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In Salvagers, you command a small crew of greedy explorers that land on abandoned space stations that litter the galaxy, and it's your job to loot them for anything worth a credit. Scrap tech, lost weapons, forgotten treasures because everything has a price.

Travel from system to system, upgrading your gear and expanding your crew. But beware - each station hides its own dangers. Face off against aliens, zombies, rogue AIs, and Federation agents.

With randomized station layouts, loot and weapon upgrade system each run becomes unique! Customize your arsenal, manage your resources, and prepare for the final battle at the Federation Main Station (F.M.S.).

Features:

  • Randomized space stations with unique themes and threat

  • Weapon upgrade and modification system

  • Dynamic encounters: aliens, zombies, rogue AI, and more

  • Roguelike progression system

  • Each sector contains a unique boss associated with its general theme

Salvagers
Tomasz BanaDeveloper
Tomasz BanaPublisher
2025-09-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (36 reviews)
Public Linux Depots:
  • [0 B]
Update 0.14 - Addressing the juice question

  • Added difficulty pre-sets

    [list]
  • Easy

    [/*]
  • Normal

    [/*]
  • Hard

    [/*]
[/*]
  • Added pop-up on the first menu load, asking to pick a difficulty pre-set

    [/*]
  • Added new setting \"Use Juice Mechanic\", when set to disabled:

    • Juice timer does not appear during station exploration phase

      [/*]
    • Buying juice is disabled

      [/*]
    • Juice doesn\'t display in UI of Map View

      [/*]
    • All events that give or decrease juice use money instead

      [/*]
    [/*]
  • [/list]

    The \"Use Juice Mechanic\" has been added as one of the most common complains is that said mechanic is too stressful, which is valid, so now you can customize your experience however you like! :D

    [ 2025-12-30 19:35:56 CET ] [Original Post]
    Update 0.13

    Features

    • Add confirm dialogue when you try to start a new game, while already having a saved game

      [/*]
    • Add line formation command, drag and drop, and your soldiers will form into a line between those two points

      [/*]
    • Add line formation visual display

      [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45664772/7fea9d4ad55370be56e34902b5256a6c5e271de5.gif\"][/img]

      [/*]

    [ 2025-10-24 14:42:14 CET ] [Original Post]
    Small Update 0.12

    Features

    \n
      \n
    • Add \"Friendly Fire\" toggle, off by default\n

    [ 2025-10-12 11:02:38 CET ] [Original Post]
    Update 0.11

    Features:

    • New enemy: Cultist

      [/*]
    • New enemy: Cultist Summoner

      [/*]
    • New feature: Cultist Room

      [/*]
    • Added highlight to the panel you are currently in in the map view

      [/*]
    • Added Toki Pona Localization

      [/*]

    Balance Changes:

    • Feature spawn chances have been adjusted

      [/*]

    Bug Fixes:

    • Addressed few friendly errors

      [/*]
    • Fixed localization errors

      [/*]

    [ 2025-10-01 18:59:39 CET ] [Original Post]
    Update 0.10

    Features\n- Misc optimizations\n- Visual glitch fixes\n- Added \"Credits\" page to the menu\n\nBug Fixes\n- Fixed descriptions and names of Achievements

    [ 2025-09-29 19:40:18 CET ] [Original Post]
    Update 0.9

    Bug Fixes

    \n- Fixed calculation of Space Gambler event options\' conditions, now you can only gamble the money you actually have!\n- Fixed achievement \"You sure you gonna win that back?\", now it assigns the achievement correctly\n- Hopefully fixed an issue causing units to sometimes stop interacting under really specific conditions\n

    Features

    \n- Added achievement \"Cheater!\" for using hacking device to cheat the Space Gambler

    [ 2025-09-24 15:46:36 CET ] [Original Post]
    Small update 0.8

    Bug Fixes

    • Fixed friendly error caused by corrupted my generation

      [/*]
    • Fixed loot dropping from queen, now she drops Alien Heart like she should have

      [/*]
    • Fixed inventory UI panel that was really hard to drag around the screen

      [/*]

    [ 2025-09-18 14:40:48 CET ] [Original Post]
    Update 0.7

    Bug Fixes

    • Fixed game pooping itself when you kill your own soldier

      [/*]
    • Fixed friendly error appearing when killed creature hits another with the bullet it shot while it was alive

      [/*]

    Features

    • Added warning while trying to leave while the federation is on a station and you have not yet dealt with them

      [/*]

    Balancing

    • Removed the terminal from the elevator room (it was causing soft locks).

