A text-based RPG where every choice shapes your story.
In Mythscroll, you’re not just playing a game, you’re creating a legend. Build your character from the ground up, choosing your race, class, and abilities, then set out into a world shaped by your decisions.
Travel through bustling towns, dangerous forests, and ancient ruins. Every step brings new challenges, from turn-based battles to tricky moral choices that affect your reputation. Will you fight for honor, wealth, power, or something else entirely?
Trade with merchants, take on quests, and uncover secrets hidden in the world. With branching encounters, turn-based combat, and plenty of surprises, no two adventures are the same.
Your path is yours to write. Where will it lead?
Features:
CUSTOMIZE
Build your character, starting with a D&D inspired character creator menu. Choose your class, race, age, body type, and character traits to determine your starting stats, signature weapon, and known languages.

SKILLS AND ATTRIBUTES
As you level up in Mythscroll, you'll earn both attribute points and skill points.
Attribute points let you enhance your core stats like Strength, Dexterity, and Intelligence, shaping your character’s physical and magical abilities.
Skill points can be invested into a wide variety of skills, such as Stealth, Nature, Music, and more, and further define how your character performs in and out of combat.
Whether you want to talk your way out of danger, scale cliffs, cast spells, or sneak past enemies, your build choices open up different paths through the world.
MORALITY SYSTEM
There are multiple meaningful choices attached to every encounter in the game. Will you give a lost traveler helpful directions, or will you steer them the wrong way? Will you demand payment for your assistance?
Some decisions negatively impact your character's morality, such as choosing to rob a merchant, or attack a random commoner. If your morality is too low, you'll be at an increased risk of being attacked when encountering some high morality people and creatures, such as knights, guards, and angels.
Other decisions, such as choosing to help someone, completing certain quests, or defeating low morality creatures, can increase your morality. Some quests may require a certain morality level to accept or complete.
80+ CREATURES TO DISCOVER
As you encounter new people and creatures across the world in Mythscroll, you will fill out your compendium. This will help you with future encounters with that type of being, giving you the following important information:
Where they can be found
The languages they can speak and understand
Their morality range (examples: Good, Evil-Neutral, Neutral-Good)
Their rarity level (common, uncommon, rare, legendary)
Their strengths, weaknesses, and immunities
Their damage, defense, and speed stats
EXPLORE AN OPEN WORLD WITH 40+ LOCATIONS

Fill out your map as you explore and discover new places in the world. Discover a diverse variety of regions, including forests, plains, oceans, mountains, frozen tundra, and volcanic rock. There are interesting places and cities to find throughout every region.
100+ WEAPONS, ARMOR, AND ACCESSORIES TO COLLECT
Find and collect a variety of powerful weapons, shields, armor, and enchanted accessories. There are many ways to acquire new gear:
Finding it in the world (in chests, caves, etc.)
Buying from merchants
Completing quests
Asking people or creatures you encounter to give you their gear (if you have a high enough charisma stat)
Defeating people or creatures you encounter in combat and taking their gear
50+ SPELLS TO LEARN
Some classes have the ability to learn magic. There are five different magic types:
Musical - Learned by Bards
Holy - Learned by Clerics
Nature - Learned by Druids
Dark - Learned by Mages
Elemental - Learned by Mages
Fire
Water
Ice
Lightning
TURN-BASED COMBAT

Choose if and how you want to attack each turn based on what weapons you have equipped and what spells you know. You can change your equipped gear and learn and forget spells mid combat to access different options.
If you do not want to attack you may do one of the following:
Cast a non-attack spell, such as a healing spell or a calming spell (if you know one)
Hold up your shield to block incoming attack (if you have a shield equipped)
Try to escape combat (better chance of successful escape with increased speed stat and/or increased luck stat)
150+ LOCATION BASED ENCOUNTERS WITH BRANCHING OUTCOMES
Every journey in Mythscroll is rich with unexpected events and meaningful decisions. Encounter mysterious travelers, ancient puzzles, hidden dangers, and intriguing opportunities. Each choice matters, altering your path, impacting your morality, and shaping your personal legend. Your decisions ripple outward, changing your reputation and the world's reaction to your presence.
