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Name

 Cities: Skylines 

 

Developer

 Colossal Order Ltd. 

 

Publisher

 Paradox Interactive 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

Release

 2015-03-10 

 

GameBillet

 24.87 /

 

 

Steam

 6,99€ 5,74£ 7,49$ / 75 % 

 

News

 321 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 19582 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/255710 

 

How long to Beat

Main Story

 24 Hours 

 

Main Story + Extras

 50 Hours 

 

Completionist

 81 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 5,000,000 .. 10,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1985  

Average playtime (last 2 weeks)

 321 

Median playtime (forever)

 602 

Median playtime (last 2 weeks)

 481 

Public Linux depots

 Cities: Skylines Linux [4.74 G] 


 Cities: Skylines - Station1 Linux [238.36 M] 


 Cities: Skylines - Station2 Linux [210.94 M] 


 Cities: Skylines - Event Linux [181.41 M] 


 Cities: Skylines - AppID1 Linux [58.87 M] 


 Cities: Skylines - AppID2 Linux [213.55 M] 


 Cities: Skylines - CRR Linux [192.45 M] 


 Cities: Skylines - Synthetic Dawn Radio Linux [200.87 M] 


 Cities: Skylines - Radio Station 6 Linux [77.75 M] 


 Cities: Skylines - Radio Station 7 Linux [63.88 M] 


 Cities: Skylines - Chocolate Linux [66.13 M] 


 Cities: Skylines - Cookies Linux [84.04 M] 


 Cities: Skylines - Hawk Linux [70.18 M] 


 Cities: Skylines - Breeze Linux [68.1 M] 


 Cities: Skylines - Jelly Linux [73.95 M] 


 Cities: Skylines - Brass Linux [65.07 M] 


 Cities: Skylines - Cotton-Candy Linux [68.19 M] 


 Cities: Skylines - Splooshies Linux [75.73 M] 


 Cities: Skylines - Milkyway Linux [62.69 M] 


 Cities: Skylines - RA Linux [78.51 M] 


  [64.28 M] 


  [73.51 M] 


  [72.1 M] 


  [69.41 M] 


  [69.43 M] 


