Dive into Avante! Atlantis, a tactical turn-based game with a striking board game look and a world on the edge of war.
Story:
Amid global conflict and scarce resources, the lost city of Atlantis has mysteriously resurfaced. Rich in natural resources, it quickly becomes the focus of every major nation’s ambitions.
But Atlantis didn’t return by chance. As battles rage across its ruins, a deeper mystery begins to unfold...one that could reshape the world.
Why has Atlantis come back now? And what purpose does it truly serve?
Command your forces, uncover hidden truths, and fight for control in Avante! Atlantis, where every move counts, and the legend is only beginning!

Main Features:
Single-Player Campaign: Embark on an epic journey through Atlantis, battling foes and uncovering the mysteries behind the city’s long-hidden secrets;

Many ways to Play!: Battle solo or compete with friends in exciting matches! Play locally or over LAN for an intense and thrilling experience. Up to 4 Players in a match!

Board Game Experience: Roll the dice for victory! Each roll can slightly boost or reduce your unit’s base power, adding a small layer of unpredictability to your strategy.

Diverse Biomes: Battle across four distinct environments, each featuring unique tiles, like the life-restoring Oasis or the fragile Ice that can shatter beneath your units at any moment!

Commanders: Choose from 8 charming and unique Commanders, each with a special ability to turn the tide of battle in your favor!

Varied Units: Command a diverse arsenal to secure victory! From classic Infantry and Tanks to unique units like Drills and Magnets, each brings its own strategic role to the battlefield.