40+ QUESTS TO COMPLETE
Immerse yourself in diverse quests ranging from small favors for villagers to epic, world-changing adventures. Solve mysteries, help (or hinder) characters, and delve into storylines that branch based on your decisions. Each quest offers unique rewards, deepens the lore, and provides new opportunities to shape your character and the world around you.
HAND PIXELED BACKGROUNDS
The game includes dozens of hand pixeled backgrounds to represent each area in the game. There is an "Immersive Backgrounds" setting option that allows you to toggle between having the full size pixel art backgrounds on, or just having a clean and simple black background.

New Encounters
12 new encounters have been added throughout the world!
[list]Some of the new encounters are holiday themed! Most of these can be found in the snowy areas of the world.
[/*]Several of the new encounters give new opportunities for temporary stat boosts. These can be found spread all across the world.
[/*]
Bug Fix
Fixed a damage calculation bug with some environmental encounters
[/*]
What\'s Next
The next update will be coming before the end of Q1 2026, and will add even more new encounters, as well as at least a few new quests! If you want to give feedback, ideas, or suggestions for new content, please feel free to do so in the Discord !
If you\'ve been enjoying your adventure please considerleaving a review, it would really help!
Bug Fix
This patch fixes an issue where the pickup message incorrectly displayed Elven Silver Bolts as an item name and did not award the item. The game now displays the correct item name, Elven Silver Arrows, and properly adds them to the players inventory.
[/*]
Bug Fix
This patch fixes a bug where the player wouldn\'t receive gold as they should when robbing or scaring off a charity donation collector.
[/*]
The spooky season is here! Explore new creatures, quests, and more in this Halloween-themed update.
This event is a partnership with JarrettDeanArt and his newly released comic book: Pumpkin vs Bone Dragon ! Read it free online and/or order a physical copy if you want to know all the lore!
New Creatures
Legendary Pumpkin
[/*]Bone Dragon
[/*]Living Mushrooms
[/*]
New Quests
Added 3 new quests tied to the Halloween event.
[/*]
New Equipment
Mystic Pumpkin Sword - A powerful weapon obtainable through one of the new quests.
[/*]
New Consumables
3 new Fall/Halloween-themed consumable items to collect.
[/*]
New Encounters
6 new spooky encounters have been added throughout the world!
[/*]
What\'s Next
The next major feature and content update will be launching before the end of this year. Stay tuned for more information about when and what is coming next! Join the Discord for updates and to be a part of the community!
If you\'ve been enjoying your adventure please considerleaving a review, it would really help!
New Features
Bold Text Option\nYou can now enable bold text in the settings menu for improved readability on small screens.
[/*]Inventory Sorting\nAdded new options to automatically sort your inventory:
[list]Alphabetically
[/*]By item value
[/*]
Storage Chests\nStorage chests are now available for purchase at every inn. Use them to safely store items from your inventory and access them whenever you return.
[/*]Additional Save Slots\nIncreased from 4 to 8 character slots, giving you more room for new adventures.
[/*]New Content
New Encounters\n11 new encounters have been added to expand your journey.
[/*]New Quests\n2 new quests are available to take on.
[/*]New Consumable\nA new consumable item has been introduced, attainable via one of the new encounters.
[/*]New Accessory - Ring of Meander
[list]Drastically slows your characters travel speed so you can move at a relaxed pace. Designed for exploring smaller locations, this accessory reduces the need to constantly re-set your destination and go back and forth repeatedly.
[/*]Available for purchase from the Capital City jeweler or traveling accessory merchants.
[/*]
Gameplay Improvements
\"Ask For Directions\" System Overhaul\nAsking creatures for directions has been refined:
[list]If you have active quests, the creature will give you directions to one of your quest locations.
[/*]If you dont have any active quests (or already know all related quest locations), theyll give you the location of the nearest city.
[/*]If you have already discovered that city as well, you will be told that they didnt know directions to anywhere you wanted to go.
[/*]
What\'s Next
[p align=\"start\"]The next major update will be a Halloween update, coming towards the end of October. This event will be a partnership with Jarrett Dean Art , and their upcoming comic book, \"Pumpkin of Ruminaria\" . There will be multiple new \"Pumpkin of Ruminaria\" related creatures, items, and quests added to the game for the event.\n[/p][p align=\"start\"]If you\'ve been enjoying your adventure please considerleaving a review, it would really help![/p]Accessory Added:
Added a new \"Flashy Bangle\" accessory, purchasable from the jeweler in Capital City, or from traveling accessory merchants. It gives -20 to your stealth stat, preventing passive evasion of hostile enemies.
