
In Salvagers, you command a small crew of greedy explorers that land on abandoned space stations that litter the galaxy, and it's your job to loot them for anything worth a credit. Scrap tech, lost weapons, forgotten treasures because everything has a price.
Travel from system to system, upgrading your gear and expanding your crew. But beware - each station hides its own dangers. Face off against aliens, zombies, rogue AIs, and Federation agents.
With randomized station layouts, loot and weapon upgrade system each run becomes unique! Customize your arsenal, manage your resources, and prepare for the final battle at the Federation Main Station (F.M.S.).
Features:
Randomized space stations with unique themes and threat
Weapon upgrade and modification system
Dynamic encounters: aliens, zombies, rogue AI, and more
Roguelike progression system
Each sector contains a unique boss associated with its general theme
Bug Fixes
Fixed game pooping itself when you kill your own soldier
[/*]Fixed friendly error appearing when killed creature hits another with the bullet it shot while it was alive
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Features
Added warning while trying to leave while the federation is on a station and you have not yet dealt with them
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Balancing
Removed the terminal from the elevator room (it was causing soft locks).
[/*]Added elevator to spawn in medbays and offices.
[/*]Reduced hacking time from 10 seconds (wtf?) to 3.
[/*]Terminals are now destructible and dismantlable
[/*]Reduced the time needed to loot small and big power cells
[/*]Reduced amount of enemies needed to be killed to complete the victory condition \"Kill Federation Soldiers\" from 100% of initially spawned to 75% of initially spawned
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Misc
Added creature count per team to the debug panel accessible by pressing F6
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