Dive into Avante! Atlantis, a tactical turn-based game with a striking board game look and a world on the edge of war.
Story:
Amid global conflict and scarce resources, the lost city of Atlantis has mysteriously resurfaced. Rich in natural resources, it quickly becomes the focus of every major nation’s ambitions.
But Atlantis didn’t return by chance. As battles rage across its ruins, a deeper mystery begins to unfold...one that could reshape the world.
Why has Atlantis come back now? And what purpose does it truly serve?
Command your forces, uncover hidden truths, and fight for control in Avante! Atlantis, where every move counts, and the legend is only beginning!

Main Features:
Single-Player Campaign: Embark on an epic journey through Atlantis, battling foes and uncovering the mysteries behind the city’s long-hidden secrets;

Many ways to Play!: Battle solo or compete with friends in exciting matches! Play locally or over LAN for an intense and thrilling experience. Up to 4 Players in a match!

Board Game Experience: Roll the dice for victory! Each roll can slightly boost or reduce your unit’s base power, adding a small layer of unpredictability to your strategy.

Diverse Biomes: Battle across four distinct environments, each featuring unique tiles, like the life-restoring Oasis or the fragile Ice that can shatter beneath your units at any moment!

Commanders: Choose from 8 charming and unique Commanders, each with a special ability to turn the tide of battle in your favor!

Varied Units: Command a diverse arsenal to secure victory! From classic Infantry and Tanks to unique units like Drills and Magnets, each brings its own strategic role to the battlefield.

Custom Map Editor: Unleash your creativity with the map editor! Design and share your own custom maps, using all the tools the game offers to craft exciting battlefields.
Will you rise to the challenge, defeating your enemies and claiming Atlantis? Will the legendary city yield to your might?
The adventure awaits
Avante to glory!
[hr][/hr]
!!!!! WARNING FOR FLASHING LIGHTS ON SOME GIFS !!!!!
[hr][/hr]DEMO 1.1.0 RELEASE NOTES
[hr][/hr](NEW AND UPDATED) UNITS
There\'s been a huge update with units. Some got a rework, some got adjusted, and some didn\'t change a thing.
(NEW AND UPDATED) EVERYONE IS HERE
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/61409a00ebf51aea05543b3930a85504e76c0407.png\"][/img]
ALL 20 UNITS are now available to play, both as the player and the AI:
[list](in order)
[/*]SCOUT, INFANTRY, FLAME, BAZOOKA, SNIPER;
[/*]MEDIC, GP, HOVER, SPIDER, MISSILES;
[/*]MAGNET, DRILL, SHOCKER, TANK, ARTILLERY;
[/*]DEFENDER, RAM, INFERNO, MEGA, LASER;
[/*]
(NEW AND UPDATED) UNITS
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/14d3a61a6a452e40cbf2d2e40f7136b6c064d5b2.png\"][/img]
REWORKED UNITS:
[list]Hunter SHOCKER;
[/*]Transport MEDIC;
[/*]Ballistic LASER;
[/*]
NEW UNITS
MAGNET;
[/*]MEGA;
[/*][/*]UPDATED UNITS
DEFENDER;
[/*]FLAME;
[/*]INFERNO;
[/*]ARTILLERY;
[/*][/*](NEW) SHOCKER
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/da841011a86dce6a42059413033145e03a054a61.gif\"][/img]
Damage: Medium;
[/*]Armor: Medium;
[/*]Movement Range: 6;
[/*]Attack Range: 1;
[/*]Movement Type: Threads;
[/*]Cost: 6000;
[/*]Can roll a special die that can give SHOCK STATUS EFFECT;
[/*]
(NEW) MEDIC
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/052ef80a49571565decb9a81d641be703adaf685.gif\"][/img]
Damage: None;
[/*]Armor: Light;
[/*]Movement Range: 6;
[/*]Attack Range: 0;
[/*]Movement Type: Tires;
[/*]Cost: 3000;
[/*]Can heal 15 health a selected adjacent ally per turn;
[/*]
(NEW) LASER
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/0b073b67f09d131a91dd8e09cb0ff8fb15baad27.gif\"][/img]
Damage: Ranged;
[/*]Armor: High;
[/*]Movement Range: 3;
[/*]Attack Range: 5-10;
[/*]Movement Type: Threads;
[/*]Cost: 9000;
[/*]Can only attack in a straight line, but will do SPLASH DAMAGE to anyone between it and the target;\n
[/*]
(NEW) MAGNET
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/202e97d435d7576ba63790c953b028c559623571.gif\"][/img]
