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Campus Dev Diary #5: New Maps Policies
https://store.steampowered.com/app/944071/Cities_Skylines__Campus/
https://youtu.be/lAzFUAuN5wY
https://www.youtube.com/c/CitiesSkylinesOfficial/live
https://www.instagram.com/cities_skylines_official/ ---------------------------------------------------------------------- Hello there, city-builders! Now it's time to take a look at new maps and policies coming with the Campus expansion.
Cities: Skylines - Campus features five new and exciting maps for you to build your city in. Murky Coast is divided by two rivers that briefly join together only to be separated once more before flowing into the wide, open coastal waters of the area. Maybe the fresh, a bit salty air is what a newly founded campus area needs to flourish? Perhaps this is the spot where the first ever campus area in Cities: Skylines will rise? Who knows!
Murky Coast. Nestled in the mountains and away from the rest of the world but still with all the adequate connections to neighboring cities, Wolf Creek looks like a haven for a flourishing college or university town. Beautiful natural vistas, steep cliffs and the Nordic atmosphere fills anyone with fresh, new ideas and the enthusiasm to carry them out.
Wolf Creek. Northwood Hills make history really come to life. Interesting terrain topography, old, dried up riverbeds and rolling hills challenge anyone settling a new city in the area but also bring great possibilities to anyone willing to harness the untamed power of these natural formations.
Northwood Hills. In Marin Bay you break ground on an island smack in the middle of a bay leading to open waters. After making the most out of the limited building space on the island, you can start expanding your city along the bay shores. In the south, you'll have relatively flat land before it starts climbing up towards the hills while in the north you'll come across interesting smaller bays and a river breaking the landmass to smaller sections. Bridges come in handy when building new suburbs and commercial areas.
Marin Bay. Roslyn Peninsula is a large landmass that extrudes from the mainland and into the ocean with a mountain range running through it from north to west like a spine. Featuring small but lush forests, palm tree decorated sandy beaches and few larger islands off the coast, Roslyn Peninsula is a great place to found a city and build a world-renowned campus. What's not to like about going to school in a tropical paradise, right?
Roslyn Peninsula.
With campuses comes a collection of campus-specific policies. These policies enhance the campus life in various ways. Healthy student is a happy student! It's important to take care of the student populace in your campus because if the students are sick, who's going to create all those fancy Academic Works and bring fame to your campus and city. Student Healthcare policy brings free healthcare to all students studying on campus. At a small extra cost in campus upkeep, your students are healthy as a chirper on a summer day! School food quality is always a topic for discussion. Whether it's too much bread, too rubbery potatoes or not enough salad options, there doesn't seem to be a good consensus among the debaters. Regardless of what is on offer during lunch, Free Lunch policy makes sure that everyone gets to eat it for free! And hey! It's always better to study on a full stomach than not (according to a little known Babylonian proverb)! It's going to cost the campus but it's one of those quality of life improvements that can make all the difference. Ever wanted to go on a lecture by some famous academic mind? Well, now you (or, well, your students) have that exact chance! When the policy Visiting Scholars is active, the campus invites great thinkers, scientists and professionals of different fields of study to teach in the faculties. This'll give the faculties a great boost in their city-wide bonuses. But on the flip side, it does cost quite a lot, as well. Who said experts were cheap, right? And finally, the campus policy that has been debated more than anything else in the history of education. Will you shun away from it or will you embrace it? Will you put your students' best interests before your city? Or is the city's budget closer to your heart? Universal Education is a loaded concept. On one hand, everyone gets a chance to gain the best possible education. On the other hand, students won't pay tuition fee and it will strain the city's budget quite a bit. It's the antithesis of for-profit schools. Good thing is, with the Campus expansion, you'll be able to try out both: completely free education for all as well as turning the campuses into purely for-profit institutions where the entire upkeep is covered by tuition fees. It's your choice! You have the power!