Custom Map Editor: Unleash your creativity with the map editor! Design and share your own custom maps, using all the tools the game offers to craft exciting battlefields.
Will you rise to the challenge, defeating your enemies and claiming Atlantis? Will the legendary city yield to your might?
The adventure awaits
Avante to glory!
DEMO 1.1.5 RELEASE NOTES
Welcome to another necessarily long Release Notes update!
[hr][/hr]! IMPORTANT !
(REMOVED) TUTORIAL
I\'ve removed the Tutorial as it needed a way better version of it; As soon as I have a new version, I\'ll add it back!\n
(REMOVED) PT-BR Translation
For my fellows Brazilians, I want to give the best localization I can do, but I need first to finish the dialogues, texts, and don\'t want to deliver a half-assed translation. So I decided to remove it for now until I finish everything, so I can bring it back. Desculpe o transtorno!
[hr][/hr]STORY MODE & CHARACTERS
(NEW) STORY MODE DIALOGUE
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/691e3913fb7f3815deba915eb22e9a6be59a14bd.png\"][/img]
Story more is still in progress, but now we have a meta dialogue between the characters talking about it! Hope you like it while we wait for the actual story mode. It shows a bit more of the personality of the characters, plus a reveal of our latest character.
(NEW) INTRO DIALOGUES
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/eab92fe33082fbba3d64a7d11fdacc7823661170.gif\"][/img]
Now every match starts with some fast dialogues between characters. This are short conversations to help showing the characters personalities.
The conversation is different depending on which Character is \"Player 1\". So Armstrong x Reiko will have a different dialogue from Reiko x Armstrong;
[/*]
\nUNITS
(UPDATED) [strike]Hover[/strike] FROSTY
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/6bfce47dab7cc8afc71b76e1445bd012debc4473.png\"][/img]
The Hover unit got updated and it\'s now called Frosty!
(SAME) It\'s still the only unit that can move on water;
[/*](SAME) Visuals;
[/*](NEW) Now it has a Special Die during battles: a D6 Freeze Die;
[/*]
(UPDATE) [strike]Inferno[/strike] VENOM
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/853ff71fd565e6ff995ae9b2d7632c0bbb882a60.png\"][/img]
Inferno unit got updated and it\'s now called Venom!
(REMOVED) Splash damage;
[/*](REMOVED) Usage of Burn Die;
[/*](SAME) Visuals;
[/*](NEW) Now it has a Special die during battles: a D6 Poison Die;
[/*]
SPECIALS
Specials have been reworked to better fit the Commander Personality (and for balancing as well)
(UPDATED) Armstrong: Collateral Damage
Select any unit to drop a bomb on it and deal damage to it and all surrounding units:\nIf the selected unit is an enemy -> deal 30% damage;\nIf the selected unit is an ally -> it will deal 75% instead.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/567afc2250b0f3017c0e3ce026a00f3a9bff86c0.gif\"][/img]
(Developers Note: To balance this special, I\'ve made it not so powerful when you are using directly on enemies. But it could be worth sacrificing a low-health unit to deal the extra damage!)
(NEW) Amara: Chain Reaction
Select an enemy to Shock it. Lightning jumps in lines, and each shocked unit chains again.
Units hit are SHOCKED (Shocked units can\'t move, attack nor counter-attack)
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/894310681e0ce90104e28f0544598338d5c1cc4e.gif\"][/img]
(Developers Note: Always check the enemy positioning before using the special. Depending on it, you can basically have a free turn attacking all enemy units with no drawbacks!)
(NEW) Reiko: Thorned Runaway
Place 5 tile wall of impassable Thorns: all units caught are ENTANGLED until next turn.
(Entangled units cannot move, but can attack/counter-attack)
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/e16e02350185175faae70f969d42631f9ceefcec.gif\"][/img]
(Developers Note: Time it correctly to entangle most of enemy units, or block their way to reach an objective. Just watch out not to entagle your own!)
(NEW) Vihaan: Castling
Note: Vihaan was playable during Playtest, But won\'t be for the demo.
Select 2 allied units to swap places. Both are healed 50%.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/77ed93f2add7b4b36d489a871b453dc18bade5f9.gif\"][/img]
(Developers Note: This special is based on the Chess move: Castling, if it was not obvious)
[hr][/hr]\nDICE
(UPDATED) DICE THROW
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/d982e0f58dcdb4e626135de4c8fa1cee74673a0f.png\"][/img]
Dice throws have been updated after some feedback As a reminder, the Main Battle Die D20 adds or subtracts the face value from the base attack. It has:
5 Faces with a 0 (25%);
[/*]5 Faces with a 3 (25%);
[/*]4 Faces with a 5 (20%);
[/*]3 Faces with a 10 (15%);
[/*]2 Faces with a 15 (10%);
[/*]1 Face with a 25 (5%);\n
[/*]
Before (Basically, closer to green would guarantee a bigger number)
[table equalcells=\"1\" colwidth=\",,,,\"]RED
[/th][th]ORANGE
[/th][th]YELLOW
[/th][th]GREEN
[/th]Possible Results
[/th]0, 3, 5, 10, 15, 25
3, 5, 10, 15, 25
5, 10, 15, 25
10, 15, 25
Now
[table equalcells=\"1\" colwidth=\",,,,\"]RED
[/th][th]ORANGE
[/th][th]YELLOW
[/th][th]GREEN
[/th]Possible Results
[/th]0, 3
3, 5, 10, 15
5, 10, 15, 25
15, 25
Meaning that hitting RED or ORANGE is a bit more punishing, while hitting YELLOW or GREEN is more rewarding!
(UPDATED) Burn Die
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/b9868377fcd347166e2b2143cb5d1f398d460183.png\"][/img]
(UPDATED) Visual: Burn die now is a proper D4;
[/*]1/4 chances of Burning the enemy;
[/*]
(UPDATED) Shock Die
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/c47b986e47748b7e254a7817a85442a140e50d03.png\"][/img]
(UPDATED) Visual: Shock die is now a proper D8;
[/*]1/8 chances of Shocking the enemy;
[/*]
(NEW) Freeze Die
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/5a247e2ff57dfe41784795700f98dcc10f5b5897.png\"][/img]
(NEW) Visual: Freeze die is a D6;
[/*]1/6 chances of Freezing the enemy;
[/*]
(NEW) Poison Die
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/204e3f8325dab73a7e46a505caa875c7cf1ee057.png\"][/img]
(NEW) Poison die is a D6;
[/*]
1/6 chances of Freezing the enemy;
[/*]
STATUS EFFECTS
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/beb1e234deba248754cfe2706a129a19f991fcd7.png\"][/img]
(NEW) FREEZE
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/b514d6a4e1bd6103a318d0cb3d704744bb0ae1cc.gif\"][/img]
Freeze can be done via terrain effects (not implemented yet) or via Frosty Freeze Die;
[/*]
Freeze makes unit immovable, unable to move/attack/counter-attack during the current player\'s turn;
[/*]
(NEW) POISON
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/36f8434a635d8298c3942ae293f9a7e821e8a55a.gif\"][/img]
Poison can be done via terrain effect (not implemented yet) or via Venom Poison Die;
[/*]Poison makes a unit take 8 damage per turn. It can only be removed by a Medic Unit;
[/*]
(NEW) ENTANGLED
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/854d2dd2df708ae5acf36b4621fadfc5e0bda9bd.gif\"][/img]
Specifically attach to Reiko Special: Thorned Runway;
[/*]Units Entangled cannot move during the turn, but they can attack/counter-attack;
[/*]
(NEW) HIDDEN
Note: This is not in-game yet, but I\'ve already added here;
[/*]Make units \"hidden\" for ranged attacks. They can still be target if the attack is close-range;
[/*]
(UPDATED) Burn Cancels Freeze and Vice-Bersa
Burn and Freeze can cancel each other!
[/*]
DAMAGE
(UPDATED) Terrain Defense Math
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/1fb45ace99cd9f5922f05102b07d9669913bd22c.png\"][/img]
Previous, terrain defense would only remove the number from the base attack of the attacker \n(so if the base attack was 40 and the defense was +2, the result would be 40 - 2 = 38)
Now, Defense is in percentage!. Meaning that now if a base attack is 40, and defense is +2 (meaning, 20% extra defense) , the math would be 40 - (20% of 40) = 32!
Another example with +4 Defense and a base attack of 40.
Before: 40 - 4 = 36;
Now: 40 - (40% of 40) = 24\n\nThis makes terrains with bigger defense more valuable!
(UPDATED) Overall Damage for Sniper, Missiles, Artillery, Laser.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/adfc8c316d751590b7ce01d2c375f80354b19d89.png\"][/img]
Ranged units, now deal way less damage to Infantry Type Units (Scout, Infantry, Flame, Bazooka, Sniper)
This is balancing to make ranged units not so OP.
[hr][/hr]GALLERY
(UPDATED) Overall UI