Damage: None;
[/*]Armor: Medium;
[/*]Movement Range: 4;
[/*]Attack Range: 0;
[/*]Movement Type: Threads;
[/*]Cost: 2500;
[/*]Can Slow down nearby enemies;
[/*]
(NEW) MEGA
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/024065e49ed75469c3112c5f856a93656497bb94.gif\"][/img]
Damage: High;
[/*]Armor: High;
[/*]Movement Range: 4;
[/*]Attack Range: 1;
[/*]Movement Type: Threads;
[/*]Cost: 8000;
[/*]Deals damage to target and 3 tiles behind it with SPLASH DAMAGE:
[/*]
(UPDATED) DEFENDER
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/db011706ebb57738017b6042109d8fd62c130136.gif\"][/img]
Defender now gives SHIELD STATUS EFFECT to nearby allies;
[/*]
(UPDATED) FLAME
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/a7ab437202daf58da827c6c2ac46d75fbc62c473.gif\"][/img]
Flame now rolls a BURN DIE, with a chance of giving BURN STATUS EFFECT;
[/*]
(UPDATED) INFERNO
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/56f73256085ea515d84e01a1aec5cd99aacf2815.gif\"][/img]
Inferno now rolls a BURN DIE, with a chance of giving BURN STATUS EFFECT;
[/*]Inferno now can deal BURN STATUS EFFECT to units behind the target;
[list]\"Splash Damage\" but only for BURN;
[/*]
(UPDATE) ARTILLERY
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/40d226fe9bd1568fbe9421201b251c1df02538c4.png\"][/img]
Artillery now deals SPLASH DAMAGE in a plus shape;
[/*]
(UNITS) FUTURE
There are ideas to rework 2 extra units to match some new status effects;
[/*]
(NEW) SPLASH DAMAGE
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/b041803badbba5befcb01019ec224a935077dae2.gif\"][/img]
Some units now deal splash damage;
[list]ARTILLERY, MEGA and LASER;
[/*]
SPLASH DAMAGE area is shown as a yellowish/orangeish area around the main target;
[/*]SPLASH DAMAGE will deal damage to all units inside the SPLASH DAMAGE area (similar to Armstrong Special);
Be aware not to damage your own units;
[/*][/*][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/dc6a39485a7e24a26738d19d976b992a3db1ff27.png\"][/img]
SPLASH DAMAGE is based on total damage given to the main target.
[list]Target: 100% of the damage (as usual);
[/*]Infantry Armor Units: 50% of the damage;
[/*]Low Armor Units: 33% of the damage;
[/*]Medium Armor Units: 25% of the damage;
[/*]High Armor Units: 20% of the damage;
[/*]
(SPLASH DAMAGE) VISUALS
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/f3140049359d9adcf7bcc350289ae18b1bd57319.gif\"][/img]
During battle, units that deal SPLASH DAMAGE will spawn debris when attacking the target;
[/*]
(UPDATED AND NEW) BATTLE
(NEW) BATTLE SPEED UP
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/3961cac681b6e75d32b231e80249e536d629698d.gif\"][/img]
Battles can be speed up by press and holding LMB, Spacebar or A (on Gamepad) after throwing the dice;
[list]On vs Computer, the speed up can happens immediately after you throw the dice, you don\'t need to wait for the AI;
[/*]On PvP battles, both player need to hold the button for it to speed up after they throw the dice;
[/*]You could also release the button to return to normal speed;
[/*]
(UPDATED) D20 VISUAL
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/b81c9d57e21712514d989cede6f27296fef4c923.png\"][/img]
Our D20 Die got a updated visual;
[/*]Adjusted the + and - signs to be on top, so now they numbers are slightly bigger, making it easier to see on small screens (ex: laptops);
[list]This is a much needed update that I\'ve always hear when showcasing the game on events;
[/*]
Dice has been slightly scaled up;
[/*]Removed the +- signs from 0s, since it didn\'t make sense;
[/*]\n(NEW) D6 BURN DIE
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/17cda14b2e7393d2096a8f1a720a1761a826fd9d.png\"][/img]
Burn Die: 33% chance (D6 2 faces out of 6) of giving BURN STATUS EFFECT to target!
[/*]Burn Die is automatically played when attacking with FLAME or INFERNO units;
[/*]
(NEW) D6 SHOCK DIE
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/272d5d3dd1f94eda2908c29da053ecdf0f31f76b.png\"][/img]
Shock Die: 15% (1/6) chance of giving SHOCK STATUS EFFECT to target!
