Greetings mayors! Im delighted to present our free content update, Roads & Vehicles, coming on the 15th of November! As the name suggests, it includes new roads and vehicles, not just for the base game, but for several DLCs as well - including cross-DLC roads! Yes, we have pedestrian streets with trams for you, and much more! Previously, we havent included content that uses features from more than one expansion. This has meant not including some options, like pedestrian streets with trams, but it has also meant that no matter what DLCs you might have, you would have access to all content when purchasing a new expansion. But we see the cool ideas and suggestions you have, and we have wanted a way to add cross-DLC content. The Roads & Vehicles update is our first step to include some of these ideas and focuses on the base game, After Dark, Snowfall, and Plazas & Promenades content.
New Vehicles
Lets dive into the new content starting with vehicles! The update adds 20 new vehicles to the game: 8 new buses for everyone who owns the base game, and 12 new trams for Snowfall owners, all in different styles and with different capacities. If youve played our previous games, Cities In Motion in particular, you may find these new vehicles familiar. They certainly bring out some fond memories for us, and were excited to see them in all your cities!
The new buses include both double-deckers and articulated buses I love using the new bus and tram options in my city! Instead of increasing the budget for busy lines, I switch to higher capacity options to transport all my passengers, resulting in fewer vehicles on the roads. My bus lines can transport up to 80 passengers per vehicle, while tram lines can reach 140 passengers! But size isnt everything, I adore the tiny tram that holds just 65 passengers, and the older bus styles just look so perfect for the lines reaching villages or industrial areas of my city.
The new fleet of trams offers much more variety for your transport lines
New Roads
In the roads category we have 25 new additions tied to After Dark, Snowfall, and Plazas & Promenades expanding the options for roads with bicycle lanes, trams, and pedestrian streets. To give you an overview of which roads are available with each expansion, well go through them in groups, starting with After Dark. After Dark added cyclists and roads with bicycle lanes offering pedestrians a faster way to travel without needing a car or public transport. The 7 new bicycle roads expand the existing options and are available to anyone who owns After Dark. Im particularly fond of using the Four-Lane Road with Decorative Trees and Bicycle Lanes and have been replacing a lot of my existing four-lane roads with it - and if you need more lanes theres a six-lane version of it as well!
Give the cyclists of your city room to roam the roads If you own Snowfall you will have 8 new tram roads to choose from when building your cities, featuring both dedicated and shared lanes! Im a big fan of the Four-Lane Road with Tram Tracks and Trees for the extra greenery in the city and of course the Six-Lane Road with Median and Tram Tracks for those extra busy parts of the city! The new small roads with tram tracks are very handy too though, offering a Four-Lane Road with Tram Tracks for the narrow but busy areas and a Two-Lane Road with Tram Tracks with the middle lanes being tram-only.
Take trams to the next level with the new roads and vehicles For anyone who owns both After Dark and Snowfall we have 4 new roads mixing bicycle lanes, trams, and bus-priority lanes - perfect for creating cyclist-friendly cities with busy public transport. The Six-Lane Road with Tram Tracks, Bus and Bicycle Lanes has to be my favorite as its just perfect for busy main roads throughout my city. The shared lanes for tram and bus allow my public transport priority lanes while still leaving 4 lanes for regular car and truck traffic, and the bicycle lanes integrate so well with the rest of my city.
Prioritize space for your public transport and cyclists with the new roads combining trams and bicycle lanes Last, but certainly not least, we have pedestrian streets with tram tracks, which are available when owning both Snowfall and Plazas & Promenades. As you may have guessed they come in both small and large versions and all three different styles for a total of 6 new pedestrian streets. Like regular pedestrian streets, you will need a pedestrian area and service to handle garbage and goods for buildings placed on these streets, and emergency vehicles and buses can use the tram lanes, allowing you to combine pedestrian streets with bus lanes and tram tracks seamlessly.