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/0823f8b99e7e8c0556ad9ba7efc0eed8ec0dd250.png\"][/img]
All Characters are available with descriptions. Even the \"glitched\" ones, which will be revealed as you play the campaign!
(NEW) Sir Arthur Gray - The Overseer of Project A.V.A.N.T.E.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/c644d49df08c4f9c631188ab6c33227fd9a761cf.png\"][/img]
A War Veteran, now Diplomat and certified Sir, responsible for keeping the players in check and the project running fine.\n
(NEW) Ava - The AI Helper of Project A.V.A.N.T.E.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/95ab272e2f7300285c33441d32cd35165f80e0cc.png\"][/img]
Ava (or A.V.A.N.T.E) is the most advanced artificial intelligence in the world of Avante! Atlantis. She will help Arthur to keep players in check as well!
You can read more about them in the Gallery! They are the First set of NPCs of the game!
[hr][/hr]MAPS
(UPDATED) MAP SELECTION SCREEN
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/b5ffc69ec1c2451495e66c90dcda15363b7745ed.png\"][/img]
Better selection, and now the Mini map shows exactly how the map is!
(UPDATED) The Great Divide [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/4badb1e0190d7e90539f08e35e002a4acb9a6fab.png\"][/img]
\nNow with extra Canyons!\n
(UPDATED) Desert Clinic\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/c5b89c634d92440fc594c721eb6987b0ed91ddd5.png\"][/img]
Adjusted to be more centered around the Oasis area! (and also extra canyons!)
\n(NEW) JustIce
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/16f5e024e875ae3d3d9ad968fcbd39a09cd4964a.png\"][/img]
This is a fun one. Watch your step and push your enemies to cracked ice!
[hr][/hr]
UI UPGRADE
There has been a complete overhaul on the UI for the combat!
(UPDATED) Commander Card
[table equalcells=\"1\" colwidth=\"203,215,207\"]Without Special
[/th][th colwidth=\"215\"]With Special
[/th][th colwidth=\"207\"]Special Charging
[/th][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/79c1c9d152c00ad5f07551e8cd66b9700b332796.png\"][/img]
[/td][td colwidth=\"215\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/29d5ab749e22cec9fb81a976a7fc59f65dc23add.png\"][/img]
[/td][td colwidth=\"207\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/5fffe2ce81868c7bff0f98cb666095142674935d.png\"][/img]
[/td]The Commander Card Visual has been updated:
Now more compact;
[/*]Animation for Special Bar when reached 100%;
[/*]Shows the current money you have for deploy/construction maps!
[/*]
(UPDATED) Unit Card
[table equalcells=\"1\" colwidth=\"221,215,217\"]Unit with All Status Effects
[/th][th colwidth=\"215\"]Unit with 10 Health
[/th][th colwidth=\"217\"]Unit with 30 Health and Slow
[/th][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/f3ab80dfc89780232718af087c9e16dfa1ab1cba.png\"][/img]
[/td][td colwidth=\"215\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/00a809a055e8d2fa9153dbcb62225939fb2dca4a.png\"][/img]
[/td][td colwidth=\"217\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/0515da8d830ff4a06251845b819c230fb98561e7.png\"][/img]
[/td]The Unit Card has been updated:
Updated Icons;
[/*]Moved Health to the top section;
[/*]Shows Status Applied to the Unit! (In the image example, the unit has all the status, a very rare, if not impossible, occasion!);
[/*]
(UPDATED) Terrain Card
[table equalcells=\"1\" colwidth=\",,,,,\"]Cactus
[/th][th]Forest
[/th][th]Grass
[/th][th]Oasis
[/th][th]Road
[/th][th]Other Icons!
[/th][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/7a433b72d9aad53e1cc399823c0afccb1f7a2645.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/f98b9cdc2e697c5f3ed476023e459c9a1f937efc.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/96bd50a3e7b7ee9c3e854793536a6c0967c7ae24.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/a16628e5ed3d3777d6ac9b86d71947c1eb138e14.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/a38c03a451e14cd3cf35f2cff59f7fb6e44f4db9.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/a8523c233ef04fe9dc5d21439a6f5c04dace7971.png\"][/img]
The Terrain Card has been updated:
Updated Icons;
[/*]Terrain cards now shows extra information if needed. (e.g.:, if we stay on the Cactus, our unit will take 10 damage);
[/*]Some terrains will have custom sprites; (Mainly for terrain without proper sprites, like Plains, Roads and Water);
[/*]Some other effects that special terrains could have: Give a Status Effects (Mushroom), Move the Unit (Quicksand), Become Water (Ice), Heal (Oasis), etc...
[/*]
(UPDATED) Player and Action Cards
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/eab97bdd6c980df69300bc936fd804146984f520.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/a5b8160dbe7fc598733ca75235c28545fdc42bcc.png\"][/img]
Both Player and Action Cards have been updated:
(NEW) Visuals and Icons;
[/*](NEW) Give Up Button;
[/*]
(UPDATED) Show Damage Card
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/0825623515231260e9868ff4adba9e95657c7cd8.png\"][/img]
The Show Damage Preview Card has been updated:
Now a bit more intuitive on what is happening;
[/*]
(UPDATED) Buy Units
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/11d7150e1edae97fb11385b98e2bfed981cc4966.png\"][/img]
The Buy Unit UI has been updated:
Now you can access this screen as well in the pause menu (Unit List);
[/*]Added new icons;
[/*]Added tooltip to the icons;
[/*]Added new descriptions;
[/*]Added \"Base Damage\" Values for each unit class;
[/*]Added a \"Back Button\" to it;
[/*]Added a \"Hide\" button to hide this UI to show the map;
[/*]
TILES
(NEW) Barrens: +2 Defense;
[table equalcells=\"1\" colwidth=\"520,\"]Diorama
[/th][th]Terrain Card
[/th][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/b52a1e195f120c9ff76f3ecb42ec02c45742d2c9.png\"][/img]
[/td][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/66e1f3177bccf041d862508a0ffac49d384ee426.png\"][/img]
(NEW) Canyon: Impassable Terrain for everyone;
[table equalcells=\"1\" colwidth=\"517,\"]In Game
[/th][th]Terrain Card
[/th][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/1606c8e9b9547b7a58be7f9754e4d55837808e7c.png\"][/img]
[/td][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/ab11eaa5cf8cd5b071be4b585393d424c6654890.png\"][/img]
(NEW) Thin Ice: Stepping on it will make it Cracked Ice;
(NEW) Cracked Ice: Staying on will turn into Water;
[table equalcells=\"1\" colwidth=\"450,119,\"]Diorama
[/th][th colwidth=\"119\"]Terrain Card
[/th][th]Terrain Card
[/th][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/4758c61a6dec5b4c31e519c1a7358ec469e2c8d6.png\"][/img]
[/td][td colwidth=\"119\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/864677e6cb3ada42aa96ac08457bfbd9f7320594.png\"][/img]
[/td][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/2809137c42305be1a37ee85824ffbeb0fb91e39c.png\"][/img]
(NEW) THORNS: Exclusively to Reiko Special. Impassable terrain that ENTANGLES units;
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/d4748d2cb97da74b7037a39fa0ed8d1d4ed518a3.png\"][/img]
(UPDATE) CACTUS: Now it deals 10 damage if staying on it;
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/e33a1ef941667b8a0543ebf42f1127c501fd7073.png\"][/img]
(UPDATE) OASIS: Now it heals 20 damage if staying on it;
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/c52298fd0d736e9723d5c56715f787483c5ce70a.png\"][/img]
[hr][/hr]
QUALITY OF LIFE and ADJUSMENTS
All Maps are by default unlocked;
[list]Decide to undo the lock/unlock system for the demo;
[/*]
Added \"Controller Disconnected\" UI if playing with controllers with a friend;
[/*]Added Motion Blur:
Now the Dice and Ammo in Battle will be affected by it, making it more cinematic;
[/*][/*]Battles can now be controller with Keyboard + Mouse, Keyboard Only or Gamepad;
Meaning you can play with just keyboard for faster actions/shortcuts;
[/*]Settings menu is still only with mouse (they will need rework);
[/*][/*]Fixed Player Menus not appearing where the mouse is;
[/*]Fixed UI sometimes appearing off-screen;
Now I\'m forcing it to be on screen all the time;
[/*][/*]Added button to cycle through all available units
Q/E for Keyboard. Scroll for Mouse, LB/RB for Controllers;
[/*][/*]Added \"END TURN\" notification when all units are in \"wait\" mode;
The notification only checks if there are no more units available to move. You can still use specials or buy units;
[/*][/*]Added Back Button on Map Selection;
[/*]Bases/Camps Dioramas are now slightly darker and desaturated compared to the units;
