Dive into Avante! Atlantis, a tactical turn-based game with a striking board game look and a world on the edge of war.
Story:
Amid global conflict and scarce resources, the lost city of Atlantis has mysteriously resurfaced. Rich in natural resources, it quickly becomes the focus of every major nation’s ambitions.
But Atlantis didn’t return by chance. As battles rage across its ruins, a deeper mystery begins to unfold...one that could reshape the world.
Why has Atlantis come back now? And what purpose does it truly serve?
Command your forces, uncover hidden truths, and fight for control in Avante! Atlantis, where every move counts, and the legend is only beginning!

Main Features:
Single-Player Campaign: Embark on an epic journey through Atlantis, battling foes and uncovering the mysteries behind the city’s long-hidden secrets;

Many ways to Play!: Battle solo or compete with friends in exciting matches! Play locally or over LAN for an intense and thrilling experience. Up to 4 Players in a match!

Board Game Experience: Roll the dice for victory! Each roll can slightly boost or reduce your unit’s base power, adding a small layer of unpredictability to your strategy.

Diverse Biomes: Battle across four distinct environments, each featuring unique tiles, like the life-restoring Oasis or the fragile Ice that can shatter beneath your units at any moment!

Commanders: Choose from 8 charming and unique Commanders, each with a special ability to turn the tide of battle in your favor!

Varied Units: Command a diverse arsenal to secure victory! From classic Infantry and Tanks to unique units like Drills and Magnets, each brings its own strategic role to the battlefield.

Custom Map Editor: Unleash your creativity with the map editor! Design and share your own custom maps, using all the tools the game offers to craft exciting battlefields.
Will you rise to the challenge, defeating your enemies and claiming Atlantis? Will the legendary city yield to your might?
The adventure awaits
Avante to glory!
DEMO 1.1.5 RELEASE NOTES
Welcome to another necessarily long Release Notes update!
[hr][/hr]! IMPORTANT !
(REMOVED) TUTORIAL
I\'ve removed the Tutorial as it needed a way better version of it; As soon as I have a new version, I\'ll add it back!\n
(REMOVED) PT-BR Translation
For my fellows Brazilians, I want to give the best localization I can do, but I need first to finish the dialogues, texts, and don\'t want to deliver a half-assed translation. So I decided to remove it for now until I finish everything, so I can bring it back. Desculpe o transtorno!
[hr][/hr]STORY MODE & CHARACTERS
(NEW) STORY MODE DIALOGUE
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/691e3913fb7f3815deba915eb22e9a6be59a14bd.png\"][/img]
Story more is still in progress, but now we have a meta dialogue between the characters talking about it! Hope you like it while we wait for the actual story mode. It shows a bit more of the personality of the characters, plus a reveal of our latest character.
(NEW) INTRO DIALOGUES
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/eab92fe33082fbba3d64a7d11fdacc7823661170.gif\"][/img]
Now every match starts with some fast dialogues between characters. This are short conversations to help showing the characters personalities.
The conversation is different depending on which Character is \"Player 1\". So Armstrong x Reiko will have a different dialogue from Reiko x Armstrong;
[/*]
\nUNITS
(UPDATED) [strike]Hover[/strike] FROSTY
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/6bfce47dab7cc8afc71b76e1445bd012debc4473.png\"][/img]
The Hover unit got updated and it\'s now called Frosty!
(SAME) It\'s still the only unit that can move on water;
[/*](SAME) Visuals;
[/*](NEW) Now it has a Special Die during battles: a D6 Freeze Die;
[/*]
(UPDATE) [strike]Inferno[/strike] VENOM
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/853ff71fd565e6ff995ae9b2d7632c0bbb882a60.png\"][/img]
Inferno unit got updated and it\'s now called Venom!
