▶
Campus Dev Diary #3: Academic Year, Events, and Faculties
https://store.steampowered.com/app/944071/Cities_Skylines__Campus/
https://www.youtube.com/watch?v=O-kkKRhbmEg
https://www.youtube.com/c/CitiesSkylinesOfficial/live
https://www.instagram.com/cities_skylines_official/ ---------------------------------------------------------------------- Hello there, city-builders! It's time to talk about what the academic year is, what kind of events happen during it and also take a look at the very special campus unique buildings, the faculties. The academic year is an integral part of education and in Cities: Skylines - Campus we have also included it as part of the campus life. Most of the action happens during the year and the results can be seen in a special Academic Year Report that is published after every academic year coinciding with the graduation ceremony.
Academic year represents the time span, 40-week long cycle, after which students graduate and new academic works are created. At the end of the academic year the campus holds a graduation ceremony and the player is presented with the Academic Year Report listing all the things achieved by students and varsity sports team as well as all the events that happened during the year. During the academic year the player is able to hire academic staff to increase the odds of creating Academic Works at the end of the year and the earlier the staff is hired, the higher the chances are to create Academic Works. The academic year progress bar can be seen in the Campus Info panel. When the year ends and if the player has built a Commencement Office on campus grounds, a visible graduation ceremony is held on the building lot. After reading through the Academic Year Report, you are able to take a look at students throwing their academic caps in air in celebration of receiving their degrees. If your city has multiple campuses the academic year cycle synchronizes with the first one.
Academic Year Report collects all the details of the previous academic year. Here you can see how the student amount changed, how campus attractiveness was affected by your campus management choices and how many Academic Works were created. Also, reputation change is recorded here also, the report showing the current reputation level as well as the previous level.
Academic Year Report lists details about the school year, such as student numbers and Academic Works created. All of the Academic Works that were created at the end of the academic year are listed below the basic statistics with icons for which categories they belong to as well as a description of what the works are. If your campus varsity sports team has been successful during the year and won most of its matches, it'll get a trophy at the end of the year. These trophies are also recorded in the Academic Year Report per sport type. Each trophy gives a campus attractiveness boost that lasts for the next two years.
During and after the academic year, there are several events happening on campus. Most visible, of course, is the graduation ceremony where students receive their degrees after years of hard study and to massive student loans. After you receive the Academic Year Report, head over to the Commencement Office building and take a look at the plucky young people, ready to face whatever the world throws at them!
A group of students receiving their degrees during the graduation ceremony held in front of the Commencement Office. What would the Greek life be without the appropriate parties, right? So, get the linen cloth ready for some fabulous toga party fun! Every now and then the students on campus hold toga parties, turning the the school into a campus-wide party zone. You can see people walking in togas around campus. Of course, some side effects might occur such as trashed campus flowerbeds, broken bottles and egged buildings and thus making the campus groundskeeping crew work extra hours increasing campus upkeep for the duration. But in the end it's all harmless fun so party on! If your campus has invested in varsity sports arenas, you can host varsity league matches where your team competes against other varsity teams from other cities. In addition to hosting home matches in your own arenas, your team will also travel outside your city and play in away matches. When hosting matches it's good to make sure that road connections to the arenas are in excellent order so that visitors can travel to the matches with ease and cheer the home team to victory. The more people that visit the arenas on varsity sports match days, the higher the chances for victory are.
Faculties are a new type of unique building. These massive education facilities are divided into three campus types, each reflecting the nature of its campus. They represent the various academic majors in the world of education and are each visually distinct from each other. Trade School faculties include the Police Academy, School of Tourism and Travel and School of Engineering.
Trade School faculties: Police Academy, School of Tourism and Travel and School of Engineering. Liberal Arts College steers more towards humanities with its faculties. These include School of Education, School of Environmental Studies and School of Economics.
Liberal Arts College faculties: School of Education, School of Environment Studies and School of Economics. University faculties focus on bettering the society as a whole, decreasing crime with School of Law, influencing citizen healthcare with School of Medicine and pushing technology forward with School of Science.