This is so the battle in camps/bases were not too over-satured;
[/*][/*]Some Diorama arts were adjusted/updated;
[/*]\"Heal\" is selected first instead of \"Wait\" for Medic Unit;
[/*]Added sound for Magnet walking;
[/*]FUTURE (Update 1.2.0)
Story Mode: Prologue
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/3f2f61539e1909fe95e6a1d7d8a7707dedcdfb0d.png\"][/img]
The next big update, 1.2.0, will feature the Prologue and will be the last important update for the demo.
After that I\'ll focus on the main game with all it\'s features.
(NEW) Game Mode: Tile Clash
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/093823e83bbd598cc911cfb7f4de05460862adbe.png\"][/img]\nDuring playtests, players test a new game mode called Tile Clash, where you would randomly place terrain pieces in a board, and when it\'s finished, you would play the constructed board.
While the players like it, there\'s much I need to refine to bring a better game mode in general. So please, stay tuned for the next play test! I can only improve so much without feedback from you!
Other topics that will be done for the demo in the future
(Proper) Tutorials
[/*]Overall balancing and QoL updates;
[/*]UI Adjustments;
[/*]
And that\'s a wrap! Hope you like the new updates!
Thanks again,\nand Avante!
[p align=\"start\"][/p][p align=\"start\"]Danilo (creator of Avante! Atlantis)[/p][hr][/hr]
!!!!! WARNING FOR FLASHING LIGHTS ON SOME GIFS !!!!!
[hr][/hr]DEMO 1.1.0 RELEASE NOTES
[hr][/hr](NEW AND UPDATED) UNITS
There\'s been a huge update with units. Some got a rework, some got adjusted, and some didn\'t change a thing.
(NEW AND UPDATED) EVERYONE IS HERE
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/61409a00ebf51aea05543b3930a85504e76c0407.png\"][/img]
ALL 20 UNITS are now available to play, both as the player and the AI:
[list](in order)
[/*]SCOUT, INFANTRY, FLAME, BAZOOKA, SNIPER;
[/*]MEDIC, GP, HOVER, SPIDER, MISSILES;
[/*]MAGNET, DRILL, SHOCKER, TANK, ARTILLERY;
[/*]DEFENDER, RAM, INFERNO, MEGA, LASER;
[/*]
(NEW AND UPDATED) UNITS
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/14d3a61a6a452e40cbf2d2e40f7136b6c064d5b2.png\"][/img]
REWORKED UNITS:
[list]Hunter SHOCKER;
[/*]Transport MEDIC;
[/*]Ballistic LASER;
[/*]
NEW UNITS
MAGNET;
[/*]MEGA;
[/*][/*]UPDATED UNITS
DEFENDER;
[/*]FLAME;
[/*]INFERNO;
[/*]ARTILLERY;
[/*][/*](NEW) SHOCKER
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/da841011a86dce6a42059413033145e03a054a61.gif\"][/img]
Damage: Medium;
[/*]Armor: Medium;
[/*]Movement Range: 6;
[/*]Attack Range: 1;
[/*]Movement Type: Threads;
[/*]Cost: 6000;
[/*]Can roll a special die that can give SHOCK STATUS EFFECT;
[/*]
(NEW) MEDIC
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/052ef80a49571565decb9a81d641be703adaf685.gif\"][/img]
Damage: None;
[/*]Armor: Light;
[/*]Movement Range: 6;
[/*]Attack Range: 0;
[/*]Movement Type: Tires;
[/*]Cost: 3000;
[/*]Can heal 15 health a selected adjacent ally per turn;
[/*]
(NEW) LASER
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/0b073b67f09d131a91dd8e09cb0ff8fb15baad27.gif\"][/img]
Damage: Ranged;
[/*]Armor: High;
[/*]Movement Range: 3;
[/*]Attack Range: 5-10;
[/*]Movement Type: Threads;
[/*]Cost: 9000;
[/*]Can only attack in a straight line, but will do SPLASH DAMAGE to anyone between it and the target;\n
[/*]
(NEW) MAGNET
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/202e97d435d7576ba63790c953b028c559623571.gif\"][/img]
Damage: None;
[/*]Armor: Medium;
[/*]Movement Range: 4;
[/*]Attack Range: 0;
[/*]Movement Type: Threads;
[/*]Cost: 2500;
[/*]Can Slow down nearby enemies;
[/*]
(NEW) MEGA
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/024065e49ed75469c3112c5f856a93656497bb94.gif\"][/img]
Damage: High;
[/*]Armor: High;
[/*]Movement Range: 4;
[/*]Attack Range: 1;
[/*]Movement Type: Threads;
[/*]Cost: 8000;
[/*]Deals damage to target and 3 tiles behind it with SPLASH DAMAGE:
[/*]
(UPDATED) DEFENDER
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/db011706ebb57738017b6042109d8fd62c130136.gif\"][/img]
Defender now gives SHIELD STATUS EFFECT to nearby allies;
[/*]
(UPDATED) FLAME
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/a7ab437202daf58da827c6c2ac46d75fbc62c473.gif\"][/img]
Flame now rolls a BURN DIE, with a chance of giving BURN STATUS EFFECT;
[/*]
(UPDATED) INFERNO
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/56f73256085ea515d84e01a1aec5cd99aacf2815.gif\"][/img]
Inferno now rolls a BURN DIE, with a chance of giving BURN STATUS EFFECT;
[/*]Inferno now can deal BURN STATUS EFFECT to units behind the target;
[list]\"Splash Damage\" but only for BURN;
[/*]
(UPDATE) ARTILLERY
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/40d226fe9bd1568fbe9421201b251c1df02538c4.png\"][/img]
Artillery now deals SPLASH DAMAGE in a plus shape;
[/*]
(UNITS) FUTURE
There are ideas to rework 2 extra units to match some new status effects;
[/*]
(NEW) SPLASH DAMAGE
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/b041803badbba5befcb01019ec224a935077dae2.gif\"][/img]
Some units now deal splash damage;
[list]ARTILLERY, MEGA and LASER;
[/*]
SPLASH DAMAGE area is shown as a yellowish/orangeish area around the main target;
[/*]SPLASH DAMAGE will deal damage to all units inside the SPLASH DAMAGE area (similar to Armstrong Special);
Be aware not to damage your own units;
[/*][/*][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/dc6a39485a7e24a26738d19d976b992a3db1ff27.png\"][/img]
SPLASH DAMAGE is based on total damage given to the main target.
[list]Target: 100% of the damage (as usual);
[/*]Infantry Armor Units: 50% of the damage;
[/*]Low Armor Units: 33% of the damage;
[/*]Medium Armor Units: 25% of the damage;
[/*]High Armor Units: 20% of the damage;
[/*]
(SPLASH DAMAGE) VISUALS
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/f3140049359d9adcf7bcc350289ae18b1bd57319.gif\"][/img]
During battle, units that deal SPLASH DAMAGE will spawn debris when attacking the target;
[/*]
(UPDATED AND NEW) BATTLE
(NEW) BATTLE SPEED UP
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/3961cac681b6e75d32b231e80249e536d629698d.gif\"][/img]
Battles can be speed up by press and holding LMB, Spacebar or A (on Gamepad) after throwing the dice;
[list]On vs Computer, the speed up can happens immediately after you throw the dice, you don\'t need to wait for the AI;
[/*]On PvP battles, both player need to hold the button for it to speed up after they throw the dice;
[/*]You could also release the button to return to normal speed;
[/*]
(UPDATED) D20 VISUAL
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/b81c9d57e21712514d989cede6f27296fef4c923.png\"][/img]
Our D20 Die got a updated visual;
[/*]Adjusted the + and - signs to be on top, so now they numbers are slightly bigger, making it easier to see on small screens (ex: laptops);
[list]This is a much needed update that I\'ve always hear when showcasing the game on events;
[/*]
Dice has been slightly scaled up;
[/*]Removed the +- signs from 0s, since it didn\'t make sense;
[/*]\n(NEW) D6 BURN DIE
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/17cda14b2e7393d2096a8f1a720a1761a826fd9d.png\"][/img]
Burn Die: 33% chance (D6 2 faces out of 6) of giving BURN STATUS EFFECT to target!
[/*]Burn Die is automatically played when attacking with FLAME or INFERNO units;
[/*]
(NEW) D6 SHOCK DIE
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/272d5d3dd1f94eda2908c29da053ecdf0f31f76b.png\"][/img]
Shock Die: 15% (1/6) chance of giving SHOCK STATUS EFFECT to target!
[/*]Shock Die is automatically played when attacking with SHOCKER unit;
[/*]
(BATTLE) MINOR UPDATES
Overall visual quality improved;
[/*]Burn and Shock dice have cool VFX;
[/*]Update Throw Bar visuals;
[/*]Fixed Lighting on the Dice Box;
[/*]Fixed Commander Cards to have some extra details;
[/*]
(BATTLE) FUTURE
There are plans for a couple extra DICE (that combo with new STATUS EFFECTS)
[/*]Future Settings plans:
[list]Skip Throw Dice: Automatically throws dice and just show animations;
[/*]Skip Battle if Insta-Kill: Automatically skip battle/dice/animations if it\'s gonna be a insta-kill;
[/*]Fully Skip Battles: Fully Skips dice throw and battle animations. Will only update units health in the board and never show camera transitions to the battle arenas;
[/*]
(NEW) STATUS EFFECTS
Well, we had status effects before (Amara\'s Special Slow down), but now they are a full fledged system!
(UPDATED) SLOW DOWN
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/202e97d435d7576ba63790c953b028c559623571.gif\"][/img]
Status: SLOW DOWN
