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A text-based RPG where every choice shapes your story.

In Mythscroll, you’re not just playing a game, you’re creating a legend. Build your character from the ground up, choosing your race, class, and abilities, then set out into a world shaped by your decisions.

Travel through bustling towns, dangerous forests, and ancient ruins. Every step brings new challenges, from turn-based battles to tricky moral choices that affect your reputation. Will you fight for honor, wealth, power, or something else entirely?

Trade with merchants, take on quests, and uncover secrets hidden in the world. With branching encounters, turn-based combat, and plenty of surprises, no two adventures are the same.

Your path is yours to write. Where will it lead?

Features:

CUSTOMIZE

Build your character, starting with a D&D inspired character creator menu. Choose your class, race, age, body type, and character traits to determine your starting stats, signature weapon, and known languages.

SKILLS AND ATTRIBUTES

As you level up in Mythscroll, you'll earn both attribute points and skill points.

  • Attribute points let you enhance your core stats like Strength, Dexterity, and Intelligence, shaping your character’s physical and magical abilities.

  • Skill points can be invested into a wide variety of skills, such as Stealth, Nature, Music, and more, and further define how your character performs in and out of combat.

Whether you want to talk your way out of danger, scale cliffs, cast spells, or sneak past enemies, your build choices open up different paths through the world.

MORALITY SYSTEM

There are multiple meaningful choices attached to every encounter in the game. Will you give a lost traveler helpful directions, or will you steer them the wrong way? Will you demand payment for your assistance?

Some decisions negatively impact your character's morality, such as choosing to rob a merchant, or attack a random commoner. If your morality is too low, you'll be at an increased risk of being attacked when encountering some high morality people and creatures, such as knights, guards, and angels.

Other decisions, such as choosing to help someone, completing certain quests, or defeating low morality creatures, can increase your morality. Some quests may require a certain morality level to accept or complete.

80+ CREATURES TO DISCOVER

As you encounter new people and creatures across the world in Mythscroll, you will fill out your compendium. This will help you with future encounters with that type of being, giving you the following important information:

  • Where they can be found

  • The languages they can speak and understand

  • Their morality range (examples: Good, Evil-Neutral, Neutral-Good)

  • Their rarity level (common, uncommon, rare, legendary)

  • Their strengths, weaknesses, and immunities

  • Their damage, defense, and speed stats

EXPLORE AN OPEN WORLD WITH 40+ LOCATIONS

Fill out your map as you explore and discover new places in the world. Discover a diverse variety of regions, including forests, plains, oceans, mountains, frozen tundra, and volcanic rock. There are interesting places and cities to find throughout every region.

100+ WEAPONS, ARMOR, AND ACCESSORIES TO COLLECT

Find and collect a variety of powerful weapons, shields, armor, and enchanted accessories. There are many ways to acquire new gear:

  • Finding it in the world (in chests, caves, etc.)

  • Buying from merchants

  • Completing quests 

  • Asking people or creatures you encounter to give you their gear (if you have a high enough charisma stat)

  • Defeating people or creatures you encounter in combat and taking their gear

50+ SPELLS TO LEARN

Some classes have the ability to learn magic. There are five different magic types:

  • Musical - Learned by Bards

  • Holy - Learned by Clerics

  • Nature - Learned by Druids

  • Dark - Learned by Mages

  • Elemental - Learned by Mages

    • Fire

    • Water

    • Ice

    • Lightning

TURN-BASED COMBAT

Choose if and how you want to attack each turn based on what weapons you have equipped and what spells you know. You can change your equipped gear and learn and forget spells mid combat to access different options.

If you do not want to attack you may do one of the following: 

  • Cast a non-attack spell, such as a healing spell or a calming spell (if you know one)

  • Hold up your shield to block incoming attack (if you have a shield equipped)

  • Try to escape combat (better chance of successful escape with increased speed stat and/or increased luck stat)

150+ LOCATION BASED ENCOUNTERS WITH BRANCHING OUTCOMES

Every journey in Mythscroll is rich with unexpected events and meaningful decisions. Encounter mysterious travelers, ancient puzzles, hidden dangers, and intriguing opportunities. Each choice matters, altering your path, impacting your morality, and shaping your personal legend. Your decisions ripple outward, changing your reputation and the world's reaction to your presence.

40+ QUESTS TO COMPLETE

Immerse yourself in diverse quests ranging from small favors for villagers to epic, world-changing adventures. Solve mysteries, help (or hinder) characters, and delve into storylines that branch based on your decisions. Each quest offers unique rewards, deepens the lore, and provides new opportunities to shape your character and the world around you.

HAND PIXELED BACKGROUNDS

The game includes dozens of hand pixeled backgrounds to represent each area in the game. There is an "Immersive Backgrounds" setting option that allows you to toggle between having the full size pixel art backgrounds on, or just having a clean and simple black background.

Mythscroll
SeedborneDeveloper
SeedbornePublisher
2025-08-11Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed (18 reviews)
Public Linux Depots:
  • [0 B]
Mythscroll v1.0.0 Launches August 11 - Patch Notes & Info

Heres everything new, updated, and fixed in the upcoming full launch ofMythscroll! The full gameadds new systems, balances progression, introduces new content and achievements, and improves overall player experience.

Gameplay & Mechanics

  • Evade Ambushes with Stealth\nYou now have a chance to evade surprise attacks and ambushes from aggressive creatures based on your Stealth stat.