      [/*]
    • Added elevator to spawn in medbays and offices.

      [/*]
    • Reduced hacking time from 10 seconds (wtf?) to 3.

      [/*]
    • Terminals are now destructible and dismantlable

      [/*]
    • Reduced the time needed to loot small and big power cells

      [/*]
    • Reduced amount of enemies needed to be killed to complete the victory condition \"Kill Federation Soldiers\" from 100% of initially spawned to 75% of initially spawned

      [/*]

    Misc

    • Added creature count per team to the debug panel accessible by pressing F6

      [/*]

    [ 2025-09-17 10:57:46 CET ] [Original Post]
    Small update 0.6

    - ensuring correct path for localization on non-windows machines\n- decreased enemy spawn rate

    [ 2025-09-16 17:25:23 CET ] [Original Post]
    Update 0.5

    Fixes

    • Audio of Mr. Bonson\'s attacks has now properly adjusted volume according to audio settings

      [/*]
    • Patched some friendly errors

      [/*]
    • Fixed HOLK achievement not registering

      [/*]
    • Fixed HOLK serum having wrong ID causing the localization to not display the name and the description properly

      [/*]

    [ 2025-09-16 16:27:03 CET ] [Original Post]
    Update 0.4

    Features

    • Added error console that will open the log location for you, as well as instructions what to do when you encounter one!

      [list]
    • I would want to in the end have some type of server, so you can send the log file with a simple button press. But I\'m a little scared of hardcoding an address to a server running on my RassberyPI, so I will have to look into some type of secure way of receiving them, maybe discord hooks?

      [/*]
    [/*]
  • Changed reload progress bar to yellow to indicate the interaction is reloading, and nothing else

    [/*]
  • Hopefully fixed the localization not loading for Linux

    [/*]
  • Made the ammo UI fade away instead of suddenly disappearing

    [/*]
  • [/list]

    Fixes

    • Infinite reloading glitch caused by upgraded ammo capacity

      [/*]
    • Fixed player crew to get suck on props when ordering them to go to unreachable places

      [/*]
    • Fixed creature pathing through 2 diagonal props

      [/*]

    [ 2025-09-16 15:57:14 CET ] [Original Post]
    Update 0.3

    Bug Fixes

    \n- Fixed \"Apply Upgrade\" button being interactable when you already have crew (ship) upgrade of this type.\n- Fixed units not reloading when idling\n- Fixed medkits having interaction that DOES NOTHING\n\n

    Balancing

    \n- Disabled zombie boomers spawning in the first sector\n- Added a weapon trade station in the initial location\n- Decreased amount of enemies spawning\n\n

    Features

    \n- Changes in main menu\n- Added links to socials\n- Added current ammo display\n- Added edge panning for camera\n- Added small shadow to the font so its more readable\n\n

    Misc

    \n- Added new cheat commands

    [ 2025-09-15 17:30:39 CET ] [Original Post]
    Update 0.2 (ONLY LINUX)

    Few new features still in development only released on the Linux version.\nMostly for debugging purposes

    [ 2025-09-14 11:05:37 CET ] [Original Post]
    Update 0.1

    - Added setting for disabling pixelart font\n- Added missing polish language localization\n- Small tweaks to the tutorial level\n- Balance tweaks

    [ 2025-09-11 18:19:05 CET ] [Original Post]
    Post Launch Patch 4

    - Fixed enemies starting wounded when difficulty above 100%

    [ 2025-09-06 15:40:51 CET ] [Original Post]
    Post Launch Patch 3

    Features:

    - Add control info in the pause menu

    - Tweaks with enemy spawn-rate

    - Tweaks to upgrade cost

    - Added Hit Chance Display option

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45664772/9565f176594c4c1a95f238a8c31d91004fc5dc0e.png\"][/img]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45664772/ffccdeb82c28ec41768647cde90862939ab5ec67.png\"][/img]

    In above case your weapon has 96% to hit, and 4% chance to miss an enemy.

