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Name

 Cities: Skylines 

 

Developer

 Colossal Order Ltd. 

 

Publisher

 Paradox Interactive 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

Release

 2015-03-10 

 

GameBillet

 24.87 /

 

 

Steam

 6,99€ 5,74£ 7,49$ / 75 % 

 

News

 321 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 19582 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/255710 

 

How long to Beat

Main Story

 24 Hours 

 

Main Story + Extras

 50 Hours 

 

Completionist

 81 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 5,000,000 .. 10,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1985  

Average playtime (last 2 weeks)

 321 

Median playtime (forever)

 602 

Median playtime (last 2 weeks)

 481 

Public Linux depots

 Cities: Skylines Linux [4.74 G] 


 Cities: Skylines - Station1 Linux [238.36 M] 


 Cities: Skylines - Station2 Linux [210.94 M] 


 Cities: Skylines - Event Linux [181.41 M] 


 Cities: Skylines - AppID1 Linux [58.87 M] 


 Cities: Skylines - AppID2 Linux [213.55 M] 


 Cities: Skylines - CRR Linux [192.45 M] 


 Cities: Skylines - Synthetic Dawn Radio Linux [200.87 M] 


 Cities: Skylines - Radio Station 6 Linux [77.75 M] 


 Cities: Skylines - Radio Station 7 Linux [63.88 M] 


 Cities: Skylines - Chocolate Linux [66.13 M] 


 Cities: Skylines - Cookies Linux [84.04 M] 


 Cities: Skylines - Hawk Linux [70.18 M] 


 Cities: Skylines - Breeze Linux [68.1 M] 


 Cities: Skylines - Jelly Linux [73.95 M] 


 Cities: Skylines - Brass Linux [65.07 M] 


 Cities: Skylines - Cotton-Candy Linux [68.19 M] 


 Cities: Skylines - Splooshies Linux [75.73 M] 


 Cities: Skylines - Milkyway Linux [62.69 M] 


 Cities: Skylines - RA Linux [78.51 M] 


  [64.28 M] 


  [73.51 M] 


  [72.1 M] 


  [69.41 M] 


  [69.43 M] 


DLC

 Cities: Skylines - After Dark 


 Cities: Skylines - Snowfall 


 Cities: Skylines - Match Day 


 Cities: Skylines - Content Creator Pack: Art Deco 


 Cities: Skylines - Natural Disasters 


 Cities: Skylines - Content Creator Pack: High-Tech Buildings 


 Cities: Skylines - Relaxation Station 


 Cities: Skylines - Mass Transit 


 Cities: Skylines - Pearls From the East 


 Cities: Skylines - Green Cities 


 Cities: Skylines - Concerts 


 Cities: Skylines - Rock City Radio 


 Cities: Skylines - Content Creator Pack: European Suburbia 


 Cities: Skylines - Parklife 


 Cities: Skylines - Carols, Candles and Candy 


 Cities: Skylines - All That Jazz 


 Cities: Skylines - Industries 


 Cities: Skylines - Country Road Radio 


 Cities: Skylines - Synthetic Dawn Radio 


 Cities: Skylines - Campus 


 Cities: Skylines - Content Creator Pack: University City 


 Cities: Skylines - Deep Focus Radio 


 Cities: Skylines - Campus Radio 


 Cities: Skylines - Sunset Harbor 


 Cities: Skylines - Content Creator Pack: Modern City Center 


 Cities: Skylines - Downtown Radio 


 Cities: Skylines - Content Creator Pack: Modern Japan 


 Cities: Skylines - Coast to Coast Radio 


 Cities: Skylines - Content Creator Pack: Train Stations 


 Cities: Skylines - Content Creator Pack: Bridges & Piers 


 Cities: Skylines - Rail Hawk Radio 


 Cities: Skylines - Sunny Breeze Radio 


 Cities: Skylines - Airports 


 Cities: Skylines - Content Creator Pack: Vehicles of the World 


 Cities: Skylines - Content Creator Pack: Map Pack 


 Cities: Skylines - On Air Radio 


 Cities: Skylines - Calm The Mind Radio 


 Cities: Skylines - Content Creator Pack: Mid-Century Modern 


 Cities: Skylines - Content Creator Pack: Seaside Resorts 


 Cities: Skylines - Shoreline Radio 


 Cities: Skylines - Paradise Radio 


 Cities: Skylines - Plazas & Promenades 


 Cities: Skylines - Content Creator Pack: Heart of Korea 


 Cities: Skylines - Content Creator Pack: Skyscrapers 


 Cities: Skylines - K-pop Station 


 Cities: Skylines - 80's Downtown Beat 


 Cities: Skylines - Financial Districts 


 Cities: Skylines - Content Creator Pack: Map Pack 2 


 Cities: Skylines - African Vibes 




LINUX STREAMERS (51)
peteriskGamingOnLinuxozonedtwcodeyeti
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boredshootermir_ppcthedg54mrdaylight
lizzytricksterchilisaucintekknplaymrshkiperon
pfckrutoniummelysarkaste64korwynias
gouken_cvsfrozenfangkbblackwolfstermecanosphere
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jenshaelinuxpearl607ch00outfr0st
jucawisehawkhatnixmustd_comral
jkerkmeesterridderhoffzooshway705asturgeek
jujut8elekontrollwannacry_tmurbanventurer
gray_goldr2riondjnrrdmhmd_fvc
outfrostthisisnicollomystictriptych