University faculties: School of Law, School of Medicine and School of Science. Faculties are campus buildings first and foremost. They function as an education building similar to other campus educational building but also increase campus attractiveness. Their most special feature, however, is the city-wide faculty bonus they give when built. Each faculty influences one aspect of the city management, from boosting education to affecting crime and increasing income from various zones and more. Faculties are large and expensive buildings but due to their bonuses, definitely worth investing in. They are also visually grand and elevate any campus area to new heights when built. So, what do you guys think about the academic year and the unique faculties? The bonuses are quite powerful and can really affect the city in a positive way but to unlock them requires work and their upkeep balances the boost they give. Do you have any favorite faculties so far? Write down below and keep the discussion going! See you next time, city-builders!
---------------------------------------------------------------------- Want a sneak peek of future Dev Diaries? Go to our Forums!
[ 2019-05-14 15:50:14 CET ] [ Original post ]
Wishlist the Game Here!
https://store.steampowered.com/app/944071/Cities_Skylines__Campus/
Video Tutorial by Fluxtrance
https://www.youtube.com/watch?v=O-kkKRhbmEg
Live NOW with a Stream, hosted by Jonathan (Azure) the Community Developer
https://www.youtube.com/c/CitiesSkylinesOfficial/live
LIve Q&A on Instagram after the Stream!
https://www.instagram.com/cities_skylines_official/ ---------------------------------------------------------------------- Hello there, city-builders! It's time to talk about what the academic year is, what kind of events happen during it and also take a look at the very special campus unique buildings, the faculties. The academic year is an integral part of education and in Cities: Skylines - Campus we have also included it as part of the campus life. Most of the action happens during the year and the results can be seen in a special Academic Year Report that is published after every academic year coinciding with the graduation ceremony.
Academic Year
Academic year represents the time span, 40-week long cycle, after which students graduate and new academic works are created. At the end of the academic year the campus holds a graduation ceremony and the player is presented with the Academic Year Report listing all the things achieved by students and varsity sports team as well as all the events that happened during the year. During the academic year the player is able to hire academic staff to increase the odds of creating Academic Works at the end of the year and the earlier the staff is hired, the higher the chances are to create Academic Works. The academic year progress bar can be seen in the Campus Info panel. When the year ends and if the player has built a Commencement Office on campus grounds, a visible graduation ceremony is held on the building lot. After reading through the Academic Year Report, you are able to take a look at students throwing their academic caps in air in celebration of receiving their degrees. If your city has multiple campuses the academic year cycle synchronizes with the first one.
Academic Year Report
Academic Year Report collects all the details of the previous academic year. Here you can see how the student amount changed, how campus attractiveness was affected by your campus management choices and how many Academic Works were created. Also, reputation change is recorded here also, the report showing the current reputation level as well as the previous level.
Academic Year Report lists details about the school year, such as student numbers and Academic Works created. All of the Academic Works that were created at the end of the academic year are listed below the basic statistics with icons for which categories they belong to as well as a description of what the works are. If your campus varsity sports team has been successful during the year and won most of its matches, it'll get a trophy at the end of the year. These trophies are also recorded in the Academic Year Report per sport type. Each trophy gives a campus attractiveness boost that lasts for the next two years.
School Events
During and after the academic year, there are several events happening on campus. Most visible, of course, is the graduation ceremony where students receive their degrees after years of hard study and to massive student loans. After you receive the Academic Year Report, head over to the Commencement Office building and take a look at the plucky young people, ready to face whatever the world throws at them!
A group of students receiving their degrees during the graduation ceremony held in front of the Commencement Office. What would the Greek life be without the appropriate parties, right? So, get the linen cloth ready for some fabulous toga party fun! Every now and then the students on campus hold toga parties, turning the the school into a campus-wide party zone. You can see people walking in togas around campus. Of course, some side effects might occur such as trashed campus flowerbeds, broken bottles and egged buildings and thus making the campus groundskeeping crew work extra hours increasing campus upkeep for the duration. But in the end it's all harmless fun so party on! If your campus has invested in varsity sports arenas, you can host varsity league matches where your team competes against other varsity teams from other cities. In addition to hosting home matches in your own arenas, your team will also travel outside your city and play in away matches. When hosting matches it's good to make sure that road connections to the arenas are in excellent order so that visitors can travel to the matches with ease and cheer the home team to victory. The more people that visit the arenas on varsity sports match days, the higher the chances for victory are.