Bring tram lines into the heart of your pedestrian areas That brings us to the end of the line and the dev diary. Roads & Vehicles include many bug fixes besides the free content, which can be found in the patch notes below. Were grateful for all the reports, and should you come across any new issues please continue to report them on our Bug & Support forum. Well have additional fixes with the Financial Districts expansion and future patches to come.
Patch notes for 1.15.1-f4
Added to Base Game
- Bus (bus01) - Capacity 22
- Bus (bus02) - Capacity 30
- Bus (bus03) - Capacity 25
- Double Decker Bus - Capacity 60
- Double Decker Bus - Capacity 65
- Articulated Bus - Capacity 50
- Articulated Bus - Capacity 70
- Articulated Bus - Capacity 80
- Two-Lane Road with Median and Bicycle Lanes
- Two-Lane Road with Grass Median and Bicycle Lanes
- Two-Lane Road with Median Trees and Bicycle Lanes
- Three-Lane One-way Road with Bicycle Lanes
- Four-Lane Road with Decorative Grass and Bicycle Lanes
- Four-Lane Road with Decorative Trees and Bicycle Lanes
- Six-Lane Road with Decorative Trees and Bicycle Lanes
- Tram - Capacity 90
- Tram - Capacity 80
- Tram - Capacity 65
- Tram - Capacity 70
- Tram - Capacity 72
- Tram - Capacity 105
- Tram - Capacity 132
- Tram - Capacity 110
- Tram - Capacity 140
- Tram - Capacity 114
- Tram - Capacity 130
- Tram - Capacity 116
- Six-Lane Road with Median and Tram Tracks
- Four-Lane Road with Tram Tracks and Trees
- Two-Lane Road with Tram Tracks
- Four-Lane Road with Tram Tracks
- Six-Lane Road with Tram Tracks
- Six-Lane Road with Decorative Grass and Tram Tracks
- Six-Lane Road with Decorative Trees and Tram Tracks
- Two-Lane Road with Median and Tram Tracks
- Six-Lane Road with Bicycle Lanes and Tram Tracks
- Four-Lane Road with Bicycle Lanes and Tram Tracks
- Two-Lane Road with Median, Tram Tracks and Bicycle Lanes
- Six-Lane Road with Tram Tracks, Bus and Bicycle Lanes
- Small Sandstone Pedestrian Street with Tram Tracks
- Small Bluestone Pedestrian Street with Tram Tracks
- Small Cobblestone Pedestrian Street with Tram Tracks
- Large Sandstone Pedestrian Street with Tram Tracks
- Large Bluestone Pedestrian Street with Tram Tracks
- Large Cobblestone Pedestrian Street with Tram Tracks
- 8 New Unique Buildings
- 6 New Service buildings
- 17 New High Density Commercial Buildings
- 29 New Low Density Residential Buildings
- 1 New District Style
- 44 New Unique Buildings
- 47 New Props
- 16 New Songs
- DJ Content
- 16 New Songs
- DJ Content
- Tag system for roads added to the asset editor
- Recycling Container 01-04 props available ingame
- Pedestrian Street Bollard Static available ingame
- Radio stations overflow screen tweaked
- Improved the loading of mods with dependencies
- Added a warning message for game updates and mods
- Added an info button to content manager which shows if mod was not made for the current game version
- Added ability to search assets by creator name
- Fixed: Quit after saving feature can cause data loss if Steam cloud is full
- Fixed: Direction signs on incorrect highway segments
- Fixed: Rail buffers missing in one direction for train and metro station tracks
- Fixed: Disappearing traffic light props when intersections are close together
- Fixed: Harbor and Ferry stops get garbage piling up in pedestrian areas
- Fixed: Bus AI prioritizes Bus-Only Highways regardless of the situation
- Fixed: Modern planter props missing text
- Fixed: Modern planter props missing tooltip images
- Fixed: Office02 corner 1x1 building mural is separate object in LOD model
- Fixed: Park Maintenance Building attempts to dispatch vehicles to Parks built on Pedestrian Streets
- Fixed: Parklife and Campus buildings do not display warning when on pedestrian streets
- Fixed: Large food truck and ice cream plazas missing highlight beam in Leisure info view
- Fixed: Pedestrian streets with bus-only lanes unlock before creating pedestrian areas
- Fixed: LOD issue in Office02 2x2 lvl 2
