders EP5: Imperfections

    Premiering June 21st at 9pm CEST (12pm PDT)

    https://www.youtube.com/watch?v=3wy0oztZsGs
    Our 5th city builder episode is here! This video features a prominent member of our community, Avanya, who has a serious list of accomplishments!

    - An active asset designer on Steam Workshop
    https://steamcommunity.com/id/avanya87/myworkshopfiles?appid=255710&fbclid=IwAR1lRTCp2bzvw1-9OwHT4nnXja7IlltGE5uesv0CPG7IqecvCKiYTd7q15Y


    - The creator of European Suburbia content pack
    https://store.steampowered.com/app/715190/Cities_Skylines__Content_Creator_Pack_European_Suburbia/?fbclid=IwAR0YVoZmwGYMKxCHvpBHvlYGOxGAgeTF4nz8Cq-F83GIa573jIgrLZXu2CA
    - And an admin of the SkylinesNation Facebook group!
    https://www.facebook.com/groups/SkylinesNation

    Be sure to watch this video about this inspiring creator and all that she's done for our community. We hope you enjoy this video series!


    [ 2019-06-21 01:19:50 CET ] [ Original post ]

    Prop Line Tool with Skibitth and Alterran



    https://youtu.be/C8bkjk4-x6E

    Get all your props and trees in order with Prop Line Tool! The creator of Prop Line Tool, Alterran, has teamed up with Skibitth to make a tutorial video on Prop Line Tool! Learn all the shortcuts and efficient tricks to get all your props in a row!

    Be sure to subscribe for more Cities: Skylines content!

    Mods used

    https://steamcommunity.com/sharedfiles/filedetails/?id=694512541
    https://steamcommunity.com/sharedfiles/filedetails/?id=593588108
    https://steamcommunity.com/sharedfiles/filedetails/?id=791221322
    https://steamcommunity.com/sharedfiles/filedetails/?id=837734529

    Follow Skibitth HERE!


    Follow Alterran HERE!



    [ 2019-06-13 16:18:57 CET ] [ Original post ]

    Sunken Highways with ImperialJedi



    https://youtu.be/6ISdHYoC7Yo

    Lowering a highway can help with creating an interesting skyline to your city! If you're planning for the future it's also perfect! Just cover it with some dirt, make it into a tunnel and you can reclaim the ground that it occupies!

    Mods used

    https://steamcommunity.com/sharedfiles/filedetails/?id=1619685021

    https://steamcommunity.com/sharedfiles/filedetails/?id=651322972

    https://steamcommunity.com/sharedfiles/filedetails/?id=802066100

    https://steamcommunity.com/sharedfiles/filedetails/?id=650436109

    Follow ImperialJedi HERE!


    [ 2019-06-11 16:00:34 CET ] [ Original post ]

    Metro Overhaul Mod with Bsquiklehausen and AndreHarv



    https://www.youtube.com/watch?v=tx837DsRpYU

    Bsquiklehausen previews the upcoming release of Metro Overhaul Mod 9.0! A fresh, new look and exciting features to come, all made by the community!

    Download it today from the Steam Workshop!

    Metro Overhaul Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=816260433

    Metro Overhaul Collection: https://steamcommunity.com/sharedfiles/filedetails/?id=1357604559

    Watch more of Bsquiklehausen HERE!


    [ 2019-06-06 16:01:22 CET ] [ Original post ]

    Top 10 Mods of May 2019 with Biffa



    https://www.youtube.com/watch?v=wB7K2bgUDec

    May has gone and went, leaving us with another amazing bunch of assets and mods! Biffa has his top 10 picks, and Paradox is doing our part to rewards these amazing creators with $25 gift cards. Be sure to thank them for their hard work! Link to Mods/Assets below

    Top 10 Collection on Steam Workshop
    https://steamcommunity.com/sharedfiles/filedetails/?id=1759889259

    Follow Biffa HERE!


    [ 2019-06-05 16:35:14 CET ] [ Original post ]

    Building Sunken Railways with SimNation



    https://youtu.be/4DVCExoLImE

    SimNation builds a sunken railway with quays, trees, and fences and shows us how to do so as well! Using many interesting techniques with quays he creates functional and good looking sunken rails and stations!

    Filling in that empty space on the sides of your tracks or building a custom sunken station? This is the video for you!

    Sunken Railway Collection
    https://steamcommunity.com/workshop/filedetails/?id=1750340497

    Follow Jan HERE!


    [ 2019-06-04 17:38:43 CET ] [ Original post ]

    1.12.1-f1 Patch Notes

    Thank you all for your patience as we've fixed a bunch of issues, squashed some bugs, and made some adjustments to make Campus play better for you! Enjoy =)

    https://store.steampowered.com/app/944071/Cities_Skylines__Campus/

    1.12.1-f1 Patch Notes


    • Added: Wonder Effect Toggle for Hadron Collider. Players can toggle University education out from the Hadron Collider.
    • Added: Colour variations to University City DLC building logo CRAMBURGER
    • Added UI element to Campus Info Panel and Museum Info Panel to inform the maximum amount of available Academic Works
    • Added Industry Area, Campus Areas and Varsity Sports expenses to City Budget Statistics
    • Changed: Final Solution Academic Work to Ultimate Solution
    • Fixed: steam tag "Campus University"
    • Fixed: description Student Housing Project achievement
    • Fixed: Education Nation achievement
    • Fixed: Academic Scholar achievement
    • Fixed: High learning achievement
    • Fixed: Subsidized Youth policy not showing in Milestones Panel
    • Fixed: Campus buildings not losing crime notification
    • Fixed: Smiley wave missing when placing Public Library
    • Fixed: Toga effect on exchange student attractiveness not showing in Tourism panel
    • Fixed: Campus areas not visible while placing Varsity Arenas
    • Fixed: Education panel not showing right number of eligible students.
    • Fixed: Education panel not showing right number of Graduated citizens.
    • Fixed: Player is able to create too many Academic Works per Academic Year cycle
    • Fixed: Custom Dormitories not working
    • Fixed: Excessive garbage accumulation in Campus Area and Parklife Area Zoo buildings
    • Park and Campus buildings placed on roads will now get their garbage/crime collected directly instead of sending it to main building
    • Fixed: Park, Industry and Campus Area names are hard to read on winter maps during night time
    • Fixed: Campus Attractiveness is not removed from Campus Area if the building providing it is turned off or collapsed
    • Fixed: Game may stop functioning if player who does not have Campus DLC enabled loads a save game with Campus assets
    • Fixed: Campus building attractiveness removed when building collapses due to fire
    • Fixed: FPS drop in CampusWorldInfoPanel while panel is opened
    • Fixed: Warehouses and Raw Materials Storage buildings 'Empty' mode does not empty the building completely
    • Fixed: Campus achievements are no longer visible after player restarts the game
    • Fixed: Campus area expenses tooltip can be misplaced or missing after loading a save directly from game
    • Fixed: radio files visible on vanilla builds


    [ 2019-06-04 15:24:19 CET ] [ Original post ]

    Creating Realistic Farms with PugGaming



    https://www.youtube.com/watch?v=_rDnWHfMi-I

    Fields and fields of golden wheat, filling the needs of your citizens with their bountiful harvest.
    PugGaming shows us the tricks he uses to create beautiful farms and cottages, with decals, props, and functional fields.

    Ultimate Level of Detail Mod by boformer
    https://steamcommunity.com/sharedfiles/filedetails/?id=1680642819

    Realistic Farms Collection
    https://steamcommunity.com/sharedfiles/filedetails/?id=1753361206

    Subscribe for more Tutorials by clicking here: https://pdxint.at/Subscribe

    Follow Pug HERE!


    [ 2019-05-28 20:45:20 CET ] [ Original post ]

    Designing a Tourist District with MoveTheMouse



    Getting tourists into your city has never been easier! Follow these basic steps and draw in many new tourists to your city! With museums, entertainment venues, and casinos you can build a bustling tourist hot-spot!

    https://www.youtube.com/watch?v=eACsH_id7Bw

    Follow MoveTheMouse HERE!


    [ 2019-05-25 16:50:46 CET ] [ Original post ]

    How to Build a Japanese Styled City with Ryuichi Kaminogi



    https://youtu.be/rWqtfd_w80s

    Japanese creator Kaminogi shows off how to make a city look Japanese with just a few simple tips such as obeying building height laws. Did you know that's why so many Japanese buildings have that unique sloped-roof style?

    He'll also explain the importance of the right map and the basics of Japanese urban design and architecture!


    Follow Ryuichi Kaminogi for more amazing videos: https://www.youtube.com/channel/UCf4FNV0ZYHVV3IgYspBQKOA


    Check out his Workshop page here: https://steamcommunity.com/id/kaminogi_works/myworkshopfiles/?appid=255710

    TOKAIDO Coastal Japan
    https://steamcommunity.com/sharedfiles/filedetails/?id=658115344

    Japanese Asset Collection
    https://steamcommunity.com/sharedfiles/filedetails/?id=1199325887


    [ 2019-05-24 17:52:27 CET ] [ Original post ]

    The Move It! Mod by PugGaming and Quboid


    https://www.youtube.com/watch?v=3_klt-e8BkA

    The Move It! Mod, one of the most downloaded mods on Steam Workshop, has a lot of features packed into it. But where did it come from? Who made it? And what can it do? PugGaming has teamed up with the mod creator, Quboid, to show you everything about this mod

    Move It!
    https://steamcommunity.com/sharedfiles/filedetails/?id=1619685021

    Special Thanks to the Creators
    SamSamTS: No longer active
    Quboid: https://steamcommunity.com/id/quboid/myworkshopfiles/
    https://steamcommunity.com/id/quboid

    Follow PugGaming for more excellent tutorials and gameplay by clicking HERE!


    Subscribe for more Tutorials by clicking here: https://pdxint.at/Subscribe


    [ 2019-05-23 18:03:35 CET ] [ Original post ]

    PDXcon 2019 in Berlin, October 19th-20th



    https://www.youtube.com/watch?v=NrxHD3Twr0c

    PDXCON2019 is coming and we couldn't be more excited to meet our community at the event - which takes place on October 19th - 20th, 2019

    Get tickets here: http://pdxint.at/pdxconyoutube

    Come see Paradox, Colossal Order, and some of the best city builders in the world this year in Berlin, Germany. Buy tickets now to get 20% off!

    More info can be found here: https://pdxcon.paradoxplaza.com/
    And here https://www.facebook.com/events/1126046580937221

    We'll have a ton of stuff to share about what to expect at PDXcon this year. So join this group to be the first to know who's coming, what's coming, and how you can play MORE games!

    You might even get your hands on one of those legendary Chirpy mugs


    [ 2019-05-22 23:18:34 CET ] [ Original post ]

    Improving Your Campus Using Mods with Pres

    https://www.youtube.com/watch?v=wPsHDOct8II

    Pres is back, and this time he's using mods! He's got more lessons to give on creating a beautiful and realistic Campus, using the new expansion that released yesterday. Get building those Universities!

    In his videos Pres uses many graphics mods that alter the look of his game. Here is some info about what mods he's using!

    Realistic University Collection
    https://steamcommunity.com/sharedfiles/filedetails/?id=1735936960

    Graphic Enhancements Mod Collection by Pres
    https://steamcommunity.com/sharedfiles/filedetails/?id=1689421340

    Subscribe for more Tutorials by clicking here: https://pdxint.at/Subscribe

    Follow Pres HERE!


    [ 2019-05-22 20:04:58 CET ] [ Original post ]

    Cities: Skylines Campus is Available Now!



    https://www.youtube.com/watch?v=eq5kk4b32rg

    https://store.steampowered.com/app/944071/Cities_Skylines__Campus/

    More Info:
    One Stop Shop for All Campus Dev Diaries and Tutorial Videos
    Patch Notes


    What's this about a Content Creator Pack?

    https://store.steampowered.com/app/1059820/Cities_Skylines__Content_Creator_Pack_University_City/

    KingLeno's University City CCP is also available now! You know him as a legend of Steam Workshop, and now Paradox has teamed up with him to create the University City Content Creator Pack, or CCP for short! This pack includes 36 residential and 32 commercial low-density buildings for your college or university town
    https://www.youtube.com/watch?v=NYGCmVvO6CE

    https://steamcommunity.com/id/kingleno/myworkshopfiles/?appid=255710


    How about some awesome new radio stations?

    https://store.steampowered.com/app/1065491/Cities_Skylines__Campus_Radio/
    https://store.steampowered.com/app/1065490/Cities_Skylines__Deep_Focus_Radio/


    [ 2019-05-21 14:42:14 CET ] [ Original post ]

    Campus 1.12.0 Patch Notes

    https://store.steampowered.com/app/944071/Cities_Skylines__Campus/

    Campus is almost here! #schoolsout on May 21st, and will be releasing worldwide at:
    4pm CEST (2pm GMT / 7am PT)

    Countdown Timer
    https://itsalmo.st/time-for-school-campus-release-vbby

    https://www.youtube.com/watch?v=Udd23XEnIMU

    Upon release, you will automatically download pat 1.12.0 which will include the changes listed below regardless of if you purchase Campus or not.

    This means that if you are using mods you may run into some save game incompatibility for a little while after release while mod creators update their mods. This can take some time, but thanks to an amazing modding beta and community, most mods are fixed in under 48 hours.

    You can get help with mod troubleshooting and follow a list of working mods here: https://steamcommunity.com/app/255710/discussions/0/3264459260607910990/


    ------------------------------------------------------------------------------

    Campus 1.12.0
    Special thanks to all of our beta testers who have helped us in so many ways!

    Paid Content:
    Campus Expansion


    • Campus Area Tool
    • Campus Area levels
    • 3 Campus Area types and new buildings for each
    • Trade School Liberal Arts College
    • University Varsity Sport mechanic
    • 5 Varsity Sport Arenas: Aquatics Center, Basketball Arena, Track and Field Stadium, Baseball Park, and American Football Stadium
    • 9 Unique faculties
    • 7 Varsity sport Mascots
    • New campus citizen models
    • Exchange students
    • School events: Graduation Ceremony, Toga Party
    • 5 New maps: Murky Coast, Wolf Creek, Northwood Hills, Marin Bay, and Roslyn Peninsula
    • More Chirps
    • 2 New City-wide policies
    • 4 New Campus policies
    • 3 Varsity Sports policies
    • 3 New Chirper hats
    • 7 New Steam achievements


    Radio Stations

    • Deep Focus Radio Station DLC 16 new songs DJ content
      https://store.steampowered.com/app/1065490/Cities_Skylines__Deep_Focus_Radio/
    • Campus Radio Station DLC 16 new songs DJ content
      https://store.steampowered.com/app/1065491/Cities_Skylines__Campus_Radio/


    Content Creator Pack: University City

    • Content Creator Pack: University City DLC 70 new low-density residential and commercial buildings
      https://store.steampowered.com/app/1059820/Cities_Skylines__Content_Creator_Pack_University_City/


    Free update for all players and DLCs owners:
    Cities: Skylines Base Game

    • Public Library and Academic Library Unique Building
    • Bus line customization
    • Yellow School bus model
    • Job titles for citizens
    • Job titles modding
    • Industry 4.0 city wide policy
    • Exposed _FadeDistanceFactor property in PropDecalShader
    • Re-balance of Education mechanic
    • Citizens need to go through each education level at the right age Elementary schools provide education for uneducated children. Graduates obtain Educated level. High Schools provide education for educated teenagers. Graduates obtain Well Educated level. Universities provide education for well educated young adults. Graduates obtain Highly Educated level.
    • Fixed: Firemen are now called Firefighters
    • Fixed: European / Vanilla styled Police Headquarters have different holding cell capacity
    • Fixed: 'Too few services!' critical notification with zoned industry uses incorrect icon
    • Fixed: Radio Station panel reserves a space for expanded panel even when panel is minimized
    • Fixed: When Load Game panel is prompted for the first time map with custom theme does not have any custom theme selected
    • Fixed: Changing custom theme to correct one and loading game still gives Player warning about missing custom theme
    • Fixed: 'Remember me' checkbox text is cut off in
    • DE, FR, RU, KO in Paradox Account creation panel
    • Fixed: Steam logo in Paradox Account panel is upside down
    • Fixed: 'Remember me' text is cut off in the login screen of Paradox Account in FR, KO
    • Fixed: Standing Stones #1- #6 are in wrong order in-game
    • Fixed: Unable to trigger "Make Building Historical" tutorial


    Natural Disasters Expansion

    • Added setting to disable fire spreading in gameplay options


    Industries Expansion

    • Fixed: Industry Area building can change appearance when they are on fire
    • Fixed: Budget slider for Industry Areas also affects Auxiliary buildings
    • Fixed: Tooltips in Industry Areas Info View can get misplaced when the Info View Panel is moved
    • Fixed: New fences from Industries DLC are not accessible through Landscaping and Disasters construction menu if Parklife DLC is not enabled
    • Fixed: Icon in Warehouses for "Zoned Industry - Farming Products" is incorrect
    • Fixed: Free Wi-Fi policy does not affect Industry Building
    • Fixed: Forestry Workers' Barracks is missing textures underneath the asset
    • Fixed: Tutorial Tag to prompt player to build Processing Plant points at incorrect building
    • Fixed: Forestry Resources at New Game Choose Scenario panel has wrong icon
    • Fixed: Custom made Processing and Extractor buildings are missing strings in their World Info Panel
    • Fixed: 'Garbage is piling up' and 'New services' tutorial tags are using Industries factory icon even when player does not own industries
    • Fixed: Barrel Pallet 01 and 02 have too many polygons


    Parklife Expansion

    • Fixed: Park Areas can level up the area without meeting requirements
    • Fixed: Park Area name colors on winter maps
    • Fixed: Park Area tools have inconsistent locked thumbnails


    Green Cities Expansion

    • Fixed: Incorrect [Eco Commercial 2x4 01] name in Chinese


    [ 2019-05-20 18:23:39 CET ] [ Original post ]

    How to Build a Realistic University

    https://store.steampowered.com/app/944071/Cities_Skylines__Campus/

    In preparation for the release of Campus on May 21st, we've got two special videos for you!

    The first is a tutorial by Pres who has done his homework and is here to share how to build a realistic looking University with the all-new Campus expansion tools and buildings. His 5 simple steps will have you building a campus that will be the highlight of your city!

    https://www.youtube.com/watch?v=kMPbCGdmxzI

    In the second video, ImperialJedi goes to work constructing a university with the new Campus expansion, and painstakingly records every day of it in order to piece together this incredible time lapse! All content here is un-modded, and includes Campus and University City CCP

    https://www.youtube.com/watch?v=kSGDDXGIwTs

    #schoolsout May 21st


    [ 2019-05-19 22:20:59 CET ] [ Original post ]

    Campus Dev Diary #5: New Maps Policies

    Wishlist the Game Here!
    https://store.steampowered.com/app/944071/Cities_Skylines__Campus/

    Video Tutorial by Fluxtrance
    https://youtu.be/lAzFUAuN5wY

    Live every night with a Stream, hosted by Jonathan (Azure) the Community Developer
    https://www.youtube.com/c/CitiesSkylinesOfficial/live

    LIve Q&A on Instagram after the Stream!
    https://www.instagram.com/cities_skylines_official/

    ----------------------------------------------------------------------

    Hello there, city-builders! Now it's time to take a look at new maps and policies coming with the Campus expansion.

    Maps

    Cities: Skylines - Campus features five new and exciting maps for you to build your city in.

    Murky Coast is divided by two rivers that briefly join together only to be separated once more before flowing into the wide, open coastal waters of the area. Maybe the fresh, a bit salty air is what a newly founded campus area needs to flourish? Perhaps this is the spot where the first ever campus area in Cities: Skylines will rise? Who knows!


    Murky Coast.

    Nestled in the mountains and away from the rest of the world but still with all the adequate connections to neighboring cities, Wolf Creek looks like a haven for a flourishing college or university town. Beautiful natural vistas, steep cliffs and the Nordic atmosphere fills anyone with fresh, new ideas and the enthusiasm to carry them out.