[list]Any units with SLOW DOWN will have it\'s movement range reduced by 2!
[/*]Units with SLOW DOWN have a blue arrow pointing down on them;
[/*]Minimum movement range will be 1 (so units like Sniper (Movement Range 2) won\'t be fully rooted);
[/*]MAGNETs cannot receive SLOW DOWN, not even by Amara\'s Special;
[/*]SLOW DOWN can be given to enemies through:
[list]Amara\'s Special (lasts 1 turn);
[/*]If you are adjacent to a enemy MAGNET.
[/*]Cannot be stacked;
[/*]
SLOW DOWN can be removed if:
MAGNET unit is destroyed;
[/*]You move away from the MAGNET area;
[/*](If Amara Special) After the turn ends;
[/*][/*](NEW) BURN
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/2f8ea56ac24b95a7946e17bc41117a3e7a443aae.gif\"][/img]
Status: BURN
[list]BURNED units will receive 2 damage per tile walked;
[list]Staying in place will not deal damage;
[/*]
Lasts 2 turns;
[/*]Units with BURN will have a small fire attached to them;
[/*]It\'s not stackable, but it can be reset if applied again;
[/*]FLAMEs and INFERNOs cannot receive BURN;
[/*]BURN is given by FLAME or INFERNO during battle with the BURN DIE;
BURN and INFERNOS cannot roll a BURN DIE when they are defending;
[/*][/*]BURN is removed automatically after 2 turns;
[/*](NEW) SHIELD
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/db011706ebb57738017b6042109d8fd62c130136.gif\"][/img]
Status: SHIELD
[list]Units with SHIELD have +10 Defense;
[/*]Units with SHIELD have the shimmering effect on them;
[/*]SHIELD is given automatically to any ally units adjacent to the DEFENDER unit;
[list]Units in a plus shape, up to 4 units (above, below, left and right);
[/*]Cannot be stacked;
[/*]
DEFENDERs cannot receive SHIELD;
[/*]SHIELD can only be removed if:
DEFENDER unit giving SHIELD dies;
[/*]If you or the DEFENDER move away from each other;
[/*][/*](NEW) SHOCK
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/0313d613ff628d9e11b9972654aa1127d7a6a837.gif\"][/img]
Status: SHOCK
[list]SHOCKED units won\'t be able to move, attack or counter-attack (last 1 turn);
[/*]It\'s not stackable;
[/*]SHOCKED units will become grayed out and have a small electricity sprite on them;
[/*]SHOCKERs cannot receive SHOCK;
[/*]SHOCK is given by SHOCKER unit during battle with the SHOCK DIE;
[list]SHOCKERs cannot roll a SHOCK DIE when they are defending;
[/*]
SHOCK is removed automatically after 1 turn;
[/*](STATUS EFFECTS) EXTRAS
\n Besides seeing what STATUS EFFECT your unit has on the board, you can also check the Unit Info Card;\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/0c569e26507b557529be5253096e535cc041c736.png\"][/img]
(in order: SHOCK, SLOW, SHIELD, BURN)
For fun here is what a unit with all STATUS EFFECTS looks like (although very rare, it could happen!)
(very chaotic, I know)
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/f8799a907fd8b18203d4371cd91f443e330798c9.gif\"][/img]
(STATUS EFFECTS) FUTURE
There are plans for a couple extra STATUS EFFECTS;
[/*]
(UPDATED AND NEW) ALL STRATEGISTS REVEALED
Meet our full cast! For the demo, only the 3 already in will be playable in custom matches. But Story Mode (Prologue) you will be able to play with almost all of them!
\n(in order)
Thaddeus Armstrong, from the Garnet Eagles;
[list]General of the Army;
[/*]
Reiko Hayashi, from the Jade Foxes;
CEO and Fashionista;
[/*][/*]Amara Khumalo, from the Sapphire Lions;
Rocket Scientist;
[/*][/*]Ingrid Falk, from the Obsidian Ravens;
Prodigy Detective;
[/*][/*]Vihaan Sharma, from the Amethyst Tiger;
Chess GrandMaster;
[/*][/*]Omar Wahid, from the Spinal Cobras;
Retired Kingpin;
[/*][/*]Agnes Holloway, from the Opal Sharks;
Historian and Archeologist;
[/*][/*]Kaique Ribeiro, from the Ruby Jaguars;
Hacker;
[/*][/*][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/1f04b16d008bfb24a98c1d81d7807af2c254d53c.png\"][/img]
There are still 7 extra characters in development that will have huge parts on Story Mode! As a tease, here\'s the next character that is in development! Go check all the profiles in the Gallery to know more about them. All profiles were updated.
\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/24eee48dcdf370590570e59cc3990aba8a047dd6.png\"][/img]
[hr][/hr](UPDATED AND NEW) MAPS
All the maps have been reworked or updated to fit better the goal of showcasing all units.
There a 5 pre-deployed maps, showcasing all the mechanics and units an 5 Construction maps for you to play around and use what you learned.
(NEW) MAPS PROGRESSION
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/38eb2695711fbcba55d1b49203a72dbe8d397167.png\"][/img]
For people first time playing the game, all maps are locked, except Boot Camp;
[/*]Maps will unlock as you win the previous;
[list]example: Win Boot Camp to unlock the next: Avante Wars, etc...
[/*]
After beating the 5th Pre-Deployed Map (Direct Line), the rest of the maps will unlock
Meaning that you learned all the things the game has to offer!
[/*][/*]If you want to skip that, since some people are already familiar with it:
You can unlock all maps in the main menu with a special code done in the keyboard;
[/*]The code will be on our discord! :)
[/*][/*]Pre-Deployed Maps
(UPDATED) BOOT CAMP
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/6b290cfe1eff760afbe4365749bd4e2000214772.png\"][/img]
Lesson: The basics, Movement, Capture, battles;
[/*]Units: SCOUT, INFANTRY, BAZOOKA, TANK, GP;
[/*]
(UPDATED) AVANTE WARS
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/2252b7018fbbcc75a10a0f7bd2512dcf76756a27.png\"][/img]
Lesson: Ranged, Status Effects and Splash Damage;
[/*]Units: FLAME, SNIPER, MISSILES, ARTILLERY, DEFENDER, SCOUT;
[/*]
\n(NEW) HEAVY TRAFFIC
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/b7192cf8969d5ca4abb4fb817f581247ecf41830.png\"][/img]
Lesson: Special Movement Units Mechanics;
[/*]Units: MAGNET, DRILL, RAM, SPIDER, HOVER, SCOUT;
[/*]
(NEW) DESERT CLINIC
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/7321c4c9a9967cd3d84859e62200a1b53b39f769.png\"][/img]
Lesson: Healing, Shock, Extra Burn, and Mega Splash Damage;
[/*]Units: MEDIC, SHOCKER, INFERNO, MEGA, INFANTRY, SCOUT;
[/*]
(NEW) DIRECT LINE
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/83fe7420abc150de72466c53cb7ea7d6ecb85670.png\"][/img]
Lesson: Laser Unit (Advanced Range) and combining everything you learned;
[/*]Units: LASER, TANK, SCOUT, FLAME, SPIDER;
[/*]
Deploy/Construction Maps
(NO CHANGE) LITTLE BRIDGES
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/1afed2ebb603fe9f49005a905ba2e34b329b4d81.png\"][/img]
(UPDATED) CAMP FEVER
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/5d716eec2f66f143cfa2a44a00a3ec7bad16c6bc.png\"][/img]
(NEW) THE GREAT DIVIDE
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/50046b61a3930124e14a5b6f98b1a519b2010799.png\"][/img]
(UPDATED) ECONOMY CLASS
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/61709caaad8b2bb2ca571a07799ec1816d34abb1.png\"][/img]
(NEW) ISLAND MANAGEMENT
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/0f5d87234cf21557a8f2445f0b2bf0aa5103e889.png\"][/img]
(NEW) BIGGER MAPS HAVE ZOOM
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/9f2a1ff116416a8a4833e46b89731c8cb99ac7f2.gif\"][/img]
Bigger maps can be played with zoom or without it
[list]Just press F or LT to toggle between zoom or whole board view;
[/*]
GENERAL MINOR UPDATES
MAPS
[list]Removed some bridges from Economy Class, otherwise Drills would be useless;
[/*]
SPECIALS
Reiko\'s Special (Monopoly) got a rework: Now it captures all NEUTRAL Camps;
[list]If used correctly can be devastating;
[/*][/*]UNITS
Bazooka Movement range 3 2;
[/*]Hover walk on water cost 3 2;
[/*][/*]UI
After the flashing warning, you can skip the intro by pressing LMB, ESC, SpaceBar or A (Gamepad)
[/*]Buying Units UI got a rework;
[list]Now with more information about the units
[/*][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/a3b59b082faa6838073bb16af80cff78c0fde423.png\"][/img]
[/*]New Units, Tiles and Status Effects Cheat Sheets on Pause menu;
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/ba10031191bf9b5df13df09f6223b843ec91ba13.png\"][/img]
[/*]New Map selection menu;
[/*]Are you still reading the post? props to you.
[/*]Comment which strategist/commander you think it\'s gonna win and conquer Atlantis!
[/*]so I\'ll know people are reading this!
[/*]The white outline on most cards (unit info, terrain info, money info, etc...) have been changed to dark-gray;
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/13b1a74d432044245ccbdf5dca7220660eea74f6.png\"][/img]