[/*]
Bug Fixes
Fixed a bug not allowing progress on the Vengeance on the Shadows quest
[/*]
Bug Fixes
Fixed a bug from the new update where the game would crash upon viewing a traveling merchant\'s wares or robbing them.
[/*]
Quality of Life Improvements
Keyboard Shortcuts Menu: Added a new section in Settings that lists all available keyboard shortcut options.
[/*]Toggle Kind Mode Anytime: Players can now turn Kind Mode on or off at any point via the smiley face icon next to their character\'s name in the top-left corner.Note: This option is unavailable if the character has Permadeath Mode enabled, as the two modes are incompatible.
[/*]Creature Morality Indicators: Creatures now display a red/gray/green color-coded morality alignment during initial encounters.
[/*]Speed Status Indicator: Your character\'s speed stat now shows if youre currently affected by a temporary slow or speed boost by saying (Slowed) or (Boosted) by your current speed.
[/*]
Kind Mode Upgrades
XP Boost: +30% XP gain while Kind Mode is active.
[/*]Increased Legendary Encounters: Encounter chance for legendary creatures raised from 3% to 5%.
[/*]Passive Regen: Recover 2% HP and Mana per turn while traveling or waiting.
[/*]
Combat & Encounters Changes
XP for Fleeing Creatures: Players now gain partial XP when creatures flee mid-combat.
[/*]Enemy Flee Chance Reduced: Slightly lowered global enemy flee success rates by 10%. (Level and speed differentials still apply to this chanceas before.)
[/*]Area Level Adjustments:
[list]Merchant Port: Level range reduced from 1-15 to 1-10
[/*]Rocky Path: Level range reduced from 1-15 to 1-10
[/*]
Encounter Damage Scaling: Damage from encounters (for example, snake bites, carnivorous plants, or getting sick in the rain) now scale based on your level difference, instead of a flat damage amount.
[/*]New Items & Equipment
New Consumables: A handful of new consumable items have been added to the game.
[/*]New Gear:
[list]15+ new weapons and ammo types added, including enchanted gear.
[/*]A new shield.
[/*]Some weapons now havespecial effects, similar to spells,including: Burning, Poisoning, Paralysis, Health Absorption,and more!
[/*]
Old Gear Rebalanced:
Many previously existing weapons received damage increases and higher gold value for better balance against equivalent-tier spells.
[/*]Some old weapons also gained new types and/or special effects.
[/*][/*]Encounter Item Pool Expansion: More variety has been added to loot found during various encounters.
[/*]New Spells
5 New Spells Added (one for each magic type)
[/*]
New World Content
11 New Encounters
[/*]3 New Quests
[/*]
Bug Fixes
Fixed issues with theHealth/Mana full chimeandstatus box flashingtriggering at incorrect times.
[/*]Fixed acrash related to certain achievementsbeing unlocked.
[/*]
What\'s Next
[p align=\"start\"]It\'s the last Friday in August, so this is the final weekly content update, I hope you all have enjoyed them! Idon\'t have an exact date for the next content and featureupdate yet, but Iknow it will be coming sometime before the end of September.[/p][p align=\"start\"]If you\'ve been enjoying your adventure please considerleaving a review, it would really help![/p]Bug Fixes
Fixed a bug with some of the new encounters where it would incorrectly say you don\'t have enough gold to do certain actions.
[/*]
New Content
Added 4 new creatures to the world.
[/*]Added a new quest discoverable in [spoiler]Paradise Lake[/spoiler].
[/*]Added a new special accessory item.
[/*]Added a couple new consumable items.
[/*]Added 5 new encounters discoverable across the world, including in [spoiler]Springdance Plains, Feywood Forest, Capital City Outskirts, Rocky Path[/spoiler], and other places and regions.
[/*]
Bug Fixes
Fixed an issue where the Compendium would sometimes fail to open, displaying Compendium not available for demo instead.
[/*]Fixed a bug where the Lost Merchant encounter could not be completed. This quest has been re-added to the quest pool for players who had to remove it.
[/*]Fixed a bug that sometimes resulted in a game crash upon creating a magic wielding character.
[/*]Fixed an issue that made magic mushrooms impossible to find when gathering mushrooms.