Unique Faculties
Faculties are a new type of unique building. These massive education facilities are divided into three campus types, each reflecting the nature of its campus. They represent the various academic majors in the world of education and are each visually distinct from each other. Trade School faculties include the Police Academy, School of Tourism and Travel and School of Engineering.
Trade School faculties: Police Academy, School of Tourism and Travel and School of Engineering. Liberal Arts College steers more towards humanities with its faculties. These include School of Education, School of Environmental Studies and School of Economics.
Liberal Arts College faculties: School of Education, School of Environment Studies and School of Economics. University faculties focus on bettering the society as a whole, decreasing crime with School of Law, influencing citizen healthcare with School of Medicine and pushing technology forward with School of Science.
University faculties: School of Law, School of Medicine and School of Science. Faculties are campus buildings first and foremost. They function as an education building similar to other campus educational building but also increase campus attractiveness. Their most special feature, however, is the city-wide faculty bonus they give when built. Each faculty influences one aspect of the city management, from boosting education to affecting crime and increasing income from various zones and more. Faculties are large and expensive buildings but due to their bonuses, definitely worth investing in. They are also visually grand and elevate any campus area to new heights when built. So, what do you guys think about the academic year and the unique faculties? The bonuses are quite powerful and can really affect the city in a positive way but to unlock them requires work and their upkeep balances the boost they give. Do you have any favorite faculties so far? Write down below and keep the discussion going! See you next time, city-builders!
Colossal Order dev team
---------------------------------------------------------------------- Want a sneak peek of future Dev Diaries? Go to our Forums!
[ 2019-05-14 15:50:14 CET ] [ Original post ]
Cities: Skylines
Colossal Order Ltd.
Developer
Paradox Interactive
Publisher
2015-03-10
Release
GameBillet:
24.87 €
Game News Posts:
323
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(198731 reviews)
The Game includes VR Support
Public Linux Depots:
- Cities: Skylines Linux [4.74 G]
- Cities: Skylines - Station1 Linux [238.36 M]
- Cities: Skylines - Station2 Linux [210.94 M]
- Cities: Skylines - Event Linux [181.41 M]
- Cities: Skylines - AppID1 Linux [58.87 M]
- Cities: Skylines - AppID2 Linux [213.55 M]
- Cities: Skylines - CRR Linux [192.45 M]
- Cities: Skylines - Synthetic Dawn Radio Linux [200.87 M]
- Cities: Skylines - Radio Station 6 Linux [77.75 M]
- Cities: Skylines - Radio Station 7 Linux [63.88 M]
- Cities: Skylines - Chocolate Linux [66.13 M]
- Cities: Skylines - Cookies Linux [84.04 M]
- Cities: Skylines - Hawk Linux [70.18 M]
- Cities: Skylines - Breeze Linux [68.1 M]
- Cities: Skylines - Jelly Linux [73.95 M]
- Cities: Skylines - Brass Linux [65.07 M]
- Cities: Skylines - Cotton-Candy Linux [68.19 M]
- Cities: Skylines - Splooshies Linux [75.73 M]
- Cities: Skylines - Milkyway Linux [62.69 M]
- Cities: Skylines - RA Linux [78.51 M]
- [64.28 M]
- [73.51 M]
- [72.1 M]
- [69.41 M]
- [69.43 M]
Available DLCs:
- Cities: Skylines - After Dark
- Cities: Skylines - Snowfall
- Cities: Skylines - Match Day
- Cities: Skylines - Content Creator Pack: Art Deco
- Cities: Skylines - Natural Disasters
- Cities: Skylines - Content Creator Pack: High-Tech Buildings
- Cities: Skylines - Relaxation Station
- Cities: Skylines - Mass Transit
- Cities: Skylines - Pearls From the East
- Cities: Skylines - Green Cities
- Cities: Skylines - Concerts
- Cities: Skylines - Rock City Radio
- Cities: Skylines - Content Creator Pack: European Suburbia
- Cities: Skylines - Parklife
- Cities: Skylines - Carols, Candles and Candy
- Cities: Skylines - All That Jazz
- Cities: Skylines - Industries
- Cities: Skylines - Country Road Radio
- Cities: Skylines - Synthetic Dawn Radio
- Cities: Skylines - Campus
- Cities: Skylines - Content Creator Pack: University City
- Cities: Skylines - Deep Focus Radio
- Cities: Skylines - Campus Radio