[/*]Shock Die is automatically played when attacking with SHOCKER unit;
[/*]
(BATTLE) MINOR UPDATES
Overall visual quality improved;
[/*]Burn and Shock dice have cool VFX;
[/*]Update Throw Bar visuals;
[/*]Fixed Lighting on the Dice Box;
[/*]Fixed Commander Cards to have some extra details;
[/*]
(BATTLE) FUTURE
There are plans for a couple extra DICE (that combo with new STATUS EFFECTS)
[/*]Future Settings plans:
[list]Skip Throw Dice: Automatically throws dice and just show animations;
[/*]Skip Battle if Insta-Kill: Automatically skip battle/dice/animations if it\'s gonna be a insta-kill;
[/*]Fully Skip Battles: Fully Skips dice throw and battle animations. Will only update units health in the board and never show camera transitions to the battle arenas;
[/*]
(NEW) STATUS EFFECTS
Well, we had status effects before (Amara\'s Special Slow down), but now they are a full fledged system!
(UPDATED) SLOW DOWN
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/202e97d435d7576ba63790c953b028c559623571.gif\"][/img]
Status: SLOW DOWN
[list]Any units with SLOW DOWN will have it\'s movement range reduced by 2!
[/*]Units with SLOW DOWN have a blue arrow pointing down on them;
[/*]Minimum movement range will be 1 (so units like Sniper (Movement Range 2) won\'t be fully rooted);
[/*]MAGNETs cannot receive SLOW DOWN, not even by Amara\'s Special;
[/*]SLOW DOWN can be given to enemies through:
[list]Amara\'s Special (lasts 1 turn);
[/*]If you are adjacent to a enemy MAGNET.
[/*]Cannot be stacked;
[/*]
SLOW DOWN can be removed if:
MAGNET unit is destroyed;
[/*]You move away from the MAGNET area;
[/*](If Amara Special) After the turn ends;
[/*][/*](NEW) BURN
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/2f8ea56ac24b95a7946e17bc41117a3e7a443aae.gif\"][/img]
Status: BURN
[list]BURNED units will receive 2 damage per tile walked;
[list]Staying in place will not deal damage;
[/*]
Lasts 2 turns;
[/*]Units with BURN will have a small fire attached to them;
[/*]It\'s not stackable, but it can be reset if applied again;
[/*]FLAMEs and INFERNOs cannot receive BURN;
[/*]BURN is given by FLAME or INFERNO during battle with the BURN DIE;
BURN and INFERNOS cannot roll a BURN DIE when they are defending;
[/*][/*]BURN is removed automatically after 2 turns;
[/*](NEW) SHIELD
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/db011706ebb57738017b6042109d8fd62c130136.gif\"][/img]
Status: SHIELD
[list]Units with SHIELD have +10 Defense;
[/*]Units with SHIELD have the shimmering effect on them;
[/*]SHIELD is given automatically to any ally units adjacent to the DEFENDER unit;
[list]Units in a plus shape, up to 4 units (above, below, left and right);
[/*]Cannot be stacked;
[/*]
DEFENDERs cannot receive SHIELD;
[/*]SHIELD can only be removed if:
DEFENDER unit giving SHIELD dies;
[/*]If you or the DEFENDER move away from each other;
[/*][/*](NEW) SHOCK
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/0313d613ff628d9e11b9972654aa1127d7a6a837.gif\"][/img]
Status: SHOCK
[list]SHOCKED units won\'t be able to move, attack or counter-attack (last 1 turn);
[/*]It\'s not stackable;
[/*]SHOCKED units will become grayed out and have a small electricity sprite on them;
[/*]SHOCKERs cannot receive SHOCK;
[/*]SHOCK is given by SHOCKER unit during battle with the SHOCK DIE;
[list]SHOCKERs cannot roll a SHOCK DIE when they are defending;
[/*]
SHOCK is removed automatically after 1 turn;
[/*](STATUS EFFECTS) EXTRAS
\n Besides seeing what STATUS EFFECT your unit has on the board, you can also check the Unit Info Card;\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/0c569e26507b557529be5253096e535cc041c736.png\"][/img]
(in order: SHOCK, SLOW, SHIELD, BURN)
For fun here is what a unit with all STATUS EFFECTS looks like (although very rare, it could happen!)
(very chaotic, I know)
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/f8799a907fd8b18203d4371cd91f443e330798c9.gif\"][/img]
(STATUS EFFECTS) FUTURE
There are plans for a couple extra STATUS EFFECTS;
[/*]
(UPDATED AND NEW) ALL STRATEGISTS REVEALED
Meet our full cast! For the demo, only the 3 already in will be playable in custom matches. But Story Mode (Prologue) you will be able to play with almost all of them!