    [/*]
  • Armor Speed Rework\nRebalanced how armor affects speed:

    [list]
  • Light and heavy armor skills now have a greater impact.

    [/*]
  • Wearing heavy armor without proper skill is more punishing; mastering armor gives more noticeable benefits.

    [/*]
[/*]
  • Enchanted Weapon System

    • You can now damage fully physically immune creatures (e.g., ghosts, wraiths, will-o-wisps) using enchanted weapons or ammo.

      [/*]
    • Enchanted arrows also work in regular bows.

      [/*]
    [/*]
  • Creature Morality Behavior

    • Creatures who are closer to your morality are more agreeable and easier to talk to and persuade.

      [/*]
    • Some creatures may now flee before or during combat, especially when threatened or confronted by evil-aligned players.

      [/*]
    [/*]
  • Creature Interaction Options

    • New option: Ask for directions during creature encounters.

      [/*]
    • Renamed \"Threaten creature\" to \"Rob creature\", and made it a standalone option (no need to talk the creature first).

      [/*]
    • Creatures can now also attempt to rob you of gold or items.

      [/*]
    [/*]
  • Merchant & Theft Balance

    • Merchant inventories now scale with area level, no more buying top-tier gear in starter areas.

      [/*]
    • Robbing merchants or trying to learn a language for free is now more difficult.

      [/*]
    [/*]
  • Resting Improvements

    • Resting is now 30% more likely to succeed in all areas.

      [/*]
    • You can always rest safely in towns and designated safe zones.

      [/*]
    • Boost your Stealth stat to rest successfully even more often in the wild.

      [/*]
    [/*]
  • [/list]

    World, Encounters & Content

    • New Creatures

      [list]
    • Added: Basilisk, Cursed Armor, Valkyrie, and Carnivorous Plant, bringing the total number of unique, non-faction creatures to 85.

      [/*]
    [/*]
  • New Encounters

    • Added 60+ new branching encounters, bringing the total number of random encounters to 100+

      [/*]
    • More coming: 50+ additional encounters arriving in updates over the next few weeks.

      [/*]
    [/*]
  • New Jobs & Quests

    • Added 20+ new jobs and quests.

      [/*]
    • More coming: 10+ more quests on the way in the next few weeks.

      [/*]
    [/*]
  • Fishing System

    • You can now go fishing if:

      [list]
    • You have a fishing pole. Hint:[spoiler]A fishing pole can be acquired by completing a quest found along the rocky path.[/spoiler]

      [/*]
    • You\'re near a body of water (river, lake, ocean coastline)or find a pond in a random encounter.

      [/*]
    [/*]
  • [/list][/*]
  • Fast Travel System

    • Unlocked once you\'ve completed the full world map.

      [/*]
    [/*]
  • [/list]

    Spells & Equipment

    • New Spells Added

      [list]
    • Effects include: Confuse, Slow, Weaken, Burn, Paralyze, Unconscious, Drain Health, Heal Self

      [/*]
    • Spellbook now supports hover tooltips: View each spells attack type, damage, speed, mana cost, and effects.

      [/*]
    [/*]
  • Equipment Panel Improvements

    • Click items in your equipment panel to automatically open your inventory to that item.

      [/*]
    [/*]
  • Weapon Naming Fix

    • Sickles renamed to Scythes, now properly reflected as two-handed weapons.

      [/*]
    [/*]
  • More Gear & Items

    • A variety of new gear and items have been added throughout the world.

      [/*]
    [/*]
  • [/list]

    Achievements

    • Achievements Now Live!

      [list]
    • 120 in-game achievements

      [/*]
    • 100 Steam achievements

      [/*]
    • Track your progress across combat, exploration, questing, crafting, and more.

      [/*]
    [/*][/list]

    Misc Fixes & Improvements

    • Updated Tutorial

      [list]
    • Refreshed and expanded for better onboarding.

      [/*]
    [/*]
  • Code Refactoring

    • Cleaned up and optimized some complex internal systems.

      [/*]
    [/*]
  • Bug Fixes

    • Addressed various reported bugs and inconsistencies.

      [/*]
    [/*]
  • [/list]

    More Upcoming Changes

    • Known bugs - These minor bugs are not yet fixed, but have fixes planned over the next couple weeks:

      [list]
    • Visual / text glitches where the tops or bottoms of some words or numbers are slightly cut off, but still legible.

      [/*]
    • Rare instances where items are not referenced grammatically correctly, for example misuses a vs an.

      [/*]
    [/*]
  • Additional content - More encounters and quests are planned to be added over the next few weeks.

    [/*]
  • [/list]

    [ 2025-08-08 17:32:23 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 18.04 or later
    • Processor: Dual-core CPU. 2.0 GHzMemory: 1024 MB RAM
    • Memory: 1024 MB RAM
    • Graphics: Integrated graphics (Mesa-compatible OpenGL 3.3+)
    • Storage: 100 MB available space
  • Memory: 2048 MB RAM
  • Recommended Setup

    • OS: Ubuntu 22.04 or laterMemory: 2048 MB RAMGraphics: Dedicated GPU with OpenGL 3.3+ supportStorage: 150 MB available spaceSound Card: AnyAdditional Notes: Game is designed for widescreen displays and may appear letterboxed on 4:3 monitors.
    • Graphics: Dedicated GPU with OpenGL 3.3+ support
    • Storage: 150 MB available space
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