[/*]
Looking Ahead
More content updates are coming every Friday this month!\nThis week focused on launch stability and bug fixes, but next weeks update will bring significantly more content, including new encounters, quests, and other additions.
Changes:
Fixed a bug where the Ring of the Wilds and some other items weren\'t added to the player\'s inventory upon purchasing from city shops.
[/*]Gave 300 gold to every player who started a save file while the bug was active.
[/*]
If you enjoy your journey, please consider leaving a review, it\'s one of the best ways to help the game grow and reach other adventurers! And if you run into any bugs or issues, please let me know via the community board or the Discord server , I will do my best to get any issues resolved quickly so you can get back to your adventure!
Now, go forth, hero!
Heres everything new, updated, and fixed in the upcoming full launch ofMythscroll! The full gameadds new systems, balances progression, introduces new content and achievements, and improves overall player experience.
Gameplay & Mechanics
Evade Ambushes with Stealth\nYou now have a chance to evade surprise attacks and ambushes from aggressive creatures based on your Stealth stat.
[/*]Armor Speed Rework\nRebalanced how armor affects speed:
[list]Light and heavy armor skills now have a greater impact.
[/*]Wearing heavy armor without proper skill is more punishing; mastering armor gives more noticeable benefits.
[/*]
Enchanted Weapon System
You can now damage fully physically immune creatures (e.g., ghosts, wraiths, will-o-wisps) using enchanted weapons or ammo.
[/*]Enchanted arrows also work in regular bows.
[/*][/*]Creature Morality Behavior
Creatures who are closer to your morality are more agreeable and easier to talk to and persuade.
[/*]Some creatures may now flee before or during combat, especially when threatened or confronted by evil-aligned players.
[/*][/*]Creature Interaction Options
New option: Ask for directions during creature encounters.
[/*]Renamed \"Threaten creature\" to \"Rob creature\", and made it a standalone option (no need to talk the creature first).
[/*]Creatures can now also attempt to rob you of gold or items.
[/*][/*]Merchant & Theft Balance
Merchant inventories now scale with area level, no more buying top-tier gear in starter areas.
[/*]Robbing merchants or trying to learn a language for free is now more difficult.
[/*][/*]Resting Improvements
Resting is now 30% more likely to succeed in all areas.
[/*]You can always rest safely in towns and designated safe zones.
[/*]Boost your Stealth stat to rest successfully even more often in the wild.
[/*][/*]World, Encounters & Content
New Creatures
[list]Added: Basilisk, Cursed Armor, Valkyrie, and Carnivorous Plant, bringing the total number of unique, non-faction creatures to 85.
[/*]
New Encounters
Added 60+ new branching encounters, bringing the total number of random encounters to 100+
[/*]More coming: 50+ additional encounters arriving in updates over the next few weeks.
[/*][/*]New Jobs & Quests
Added 20+ new jobs and quests.
[/*]More coming: 10+ more quests on the way in the next few weeks.
[/*][/*]Fishing System
You can now go fishing if:
[list]You have a fishing pole. Hint:[spoiler]A fishing pole can be acquired by completing a quest found along the rocky path.[/spoiler]
[/*]You\'re near a body of water (river, lake, ocean coastline)or find a pond in a random encounter.
[/*][/*]Fast Travel System
Unlocked once you\'ve completed the full world map.
[/*][/*]Spells & Equipment
New Spells Added
[list]Effects include: Confuse, Slow, Weaken, Burn, Paralyze, Unconscious, Drain Health, Heal Self
[/*]Spellbook now supports hover tooltips: View each spells attack type, damage, speed, mana cost, and effects.
[/*]
Equipment Panel Improvements
Click items in your equipment panel to automatically open your inventory to that item.
[/*][/*]Weapon Naming Fix
Sickles renamed to Scythes, now properly reflected as two-handed weapons.
[/*][/*]More Gear & Items
A variety of new gear and items have been added throughout the world.
[/*][/*]Achievements
Achievements Now Live!
[list]120 in-game achievements
[/*]100 Steam achievements
[/*]Track your progress across combat, exploration, questing, crafting, and more.
[/*]
Misc Fixes & Improvements
Updated Tutorial
[list]Refreshed and expanded for better onboarding.
[/*]
Code Refactoring
Cleaned up and optimized some complex internal systems.