    Wolf Creek.

    Northwood Hills make history really come to life. Interesting terrain topography, old, dried up riverbeds and rolling hills challenge anyone settling a new city in the area but also bring great possibilities to anyone willing to harness the untamed power of these natural formations.


    Northwood Hills.

    In Marin Bay you break ground on an island smack in the middle of a bay leading to open waters. After making the most out of the limited building space on the island, you can start expanding your city along the bay shores. In the south, you'll have relatively flat land before it starts climbing up towards the hills while in the north you'll come across interesting smaller bays and a river breaking the landmass to smaller sections. Bridges come in handy when building new suburbs and commercial areas.


    Marin Bay.

    Roslyn Peninsula is a large landmass that extrudes from the mainland and into the ocean with a mountain range running through it from north to west like a spine. Featuring small but lush forests, palm tree decorated sandy beaches and few larger islands off the coast, Roslyn Peninsula is a great place to found a city and build a world-renowned campus. What's not to like about going to school in a tropical paradise, right?


    Roslyn Peninsula.

    Campus Policies
    With campuses comes a collection of campus-specific policies. These policies enhance the campus life in various ways.

    Healthy student is a happy student! It's important to take care of the student populace in your campus because if the students are sick, who's going to create all those fancy Academic Works and bring fame to your campus and city. Student Healthcare policy brings free healthcare to all students studying on campus. At a small extra cost in campus upkeep, your students are healthy as a chirper on a summer day! School food quality is always a topic for discussion. Whether it's too much bread, too rubbery potatoes or not enough salad options, there doesn't seem to be a good consensus among the debaters. Regardless of what is on offer during lunch, Free Lunch policy makes sure that everyone gets to eat it for free! And hey! It's always better to study on a full stomach than not (according to a little known Babylonian proverb)! It's going to cost the campus but it's one of those quality of life improvements that can make all the difference.

    Ever wanted to go on a lecture by some famous academic mind? Well, now you (or, well, your students) have that exact chance! When the policy Visiting Scholars is active, the campus invites great thinkers, scientists and professionals of different fields of study to teach in the faculties. This'll give the faculties a great boost in their city-wide bonuses. But on the flip side, it does cost quite a lot, as well. Who said experts were cheap, right? And finally, the campus policy that has been debated more than anything else in the history of education. Will you shun away from it or will you embrace it? Will you put your students' best interests before your city? Or is the city's budget closer to your heart? Universal Education is a loaded concept. On one hand, everyone gets a chance to gain the best possible education. On the other hand, students won't pay tuition fee and it will strain the city's budget quite a bit. It's the antithesis of for-profit schools. Good thing is, with the Campus expansion, you'll be able to try out both: completely free education for all as well as turning the campuses into purely for-profit institutions where the entire upkeep is covered by tuition fees. It's your choice! You have the power!

    City Policies
    Cities: Skylines - Campus comes with few city policies, as well. For-profit Education encompasses all education buildings in your city (or district). When you need to cut back costs and share the burden with your citizens, this is the policy to use. When it's active, all students are required to pay for studying, even in elementary schools! It'll cut the education building upkeep in half while still keeping the student capacity at the same level as before. But it also reduces citizen happiness a lot. With the addition of the new education building type, the Public Library, you can host Book Fairs. Book fairs are fun! You'll discover new authors and buy some good books, hear great talks about all things books and can discuss endlessly whether the book was really better than the film version. Book fairs increase citizen wellbeing in the Public Library's radius and also entertainment in the surrounding areas.

    So, what do you think? Do you already have plans for campus areas in your cities? Will you continue your established cities and build a new campus in one of them or will you delve into the new maps and make a fresh start with far-reaching plans for your next city? Write down below what your future plans are!

    See you in the next dev diary, city-builders!

    Colossal Order dev team

    ----------------------------------------------------------------------

    Want a sneak peek of future Dev Diaries? Go to our Forums!


    [ 2019-05-16 18:05:52 CET ] [ Original post ]

    Campus Dev Diary #4: Varsity Sports

    Wishlist the Game Here!
    https://store.steampowered.com/app/944071/Cities_Skylines__Campus/

    Video Tutorial by Fluxtrance
    https://youtu.be/ltJopg5hPJ4

    Live every night with a Stream, hosted by Jonathan (Azure) the Community Developer
    https://www.youtube.com/c/CitiesSkylinesOfficial/live

    LIve Q&A on Instagram after the Stream!
    https://www.instagram.com/cities_skylines_official/

    ----------------------------------------------------------------------

    Hello there, city-builders! This time it's all about sports, sports, sports!

    Nothing brings the whole student body together and builds team spirit like cheering the school's own team to victory in a sports match. Varsity sports is an important aspect of campus life, defining the entire Greek life experience for many students. In Cities: Skylines - Campus, the varsity team is the principal athletic team representing the campus in various types of sports. These teams compete against similar teams from other educational institutions from other cities and bring fame and fortune to their hometown and school if they succeed.

    Varsity season coincides with the academic year during which the campus' varsity team plays in multiple matches both at their home arenas and away. If the team is successful, it is awarded with a trophy at the end of the academic year.

    Varsity Sports Arenas
    Varsity sports wouldn't be anything without proper varsity sports arenas. Included in the Campus expansion are 5 different varsity arenas: Aquatics Center, Basketball Arena, Track and Field Stadium, Baseball Park and American Football Stadium. The campus varsity team can represent in any of these sports types if the arena is located inside the campus.


    Batter up! A baseball game is underway and the stands are filled with excited crowd.

    The varsity sports arenas are grand buildings and while some are indoor arenas, some are actually open air stadiums. When a match is underway, you can take a closer look and see athletes competing in these arenas. And if you allocate funds to cheerleading, you can even see the cheerleaders performing their routine, increasing the home team's chances of winning. Now that's cool!

    Varsity sports arenas can be placed outside campus areas, too. However, when placed outside they don't host the campus' varsity team but instead one of the city's possible sports teams, similar to how Football Stadiums work in the Match Day expansion. Also, varsity sports arenas are not unique and there can be multiple arenas inside and outside of the campuses.

    Varsity Team Customization
    Once you have placed one of the varsity sports arenas inside your campus, you can head over to the Campus Info panel. From there selecting the tab "Varsity Sports" allows you to customize your campus' team as you see fit. You are able to select a team identity, the color of their jersey, ticket price for matches as well as funding for cheerleading and coaching staff.

    Team identity refers to the team's name and the mascot that comes with it. There are 7 identities to choose from, such as Spartans, Chirpers and Eagles. Each identity also affects the billboards on the varsity sports arenas, changing the logo graphic to match that of the chosen team identity. The team logo is also present in the billboards around the city if the varsity sports policy for ads is switched on. When you select a team identity, you'll also get a mascot with it. These mascots can be seen walking around campus areas. For example, choosing the Spartans identity, the mascot in question is dressed in a spartan soldier uniform. Choosing the Chirpers identity changes the mascot to the blue bird everyone loves!

    What's more unifying in sports than representing the colors of your team? That's why choosing the color for the team jersey also affects the clothes' color on the people in the stands cheering the home team.


    The Chirpers logo. There are seven different varsity sports team identities to choose from. The identity comes with a logo, a mascot and a customizable team jersey color.

    In the Varsity Sports customization you are also able to affect the match ticket price. The lower the price, the more people are willing to visit the arenas during match days. Allocating funding for cheerleading and hiring more coaching staff increase the team's chances of winning the matches. Varsity sports policies also play their role in the matches.


    Varsity Sports panel where you are able to customize the team and check various stats about it.

    Varsity Sports Matches
    As mentioned above, the varsity team plays in both home and away matches.

    Home matches gather citizens to the arenas to watch and cheer the team to victory. Ticket income is given to you, the player, and the amount of visitors in the arenas directly affects the chances of winning for the home team. Of course, sports events are popular in the city so be prepared to manage traffic and create good connections to your arenas so that as many people reach the arenas as possible. If you have open air arenas on your campuses, you can see the teams competing in these sports during varsity sports match days as well as cheerleaders leading the crowd in a cheer. Very exciting!

    Certain varsity sports options don't affect the outcome of away matches. For example, cheerleading doesn't have an effect in an away match since it's the other team's cheerleaders who are performing their routine in their home arena. Also, ticket income from away matches isn't given to the player and visitor numbers don't increase the chances of winning the away match because most of the visitors are from the other team's hometown. However, coaching staff is as important as during home matches as is the support from the varsity team's fan club.

    Trophies
    What are sports without trophies? Pretty lame, that's what! But don't worry, we got you covered!

    There are multiple matches during an academic year. Some of these are home matches, some away matches. If you team wins 80% or more of these matches, they are awarded a trophy. Like one of those they give to the playoff champions. Trophies are not just nice to have. They also provide the campus with boost to its attractiveness. However, the boost is not permanent and degrades over time. Who wants to be a supporter of a team that won a trophy way back when, anyway? So, to keep winning in campus life you need to keep winning in varsity sports! Each sports type has its own chance to win a trophy, so you can have a swimming trophy, a baseball trophy, a basketball trophy and so on, each contributing to the fame of your campus.

    Remember that each campus can have their own teams, so there is a possibility to win quite a few trophies!

    Varsity Sports Policies
    As mentioned above, varsity sports has its own policies. These policies are meant to allow greater control to achieve the best possible results in the various campus sports events during the academic year. Different policies have different effects and some work only during home matches.

    Fan Club Support sounds exactly what it is. The varsity team works together with the fans and with funding from the campus (that means you) they are able to give out free fan merchandise to the fans to increase their spirit and continuing support of the team during matches. The fan club also organizes trips for the most dedicated fans to away games so that the campus team has fan support even when they travel far and away.

    Advertisement Campaign's goal is to get as many people to the arenas on match days as possible. The campus pays for billboard advertisement and when this policy is active, you can see the campus team's logo decorating many of the commercial zone buildings.


    When the Advertisement Campaign policy is active, you can see the varsity team billboards appear on the billboards in commercial zones.

    Sponsorship Deals is the bread and butter of any sports team: a few ads on the jerseys here and there and a couple of billboards selling donuts and noodle soup worth around the arenas. No big deal! With this policy the multitude of billboards decorating the arenas with the team's logo are turned into advertisement billboards that feature the local businesses' brand graphics. In exchange for renting ad space for the different companies, the businesses are willing to offset a portion of the campus' varsity team expenses. Not a bad deal if you can look at a BigBite and a Go Nuts Doughnuts advertisement from time to time!



    The Sponsorship Deal policy changes the arena billboards from the team logo to the various in-game brands, from Go Nuts Doughnuts to Yakisoba Noodles and more.

    Coaching Staff and Cheerleaders
    The varsity team has a base chance of 30% to win a varsity match, both at home and away. In addition to the visitor numbers and some of the policies affecting the match outcome, also the coaching staff plays an important part in increasing the chances to win. You can use a slider in the Varsity Sports tab to hire (and fire) coaching staff as you see fit and if it suits your current city budget. Coaching staff members increase the odds by 1% per staff member. However, similar to academic staff, the effect of hiring coaches is not instant. It takes time for the coaches to feel at home with the new team and as the team comes together, the coaching staff members' effect increases. This, of course, means that there are going to be matches where the coaches are not in their prime because the varsity sports match mechanic is on-going throughout the entire academic year.

    Funding cheerleading increases the chances for the home team to win the varsity sports matches. Cheerleaders cheer the team and lead the crowd in a supporting chant to boost team morale. The higher the funding is, the better the cheerleaders are in their performance and the bigger the boost for the team. It's good to remember that cheerleaders can't affect only the home games. And in addition to the increased chance of winning a varsity sports match, cheerleaders also increase the campus attractiveness.

    How was that for a new feature! I gotta tell you, I do love the customization options we have in varsity sports. And it's so cool to see your team's logo on a billboard in the city! Not to mention seeing the mascots going around on campus. It's great! What do you guys think about this? How about those new arenas? I think my personal favorite is either the baseball park or the football stadium. And it's great to see the stands filled with people cheering for the team during matches! Awesome!

    Until next time, city-builders!

    Colossal Order Dev Team

    ----------------------------------------------------------------------

    Want a sneak peek of future Dev Diaries? Go to our Forums!


    [ 2019-05-16 11:43:10 CET ] [ Original post ]

    Campus Dev Diary #3: Academic Year, Events, and Faculties

    Wishlist the Game Here!
    https://store.steampowered.com/app/944071/Cities_Skylines__Campus/

    Video Tutorial by Fluxtrance
    https://www.youtube.com/watch?v=O-kkKRhbmEg

    Live NOW with a Stream, hosted by Jonathan (Azure) the Community Developer
    https://www.youtube.com/c/CitiesSkylinesOfficial/live

    LIve Q&A on Instagram after the Stream!
    https://www.instagram.com/cities_skylines_official/

    ----------------------------------------------------------------------

    Hello there, city-builders! It's time to talk about what the academic year is, what kind of events happen during it and also take a look at the very special campus unique buildings, the faculties.

    The academic year is an integral part of education and in Cities: Skylines - Campus we have also included it as part of the campus life. Most of the action happens during the year and the results can be seen in a special Academic Year Report that is published after every academic year coinciding with the graduation ceremony.

    Academic Year
    Academic year represents the time span, 40-week long cycle, after which students graduate and new academic works are created. At the end of the academic year the campus holds a graduation ceremony and the player is presented with the Academic Year Report listing all the things achieved by students and varsity sports team as well as all the events that happened during the year. During the academic year the player is able to hire academic staff to increase the odds of creating Academic Works at the end of the year and the earlier the staff is hired, the higher the chances are to create Academic Works. The academic year progress bar can be seen in the Campus Info panel. When the year ends and if the player has built a Commencement Office on campus grounds, a visible graduation ceremony is held on the building lot. After reading through the Academic Year Report, you are able to take a look at students throwing their academic caps in air in celebration of receiving their degrees. If your city has multiple campuses the academic year cycle synchronizes with the first one.

    Academic Year Report
    Academic Year Report collects all the details of the previous academic year. Here you can see how the student amount changed, how campus attractiveness was affected by your campus management choices and how many Academic Works were created. Also, reputation change is recorded here also, the report showing the current reputation level as well as the previous level.


    Academic Year Report lists details about the school year, such as student numbers and Academic Works created.

    All of the Academic Works that were created at the end of the academic year are listed below the basic statistics with icons for which categories they belong to as well as a description of what the works are.

    If your campus varsity sports team has been successful during the year and won most of its matches, it'll get a trophy at the end of the year. These trophies are also recorded in the Academic Year Report per sport type. Each trophy gives a campus attractiveness boost that lasts for the next two years.

    School Events
    During and after the academic year, there are several events happening on campus. Most visible, of course, is the graduation ceremony where students receive their degrees after years of hard study and to massive student loans. After you receive the Academic Year Report, head over to the Commencement Office building and take a look at the plucky young people, ready to face whatever the world throws at them!


    A group of students receiving their degrees during the graduation ceremony held in front of the Commencement Office.

    What would the Greek life be without the appropriate parties, right? So, get the linen cloth ready for some fabulous toga party fun! Every now and then the students on campus hold toga parties, turning the the school into a campus-wide party zone. You can see people walking in togas around campus. Of course, some side effects might occur such as trashed campus flowerbeds, broken bottles and egged buildings and thus making the campus groundskeeping crew work extra hours increasing campus upkeep for the duration. But in the end it's all harmless fun so party on!

    If your campus has invested in varsity sports arenas, you can host varsity league matches where your team competes against other varsity teams from other cities. In addition to hosting home matches in your own arenas, your team will also travel outside your city and play in away matches. When hosting matches it's good to make sure that road connections to the arenas are in excellent order so that visitors can travel to the matches with ease and cheer the home team to victory. The more people that visit the arenas on varsity sports match days, the higher the chances for victory are.

    Unique Faculties
    Faculties are a new type of unique building. These massive education facilities are divided into three campus types, each reflecting the nature of its campus. They represent the various academic majors in the world of education and are each visually distinct from each other.

    Trade School faculties include the Police Academy, School of Tourism and Travel and School of Engineering.




    Trade School faculties: Police Academy, School of Tourism and Travel and School of Engineering.

    Liberal Arts College steers more towards humanities with its faculties. These include School of Education, School of Environmental Studies and School of Economics.




    Liberal Arts College faculties: School of Education, School of Environment Studies and School of Economics.

    University faculties focus on bettering the society as a whole, decreasing crime with School of Law, influencing citizen healthcare with School of Medicine and pushing technology forward with School of Science.




    University faculties: School of Law, School of Medicine and School of Science.

    Faculties are campus buildings first and foremost. They function as an education building similar to other campus educational building but also increase campus attractiveness. Their most special feature, however, is the city-wide faculty bonus they give when built. Each faculty influences one aspect of the city management, from boosting education to affecting crime and increasing income from various zones and more. Faculties are large and expensive buildings but due to their bonuses, definitely worth investing in. They are also visually grand and elevate any campus area to new heights when built.

    So, what do you guys think about the academic year and the unique faculties? The bonuses are quite powerful and can really affect the city in a positive way but to unlock them requires work and their upkeep balances the boost they give. Do you have any favorite faculties so far? Write down below and keep the discussion going!

    See you next time, city-builders!

    Colossal Order dev team

    ----------------------------------------------------------------------

    Want a sneak peek of future Dev Diaries? Go to our Forums!


    [ 2019-05-14 17:50:14 CET ] [ Original post ]

    Campus Dev Diary #2: Campus Reputation

    Wishlist the Game Here!
    https://store.steampowered.com/app/944071/Cities_Skylines__Campus/

    Video Tutorial by Fluxtrance
    https://www.youtube.com/watch?v=PISuRNgMD_o

    Live NOW with a Stream, hosted by Jonathan (Azure) the Community Developer
    https://www.youtube.com/c/CitiesSkylinesOfficial/live

    LIve Q&A on Instagram after the Stream!
    https://www.instagram.com/cities_skylines_official/

    ----------------------------------------------------------------------

    Hello there, city-builders! This time we are going to talk about reputation!

    Campus area reputation is an important aspect of managing a campus. Reputation level dictates which campus buildings, how much tuition fee the students are paying and how many exchange students are currently visiting the city.

    Increasing reputation
    Reputation has three building blocks: Academic Works, campus attractiveness and the amount of students studying on the campus and each reputation level has increasing requirements that need to be met for the campus to level up in reputation. Also, for the first time in Cities: Skylines, the campus can also lose reputation if you can't fulfill the requirements of the campus' current level! Academic Works are created using certain statistical chances dependent on student amount and the size of academic staff. Campus attractiveness is increased by expanding the campus and placing different campus buildings such as education buildings (study halls, auditoriums and laboratories), supplementary buildings (club houses, statues, cafeterias and libraries) and faculties. Student capacity is affected by education buildings and the amount of eligible students is directly linked to the size of the city. To make sure not to overshoot by expanding too fast, it is good idea to keep an eye on the amount of eligible students in your city so that when you reach a certain reputation level, you are able to have enough students studying on your campus so that the reputation level doesn't decrease in the future.

    Bonuses from increasing campus reputation
    Reputation levels unlock new campus buildings and a higher reputation level also increases the amount of tuition fee students are paying to the school (that means YOU!) - unless you opt for the Universal Education policy where the students don't pay any tuition fee regardless of the campus reputation level. Tuition fee increases per reputation level and if you manage your campus wisely and add in the trophy rewards from a successful varsity team, you might even turn your campus into a profitable institution where the the income exceeds the expenses! It's great!

    Higher levels also increase exchange student amount visiting the city and they then contribute to the city's overall tourism boost for commercial zones the city gets when it receives tourists.


    The requirements for increasing the campus reputation level. Also shown in the Campus Info panel is the amount of tuition fee the students are paying. Tuition fee size is connected to the campus reputation level.

    Academic Works
    Academic Works are the coveted end products of studies on a campus and are part of the requirements to increase the campus' reputation level. Each campus type has its own Academic Works reflecting the nature of the campus. Trade School's Academic Works focus on artisanry, hospitality and information technology and engineering while Liberal Arts College produces literature, cinematography and musical works. Dissertations, discoveries and scientific studies are the bread and butter of the University campus. When an Academic Work is created, the type of work is defined by the campus type and the category is selected randomly from those mentioned above.