(REMOVED) Splash damage;
[/*](REMOVED) Usage of Burn Die;
[/*](SAME) Visuals;
[/*](NEW) Now it has a Special die during battles: a D6 Poison Die;
[/*]
SPECIALS
Specials have been reworked to better fit the Commander Personality (and for balancing as well)
(UPDATED) Armstrong: Collateral Damage
Select any unit to drop a bomb on it and deal damage to it and all surrounding units:\nIf the selected unit is an enemy -> deal 30% damage;\nIf the selected unit is an ally -> it will deal 75% instead.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/567afc2250b0f3017c0e3ce026a00f3a9bff86c0.gif\"][/img]
(Developers Note: To balance this special, I\'ve made it not so powerful when you are using directly on enemies. But it could be worth sacrificing a low-health unit to deal the extra damage!)
(NEW) Amara: Chain Reaction
Select an enemy to Shock it. Lightning jumps in lines, and each shocked unit chains again.
Units hit are SHOCKED (Shocked units can\'t move, attack nor counter-attack)
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/894310681e0ce90104e28f0544598338d5c1cc4e.gif\"][/img]
(Developers Note: Always check the enemy positioning before using the special. Depending on it, you can basically have a free turn attacking all enemy units with no drawbacks!)
(NEW) Reiko: Thorned Runaway
Place 5 tile wall of impassable Thorns: all units caught are ENTANGLED until next turn.
(Entangled units cannot move, but can attack/counter-attack)
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/e16e02350185175faae70f969d42631f9ceefcec.gif\"][/img]
(Developers Note: Time it correctly to entangle most of enemy units, or block their way to reach an objective. Just watch out not to entagle your own!)
(NEW) Vihaan: Castling
Note: Vihaan was playable during Playtest, But won\'t be for the demo.
Select 2 allied units to swap places. Both are healed 50%.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/77ed93f2add7b4b36d489a871b453dc18bade5f9.gif\"][/img]
(Developers Note: This special is based on the Chess move: Castling, if it was not obvious)
[hr][/hr]\nDICE
(UPDATED) DICE THROW
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/d982e0f58dcdb4e626135de4c8fa1cee74673a0f.png\"][/img]
Dice throws have been updated after some feedback As a reminder, the Main Battle Die D20 adds or subtracts the face value from the base attack. It has:
5 Faces with a 0 (25%);
[/*]5 Faces with a 3 (25%);
[/*]4 Faces with a 5 (20%);
[/*]3 Faces with a 10 (15%);
[/*]2 Faces with a 15 (10%);
[/*]1 Face with a 25 (5%);\n
[/*]
Before (Basically, closer to green would guarantee a bigger number)
[table equalcells=\"1\" colwidth=\",,,,\"]RED
[/th][th]ORANGE
[/th][th]YELLOW
[/th][th]GREEN
[/th]Possible Results
[/th]0, 3, 5, 10, 15, 25
3, 5, 10, 15, 25
5, 10, 15, 25
10, 15, 25
Now
[table equalcells=\"1\" colwidth=\",,,,\"]RED
[/th][th]ORANGE
[/th][th]YELLOW
[/th][th]GREEN
[/th]Possible Results
[/th]0, 3
3, 5, 10, 15
5, 10, 15, 25
15, 25
Meaning that hitting RED or ORANGE is a bit more punishing, while hitting YELLOW or GREEN is more rewarding!
(UPDATED) Burn Die
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/b9868377fcd347166e2b2143cb5d1f398d460183.png\"][/img]
(UPDATED) Visual: Burn die now is a proper D4;
[/*]1/4 chances of Burning the enemy;
[/*]
(UPDATED) Shock Die
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/c47b986e47748b7e254a7817a85442a140e50d03.png\"][/img]
(UPDATED) Visual: Shock die is now a proper D8;
[/*]1/8 chances of Shocking the enemy;
[/*]
(NEW) Freeze Die
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/5a247e2ff57dfe41784795700f98dcc10f5b5897.png\"][/img]
(NEW) Visual: Freeze die is a D6;
[/*]1/6 chances of Freezing the enemy;
[/*]
(NEW) Poison Die
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/204e3f8325dab73a7e46a505caa875c7cf1ee057.png\"][/img]
(NEW) Poison die is a D6;
[/*]
1/6 chances of Freezing the enemy;
[/*]
STATUS EFFECTS
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/beb1e234deba248754cfe2706a129a19f991fcd7.png\"][/img]
(NEW) FREEZE
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/b514d6a4e1bd6103a318d0cb3d704744bb0ae1cc.gif\"][/img]
Freeze can be done via terrain effects (not implemented yet) or via Frosty Freeze Die;
[/*]
Freeze makes unit immovable, unable to move/attack/counter-attack during the current player\'s turn;
[/*]
(NEW) POISON
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/36f8434a635d8298c3942ae293f9a7e821e8a55a.gif\"][/img]
Poison can be done via terrain effect (not implemented yet) or via Venom Poison Die;
[/*]Poison makes a unit take 8 damage per turn. It can only be removed by a Medic Unit;
[/*]
(NEW) ENTANGLED
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/854d2dd2df708ae5acf36b4621fadfc5e0bda9bd.gif\"][/img]
Specifically attach to Reiko Special: Thorned Runway;
[/*]Units Entangled cannot move during the turn, but they can attack/counter-attack;
[/*]
(NEW) HIDDEN
Note: This is not in-game yet, but I\'ve already added here;
[/*]Make units \"hidden\" for ranged attacks. They can still be target if the attack is close-range;
[/*]
(UPDATED) Burn Cancels Freeze and Vice-Bersa
Burn and Freeze can cancel each other!