[/*][/*]Bug Fixes
Addressed various reported bugs and inconsistencies.
[/*][/*]More Upcoming Changes
Known bugs - These minor bugs are not yet fixed, but have fixes planned over the next couple weeks:
[list]Visual / text glitches where the tops or bottoms of some words or numbers are slightly cut off, but still legible.
[/*]Rare instances where items are not referenced grammatically correctly, for example misuses a vs an.
[/*]
Additional content - More encounters and quests are planned to be added over the next few weeks.
[/*][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45603763/fa363b019ad83cfb02f00b71d97c7bb2bd9af103.png\"][/img]
The Mythscroll store page just got a glow-up! The brand new capsule art is now live!
This stunning artwork was created by the talented Julie Froger! You can find more about her on her website: juliefroger.wixsite.com/juliefroger
I think she absolutely nailed the tone of the game and brought Mythscrolls world to life in a whole new way.
There\'s only 3 weeks left until the launch of Mythscroll! If you like what you see, now\'s the perfect time to:
Wishlist and Follow to stay updated
[/*]Play the free demo
[/*]Tell a friend who loves fantasy RPGs
[/*]
And one more thing...
TOMORROW is the final day to vote in the New Creature Poll over on the Discord server! Help decide which creature will be added to the game next! Your vote could change the world! Join us here: Seedborne\'s Workshop Discord
Thanks for your support! I hope you enjoy the new look as much as I do!
I'msuper excited to announce that Mythscroll will officially release on Monday, August 11th at 9AM PT / 4PM UTC! Prepare to explore the vast open-world of Mythscroll; afantasy RPG where your choices shape the journey.
In the meantime, help shape the future of Mythscroll!
Theres just one week left to vote in anofficial community poll to decide the next creature to be added to the game! The contenders are:
Basilisk
[/*]Cursed Armor
[/*]Mandrake
[/*]Valkyrie
[/*]Wendigo
[/*]
Join the discussion and vote now in theDiscord server
Thanks for all your support! Launch day is almost here!
Major New Feature: The Compendium
TheCompendium has been made availableto provide information on key game elements:
[list]The Attributes and Skills tabs are pre-filled with information about the attributes and skills in the game.
[/*]The Locations, Creatures, and Factions tabs will populate automatically as your character discovers them.
[/*]Note for existing saves: Locations you've already discovered will appear in the compendium upon loading your save file after updating the game, but creatures will not.That data wasn't tracked prior to this update, so all players will start with an empty creature log.
[/*]
World & Gameplay Changes
Cities are now safe zones. Creatures in cities now have a minimum morality set to 'neutral', ensuring players wont be attacked in safe areas, unless your character has very low morality, in which case 'righteous' morality creatures (e.g. knights, guards, angels) will still target you.
[/*]
Quality of Life & Bug Fixes
New Keyboard Shortcut: Press F1 to toggle between fullscreen and windowed mode.This can be used to resolve rare cases where the game launches to a black screen in fullscreen.
[/*]Level-Up Screen Fixes:
[list]Fixed a bug where base stats were incorrectly displayed on the level-up screen.
[/*]Added a Real-Time Stats toggle on the level-up screen to allow you toswitch between viewing your base stats and your current stats (with accessory and temporary bonuses applied).
[/*]
Now Available on Linux!
Mythscroll now supports Linux! A Linux build is available alongside Windows. If youre playing on Linux, Id love to hear your feedback and reports on performance or issues.
[/*]
Whats Next?
This will likely be the final update for the demo, as I shift focus toward completing the full version of Mythscroll for release. Please continue to share your feedback and bug reports; it is still very helpful. Thank you so much to everyone whos played, shared feedback, and helped shape the game so far!
If you havent already, dont forget to join the Discord to follow development and share your thoughts. I will soon be launching another poll to allow players to vote on the next creature added to the game!
New Features
Steam Cloud Saves are now enabled for the demo! Your progress will sync across devices automatically.
[/*]
World & Encounter Changes
Creatures now display a power descriptor upon initial encounter based on level difference:
[list]+5 levels: "a strong (creature)"
[/*]+10 levels: "a powerful (creature)"
[/*]+20 levels: "a very powerful (creature)"
[/*]
Certain areas can no longer be discovered via signposts; youll need to find them the old-fashioned way.