    Academic Works are created at the end of the academic year. While the creation is an automatic process, you, the player, have the chance to influence the odds of creating Academic Works. The campus has a base chance of 30% to create an Academic Work at the end of the academic year. This chance can be increased by hiring more academic staff to help the students write their theses and guide them towards graduation and creating their most influential works. Also, certain campus buildings also increase the chances. The number of Academic Works per year is related to the amount of students studying on campus at the end of the academic year. For each 500 students the campus has a chance to create one Academic Work, up to maximum 4 Academic Works per year.

    Hiring academic staff happens in the Campus Info panel. Here you can use the Academic Staff slider to hire additional staff members who increase the chances of creating Academic Works by 2% per staff member (the campus comes with 5 academic staff members without an extra cost). However, note that the effect isn't instantaneous. The effect increases from 0% to 2% over time and if you fire academic staff and then re-hire them again, the process starts from the beginning. So, in order to get the maximum chance of creating Academic Works, hire staff members early in the academic year!


    Academic Works created on the campus are shown listed in the Academic Works tab in the Campus Info panel. Here you can also hire additional academic staff to increase the chances of creating Academic Works and give research grants to specific types of works.

    In addition to the maximum of 4 Academic Works per academic year, you are able to give a research grant to fund the creation of one extra Academic Work. This Academic Work has the chance of 100% to be created and you can also choose which category it belongs to. For example, if you have a Liberal Arts College campus in your city, you can choose between literature, cinematography or music.

    Academic Works can be viewed in the Campus Info panel under the Academic Works tab. Each work is listed here with a description of the nature of the work. Later, when your campus reaches the highest reputation level "Prestigious", you unlock the unique museum where the Academic Works are on display.

    Museums


    Science Center is the museum of the University campus. Here are stored and on display all the Academic Works created on the University campus.

    Museums are new unique buildings. Each campus type has its own museum but unlike campus buildings, museums can be built anywhere, inside and outside of campus areas. When the campus reaches the highest reputation level "Prestigious", its museum is unlocked. Museums can be found in their own tab in the Education build menu.

    Just like other unique buildings, Museums increase the attractiveness of the city. Academic Works created in the campus of the same type and on display in the museum increase the museum's base attractiveness. For example, dissertations, discoveries and scientific studies created in the University campus and on display in the Science Center increase the Science Center's attractiveness, one point per Academic Work, which in turn increases the city's overall attractiveness.


    The Museum Info panel shows you all the Academic Works on display in the museum.

    Exchange Students
    The amount of exchange students visiting the city is determined by the reputation level of the campus. If there are multiple campuses in the city, their effect on the amount of exchange students stack up, according to their reputation levels. Exchange students are part of the overall tourism population visiting the city. You can check how many exchange students there are out of all tourists by taking a look at the Tourism infoview. Exchange students contribute to the positive economic effect of tourism to commercial zones.


    In the Tourism infoview you can now see also the percentage of exchange students from the tourist population.

    Once again, we've reached the end of a dev diary. But let's keep the discussion going! What do you guys think about the Academic Works? Or the connection of the Academic Works and the museums and the boost they give to the buildings? We feel that the campus reputation is an interesting and dynamic feature that keeps the player on their toes. Once the expansion is out, we'll be interested to hear how your campuses evolved and leveled up (and down) in reputation as your cities progressed!

    Until next time, city-builders!

    Colossal Order developer team

    ----------------------------------------------------------------------

    Want a sneak peek of future Dev Diaries? Go to our Forums!


    [ 2019-05-13 18:02:20 CET ] [ Original post ]

    Campus Dev Diary #1: Campus Areas

    Wishlist the Game Here!
    https://store.steampowered.com/app/944071/Cities_Skylines__Campus/

    Video Tutorial by Fluxtrance
    https://www.youtube.com/watch?v=ecMVw1wtAFg

    Live NOW with a Stream, hosted by Jonathan (Azure) the Community Developer
    https://www.youtube.com/c/CitiesSkylinesOfficial/live

    LIve Q&A on Instagram after the Stream!
    https://www.instagram.com/cities_skylines_official/

    ----------------------------------------------------------------------

    Campus Dev Diary #1: Campus Areas by Colossal Order

    Hello there, city-builders! Cities: Skylines - Campus, the latest expansion to the game, was announced on the 9th of May and now it's time to take a closer look into what features it includes. The previous Dev Diary worked as a quick introduction to the expansion. Check it out, if you haven't already, and you'll get a nice overview of what it's all about!

    So, Campus Areas. What's it all about? Well, it's about education! A great city needs an equally great and awesome-looking campus to match. The Campus Areas use the same area creating mechanics as Parklife and Industries. You can paint Campus Areas using the Campus Area tool and assign a campus type of your choosing by placing campus buildings inside the area, from campus Administration Buildings to dormitories, study halls, club houses and unique faculties. There are three types of campuses: Trade School, Liberal Arts College and University, each with their own, distinct visual style and unique faculties which provide the city with various bonuses.

    Creating a Campus Area
    The new Campus buildings can be found in expanded Education menu where each campus type (as well as varsity sports and museums) has its own sub-menu. Each campus type has a collection of buildings that can be divided into 4 categories: the Administration Building which defines the campus type, Education buildings, Supplementary buildings and Unique Faculties. Education buildings mainly increase the campus area's student capacity. Some Supplementary buildings also increase student capacity but also affect land value and add to the campus attractiveness, tourism attractiveness and Academic Works created on campus. Finally, the Unique Faculties give specific city-wide bonuses while also increasing the campus' student capacity.

    Campus building do not spawn but are placed next to a road or campus path inside the campus area. The ability to place campus buildings alongside paths gives you that extra freedom to create nice-looking campuses where green areas and the various buildings connect seamlessly. The campus Administration Building works as a hub for all city services and therefore is the only building that has to be placed next to a road in order for the city services to be able to reach it.

    It all starts with the Campus Area tool when you are creating a campus area. In the same tried and true way of painting districts, parks and industry areas, you paint a campus area in the shape of your choosing. The Campus Area tool can be found in the Districts and Areas menu. The newly created campus area doesn't have a type, it is just a generic "Campus Area". To change this and make the area functional, you need to place an Administration Building. Each campus type has its own Administration Building which defines the campus area type. Once the Administration Building is placed, the campus area has a type and it starts to function as a university level education institution.


    Painting a campus area

    From here on, you can start placing the campus type-specific buildings to increase the campus' student capacity and attractiveness as well as using the campus policies to further customize how your campus functions and creating Academic Works. As your campus meets the requirements to level up in reputation, you unlock more different campus buildings.

    Campus Types
    There are three campus types: Trade School, Liberal Arts College and University. The basic functionality for all three is the same; they all educated young adults into highly educated citizens. However, each campus type comes with its own Unique Faculties that provide the city with various city-wide bonuses. Each campus type also creates its own Academic Works and unlocks its own unique museum where the Academic Works created on the campus can be put on display.

    Trade School is all about the practical studies such as information technology, engineering, hospitality and artisanry. When you need something actual done, these are the folks to do the job. If clothing, fashion, video games and digital entertainment in general as well as new and exciting services and technologies are your thing, Trade School is the way to go. The students are focused on improving the quality of life, bringing into existence exciting new projects such as new ways to build buildings (it's all about 3D printing!) and providing tasty take-away food.


    Trade School campus. The glass-domed administration building calls back to the ancient Pantheon-esque design while most of the other buildings represent modernist architecture from the mid-20th century

    Liberal Arts College is where the artist flourishes. The campus focuses on creative endeavors such as film making, literature and music with pedagogy, economics and environmental studies mixed in with good measure. Will the next great writer or film maker come from your college? Is the next platinum record awarded to an album composed within these walls? But Liberal Arts College is not only about creativity and culture. With its faculties you can affect many aspects of your city, from taxation to recycling.


    Liberal Arts College campus. It takes inspiration from the Classical Revival style mixed with hints of modern minimalist as well as the American Renaissance and even Romanesque Revival

    University is the home of scientific research and discovery. University students create and apply knowledge by thinking and doing, preparing for leadership through rigorous class work with the spirit of exploration, in a rapidly changing world. The staff is led by professors who are leaders in their fields crafting courses that suit the students' unique needs. Perhaps your university will discover the next scientific theory to rival the Theory of General Relativity. Or, perhaps the students come up with a new artificial intelligence able to calculate the right path more efficiently.


    University campus. Its architectural style has been influenced by the French neoclassicism with Gothic and Renaissance elements for good measure.

    Campus Area Info View
    A new Campus Area infoview is included in the Education infoview panel. From there you can easily check the current status of eligible university students in your city as well as the capacity of your campus areas.


    Campus area infoview

    Campus Budget
    Campus budget can be accessed from the Campus Info panel by clicking the campus name. Here you can inspect the expenses from various campus features as well as see if your campus is making any profit. Campus budget is comprised of the upkeep of the campus buildings, campus policies, academic staff wages and varsity sports expenses. Included in the budget is also the possible reward money from varsity sports trophies and the collected tuition fee from students unless you have switched on the policy "Universal Education" which makes the campus education free for all students and doesn't yield any tuition fees. As your campus levels up in reputation, you'll gain more tuition fee per student and if you plan your campus carefully, you can even turn your campus into a for-profit institution.

    Every campus comes with a base amount of academic staff members. The academic staff works as the backbone for teaching the students and creating Academic Works. You can hire more academic staff to increase the chances of creating Academic Works at the end of the academic year. Hiring staff is quite expensive and the bonus from the hired staff is not instantaneous but increases over time until it reaches its maximum effect. So, keep that in mind when hiring and/or firing staff!


    Campus budget can be inspected in the Campus Info panel. Hovering over the "i" icon will reveal a more detailed breakdown of the expenses. Varsity Sports has its own, more detailed breakdown in its own tab

    Campus Areas and Your City
    Campus areas and universities share the same basic mechanic and stats regarding eligible students and student capacity because they both educate young adults into highly educated citizens. But the major difference is that the campus areas are fully expandable and customizable to your liking and give various bonuses to your city when they reach their full potential.

    Campuses are a direct continuation of the base game education system and can work in conjunction with the existing school types and levels. Campuses are designed to be on the same education level as the base game university and therefore they can be used to completely replace the university if you so choose. Instead of placing multiple single university buildings in your city, you can now expand one campus with enough student capacity to cover all your high education needs.


    Campus areas can become quite large so it's important to make sure you don't run out of space when you start expanding the campus!

    That's all for now! Do you already have plans for a new campus in one of your cities? Which campus type is your current favorite? Are you planning on making one continuous campus area where everything is found close to each other? Maybe you are going for a more sprawling type where the different campus buildings, dormitories and faculties are nestled within the residential and commercial areas? Tell us about your plans in the comments below!

    Until next time, city-builders!

    Cities: Skylines developer team

    ----------------------------------------------------------------------

    Want a sneak peek of future Dev Diaries? Go to our Forums!


    [ 2019-05-10 18:00:43 CET ] [ Original post ]

    Cities: Skylines Campus Announcement



    It's finally here! Click below to see the Announcement Trailer:

    https://www.youtube.com/watch?v=yPLcbtSR7iM

    #schoolsout on May 21st, 2019

    Price: $12.99 / 12.99 / 10.29
    More info:
    https://store.steampowered.com/app/944071/Cities_Skylines__Campus/

    Follow along with all of our announcements, Dev Diaries, Tutorials, Live Streams, and Q&A's!



    Dev Diaries will be released on our official forums at 4pm CEST each day, or here on Steam at 6pm





    [ 2019-05-09 19:51:02 CET ] [ Original post ]

    Cities: Skylines Announcement Stream



    Join Jonathan (Nickname: Azure) the Community Developer live on stream for an announcement for all players of Cities: Skylines, the best city-building game in the world!!!

    You won't want to miss this, so go to our YouTube Channel on Thursday and watch the stream to be the first one to hear the big news!

    Subscribe to Cities: Skylines Official YouTube for Notifications https://pdxint.at/Subscribe


    [ 2019-05-07 19:24:18 CET ] [ Original post ]

    Top 10 Mods of April



    https://www.youtube.com/watch?v=RnsPU7K431M

    April's top 10 mods and assets have all been compiled by Biffa for your enjoyment! Watch the video to see what made this month's list!

    Special thanks to all of our modders and asset creators out there! We're giving $25 Steam Cards to REV0, rik4000, and Ronyx!

    Can't get enough of that tea-drinking Biffa? Be sure to follow him on his channel here: https://www.youtube.com/biffaplaysindie

    Top 10 Collection on Steam Workshop
    https://steamcommunity.com/sharedfiles/filedetails/?id=1730868719


    [ 2019-05-07 19:10:48 CET ] [ Original post ]

    How to Build Realistic Tollbooths



    Need some more money to build that 6 level spaghetti interchange? Tollbooths, introduced in the Industries expansion, allow you to extract that precious money from your traffic-causing citizens. So follow along as PHTN Gaming shows how to build realistic tollbooths in your city!

    https://www.youtube.com/watch?v=vz0sRPekXd0

    A toll road, also known as a turnpike or tollway, is a public or private road (almost always a controlled-access highway in the present day) for which a fee (or toll) is assessed for passage. It is a form of road pricing typically implemented to help recoup the cost of road construction and maintenance.

    For more videos by PHTN Gaming, follow him here!



    Suggested Mods
    https://steamcommunity.com/sharedfiles/filedetails/?id=502750307
    https://steamcommunity.com/sharedfiles/filedetails/?id=877748783
    https://steamcommunity.com/sharedfiles/filedetails/?id=1619685021
    https://steamcommunity.com/sharedfiles/filedetails/?id=694512541
    Decal Prop Fix: https://steamcommunity.com/workshop/filedetails/?id=767233815
    Prop & Tree Anarchy: https://steamcommunity.com/workshop/filedetails/?id=593588108
    https://steamcommunity.com/sharedfiles/filedetails/?id=787611845



    [ 2019-04-30 18:05:42 CET ] [ Original post ]

    PDXcon 2019



    PDXCON2019 is coming and we couldn't be more excited to meet our community at the event - which takes place on October 18th - 20th, 2019. Tickets go on sale on May 7th, but we've got a secret to tell you

    If you head over to the PDXCON 2019 website at https://pdxcon.paradoxplaza.com/ you can sign up to the mailing list. Anyone that signs up will be given 8 HOURS early access before the public availability of the tickets to buy before everyone else! Sign up now and keep your eyes on the news we'll be sending out because tickets will sell out.

    We'll have more news on what Cities: Skylines is bringing to this event, but rest assured, we'll have the best cities in the world on a single floor!


    [ 2019-04-30 13:50:09 CET ] [ Original post ]

    City Builders EP4: Get People Thinking



    Click the link below to subscribe to the premiere of:

    City Builders Episode 4: Get People Thinking
    https://www.youtube.com/watch?v=lskXJ3_Jybo
    This video will go live on Friday, April 26th at 6pm CEST (9am PST)

    For this episode we went to Philadelphia to interview Justin Roczniak, better known as DoNotEat on YouTube and social media. Justin explains not just how Cities are formed, but why - delving into the rich history and politics that have formed cities.

    You'll see images of his popular YouTube city: Franklin in this video, and also footage of the iconic American city Philadelphia, as we discuss with him the importance of city-building and how Cities: Skylines can "Get People Thinking"









    You can find DoNotEat and the city of Franklin here on YouTube: https://www.youtube.com/channel/UCFdazs-6CNzSVv1J0a-qy4A


    [ 2019-04-25 15:59:47 CET ] [ Original post ]

    Enhancing Your Game's Graphics by Pres

    [previewyoutube=SwXIRBdwC9c;full][/previewyoutube]

    PC players won't want to miss this weeks Mod Workshop. Pres puts the icing on the cake, showing you 8 must-have mods to turn your cities into scenes of unparalleled realism

    Disclaimer: these mods will not fix your cities, just make them look good ;)

    Graphic Enhancements Mod Collection
    https://steamcommunity.com/sharedfiles/filedetails/?id=1689421340&

    Individual Mods
    #1 Dynamic Resolution
    #2 PostProcessFX
    #3 Relight
    #4 Ultimate Eyecandy
    #5 Sharp Textures
    #6 Cubemap Replacer
    #7 Map Theme
    #8 Sun Shafts

    Subscribe for more Tutorials by clicking here: https://pdxint.at/Subscribe

    Follow Pres HERE!


    [ 2019-04-11 18:18:57 CET ] [ Original post ]

    City Builders EP3 - Nature Always Wins

    [previewyoutube=ncqe8DHPN6c;full][/previewyoutube]

    Presenting the 3rd episode in our City Builders series, Dennis - better known as MrMaison on Steam, shows us how nature inspires him to create for Cities: Skylines. As an experienced artist living in downtown New York City, Dennis is able to appreciate the small pockets of nature that bloom in the heart of one of the world's largest cities.

    Watch the full video to see his inspiring story!

    Follow MrMaison here:
    https://steamcommunity.com/profiles/76561198185148005/myworkshopfiles?appid=255710


    [ 2019-04-09 16:54:31 CET ] [ Original post ]

    Enjoy our Cities: Skylines FREE Weekend! Tell your friends!


    We're having a Free Weekend!
    The game will be Free-To-Play on Steam through Sunday, March 24rd, and if you want to keep building your cities after that there's also a solid sale on the game itself! The 75% discount brings the price down to $7.49 / 5.74 / 6.99.

    Let's play!
    https://store.steampowered.com/app/255710/Cities_Skylines/


    [ 2019-03-22 13:26:31 CET ] [ Original post ]

    How to Build a French Central Station with Neguchi Maroyama



    We thought you might like to learn how to build a true French Central Station, so we brought on Neguchi Maroyama to show us how it's done! The video is in French, with English subtitles, which is the first time we've tried this. Let us know in the comments if you'd like to see more international videos from creators around the world!

    https://www.youtube.com/watch?v=xtEMW6YFn1Y
    Subscribe for more Tutorials by clicking here: https://pdxint.at/Subscribe

    Follow Neguchi HERE!


    French Central Station Collection
    https://steamcommunity.com/sharedfiles/filedetails/?id=1686750372


    [ 2019-03-19 18:31:35 CET ] [ Original post ]

    When Mods Don't Work by Strictoaster



    We don't talk about it often, but errors and issues with Mods are the #1 issue we get from PC players. Thankfully Strictoaster is back with another Mod Workshop video, and gives helpful suggestions on how to combat the most common mod problems!

    https://www.youtube.com/watch?v=UJ8_ITAG0dA
    Also thanks to AquilaSol for her great FAQ, which can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1191748287
    Subscribe for more Tutorials by clicking here: https://pdxint.at/Subscribe

    Follow Strictoaster HERE!


    [ 2019-03-14 16:21:04 CET ] [ Original post ]

    How to Make Realistic Beaches with Fluxtrance



    If you're dreaming of spending your days on a warm, sunny beach, this tutorial will teach you how to make those perfect gradients, noisy ocean floors, and realistic transitions from sand to beachfront properties. Thanks Fluxtrance for this amazing tutorial!

    https://www.youtube.com/watch?v=uQMvsagTXZU
    Subscribe for more Tutorials by clicking here: https://pdxint.at/Subscribe

    Follow Fluxtrance HERE!


    Beachfronts are referring to the portion of land or property that runs alongside and facing a beach. These areas can either be freestanding homes and local communities, or dominated by high-rises and tourist resorts. Regardless of what you're building along your beaches, it's important to have a solid beachfront to transition from your sandy beaches to your city.