[/*]There is a new prompt if playing Online if a controller is disconnected. This helps if your friend disconnects in their turn and you need to go back to the main menu.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/c48a4008eb599a4f46ef37fe6124810520b64a0b.png\"][/img]
[/*]KNOWN ISSUES & BUGS
There is still a bug happening sometimes that the menu will disappear. This one should be fixed in the next update;
[/*]Settings Menu cannot be navigates with Controller. This will only be fixed after it get a rework;
[/*]Rare occasion of the unit not being in the same place internally as it is visually. If that happens and you have it recorded, please let me know!
[/*]Bigger maps camera movement can sometimes move a bit too further away. It won\'t break the game nor anything, but it\'s something I pretend to fix;
[/*]There is still plans to make a shared controller option, for both Steam Deck and Same Keyboard/Controller users. Sorry for the inconvenience;
[/*]
\nROADMAP
This updates marks a huge step in the development of the game. So much has come together in this 1.3y of development. Thanks so much to everyone involved and to everyone that supported the project so far.
This update is the penultimate huge update for the demo.
Here is our currently timeline
1.1.0 Launch (Now)
[/*](Small Update) 1.1.5 (October/November) - Finalizing reworking some small mechanics;
[list]Expect some small updates on gameplay;
[/*]
1.2.0 and Final Major Update for the Demo (December/January)
Story Mode (Prologue) will be playable;
[/*][/*]Other updates after 1.2.0 will be minor things, bugs, UI, localization fixes, etc..;
After the demo is done, I plan to expand the localization to add some extra languages.
[/*]Still TBD
[/*][/*]\nHope you are excited as I am with the game! \nRemember you can always leave a FEEDBACK !\nI read everything and always consider what you guys are saying there.\n\nAlso there is a CREATE YOUR MAP submission going on while we don\'t have the map creator feature! Feel free to submit a map and I\'ll consider adding to the game!\n
[hr][/hr]tl;dr: All units available, reworked some units, New Status Effects, New Dice, Updated Maps and Updated Gallery, go play and let me know what you think.
[hr][/hr]
Thanks again for all the support and love, it is what keeps me going!
\nHere\'s a couple photos of recent events I went to showcase the game! \n(Brasilia Game Festival in Brasilia/Brazil and Jogatorio Festival in So Paulo/Brazil)
We are also going to Santos Games Power UP event in Santos/Brazil
[carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/999564585968fabe7c9c3a65792ff0c61977637b.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/73ea1f181fb4ec569675818483152ee59784b9b1.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/bdd31ec3286a9b66e8f14f559e84796bf70c5784.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/1ae283bafd503ac22971d471d3a3d22b9ee6fc5b.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/ce29d058704ddb2d448615a7062d9cc57916874b.png\"][/img][/carousel]Thanks again, \nand Avante!
Danilo (creator of Avante! Atlantis)\n
Hello everyone, Danilo here, creator of Avante! Atlantis, and here are the 1.0.9 Update for the demo!
DEMO 1.0.9
MAJOR UPDATES
[hr][/hr]NEW UNIT: DRILL
Movement Range: 4
Movement Restrictions: Water, Bridges
Description: Drill unit is a Medium Armor / Light Weapon unit. It digs through the ground, making all movement costs 1, different from other units. It also can ignore enemy units as a blocking area, allowing for versatile repositioning;
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/86605b1f4ebe01249d430b917dd6ff18185ba827.gif\"][/img]
[hr][/hr]NEW MAP: I DIG THAT!
\nAs we added the Drill unit, comes with a new map: I Dig That!
Use it to check better how the drill unit works.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/4efa3dc744311725e4138abca2e753e79b1064fd.png\"][/img]
[hr][/hr]NEW MAP: ECONOMY CLASS
We\'ve run a voting in our discord, and lots of people were asking for bigger maps.
So with that, introducing our biggest map yet, a massing 19x19 Deployment Map: Economy Class!
This map expects longer battles and more strategist decisions! You will spend a lot of money on this one.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/727b97a8bfc4d0ac1b08b88cda866f392ad964bc.png\"][/img]
[hr][/hr]NEW STRATEGIST REVEALED: INGRID FALK
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/37f6a0da31539e9b9106cd8d98d5bde23000ded1.png\"][/img]The Prodigy Detective (and a super stylish goth) from the Obsidian Ravens: Ingrid Falk
Ingrid is a forensic prodigy who treats the battlefield like a crime scene: methodical, silent, and unnervingly precise. While others lead with force, she leads with deduction, always a step ahead.
Cold and analytical, she keeps everyone at a distance. Her goal is simple: uncover the truth behind the rise of Atlantis.
\nMore info about her in the Gallery!
[hr][/hr]Global Stats
\nSome global Stats are now available for everyone to check in the main menu. Check if your main is winning! (And if not, start playing!)\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/3f6798640a14fce7a43f6504c90ef2b60f23de34.png\"][/img]
[hr][/hr]BALANCING
Reduced HOVER unit movement range 64;
[/*]Reduced ARTILLERY and MISSILES movement range from 54
[/*]
CREATE YOUR OWN MAP
We are hosting a small competition on your discord server. Create your own map for the game!\n\nThe winner will get:
The Name in the Credits;
[/*]The map in-game and playable for everyone (with an extra credit on the map selection )
[/*]1 Key for the Full Game;
[/*]
Check our discord #announcements channel for more informations!
[hr][/hr]Small Updates & Fixes
Gallery Updates: Ingrid Falk and Crystal Wolfs revealed! Also, experiment clicking on the ruined Avante! Atlantis logo in the last entry...there\'s a special thing waiting for you!
[/*]Reiko Special changed: Instead of removing camps from the opponent, now it captures Empty Camps only. This can be very strong early game, but later game needs more strategic position to use it\'s full power!
[/*]Fixed UI for buying new units sometimes clipping outside the screen;
[/*]ESC can now be used to return in the main menu;
[/*]Mirage on Desert map got a small rework;
[/*]Tried a fix for Main menu disappearing (specifically from the Main Menu to the Battle Chose!);
[/*]Fixed Dice Box Collision to be thicker, trying to avoid dice rolling out of the box;
[/*]Fixed Special\'s Not showing the Strategist Image!
[/*]
\nFuture Updates in Development:
Story Mode (Prologue);
[/*]New Units: Magnet, Transport, Ballistic, Mega;
[/*]New Maps;
[/*]Bug Fixing;
[/*]Balancing;
[/*]Map Creator;
[/*]
And that\'s all for now!\nThanks, and Avante!i
Hey Everyone, Danilo here.
There was an issue with a plugin we were using (the one we animated the Commanders!) so for the time being, I've removed the animation for them
but
Now we have a version that works with SteamDeck! (and/or Proton).
[i](and soon we will have a native Linux version as well)
[/i]Our animator is already hard working on re-doing the animations in a new software, so wait for an update soon!
On other news:
Story Mode (Prologue) is in development! And will be available on the demo;
[/*]New Gallery updates;
[/*]And introducing the 5th Commander: Omar "Pink Scarab" Wahid (Check the gallery for more info!)
[/*]
Thanks, and Avante!
Quick update for 1.0.8!
[hr][/hr]Patch Notes (1.0.8)
Fixed an issue when playing multiplayer, where after ending a match, going back to the player selection screen would not work for player 2;
[/*]Pressing RMB / B on Non-Attacking units to open the "End Turn" Card would not work. This is fixed;
[/*]Tried a fix for SteamDeck Users. Please try to see if works!;
[/*]Old "Starter Kit" map renamed for "Avante Wars";
[/*]New Map "Starter Kit" with only basic units;
[/*]Added new info in the gallery: Jobs for the rest of the commanders;
[/*]Sometime dice would collide and fly out of the screen. Tried a fix for that;
[/*]Added a new silhouette on the Gallery for the Opal Sharks!;
[/*]Sometimes the game would launch with a fatal error and no log; Tried a fix for that (both steamdeck and pc);
[/*]
Thanks, and Avante!
Hello everyone, Danilo here, creator of Avante! Atlantis, and here are the 1.0.7 Update for the demo!
DEMO 1.0.7
MAJOR UPDATES
[hr][/hr]NEW UNIT: HOVER
Hovers are able to move through water! But still can't cross mountains...
Hovers have the same power as a Flame/Hunter/Inferno, but has a weaker armor (same as GP/Spider/Missiles)

