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Hotels & Retreats Dev Diary #1

Hello everyone and welcome to todays dev diary where we explore the features coming to Cities: Skylines in the mini-expansion Hotels & Retreats! It brings a new customizable hotel chain to the game letting your city capitalize on tourism and organize events at your premium hotels. Hotels & Retreats will be available on PC and console on the 23rd of May. We have lots of new content to cover, so lets get started!

Hotels & Tourists


Hotels unlock when you reach Milestone 3: Tiny Town and can be found in the new Hotels tab under Parks & Plazas. You start out with 3 different 1-star hotels, but as your hotel chain becomes more successful you unlock new hotels with higher ratings all the way up to 5-star luxury hotels, which can host events.
Invite tourists to stay at the Budget Hotel (left), the Mountain Lodge (middle), or the Luxury Hotel (right) Before placing your first hotel we need to talk about tourists and location. With Hotels & Retreats, tourists fall into one of four categories: Sightseeing Tourists visit the city to see the sights seeking out unique buildings and parks during their stay. Shopping Tourists are here for your citys shopping opportunities and look for commercial zones to visit. Business Tourists do not visit for pleasure, theyre in your city for work and have business to attend to at offices. And last, but not least we have Nature Tourists who prefer to stay away from the busy city and enjoy the natural scenery your city has to offer. How much a hotel appeals to each group of tourists depends both on the hotel itself and where in the city its placed. The tooltip of a hotel shows how much (if at all) a hotel can appeal to these groups, while the surroundings you place it in will fill up each bar accordingly. The new Hotel Locations Infoviews will help you find the perfect location for your hotel showing a heat map for each of the four categories. When you select a hotel the Infoview is automatically opened showing the hotels highest potential category, but for the optimal location, you can cycle through each category and choose a spot with the best overlap. You can also give the overall popularity rating a boost by placing public transport nearby, making sure there is little to no crime in the area, and avoiding areas with heavy pollution.
Find the perfect spot for your new hotels Once placed you can select the hotel to see how much it appeals to each group of tourists, its overall popularity rating, and how profitable it is. You can also adjust the price per night depending on how well your hotel is doing. Lowering the price will make it more appealing to tourists even if the popularity rating is less than ideal, while you can charge a higher price for very attractive locations. Hotel expenses stay the same regardless of how many guests are staying the night, so the key to a profitable hotel is filling up those rooms!
Improve the surrounding area to increase the hotels popularity rating

Running a hotel chain


Youve found a good location and built your first hotel. Time to turn this into a chain and grow the citys tourism! The hotel chain is automatically created with a default name and logo, which can be customized in the Hotel Management interface. You can find this through the Manage Hotels button found on all hotel interfaces or through the Hotel Locations Infoview. You can name your hotel chain anything, select one of 7 logos to use, and customize the color of both the logo and your hotels. The Hotel Management interface also provides an overview of all your hotels, their popularity, amount of guests staying there at the moment, and how profitable they are. You can sort them by popularity to increase the price of your most popular ones or sort them by profit to improve any which are struggling. At the bottom, you will find information about your hotel chains overall star rating and the requirements to reach the next level.
Manage and customize your hotel chain through the Hotel Management interface When your hotel chain reaches 5 stars you unlock 3 different 5-star hotels: the Heritage Hotel, the Deluxe Hotel, and the Design Hotel, which can all host events. Each hotel specializes in different event types with a total of 9 events to choose from across them all. Events are selected and started on the hotels interface and have 3 phases. The longest phase is the preparation phase where news of the hotel event is spreading and tourists plan their trip to the event. The active phase lasts a few days to a week as the event is ongoing, and its followed by the disorganization phase as things return to business as usual for the hotel. When selecting an event you will see the cost to host the event, how long the active phase is, and how much it increases tourism. The tourism boost is applied when you start the event so your city benefits from it during the preparation phase as well as the active phase.
Boost your citys tourism with events at your 5-star hotels

Bring in tourists


While hotels give tourists a place to stay in your city allowing them to extend their visits, the city itself needs to appeal to tourists for them to visit. The Tourism Infoview shows the City Attractiveness, which is calculated from citizen happiness, land value, and unique buildings in the city. The higher City Attractiveness, the more tourists will visit the city, so if your hotel chain is struggling you can increase the City Attractiveness to encourage more tourists to stay at your hotels. One way to do this is by raising the land value through more parks and plazas, and Hotels & Retreats includes 8 new parks found in the Tourism & Leisure tab under Parks & Plazas. The Tiny Park or Tiny Playground live up to their names and fit in most places, while the larger Pond Park and Sidewalk Restaurant require more space and provide more entertainment. The new parks can be found easily using the menu filter and can be used to spruce up any part of your city.
Tourists and citizens alike will enjoy the new tourism buildings

