Name | Cities: Skylines | ||
Developer | Colossal Order Ltd. | ||
Publisher | Paradox Interactive | ||
Tags | |||
Release | 2015-03-10 | ||
GameBillet | 24.87 / € | ||
Steam | 6,99€ 5,74£ 7,49$ / 75 % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  19582  | ||
Steam Rating | Very Positive | ||
Steam store | |||
How long to Beat | |||
Main Story |  24 Hours  | ||
Main Story + Extras |  50 Hours  | ||
Completionist |  81 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  5,000,000 .. 10,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 1985 | ||
Average playtime (last 2 weeks) | 321 | ||
Median playtime (forever) | 602 | ||
Median playtime (last 2 weeks) | 481 | ||
Public Linux depots | Cities: Skylines Linux [4.74 G] Cities: Skylines - Station1 Linux [238.36 M] Cities: Skylines - Station2 Linux [210.94 M] Cities: Skylines - Event Linux [181.41 M] Cities: Skylines - AppID1 Linux [58.87 M] Cities: Skylines - AppID2 Linux [213.55 M] Cities: Skylines - CRR Linux [192.45 M] Cities: Skylines - Synthetic Dawn Radio Linux [200.87 M] Cities: Skylines - Radio Station 6 Linux [77.75 M] Cities: Skylines - Radio Station 7 Linux [63.88 M] Cities: Skylines - Chocolate Linux [66.13 M] Cities: Skylines - Cookies Linux [84.04 M] Cities: Skylines - Hawk Linux [70.18 M] Cities: Skylines - Breeze Linux [68.1 M] Cities: Skylines - Jelly Linux [73.95 M] Cities: Skylines - Brass Linux [65.07 M] Cities: Skylines - Cotton-Candy Linux [68.19 M] Cities: Skylines - Splooshies Linux [75.73 M] Cities: Skylines - Milkyway Linux [62.69 M] Cities: Skylines - RA Linux [78.51 M] [64.28 M] [73.51 M] [72.1 M] [69.41 M] [69.43 M] | ||
DLC | Cities: Skylines - After Dark Cities: Skylines - Snowfall Cities: Skylines - Match Day Cities: Skylines - Content Creator Pack: Art Deco Cities: Skylines - Natural Disasters Cities: Skylines - Content Creator Pack: High-Tech Buildings Cities: Skylines - Relaxation Station Cities: Skylines - Mass Transit Cities: Skylines - Pearls From the East Cities: Skylines - Green Cities Cities: Skylines - Concerts Cities: Skylines - Rock City Radio Cities: Skylines - Content Creator Pack: European Suburbia Cities: Skylines - Parklife Cities: Skylines - Carols, Candles and Candy Cities: Skylines - All That Jazz Cities: Skylines - Industries Cities: Skylines - Country Road Radio Cities: Skylines - Synthetic Dawn Radio Cities: Skylines - Campus Cities: Skylines - Content Creator Pack: University City Cities: Skylines - Deep Focus Radio Cities: Skylines - Campus Radio Cities: Skylines - Sunset Harbor Cities: Skylines - Content Creator Pack: Modern City Center Cities: Skylines - Downtown Radio Cities: Skylines - Content Creator Pack: Modern Japan Cities: Skylines - Coast to Coast Radio Cities: Skylines - Content Creator Pack: Train Stations Cities: Skylines - Content Creator Pack: Bridges & Piers Cities: Skylines - Rail Hawk Radio Cities: Skylines - Sunny Breeze Radio Cities: Skylines - Airports Cities: Skylines - Content Creator Pack: Vehicles of the World Cities: Skylines - Content Creator Pack: Map Pack Cities: Skylines - On Air Radio Cities: Skylines - Calm The Mind Radio Cities: Skylines - Content Creator Pack: Mid-Century Modern Cities: Skylines - Content Creator Pack: Seaside Resorts Cities: Skylines - Shoreline Radio Cities: Skylines - Paradise Radio Cities: Skylines - Plazas & Promenades Cities: Skylines - Content Creator Pack: Heart of Korea Cities: Skylines - Content Creator Pack: Skyscrapers Cities: Skylines - K-pop Station Cities: Skylines - 80's Downtown Beat Cities: Skylines - Financial Districts Cities: Skylines - Content Creator Pack: Map Pack 2 Cities: Skylines - African Vibes |
Suggested Assets
---------------------------------------------------------------------- Ground pollution is caused mainly by industry, while the farming and forestry industry specializations don't cause ground pollution at all. Some of the Farm Area and Forestry Area buildings from the Industries DLC do create some pollution. It is also caused by other polluting buildings, such as fossil-fuel power stations and incinerators. Pollution will affect the ground immediately underneath the polluting buildings, as well a small surrounding area. Even if the source of the pollution is removed, it will take some time for the ground to return to an unpolluted state. If non-polluting buildings have uncollected garbage for a long time, they will also pollute the ground. Virtually all buildings produce sewage. Assuming you have have a decent water grid, this sewage causes no issues for any given building, and it instead is transported through the same pipes through which water is brought into the city. Having pipes containing both clean and contaminated water has no negative effect. The pipes should lead to an outflow where the polluted sewage is drained into a body of water. Water drain pipes are the simplest option for this drainage. Water downstream of these outflows will be discolored, indicating its polluted nature. Water pollution and its sources are also viewable in the same info view as for ground pollution. A poorly-positioned pumping station can pump polluted water back into the water supply network, which will make cims sick city-wide. It, therefore, is very important to place drainage pipes downstream of the pump stations. Traffic, industry, commercial zones, and various buildings (such as power plants and unique buildings) cause noise pollution. When placing a building that produces noise, a circle appears showing the area which will be affected by it. On roads, a general rule is "the heavier the traffic, the heavier the noise". Each type of vehicle has a noise pollution rating, so the amount of traffic noise is dependent not only on how much traffic is present on the road, but also on what types of vehicles are present. Large trucks will typically create more noise, while electric cars tend to be fairly quiet. Policies to encourage electric cars or restrict large vehicles can help reduce traffic noise. Biofuel buses have a lower noise rating than standard buses. |