- Cities: Skylines - Sunset Harbor
- Cities: Skylines - Content Creator Pack: Modern City Center
- Cities: Skylines - Downtown Radio
- Cities: Skylines - Content Creator Pack: Modern Japan
- Cities: Skylines - Coast to Coast Radio
- Cities: Skylines - Content Creator Pack: Train Stations
- Cities: Skylines - Content Creator Pack: Bridges & Piers
- Cities: Skylines - Rail Hawk Radio
- Cities: Skylines - Sunny Breeze Radio
- Cities: Skylines - Airports
- Cities: Skylines - Content Creator Pack: Vehicles of the World
- Cities: Skylines - Content Creator Pack: Map Pack
- Cities: Skylines - On Air Radio
- Cities: Skylines - Calm The Mind Radio
- Cities: Skylines - Content Creator Pack: Mid-Century Modern
- Cities: Skylines - Content Creator Pack: Seaside Resorts
- Cities: Skylines - Shoreline Radio
- Cities: Skylines - Paradise Radio
- Cities: Skylines - Plazas & Promenades
- Cities: Skylines - Content Creator Pack: Heart of Korea
- Cities: Skylines - Content Creator Pack: Skyscrapers
- Cities: Skylines - K-pop Station
- Cities: Skylines - 80's Downtown Beat
- Cities: Skylines - Financial Districts
- Cities: Skylines - Content Creator Pack: Map Pack 2
- Cities: Skylines - African Vibes
- Cities: Skylines - Content Creator Pack: Africa in Miniature
- Cities: Skylines - JADIA Radio
- Cities: Skylines - Content Creator Pack: Sports Venues
Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.
From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. You’re only limited by your imagination, so take control and reach for the sky!
Main features:
Multi-tiered and challenging simulation: Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your citys real economy system. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.
Extensive local traffic simulation: Colossal Orders extensive experience developing the Cities in Motion series is fully utilized in a fully fleshed out and well-crafted
Districts and Policies: Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.
Utilize the Day and Night Cycle:
The city changes during the hours of the day and affects citizen schedules. Traffic is visibly slower at night and some zoned areas do not work with full efficiency. This expansion will put you in control of managing the different aspects of the day and night cycles.
Extensive modding support: Build or improve on existing maps and structures. You can then import them into the game, share them as well as download the creations of other city builders on the Steam workshop.
From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. You’re only limited by your imagination, so take control and reach for the sky!
Main features:
Multi-tiered and challenging simulation: Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your citys real economy system. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.
Extensive local traffic simulation: Colossal Orders extensive experience developing the Cities in Motion series is fully utilized in a fully fleshed out and well-crafted
Districts and Policies: Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.
Utilize the Day and Night Cycle:
The city changes during the hours of the day and affects citizen schedules. Traffic is visibly slower at night and some zoned areas do not work with full efficiency. This expansion will put you in control of managing the different aspects of the day and night cycles.
Extensive modding support: Build or improve on existing maps and structures. You can then import them into the game, share them as well as download the creations of other city builders on the Steam workshop.
MINIMAL SETUP
- OS: Ubuntu 12.04 (64-bit)
- Processor: Intel Core 2 Duo. 3.0GHz or AMD Athlon 64 X2 6400+. 3.2GHzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: nVIDIA GeForce GTX 260. 512 MB or ATI Radeon HD 5670. 512 MB (Does not support Intel Integrated Graphics Cards)Network: Broadband Internet connection
- Storage: 4 GB available space
- OS: Ubuntu 14.10 (64-bit)
- Processor: Intel Core i5-3470. 3.20GHz or AMD FX-6300. 3.5GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: nVIDIA GeForce GTX 660. 2 GB or AMD Radeon HD 7870. 2 GB (Does not support Intel Integrated Graphics Cards)Network: Broadband Internet connection
- Storage: 4 GB available space
GAMEBILLET
[ 6133 ]
GAMERSGATE
[ 2120 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB