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Plazas & Promenades Dev Diary #2

Welcome back mayors, to the second Plazas and Promenades Dev Diary! Today we explore the details of how to manage pedestrian areas, what progression looks like for them, and what an area focus is. So get comfortable and lets get started. The key to a successful pedestrian area is managing the service points and keeping citizens happy and entertained. As mentioned in the previous Dev Diary, service points have a maximum capacity. This is the number of trucks that can visit them per week. It can be seen both on the tooltip of each building as well as when selecting it. If a service point nears its capacity for either cargo or garbage, it will notify you of high traffic but will continue to function. If it reaches its capacity for one or both types of trucks, it will be unable to service all buildings. This will lead to garbage piling up or goods not being delivered. Make sure your pedestrian area has enough service points and that these are spread out to avoid traffic congestion.
Add more service points when you reach maximum capacity

Pedestrian Area Panel


To see how well your area is doing, select the name of the pedestrian area or use the button on any service point to open the Pedestrian Area Info Panel. The panel displays the average happiness of all buildings in an area, and the entertainment provided by parks and plazas divided by the size of the area. These are combined into a land value bonus, which is applied to the entire area, just like the entertainment is, making pedestrian areas more desirable for citizens and businesses. The Area Panel also shows a breakdown of the different zone types in an area, as well as the area focus, which is determined by the most prevalent zone type in an area. The focus can be either residential, commercial, workplaces (industry and offices combined), or mixed. Only the zones on pedestrian streets in an area count towards the area focus. Last but not least, the info tab contains a handy overview of the areas service points and their capacity for both cargo and garbage, as well as information about the areas size and maintenance cost.
The Pedestrian Area Info Panel provides an overview of your pedestrian area

Progression & Focus


Pedestrian areas do not have levels like other area types, but instead have different categories of buildings that get unlocked simultaneously. Some of these are universal and can be unlocked by any pedestrian area, while others are tied to a specific zone type. The Unlocking tab on the Pedestrian Area Panel shows you what is required to unlock each building and how close you are to unlocking them. Additional Service Points can be unlocked by any area as it grows and as service points are visited by more trucks. New service points in turn help you better handle the demands of the area as it grows. Like service points, Plazas can be unlocked by any area. As their unlocking depends on the land value bonus the area provides, make sure to have plenty of services, education, as well as parks and plazas in place.
Unlock more service points, plazas, and unique buildings as your pedestrian area grows Next up we have the 6 new unique buildings, which come in two categories and can be found in the Unique Buildings menu. Pedestrian Area Landmarks tie into the area focus for an area and require either a number of residents, goods sold, or workplaces in an area to unlock. Meanwhile, the Tourism Buildings are unlocked by reaching certain levels of weekly tourists visiting a pedestrian area. While these are not tied to a zone focus, you will need to provide attractions for tourists to visit in the form of parks and plazas, unique buildings, or commercial buildings.
Increase the attractiveness of your city using the new plazas and unique buildings

Area Policies


The one tab on the Pedestrian Area Panel we havent talked about yet is the Policies tab. On this tab, you can apply four different policies to your area to customize how it works. The policies are free to use, but each has downsides to consider. Slow Driving affects all roads in the area, forcing a speed limit of 20 everywhere and, as a result, decreasing noise pollution. Sugar Ban deals with the health of your citizens, increasing the lifespan of citizens, but with an increased crime rate as citizens start smuggling illegal candy bars into the area. You can also allow Street Music, which boosts the happiness of commercial buildings in an area but also increases the noise pollution slightly. And lastly, Deliver Everything routes all cargo and garbage through service points for all buildings in a pedestrian area. So in addition to handling the cargo and garbage needs for buildings on pedestrian streets, the service points need to handle cargo and garbage for buildings on regular roads too. I hope your service points are ready for the extra traffic! That concludes this Dev Diary. I hope you now have a good idea of how pedestrian areas work and if not, dont hesitate to ask! In the next Dev Diary coming Friday at 4PM CEST / 7AM PDT, well cover the new plazas & service buildings, which can be used on their own or as a part of pedestrian areas. For now, I will leave you in the hands of Overcharged Egg with this video tutorial: [previewyoutube=g2FTXIWm9l4;full][/previewyoutube]