New maps


As with any expansion we of course have new maps for you to create your dream city. Hotels & Retreats come with 5 new maps featuring a variety of landscapes. Coastal Flatlands lives up to its name as a mostly flat landscape dotted with hills, rivers, and lakes which provide ample opportunities to attract nature tourists. The beautiful coastline makes this map ideal for a waterfront city frequented by cruise ships.
Coastal Flatlands offers plenty of space for your new city Emerald Cliffs is a European map with a bay stretching far inland and cliffs towering above the landscape and providing incredible scenery for any city. It offers great connections to the sea and lots of fertile land, while the mountainous areas are rich in ore. Will you build a city focused on tourism or take advantage of the natural resources the land has to offer? Either way, Emerald Cliffs has much to offer any city.
What kind of city will you build at Emerald Cliffs? Next, we have our second European map, Maze Valley, a canyon carved into the landscape through eons. The rivers flowing through the canyon are surrounded by large plains ideal for a new city nestled between the cliffs. But your city doesnt have to be a gem hidden from the world with a shipping lane running through the rivers and a train line connecting you to other cities, there are many ways to bring goods and tourists to your city.
Build a thriving metropolis in the secluded Maze Valley Shifting Sands takes us to the tropics at the edge of the desert where the river flows into a large bay. The lush green areas surrounding the water create a stunning contrast to the barren rocky desert and the mountains on the horizon. If youre looking to build an industry-focused city then Shifting Sands provides plenty of ore and oil to benefit your city while the bay offers great shipping connections. The flat landscape also provides the perfect conditions for a bustling metropolis.
Shifting Sands is the perfect location for your next desert city We finish our map tour with another European map named Weaving Waters, a map split by a serpentine river and filled with historical sites. The vast forests covering the landscape are ideal for nature retreats or forestry depending on your city. Connect your city to the outside world through the highways or railroad, or take advantage of the flat areas to build an airport. Whether you plan to embrace the landscape or make room for your city, this map has a lot to offer.
Create your dream city along the shores of the river at Weaving Waters This brings us to the end of this dev diary covering the new content in Hotels & Retreats. Like always we have a free patch coming alongside the mini-expansion, which we will cover in the dev diary Friday at 4:00 PM CEST. What are you most excited about in Hotels & Retreats? Do you have any areas in your city ideal for hotels? Wed love to hear your thoughts!


[ 2023-05-10 14:00:42 CET ] [ Original post ]

Cities: Skylines
Colossal Order Ltd. Developer
Paradox Interactive Publisher
2015-03-10 Release
GameBillet: 24.87 €
Game News Posts: 323
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (198731 reviews)
The Game includes VR Support
Public Linux Depots:
  • Cities: Skylines Linux [4.74 G]
  • Cities: Skylines - Station1 Linux [238.36 M]
  • Cities: Skylines - Station2 Linux [210.94 M]
  • Cities: Skylines - Event Linux [181.41 M]
  • Cities: Skylines - AppID1 Linux [58.87 M]
  • Cities: Skylines - AppID2 Linux [213.55 M]
  • Cities: Skylines - CRR Linux [192.45 M]
  • Cities: Skylines - Synthetic Dawn Radio Linux [200.87 M]
  • Cities: Skylines - Radio Station 6 Linux [77.75 M]
  • Cities: Skylines - Radio Station 7 Linux [63.88 M]
  • Cities: Skylines - Chocolate Linux [66.13 M]
  • Cities: Skylines - Cookies Linux [84.04 M]
  • Cities: Skylines - Hawk Linux [70.18 M]
  • Cities: Skylines - Breeze Linux [68.1 M]
  • Cities: Skylines - Jelly Linux [73.95 M]
  • Cities: Skylines - Brass Linux [65.07 M]
  • Cities: Skylines - Cotton-Candy Linux [68.19 M]
  • Cities: Skylines - Splooshies Linux [75.73 M]
  • Cities: Skylines - Milkyway Linux [62.69 M]
  • Cities: Skylines - RA Linux [78.51 M]
  • [64.28 M]
  • [73.51 M]
  • [72.1 M]
  • [69.41 M]
  • [69.43 M]
Available DLCs:
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Match Day
  • Cities: Skylines - Content Creator Pack: Art Deco
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Content Creator Pack: High-Tech Buildings
  • Cities: Skylines - Relaxation Station
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Pearls From the East
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Concerts
  • Cities: Skylines - Rock City Radio
  • Cities: Skylines - Content Creator Pack: European Suburbia
  • Cities: Skylines - Parklife
  • Cities: Skylines - Carols, Candles and Candy
  • Cities: Skylines - All That Jazz
  • Cities: Skylines - Industries
  • Cities: Skylines - Country Road Radio
  • Cities: Skylines - Synthetic Dawn Radio
  • Cities: Skylines - Campus
  • Cities: Skylines - Content Creator Pack: University City
  • Cities: Skylines - Deep Focus Radio
  • Cities: Skylines - Campus Radio
  • Cities: Skylines - Sunset Harbor
  • Cities: Skylines - Content Creator Pack: Modern City Center
  • Cities: Skylines - Downtown Radio
  • Cities: Skylines - Content Creator Pack: Modern Japan
  • Cities: Skylines - Coast to Coast Radio
  • Cities: Skylines - Content Creator Pack: Train Stations
  • Cities: Skylines - Content Creator Pack: Bridges & Piers
  • Cities: Skylines - Rail Hawk Radio
  • Cities: Skylines - Sunny Breeze Radio
  • Cities: Skylines - Airports
  • Cities: Skylines - Content Creator Pack: Vehicles of the World
  • Cities: Skylines - Content Creator Pack: Map Pack
  • Cities: Skylines - On Air Radio
  • Cities: Skylines - Calm The Mind Radio
  • Cities: Skylines - Content Creator Pack: Mid-Century Modern
  • Cities: Skylines - Content Creator Pack: Seaside Resorts
  • Cities: Skylines - Shoreline Radio
  • Cities: Skylines - Paradise Radio
  • Cities: Skylines - Plazas & Promenades
  • Cities: Skylines - Content Creator Pack: Heart of Korea
  • Cities: Skylines - Content Creator Pack: Skyscrapers
  • Cities: Skylines - K-pop Station
  • Cities: Skylines - 80's Downtown Beat
  • Cities: Skylines - Financial Districts
  • Cities: Skylines - Content Creator Pack: Map Pack 2
  • Cities: Skylines - African Vibes
  • Cities: Skylines - Content Creator Pack: Africa in Miniature
  • Cities: Skylines - JADIA Radio
  • Cities: Skylines - Content Creator Pack: Sports Venues
Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.
 