DLC

 Cities: Skylines - After Dark 


 Cities: Skylines - Snowfall 


 Cities: Skylines - Match Day 


 Cities: Skylines - Content Creator Pack: Art Deco 


 Cities: Skylines - Natural Disasters 


 Cities: Skylines - Content Creator Pack: High-Tech Buildings 


 Cities: Skylines - Relaxation Station 


 Cities: Skylines - Mass Transit 


 Cities: Skylines - Pearls From the East 


 Cities: Skylines - Green Cities 


 Cities: Skylines - Concerts 


 Cities: Skylines - Rock City Radio 


 Cities: Skylines - Content Creator Pack: European Suburbia 


 Cities: Skylines - Parklife 


 Cities: Skylines - Carols, Candles and Candy 


 Cities: Skylines - All That Jazz 


 Cities: Skylines - Industries 


 Cities: Skylines - Country Road Radio 


 Cities: Skylines - Synthetic Dawn Radio 


 Cities: Skylines - Campus 


 Cities: Skylines - Content Creator Pack: University City 


 Cities: Skylines - Deep Focus Radio 


 Cities: Skylines - Campus Radio 


 Cities: Skylines - Sunset Harbor 


 Cities: Skylines - Content Creator Pack: Modern City Center 


 Cities: Skylines - Downtown Radio 


 Cities: Skylines - Content Creator Pack: Modern Japan 


 Cities: Skylines - Coast to Coast Radio 


 Cities: Skylines - Content Creator Pack: Train Stations 


 Cities: Skylines - Content Creator Pack: Bridges & Piers 


 Cities: Skylines - Rail Hawk Radio 


 Cities: Skylines - Sunny Breeze Radio 


 Cities: Skylines - Airports 


 Cities: Skylines - Content Creator Pack: Vehicles of the World 


 Cities: Skylines - Content Creator Pack: Map Pack 


 Cities: Skylines - On Air Radio 


 Cities: Skylines - Calm The Mind Radio 


 Cities: Skylines - Content Creator Pack: Mid-Century Modern 


 Cities: Skylines - Content Creator Pack: Seaside Resorts 


 Cities: Skylines - Shoreline Radio 


 Cities: Skylines - Paradise Radio 


 Cities: Skylines - Plazas & Promenades 


 Cities: Skylines - Content Creator Pack: Heart of Korea 


 Cities: Skylines - Content Creator Pack: Skyscrapers 


 Cities: Skylines - K-pop Station 


 Cities: Skylines - 80's Downtown Beat 


 Cities: Skylines - Financial Districts 


 Cities: Skylines - Content Creator Pack: Map Pack 2 


 Cities: Skylines - African Vibes 




LINUX STREAMERS (51)
peteriskGamingOnLinuxozonedtwcodeyeti
icubetechlor3masterivoriesablazeperlplayer
boredshootermir_ppcthedg54mrdaylight
lizzytricksterchilisaucintekknplaymrshkiperon
pfckrutoniummelysarkaste64korwynias
gouken_cvsfrozenfangkbblackwolfstermecanosphere
osirezj33pguypatosh_psykoentv
jenshaelinuxpearl607ch00outfr0st
jucawisehawkhatnixmustd_comral
jkerkmeesterridderhoffzooshway705asturgeek
jujut8elekontrollwannacry_tmurbanventurer
gray_goldr2riondjnrrdmhmd_fvc
outfrostthisisnicollomystictriptych




How to Manage Pollution with Sam Bur



Remember Sam Bur and his Green Cities Tutorial videos? He's back with an all new tutorial on how to manage the pollution in your city! He explains the various types, tips on how to combat them, and suggests a couple optional mods

https://www.youtube.com/watch?v=K7eToC5RpoA
Subscribe for more Tutorials by clicking here: https://pdxint.at/Subscribe

Follow Sam Bur HERE!



Suggested Mods


  • No Radioactive Desert + More! https://steamcommunity.com/sharedfiles/filedetails/?id=666425898
  • Clouds & Fog Toggler https://steamcommunity.com/sharedfiles/filedetails/?id=523824395


Suggested Assets

  • HxO Water Treatment Tank: https://steamcommunity.com/sharedfiles/filedetails/?id=476962728


----------------------------------------------------------------------

Ground pollution is caused mainly by industry, while the farming and forestry industry specializations don't cause ground pollution at all. Some of the Farm Area and Forestry Area buildings from the Industries DLC do create some pollution. It is also caused by other polluting buildings, such as fossil-fuel power stations and incinerators. Pollution will affect the ground immediately underneath the polluting buildings, as well a small surrounding area. Even if the source of the pollution is removed, it will take some time for the ground to return to an unpolluted state. If non-polluting buildings have uncollected garbage for a long time, they will also pollute the ground.

Virtually all buildings produce sewage. Assuming you have have a decent water grid, this sewage causes no issues for any given building, and it instead is transported through the same pipes through which water is brought into the city. Having pipes containing both clean and contaminated water has no negative effect. The pipes should lead to an outflow where the polluted sewage is drained into a body of water. Water drain pipes are the simplest option for this drainage.

Water downstream of these outflows will be discolored, indicating its polluted nature. Water pollution and its sources are also viewable in the same info view as for ground pollution. A poorly-positioned pumping station can pump polluted water back into the water supply network, which will make cims sick city-wide. It, therefore, is very important to place drainage pipes downstream of the pump stations.

Traffic, industry, commercial zones, and various buildings (such as power plants and unique buildings) cause noise pollution. When placing a building that produces noise, a circle appears showing the area which will be affected by it. On roads, a general rule is "the heavier the traffic, the heavier the noise". Each type of vehicle has a noise pollution rating, so the amount of traffic noise is dependent not only on how much traffic is present on the road, but also on what types of vehicles are present. Large trucks will typically create more noise, while electric cars tend to be fairly quiet. Policies to encourage electric cars or restrict large vehicles can help reduce traffic noise. Biofuel buses have a lower noise rating than standard buses.


[ 2019-03-05 16:21:57 CET ] [ Original post ]