[/*]Gameplay & UX Enhancements
If you finish a quest while in a city, youll no longer need to travel again to access city options; they now appear immediately after the quest ends.
[/*]During encounters, if a stat check is required for a choice, the relevant stat is now highlighted in your attributes or skills panel when hovering over that option button.
[/*]
Inventory & Item Info Improvements
Armor and clothing now display additional information in your inventory:
[list]Armor Type (e.g. Type: Heavy Armor, Type: Clothing)
[/*]
Weapons now display additional information in your inventory:
Weapon Style (e.g. Weapon Style: One Handed)
[/*]Damage Type(s) (e.g. Damage Type: Bash, Damage Types: Stab, Slash)
[/*][/*]Jewelry that grants traits now displays the stat modifiers included with those traits.
Example: +Bookworm Trait (+1 Int, -1 Str)
[/*][/*]These changes will only impact new items added to the inventory, this update will not affect items already in your character's inventory
[/*]Bug Fixes
Fixed a bug where accepting any job on a job board always assigned the first job on the board, regardless of which one was selected.
[/*]Fixed a bug where some inventory items were unclickable due to UI overlap with the Disabled Compendium button.
[/*]Patched an exploit where players could gain infinite XP by repeatedly bartering at city shops. You now must leave and re-enter the shop to attempt bartering again, making the exploit much slower and less viable.
[/*]
This small patch includes a couple of bug fixes and some balance adjustments based on player feedback.
Gameplay Improvements
Level-Up Improvement: Your character's health and mana now fully refill when you level up.
[/*]Attribute Health/Mana Scaling Adjustments:
[list]Intelligence and Constitution now begin to increase your max mana and health earlier than before, starting at attribute levels 5 instead of 6.
[/*]The impact of these attributes on max health and mana has increased 20%.
[/*]
UI & Visual Updates
Ocean Visibility: Increased the size of wave lines in ocean to make it clearer which areas are water.
[/*]Default Screen Mode Change:
[list]The default screen mode has been changed from fullscreen to windowed. This is a temporary workaround for a rare issue some players are experiencing where the game launches to a black screen in fullscreen.
[/*]This change will affect all new and returning players when first launching the game after the update, but you can simply switch back to fullscreen mode in Settings once, and it will remember your preference.
[/*]
Bug Fixes
Health/Mana Display Bug: Fixed an issue where increases to max health or mana from leveling Intelligence or Constitution didnt display correctly until restarting the game.
[/*]Language Merchant Fix: Resolved a bug where convincing or threatening the language merchant would show \[insert language here] instead of the actual language and fail to teach it.
[/*]
This demo update brings a mix of quality-of-life improvements, bug fixes, mechanical reworks, and new content! Here's everything that's new or changed:
Gameplay Improvements
Refined Combat Mechanics:
Armor and armor skills are now more effective at reducing damage.
[/*]Balanced enemy health and attack values.
[/*]Character Speed, Creature Speed, and Weapon Speed now play a greater role in combat turn order, with possible missed attacks or follow up attacks.
[/*]Signature weapon bonus reduced from +20% to +10% damage.
[/*]Constitution and Intelligence now restore health or mana when leveling up. (e.g. 80/100 HP +20 max now 100/120 HP).
[/*]
Luck Stat Rework: Luck has a chance togive you a second chance on failed checks.
Health & Mana Bars: Now show numerical values (e.g. 50 / 100).
Enemy HUD: Added a toggleable setting to show enemy level and health bars. This is enabled by default.
Windowed / Fullscreen Toggle: You can now switch between windowed and fullscreen mode from the settings menu.
Exploration & World Updates
Map Enhancements:
Added a compass and distance scale (in kilometers).
[/*]The river line on the map now starts hidden and becomes visible when discovered (like other locations).
[/*]
Travel & Waiting Tweaks:
Increased success chance when resting by +10%, even on failed Stealth and Luck checks.
[/*]Increased chances of nothing happening when waiting or traveling by +5%.
[/*]Greatly reduced odds of the language merchant running off without teaching the language.
[/*]
Tutorials & Onboarding
Character Creator Tutorial: Brief guide added to walk players through character creation.
[/*]New Game Tutorial: Added a short tutorial that runs on starting a new game or loading a save file for the first time after updating. Returning playerscan choose to skip it.