From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. You’re only limited by your imagination, so take control and reach for the sky!


Main features:

Multi-tiered and challenging simulation: Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your citys real economy system. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.


Extensive local traffic simulation: Colossal Orders extensive experience developing the Cities in Motion series is fully utilized in a fully fleshed out and well-crafted


Districts and Policies: Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.


Utilize the Day and Night Cycle:
The city changes during the hours of the day and affects citizen schedules. Traffic is visibly slower at night and some zoned areas do not work with full efficiency. This expansion will put you in control of managing the different aspects of the day and night cycles.

Extensive modding support: Build or improve on existing maps and structures. You can then import them into the game, share them as well as download the creations of other city builders on the Steam workshop.

MINIMAL SETUP
  • OS: Ubuntu 12.04 (64-bit)
  • Processor: Intel Core 2 Duo. 3.0GHz or AMD Athlon 64 X2 6400+. 3.2GHzMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: nVIDIA GeForce GTX 260. 512 MB or ATI Radeon HD 5670. 512 MB (Does not support Intel Integrated Graphics Cards)Network: Broadband Internet connection
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.10 (64-bit)
  • Processor: Intel Core i5-3470. 3.20GHz or AMD FX-6300. 3.5GhzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: nVIDIA GeForce GTX 660. 2 GB or AMD Radeon HD 7870. 2 GB (Does not support Intel Integrated Graphics Cards)Network: Broadband Internet connection
  • Storage: 4 GB available space
GAMEBILLET

[ 6133 ]

8.39$ (72%)
15.11$ (16%)
15.99$ (73%)
21.99$ (12%)
12.59$ (16%)
1.49$ (93%)
12.59$ (69%)
7.50$ (50%)
21.21$ (15%)
5.03$ (16%)
11.04$ (15%)
33.19$ (17%)
19.99$ (20%)
3.37$ (83%)
16.52$ (17%)
4.22$ (15%)
8.00$ (11%)
16.39$ (18%)
41.31$ (17%)
33.17$ (17%)
12.59$ (16%)
2.30$ (92%)
34.99$ (50%)
21.24$ (15%)
25.49$ (-2%)
61.39$ (12%)
12.44$ (17%)
16.79$ (16%)
16.97$ (15%)
7.69$ (74%)
GAMERSGATE

[ 2120 ]

1.0$ (90%)
1.0$ (80%)
6.0$ (70%)
0.75$ (85%)
9.9$ (67%)
0.3$ (85%)
2.76$ (86%)
29.99$ (40%)
4.5$ (77%)
0.75$ (85%)
0.6$ (85%)
2.5$ (75%)
1.0$ (80%)
3.0$ (70%)
4.0$ (90%)
4.5$ (85%)
9.99$ (50%)
10.79$ (46%)
1.08$ (91%)
21.59$ (28%)
0.45$ (85%)
3.6$ (82%)
0.75$ (75%)
1.0$ (80%)
4.0$ (80%)
0.45$ (85%)
30.0$ (50%)
1.53$ (91%)
2.0$ (90%)
2.03$ (86%)

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