[/*]
DAMAGE
(UPDATED) Terrain Defense Math
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/1fb45ace99cd9f5922f05102b07d9669913bd22c.png\"][/img]
Previous, terrain defense would only remove the number from the base attack of the attacker \n(so if the base attack was 40 and the defense was +2, the result would be 40 - 2 = 38)
Now, Defense is in percentage!. Meaning that now if a base attack is 40, and defense is +2 (meaning, 20% extra defense) , the math would be 40 - (20% of 40) = 32!
Another example with +4 Defense and a base attack of 40.
Before: 40 - 4 = 36;
Now: 40 - (40% of 40) = 24\n\nThis makes terrains with bigger defense more valuable!
(UPDATED) Overall Damage for Sniper, Missiles, Artillery, Laser.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/adfc8c316d751590b7ce01d2c375f80354b19d89.png\"][/img]
Ranged units, now deal way less damage to Infantry Type Units (Scout, Infantry, Flame, Bazooka, Sniper)
This is balancing to make ranged units not so OP.
[hr][/hr]GALLERY
(UPDATED) Overall UI
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/0823f8b99e7e8c0556ad9ba7efc0eed8ec0dd250.png\"][/img]
All Characters are available with descriptions. Even the \"glitched\" ones, which will be revealed as you play the campaign!
(NEW) Sir Arthur Gray - The Overseer of Project A.V.A.N.T.E.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/c644d49df08c4f9c631188ab6c33227fd9a761cf.png\"][/img]
A War Veteran, now Diplomat and certified Sir, responsible for keeping the players in check and the project running fine.\n
(NEW) Ava - The AI Helper of Project A.V.A.N.T.E.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/95ab272e2f7300285c33441d32cd35165f80e0cc.png\"][/img]
Ava (or A.V.A.N.T.E) is the most advanced artificial intelligence in the world of Avante! Atlantis. She will help Arthur to keep players in check as well!
You can read more about them in the Gallery! They are the First set of NPCs of the game!
[hr][/hr]MAPS
(UPDATED) MAP SELECTION SCREEN
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/b5ffc69ec1c2451495e66c90dcda15363b7745ed.png\"][/img]
Better selection, and now the Mini map shows exactly how the map is!
(UPDATED) The Great Divide [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/4badb1e0190d7e90539f08e35e002a4acb9a6fab.png\"][/img]
\nNow with extra Canyons!\n
(UPDATED) Desert Clinic\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/c5b89c634d92440fc594c721eb6987b0ed91ddd5.png\"][/img]
Adjusted to be more centered around the Oasis area! (and also extra canyons!)
\n(NEW) JustIce
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/16f5e024e875ae3d3d9ad968fcbd39a09cd4964a.png\"][/img]
This is a fun one. Watch your step and push your enemies to cracked ice!
[hr][/hr]
UI UPGRADE
There has been a complete overhaul on the UI for the combat!
