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Name

 Cities: Skylines 

 

Developer

 Colossal Order Ltd. 

 

Publisher

 Paradox Interactive 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

Release

 2015-03-10 

 

GameBillet

 24.87 /

 

 

Steam

 6,99€ 5,74£ 7,49$ / 75 % 

 

News

 321 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 19582 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/255710 

 

How long to Beat

Main Story

 24 Hours 

 

Main Story + Extras

 50 Hours 

 

Completionist

 81 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 5,000,000 .. 10,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1985  

Average playtime (last 2 weeks)

 321 

Median playtime (forever)

 602 

Median playtime (last 2 weeks)

 481 

Public Linux depots

 Cities: Skylines Linux [4.74 G] 


 Cities: Skylines - Station1 Linux [238.36 M] 


 Cities: Skylines - Station2 Linux [210.94 M] 


 Cities: Skylines - Event Linux [181.41 M] 


 Cities: Skylines - AppID1 Linux [58.87 M] 


 Cities: Skylines - AppID2 Linux [213.55 M] 


 Cities: Skylines - CRR Linux [192.45 M] 


 Cities: Skylines - Synthetic Dawn Radio Linux [200.87 M] 


 Cities: Skylines - Radio Station 6 Linux [77.75 M] 


 Cities: Skylines - Radio Station 7 Linux [63.88 M] 


 Cities: Skylines - Chocolate Linux [66.13 M] 


 Cities: Skylines - Cookies Linux [84.04 M] 


 Cities: Skylines - Hawk Linux [70.18 M] 


 Cities: Skylines - Breeze Linux [68.1 M] 


 Cities: Skylines - Jelly Linux [73.95 M] 


 Cities: Skylines - Brass Linux [65.07 M] 


 Cities: Skylines - Cotton-Candy Linux [68.19 M] 


 Cities: Skylines - Splooshies Linux [75.73 M] 


 Cities: Skylines - Milkyway Linux [62.69 M] 


 Cities: Skylines - RA Linux [78.51 M] 


  [64.28 M] 


  [73.51 M] 


  [72.1 M] 


  [69.41 M] 


  [69.43 M] 


