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I'msuper excited to announce that Mythscroll will officially release on Monday, August 11th at 9AM PT / 4PM UTC! Prepare to explore the vast open-world of Mythscroll; afantasy RPG where your choices shape the journey.
In the meantime, help shape the future of Mythscroll!
Theres just one week left to vote in anofficial community poll to decide the next creature to be added to the game! The contenders are:
Basilisk
Cursed Armor
Mandrake
Valkyrie
Wendigo
Join the discussion and vote now in theDiscord server
Thanks for all your support! Launch day is almost here!
TheCompendium has been made availableto provide information on key game elements:
The Attributes and Skills tabs are pre-filled with information about the attributes and skills in the game.
The Locations, Creatures, and Factions tabs will populate automatically as your character discovers them.
Note for existing saves: Locations you've already discovered will appear in the compendium upon loading your save file after updating the game, but creatures will not.That data wasn't tracked prior to this update, so all players will start with an empty creature log.
Cities are now safe zones. Creatures in cities now have a minimum morality set to 'neutral', ensuring players wont be attacked in safe areas, unless your character has very low morality, in which case 'righteous' morality creatures (e.g. knights, guards, angels) will still target you.
New Keyboard Shortcut: Press F1 to toggle between fullscreen and windowed mode.This can be used to resolve rare cases where the game launches to a black screen in fullscreen.
Level-Up Screen Fixes:
Fixed a bug where base stats were incorrectly displayed on the level-up screen.
Added a Real-Time Stats toggle on the level-up screen to allow you toswitch between viewing your base stats and your current stats (with accessory and temporary bonuses applied).
Mythscroll now supports Linux! A Linux build is available alongside Windows. If youre playing on Linux, Id love to hear your feedback and reports on performance or issues.
This will likely be the final update for the demo, as I shift focus toward completing the full version of Mythscroll for release. Please continue to share your feedback and bug reports; it is still very helpful. Thank you so much to everyone whos played, shared feedback, and helped shape the game so far!
If you havent already, dont forget to join the Discord to follow development and share your thoughts. I will soon be launching another poll to allow players to vote on the next creature added to the game!
Steam Cloud Saves are now enabled for the demo! Your progress will sync across devices automatically.
Creatures now display a power descriptor upon initial encounter based on level difference:
+5 levels: "a strong (creature)"
+10 levels: "a powerful (creature)"
+20 levels: "a very powerful (creature)"
Certain areas can no longer be discovered via signposts; youll need to find them the old-fashioned way.
If you finish a quest while in a city, youll no longer need to travel again to access city options; they now appear immediately after the quest ends.
During encounters, if a stat check is required for a choice, the relevant stat is now highlighted in your attributes or skills panel when hovering over that option button.
Armor and clothing now display additional information in your inventory:
Armor Type (e.g. Type: Heavy Armor, Type: Clothing)
Weapons now display additional information in your inventory:
Weapon Style (e.g. Weapon Style: One Handed)
Damage Type(s) (e.g. Damage Type: Bash, Damage Types: Stab, Slash)
Jewelry that grants traits now displays the stat modifiers included with those traits.
Example: +Bookworm Trait (+1 Int, -1 Str)
These changes will only impact new items added to the inventory, this update will not affect items already in your character's inventory
Fixed a bug where accepting any job on a job board always assigned the first job on the board, regardless of which one was selected.
Fixed a bug where some inventory items were unclickable due to UI overlap with the Disabled Compendium button.
Patched an exploit where players could gain infinite XP by repeatedly bartering at city shops. You now must leave and re-enter the shop to attempt bartering again, making the exploit much slower and less viable.
This small patch includes a couple of bug fixes and some balance adjustments based on player feedback.
Level-Up Improvement: Your character's health and mana now fully refill when you level up.
Attribute Health/Mana Scaling Adjustments:
Intelligence and Constitution now begin to increase your max mana and health earlier than before, starting at attribute levels 5 instead of 6.
The impact of these attributes on max health and mana has increased 20%.
Ocean Visibility: Increased the size of wave lines in ocean to make it clearer which areas are water.