(UPDATED) Commander Card
[table equalcells=\"1\" colwidth=\"203,215,207\"]Without Special
[/th][th colwidth=\"215\"]With Special
[/th][th colwidth=\"207\"]Special Charging
[/th][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/79c1c9d152c00ad5f07551e8cd66b9700b332796.png\"][/img]
[/td][td colwidth=\"215\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/29d5ab749e22cec9fb81a976a7fc59f65dc23add.png\"][/img]
[/td][td colwidth=\"207\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/5fffe2ce81868c7bff0f98cb666095142674935d.png\"][/img]
[/td]The Commander Card Visual has been updated:
Now more compact;
[/*]Animation for Special Bar when reached 100%;
[/*]Shows the current money you have for deploy/construction maps!
[/*]
(UPDATED) Unit Card
[table equalcells=\"1\" colwidth=\"221,215,217\"]Unit with All Status Effects
[/th][th colwidth=\"215\"]Unit with 10 Health
[/th][th colwidth=\"217\"]Unit with 30 Health and Slow
[/th][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/f3ab80dfc89780232718af087c9e16dfa1ab1cba.png\"][/img]
[/td][td colwidth=\"215\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/00a809a055e8d2fa9153dbcb62225939fb2dca4a.png\"][/img]
[/td][td colwidth=\"217\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/0515da8d830ff4a06251845b819c230fb98561e7.png\"][/img]
[/td]The Unit Card has been updated:
Updated Icons;
[/*]Moved Health to the top section;
[/*]Shows Status Applied to the Unit! (In the image example, the unit has all the status, a very rare, if not impossible, occasion!);
[/*]
(UPDATED) Terrain Card
[table equalcells=\"1\" colwidth=\",,,,,\"]Cactus
[/th][th]Forest
[/th][th]Grass
[/th][th]Oasis
[/th][th]Road
[/th][th]Other Icons!
[/th][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/7a433b72d9aad53e1cc399823c0afccb1f7a2645.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/f98b9cdc2e697c5f3ed476023e459c9a1f937efc.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/96bd50a3e7b7ee9c3e854793536a6c0967c7ae24.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/a16628e5ed3d3777d6ac9b86d71947c1eb138e14.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/a38c03a451e14cd3cf35f2cff59f7fb6e44f4db9.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/a8523c233ef04fe9dc5d21439a6f5c04dace7971.png\"][/img]
The Terrain Card has been updated:
Updated Icons;
[/*]Terrain cards now shows extra information if needed. (e.g.:, if we stay on the Cactus, our unit will take 10 damage);
[/*]Some terrains will have custom sprites; (Mainly for terrain without proper sprites, like Plains, Roads and Water);
[/*]Some other effects that special terrains could have: Give a Status Effects (Mushroom), Move the Unit (Quicksand), Become Water (Ice), Heal (Oasis), etc...
[/*]
(UPDATED) Player and Action Cards
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/eab97bdd6c980df69300bc936fd804146984f520.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/a5b8160dbe7fc598733ca75235c28545fdc42bcc.png\"][/img]
Both Player and Action Cards have been updated:
(NEW) Visuals and Icons;
[/*](NEW) Give Up Button;
[/*]
(UPDATED) Show Damage Card
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/0825623515231260e9868ff4adba9e95657c7cd8.png\"][/img]
The Show Damage Preview Card has been updated:
Now a bit more intuitive on what is happening;
[/*]
(UPDATED) Buy Units
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/11d7150e1edae97fb11385b98e2bfed981cc4966.png\"][/img]
The Buy Unit UI has been updated:
Now you can access this screen as well in the pause menu (Unit List);
[/*]Added new icons;
[/*]Added tooltip to the icons;
[/*]Added new descriptions;
[/*]Added \"Base Damage\" Values for each unit class;
[/*]Added a \"Back Button\" to it;
[/*]Added a \"Hide\" button to hide this UI to show the map;
[/*]
TILES
(NEW) Barrens: +2 Defense;
[table equalcells=\"1\" colwidth=\"520,\"]Diorama
[/th][th]Terrain Card
[/th][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/b52a1e195f120c9ff76f3ecb42ec02c45742d2c9.png\"][/img]
[/td][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/66e1f3177bccf041d862508a0ffac49d384ee426.png\"][/img]