[/*]
Stat-Boosting Meals
Some food and drinks purchased at taverns and inns now grant temporary stat bonuses:
Beer, cider, or wine: +1 Charisma for 10 minutes
[/*]Beef stew: +1 Strength for 10 minutes
[/*]And more!
[/*]
Stat Check Rebalancing
Stat checks now cap at 2% (minimum) and 99% (maximum);there are no longer guaranteed successes or failures based purely on stats.
[/*]Increased stat check success threshold by 5%
[/*]
Bug Fixes
Fixed a bug where undiscovered nearby locations were incorrectly marked as discovered when loading a save.
[/*]Fixed an issue where fullscreen mode wouldnt activate properly on startup.
[/*]Fixed an issue where damage from divine curses (e.g., from failing a Religion check or underpaying at shrines) would reduce the player to 0 HP but not kill them.
[/*]
Morality System Adjustments
Reduced negative morality penalties for certain actions.
[/*]
New Content
Added several new encounters and quests across the world, including a few jobs on the job board at the tavern in Capital City. Keep exploring, you might just stumble into something new!
[/*]
Thanks everyone, hope you enjoy the update! Please report any issues to the #bug-reports channel in the Discord !
Hey everyone! With Mythscroll's demo now live, I'm hard at work polishing, expanding, and preparing for the full release on August 12th. Here's what you can expect in the coming months:
June Demo Update - Polish, Depth, and More Content
I'm planning a demo update in June to add more mechanical depth and player guidance, while giving you a better feel for the full game's systems. No exact date just yet, but heres whats on the way:
Stat-Boosting Meals
The food sold at inns and taverns will temporarily boost/alter your stats.Refined Combat Mechanics
Speed and weapon speed will have a more noticeable impact. Expect more missed attacks from slower enemies, and maybe even a chance to strike twice if you're fast enough!Tutorial
A light tutorial is coming to ease new players in and explain core mechanics without getting in the way of exploration.More Encounters
I'm adding additional environmental and creature encounters to make exploration more dynamic and surprising.Quests & Job Board Tasks
The demo will include a few early quests and job board jobs to introduce task-based progression.Full Game - Launching August 12, 2025
The full version of Mythscroll is set to release on August 12th and will massively expand the world, systems, and possibilities. Here's a peek at what's coming:
New Creatures
A couple of new monster types will join the pool. Consider joining the Discord for the opportunity to participate in polls to decide what creatures get added.100+ New Encounters
Diverse and region-specific events will make every journey feel unique, with expanded use of skills and branching outcomes.40+ Quests and Jobs
From narrative-rich quests to quick job board contracts, you'll have no shortage of tasks to take on.New Spells
Healing spells and unique utility or support abilities will add variety to your magic options beyond just damage-dealing.Sound Polish
Additional sound effects will bring the world and combat to life more vividly.Expanded Creature Behavior
Creatures will respond more intelligently to your morality. Some may flee if you're too powerful, or if you've earned a ruthless reputation.Achievements
In-game achievements to track your progress and reward exploration, experimentation, and mastery.In-Game Compendium
A growing in-game reference filled with useful information about the world, creatures, and regions of Mythscroll. The compendium expands as you explore and encounter new places, people, and monsters.Fast Travel
Once you've fully explored the world, fast travel will become available to make backtracking easier.I'm super excited about whats ahead and cant wait to share more as development continues. Thanks so much for playing, testing, and supporting Mythscroll. Feel free to drop feedback, bug reports, or just say hi in Seedbornes Workshop on Discord!
Minimum Setup
- OS: Ubuntu 18.04 or later
- Processor: Dual-core CPU. 2.0 GHzMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: Integrated graphics (Mesa-compatible OpenGL 3.3+)
- Storage: 100 MB available space
Recommended Setup
- OS: Ubuntu 22.04 or laterMemory: 2048 MB RAMGraphics: Dedicated GPU with OpenGL 3.3+ supportStorage: 150 MB available spaceSound Card: AnyAdditional Notes: Game is designed for widescreen displays and may appear letterboxed on 4:3 monitors.
- Graphics: Dedicated GPU with OpenGL 3.3+ support
- Storage: 150 MB available space
[ 6316 ]
[ 5957 ]
[ 1933 ]
[ 2282 ]