    Suggested Assets Collection
    https://steamcommunity.com/sharedfiles/filedetails/?id=1673698790
    Suggested Mods


    • Extra Landscaping Tools: https://steamcommunity.com/sharedfiles/filedetails/?id=502750307&searchtext=extra+landscaping
    • Move It!: https://steamcommunity.com/sharedfiles/filedetails/?id=1619685021&searchtext=MoveIt%21
    • Find It!: https://steamcommunity.com/sharedfiles/filedetails/?id=837734529&searchtext=FindIt%21
    • Prop & Tree Anarchy: https://steamcommunity.com/sharedfiles/filedetails/?id=593588108&searchtext=Prop+Tree
    • Fine Road Anarchy: https://steamcommunity.com/sharedfiles/filedetails/?id=802066100&searchtext=Fine+Road+Anarchy
    • Precision Engineering: https://steamcommunity.com/sharedfiles/filedetails/?id=445589127&searchtext=Precision
    • Prop Line Tool: https://steamcommunity.com/sharedfiles/filedetails/?id=694512541&searchtext=Prop+Line+Tool


    [ 2019-03-12 19:01:52 CET ] [ Original post ]

    Getting Started With Mods by Strictoaster



    Ever wanted to learn how to download and use mods and custom assets? Strictoaster takes us step by step in navigating Steam Workshop, and provides tips on managing your subscriptions

    Steam Workshop Link

    https://www.youtube.com/watch?v=fUrr32e5y3M
    Subscribe for more Tutorials by clicking here: https://pdxint.at/Subscribe

    Follow Strictoaster HERE!


    [ 2019-03-09 15:43:08 CET ] [ Original post ]

    How to Manage Pollution with Sam Bur



    Remember Sam Bur and his Green Cities Tutorial videos? He's back with an all new tutorial on how to manage the pollution in your city! He explains the various types, tips on how to combat them, and suggests a couple optional mods

    https://www.youtube.com/watch?v=K7eToC5RpoA
    Subscribe for more Tutorials by clicking here: https://pdxint.at/Subscribe

    Follow Sam Bur HERE!



    Suggested Mods


    • No Radioactive Desert + More! https://steamcommunity.com/sharedfiles/filedetails/?id=666425898
    • Clouds & Fog Toggler https://steamcommunity.com/sharedfiles/filedetails/?id=523824395


    Suggested Assets

    • HxO Water Treatment Tank: https://steamcommunity.com/sharedfiles/filedetails/?id=476962728


    ----------------------------------------------------------------------

    Ground pollution is caused mainly by industry, while the farming and forestry industry specializations don't cause ground pollution at all. Some of the Farm Area and Forestry Area buildings from the Industries DLC do create some pollution. It is also caused by other polluting buildings, such as fossil-fuel power stations and incinerators. Pollution will affect the ground immediately underneath the polluting buildings, as well a small surrounding area. Even if the source of the pollution is removed, it will take some time for the ground to return to an unpolluted state. If non-polluting buildings have uncollected garbage for a long time, they will also pollute the ground.

    Virtually all buildings produce sewage. Assuming you have have a decent water grid, this sewage causes no issues for any given building, and it instead is transported through the same pipes through which water is brought into the city. Having pipes containing both clean and contaminated water has no negative effect. The pipes should lead to an outflow where the polluted sewage is drained into a body of water. Water drain pipes are the simplest option for this drainage.

    Water downstream of these outflows will be discolored, indicating its polluted nature. Water pollution and its sources are also viewable in the same info view as for ground pollution. A poorly-positioned pumping station can pump polluted water back into the water supply network, which will make cims sick city-wide. It, therefore, is very important to place drainage pipes downstream of the pump stations.

    Traffic, industry, commercial zones, and various buildings (such as power plants and unique buildings) cause noise pollution. When placing a building that produces noise, a circle appears showing the area which will be affected by it. On roads, a general rule is "the heavier the traffic, the heavier the noise". Each type of vehicle has a noise pollution rating, so the amount of traffic noise is dependent not only on how much traffic is present on the road, but also on what types of vehicles are present. Large trucks will typically create more noise, while electric cars tend to be fairly quiet. Policies to encourage electric cars or restrict large vehicles can help reduce traffic noise. Biofuel buses have a lower noise rating than standard buses.


    [ 2019-03-05 16:21:57 CET ] [ Original post ]

    City Builders EP2 - A Fortunate Tweet

    City Builders EP2 - Jay, also known as bsquiklehausen on YouTube, explains how his passion for creating trains leading to a dream job with the New York City metro! All it took was one fortunate tweet, and a portfolio of city building in Cities: Skylines

    https://www.youtube.com/watch?v=WTmRTUH0Ci4
    Subscribe for more videos by clicking here: https://pdxint.at/Subscribe

    Subscribe to bsquiklehausen's channel HERE


    Hope you enjoy the 2nd video in our City Builders series, 10 more to go! The next one will premiere on March 27th

    Anybody else here find a dream job related to city building, planning, or transportation?


    [ 2019-02-28 16:00:38 CET ] [ Original post ]

    Zoning vs. Plopping with Strictoaster



    In our second tutorial, Strictoaster shows the advantages and disadvantages of zoning and plopping. Knowing when to zone or plop growable assets will help you take your detailing to the next level!

    https://www.youtube.com/watch?v=F7491Q3_7-U
    Subscribe for more Tutorials by clicking here: https://pdxint.at/Subscribe

    Follow Strictoaster here!



    MODS
    Find It! https://steamcommunity.com/sharedfile...
    Plop the Growables https://steamcommunity.com/sharedfile...
    Move It! https://steamcommunity.com/sharedfile...

    ----------------------------------------------------------------------

    Zoning is the primary method of building up RCI, or Residential, Commercial, and Industrial zones. By using various brushes, you can paint areas with a specific zone thus enabling that type of building to "grow" and develop.

    Plopping refers to manually placing buildings and assets in your city. This method gives you much more precision in your city detailing. In this tutorial, Strictoaster shows how to plop down growables, which are buildings that are setup to grow and develop in RCI zoning.


    [ 2019-02-19 16:53:29 CET ] [ Original post ]

    How to Build a Rail Yard with bsquiklehausen

    In this new Tutorial series, we're bringing in professional city builders from around the world to show you how to make realistic cities!

    Cities: Skylines Tutorials (EP1) How to Build a Rail Yard with bsquiklehausen
    https://www.youtube.com/watch?v=a_LHJ2YYgFU

    Our first tutorial lays down the tracks for building a realistic Rail Yard in your city!

    Special thanks to bsquiklehausen for creating this step by step guide, and be sure to subscribe for more Tutorials by clicking here: https://pdxint.at/Subscribe

    Follow bsquiklehausen here! https://www.youtube.com/user/bsquiklehausen


    [ 2019-02-13 16:22:11 CET ] [ Original post ]

    New Year, New Channel



    New Year, New Channel

    Come check out and subscribe to the new Cities: Skylines Official YouTube Channel!

    We've got so much content planned for 2019. So be sure to come support our Cities: Skylines team as we collaborate with our community members, creators, modders, and more to create the best video game YouTube channel you've ever seen!

    Channel Trailer
    https://www.youtube.com/watch?v=81HruwyKvYE

    Don't miss our FIRST VIDEO as part of our new YouTube Channel launch. In 3 hours you'll get to see just what this channel is all about - featuring our amazing Community, Creators, and the game we all love!

    Be sure to click "Reminder On" and Subscribe for the video's release

    City Builder EP1 - Berlin 1:1
    https://www.youtube.com/watch?v=FSooS_JR5WY

    Here's a sneak peek of all the content we're preparing for you:


    • Announcement and Release Trailers
    • City Builder Interview Series
    • Global Build Offs
    • Community Events
    • Tutorial Videos
    • Live Streams
    • And MORE!


    See ya there! #NewYearNewMe


    [ 2019-01-30 13:25:28 CET ] [ Original post ]

    Dev Diary Part 2 - Show Me the Music!



    Welcome back Cities: Skylines fans!

    As promised, we have another special treat for you all in the form of a 2nd Dev Diary which delves into the creation of the 3 new Holiday Songs that were added to the Carols, Candles and Candy DLC - which you can get for free on Steam!

    Head on over to our forums to read our whole Dev Diary about the making of the three new Holiday songs!

    If you missed it:
    Dev Diary Part 1

    Let us know in the comments if you enjoy these kind of updates from our development and productions teams! Would you like to hear more from them in the future? More behind-the-scenes?


    [ 2018-12-14 16:32:47 CET ] [ Original post ]

    Holiday Surprise Patch: Full Notes



    Hope you all love this new content and bug fixing patch we put together for you! Have some happy holidays, and we look forward to bringing you more content in 2019!

    If you'd like to read our full Dev Diary, head over to our official forums to hear from us directly!
    Dev Diary Part 1
    Dev Diary Part 2

    Base Game


    • New landmark: Winter Festival Market
    • Fixed: Paradox Interactive Account linking
    • Fixed: News feed in the main menu doesn't refresh after switching game language
    • Fixed: Possible Memory and Performance leak
    • Fixed: Parks and recreation policy missing the cost information
    • Fixed: Two notification icons do not switch to red when notification turns critical


    Carols, Candles and Candy DLC

    • Added 3 new Christmas songs Added new Chirper hat
    • After Dark DLC
    • Fixed: Taxi Depot has too high Noise Pollution
    • Snowfall DLC
    • Added 2 new winter theme maps, Winter Hills and Frozenshire
    • Fixed: Notification tooltip for 'Not enough heat' is overflown from the screen in RU


    Green Cities DLC

    • Fixed: Self-sufficient buildings do not complain about high taxes
    • Fixed: Chirp about Organic and Local district has a text issue.


    ParkLife DLC

    • Balanced Park Areas entertainment value
    • Fixed: Park Areas remove the effect of Park Area Building Entertainment value
    • Fixed: Park Tile naming is not cohesive Fixed: Zoo Paths are missing text in winter themes
    • Fixed: Nature Reserve Ground Tiles thumbnail is incorrect in Winter theme maps


    Industries DLC

    • Fixed: Cargo planes circle and use buildings that do not otherwise have any plane traffic
    • Fixed: Zoned industry buildings are missing notification tooltips when building does not have enough resources
    • Fixed: Raw Forest Products is cut off in PL in Industry Area Info Panel, extractors' and processing buildings' info panels Fixed: "Flours" should be renamed to "Flour"
    • Fixed: What's New Panel Post City Service slide has a text issue
    • Fixed: The appearance selection of Industry Buildings with multiple appearances should be remembered when building new buildings
    • Fixed: Vehicles can't cross the center line of Small Industry roads
    • Fixed: Player does not get income from Exporting Industry Goods through Ship/Train/Plane connections
    • Fixed: Unique Factories' glass resource is using 'or' instead of 'and' in the tooltip
    • Fixed: Car Factory has no audio
    • Fixed: Area level-up panel is not fully localized when Player is using Unlock All Mod
    • Fixed: Area level-up panel has incorrect text when Player is using Unlock All Mod
    • Fixed: When Player has Unlock All mod enable there shouldn't be any Level-up panel shown at the start of the game
    • Fixed: Unique Factories "Production Rate" slider affects the available trucks for the Unique Factory
    • Fixed: Tooltip for UFPANEL_MATERIALCOST and UFPANEL_PRODUCTIONVALUE are mixed between each other
    • Fixed: ZH Synthetic Dawn Radio and Industries DLC Tooltips are not fully translated
    • Fixed: Tooltip for total upkeep for a Industry Area info panel is not implemented
    • Fixed: Offshore Assets achievement description can be misleading
    • Fixed: RU "Exporting Unique Factory products" vehicle status overflows Fixed: Unique Factory Product in Custom Made Unique Factories are missing it's correct string (fixed only in EN)
    • Fixed: Raw Materials Storage outside of an Industry Area does not have expenses from importing Raw Materials


    [ 2018-12-13 19:47:49 CET ] [ Original post ]

    Shanghai 1:1 Map



    Trailer Video Here
    All credit to AmiPolizeiFunk and Amamiya for creating this astounding 1:1 recreation of Shanghai, one of the world's most populous cities. Have at it!

    Modded Version: Includes road networks and the Pearl Tower
    Vanilla


    [ 2018-12-05 17:48:04 CET ] [ Original post ]

    Cities: Skylines Global Build-off Team A reveal!


    Tomorrow at 15:00 CEST we kick off the first Cities: Skylines Global Build-off and while a little later than we intended, it is finally time to reveal the teams! First out we've got Team A starring Pres, Two Dollars Twenty, bsquiklehausen, Crumbs McGee and PugGaming!

    We will reveal the second team later today!
    Who do you think might be on it?

    Follow the discussion in the official thread


    [ 2018-10-26 11:53:12 CET ] [ Original post ]

    Join us for the 3rd Colossal Order Reddit AMA at 18:00 CEST TODAY!


    Come and celebrate the Cities: Skylines - Industries launch in style with us in our Reddit AMA later TODAY! Join us at 18:00CEST on /r/iama!
    https://www.reddit.com/r/iama

    Feel free to use this thread to discuss what you want to ask or answers in the AMA but note that the official AMA thread on the subreddit will be the place to properly ask the question!

    See you there <3


    [ 2018-10-23 16:38:55 CET ] [ Original post ]

    Mind your business! Cities: Skylines - Industries is NOW AVAILABLE!


    Cities: Skylines - Industries Expansion Now Available
    We're thrilled to let you know that players can pick up the most in-depth DLC in Cities history, build unique factories, and customize their industrial areas with supply chains for four different resource types. Synthetic Dawn Radio was also released today for $3.99, along with the free update.
    https://www.youtube.com/watch?v=8HIi0B5Pbww
    https://store.steampowered.com/app/715194/Cities_Skylines__Industries/?utm_source=stcom-owned&utm_medium=social-owned&utm_content=post&utm_campaign=indu_cs_20181023_ste_rel
    Mind your business! With Industries, well managed industry areas will level up and become more efficient. Along with production chains, there is a new city mail service, a cargo airport, FIVE new maps, new policies, new city services, new buildings and more.

    Check out the tutorial series on YouTube: https://www.youtube.com/playlist?list=PL4hR-M4rl7ucJI3bDPtChHATEuZaA13A3&disable_polymer=true

    Coinciding with the Industries expansion, Cities: Skylines is also getting a new radio channel and a free content update. Synthetic Dawn Radio is the most far-out radio station to land in-game ever! It features 16 original new songs across four genres: 80s Electro, Vocoding Electro, Breakbeats and Futuristic Synths. The free update coming alongside Industries will introduce toll booths and road tolls, which will slow traffic, but generate income for the city. Players can also now designate historical buildings, and create custom name lists for citizens, districts and buildings!


    [ 2018-10-23 13:15:53 CET ] [ Original post ]

    Cities: Skylines Industries 1.11.0-f3 PATCH NOTES


    Hey everybody! In just moments you'll all be able to enjoy our upcoming expansion Industries, as with all major expansions it of course comes with a meaty free patch also! See the full patch notes below!

    Industries 1.11.0
    1.11.0-f1
    Industries expansion paid content:


    • Industry Area Tool
    • Industry Area levels
    • Post Office City Service
    • Small and Medium Industry roads
    • 4 Industry Area types and new buildings for each
    • Forestry
    • Farming
    • Ore
    • Oil
    • New Industry props added to Asset Editor
    • New vehicles
    • Warehouses and storage buildings
    • Cargo Airport and Cargo Airport Hub
    • 16 Unique Factories
    • Auxiliary Buildings for each Industry Area
    • New worker models
    • New animals models and markers
      5 New Industries maps:
    • Twin Fjords
    • Marble Canyon
    • Woodgarden
    • Green Peaks
    • Pearl Bay
    • More Chirps
    • 3 New City-wide and 3 New Industry Policies
    • 4 New Chirper hats
    • 7 New Steam achievements

    Paid content Synthetic Dawn radio station:

      Synthetic Dawn radio DLC
    • 4 bands, 16 new songs:
    • Electric Lights
    • Jules Baptiste
    • Sound of Neon
    • The Cohens
    • DJ content

    Free update for all players and DLCs owners:
    Cities: Skylines base game:

    • Toll booths
    • New policy for Toll booths
    • New industry train cars
    • New Trees added to Asset Editor
    • Added Dust, Ore and Sand debris markers to Asset Editor
    • Modding: custom names
    • Modding: new colour light effects
    • Modding: Custom buildings, parks, and intersections using expansion roads now have DLC requirement set accordingly
    • Make building historical function
    • Language selector for legal disclaimer
    • Quick Load feature is not keymapped to anything be default
    • Added Paradox account incentive panel
    • Added Paradox/Steam account link pairing
    • Added missing title and description of exposed props (billboards variation, animated billboards, 3d ad)
    • Fixed: Unable to remove Camera Script in-game
    • Fixed: Changed the Theme Editor Disaster properties tooltip for Players without Natural Disasters
    • Fixed: Currency correctly refreshed when changing languages in game
    • Fixed: Cinematic camera localized name refreshed when changing languages
    • Fixed: Legal documents accessible from options and Paradox Account creation refreshed properly when changing languages
    • Fixed: Localized translations are not used consistently throughout the asset editor

    Parklife expansion:

    • Fixed: Unlock all mod unlocks park main gate
    • Fixed: Zoo Streetlight #1 doesn't have Highlight color
    • Fixed: Exotic Wildlife Spawn Point is missing Parklife DLC badge in Map Editor

    Green Cities expansion:

    • Fixed: Lights on floating buildings properly turned off for infoviews


    [ 2018-10-23 12:44:57 CET ] [ Original post ]

    PSA: Tomorrows update will likely render some mods incompatible, please practice patience and know that our modders tend to work tirelessly to update their content


    Hey everybody! This is almost entirely a copy/paste from the last few times but it bears repeating! :)

    Tomorrow it is finally time for us all to enter Cities: Skylines - Industries and along with it, the free update that will be available to ALL players! You can read more about what that will include in today's Dev Diary

    With this as will likely not come as any surprise to the lot of you this will probably render some mods incompatible, this is nothing unusual but can of course be annoying.

    To counter this as well as possible we of course have the Modder Beta program in which Content Creators can test and tweak their content for the new patch/expansion early however even so there might be some time until your favourite mod has been updated. Learn more about the modding beta HERE

    For the safest Cities experience we suggest turning off your mods until they have been updated to match the latest version! Our modders are usually incredibly fast in updating their mods compability however please do practice some patience as the patch launches and please help us in informing your fellow City builders in this! Thank you all so much and we hope you enjoy perfecting your industry tomorrow! :)



    [ 2018-10-22 17:38:01 CET ] [ Original post ]

    Join us for the Cities: Skylines Global Build-off on October 27th!


    October 27th some of the greatest names in City Building will face off in a battle of infrastructural wit and finesse! We invite you all to the Cities: Skylines Global Build-off of 2018! Only one team may win!
    https://www.youtube.com/watch?v=dJQGIZDwjKg
    You can join in from home as we'll stream the full event LIVE straight from the Paradox Interactive offices!
    https://www.twitch.tv/paradoxinteractive/

    Follow the official thread for further updates


    [ 2018-10-19 14:11:46 CET ] [ Original post ]

    Join us for our daily Industries streams!


    Industries will come with a well planned truckload of changes to how the Industry layer of your Cities will work! In order to show it all off we will stream Cities: Skylines - Industries EVERY DAY until release! Starting today at 15:00 CEST with Luca and Zeke! Tune in!
    https://www.twitch.tv/paradoxinteractive/


    [ 2018-10-12 14:12:15 CET ] [ Original post ]

    Mind your business! We're thrilled to announce our next major expansion, Cities: Skylines - Industries


    Cities: Skylines - Industries Inbound on October 23, Along with Synthetic Dawn Radio and New Free Update

    Captain your own industry in the newest update for the best selling city-builder from Paradox and Colossal Order


    STOCKHOLM - Oct. 11, 2018 - We're thrilled to announce the next industrial update for Cities: Skylines on PC, Mac and Linux. Industries, launching October 23rd will put one of the games three zones in the spotlight for the first time.

    First look trailer:
    https://www.youtube.com/watch?v=C0Z6OQ8kJ5A

    To help you get a grip on your industry sector we're launching a new tutorial series on YouTube with new videos everyday until launch! https://www.youtube.com/user/Paradoxplaza

    With this expansion, players can make more meaningful choices in their cities industry by managing their production chains from grain to bread. said Sandra Neudinger, Product Manager from Paradox Interactive. The players have been asking for an industrial expansion for a while, so were excited to finally offer a full featured approach.