(NEW) Canyon: Impassable Terrain for everyone;
[table equalcells=\"1\" colwidth=\"517,\"]In Game
[/th][th]Terrain Card
[/th][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/1606c8e9b9547b7a58be7f9754e4d55837808e7c.png\"][/img]
[/td][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/ab11eaa5cf8cd5b071be4b585393d424c6654890.png\"][/img]
(NEW) Thin Ice: Stepping on it will make it Cracked Ice;
(NEW) Cracked Ice: Staying on will turn into Water;
[table equalcells=\"1\" colwidth=\"450,119,\"]Diorama
[/th][th colwidth=\"119\"]Terrain Card
[/th][th]Terrain Card
[/th][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/4758c61a6dec5b4c31e519c1a7358ec469e2c8d6.png\"][/img]
[/td][td colwidth=\"119\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/864677e6cb3ada42aa96ac08457bfbd9f7320594.png\"][/img]
[/td][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/2809137c42305be1a37ee85824ffbeb0fb91e39c.png\"][/img]
(NEW) THORNS: Exclusively to Reiko Special. Impassable terrain that ENTANGLES units;
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/d4748d2cb97da74b7037a39fa0ed8d1d4ed518a3.png\"][/img]
(UPDATE) CACTUS: Now it deals 10 damage if staying on it;
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/e33a1ef941667b8a0543ebf42f1127c501fd7073.png\"][/img]
(UPDATE) OASIS: Now it heals 20 damage if staying on it;
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/c52298fd0d736e9723d5c56715f787483c5ce70a.png\"][/img]
[hr][/hr]
QUALITY OF LIFE and ADJUSMENTS
All Maps are by default unlocked;
[list]Decide to undo the lock/unlock system for the demo;
[/*]
Added \"Controller Disconnected\" UI if playing with controllers with a friend;
[/*]Added Motion Blur:
Now the Dice and Ammo in Battle will be affected by it, making it more cinematic;
[/*][/*]Battles can now be controller with Keyboard + Mouse, Keyboard Only or Gamepad;
Meaning you can play with just keyboard for faster actions/shortcuts;
[/*]Settings menu is still only with mouse (they will need rework);
[/*][/*]Fixed Player Menus not appearing where the mouse is;
[/*]Fixed UI sometimes appearing off-screen;
Now I\'m forcing it to be on screen all the time;
[/*][/*]Added button to cycle through all available units
Q/E for Keyboard. Scroll for Mouse, LB/RB for Controllers;
[/*][/*]Added \"END TURN\" notification when all units are in \"wait\" mode;
The notification only checks if there are no more units available to move. You can still use specials or buy units;
[/*][/*]Added Back Button on Map Selection;
[/*]Bases/Camps Dioramas are now slightly darker and desaturated compared to the units;
This is so the battle in camps/bases were not too over-satured;
[/*][/*]Some Diorama arts were adjusted/updated;
[/*]\"Heal\" is selected first instead of \"Wait\" for Medic Unit;
[/*]Added sound for Magnet walking;
[/*]FUTURE (Update 1.2.0)
Story Mode: Prologue
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/3f2f61539e1909fe95e6a1d7d8a7707dedcdfb0d.png\"][/img]
The next big update, 1.2.0, will feature the Prologue and will be the last important update for the demo.
After that I\'ll focus on the main game with all it\'s features.
(NEW) Game Mode: Tile Clash
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45262520/093823e83bbd598cc911cfb7f4de05460862adbe.png\"][/img]\nDuring playtests, players test a new game mode called Tile Clash, where you would randomly place terrain pieces in a board, and when it\'s finished, you would play the constructed board.
While the players like it, there\'s much I need to refine to bring a better game mode in general. So please, stay tuned for the next play test! I can only improve so much without feedback from you!
Other topics that will be done for the demo in the future
(Proper) Tutorials
[/*]Overall balancing and QoL updates;
[/*]UI Adjustments;
[/*]
And that\'s a wrap! Hope you like the new updates!
Thanks again,\nand Avante!
[p align=\"start\"][/p][p align=\"start\"]Danilo (creator of Avante! Atlantis)[/p][ 6338 ]
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