[ 2022-08-29 14:00:31 CET ] [ Original post ]

Cities: Skylines
Colossal Order Ltd. Developer
Paradox Interactive Publisher
2015-03-10 Release
GameBillet: 24.87 €
Game News Posts: 323
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (198731 reviews)
The Game includes VR Support
Public Linux Depots:
  • Cities: Skylines Linux [4.74 G]
  • Cities: Skylines - Station1 Linux [238.36 M]
  • Cities: Skylines - Station2 Linux [210.94 M]
  • Cities: Skylines - Event Linux [181.41 M]
  • Cities: Skylines - AppID1 Linux [58.87 M]
  • Cities: Skylines - AppID2 Linux [213.55 M]
  • Cities: Skylines - CRR Linux [192.45 M]
  • Cities: Skylines - Synthetic Dawn Radio Linux [200.87 M]
  • Cities: Skylines - Radio Station 6 Linux [77.75 M]
  • Cities: Skylines - Radio Station 7 Linux [63.88 M]
  • Cities: Skylines - Chocolate Linux [66.13 M]
  • Cities: Skylines - Cookies Linux [84.04 M]
  • Cities: Skylines - Hawk Linux [70.18 M]
  • Cities: Skylines - Breeze Linux [68.1 M]
  • Cities: Skylines - Jelly Linux [73.95 M]
  • Cities: Skylines - Brass Linux [65.07 M]
  • Cities: Skylines - Cotton-Candy Linux [68.19 M]
  • Cities: Skylines - Splooshies Linux [75.73 M]
  • Cities: Skylines - Milkyway Linux [62.69 M]
  • Cities: Skylines - RA Linux [78.51 M]
  • [64.28 M]
  • [73.51 M]
  • [72.1 M]
  • [69.41 M]
  • [69.43 M]
Available DLCs:
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Match Day
  • Cities: Skylines - Content Creator Pack: Art Deco
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Content Creator Pack: High-Tech Buildings
  • Cities: Skylines - Relaxation Station
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Pearls From the East
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Concerts
  • Cities: Skylines - Rock City Radio
  • Cities: Skylines - Content Creator Pack: European Suburbia
  • Cities: Skylines - Parklife
  • Cities: Skylines - Carols, Candles and Candy
  • Cities: Skylines - All That Jazz
  • Cities: Skylines - Industries
  • Cities: Skylines - Country Road Radio
  • Cities: Skylines - Synthetic Dawn Radio
  • Cities: Skylines - Campus
  • Cities: Skylines - Content Creator Pack: University City
  • Cities: Skylines - Deep Focus Radio
  • Cities: Skylines - Campus Radio
  • Cities: Skylines - Sunset Harbor
  • Cities: Skylines - Content Creator Pack: Modern City Center
  • Cities: Skylines - Downtown Radio
  • Cities: Skylines - Content Creator Pack: Modern Japan
  • Cities: Skylines - Coast to Coast Radio
  • Cities: Skylines - Content Creator Pack: Train Stations
  • Cities: Skylines - Content Creator Pack: Bridges & Piers
  • Cities: Skylines - Rail Hawk Radio
  • Cities: Skylines - Sunny Breeze Radio
  • Cities: Skylines - Airports
  • Cities: Skylines - Content Creator Pack: Vehicles of the World
  • Cities: Skylines - Content Creator Pack: Map Pack
  • Cities: Skylines - On Air Radio
  • Cities: Skylines - Calm The Mind Radio
  • Cities: Skylines - Content Creator Pack: Mid-Century Modern
  • Cities: Skylines - Content Creator Pack: Seaside Resorts
  • Cities: Skylines - Shoreline Radio
  • Cities: Skylines - Paradise Radio
  • Cities: Skylines - Plazas & Promenades
  • Cities: Skylines - Content Creator Pack: Heart of Korea
  • Cities: Skylines - Content Creator Pack: Skyscrapers
  • Cities: Skylines - K-pop Station
  • Cities: Skylines - 80's Downtown Beat
  • Cities: Skylines - Financial Districts
  • Cities: Skylines - Content Creator Pack: Map Pack 2
  • Cities: Skylines - African Vibes
  • Cities: Skylines - Content Creator Pack: Africa in Miniature
  • Cities: Skylines - JADIA Radio
  • Cities: Skylines - Content Creator Pack: Sports Venues
Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.
 