Cities: Skylines - Campus comes with few city policies, as well. For-profit Education encompasses all education buildings in your city (or district). When you need to cut back costs and share the burden with your citizens, this is the policy to use. When it's active, all students are required to pay for studying, even in elementary schools! It'll cut the education building upkeep in half while still keeping the student capacity at the same level as before. But it also reduces citizen happiness a lot. With the addition of the new education building type, the Public Library, you can host Book Fairs. Book fairs are fun! You'll discover new authors and buy some good books, hear great talks about all things books and can discuss endlessly whether the book was really better than the film version. Book fairs increase citizen wellbeing in the Public Library's radius and also entertainment in the surrounding areas. So, what do you think? Do you already have plans for campus areas in your cities? Will you continue your established cities and build a new campus in one of them or will you delve into the new maps and make a fresh start with far-reaching plans for your next city? Write down below what your future plans are! See you in the next dev diary, city-builders!
---------------------------------------------------------------------- Want a sneak peek of future Dev Diaries? Go to our Forums!
[ 2019-05-16 16:05:52 CET ] [ Original post ]
Wishlist the Game Here!
https://store.steampowered.com/app/944071/Cities_Skylines__Campus/
Video Tutorial by Fluxtrance
https://youtu.be/lAzFUAuN5wY
Live every night with a Stream, hosted by Jonathan (Azure) the Community Developer
https://www.youtube.com/c/CitiesSkylinesOfficial/live
LIve Q&A on Instagram after the Stream!
https://www.instagram.com/cities_skylines_official/ ---------------------------------------------------------------------- Hello there, city-builders! Now it's time to take a look at new maps and policies coming with the Campus expansion.
Maps
Cities: Skylines - Campus features five new and exciting maps for you to build your city in. Murky Coast is divided by two rivers that briefly join together only to be separated once more before flowing into the wide, open coastal waters of the area. Maybe the fresh, a bit salty air is what a newly founded campus area needs to flourish? Perhaps this is the spot where the first ever campus area in Cities: Skylines will rise? Who knows!
Murky Coast. Nestled in the mountains and away from the rest of the world but still with all the adequate connections to neighboring cities, Wolf Creek looks like a haven for a flourishing college or university town. Beautiful natural vistas, steep cliffs and the Nordic atmosphere fills anyone with fresh, new ideas and the enthusiasm to carry them out.
Wolf Creek. Northwood Hills make history really come to life. Interesting terrain topography, old, dried up riverbeds and rolling hills challenge anyone settling a new city in the area but also bring great possibilities to anyone willing to harness the untamed power of these natural formations.
Northwood Hills. In Marin Bay you break ground on an island smack in the middle of a bay leading to open waters. After making the most out of the limited building space on the island, you can start expanding your city along the bay shores. In the south, you'll have relatively flat land before it starts climbing up towards the hills while in the north you'll come across interesting smaller bays and a river breaking the landmass to smaller sections. Bridges come in handy when building new suburbs and commercial areas.
Marin Bay. Roslyn Peninsula is a large landmass that extrudes from the mainland and into the ocean with a mountain range running through it from north to west like a spine. Featuring small but lush forests, palm tree decorated sandy beaches and few larger islands off the coast, Roslyn Peninsula is a great place to found a city and build a world-renowned campus. What's not to like about going to school in a tropical paradise, right?
Roslyn Peninsula.
Campus Policies
With campuses comes a collection of campus-specific policies. These policies enhance the campus life in various ways. Healthy student is a happy student! It's important to take care of the student populace in your campus because if the students are sick, who's going to create all those fancy Academic Works and bring fame to your campus and city. Student Healthcare policy brings free healthcare to all students studying on campus. At a small extra cost in campus upkeep, your students are healthy as a chirper on a summer day! School food quality is always a topic for discussion. Whether it's too much bread, too rubbery potatoes or not enough salad options, there doesn't seem to be a good consensus among the debaters. Regardless of what is on offer during lunch, Free Lunch policy makes sure that everyone gets to eat it for free! And hey! It's always better to study on a full stomach than not (according to a little known Babylonian proverb)! It's going to cost the campus but it's one of those quality of life improvements that can make all the difference. Ever wanted to go on a lecture by some famous academic mind? Well, now you (or, well, your students) have that exact chance! When the policy Visiting Scholars is active, the campus invites great thinkers, scientists and professionals of different fields of study to teach in the faculties. This'll give the faculties a great boost in their city-wide bonuses. But on the flip side, it does cost quite a lot, as well. Who said experts were cheap, right? And finally, the campus policy that has been debated more than anything else in the history of education. Will you shun away from it or will you embrace it? Will you put your students' best interests before your city? Or is the city's budget closer to your heart? Universal Education is a loaded concept. On one hand, everyone gets a chance to gain the best possible education. On the other hand, students won't pay tuition fee and it will strain the city's budget quite a bit. It's the antithesis of for-profit schools. Good thing is, with the Campus expansion, you'll be able to try out both: completely free education for all as well as turning the campuses into purely for-profit institutions where the entire upkeep is covered by tuition fees. It's your choice! You have the power!