Campus Dev Diary #3: Academic Year, Events, and Faculties

Wishlist the Game Here!
https://store.steampowered.com/app/944071/Cities_Skylines__Campus/

Video Tutorial by Fluxtrance
https://www.youtube.com/watch?v=O-kkKRhbmEg

Live NOW with a Stream, hosted by Jonathan (Azure) the Community Developer
https://www.youtube.com/c/CitiesSkylinesOfficial/live

LIve Q&A on Instagram after the Stream!
https://www.instagram.com/cities_skylines_official/

----------------------------------------------------------------------

Hello there, city-builders! It's time to talk about what the academic year is, what kind of events happen during it and also take a look at the very special campus unique buildings, the faculties.

The academic year is an integral part of education and in Cities: Skylines - Campus we have also included it as part of the campus life. Most of the action happens during the year and the results can be seen in a special Academic Year Report that is published after every academic year coinciding with the graduation ceremony.

Academic Year
Academic year represents the time span, 40-week long cycle, after which students graduate and new academic works are created. At the end of the academic year the campus holds a graduation ceremony and the player is presented with the Academic Year Report listing all the things achieved by students and varsity sports team as well as all the events that happened during the year. During the academic year the player is able to hire academic staff to increase the odds of creating Academic Works at the end of the year and the earlier the staff is hired, the higher the chances are to create Academic Works. The academic year progress bar can be seen in the Campus Info panel. When the year ends and if the player has built a Commencement Office on campus grounds, a visible graduation ceremony is held on the building lot. After reading through the Academic Year Report, you are able to take a look at students throwing their academic caps in air in celebration of receiving their degrees. If your city has multiple campuses the academic year cycle synchronizes with the first one.

Academic Year Report
Academic Year Report collects all the details of the previous academic year. Here you can see how the student amount changed, how campus attractiveness was affected by your campus management choices and how many Academic Works were created. Also, reputation change is recorded here also, the report showing the current reputation level as well as the previous level.


Academic Year Report lists details about the school year, such as student numbers and Academic Works created.

All of the Academic Works that were created at the end of the academic year are listed below the basic statistics with icons for which categories they belong to as well as a description of what the works are.

If your campus varsity sports team has been successful during the year and won most of its matches, it'll get a trophy at the end of the year. These trophies are also recorded in the Academic Year Report per sport type. Each trophy gives a campus attractiveness boost that lasts for the next two years.

School Events
During and after the academic year, there are several events happening on campus. Most visible, of course, is the graduation ceremony where students receive their degrees after years of hard study and to massive student loans. After you receive the Academic Year Report, head over to the Commencement Office building and take a look at the plucky young people, ready to face whatever the world throws at them!


A group of students receiving their degrees during the graduation ceremony held in front of the Commencement Office.

What would the Greek life be without the appropriate parties, right? So, get the linen cloth ready for some fabulous toga party fun! Every now and then the students on campus hold toga parties, turning the the school into a campus-wide party zone. You can see people walking in togas around campus. Of course, some side effects might occur such as trashed campus flowerbeds, broken bottles and egged buildings and thus making the campus groundskeeping crew work extra hours increasing campus upkeep for the duration. But in the end it's all harmless fun so party on!

If your campus has invested in varsity sports arenas, you can host varsity league matches where your team competes against other varsity teams from other cities. In addition to hosting home matches in your own arenas, your team will also travel outside your city and play in away matches. When hosting matches it's good to make sure that road connections to the arenas are in excellent order so that visitors can travel to the matches with ease and cheer the home team to victory. The more people that visit the arenas on varsity sports match days, the higher the chances for victory are.

Unique Faculties
Faculties are a new type of unique building. These massive education facilities are divided into three campus types, each reflecting the nature of its campus. They represent the various academic majors in the world of education and are each visually distinct from each other.

Trade School faculties include the Police Academy, School of Tourism and Travel and School of Engineering.




Trade School faculties: Police Academy, School of Tourism and Travel and School of Engineering.

Liberal Arts College steers more towards humanities with its faculties. These include School of Education, School of Environmental Studies and School of Economics.




Liberal Arts College faculties: School of Education, School of Environment Studies and School of Economics.

University faculties focus on bettering the society as a whole, decreasing crime with School of Law, influencing citizen healthcare with School of Medicine and pushing technology forward with School of Science.




University faculties: School of Law, School of Medicine and School of Science.

Faculties are campus buildings first and foremost. They function as an education building similar to other campus educational building but also increase campus attractiveness. Their most special feature, however, is the city-wide faculty bonus they give when built. Each faculty influences one aspect of the city management, from boosting education to affecting crime and increasing income from various zones and more. Faculties are large and expensive buildings but due to their bonuses, definitely worth investing in. They are also visually grand and elevate any campus area to new heights when built.

So, what do you guys think about the academic year and the unique faculties? The bonuses are quite powerful and can really affect the city in a positive way but to unlock them requires work and their upkeep balances the boost they give. Do you have any favorite faculties so far? Write down below and keep the discussion going!

See you next time, city-builders!

Colossal Order dev team

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Want a sneak peek of future Dev Diaries? Go to our Forums!


[ 2019-05-14 17:50:14 CET ] [ Original post ]