

In a land inspired by Korean folklore, summon cloud companions and fight the hordes of monsters. Collect coins and make offerings in exchange for more clouds and relics to upgrade your cloud army. Fulfill your duty as Cloud Keeper to the moon goddess Dal and stop the spread of destruction!
Play and unlock multiple unique characters!
Unlock dozens of characters to play as the Cloud Keeper, each with different abilities to make every run a unique challenge!
Summon clouds and collect relics to make them stronger!
Recruit and build an army of clouds to fight for you! Fuse 3 clouds of the same type into a stronger form! Make offerings in exchange for relics to upgrade your team!
Duel powerful bosses!
Fight and survive intense battles against powerful bosses!
Befriend shrine visitors!
Discover intriguing visitors in the shrine and give them gifts to become friends! They may give unique relics in return!
Hello, this update contains several changes for balancing and a redesign of the cloud traits system. Traits now grant stat boots instead of abilities and the player can obtain abilities through relics instead.
Prices and character passives have been updated for balancing, including Basket Head and Aristocrat.
Each cloud now gives -5 Income, but clouds have a more consistent chance to appear in the shrine.
Feel free to share any feedback on Discord or Steam!
What\'s changed
Updated price scaling for better balancing
[/*]Adjusted base prices of relics
[/*]Shortened level times
[/*]Guarantee 2 clouds to spawn in level 2
[/*]Updated blessing generation to spawn by cloud vs relic then rarity, then type based on current level and pool type
[/*]Increased health for Gwishin and Gourd Mimic enemies
[/*]Updated Basket Head character passive to lose -5% DMG every 5 seconds
[/*]Redesigned cloud traits
[/*]Updated cloud traits to give stat buff instead of ability
[/*]Updated cloud spawn chance to be static
[/*]Updated Income stat to decrease by -5 for every cloud in team
[/*]Added new relics to grant unique abilities formerly from traits
[/*]Updated gourds to spawn at least 10 seconds from end of wave
[/*]Removed trait level up notifications
[/*]Updated Ascension achievement icon
[/*]Updated Random Orb to replace lowest matching cloud with new random type
[/*]Added new relics (Teapot, Windchime, Quiver)
[/*]Updated clouds to target enemy nearest to cloud instead of nearest to player
[/*]Updated Aristocrat character passive
[/*]Updated Warrior character to start with Flag of Morale relic
[/*]Updated Monk character to scale with Melee DMG and Spirit DMG
[/*]Improved chain lightning performance
[/*]Fixed issue where enemies sometimes did not exit at level end
[/*]Improved enemy physics performance
[/*]
Minimum Setup
- OS: Linux/X11
- Processor: 2.40GHz or betterMemory: 16 GB RAMStorage: 150 MB available space
- Memory: 16 GB RAMStorage: 150 MB available space
- Storage: 150 MB available space
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