City Policies
Cities: Skylines - Campus comes with few city policies, as well. For-profit Education encompasses all education buildings in your city (or district). When you need to cut back costs and share the burden with your citizens, this is the policy to use. When it's active, all students are required to pay for studying, even in elementary schools! It'll cut the education building upkeep in half while still keeping the student capacity at the same level as before. But it also reduces citizen happiness a lot. With the addition of the new education building type, the Public Library, you can host Book Fairs. Book fairs are fun! You'll discover new authors and buy some good books, hear great talks about all things books and can discuss endlessly whether the book was really better than the film version. Book fairs increase citizen wellbeing in the Public Library's radius and also entertainment in the surrounding areas. So, what do you think? Do you already have plans for campus areas in your cities? Will you continue your established cities and build a new campus in one of them or will you delve into the new maps and make a fresh start with far-reaching plans for your next city? Write down below what your future plans are! See you in the next dev diary, city-builders!
Colossal Order dev team
---------------------------------------------------------------------- Want a sneak peek of future Dev Diaries? Go to our Forums!
[ 2019-05-16 16:05:52 CET ] [ Original post ]
Cities: Skylines
Colossal Order Ltd.
Developer
Paradox Interactive
Publisher
2015-03-10
Release
GameBillet:
24.87 €
Game News Posts:
323
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(198731 reviews)
The Game includes VR Support
Public Linux Depots:
- Cities: Skylines Linux [4.74 G]
- Cities: Skylines - Station1 Linux [238.36 M]
- Cities: Skylines - Station2 Linux [210.94 M]
- Cities: Skylines - Event Linux [181.41 M]
- Cities: Skylines - AppID1 Linux [58.87 M]
- Cities: Skylines - AppID2 Linux [213.55 M]
- Cities: Skylines - CRR Linux [192.45 M]
- Cities: Skylines - Synthetic Dawn Radio Linux [200.87 M]
- Cities: Skylines - Radio Station 6 Linux [77.75 M]
- Cities: Skylines - Radio Station 7 Linux [63.88 M]
- Cities: Skylines - Chocolate Linux [66.13 M]
- Cities: Skylines - Cookies Linux [84.04 M]
- Cities: Skylines - Hawk Linux [70.18 M]
- Cities: Skylines - Breeze Linux [68.1 M]
- Cities: Skylines - Jelly Linux [73.95 M]
- Cities: Skylines - Brass Linux [65.07 M]
- Cities: Skylines - Cotton-Candy Linux [68.19 M]
- Cities: Skylines - Splooshies Linux [75.73 M]
- Cities: Skylines - Milkyway Linux [62.69 M]
- Cities: Skylines - RA Linux [78.51 M]
- [64.28 M]
- [73.51 M]
- [72.1 M]
- [69.41 M]
- [69.43 M]
Available DLCs:
- Cities: Skylines - After Dark
- Cities: Skylines - Snowfall
- Cities: Skylines - Match Day
- Cities: Skylines - Content Creator Pack: Art Deco
- Cities: Skylines - Natural Disasters
- Cities: Skylines - Content Creator Pack: High-Tech Buildings
- Cities: Skylines - Relaxation Station
- Cities: Skylines - Mass Transit
- Cities: Skylines - Pearls From the East
- Cities: Skylines - Green Cities
- Cities: Skylines - Concerts
- Cities: Skylines - Rock City Radio
- Cities: Skylines - Content Creator Pack: European Suburbia
- Cities: Skylines - Parklife
- Cities: Skylines - Carols, Candles and Candy
- Cities: Skylines - All That Jazz
- Cities: Skylines - Industries
- Cities: Skylines - Country Road Radio
- Cities: Skylines - Synthetic Dawn Radio
- Cities: Skylines - Campus
- Cities: Skylines - Content Creator Pack: University City
- Cities: Skylines - Deep Focus Radio
- Cities: Skylines - Campus Radio
- Cities: Skylines - Sunset Harbor
- Cities: Skylines - Content Creator Pack: Modern City Center
- Cities: Skylines - Downtown Radio
- Cities: Skylines - Content Creator Pack: Modern Japan
- Cities: Skylines - Coast to Coast Radio
- Cities: Skylines - Content Creator Pack: Train Stations
- Cities: Skylines - Content Creator Pack: Bridges & Piers