    In one of the most in-depth expansions in Cities: Skylines history, Industry becomes a larger and more meaningful part of the game with this DLC. Players can build unique factories and customize their industrial areas with supply chains for the four different resource types. Well managed industry areas will level up and become more efficient. Aside from production chains, there is a new city service for handling mail and the cargo airport eases import and export of factory goods. There are FIVE new maps, new policies, new city services, new buildings (including resource extractors, manufacturers, warehouses and unique factories) and more.

    Key Features:


    • Make It Happen - Follow your products from harvesting to processing, storage and production, then transport them to commercial zones or export to other cities.
    • Captain Your Own Industry - Define an area with the industry area tool and place highly specialized industrial buildings to build and manage the production chain from raw material extraction up to final end product. Industry Areas are divided into four types based on the natural resource they are processing: Farming, Forest, Ore and Oil. These areas can level up upon reaching productions goals and staffing requirements.
    • Build it up, Buttercup - New industrial buildings include Extractors, Warehouse Facilities, Processing and Auxiliary Buildings, Industrial Props and Roads. Unique Factories, such as Food, Toy, Furniture, Car and Electronics produce luxury products, and require a large quantity of workers, water and electricity as well as input from your industries.
    • Ship It - Manage traffic and logistics with industry warehouses and the use of the new Cargo Services including a cargo airport.
    • Go Postal - Boost your citizens well-being with mail delivery and collection services. Post sorting facilities handle mail between outside connections and the post offices, and new Post Van and Truck vehicles enable the carriage.
    • Wonk Hard - Three new Industry Policies and four City-wide Policies, including Workers Union, Sorting, Tolls, Wi-Fi, Logistics, Work Safety and Automation.
    • Five New Maps - Rich in natural resources, transportation options and industrial opportunities, these new maps have all the right stuff.
    • Four new hats for Chirper!


    But wait! Theres more! Coinciding with the Industries expansion, Cities: Skylines is getting a new radio channel and a free content update.

    Synthetic Dawn Radio is the most far-out radio station to land in-game ever! It features 16 original new songs across four genres: 80s Electro, Vocoding Electro, Breakbeats and Futuristic Synths. Players can tune in and zone out to some stellar tunes as synth-spin master DJ Jessica Statler brings the funk.

    The free update coming alongside Industries will introduce toll booths (and road tolls, naturally), which will slow traffics roll a bit, but generate extra income for the city. Players will also get the option to mark zoned buildings as historical, preserving their style, and the ability to create custom name lists for citizens, districts and spawned buildings.


    [ 2018-10-11 15:01:31 CET ] [ Original post ]

    Cities: Skylines 1.10.1-f2 Patch Notes


    Hey everyone! We are just about to set a new patch live for Cities! This one comes with a Unity update as well as a bunch of fixes mainly to content brought in Parklife! Here are the full notes, please enjoy!

    1.10.1-f2
    Cities: Skylines base game
    ● Updated to Unity 5.6.6f2
    ● Added Privacy Policy notification
    ● Fixed: All custom made roads require Parklife DLC
    ● Fixed: Metro stations in Assets that have built-in Metro Station become inoperable when the
    asset is slightly flooded but not collapsed
    ● Fixed: Public Transport Line lengths have inconsistent divergences between different
    transport types
    ● Fixed: Unnecessary prop signs on One-way Highway with Sound Barriers
    ● Fixed: Passenger Ships stuck on moving around while being on Confused state
    ● Fixed: Paths that the Ships are using are shown incorrectly in Traffic Routes Info View
    ● Fixed: Cargo Ships can get stuck and block all ship traffic
    ● Fixed: Translation issue in RU in Keymapping Settings
    ● Fixed: Office buildings are unable to grow if player has European / Vanilla style enabled in
    European / Temperate themes
    ● Fixed: Can't start the game, Unity Engine error creating display list
    ● Fixed: Custom sub-mesh LOD textures getting corrupted


    ParkLife expansion:
    ● Forest fire is not affecting Parklife assets till Milestone 5
    ● Steam tags for Parklife DLC
    ● Fixed: Honu island and Cavern Coast have long loading times
    ● Fixed: Animated citizens on Piggy train periodically are missing cloth textures
    ● Fixed: Park Main Gates that are placed directly to a Built-in road (E.g. Ferry Stop) will not
    count visitors
    ● Fixed: Tooltip description of Hot Air Balloons Tours is not localized entirely in RU
    ● Fixed: Park Areas create 'Coverage' for Park Maintenance Info View
    ● Fixed: Park Maintenance Building does not generate 'Coverage' for Park Maintenance Info
    View

    Mass Transit expansion:
    ● Reduced noise pollution and radius of Monorail Stations

    Natural Disasters expansion:
    ● Adjusted cost of construction and upkeep of Medical, Police and Fire Helicopter depots

    UPDATE: The patch will be put live tomorrow instead!


    [ 2018-07-04 15:51:09 CET ] [ Original post ]

    Cities: Skylines - Parklife is NOW AVAILABLE!


    More Play, Less Stress - Parklife is Available Now for Cities: Skylines

    Cities: Skylines now offers vibrant new parks, playgrounds, zoos, green spaces and more importantly, new ways to play. With a new park area tool, five new maps, a ton of new assets and level-up features that increase your park’s property values, Parklife is will spruce up any city in a snap.
    https://www.youtube.com/watch?v=xci7WDuLw8Q
    Or why not take a 360 degree tour and look around?
    https://www.youtube.com/watch?v=JUc_R7EpkBM
    Cities is also getting a new radio station today: Country Road Radio, with 16 new songs from Appalachian Folk, Bluegrass/Honky Tonk, Nashville Modern Country and Unplugged country.

    In addition to the paid expansion, Cities: Skylines will also get a free PC update, as usual, including a new tourism panel, trees that reduce noise pollution, a camera mode upgrade, new tourist models, and new modding features, including submeshmodding and an improved camera system so users can control the camera with scripts.

    https://store.steampowered.com/app/715191/Cities_Skylines__Parklife/?utm_source=stcom-owned&utm_medium=social-owned&utm_content=post&utm_campaign=park_cs_20180524_ste_rel


    [ 2018-05-24 15:17:18 CET ] [ Original post ]

    1.10 Parklife Patch Notes


    Happy Parklife day everyone! In just about two hours Parklife will be released into the world and available to all you lovely City builders! As always though, even if you're not able to get Parklife today we're not leaving you empty handed! At around 14:00 CEST we will release the 1.10 patch which comes loaded with new Free Content as well as a bunch of fixes! Full patch notes available below! :)

    1.10.0-f3
    Paid content ParkLife expansion:
    Park Area Tool
    Park Area levels
    Tours Info View and Panel
    Walking Tour Tool
    Sightseeing Bus Tour Tool
    Park Maintenance City Service
    New policies (3 city and 8 park policies)
    Amusement park props and buildings
    Nature reserve park props and buildings
    New city park buildings
    New zoo props and buildings
    New monument

    • Castle of Lord Chirpwick

    6 new Unique buildings
    • The Statue of Colossalus
    • Observation Tower
    • Sea Fortress
    • Old Market Street
    • Clock Tower
    • City Arch

    Fireworks effect (for monument and park area tool)
    New chirps
    7 Steam achievements
    4 New Chirper hats
    New models for animals in the wild (for asset editor and map editor)
    5 new ParkLife maps
    • Mountain Meadows
    • Pine Rivers
    • Cavern Coast
    • Windfield
    • Honu Island


    Paid content Country Road Radio:
    Country Road Radio DLC

    Free update for all players and DLCs owners:
    Cities: Skylines base game

    A collection of new city park props added
    Effect for trees to reduce noise pollution around them
    Submesh modding made possible
    Cinematic camera
    Menu Filtering
    Tourism Panel and Info View update
    New models for tourists
    New trees (Corsican Pine, Yew, Sugar Maple, Chinese Windmill Palm)
    New terrain props (rock formations, caves and cliffs) and vegetation
    Leisure Info View icon changed
    Parks & Plazas toolbar icon change
    Accessibility renamed to Entertainment for clarity under Leisure Info View
    Exposed props in-game
    Exposed Entertainment value for Parks, Plazas and Unique Buildings in building tooltip image
    Exposed City Attractiveness in City Information panel and in new Tourism Info View
    Exposed camera system to modding so users can control camera with scripts
    ChirpX - Fixed: FR Localization of "Launch Rocket" is incorrect
    Pearls from the East DLC - Fixed: Landmarks lack constructed icon after loading
    Road Modding: Road editor feature to import models from existing roads
    Road Modding: Road color set automatically to gray + text fields for setting the color
    Asset importer template panel hides empty categories for buildings
    Options panel has a button to show Whats New Panel (game restart required)
    Content manager shows asset DLC requirements for all DLCs

    Theme editor UI improvements: consistent panels, rain -> snow in winter themes, world properties -> weather properties
    Updated managed framework with a minor memory leak fix
    UI temperature string updated only when the visible number would actually change to reduce garbage in main loop
    Updated Landscaping Advisor text
    Added a feature to test the map in play mode straight from map editor
    Added the reload button to asset editor pause menu
    Added Gravel footbridge
    Added Thumbnails image to props and assets in Asset Editor importer window
    Added tooltips for color changing buttons for football panel, festival panel and chirpX panel
    Added missing line to Oil Industry description in PT explaining increased tax income
    Fixed: Left-Hand Traffic rules check box missing when selecting theme for new map in Map Editor
    Fixed memory leaks in star billboard meshes
    Fixed leaking materials in bloom effect
    Fixed leak in SMAA
    Fixed content manager panel only showing max 5 dlc icons. icons are now smaller and wrap to second line
    Fixed props not loading in asset editor on the first import of the session
    Fixed asset importer category monuments to unique buildings, and added category for actual monuments
    Fixed: Forestry Resources at New Game creation Panel has wrong Icon
    Fixed: Map editor sometimes loading a wrong map when testing a workshop map saved into a new file
    Fixed: Adjusted volume sliders show incorrect percentage when returned to game
    Fixed: Switching Transport Line type when creating a Transport Line causes unexpected behavior
    Fixed: Player is able to simultaneously select 2 assets in Asset Importer
    Fixed: Main menu "X/Y mods enabled"-label refreshing when disabling all mods
    Fixed: Forestry Resources has wrong icon on New Tile Purchasing view
    Fixed a case where corrupted mod prevents creating mod entries in content manager
    Fixed achievements getting incorrectly enabled/disabled when loading a game while running a scenario.
    Fixed achievements sometimes staying enabled when loading a Workshop save with continue-button or quick load.
    Fixed: Issue in road editor that caused importing models from existing slopes to fail in certain situations.
    Fixed "import from existing road" button not working when player has corrupted custom net assets.
    Fixed: Tennis Court not mentioned at Milestone 3 Unlocks > New Buildings
    Fixed: Sports Arena's description has minor grammatical issue in DE localisation
    Fixed: Economy Panel Tourism 'Total' hover-on tooltip is incorrect
    Fixed: Clicking on unowned DLC badges on Content Manager Assets does not take the player to Steam Store
    Fixed: In ES localisation all buildings that require unlocking have the progress bar overlap with Upkeep cost text
    Fixed: PL Localization of City Planning text in City Policies is Cut-off
    Fixed: Wind Turbine and Advanced Wind Turbine info panel show Power Output even when they are in collapsed state
    Fixed: German translation on science center tooltip
    Fixed: On maps without Sea Connection Cargo Harbor and Cargo Hub have dotted lines pointing to the center of the map
    Fixed: Warning for lack of educated workers in office is out of bounds in PL translation
    Fixed: Healthcare info view has overlapping text in PL language
    Fixed: Loading error when there is a bend between missing and working road types
    Fixed: Misspelling in water tab of theme editor
    Fixed: Policies panel services text cut off in Germany
    Fixed: Confused ships rotating forever
    Fixed: All traffic use Bus & Taxi lane when Old Town policy is active
    Fixed: Spelling and inconsistent naming and cut off texts in multiple languages
    Fixed: Leisure Info View opens too early into gameplay
    Fixed: Term residents is not cohesive throughout the game
    Fixed: Theme editor issue where failed terrain normal texture import causes the import button to become unusable for the rest of the session


    After Dark expansion
    Fixed: Missing RU translation for Fantastic Fountain
    Fixed: Bicycle Tunnels get flooded when built underwater


    Snowfall expansion
    Fixed: Missing Snowfall icon on Snowfall maps in new scenario panel
    Fixed: Geothermal Heating Plant description overlaps with Water/week info text in multiple localisations


    Natural Disasters expansion
    Fixed: Natural Disasters - Overlapping 'Can Repeat' conditions in Scenario Editor in multiple languages
    Fixed: Floodland scenario "Story message" has a typo
    Fixed: Extra collapsed notifications for buildings with builtin roads
    Fixed: The visual difference between a damaged path part and a path part not affected by disaster should be cohesive


    Mass Transit expansion
    Fixed: Blimp Billboard ad "Books are the way to the wisdom" Grammar is incorrect
    Asymmetrical Three-lane slope LOD fix
    Fixed: Two-Way Highway description mistake on German translation
    Fixed: Ferry Depots sidewalls texture is "pixelated"


    Green Cities expansion
    Fixed: Vehicle info panels can't fit long vehicle names
    Fixed: Building despawn loop when using self sufficient specialization together with highrise ban policy
    Fixed: The Ultimate Recycling Plant description updated in EN
    Fixed: Recycling Center is imbalanced in comparison to Incineration Plant
    Fixed: Scenario Editor trigger conditions mention high-tech specialization
    Concerts mini-expansion
    Fixed: Concerts DLC badge is missing localization in ZH ingame
    Match day mini-expansion
    Fixed: Football Stadiums sometime gets 'Not Operating' without communicating to player the reason behind it


    [ 2018-05-24 12:42:48 CET ] [ Original post ]

    Cities: Skylines - Parklife Gameplay Reveal Trailer


    Parklife is coming with new ways to decorate and tune your Cities! Get a closer look at how it's done in our Gameplay Trailer!
    https://www.youtube.com/watch?v=cBQS-WjyfUk
    What do you think?
    Pre-order Parklife TODAY!
    https://store.steampowered.com/app/715191/Cities_Skylines__Parklife/?utm_source=stcom-owned&utm_medium=social-owned&utm_content=post&utm_campaign=park_cs_2018426_ste_pre


    [ 2018-04-26 15:40:42 CET ] [ Original post ]

    1.9.3-f1 ChripX the second Patch Notes


    Howdy Friday builders, you probably noticed a little patch rolling out! Here follows the patch-notes:


    • Fixed: Unique buildings don't give land value.
    • Fixed: ChirpX event cancellation bug.
    • Fixed: ChirpX Unlocking.
    • Fixed: ChirpX rocket and launch site snow coverage issues.


    [ 2018-03-23 15:56:54 CET ] [ Original post ]

    Celebrate Cities: Skylines 3 year anniversary with some FREE Surviving Mars themed content in the 1.9.2-f1 'ChirpX' Patch


    We're thrilled to invite all our fans to join the party this weekend, as Cities: Skylinesturns three years old tomorrow, March 10! How better to cap off three years than a shiny new milestone? The celebrated city-builder has sold over five million copies for Windows, MacOS and Linux since launch.

    In that time, Paradox and Colossal Order have released over 1,000 new assets and many new features, such as leisure and tourism, landscaping, football, radio stations, concerts, helicopters, ferries, monorails, cable cars, blimps and so much more. And yet, players in the Cities community are the TRUE big content producers, supplying more than 144,000 mods to-date. All sorts of user-generated maps, scenarios and assets are available in the Steam Workshop, for free!

    Over the past three years, Cities: Skylines fans have definitively proven they can survive Natural Disasters, heavy Snowfall and self-inflicted anarchy of all sorts, but the question looms... can they survive Mars?

    To celebrate its third birthday and five million milestone, Cities: Skylines players are getting a new unique Rocket City building called Xchirp Launcher, an astronaut Chirper, and a new free radio station - Official Mars Radio! Tune into Mars beginning this Friday, March 9 and jam out to space musical electro songs like Perfect Wave, Mission Stardust, The Return of Sputnik, Moon Zero Two and Aiming for Jupiter.



    Learn more about our creation of the ChirpX content in this special Dev Diary

    The 'ChirpX' Patch is live NOW for all players!
    1.9.2-f1


    • Added ChirpX launch site
    • Added new Chirper hat
    • Added Official Mars Radio
    • Korean is available for all players


    As we gear up for the release of Surviving Mars (next week!) on March 15th, all Cities players will also get 10% OFF pre-orders on Steam.
    Check it out RIGHT HERE


    [ 2018-03-09 16:01:54 CET ] [ Original post ]

    City builders, look to the stars! Until March 30th all Cities: Skylines players get 10% off when Pre-Ordering Surviving Mars!


    Until March 30th you get 10% off when you Pre-Order Surviving Mars if you already own Cities: Skylines on Steam! Show the red planet who's the boss of infrastructure!


    [ 2018-02-14 17:34:35 CET ] [ Original post ]

    Join us in celebrating the Cities Free Week with some lovely Streaming!


    JOIN US as we celebrate the Cities Free Week all weekend with a bunch of lovely people streaming Cities! Find the full schedule above so that you won't miss a single one of these lovelies playing!


    [ 2018-02-09 15:46:04 CET ] [ Original post ]

    We hope you're all enjoying our Cities: Skylines Free Week! Show us what you're building on Twitter for a chance to win some Expansion keys!


    We're thrilled to welcome so many new City Builders in our Cities: Skylines Free Week! We'd love to see what those of you entering Cities for the first time have been building!

    Go to the original post on Twitter right here!


    [ 2018-02-08 17:48:09 CET ] [ Original post ]

    We welcome everyone into Cities: Skylines between today and Sunday in our Steam FREE WEEKEND!


    Build the cities of your dreams in Cities: Skylines completely for FREE until Sunday in our Steam Free Weekend!

    For our seasoned City-builders we also have some tasty discounts on all expansions and DLC!

    Get building TODAY! RIGHT HERE!


    [ 2018-02-06 22:07:53 CET ] [ Original post ]

    Midweek Madness - Finland Anniversary Sale

    In celebration of the 100th anniversary of Finland's independence, save big on great games from Finnish developers during this week's Midweek Madness*!

    *Offer ends Friday at 10AM Pacific Time


    [ 2017-12-05 19:15:00 CET ] [ Original post ]

    Cities: Skylines - All That Jazz Music Pack is NOW AVAILABLE! Jazz Boatman is back swinging!


    Tis the DLCeason! In advance of the holiday period, we're releasing new DLC for Cities: Skylines.

    Briefly internet-famous Jazz Boatman returns as DJ for All That Jazz, so players can dig harder than a jackhammer at a road repair. The new All That Jazz radio station will feature 16 new songs across several smooth genres: Classic, Latin, Funky and Chill-Out Jazz.
    https://youtu.be/XINnFTBRZtU

    With Cities: Skylines - All That Jazz, briefly internet-famous Jazz Boatman returns as DJ. The new All That Jazz radio station will feature 16 new songs across several smooth genres: Classic, Latin, Funky and Chill-Out Jazz.

    Launching side by side is the Carols, Candles and Candies Holiday Music Pack coming for FREE to all Cities players! We wish you a most jolly Chirpmas!