NEW UNIT: RAM
Ram Units can push other units! Specially on water. Use and abuse that!
Ram have a weaker power, like Infantry/GP, but has a stronger armor (same as Defender/Inferno)

NEW MAP: GET WET!
Added a new map (Get Wet!) with focus on the new units Ram and Hover.

BALANCING
Snipers have been tweaked:
[list]Movement Range from 3 2;
[/*]Attack Range from (2,4) (2,3);
[/*]When affected by Amara Special (Graviton Force), it will have a Movement Range of 1;
[/*]
MINOR UPDATES
Deploy maps have now ability to spawn Hover and Ram Units;
[/*]AI is know able to spawn and control Hover and Ram Units;
[/*]Gallery has been updated!
[list]New Info for Obsidian Ravens Strategist;
[/*]New Info for Spinel Cobras Strategist;
[/*]Spinel Cobras Icon;
[/*]New ??? Button;
[/*]A secret entry! Hidden in the gallery. It may take some time, but it will eventually click where it is! Share if you have found it!
[/*]
Language and Localization fixes;
[/*]Cards will now appear near the cursor of your mouse; Mostly for people that had issues with that before;
[/*]New Battle Terrain: Water! (Mainly for Hover battles!);
[/*]Quality Settings now only change when you hit "Apply";
[/*]Fixed a bug in the Gallery, where the ??? would keep the last image;
[/*]KNOWN BUGS
Steam Deck users have a "Fatal Error" that don't allow to play the game;
[/*]There is a small chance of menus disappearing when changing cameras in the main menu. (forcing you to quit the game). I haven't figured it out this one yet;
[/*]Being able to move card options with keyboard;
[/*]Settings menu cannot be tweaked with controllers;
[/*]Some users have reported that the cursor/mouse are misaligned (mainly when playing fullscreen);
[/*]
Hello everyone, Danilo here, creator of Avante! Atlantis
First of all, I'd like to thank everyone who played the demo, for all the feedback and love sent.
I've been developing Avante! Atlantis solo for about 1 year now. When I mean solo, I mean I do 90% of the project, while the others 10% I have help from friends and freelancers, so I want to publicly thank all the people who have helped me:
Luiz Carlos de Gino for stylized Character Designs;
[list]Leo Ross for helping with Character Emotions (Not yet in game!)
[/*]
Roberta B. Giorgi for the cute Nation Emblems Logos;
[/*]Guilherme Nogueira de S for helping me with Character Profiles and Story;
[/*]Andreas Karnung for the awesome Music;
[/*]Thami Nakamura for the wiggly Characters Animations;
[/*]Karol Orttiz for Amara and Reiko placeholder voices; (Not yet in game!)
[/*]And everyone else on our discord! Love you guys steamhappy
[/*]
I'm closely reading everything and every feedback, so please, don't hesitate in sending one! I'm all ears and I want to make a better game together with the community.
Now without further ado, here is the change list for the Demo 1.0.5
DEMO 1.0.5
MAJOR UPDATES
[hr][/hr]New Commander revealed!
The youngest ever Chess Grand Master from the nation of Amethyst Tigers: Vihaan Sharma.
[/*]WHAT a kid is doing for fighting for Atlantis? Doesn't make sense!
The battle for Atlantis is unlike any conflict the world has seen. This isnt a war of strength - its a clash of brilliant minds. Only the sharpest strategists from each nation have been chosen. Here, victory belongs not to the strongest, but to the smartest.
[/*]Vihaan and the next strategists will not be available to play on the demo, but will be on the Gallery!
[/*]