- Fixed: Commercial building LOD murals saturated
- Fixed: "Slow Driving" policy reduced the speed limit too much
- Fixed: Large cobblestone pedestrian street with bus-only lanes has LOD issues
- Fixed: The Airfield Expertise achievement is activated by selecting the paint brush for the airport
- Fixed: LOD issues with Pedestrian street intersections
- Fixed: Intersecting large pedestrian streets/roads deform intersections
- Fixed: Selling Luxury Products to Pedestrian Area Service Points does not generate income
- Fixed: Industry Area's processing buildings do not send products to Pedestrian Areas through Service Points
- Fixed: Small and Large Service Points share the same noise pollution value
- Fixed: Different types of pedestrian paths connected over uneven terrain cause clipping
- Fixed: What's New panel text is cut off/has a typo in French
- Fixed: Missing "la" in French translation of "Quit after saving" option and save menu
- Fixed: Minor issues with Mid-Century Modern pack
- Fixed: Submesh variations aren't saved in the asset editor
- Fixed: "NetInfo.Node.m_forbidAnyTags" is never used anywhere
- Fixed: Creating a custom service point causes "Array index is out of range" error
- Fixed: Asset editor has no options to change truck capacity for service points
- Fixed: Custom Service point buildings causes new audio to stop playing
- Fixed: Custom pedestrian streets with bus-only lanes created in the asset editor are not working
- Fixed: Saving/loading data of networks that use the new tag system in the game editor
- Fixed: Pedestrian street option for vehicle categories not saved in Asset editor
- Small Two-Lane Road With Tram Tracks missing connecting tram tracks when elevated (visual only)
- Small Four-Lane Road With Tram Tracks missing connecting tram tracks when elevated (visual only)
- Large Six-Lane Road with Median and Tram Tracks has lower speed than other Large roads
- Buses do not always use bus-only lanes on highways
- Visible gaps in steep terrain at the connection of roads and bridges (visual only)
- Trams Capacity 132 and Capacity 72 get "squashed" at stops
[ 2022-11-09 15:00:10 CET ] [ Original post ]
🕹️ Partial Controller Support
- Cities: Skylines Linux [4.74 G]
- Cities: Skylines - Station1 Linux [238.36 M]
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- Cities: Skylines - Event Linux [181.41 M]
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- Cities: Skylines - After Dark
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- Cities: Skylines - Match Day
- Cities: Skylines - Content Creator Pack: Art Deco
- Cities: Skylines - Natural Disasters
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- Cities: Skylines - Content Creator Pack: Africa in Miniature
- Cities: Skylines - JADIA Radio
- Cities: Skylines - Content Creator Pack: Sports Venues
From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. You’re only limited by your imagination, so take control and reach for the sky!
Main features:
Multi-tiered and challenging simulation: Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your citys real economy system. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.
Extensive local traffic simulation: Colossal Orders extensive experience developing the Cities in Motion series is fully utilized in a fully fleshed out and well-crafted
Districts and Policies: Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.
Utilize the Day and Night Cycle:
The city changes during the hours of the day and affects citizen schedules. Traffic is visibly slower at night and some zoned areas do not work with full efficiency. This expansion will put you in control of managing the different aspects of the day and night cycles.
Extensive modding support: Build or improve on existing maps and structures. You can then import them into the game, share them as well as download the creations of other city builders on the Steam workshop.
- OS: Ubuntu 12.04 (64-bit)
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