    [ 2017-12-05 15:11:48 CET ] [ Original post ]

    Carols, Candles and Candy / All That Jazz 1.9.1 Patch Notes


    Paid content


      New Radio station - All That Jazz Includes four different genres of Jazz:
    • Classic Jazz
    • Latin Jazz
    • Funky Jazz
    • Chill-Out Jazz

      Free update for all players and DLCs owners

        Free Carols, Candles and Candy DLC, get it on Steam! Five songs mixed in with songs from the other stations:
      • Houston River Jazz Collective - Silent Night
      • Jazz in-clave - Holy Night
      • Martin Carlberg - The First Noel
      • Lily La Roux - Jolly Old St Nicholas
      • Elijha MotI - I Heard The Bells On Christmas Day

      Cities Skylines base game

      • Updated Budget Panel with new tab Income from Money Spent by Tourists
      • Pollution infoview color tweaks
      • Watertower LOD fix
      • Fixed animated billboard props glitching in Asset Editor
      • Fixed bug where switching between canals and quay tool would always set
      • the tool mode to straight lines
      • Fixed asset editor forgetting the last entered description for roads
      • Unlimited camera tilting in theme editor
      • Fixed misleading tree thumbnails
      • Fixed: Sub buildings are not illuminated at night time in asset editor
      • Fixed: Missing Road Properties in Asset Editor when creating new road one after another
      • Dams and power lines editable in Road Editor
      • Road editor feature to import models from other roads/nets
      • Citizen color variations editable in Asset Editor
      • Updated Unity to 5.6.4p2, (Fixes some compatibility issues with MacOS 10.13 High Sierra)
      • Fixed minor memory leaks when loading a game after another during same session

    • Green Cities expansion

      • Fixed building despawn loop when using self-sufficient specialization together with highrise ban policy

    • Natural Disasters expansion

      • Fixed astrologists to astronomers

    • Mass Transit expansion

      • Fixed wrong car spawn / taxi wait position for over road monorail station
      • Asymmetrical Three-Lane Road slope LOD fix
      • Monorail line tool is not unlocked after building Monorail Tracks on Two-Lane Road
      • Texture glitch noticeable on intersection of 'Monorail Track and Road' and
      • standalone Monorail Tracks
      • It is possible to create sharp angle intersections with Monorail Station with
      • Road


    [ 2017-12-05 14:42:12 CET ] [ Original post ]

    New DLC Available - Cities: Skylines - Green Cities

    Cities: Skylines - Green Cities, all new content for Cities: Skylines is Now Available on Steam!

    Cities: Skylines - Green Cities is a new expansion for the city-builder from Colossal Order, adding new ways for players to build earth-friendly towns.


    [ 2017-10-19 23:40:00 CET ] [ Original post ]

    Green Cities 1.9.0 Patch Notes


    Good day to you all! Here are the patch notes for the 1.9 patch coming today along with the Green Cities Expansion! Hopefully loaded with a bunch of fixes and tweaks you and your cims will enjoy!

    Please remember that a major patch like this will like render some mods incompatible, this is nothing unusual but can of course be annoying, our modders are usually incredibly fast in updating their mods compability however please do practice some patience as the patch launches. For the safest Cities experience we suggest turning off your mods until they have been updated to match the latest version.

    Have a great day building Green Cities!

    1.9.0-f5

    Paid content Green Cities expansion

    Green Cities expansion


    • New commercial specialization: Organic and local produce
    • New residential specialization: Self-sufficient buildings
    • New office specialization: IT-cluster
    • New Monument
      [LIST]
    • The Ultimate Recycling Plant

  • 6 new Unique Buildings

    • Bird & Bee Haven
    • Climate Research Station
    • Lungs of the City
    • Floating Gardens
    • Ziggurat Garden
    • Central Park

  • 14 new city service buildings

    • Geothermal Power Plant
    • Ocean Thermal Energy Conversion Plant
    • Solar Updraft Tower
    • Eco Water Outlet
    • Eco Water Treatment Plant
    • Recycling Center
    • Floating Garbage Collector
    • Community Pool
    • Sports Hall and Gymnasium
    • Yoga Garden
    • Community School
    • Institute of Creative Arts
    • Modern Technology Institute
    • Biofuel Bus Depot

  • 4 new policies
  • 3 new scenarios
  • 3 new maps
  • New Chirps
  • 6 new Steam achievements
  • New Chirper hats

    Additional Concerts mini-expansion content:
    Concerts mini-expansion

    • 3 new Concerts unique buildings, each of the buildings improve the effectiveness of the Festival Area in their own way
      [LIST]
    • Media Broadcast Building
    • Music Club
    • Fan Zone Park

  • Concert DLC animations for teenagers, young adults, bluecollars, educated adults and tourists

    Paid content Content Creator Pack: European Suburbia
    European Suburbia DLC

    • Added European Suburbia style with 81 new low-density residential buildings
    • 5 new props

    Free update for all players and DLCs owners
    Cities Skylines base game

    • Electric cars for citizens
    • Noise Pollution overhaul
    • 3 new parks
      [LIST]
    • Tropical Garden
    • Floating Cafe
    • Fishing Island

  • Info view toggling + info view for district painting
  • New trees
  • Asset Editor

    • Road modding tool
    • Floating building creation

  • Train track intersection rules
  • Need icon settings
  • Increased maximum building LOD atlas size because automatic downscaling loses DXT compression
  • Added placeable European theme buildings to other themes & vice versa when European / vanilla style is enabled
  • Added rain effect on glass material
  • Vehicle Info Panel now expand with long vehicle names to some extent
  • Fixed: Noticeable shadow acne glitch on assets within camera view during dusk/dawn
  • Fixed: "Add style" button is hard to use when using DE, FR, PL, PT, ES and RU
  • Fixed: Reset Configuration in MISC menu does not affect display settings
  • Fixed: Paradox login won't accept user's passwords
  • Fixed: Tooltip for Slope Terrain Landscaping tool has primary and secondary mouse reversed
  • Fixed: Mac - Zooming out quickly while moving the view on the city's border causes the view to go out of this border
  • Fixed: Misleading fertile and forest resource placing in Map Editor
  • Fixed: Mechanics of the Weather Probability sliders in the Theme Editor are unclear
  • Fixed: Excessively long messages in Scenario Editor become fragmented when repetitively triggered
  • Fixed: Map DLC requirement is not readable if map is selected in Content Manager
  • Fixed: Cut off text in zone building info view in EN, ES, FR, PL and PT
  • Fixed: Cut off text in district info view in DE, EN, ES, FR, PL, PT and RU
  • Fixed: Overflowing string in Medical Center description in DE
  • Fixed: Land value icon in district panel wrongly positioned
  • Fixed: Text issue in PL Citizen Happiness and Outside Connections infoviews
  • Fixed: Small overflowing text fix for DE Garbage infoview
  • Fixed: Overlapping Hospital and Water Pumping Station description in DE, ES and FR
  • Fixed: EU hospital description missing information about helicopter and helipad
  • Fixed: EU Hospital short description missing information about helipad in all languages
  • Fixed: Overflowing FR color label in transport lines overview panel
  • Fixed: Bottom line of text in Ore and Oil Industry specialization is cut off in EN, ES, FR,
  • Fixed: European Theme buildings text and tooltips are not localized in Chinese
  • Fixed: Overlapping policies text in Big Town Milestone panel in RU
  • Fixed: Cut off new unlocked policies and specialization text in Milestone Panel in DE and RU
  • Fixed: Base game industry specialization description syntax in DE is inconsistent with other languages
  • Fixed: Description of Paint and Erase 'Districts Painting Tools' are cut off in DE
  • Fixed: Typo in lightning storm chirp
  • Fixed: 'All conditions met at the same time' text is cut-off in PL scenario win/lose conditions header
  • Fixed: Some map names are not localized in DE
  • Fixed: Weekly tourist visits info overlaps with other parts of the district info screen in PL and PT
  • Fixed: Uploading an asset to workshop sometimes causing the asset to become corrupted due to wrong format version in package
  • header
  • Fixed: Cathedral of Plenitude requirements text need to be more clear
  • Fixed: Long district names are cut-off at the end while in-game
  • Fixed: There is no confirmation when changing the "Resolution" or the "Aspect Ratio" in the editors
  • Fixed: The text from the Advisor panel flickers when a notification is positioned over it
  • Fixed: The description box when saving an asset is too small preventing the entire text to be displayed and should hold more characters


  • Fixed: Advisor info text for districts is cut off for DE, FR and RU
  • Fixed: Middle points of intersections causing false overlapping detection and preventing placement even if nothing is built there
  • Fixed: Cannot create a new scenario while already inside the Scenario Editor
  • Fixed: Editors do not update load availability immediately when disabling custom assets, themes, scenarios
  • Fixed: When increasing size of Metro Station, the ground texture disappears when placing a tree or prop on the ground
  • Fixed: Pavement Path have misplaced light source on light lamps when built on slope terrain
  • Fixed: Painting Districts in Natural Resources map mode should be allowed
  • Fixed: The user should have the option to toggle between the "white" and the "normal" view when building a new building
  • Fixed: Missing public transport line tooltip preview when switching / hovering over different transport line thumbnail
  • Fixed: Building elevated road and tracks over zoned buildings not highlight removed zone grid
  • Fixed: Unable to easily relocate some of the public transport buildings if parts of it overlap the original location
  • Fixed: Opening Bulldozer while relocating a building causes tooltip to get stuck
  • Fixed: Weather Probabilities percentage number shows 100% despite slider being set at 0%
  • Fixed: Transport tool getting messed up when deleting the line that is currently being edited
  • Fixed: Duplicate prefab errors when having the same pillar in multiple elevations
  • Fixed: Keymapping for Toggle Snapping keys doesn't reset after using "Reset Key Mapping" option

    Snowfall expansion

    • Fixed: The Studded Tires policy does not mention its cost in its tooltip
    • Fixed: No tutorial for snow clearing or heating

    Natural Disasters expansion

    • Fixed: Users are able to change random disasters settings in the menu, but it has no effect on the game while playing scenario
    • Tsunami buoy uses the new floating building system
    • Fixed: Tank Reservoir long description text overflow the window and cover Water and Electricity usage in ES
    • Fixed: The Disaster Response Unit does not send out helicopters when all other vehicles are in use
    • Fixed: Fire Department Helicopters are pouring out water while moving between trees on fire

    Mass Transit expansion

    • Fixed: User can construct steep cable car cables connections resulting with multiple issues
    • Fixed: Elevated Cable Car Cables can overlap slightly when built close to each other
    • Fixed: Inconsistent Mass Transit DLC highways noise pollution and radius values
    • Fixed: Player can snap ferry related assets to underwater canals

    Concerts mini-expansion

    • Fixed: Grammar error in premium studio autotune chirp
    • Fixed: Typo in NESTOR earworm chirp


  • [ 2017-10-19 13:10:29 CET ] [ Original post ]

    1.9 Free Content Update coming with Green Cities


    We're just two days away from going green with Green Cities! As tradition dictates, the new expansion will of course launch side by side with a Free Content Update for ALL players! Here's a taste of what is to come, what are you most excited about?


    [ 2017-10-17 15:01:07 CET ] [ Original post ]

    Cities: Skylines - New content coming to the Concerts DLC



    Bring the Noise!

    Cities: Skylines - Concerts is a mini-expansion for Cities: Skylines that gives you the power to plan and present major concerts. It features music and images from Rock, EDM, and Pop/Folk bands - as well as a new music focused radio station, and released on August 17th.

    Based on player feedback we’re now pumping up the volume by adding more ways to increase the effectiveness of the Festival Area. With the update we are adding three new buildings and each of those have certain synergies with the Festival Area and the band performances. We’ve also updated the animations of the crowds who come to enjoy the music!

    New Buildings
    There’s three new unique buildings coming with the update for Concerts DLC.


    Festival Fan Zone
    Festival fan zone is a place to party, when your citizens for some reason can’t get to the actual festival area. There’s the best speakers in business and big screen to give your people live music- and video feed from the festival area. Merchandise booth makes sure everybody is looking good and food and drink stands are there to keep those party people energized for the whole event.

    A Festival Fan Zone Increases the concert success chance by 5%.


    The Music Club
    When the festival area is preparing for the next big event, Club C is the hippest place in town to check out big stars and upcoming talent. This old industrial hot spot has found new lease of life under the vibrant music scene of the metropolis.

    The Music Club increases the ticket sales of the concerts by 10%.


    Media Broadcasting Building
    Those who say radio and tv is dying haven’t visited the brand new high tech Media Broadcasting Building. Non-stop radio programs ensure you are always in the loop what’s happening in the city while biggest names of the small screen are recording their weekly shows in front of live audience in their own high end studios. It’s impressive broadcast tower makes sure everybody knows what’s the main topic of the day in coffee room conversations.

    A Media Broadcasting Building increases any active Ad Campaign’s effectiveness by 20%.


    All of this, as well as the new crowd animations, will be added to the Cities: Skylines - Concerts DLC on October 19th.


    [ 2017-10-11 16:20:44 CET ] [ Original post ]

    Cities: Skylines - Green Cities - Release October 19th at $12.99 [NEW TRAILER]


    Cities Skylines - Green Cities in the Pipeline for October 19
    Blue skies - and lakes - on the horizon with release date reveal and new gameplay trailer

    STOCKHOLM - Sept. 26, 2017 - Time to clean up your city’s act! We're thrilled to announce that Green Cities, the latest expansion for the soon-to-be super sustainable Cities: Skylines will be released on October 19 for Windows, MacOS and Linux PCs for a suggested retail price of $12.99.

    Also topping the charts today, the new Green Cities trailer doubles as the latest hit from in-game folk pop legend, Lily la Roux, fresh out of Cities: Skylines Concerts:
    https://www.youtube.com/watch?v=R482NDB5OTA
    Cities: Skylines - Green Cities will add 350 new assets to the core game, including a massive selection of new visual options, complete with eco-friendly buildings, organic stores, new parks and services, all at the mayor's disposal to dispose of pollution once and for all. Players can go completely green as the urban population grows, and create more diversified cities with new specialized options for all zones, such as a combustion engine ban in the inner city or waste filtering requirements for industrial buildings. New in-game services, scenarios and policy options will arrive alongside revisions to noise and ground pollution.

    The Green Cities expansion will be accompanied by a free content update, which will supplement the base game with electric cars, road modding, a noise pollution overhaul, and more beautification options in the form of parks and trees, among other things.

    Learn more here!


    [ 2017-09-26 15:01:54 CET ] [ Original post ]

    How a video game might help us build better cities - Karoliina Korppoo at TED


    Karoliina of Colossal Order took the stage of the TED Talks to talk about how games can shape our tomorrow. Do you think games can be used to help build our future?

    See the full talk here


    [ 2017-09-22 18:52:09 CET ] [ Original post ]

    Cities Skylines - Green Cities Announced!


    Paradox Interactive and Colossal Order are preparing to make players green with envy in Green Cities, a new expansion for their evergreen city-builder Cities: Skylines. Coming later this year, Green Cities will allow mayors to make sustainable cities, complete with organic stores, electric vehicles, and new services designed to make pollution a quaint notion of the past. Green Cities will arrive for $12.99 via low-carbon-footprint digital delivery for Windows, MacOS, and Linux PCs later this year.
    https://www.youtube.com/watch?v=H7WWU8OuIAs
    Cities: Skylines - Green Cities adds 350 new assets to the core game, adding a massive selection of new visual options, complete with eco-friendly buildings, organic stores, electric vehicles, and new services designed to make pollution a quaint notion of the past. Players can create more diversified cities, or go completely green as the urban population grows. New in-game services and buildings arrive alongside revisions to noise and environmental pollution, making the skies safer for Chirper at last.

    And that’s just the tip of the iceberg, with exciting new features such as: Story to Story, Building to Building, Street to Street: New Eco-Friendly Buildings, New specialization buildings, new alternative service buildings, new unique buildings, electric cars, new parks -- 350 new assets in all giving a unique new look to Cities: Skylines I Wish I Was Special, You’re So Very Special: New specialized options for all city zones, plus leveled-up specializations for the first time in Cities: Skylines So What So What So What’s the Scenario: New scenarios, new policy options, and a new Monument to make your friends Green with envy Why Do Birds Suddenly Appear More Stylish: Of course we’ve included a flower-crown hat for Chirper.

    As always, the expansion will be accompanied by a free content update to the base game, which will include electric cars, road modding, changes to noise pollution, and more beautification options in the form of parks and trees, among other things.
    Learn more right HERE!


    [ 2017-08-22 15:37:45 CET ] [ Original post ]

    Weekend Deal - Cities: Skylines, 75% Off

    Save 75% on Cities: Skylines as part of this week's Weekend Deal*!

    *Offer ends Monday at 10AM Pacific Time


    [ 2017-08-17 19:10:00 CET ] [ Original post ]

    Cities: Skylines - Concerts is NOW AVAILABLE!



    Paradox Interactive - in concert with Colossal Order - today released Cities: Skylines - Concerts, a new mini-expansion for the award winning city builder that lets players plan, promote, and party at music festivals in their cities. Cities: Skylines - Concerts is available on Paradox Plaza and Steam today for $6.99 on Windows, MacOS, and Linux PCs.

    https://www.youtube.com/watch?v=97hGaaHW-O4

    Cities: Skylines - Concerts lets players control every aspect of making their metropolises more musical. From new festival ground buildings to city ordinances for driving ticket sales, Concerts goes beyond the music for players to tailor their cities’ festivals to fit their mood with music and images from musical acts NESTOR, Elijah MOTi, and Lily La Roux.

    Cities: Skylines - Concerts Features:


    • New music from in-game bands - NESTOR, Elijha MOTi, and Lily La Roux add their musical gifts to the Cities: Skylines soundtrack via the new music focused radio station “Live”. 100% music with no interruptions!

    • New Festival Area Building - Level-up your festival grounds to accommodate better shows and bigger crowds.

    • Concert-focused City Ordinances - Support your festival ambitions with new laws and budget options to promote concerts and monetize the crowds.


    Alongside the mini-expansion, Paradox and Colossal Order are restructuring the content manager tool as a free update to Cities: Skylines. The content manager now makes it much simpler for players to organize, search for and find their favorite mod-assets, so you can spend less time scrolling and more time building.

    Get Concerts RIGHT HERE!


    [ 2017-08-17 15:12:06 CET ] [ Original post ]

    Concerts 1.8.0 Patch Notes


    Good day to all of you lovely City Builders out there! We're less than two hours away from the release of Cities: Skylines - Concerts! Whether you're ready to throw up the horns or not though of course does not mean you shall go empty handed! Here are the full patch notes for today's patch which should be released in roughly one hour! Hope you like it!