Default Screen Mode Change:
The default screen mode has been changed from fullscreen to windowed. This is a temporary workaround for a rare issue some players are experiencing where the game launches to a black screen in fullscreen.
This change will affect all new and returning players when first launching the game after the update, but you can simply switch back to fullscreen mode in Settings once, and it will remember your preference.
Health/Mana Display Bug: Fixed an issue where increases to max health or mana from leveling Intelligence or Constitution didnt display correctly until restarting the game.
Language Merchant Fix: Resolved a bug where convincing or threatening the language merchant would show \[insert language here] instead of the actual language and fail to teach it.
[img src="https://clan.cloudflare.steamstatic.com/images/45603763/fa363b019ad83cfb02f00b71d97c7bb2bd9af103.png"][/img]This demo update brings a mix of quality-of-life improvements, bug fixes, mechanical reworks, and new content! Here's everything that's new or changed:
Refined Combat Mechanics:
Armor and armor skills are now more effective at reducing damage.
Balanced enemy health and attack values.
Character Speed, Creature Speed, and Weapon Speed now play a greater role in combat turn order, with possible missed attacks or follow up attacks.
Signature weapon bonus reduced from +20% to +10% damage.
Constitution and Intelligence now restore health or mana when leveling up. (e.g. 80/100 HP +20 max now 100/120 HP).
Luck Stat Rework: Luck has a chance togive you a second chance on failed checks.
Health & Mana Bars: Now show numerical values (e.g. 50 / 100).
Enemy HUD: Added a toggleable setting to show enemy level and health bars. This is enabled by default.
Windowed / Fullscreen Toggle: You can now switch between windowed and fullscreen mode from the settings menu.
Map Enhancements:
Added a compass and distance scale (in kilometers).
The river line on the map now starts hidden and becomes visible when discovered (like other locations).
Travel & Waiting Tweaks:
Increased success chance when resting by +10%, even on failed Stealth and Luck checks.
Increased chances of nothing happening when waiting or traveling by +5%.
Greatly reduced odds of the language merchant running off without teaching the language.
Character Creator Tutorial: Brief guide added to walk players through character creation.
New Game Tutorial: Added a short tutorial that runs on starting a new game or loading a save file for the first time after updating. Returning playerscan choose to skip it.
Some food and drinks purchased at taverns and inns now grant temporary stat bonuses:
Beer, cider, or wine: +1 Charisma for 10 minutes
Beef stew: +1 Strength for 10 minutes
And more!
Stat checks now cap at 2% (minimum) and 99% (maximum);there are no longer guaranteed successes or failures based purely on stats.
Increased stat check success threshold by 5%
Fixed a bug where undiscovered nearby locations were incorrectly marked as discovered when loading a save.
Fixed an issue where fullscreen mode wouldnt activate properly on startup.
Fixed an issue where damage from divine curses (e.g., from failing a Religion check or underpaying at shrines) would reduce the player to 0 HP but not kill them.
Reduced negative morality penalties for certain actions.
Added several new encounters and quests across the world, including a few jobs on the job board at the tavern in Capital City. Keep exploring, you might just stumble into something new!
Thanks everyone, hope you enjoy the update! Please report any issues to the #bug-reports channel in the Discord!
Hey everyone! With Mythscroll's demo now live, I'm hard at work polishing, expanding, and preparing for the full release on August 12th. Here's what you can expect in the coming months:
A text-based RPG where every choice shapes your story.
In Mythscroll, you’re not just playing a game, you’re creating a legend. Build your character from the ground up, choosing your race, class, and abilities, then set out into a world shaped by your decisions.
Travel through bustling towns, dangerous forests, and ancient ruins. Every step brings new challenges, from turn-based battles to tricky moral choices that affect your reputation. Will you fight for honor, wealth, power, or something else entirely?
Trade with merchants, take on quests, and uncover secrets hidden in the world. With branching encounters, turn-based combat, and plenty of surprises, no two adventures are the same.
Your path is yours to write. Where will it lead?