DLC

 Cities: Skylines - After Dark 


 Cities: Skylines - Snowfall 


 Cities: Skylines - Match Day 


 Cities: Skylines - Content Creator Pack: Art Deco 


 Cities: Skylines - Natural Disasters 


 Cities: Skylines - Content Creator Pack: High-Tech Buildings 


 Cities: Skylines - Relaxation Station 


 Cities: Skylines - Mass Transit 


 Cities: Skylines - Pearls From the East 


 Cities: Skylines - Green Cities 


 Cities: Skylines - Concerts 


 Cities: Skylines - Rock City Radio 


 Cities: Skylines - Content Creator Pack: European Suburbia 


 Cities: Skylines - Parklife 


 Cities: Skylines - Carols, Candles and Candy 


 Cities: Skylines - All That Jazz 


 Cities: Skylines - Industries 


 Cities: Skylines - Country Road Radio 


 Cities: Skylines - Synthetic Dawn Radio 


 Cities: Skylines - Campus 


 Cities: Skylines - Content Creator Pack: University City 


 Cities: Skylines - Deep Focus Radio 


 Cities: Skylines - Campus Radio 


 Cities: Skylines - Sunset Harbor 


 Cities: Skylines - Content Creator Pack: Modern City Center 


 Cities: Skylines - Downtown Radio 


 Cities: Skylines - Content Creator Pack: Modern Japan 


 Cities: Skylines - Coast to Coast Radio 


 Cities: Skylines - Content Creator Pack: Train Stations 


 Cities: Skylines - Content Creator Pack: Bridges & Piers 


 Cities: Skylines - Rail Hawk Radio 


 Cities: Skylines - Sunny Breeze Radio 


 Cities: Skylines - Airports 


 Cities: Skylines - Content Creator Pack: Vehicles of the World 


 Cities: Skylines - Content Creator Pack: Map Pack 


 Cities: Skylines - On Air Radio 


 Cities: Skylines - Calm The Mind Radio 


 Cities: Skylines - Content Creator Pack: Mid-Century Modern 


 Cities: Skylines - Content Creator Pack: Seaside Resorts 


 Cities: Skylines - Shoreline Radio 


 Cities: Skylines - Paradise Radio 


 Cities: Skylines - Plazas & Promenades 


 Cities: Skylines - Content Creator Pack: Heart of Korea 


 Cities: Skylines - Content Creator Pack: Skyscrapers 


 Cities: Skylines - K-pop Station 


 Cities: Skylines - 80's Downtown Beat 


 Cities: Skylines - Financial Districts 


 Cities: Skylines - Content Creator Pack: Map Pack 2 


 Cities: Skylines - African Vibes 




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Plazas & Promenades Dev Diary #4

Greetings city-builders, and welcome to the fourth Dev Diary covering Plazas and Promenades. Todays dev diary is all about the new district specializations and new maps, so lets check them out.

First up we have the three new Wall-to-wall specializations that can be used for residential, commercial, and office zones. They unlock at Milestone 6 - Big Town, along with high-density zoning. Each specialization features 48 new modern low-rise buildings to create a unique area in your city. As a new feature to the game, these buildings have murals, which are randomly selected each time a building spawns to create additional variation and color in the neighborhoods.


A sprawling wall-to-wall neighborhood

The new wall-to-wall specializations dont just look cool, but as a specialization, they also work slightly differently from regular zone types. To reflect their modern construction, these buildings have a lower risk of catching fire, but as theyre built close together, fires spread more easily between them. So make sure to keep a few fire stations nearby just in case they do catch fire.

Like previous specializations, they can be found in the Districts and Areas menu under each zone tab and are applied to a district by selecting the specialization and clicking on a district. For pedestrian areas, however, there is no need to create a district, as specializations can be applied directly to the area. If a district and a pedestrian area overlap and have different specializations applied for a specific zone, like commercial, the pedestrian area specialization will be the one used.

[h2]New maps[/h2]
Now we cant have an expansion without new maps for you to build on! For Plazas and Promenades, we have 5 maps for you to choose from, featuring different landscapes and themes.

First is the temperate map of Cape Apple. You start centered on a long peninsula with easy access to the surrounding landmasses, creating an excellent environment for a thriving metropolis. Take advantage of the ship connections to bring in tourists or set up a bustling industry along the coast as you build your new city.


Cape Apple offers wide open spaces ready to be developed

Next, we journey to the tropics with Coastal Gem. It features long wide beaches and lots of open space to build a city on. You can expand inland to reach some of the area's many ore deposits or claim the coastline and benefit from the added land value of waterfront property.


Coastal Gem lives up to its name with its beautiful beaches

Gondola Islands is the first of our two new European maps. It is made up of a cluster of islands of varying sizes only connected to the mainland by a bridge. Whether you create island communities focused on walkability using pedestrian areas or connect the many islands using the new roads, Gondola Islands will shape any city built here.


The island cluster of Gondola Islands have much to offer

The boreal map of Oracle Lake offers a large valley filled with forests and lakes for you to build your city on. Base the citys industry on the large forests, extract the abundant ore in the area, or focus on creating a vibrant tourist destination. The choice is yours.


Oracle Lake features many scenic views

Last but not least is our second European map, Splitz Tributary. Build your city at the foot of the mountains or along the banks of the rivers meeting here. With lots of buildable land, your city can take many forms.


Splitz Tributary is an ideal location for a new city

This concludes our Dev Diaries for the new content coming in Plazas and Promenades. On Tuesday, well have a look at the free update that adds something new for everyone, as well as the patch notes so youre completely up to date before release. Below Overcharged Egg has another tutorial for you, showing off the new content. Enjoy!

[previewyoutube=sIo3O1LYSIM;full][/previewyoutube]



[ 2022-09-07 16:00:57 CET ] [ Original post ]