    1.8.0-f3

    Paid content Concerts mini-expansion
    Concerts mini-expansion


    • Festival management mechanics
    • Festival policies
    • Upgradable Festival Area
    • Three animated Festival bands
    • New Radio station
    • Chirper Hat


    Free update for all players and DLCs owners
    Cities Skylines base game

    • Content Manager Overhaul
      Sort assets by
      Active state
      Update date
      File location
    • Choose order of sorting: ascending/descending
    • List sorted by name by default
    • Assets can be selected by clicking them
    • Select all / Deselect all allows user to select or deselect currently filtered assets
    • Enable all / Disable all now affect only selected assets
    • Unsubscribe All button allows user to unsubscribe selected assets in Steam Workshop tab.
    • Multiple search terms can be used to filter the asset list by separating them with comma
    • Asset filtering by Steam tag: prefixing a search term with "t:" can be used to search for steam tags
    • Added "snap to all" option to Snap Settings Panel
    • Fixed: Pathfind causing problems with multiple policies
    • Added scrollbar to overflowing asset importer template category tab buttons
    • Content manager optimization: fixed saves with large amount of custom assets causing hanging
    • Fixed: Cut off text in What's new panel in KO
    • Fixed: Missing 'Load Scenario' localization when loading scenario in all languages except EN
    • Fixed: Missing translation for ''Toggle Traffic Routes View'' tooltip in road infopanel
    • Fixed: Citizen Modding: Cow and Pig model are turned 90 degrees clockwise in the preview window
    • Fixed: Issues with bulldozing and construction sounds
    • Added keymapping support for pressing the following buttons: Toggle Snapping Menu, Change Elevation Step, Toolmode Button 1-4
    • Traffic routes info view does not show bicycles for players who don't own After Dark
    • Fixed: Quickly pressing the "Esc" key multiple times, while opening a sub menu of the Pause Menu with the mouse, causes a soft lock
    • Fixed: The values displayed in the Transport view cannot be lower than 9 per week if it previously exceeded that number
    • Fixed: When the user removes the critical status on a building that has no road access, the road access status will be missing
    • Fixed: Multiple instances of a building can be placed at the same spot
    • Fixed: Some Unique Buildings do not follow the Alphabetical display order in Asset Editor
    • Fixed: Power lines, train and tram line tracks cables are unaffected by the fog
    • Fixed: Elevating terrain and using the undo feature leaves behind some remnants in Map and Scenario Editor
    • Fixed: Sometimes when opening the options menu and closing it with escape will result in a softlock
    • Fixed: The mouse pointer does not change into an excavator when bulldozing pipes
    • Fixed: The Water Tower's Info Panel description contains unclear information
    • Fixed: Wrong resolution appears in the drop-down menu when changing from the default to the highest when in windowed mode
    • Fixed: Russian text in Options Keymapping Map Editor goes out of bounds
    • Fixed: Eden Project description says that it "removes" pollution rather than "decreasing" it
    • Fixed: The "Zoned Buildings Distribution" text in a district's Info Panel is cut off in PL, ES and PT
    • Fixed: Two brushes can be highlighted at once in Map Editor
      Fixed: It is possible to have Min values higher than the Max and vice versa in Theme Editor World Properties
    • Fixed: Maps downloaded from the Steam Workshop that are then imported and saved by the user do not appear in the Save Map panel
    • Fixed: It is sometimes possible to bulldoze roads outside of city limits
    • Fixed: Public Transport lines are not shown inside tunnels
    • Fixed: Buildings with "Operating at a reduced rate" text, overlap the info panel when playing with RU
    • Fixed: Sometimes, the No Road Access icon is not displayed when a Service Building no longer has access to any road
    • Fixed: Overlapping PL text of policies names under Big Town milestone
    • Fixed: The textures of the Landfill and Snow Dump become corrupted when viewed from afar after first importing its model
    • Fixed: Ships can travel on land and through dam
    • Fixed: Scenario Editor condition 'City Value' unclear
    • Keyboard shortcuts for changing road elevation / switching between over- and underground (page up / down) also switch between overand
      underground mode for bulldozer
    • Garbage facilities show different stats based on how they work
    • Fixed: KO missing spaces between characters
    • Fixed: Cargo Train Terminal not working when build next to road with bicycle lanes
    • Fixed: Opening the settings menu while holding down the Free Camera keybinding causes the title to soft-lock
    • Fixed: Landscaping does not return cash or soil to original state when pressing Ctrl-Z in-game mode
    • Fixed: Keybindings are still active in-game, behind the save game pop-up
    • Fixed: Low contrast between red color and black text on "Adult" stat in district info panel
    • Fixed: Changing the Size of the Content Manager window causes the Last Updated text and Delete button to randomly change location
      for some content
    • Fixed: Some Electricity generator buildings do not require water to function despite needing workers
    • Fixed: The use of an article is inconsistent for the service buildings' Info Panel description
    • Fixed: 'Custom assets/mods used: x' text overlaps 'Delete' button in Content Manager and is missing value of assets/mods in RU
    • Fixed: Cut off 'Subscribe to All' button text in PL in Content Manager
    • Fixed: Cut off 'Share' button text in PT in Content Manager
    • Fixed: City garbage service building stats going out of panel in DE, ES, FR, PL, PT and RU
    • Fixed: Some buildings (Wind Turbines, Adv. Wind Turbines) disappear from the screen when zoom out
    • Fixed: When placing power plant on non-electrificated area, its illumination/lights don't turn on until visiting an infoview
    • Fixed: When creating a style it can only be renamed once before the user needs to restart the game to rename it again
    • Fixed: New Game Custom Theme Dropdown Selector does not update immediately after enabling/disabling Themes in Content Manager
    • Fixed: Custom building assets containing sub buildings causing long loading times. Requires resaving assets.
    • Slightly reduced all custom asset file sizes. Requires resaving assets.


    After Dark expansion

    • Fixed: Fishing Tours and Jet Ski Rentals effects seems unbalanced
    • Fixed: The 1x1_beach_Restaurant2 have incorrect names
    • Fixed: The "Harsh Prison Sentences" policy is inconsistent with its description


    Snowfall expansion

    • Snowfall DLC icons are shown next to Snowfall builtin maps in new game panel
    • Added 'Priority Road' option for standalone Tram tracks


    Natural Disasters expansion

    • Fixed: Fire Helicopter description text overflow the window and cover Water and Electricity usage in RU
    • Fixed: Small Emergency Shelter long description text overflow the window and cover Water and Electricity usage in RU
    • Fixed: Large Emergency Shelter long description text overflow the window and cover Water and Electricity usage in RU
    • Fixed: Tank Reservoir long description text overflow the window and cover Water and Electricity usage in ES
    • Fixed: Cut off Natural Disasters scenarios description in KO
    • Fixed: Overlapping Disaster Response Unit short description in building info panel in RU
    • Fixed: Overlapping Firewatch Tower short description in building info panel in RU
      Fixed: Overlapping Earthquake Sensor short description in building info panel in RU
    • Fixed: Occlusion issue when panning the camera up while looking at a tornado
    • Fixed: Placing disaster trigger outside city area in the Scenario Editor makes camera jump to disaster location in-game
    • Fixed: Often, the helicopter AI follows the same pattern for multiple helicopters
    • Fixed: Citizens are leaving shelters during a disaster
    • Fixed: Rotating a Disaster in the Scenario Editor over the tooltip makes it disappear


    Mass Transit expansion

    • Fixed: Missing Clark Cable and Cables Galore achievements updated description text translation
    • Fixed: Unable to trigger TUTORIAL_TEXT[RoadNamesOpen]
    • Fixed: Cut off Mass Transit scenarios description in KO
    • Fixed: Overlapping Ferry Depot short description in building info panel in RU
    • Fixed: Ferry Depot long description text overflow the window and cover Water and Electricity usage in RU
    • Fixed: Ferry Stop short description text overflow building info panel in RU
    • Fixed: [BlimpLine] tutorial title is too long and goes out of the text frame in DE, ES and RU
    • Fixed: Clipping highway props on two-lanes highways with sound barriers
    • Fixed: Intercity trains going to the monorail-train-metro-hub show "confused" status
    • Fixed: "Steve" for road naming achievement in ZH in not translated


    Match Day mini-expansion

    • Fixed: Rebuild button in Stadium Info Panel is not localized in any language other than English


    [ 2017-08-17 13:40:13 CET ] [ Original post ]

    We're putting our horns up to announce our new mini-expansion Cities: Skylines Concerts!


    Cities: Skylines - Concerts is a mini-expansion that gives players the power to plan and present major concerts.

    With Concerts, putting on a great show is about more than just the music. From new buildings to host your headliners to festival management options that encourage ticket sales, creating advertising campaigns, driving band popularity, optimizing security budgets and more, Concerts puts players in control of everything from the front of house to backstage.

    Learn more here


    [ 2017-08-08 15:27:25 CET ] [ Original post ]

    Paradox Interactive Will ROLL BACK Recent Pricing Changes

    Hi, please see the below thread for a statement from Paradox Interactive's CEO, Fredrik Wester:

    https://forum.paradoxplaza.com/forum/index.php?threads/pricing-change-rollback-information-thread-latest-news-here.1031635/


    [ 2017-06-22 22:11:22 CET ] [ Original post ]

    New DLC Available - Cities: Skylines - Mass Transit

    Cities: Skylines - Mass Transit, all new content for Cities: Skylines is Now Available on Steam!

    Mass Transit is the latest expansion for Cities: Skylines, the award-winning city-building game, and it brings several new systems into play to help citizens traverse their towns in speed and style. Commuters can now get around on the water, up high mountain peaks, and even through the sky thanks to the addition of ferries, monorails, cable cars, and blimps to the game.


    [ 2017-05-18 18:19:00 CET ] [ Original post ]

    Cities: Skylines Mass Transit is released!


    STOCKHOLM - May 18th, 2017
    Paradox Interactive and Colossal Order are careening off the rails and taking to the skies with Cities: Skylines - Mass Transit, available today for a non-massive transaction of $12.99. Planes, trains, automobiles and more are featured in this expansion for the critically acclaimed city-builder, including new public transportation options such as blimps, monorails, cable-cars, blimps, ferries, and (in case you missed it) blimps. Mass Transit is available for Windows, Mac, and Linux PCs here - click it to write your own ticket: http://store.steampowered.com/app/547502/Cities_Skylines__Mass_Transit/

    Design public transport as you’ve never seen it before, top-down and under your control. Whether your goal is efficiency or mayhem, Cities: Skylines - Mass Transit lets you control the commute of your citizens over, on, or underground. Manage the madness with more moving machines than most metropolises can master.

    https://www.youtube.com/watch?v=EhkzybxQR14

    The people of your city have got places to go and you’ve got ways to get them there with exciting new features such as:

    • All’s Fare: Add ferries, blimps, cable cars, and monorails to move your citizens around town, and move valuable fare dollars into your bank account.

    • A Hubba Burnin' Love: New transit hubs help handle the hubbub of public transport by connecting your transit together, letting citizens hop from line to line as they puzzle their way through the city.

    • That’s my Traffic Jam: Conduct the masses across bridges and canals in your great orchestra of a morning commute, and dream up new ways to go with the traffic flow.

    • Chirper Capita: We liked it so we put a new lid on it for Chirper.

    Rockstar Cities: Skylines players can also take the mute out of their commute with the Rock City music pack, releasing alongside the expansion for $3.99. The music pack adds a new DJ and 16 songs with everything from grunge and classic rock to sleaze rock and metal to help you rock the suburbs.

    For more information on Cities: Skylines, please visit http://store.steampowered.com/app/547502/Cities_Skylines__Mass_Transit/


    [ 2017-05-18 17:45:02 CET ] [ Original post ]

    Cities: Skylines - Mass Transit Free Patch



    Tomorrow we bring Mass Transit to the people! But of course, as is tradition ALL of you will of course be getting an update for free as well! Check out all these nifty things you are getting completely for free!


    As a general PSA and reminder to those of you who have been with us for some time please be aware and patient to the fact that a major update to the game will likely cause some mods to become incompatible. We are constantly impressed by the dedication of our modders in how quickly they tend to have their mods updated but for the safest experience we would suggest that you turn off your mods on the patch arrival until the mods you use have been updated! Hopefully you will not have to wait for long!

    We wish you all happy building with Mass Transit and can't wait to see your creations!


    [ 2017-05-17 19:02:24 CET ] [ Original post ]

    Cities: Skylines Mass Transit release date announced (and new awesome trailer)!



    STOCKHOLM, April 13th, 2017 - Paradox Interactive, a publisher that sometimes goes off-track, and genuine bona-fide electrified six-car developer Colossal Order today announced that “Mass Transit”, the next expansion for Cities: Skylines, will be available on May 18th, for $12.99. Cities: Skylines - Mass Transit brings a blimp-load of new features to to the critically acclaimed city-builder, including new public transportation options such as monorails, cable-cars, ferries, and most majestic of all, blimps!

    The expansion also includes new mass transit hubs, which allow passengers to easily switch between different public transportation options, showcased for the first time in this new trailer:
    https://www.youtube.com/watch?v=zIRpz6djSN8
    Cities: Skylines - Mass Transit will feature:
    The Road to Riches: Ferries, blimps, cable cars, and monorails help move your citizens around town, and get their money into your city's coffers.

    Home is where the Hub is: The transit hub connects all your transit together, letting citizens ail lines in one building, or hop from the bus onto the ferry, or even find their way through a sprawling monorail-train-metro station.

    The Traffic Must Flow: New scenarios will test your traffic management skills and transit system vision. New road types, bridges and canals adds variety to your city, and new ways to solve its challenges. Become an expert in traffic flow, and then use that knowledge to improve your city!

    New Hats for Chirper: No expansion is complete without some new hats for fictional birds!


    [ 2017-04-13 15:47:37 CET ] [ Original post ]

    Cities: Skylines - Pearls from the East FREE DLC now AVAILABLE!



    We're happy to bring you Pearls of the East, completely for free!

    Pearls from the East will bring a splash of style to your city, inspired by Chinese architecture and design! Give your residents some new attractions (and pandas!) to visit with three original buildings, each ready to become a unique part of your skyline.
    The DLC will include:


    • Shanghai Pearl Tower
    • Panda Zoo
    • Chinese Temple

    Get it right now, right HERE!


    [ 2017-03-22 15:54:09 CET ] [ Original post ]

    Cities: Skylines - Mass Transit, next major expansion ANNOUNCED


    We're extremely excited to announce our new expansion coming soon for Cities: Skylines. The expansion, titled “Mass Transit,” will bring new forms of transportation to the game offering citizens new ways to get across town by land, sea, and air! With new transit service buildings, mass transit hubs where lines can exchange passengers, new scenarios, new landmarks, and new road types, Mass Transit will provide veteran players of Cities: Skylines with more choices and options to personalize their cities than ever before.

    This link will provide a massive transition from the announcement to a new trailer:
    https://www.youtube.com/watch?v=8M-ab5ISjcs

    Mass Transit will feature:


    • Sick Transit, Glorious Money: Add a wealth of new transit options to your city, and add wealth to your city’s income! Let your citizens get across town in ferries, blimps, cable cars, and monorails!
    • Orderly Hub, Bub: New mass transit hubs can bring all of your services together, letting citizens change rail lines in one building, or hop from the bus onto the ferry, or even find their way through a sprawling monorail-train-metro station.
    • Become a Roads Scholar: Explore a set of new challenge scenarios focused on solving traffic problems and adding new transit systems. New road types, bridges and canals adds variety to your city, and new ways to solve its challenges. Become an expert in traffic flow, and then use that knowledge to improve your city!
    • New Hats for Chirper: NEW. HATS. FOR CHIRPER. (and also new unique buildings, policies and achievements. But HATS!)

    Per usual, the new expansion will arrive together with a free update to the base game upon release. This free update adds mod-inspired features to traffic management, such as an extended public transport budget, emergency vehicle overtaking and more road features. The patch will also include the much-requested ability to name roads.


    [ 2017-03-01 13:11:39 CET ] [ Original post ]

    Midweek Madness - Cities: Skylines, up to 75% Off

    Save up to 75% on Cities: Skylines during this week's Midweek Madness*!

    *Offer ends Friday at 10AM Pacific Time


    [ 2017-02-08 18:30:00 CET ] [ Original post ]

    JOIN US For The Cities: Skylines Natural Disasters Charity Stream, Starting Today At 16.00CET


    Join us in just ONE hour for our two day Charity Stream event!
    Starting at 16:00CET TODAY!

    https://www.twitch.tv/cringer63
    https://www.twitch.tv/akiss4luck
    https://www.twitch.tv/skyestorme
    https://www.twitch.tv/burkeblack
    https://www.twitch.tv/dizzydizaster
    https://www.twitch.tv/biffa2001
    https://www.twitch.tv/iamsp00n


    [ 2016-12-15 14:55:31 CET ] [ Original post ]

    Here are the patch notes for patch 1.6.1-f2!

    • Chinese localisation added
    • Added information about Tank Reservoir stored water in Water infoview
    • Added scenario loosing and winning conditions in New Game>Choose Scenario panel
    • IBuilding modding interface
    • Added missing service enumerations to modding API
    • Trailer-, sub building-, and prop variation assets disabled and enabled with main asset
    • Fixed: Typo "Distrcits" in In-Game Keymapping Settings options
    • Fixed: Mac/Linux: The white News Feed box stays highlighted after a user clicks on it.
    • Fixed: Scenario Editor: The word "Severity" isn't localised in any language in the info window for placed Disasters
    • Fixed: Garbage accumulation for International Airport and Cargo Hub is high
    • Fixed: Map Editor: Ancient Wall description text is placeholder text
    • Fixed: Scenario Editor: There's no efficient way of rearranging Conditions order in the list
    • Fixed: Asset Editor: Game stops working when creating a new International Airport asset with props
    • Fixed: Some buildings causing asset editor to crash
    • Fixed: Sub building heights and angles sometimes saved wrong
    • Fixed: Player not being able to place props made with certain templates
    • Fixed: An issue causing mods to disappear from content manager
    • Fixed: Superfluous dot sign at the end of By the Dam scenario name in PT and FR
    • Fixed: Superfluous dot sign at the end of Helicopter Park name in PL
    • Fixed: Multiple disaster reports generated for single disaster cluster
    • Fixed: Localization not refreshed in multiple places when changing languages
    • Fixed: Reloading Theme Editor in the same map theme cause Disaster Probabilities tab issues
    • Fixed: Weather Radar name overflows in KO
    • Fixed: Localization is not updating immediately in Asset Editor for all languages
    • Fixed: Cut off 'Helicopter Priority' in Milestone panel while playing with DE language
    • Fixed: Not updating translation for all policies tooltip text while in district panel
    • Fixed: Notification icons are present for sub-buildings in asset editor
    • Fixed: Citizen using evacuation buses need to first exit the Large Emergency Shelter in order to get inside it
    • Fixed: Loading a game while meteor strike is occurring result with no explosion SFX
    • Fixed: Player need to click twice on radio panel in order to open it
    • Fixed: The after disaster report panel is carried over between saves that both have the same map theme
    • Fixed: Player cannot dismiss after disaster report at will
    • Fixed: Water front buildings becomes displaced when hit by tsunami
    • Fixed: Sub building button disappearing with certain screen aspect ratios
    • Fixed: Garbage piling up in multi-part buildings
    • Fixed: Lose prompt doesn't mention which losing condition was met
    • Fixed: Scenario Editor: Using both trigger and non-trigger conditions for a win or loss makes the conditions get
    • sorted in a strange way inside Goals menu in-game when you use "After each other"
    • Fixed: Scenario Editor: The minus key is not registered when trying to enter a negative value for a money trigger.
    • Fixed: Advanced Wind Turbine becomes displaced when hit by tsunami
    • Fixed: Asset Editor - The user is able to place intersection assets outside of the asset zone limit.
    • Fixed: Asset Editor - User is unable to load the first saved intersection asset in a new asset editor.
    • Fixed: Radio channels streaming warning includes Relaxation Station even though it's okay to stream with that station
    • Fixed: Tutorial message for rebuilding collapsed city services doesn't appear
    • Fixed: Disaster Risk info view has no Advisor text
    • Fixed: Most Natural Disasters keymappings are missing.
    • Fixed: Early warning for disasters remains with unchanged text during the disaster
    • Fixed: Relocating a Shelter causes issues with the current evacuation route.
    • Fixed: Scenario Editor: Users are able to scroll the list of effects without opening the drop-down menu.
    • Fixed: The Chirper birds do not follow the bends in the Chirpynado.
    • Fixed: The Tsunami warning message is cut off.
    • Fixed: Disaster severity slider could be hard to understand for a new player at first
    • Fixed: The Trench Ruins do not get destroyed by disasters.
    • Fixed: Asset Editor - Intersections can be placed over each other.
    • Fixed: Disaster reports names can go out of bounds
    • Fixed: Map Editor: Load Map menu is using the wrong save name
    • Fixed: Role and effects of Disaster Response unit was unclear
    • Fixed: Newly added City Statistics' timelines are inconsistent with other City Statistics' timelines.
    • Fixed: UI: The Disaster warning bar slightly grows each time a new disaster hit the city.
    • Fixed: Some citizens are using evacuation route buses like a regular bus line


    [ 2016-12-11 17:05:33 CET ] [ Original post ]

    New DLC Available - Cities: Skylines - Natural Disasters

    Cities: Skylines - Natural Disasters, all new content for Cities: Skylines is Now Available on Steam!


    Cities: Skylines - Natural Disasters
    features a catalog of catastrophes to challenge mayor-players everywhere, including planning with early warning systems and emergency routes, devastating and destructive disaster effects, and caring for the populace as they struggle to rebuild. The expansion will also update Cities: Skylines with a new scenario editor and gameplay mode, allowing players to finally win – or lose – the game on their own terms.


    [ 2016-11-30 19:17:00 CET ] [ Original post ]

    Midweek Madness - Cities: Skylines, 75% Off

    Save 75% on Cities: Skylines during this week's Midweek Madness*!

