
Happy Parklife day everyone! In just about two hours Parklife will be released into the world and available to all you lovely City builders! As always though, even if you're not able to get Parklife today we're not leaving you empty handed! At around 14:00 CEST we will release the 1.10 patch which comes loaded with new Free Content as well as a bunch of fixes! Full patch notes available below! :)
1.10.0-f3
Paid content ParkLife expansion:
Park Area Tool
Park Area levels
Tours Info View and Panel
Walking Tour Tool
Sightseeing Bus Tour Tool
Park Maintenance City Service
New policies (3 city and 8 park policies)
Amusement park props and buildings
Nature reserve park props and buildings
New city park buildings
New zoo props and buildings
New monument
6 new Unique buildings
- The Statue of Colossalus
- Observation Tower
- Sea Fortress
- Old Market Street
- Clock Tower
- City Arch
Fireworks effect (for monument and park area tool)
New chirps
7 Steam achievements
4 New Chirper hats
New models for animals in the wild (for asset editor and map editor)
5 new ParkLife maps
- Mountain Meadows
- Pine Rivers
- Cavern Coast
- Windfield
- Honu Island
Paid content Country Road Radio:
Country Road Radio DLC
Free update for all players and DLCs owners:
Cities: Skylines base game
A collection of new city park props added
Effect for trees to reduce noise pollution around them
Submesh modding made possible
Cinematic camera
Menu Filtering
Tourism Panel and Info View update
New models for tourists
New trees (Corsican Pine, Yew, Sugar Maple, Chinese Windmill Palm)
New terrain props (rock formations, caves and cliffs) and vegetation
Leisure Info View icon changed
Parks & Plazas toolbar icon change
Accessibility renamed to Entertainment for clarity under Leisure Info View
Exposed props in-game
Exposed Entertainment value for Parks, Plazas and Unique Buildings in building tooltip image
Exposed City Attractiveness in City Information panel and in new Tourism Info View
Exposed camera system to modding so users can control camera with scripts
ChirpX - Fixed: FR Localization of "Launch Rocket" is incorrect
Pearls from the East DLC - Fixed: Landmarks lack constructed icon after loading
Road Modding: Road editor feature to import models from existing roads
Road Modding: Road color set automatically to gray + text fields for setting the color
Asset importer template panel hides empty categories for buildings
Options panel has a button to show Whats New Panel (game restart required)
Content manager shows asset DLC requirements for all DLCs
Theme editor UI improvements: consistent panels, rain -> snow in winter themes, world properties -> weather properties
Updated managed framework with a minor memory leak fix
UI temperature string updated only when the visible number would actually change to reduce garbage in main loop
Updated Landscaping Advisor text
Added a feature to test the map in play mode straight from map editor
Added the reload button to asset editor pause menu
Added Gravel footbridge
Added Thumbnails image to props and assets in Asset Editor importer window
Added tooltips for color changing buttons for football panel, festival panel and chirpX panel
Added missing line to Oil Industry description in PT explaining increased tax income
Fixed: Left-Hand Traffic rules check box missing when selecting theme for new map in Map Editor
Fixed memory leaks in star billboard meshes
Fixed leaking materials in bloom effect
Fixed leak in SMAA
Fixed content manager panel only showing max 5 dlc icons. icons are now smaller and wrap to second line
Fixed props not loading in asset editor on the first import of the session
Fixed asset importer category monuments to unique buildings, and added category for actual monuments
Fixed: Forestry Resources at New Game creation Panel has wrong Icon
Fixed: Map editor sometimes loading a wrong map when testing a workshop map saved into a new file
Fixed: Adjusted volume sliders show incorrect percentage when returned to game
Fixed: Switching Transport Line type when creating a Transport Line causes unexpected behavior
Fixed: Player is able to simultaneously select 2 assets in Asset Importer
Fixed: Main menu "X/Y mods enabled"-label refreshing when disabling all mods
Fixed: Forestry Resources has wrong icon on New Tile Purchasing view
Fixed a case where corrupted mod prevents creating mod entries in content manager
Fixed achievements getting incorrectly enabled/disabled when loading a game while running a scenario.
Fixed achievements sometimes staying enabled when loading a Workshop save with continue-button or quick load.
Fixed: Issue in road editor that caused importing models from existing slopes to fail in certain situations.
Fixed "import from existing road" button not working when player has corrupted custom net assets.
Fixed: Tennis Court not mentioned at Milestone 3 Unlocks > New Buildings
Fixed: Sports Arena's description has minor grammatical issue in DE localisation
Fixed: Economy Panel Tourism 'Total' hover-on tooltip is incorrect
Fixed: Clicking on unowned DLC badges on Content Manager Assets does not take the player to Steam Store
Fixed: In ES localisation all buildings that require unlocking have the progress bar overlap with Upkeep cost text
Fixed: PL Localization of City Planning text in City Policies is Cut-off
Fixed: Wind Turbine and Advanced Wind Turbine info panel show Power Output even when they are in collapsed state
Fixed: German translation on science center tooltip
Fixed: On maps without Sea Connection Cargo Harbor and Cargo Hub have dotted lines pointing to the center of the map
Fixed: Warning for lack of educated workers in office is out of bounds in PL translation
Fixed: Healthcare info view has overlapping text in PL language
Fixed: Loading error when there is a bend between missing and working road types
Fixed: Misspelling in water tab of theme editor
Fixed: Policies panel services text cut off in Germany
Fixed: Confused ships rotating forever
Fixed: All traffic use Bus & Taxi lane when Old Town policy is active
Fixed: Spelling and inconsistent naming and cut off texts in multiple languages
Fixed: Leisure Info View opens too early into gameplay
Fixed: Term residents is not cohesive throughout the game
Fixed: Theme editor issue where failed terrain normal texture import causes the import button to become unusable for the rest of the session
After Dark expansion
Fixed: Missing RU translation for Fantastic Fountain
Fixed: Bicycle Tunnels get flooded when built underwater
Snowfall expansion
Fixed: Missing Snowfall icon on Snowfall maps in new scenario panel
Fixed: Geothermal Heating Plant description overlaps with Water/week info text in multiple localisations
Natural Disasters expansion
Fixed: Natural Disasters - Overlapping 'Can Repeat' conditions in Scenario Editor in multiple languages
Fixed: Floodland scenario "Story message" has a typo
Fixed: Extra collapsed notifications for buildings with builtin roads
Fixed: The visual difference between a damaged path part and a path part not affected by disaster should be cohesive
Mass Transit expansion
Fixed: Blimp Billboard ad "Books are the way to the wisdom" Grammar is incorrect
Asymmetrical Three-lane slope LOD fix
Fixed: Two-Way Highway description mistake on German translation
Fixed: Ferry Depots sidewalls texture is "pixelated"
Green Cities expansion
Fixed: Vehicle info panels can't fit long vehicle names
Fixed: Building despawn loop when using self sufficient specialization together with highrise ban policy
Fixed: The Ultimate Recycling Plant description updated in EN
Fixed: Recycling Center is imbalanced in comparison to Incineration Plant
Fixed: Scenario Editor trigger conditions mention high-tech specialization
Concerts mini-expansion
Fixed: Concerts DLC badge is missing localization in ZH ingame
Match day mini-expansion
Fixed: Football Stadiums sometime gets 'Not Operating' without communicating to player the reason behind it
[ 2018-05-24 10:42:48 CET ] [ Original post ]