





From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. You’re only limited by your imagination, so take control and reach for the sky!
Main features:

Multi-tiered and challenging simulation: Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your citys real economy system. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.

Extensive local traffic simulation: Colossal Orders extensive experience developing the Cities in Motion series is fully utilized in a fully fleshed out and well-crafted

Districts and Policies: Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.

Utilize the Day and Night Cycle:
The city changes during the hours of the day and affects citizen schedules. Traffic is visibly slower at night and some zoned areas do not work with full efficiency. This expansion will put you in control of managing the different aspects of the day and night cycles.
Extensive modding support: Build or improve on existing maps and structures. You can then import them into the game, share them as well as download the creations of other city builders on the Steam workshop.
Greetings city-builders! Financial Districts is almost here, and that means its time for not only the patch notes but also the goodies we have for you in the free patch. While not as packed full of new content as the Roads & Vehicles update last month, we have a few new additions we hope you will enjoy.
Lets start with the new visual options: the addition of 6 new Color Corrections. These can be found in Options under Graphics and tweak the colors and brightness of the game. Want your temperate city to have a colder look? Maybe more vibrant blues and greens in your tropical city? Or maybe you prefer more muted colors to capture the right vibe. We hope one of the new options provides perfect the look and feel for your city.
The new options include Cold, Dark, Faded, Neutral, Vibrant, and Warm
Each map theme has unique lighting which affects the final look when a Color Correction is applied, meaning your temperate city will still look different from a boreal city when using the same Color Correction. This allows for many different looks for different cities, and we hope this will encourage you to try the new options. Below you can see a few examples of different cities using the new Color Corrections.
Boreal with Faded (right), Tropical with Cold (middle), and Temperate with Neutral (left)
While Color Corrections affect the look of your city as a whole, this next addition brings more variation to the streets of your city. Weve added more color variations for our citizens and 5 new pet options for your citizens to adopt - time to disable that Pet Ban policy! Besides two new very good dogs we have 3 new cats which can be seen around the city.
Meet your new fluffy residents
Sticking with the theme of variations we have added a way to select your favorite submesh variation for ploppable buildings. As the submesh variations are still quite a new addition to the game, this doesnt affect many buildings, but if you have placed the Large Fountain Plaza from Plazas & Promenades multiple times to get the version you want, youll find this new option handy! The dropdown menu also appears on the Large Bank, which has 3 different glass roof options to choose from.
The dropdown is automatically available on ploppable buildings with submesh variations
We also have a number of bug fixes which can be found in the patch notes below, however, this does not address all the issues you have reported to us. We are still investigating a number of reports, and we will have more patches in the future with additional bug fixes. In the meantime, we thank you for your patience and hope you will continue reporting issues you encounter on our Bug & Support forum.
Patch notes for 1.16.0-f3
Financial Districts mini-expansion paid content- Stock Investments Feature
[list] - Stock Exchange Building
- 13 Investment Categories
- Bank City Service
- International Trade Building
- 4 New Plazas
Paid content African Vibes radio station
- 16 New Songs
- DJ Content
Paid content Content Creator Pack: Map Pack 2
- 10 New Maps
- 2 Boreal Maps
- 4 European Maps
- 2 Temperate Maps
- 2 Tropical Maps
Free update for all players and DLCs owners
- 6 New Color Corrections
[list] - Cold
- Dark
- Faded
- Neutral
- Vibrant
- Warm
Known issues
- Trams Capacity 132 and Capacity 72 get "squashed" at stops
- The Roads & Vehicles buses are invisible in left-hand traffic cities
- Financial Office specialization cannot be removed from a district
Minimum Setup
- OS: Ubuntu 12.04 (64-bit)
- Processor: Intel Core 2 Duo. 3.0GHz or AMD Athlon 64 X2 6400+. 3.2GHzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: nVIDIA GeForce GTX 260. 512 MB or ATI Radeon HD 5670. 512 MB (Does not support Intel Integrated Graphics Cards)Network: Broadband Internet connection
- Storage: 4 GB available space
Recommended Setup
- OS: Ubuntu 14.10 (64-bit)
- Processor: Intel Core i5-3470. 3.20GHz or AMD FX-6300. 3.5GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: nVIDIA GeForce GTX 660. 2 GB or AMD Radeon HD 7870. 2 GB (Does not support Intel Integrated Graphics Cards)Network: Broadband Internet connection
- Storage: 4 GB available space
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