\n(in order)
Thaddeus Armstrong, from the Garnet Eagles;
[list]General of the Army;
[/*]
Reiko Hayashi, from the Jade Foxes;
CEO and Fashionista;
[/*][/*]Amara Khumalo, from the Sapphire Lions;
Rocket Scientist;
[/*][/*]Ingrid Falk, from the Obsidian Ravens;
Prodigy Detective;
[/*][/*]Vihaan Sharma, from the Amethyst Tiger;
Chess GrandMaster;
[/*][/*]Omar Wahid, from the Spinal Cobras;
Retired Kingpin;
[/*][/*]Agnes Holloway, from the Opal Sharks;
Historian and Archeologist;
[/*][/*]Kaique Ribeiro, from the Ruby Jaguars;
Hacker;
[/*][/*][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/1f04b16d008bfb24a98c1d81d7807af2c254d53c.png\"][/img]
There are still 7 extra characters in development that will have huge parts on Story Mode! As a tease, here\'s the next character that is in development! Go check all the profiles in the Gallery to know more about them. All profiles were updated.
\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/24eee48dcdf370590570e59cc3990aba8a047dd6.png\"][/img]
[hr][/hr](UPDATED AND NEW) MAPS
All the maps have been reworked or updated to fit better the goal of showcasing all units.
There a 5 pre-deployed maps, showcasing all the mechanics and units an 5 Construction maps for you to play around and use what you learned.
(NEW) MAPS PROGRESSION
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/38eb2695711fbcba55d1b49203a72dbe8d397167.png\"][/img]
For people first time playing the game, all maps are locked, except Boot Camp;
[/*]Maps will unlock as you win the previous;
[list]example: Win Boot Camp to unlock the next: Avante Wars, etc...
[/*]
After beating the 5th Pre-Deployed Map (Direct Line), the rest of the maps will unlock
Meaning that you learned all the things the game has to offer!
[/*][/*]If you want to skip that, since some people are already familiar with it:
You can unlock all maps in the main menu with a special code done in the keyboard;
[/*]The code will be on our discord! :)
[/*][/*]Pre-Deployed Maps
(UPDATED) BOOT CAMP
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/6b290cfe1eff760afbe4365749bd4e2000214772.png\"][/img]
Lesson: The basics, Movement, Capture, battles;
[/*]Units: SCOUT, INFANTRY, BAZOOKA, TANK, GP;
[/*]
(UPDATED) AVANTE WARS
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/2252b7018fbbcc75a10a0f7bd2512dcf76756a27.png\"][/img]
Lesson: Ranged, Status Effects and Splash Damage;
[/*]Units: FLAME, SNIPER, MISSILES, ARTILLERY, DEFENDER, SCOUT;
[/*]
\n(NEW) HEAVY TRAFFIC
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/b7192cf8969d5ca4abb4fb817f581247ecf41830.png\"][/img]
Lesson: Special Movement Units Mechanics;
[/*]Units: MAGNET, DRILL, RAM, SPIDER, HOVER, SCOUT;
[/*]
(NEW) DESERT CLINIC
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/7321c4c9a9967cd3d84859e62200a1b53b39f769.png\"][/img]
Lesson: Healing, Shock, Extra Burn, and Mega Splash Damage;
[/*]Units: MEDIC, SHOCKER, INFERNO, MEGA, INFANTRY, SCOUT;
[/*]
(NEW) DIRECT LINE
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/83fe7420abc150de72466c53cb7ea7d6ecb85670.png\"][/img]
Lesson: Laser Unit (Advanced Range) and combining everything you learned;
[/*]Units: LASER, TANK, SCOUT, FLAME, SPIDER;
[/*]
Deploy/Construction Maps
(NO CHANGE) LITTLE BRIDGES
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/1afed2ebb603fe9f49005a905ba2e34b329b4d81.png\"][/img]
(UPDATED) CAMP FEVER
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/5d716eec2f66f143cfa2a44a00a3ec7bad16c6bc.png\"][/img]
(NEW) THE GREAT DIVIDE
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/50046b61a3930124e14a5b6f98b1a519b2010799.png\"][/img]
(UPDATED) ECONOMY CLASS
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/61709caaad8b2bb2ca571a07799ec1816d34abb1.png\"][/img]
(NEW) ISLAND MANAGEMENT
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/0f5d87234cf21557a8f2445f0b2bf0aa5103e889.png\"][/img]
(NEW) BIGGER MAPS HAVE ZOOM
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/9f2a1ff116416a8a4833e46b89731c8cb99ac7f2.gif\"][/img]
Bigger maps can be played with zoom or without it
[list]Just press F or LT to toggle between zoom or whole board view;
[/*]
GENERAL MINOR UPDATES
MAPS
[list]Removed some bridges from Economy Class, otherwise Drills would be useless;
[/*]
SPECIALS
Reiko\'s Special (Monopoly) got a rework: Now it captures all NEUTRAL Camps;
[list]If used correctly can be devastating;
[/*][/*]UNITS
Bazooka Movement range 3 2;
[/*]Hover walk on water cost 3 2;
[/*][/*]UI
After the flashing warning, you can skip the intro by pressing LMB, ESC, SpaceBar or A (Gamepad)
[/*]Buying Units UI got a rework;
[list]Now with more information about the units
[/*][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/a3b59b082faa6838073bb16af80cff78c0fde423.png\"][/img]
[/*]New Units, Tiles and Status Effects Cheat Sheets on Pause menu;
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/ba10031191bf9b5df13df09f6223b843ec91ba13.png\"][/img]
[/*]New Map selection menu;
[/*]Are you still reading the post? props to you.