    [ 2025-09-06 12:49:32 CET ] [Original Post]
    Post Launch Patch 2

    \nFeatures:\n- updated default sound settings (default sound volume decreased especially for UI elements)\n- now difficulty affects enemies health, but more of them spawn on lower difficulties\n- updated accuracy logic\n\nBug Fixes:\n- fixed reload time upgrade calculations\n- fix in game inventory scroll sensitivity\n- stopped larva spawner weapon from bricking the game \n- fix achievement for killing an end boss

    [ 2025-09-04 15:56:46 CET ] [Original Post]
    Small Patch

    - updated default difficulty to 40%

    [ 2025-09-03 21:37:40 CET ] [Original Post]
    The Hive Update

    • Added new enemy spawning in The Hive - Cerebrate

      [/*]
    • Added new item Larva Spawner which drops from the Cerebrate. Each attack spawns a friendly larva fighting on your side

      [/*]
    • Added custom props for the hive location

      [/*]
    • Added new achievements and triggers for them

      [/*]
    • Misc balance changes, major one is increase damage of larva

      [/*]
    • Map generation changes

      [/*]
    • Bug Fixes, including a notorious bug that was causing the map shadows to go nuts

      [/*]
    • Fixed Madam Eva sprite

      [/*]
    • Added new options for spatial audio

      [/*]
    • Made audio local to not hear the entire map

      [/*]
    • UI fixes

      [/*]
    • Updated the engine

      [/*]
    • Added reforging in the upgrader menu

      [/*]

    [ 2025-08-10 15:40:41 CET ] [Original Post]
    Update: New boss location, new federation enemy, new faction, world gen

    • Changed world generation,

      [list]
    • regions will have from 1 to 3 shops,

      [/*]
    • the amount of event locations is now random as well, but on average reduced

      [/*]
    • first region now will always have less locations

      [/*]
    • first region instead of being Zombie themed, now is \"mixed\", with aliens and zombies

      [/*]
    • Now there are 6 regions per game

      [list]
    • Starting Location

      [/*]
    • Aliens - Bloodspawn / Zombies - Megatron

      [/*]
    • Aliens - Queen / Zombies - Killerbot

      [/*]
    • Aliens - Queen / Zombies - HULK Laboratory

      [/*]
    • Federation Zone

      [/*]
    • F.M.S Zone

      [/*]
    [/*][/list][/*]
  • Added new boss location

    • Bandit Hideout is a new boss location in the starting region

      [/*]
    • It does not contain a boss per se, but one of the rooms is a \"Bandit Stash\" which contains multiple big boxes, weapon cabinet as well as a new special bandit box, which will contain upgrader module.

      [/*]
    • Bandit Hideout is filled with two new units

      [list]
    • Bandit Melee

      [/*]
    • Bandit Gunner

      [/*]
    [/*]
  • [/list][/*]
  • Added French localization

    [/*]
  • Intro now is disabled

    [/*]
  • Added new localization keys

    [/*]
  • New federation enemy: \"Marauder\", special enemy attacking using a mini-grenade launcher

    [/*]
  • New Item: mini-grenade launcher, only obtainable by killing Marauders

    [/*]
  • Now Marauders spawn in the 4th region

    [/*]
  • Marauders have been added to the F.M.S.

    [/*]
  • [/list]

    [ 2025-08-01 20:06:55 CET ] [Original Post]
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