UPDATE SETTINGS MENU
Both in the main menu and in battle!
[/*]Settings menu also have a "Apply Settings" button;
[/*]Added Cursor Sensitivity;
[/*]

NEW DICE POWER METER AND ANIMATION
Now dice values will appear above the dice when it finishes and animate towards the base attack;
[/*]Power meter was redesigned to be more intuitive:
[list]Red: 1/20 chance of a 25
[/*]Orange: 1/15 chance of a 25
[/*]Yellow: 1/10 chance of a 25
[/*]Green: 1/6 chance of a 25 (will shiny if you hit!)
[/*]
Also the Strategists Cards on battle now have movement!
[/*]
[/carousel][hr][/hr](SIMPLE) BATTLE TUTORIAL
Just something for now while we make the playable version
[/*]


[/carousel][hr][/hr]UNITS AND TILE CHEAT SHEET
Based on feedback from the community;
[/*]Accessible only during battles, from the pause menu;
[/*]

[/carousel][hr][/hr]MAPS UPDATES
Cacti Forest and Mirage on Desert;
[/*]
Mirage on Desert was just a small update to make the map more dynamic;
[/*]Cacti Forest was redesigned to be smaller;
[/*]

[/carousel][hr][/hr]MINOR UPDATES/FIXES
Tutorial texts can now be skipped with LMB, instead of just spacebar;
[/*]Fixed a small issue when you would kill a unit, but would receive at least 1 damage back;
[/*]
KNOWN BUGS
Settings menu can't be navigated with controllers. We are solving this issue as fast as we can;
[/*]There is a small chance of menus disappearing when changing cameras in the main menu. (forcing you to quit the game). I wasn't able to reproduce it, but if someone did and record it, would be great!
[/*]
Thanks and Avante!
Avante! Atlantis demo is out now!
Go play it, and if possible let me know yours thought on the demo!
Any feedback/reviews are appreciated!
The demo currently has:
Single Player and Multiplayer (vs Computer / vs Friends Local and via Steam Remote Play Together);
[/*]Story Mode Synopsis and Gallery for more Avante! Atlantis Lore;
[/*]3 Nations to play with: Garnet Eagles, Sapphire Lions and Jade Foxes;
[/*]3 Strategists: Gen Armstrong, Amara and Reiko, each one with it's own special;
[/*]Playable with Keyboard/Mouse or with a Controller (Multiplayer only with controller for now! Trying to find a way);
[/*]6 Maps. 3 with Pre-Deployed Units and 3 with deployment/funds available;
[/*]1 Playable Tutorial (Basic Movement);
[/*]Portuguese-Brazil Translation;
[/*]
In the following days/weeks/months, I'll update the demo with the following:
Complete Playable Tutorials ( Battle, Powers, Special Tiles);
[list]In the meantime, I'm preparing a written tutorial as well;
[/*]
Missing Units: (Drill, Magnet, Ballistic, Mega, Hover, Transport, Ram);
[/*]+ 3 Maps to account for the new units;
[/*]Updated Strategists Arts and Animations;
[/*]So, stay tuned! This is just the beginning!
Thanks and Avante!
Hello everyone!
I've made a small decision to remove the demo from now from Steam, due it's not representing the current state of the game.
In the following month, my goal is to produce a new demo which would be the "almost" definite one.
My goal in the demo is to include:
- The new Board Style/combat that I've been working on and showing on the discord;
- Maps for the 3 Biomes (Plains, Desert, Snow) (Up to 10 maps), Using it's basic system (Terrain will just give you def and movement restrictions, In the future I plan to have some extra terrains that will do different stuff, like healing, trapping for 1 turn, give damage, etc..);
- Single Player (vs AI) and PvP (basically the current state, due Local or Steam Remote Play);
- Maps with pre-deployed units;
- Not all units available: Still couple of them I need to work on:
- Expect 100% this units: Infantry, Flamethrower, Bazooka, Sniper, ARV, Hover, Spider, Missiles, IFV, Tank, Artillery, Defender, Inferno
- Don't expect at all this units: Transport, Ram, Ballistic, Magnet, Drill, Mega;
- 50%/50% Expect: Scout
- Select your Team Color/Nation;
Things I may or may not be able to include:
- 1 Procedural Random Map (to see if people like it the randomness);
- Some Updated SFX for units;
- Maps with Build your Units System (and including the below)
- Basic Conquering Buildings Functionality;
- Basic Income Functionality (Get $ each turn by the amount of buildings you have, so you can buy new units);
- Basic Victory conditions- Conquer HQ , Destroying all enemy units and Surrender;
Things I will not include:
- Story mode;
- Commanders (we are still finishing commander 2 (out of 8) so they will take a bit while);
- Nation/Commander Powers;
- More work on the Main Menus (just basic adjustments);
- New Music
- Map Creator;
That's it! Expect a new demo soon!
Thanks! and Avante!
Hello Everyone!
Just wanted to keep you updated on how development on Avante! Atlantis is going.
During January, I've been researching and trying to set up in stone some things.
And here are they:
- I'll do my best to finish the game without story mode by the end of this year;
- There will be Multiplayer Local and Online, plus Single Player (Player vs Computer);
- Ideally we will have a map creator, but I'm leaving that for last;
- There will be a total of 8 Commanders, based on 8 Nations (which are Work in Progress);
- There will be a total of 20 Units. Naval and Air Units were removed due time constrains (but nothing stops me to add them in a later update or DLC);
On the World:
- There will be 8 teams/nations: Ruby Jaguars, Garnet Eagles, Jade Foxes, Opal Sharks, Sapphire Lions,
Amethyst Tigers, Spinel Cobras and Obsidian Ravens;
- Here's a world map of the game. This will be more used on the Story Mode!

On the Commanders:
- I'm still writing them, but we already have 1 totally defined and with art!
Meet Thaddeus Armstrong, General of the Army of the Garnet Eagles!
Ruthless, he will do anything to achieve his goal!
On the Units:
- There game will feature this units, and this is the damage/defense chart of it, where: Dark Red is Useless, Red is Worst, Oragen is Bad, Yellow is Moderated (50%+-), Green is Good, Blue is Awesome and Pink is Overkill against it.
- Some of this arts are Placeholders, so don't worry about it
Here are the currently ones with almost/or already finished art:
And I think that's it for now. Development is going well, some people are helping me with some areas, so hopefully it all goes smooth!
Thanks, and Avante!
Hello Everyone!
There has been a small update on both Demo and Early Access version!
[b]EA/Demo 1.0.2 Update:
Big Updates:[/b]
- Removed the Desert Map, and replaced for a new map;

- Added the ARV Unit (only on the new map). Good on movement! But it can be obliterated by tanks and bazookas;

- Added a small pop-up display to show the amount of damage you will give and receive back;

Other Updates:
- Fixed a game crashing bug when the battle would crash if you destroyed a unit before it could attack;
- Translations update;
- Made the Dice Roll show the number slightly faster;
- Made units die/explode in battle instead of just dying;
Thanks and Avante!
Hello Everyone!
Wanted to let you know that the demo is finally live with a small update patch!
Demo 1.0.1 Update:
-Added Shared Keyboard option. This will allow users to play using the same keyboard/mouse, even when using Remote Steam Play. Throwing the dice will become the press of a button in that situation. (this is valid for sharing same controller as well!);
-Wrapped some texts to fit in the screen on some languages;
-Pause Menu can show be exit by pressing ESC or Pause Button on the Controller;
-Sometime when using the controller DPAD and Thumbstick, the cursor might become misaligned. I've updated the code so now DPADs and Thumbstick use the same code;
-Ukrainian/French Localization Updates;
-Fixed error when health keeps disappearing after battles. Now health is always shown, but you can toggle off if you wish during your turn;
-Added a small text when changing turns, to show what turn you are on (Starts at Turn 1);
-Reduced timer for Dice to show the number (from 5s to 4s);
-Made dice "collision" effect happens more often;
-Added variable to your save file about selected language, so you don't need to keep selecting the language every time you open the game! (The Welcome Screen will still show up);
Submitting this game demo was a personal achievement for myself, so I'd love to hear from you! So if you liked the demo, please consider writing a review!
Or alternatively you can join our Discord , where you can check updates, give feedback, suggestions etc...
Thanks and Avante!
Hello Everyone!
I wanted to inform that the Demo for the Early Access of Avante! Atlantis will be release on the 29/11/2024!
Initially, the demo will contain:
- 2-Player Games only. There will be no AI/Computer opponent at this stage;
- Controller Only gameplay. I'm also working to see how I can implement keyboard gameplay with 2 local players;
- Local Play and Remote Play Together only . Play via internet with other will come in a later update;
- Localization: Only English. But I'll be working to add Portuguese-Brazil, Spanish, French and Japanese ASAP;
- 3 Maps;
- 3 Unit Types (Infantry, Bazooka and Tank);
- 2 ways of winning: Defeating all Units or Reaching the opponent HQ;
- Settings: Window Mode, Resolution, BGM/SFX/UI Sound Volumes;
- Accessibility: Color-blind Settings;
-----
This demo purpose is to bring the gameplay to be available to all and to get feedback. After couple of weeks, I pretend to release the Early Access version, in which I'll keep updating with new maps, units, gameplay, etc... as we progress. The demo will later be update to reflect new mechanics/graphics/gameplay.
I really hope everyone has a chance of playing Avante! Atlantis.
Story Mode will come much later, but I have lots of things planned, so stay tuned!
Any feedback and comments are appreciated!
Thanks and Avante!
Hello everyone!
I'm Danilo, the solo-dev for Avante! Atlantis.
Thanks for all the amazing support that everyone gave me through the social medias.
This is finally a dream come true for me.
Now let's talk game.
For this updates, I'll try my best to keep updates here weekly. I have everything planned for this game so development should go smooth.
Soon we will have our first build of the game, which will feature the following things:
- 2 Local Multiplayer Only (aka Couch Co-op), which can be played with Remote Play Together;
- 3 Maps: 2 Plains and 1 Desert biome;
- 2 Teams: Red and Blue;
- Predefined Units on Maps (No spawning new units for now);
- Units: Basic Infantry, Mechanized Infantry, Tank, Supply Truck, and Truck
- Basic Settings (e.g.: Mouse Sensitivity, Screen size, etc..);
- Basic Tutorial before a match;
- Basic SFX and BGM;
- Basic Combat iteration;
This will be the first of many updates of the early access stage of Avante! Atlantis.
My goal is to test with you guys the basic gameplay and balancing of units/terrain and multiplayer.
As an extra, here is a couple of things I have planned for future updates:
- Air and Naval Units;
- New terrain tiles (water, river, canyon...);
- More maps;
- Online PvP (based on P2P connection for now);
- and more!
That will be for now!
Here you can follow my on BlueSky , where I post more informal updates:
Any feedback and comments are appreciated!
Thanks and Avante!
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