- Cities: Skylines - Rail Hawk Radio
- Cities: Skylines - Sunny Breeze Radio
- Cities: Skylines - Airports
- Cities: Skylines - Content Creator Pack: Vehicles of the World
- Cities: Skylines - Content Creator Pack: Map Pack
- Cities: Skylines - On Air Radio
- Cities: Skylines - Calm The Mind Radio
- Cities: Skylines - Content Creator Pack: Mid-Century Modern
- Cities: Skylines - Content Creator Pack: Seaside Resorts
- Cities: Skylines - Shoreline Radio
- Cities: Skylines - Paradise Radio
- Cities: Skylines - Plazas & Promenades
- Cities: Skylines - Content Creator Pack: Heart of Korea
- Cities: Skylines - Content Creator Pack: Skyscrapers
- Cities: Skylines - K-pop Station
- Cities: Skylines - 80's Downtown Beat
- Cities: Skylines - Financial Districts
- Cities: Skylines - Content Creator Pack: Map Pack 2
- Cities: Skylines - African Vibes
- Cities: Skylines - Content Creator Pack: Africa in Miniature
- Cities: Skylines - JADIA Radio
- Cities: Skylines - Content Creator Pack: Sports Venues
Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.
From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. You’re only limited by your imagination, so take control and reach for the sky!
Main features:
Multi-tiered and challenging simulation: Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your citys real economy system. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.
Extensive local traffic simulation: Colossal Orders extensive experience developing the Cities in Motion series is fully utilized in a fully fleshed out and well-crafted
Districts and Policies: Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.
Utilize the Day and Night Cycle:
The city changes during the hours of the day and affects citizen schedules. Traffic is visibly slower at night and some zoned areas do not work with full efficiency. This expansion will put you in control of managing the different aspects of the day and night cycles.
Extensive modding support: Build or improve on existing maps and structures. You can then import them into the game, share them as well as download the creations of other city builders on the Steam workshop.
From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. You’re only limited by your imagination, so take control and reach for the sky!
Main features:
Multi-tiered and challenging simulation: Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your citys real economy system. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.
Extensive local traffic simulation: Colossal Orders extensive experience developing the Cities in Motion series is fully utilized in a fully fleshed out and well-crafted
Districts and Policies: Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.
Utilize the Day and Night Cycle:
The city changes during the hours of the day and affects citizen schedules. Traffic is visibly slower at night and some zoned areas do not work with full efficiency. This expansion will put you in control of managing the different aspects of the day and night cycles.
Extensive modding support: Build or improve on existing maps and structures. You can then import them into the game, share them as well as download the creations of other city builders on the Steam workshop.
MINIMAL SETUP
- OS: Ubuntu 12.04 (64-bit)
- Processor: Intel Core 2 Duo. 3.0GHz or AMD Athlon 64 X2 6400+. 3.2GHzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: nVIDIA GeForce GTX 260. 512 MB or ATI Radeon HD 5670. 512 MB (Does not support Intel Integrated Graphics Cards)Network: Broadband Internet connection
- Storage: 4 GB available space
- OS: Ubuntu 14.10 (64-bit)
- Processor: Intel Core i5-3470. 3.20GHz or AMD FX-6300. 3.5GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: nVIDIA GeForce GTX 660. 2 GB or AMD Radeon HD 7870. 2 GB (Does not support Intel Integrated Graphics Cards)Network: Broadband Internet connection
- Storage: 4 GB available space
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