    *Offer ends Friday at 10 AM Pacific Time


    [ 2016-11-29 19:18:00 CET ] [ Original post ]

    Natural Disasters is releasing TODAY! But let's also take a look at what you're all getting for FREE!



    The scenario editor as well as Radio will be available to ALL through the patch! Here's a little taste of what the Radio will bring!

    https://www.youtube.com/watch?v=JZ6k61-qjGg


    [ 2016-11-29 12:40:06 CET ] [ Original post ]

    The Natural Disasters Expansion will be released on November 29th, Enjoy this new Video Dev Diary in the meantime!



    Natural Disasters will reach your city on the 29th of November for $14.99! That's so soon! Will you have time to prepare your city?

    Check out or new Video Dev Diary to learn more about all the cool and scary things that are coming your way!
    https://www.youtube.com/watch?v=qZlCGe9HZBg


    [ 2016-11-22 17:39:42 CET ] [ Original post ]

    Cities: Skylines Goes Clubbing with Real-World Football Clubs and Stadiums

    Cities: Skylines Goes Clubbing with Real-World Football Clubs and Stadiums
    City-Building Game Lets Players Build Fields for Football Club Barcelona, Chelsea Football Club, Juventus Football Club and Paris Saint-Germain8


    STOCKHOLM – Oct. 18, 2016 — Paradox Interactive, a publisher of goal-oriented games, today announced the addition of several real-world football clubs to the in-game stadiums for Cities: Skylines, available today in a new add-on, “Stadiums: European Club Pack.” Cities: Skylines, the award-winning city-building game from developer Colossal Order, was updated this summer with the ability for players to add sports arenas to their growing digital demesnes. Now, with the European Club Pack, those stadiums can play host to players’ favorite real-life football clubs, taking on the appearance of their home stadiums from the real world. The European Club Pack includes the stadiums, colors, and logos of Football Club Barcelona, Chelsea Football Club, Juventus Football Club, and Paris Saint-Germain, and is available today for $5.99.

    See the teams taking the in-game fields in a new trailer:
    https://www.youtube.com/watch?v=sL_q0ebkIOo

    The European Club Pack works in concert with the free “Match Day” expansion which was released for free in June 2016, which allows players to build massive sports venues into their cities and reap added revenue while handling the new challenges of game-day traffic. Now, in-game crowds can flock to see their favorite football clubs in action and enjoy a day at the arena in style.

    Players can pick up the European Club Pack today at (LINK). Match Day is available for free at http://store.steampowered.com/app/456200/. For more information on Cities: Skylines, visit http://www.citiesskylines.com/.

    Paris Saint-Germain / Officially Licensed Product. © PARIS SAINT-GERMAIN / PSG MERCHANDISING 2016.

    Produced under licence from Chelsea FC Merchandising Limited.

    Officially licensed by Juventus Football Club.

    FC Barcelona Official Digital Content License.


    [ 2016-10-18 16:00:39 CET ] [ Original post ]

    Art Deco Content Creator Pack RELEASED!



    We're thrilled to finally bring you our very first Content Creator pack, Art Deco!
    Made in cooperation with the talented asset creator Matt "Shroomblaze" Crux, we're excited to let you Jazz up your Cities in a true 20's fashion!

    You can get it right here


    [ 2016-09-01 17:35:13 CET ] [ Original post ]

    Cities: Skylines - Natural Disasters Announcement Trailer



    All new Cities: Skylines - Natural Disasters Expansion ANNOUNCED!
    Mother Nature's back, and she is pissed!

    https://www.youtube.com/watch?v=v9IHTlOMW-w

    Natural Disasters will add a series of city-destroying emergencies to Cities: Skylines, which can occur unexpectedly during the game – or be manually triggered by mayors seeking a challenge or some sort of gruesome, vindictive pleasure. Buildings and infrastructure will be destroyed, fire can spread across locations, and countless lives may be lost unless players implement the right emergency plans and responses and keep an ear on the new radio alert system. Fans of Cities: Skylines will have the chance to overcome everything from massive fires to meteor strikes, and allow their friends to do the same with a new Scenario Mode, where custom challenges can be designed and shared through Steam Workshop.

    Natural Disasters will include:


    • Deep, Impactful Gameplay: Keep your city going through the devastation of several possible doomsday scenarios, from towering infernos to the day the sky exploded

    • With Great Power Comes Great Response Abilities: Plan for, and respond to, disasters using early warning systems, countermeasures, and new disaster responses such as helicopters and evacuations – finally, a Paradox game where “Comet Sighted” actually means something

    • Radio Saved the Video Game: Citizens can go Radio Ga-Ga with a new broadcast network, helping to rapidly spread evacuation warnings and emergency alerts – or simply relax to new in-game music stations

    • An Objectively Good Feature: Scenario Mode allows players to design custom game objectives, including custom starting cities, win conditions, time limits, and more – and share scenarios to Steam Workshop
      Chirpocalypse Now: Heck yeah, new hats for Chirper

    Natural Disasters will be available for Cities: Skylines players on Windows, Mac, and Linux PCs this winter.


    [ 2016-08-18 14:56:56 CET ] [ Original post ]

    Weekend Deal - Cities: Skylines, 66% Off

    Save 66% on Cities: Skylines as part of this week's Weekend Deal*!

    *Offer ends Monday at 10AM Pacific Time


    [ 2016-06-02 19:05:00 CET ] [ Original post ]

    Update 1.4 is live! Introducing Landscaping and Canals!



    A whole bunch of updates and fixes landed in today's patch, you can get the full run-down here: https://forum.paradoxplaza.com/forum/index.php?threads/co-word-of-the-week-4-12-2016-patch-notes-1-4-0-f3.915105/


    [ 2016-03-22 15:13:31 CET ] [ Original post ]

    Cities: Skylines Celebrates One Year with Video Tribute!


    STOCKHOLM – Mar. 10, 2016 — Paradox Interactive, a publisher of games that’s run an effective residential campaign, today announced that Cities: Skylines, the award-winning city-building game by Colossal Order, has now sold over two million copies worldwide. Released to critical acclaim one year ago on March 10, 2015, Cities: Skylines has rapidly built a community of over two million players across Windows, Mac, and Linux PCs, setting records at Paradox Interactive for the publisher’s fastest-selling title in company history. To celebrate the game’s one-year anniversary and outstanding success, Paradox will release a free content update for Cities: Skylines later this month, adding new features to the game for all current and future players.

    See how the community has built up Cities: Skylines in this anniversary video:

    https://www.youtube.com/watch?v=gjyaaMHe09s&feature=youtu.be


    “Our team is floored by the response players have had to Cities: Skylines and by the level of success the game has achieved in such a short time,” said Mariina Hallikainen, CEO of Colossal Order. “We knew that trying to create a city-building game with such a small team was an ambitious project, but we’d been working towards that goal ever since the first Cities in Motion title, and we knew, if given the chance, that we could make it happen. A year ago, we achieved that goal, and the results have been nothing short of incredible. We’ve got so much more in store for all two million of our players, and I want to thank each and every one of them.”

    “The remarkable thing about our fans for Cities: Skylines isn’t just their number, but how active they are in keeping the game growing and changing,” said Fredrik Wester, CEO of Paradox Interactive. “Giving the modding community the keys to our cities has resulted in so much passion and creativity. As of this month there are over 76,000 pieces of mod content on Steam Workshop for Cities: Skylines, from custom buildings to new road designs and beyond. Together with Colossal Order we intend to keep supporting this game and our players with more updates and content of our own for a long time.”

    Later this month, Cities: Skylines will receive a free content update which will add new features and options for ambitious player-mayors. Players should be formally informed that they can perform mild terraforming on their cities’ formations, to reform former landforms into malformed formats. Canals and quays will also be available for construction, so that Paradox can officially say they have handed over the quays to the city.

    In addition, Colossal Order will celebrate the game’s anniversary with a party in their own scenic city of Tampere, Finland, the proud home of Chirpy. One lucky player will be invited to join the festivities, winning a trip to Finland, a tour of the Colossal Order office, attendance to the anniversary party, and more. Fans can enter at http://colossalorder.fi/ChirpyContest/ by submitting their best Chirper-related art, poetry, song, game mod, or anything else they are inspired to create. Full details and rules of the contest are available at the above link.

    For more information on Cities: Skylines, visit http://www.citiesskylines.com/.


    [ 2016-03-10 15:46:02 CET ] [ Original post ]

    Patch 1.3.2-f1 Incoming! - 14:30 CET/13:30 UTC

    Hi all!

    We have another bunch of fixes landing shortly, please see below for the run-down!

    Fixed: Shadows not displaying when dynamic weather is enabled on Mac and Linux.

    Fixed: The light reflection on roads and cliffs, caused by rain during daytime, are too shiny.

    Fixed: Pedestrians get stuck between park or unique building and gravel road.

    Fixed: Pedestrians get stuck between pavement path and road with bike lanes.

    Fixed: Raised train tracks in asset editor not editable after reloading it in editor.

    Fixed: 'Distance too short!' warning when building short road curves.

    Fixed: Cyclists get annihilated when changing from bicycle path to bicycle lane.

    Fixed: Selecting trailers for trams doesn't work in Asset Editor.

    Fixed: Highway slope props overlap with tunnel walls.

    Fixed: Long bikepaths are partially missing lampposts.

    Fixed: Levelcrossing with highway has gravel instead of pavement.

    Improved: Texture compression time for certain textures in editors

    If you didn't see already I can also recommend you have a read of CO's new "Word of the Week": https://forum.paradoxplaza.com/foru...ry-first-co-word-of-the-week-1-9-2016.911380/


    [ 2016-03-02 14:14:22 CET ] [ Original post ]

    Free Weekend - Cities: Skylines

    To celebrate the release of Cities: Skylines - Snowfall, play Cities: Skylines for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Cities: Skylines at 60% off the regular price!*

    If you already have Steam installed, click here to install or play Cities: Skylines. If you don't have Steam, you can download it here.

    *Offer ends Monday at 10AM Pacific Time


    [ 2016-02-18 19:05:00 CET ] [ Original post ]

    Snowfall Now Blanketing Cities: Skylines

    STOCKHOLM – Feb. 18, 2016 — Paradox Interactive, a unique snowflake among publishers, today announced that the newest expansion to Cities: Skylines is now available for aspiring mayor-players everywhere. “Snowfall,” which was released today for players of Cities: Skylines, adds a flurry of weather-related features to the game, along with new transportation options and several new winter attractions to help citizens chill out.

    A new free patch has also released today, including a new map Theme Editor to allow modders to alter the very fabric of in-game reality. Snowfall is available today on Windows, Mac, and Linux PCs for $12.99.

    Build your anticipation of precipitation with this trailer presentation:
    https://www.youtube.com/watch?v=Dqpa2ymwtSw
    In Snowfall, the difficulty heats up when the city cools down, thanks to a new in-game temperature reading that will have residents bundling up for warmth when the weather outside is frightful. Cosmetic weather, including rain and fog, has been added to Cities: Skylines as part of a free update. Players who own Snowfall will get to face new challenges such as ensuring that their city infrastructure can handle seasonal heating demands – and, when the snow starts falling, that the roads can stay clear.

    New snowplow services will be required to prevent traffic from freezing in place, while new all-weather trams and expanded public transit options can help residents and visitors alike get around town – and visit the new winter parks and landmarks available in Snowfall.

    A detailed list of features included both in Snowfall and in the free patch is available here: https://forum.paradoxplaza.com/forum/index.php?threads%2Fsnowfall-patch-notes-1-3-0-release-information.908934%2F


    [ 2016-02-18 15:05:51 CET ] [ Original post ]

    Snowfall patch notes (1.3.0) release information



    Greetings Chirpies!

    Tomorrow we release Snowfall, hurray! We are of course very excited to bring you another DLC with snow, trams, more buildings and of course hats for Chirpy.

    The DLC is set to launch some time during the afternoon CET.

    Having that said - updating a game with the moddability we feature will have its issues. We have worked behind the scenes with a team of the core modders and asset creators to ensure a smooth transition for you all, yet everyone was not available and our resources limited. A few of the more popular mods will stop working with Snowfall.

    The biggest one we have identified so far that might cause issues is Traffic++. From what we can see the author is currently not active and we don't have any indication on when or if it will be fixed. For users of this mod we recommend disabling it for new saves and only loading it in "ghost mode" for old saves that are reliant on it being activated to work.

    Beyond this we expect most of the major mods and assets to work with Snowfall without bigger problems. HUGE thanks to the wonderful community members and prominent modders that have worked very hard during our closed testing to bring their creations up to speed. You're awesome!

    With no further ado, here are the patch notes!

    1.3.0-f4

    Paid content Snowfall Expansion


    • Winter theme added
    • 3 winter maps
    • 3 new winter parks
    • 4 new landmark buildings
    • Snow (generated on buildings)
    • Snowfall
    • Northern lights
    • Chirper variations and new chirps
    • Winter citizens
    • Winter trees
    • Winter props
    • Cars slow down on snow
    • Some twinkle!
    • New sounds
    • New music
    • Winter versions for a few After Dark growables added
    • Tram added
    • Tram rails, electricity poles and models
    • Tram roads and bridges/tunnels
    • Tram stops
    • Tram depot
    • Thumbnails and tooltips
    • Added to the public transport Info view
    • Added to the economy panel
    • Snow plows, that remove the snow from roads, and snow dump
    • Heating
    • Pipes
    • Geothermal Heating Plant
    • Boiler Station
    • Road maintenance service
    • Road maintenance truck and depot
    • Road condition affects car speed
    • Sauna
    • Temperature affects electricity and heat consumption
    • 8 new Steam achievements
    • 4 new policies
    • New loading tips
    • New loading images

    Free for all players:

    • Expanded public transportation UI
    • Line detail / visibility icons
    • Public transport lines panel (sorting of lines by name, vehicle count, passenger count or number of stops, color and renaming and day/night/daynight lines settings) available from the public transport info view
    • Theme editor
    • Added information on which custom map theme is used for a map to New game, Load game, New map and Load map panels, including the theme author name
    • Warning added when trying to use a map or save that has a missing custom map theme
    • New map panel allows custom themes when starting a new map
    • Weather
    • Rain
    • Fog
    • Chirper variations
    • 5 new Steam achievements
    • Thermometer shows current temperature either in Celsius or Fahrenheit
    • Trams/taxi in info view now scalable size
    • Tunnel entrances have lights
    • WORKSHOP PANEL NOW DO ... INSTEAD OF CUTTING TEXT !!!!!
    • Background menu image fading based on what DLCs are owned
    • Main menu DLC badges
    • Building collision height includes props/trees
    • Small fixes for numerous buildings
    • Terrain cliffs and sand have now higher texel density.
    • Terrain cliff and sand textures have been improved and more uniformly tiled relative to different themes.
    • Fixed: Expansion 1: "2x2 Pub" gets built in Tourism districts and not Leisure districts
    • Fixed: Expansion 1: Design: 1x1_Souvenir Shops are built in Leisure Specilization districts.
    • Fixed: Expansion 1: Three assets are in the wrong category in the Asset Editor
    • Fixed: Expansion 1: "2x2 Beauty Salon" has wrong sort of names
    • Fixed: Expansion 1: Polish text for "User Interface Volume" goes out of bounds
    • Fixed: Russian option text in Display Mode scroll list goes out of bounds
    • Fixed: SPA/RUS: Options: The Aspect Ratio drop-down menu has cut-off text
    • Fixed: Magicka Theme Park is unevenly lit at night
    • Fixed: There is no "Normal" style for European maps
    • Fixed: Animated parks and unique buildings have flashing people and animals when viewed from the Electricity info view
    • Fixed: Elevated roads cannot be upgraded
    • Fixed: Some parks can be built under an elevated road, causing collision issues
    • Fixed: Solar Power plants description doesn't match the functionality
    • Fixed: It's possible to access locked construction menu tabs if loading into a smaller city save game from a large city save game
    • Fixed: Some citizens remain in parks indefinitely and sometimes retain their child bodies
    • Fixed: Graphics: Most props on the Magicka Theme Park are losing textures while zoomed out
    • Fixed: Tourism drops significantly in cities which have reached an attractiveness limit
    • Fixed: If too many 1x1 buildings are built close to each other, they, along with nearby buildings, will disappear if the user zooms out the
      view.
    • Fixed: An error message appears when attempting to continue a power line by selecting the top-most part of a pylon.
    • Fixed: AI: After loading a saved game, multiple vehicles return to their depot.


    On a minor note. After Friday your new Community Manager is Graham Murphy, AKA Escher. Please direct communication regarding Snowfall in his direction :)

    Cheers,
    John


    [ 2016-02-17 14:54:24 CET ] [ Original post ]

    Snowfall Developer Diary 4 Gameplay video by Quill18

    Greetings Chirpies!

    We just released our fourth developer diary on the topic "new and free". You can read it in its entirety here.

    Yesterday there was a stream from the Paradox office showing Snowfall gameplay and features. It was finished with a segment with the new Theme Editor, which we are sure many of you will love!

    https://www.youtube.com/watch?v=eduYQe31HkM
    On top of that we were recently visited by YouTuber Quill18 and recorded a gameplay session that you can find here.

    https://www.youtube.com/watch?v=XNXce1pJHn0
    Snowfall will release on February 18th. That's in a week!


    [ 2016-02-11 16:10:42 CET ] [ Original post ]

    Paradox Reveals a Flurry of Content for Snowfall

    Free Features Coming to All Players of Cities: Skylines; First Live Gameplay Stream Tomorrow

    Paradox Interactive, a “raining champion” publisher of games, today revealed several details about “Snowfall,” the forthcoming expansion to Cities: Skylines from Colossal Order. Snowfall, which will be released on February 18th, 2016 for Windows, Mac, and Linux PCs, will add several new gameplay features to the award-winning city-building game, including several new mechanics revolving around the expansion’s titular weather phenomenon.

    To show off these new features first-hand, Paradox will stream the game live on their Twitch channel on Wednesday, February 10th, at 1700 CET (8:00 a.m. Pacific Time). To view the live stream, watch Paradox’s Twitch channel at http://www.twitch.tv/paradoxinteractive on Wednesday.

    In addition, Paradox has also detailed the features that will be added to Cities: Skylines for all players in a free patch on February 18, whether the weather-oriented expansion is purchased or not. All players will see the following additions:

    - Rain and fog-based cosmetic weather for existing maps outside the new “Winter” themed maps
    - A new Theme Editor for map modding, allowing players to create new Map Themes ranging from different terrain styles to incredible alien worlds; here is one such incredible alien world
    http://steamcommunity.com/sharedfiles/filedetails/?id=620056199
    - Pretty cool, right?
    - An expanded UI for public transportation management
    - New Chirps from everyone’s favorite in-game social media avatar
    - New Hats for everyone’s favorite in-game social media avatar
    - Newfound respect for everyone’s favorite in-game social media avatar


    [ 2016-02-09 15:38:33 CET ] [ Original post ]

    Snowfall Release Date and Price Announced | Developer Diary on plows and heating!



    Newest Expansion to Award-winning City-builder Presumed to Precipitate Promptly

    Paradox Interactive, a publisher of games for people who like to chill, today announced that the newest expansion to Cities: Skylines will be released on February 18th, 2016. Cities: Skylines, the award-winning city-building game from Colossal Order, will receive a flurry of new weather-related features in the “Snowfall” expansion. The new content will release this month on Windows, Mac, and Linux PCs, and will be available from digital retailers everywhere for $12.99.

    In Snowfall, a new in-game temperature system will keep mayor-players on their toes. When the snow starts to fall, the roads will need to be kept clear, and buildings will need to be heated. Residents will also have the chance to visit new winter parks and landmarks available in Snowfall, along with an all-new tram system to get them across town in all sorts of weather. These features will arrive alongside free updates for all Cities: Skylines players when Snowfall launches on February 18th.

    Players who are watching the skies for more details can find an ongoing Developer Diary series from Colossal Order on the Paradox Forums: https://forum.paradoxplaza.com/forum/index.php?forums/official-information-announcements.878/


    [ 2016-02-04 13:20:31 CET ] [ Original post ]