[/*]Comment which strategist/commander you think it\'s gonna win and conquer Atlantis!
[/*]so I\'ll know people are reading this!
[/*]The white outline on most cards (unit info, terrain info, money info, etc...) have been changed to dark-gray;
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/13b1a74d432044245ccbdf5dca7220660eea74f6.png\"][/img]
[/*]There is a new prompt if playing Online if a controller is disconnected. This helps if your friend disconnects in their turn and you need to go back to the main menu.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/c48a4008eb599a4f46ef37fe6124810520b64a0b.png\"][/img]
[/*]KNOWN ISSUES & BUGS
There is still a bug happening sometimes that the menu will disappear. This one should be fixed in the next update;
[/*]Settings Menu cannot be navigates with Controller. This will only be fixed after it get a rework;
[/*]Rare occasion of the unit not being in the same place internally as it is visually. If that happens and you have it recorded, please let me know!
[/*]Bigger maps camera movement can sometimes move a bit too further away. It won\'t break the game nor anything, but it\'s something I pretend to fix;
[/*]There is still plans to make a shared controller option, for both Steam Deck and Same Keyboard/Controller users. Sorry for the inconvenience;
[/*]
\nROADMAP
This updates marks a huge step in the development of the game. So much has come together in this 1.3y of development. Thanks so much to everyone involved and to everyone that supported the project so far.
This update is the penultimate huge update for the demo.
Here is our currently timeline
1.1.0 Launch (Now)
[/*](Small Update) 1.1.5 (October/November) - Finalizing reworking some small mechanics;
[list]Expect some small updates on gameplay;
[/*]
1.2.0 and Final Major Update for the Demo (December/January)
Story Mode (Prologue) will be playable;
[/*][/*]Other updates after 1.2.0 will be minor things, bugs, UI, localization fixes, etc..;
After the demo is done, I plan to expand the localization to add some extra languages.
[/*]Still TBD
[/*][/*]\nHope you are excited as I am with the game! \nRemember you can always leave a FEEDBACK !\nI read everything and always consider what you guys are saying there.\n\nAlso there is a CREATE YOUR MAP submission going on while we don\'t have the map creator feature! Feel free to submit a map and I\'ll consider adding to the game!\n
[hr][/hr]tl;dr: All units available, reworked some units, New Status Effects, New Dice, Updated Maps and Updated Gallery, go play and let me know what you think.
[hr][/hr]
Thanks again for all the support and love, it is what keeps me going!
\nHere\'s a couple photos of recent events I went to showcase the game! \n(Brasilia Game Festival in Brasilia/Brazil and Jogatorio Festival in So Paulo/Brazil)
We are also going to Santos Games Power UP event in Santos/Brazil
[carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/999564585968fabe7c9c3a65792ff0c61977637b.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/73ea1f181fb4ec569675818483152ee59784b9b1.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/bdd31ec3286a9b66e8f14f559e84796bf70c5784.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/1ae283bafd503ac22971d471d3a3d22b9ee6fc5b.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/ce29d058704ddb2d448615a7062d9cc57916874b.png\"][/img][/carousel]Thanks again, \nand Avante!
Danilo (creator of Avante! Atlantis)\n
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