CUSTOMIZE
Build your character, starting with a D&D inspired character creator menu. Choose your class, race, age, body type, and character traits to determine your starting stats, signature weapon, and known languages.
SKILLS AND ATTRIBUTES
As you level up in Mythscroll, you'll earn both attribute points and skill points.
Attribute points let you enhance your core stats like Strength, Dexterity, and Intelligence, shaping your character’s physical and magical abilities.
Skill points can be invested into a wide variety of skills, such as Stealth, Nature, Music, and more, and further define how your character performs in and out of combat.
Whether you want to talk your way out of danger, scale cliffs, cast spells, or sneak past enemies, your build choices open up different paths through the world.
MORALITY SYSTEM
There are multiple meaningful choices attached to every encounter in the game. Will you give a lost traveler helpful directions, or will you steer them the wrong way? Will you demand payment for your assistance?
Some decisions negatively impact your character's morality, such as choosing to rob a merchant, or attack a random commoner. If your morality is too low, you'll be at an increased risk of being attacked when encountering some high morality people and creatures, such as knights, guards, and angels.
Other decisions, such as choosing to help someone, completing certain quests, or defeating low morality creatures, can increase your morality. Some quests may require a certain morality level to accept or complete.
80+ CREATURES TO DISCOVER
As you encounter new people and creatures across the world in Mythscroll, you will fill out your compendium. This will help you with future encounters with that type of being, giving you the following important information:
Where they can be found
The languages they can speak and understand
Their morality range (examples: Good, Evil-Neutral, Neutral-Good)
Their rarity level (common, uncommon, rare, legendary)
Their strengths, weaknesses, and immunities
Their damage, defense, and speed stats
EXPLORE AN OPEN WORLD WITH 40+ LOCATIONS
Fill out your map as you explore and discover new places in the world. Discover a diverse variety of regions, including forests, plains, oceans, mountains, frozen tundra, and volcanic rock. There are interesting places and cities to find throughout every region.
100+ WEAPONS, ARMOR, AND ACCESSORIES TO COLLECT
Find and collect a variety of powerful weapons, shields, armor, and enchanted accessories. There are many ways to acquire new gear:
Finding it in the world (in chests, caves, etc.)
Buying from merchants
Completing quests
Asking people or creatures you encounter to give you their gear (if you have a high enough charisma stat)
Defeating people or creatures you encounter in combat and taking their gear
50+ SPELLS TO LEARN
Some classes have the ability to learn magic. There are five different magic types:
Musical - Learned by Bards
Holy - Learned by Clerics
Nature - Learned by Druids
Dark - Learned by Mages
Elemental - Learned by Mages
Fire
Water
Ice
Lightning
TURN-BASED COMBAT
Choose if and how you want to attack each turn based on what weapons you have equipped and what spells you know. You can change your equipped gear and learn and forget spells mid combat to access different options.
If you do not want to attack you may do one of the following:
Cast a non-attack spell, such as a healing spell or a calming spell (if you know one)
Hold up your shield to block incoming attack (if you have a shield equipped)
Try to escape combat (better chance of successful escape with increased speed stat and/or increased luck stat)
150+ LOCATION BASED ENCOUNTERS WITH BRANCHING OUTCOMES
Every journey in Mythscroll is rich with unexpected events and meaningful decisions. Encounter mysterious travelers, ancient puzzles, hidden dangers, and intriguing opportunities. Each choice matters, altering your path, impacting your morality, and shaping your personal legend. Your decisions ripple outward, changing your reputation and the world's reaction to your presence.
40+ QUESTS TO COMPLETE
Immerse yourself in diverse quests ranging from small favors for villagers to epic, world-changing adventures. Solve mysteries, help (or hinder) characters, and delve into storylines that branch based on your decisions. Each quest offers unique rewards, deepens the lore, and provides new opportunities to shape your character and the world around you.
HAND PIXELED BACKGROUNDS
The game includes dozens of hand pixeled backgrounds to represent each area in the game. There is an "Immersive Backgrounds" setting option that allows you to toggle between having the full size pixel art backgrounds on, or just having a clean and simple black background.
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