From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. You’re only limited by your imagination, so take control and reach for the sky!


Main features:

Multi-tiered and challenging simulation: Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your citys real economy system. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.


Extensive local traffic simulation: Colossal Orders extensive experience developing the Cities in Motion series is fully utilized in a fully fleshed out and well-crafted


Districts and Policies: Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.


Utilize the Day and Night Cycle:
The city changes during the hours of the day and affects citizen schedules. Traffic is visibly slower at night and some zoned areas do not work with full efficiency. This expansion will put you in control of managing the different aspects of the day and night cycles.

Extensive modding support: Build or improve on existing maps and structures. You can then import them into the game, share them as well as download the creations of other city builders on the Steam workshop.

MINIMAL SETUP
  • OS: Ubuntu 12.04 (64-bit)
  • Processor: Intel Core 2 Duo. 3.0GHz or AMD Athlon 64 X2 6400+. 3.2GHzMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: nVIDIA GeForce GTX 260. 512 MB or ATI Radeon HD 5670. 512 MB (Does not support Intel Integrated Graphics Cards)Network: Broadband Internet connection
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.10 (64-bit)
  • Processor: Intel Core i5-3470. 3.20GHz or AMD FX-6300. 3.5GhzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: nVIDIA GeForce GTX 660. 2 GB or AMD Radeon HD 7870. 2 GB (Does not support Intel Integrated Graphics Cards)Network: Broadband Internet connection
  • Storage: 4 GB available space
GAMEBILLET

[ 6133 ]

8.47$ (15%)
7.11$ (11%)
25.19$ (16%)
16.39$ (18%)
21.22$ (15%)
34.99$ (50%)
1.27$ (87%)
33.97$ (15%)
21.24$ (15%)
26.39$ (12%)
1.63$ (18%)
19.97$ (20%)
12.44$ (17%)
13.79$ (8%)
3.29$ (18%)
3.66$ (82%)
13.79$ (8%)
12.67$ (79%)
4.24$ (79%)
17.79$ (11%)
1.77$ (11%)
8.55$ (57%)
7.50$ (50%)
6.71$ (16%)
2.47$ (17%)
4.42$ (56%)
13.34$ (11%)
42.46$ (15%)
16.57$ (17%)
16.79$ (58%)
GAMERSGATE

[ 2120 ]

0.75$ (92%)
4.6$ (77%)
1.2$ (85%)
2.25$ (85%)
0.75$ (85%)
0.75$ (85%)
19.8$ (67%)
2.25$ (89%)
39.99$ (20%)
14.18$ (68%)
9.99$ (50%)
33.19$ (17%)
2.97$ (40%)
9.99$ (50%)
5.99$ (25%)
11.39$ (43%)
3.0$ (90%)
0.6$ (85%)
10.2$ (66%)
25.0$ (50%)
8.5$ (79%)
27.49$ (45%)
0.58$ (92%)
3.33$ (67%)
4.75$ (81%)
1.7$ (90%)
12.34$ (38%)
1.5$ (85%)
5.0$ (90%)
2.88$ (71%)

FANATICAL BUNDLES

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