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Arcaneering blends factory automation with magical engineering. Design production lines where spells boost efficiency, mana powers your machines, and mystical recipes unlock capabilities beyond conventional manufacturing.

Reclaim forgotten lands rich with secrets and resources. Ancient fortifications block access to valuable resources and rare discoveries, requiring you to develop increasingly sophisticated weapons and magical capabilities to claim them.

Discovery fuels progression. Uncover treasure chests containing secret recipes or spells, trade with traveling merchants for exclusive technologies, nurture mana trees for powerful rewards, and adapt your factories to each world's unique geography and resource distribution.

Customize your progression through technology and skill trees. Focus on pure automation efficiency, embrace arcane arts for magical solutions, or blend both approaches. Procedural world generation ensures every playthrough offers fresh strategic challenges and different optimal paths.

The result is factory building with purpose: Every production line serves territory reclamation, every research choice opens new strategic possibilities, and every world presents fresh mysteries to unravel.

Arcaneering: Beyond Automation
Sundrop GamesDeveloper
Sundrop GamesPublisher
2026Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Release notes for v0.2.0 (2025-10-17)

Patch Notes v0.2.0

New Features

- Added new magic-branch skill: Spell Resonance, which gives a chance to cast spells without Mana costs

- Added Pure Essence resource as byproduct from enchanted Arcane Crystal nodes

- Pure Essence can be used to upgrade Mana Crystals and fuel Power Spires more efficiently than regular Magic Essence

- Added option to filter recipes by name in recipe selection UI

- Added context menu to resource icons in building buffer area; right-click now allows deleting unwanted stored resources from buildings

Auto-Placement Improvements

- Auto-place Splitters when drag-building a curved belt out from an existing belt

- Drag-building a belt line into an existing belt line now auto-places a Merger in the existing line

- Auto-placed Splitters/Mergers now appear in preview with cost contribution shown in cost label

- Auto-placing Splitters/Mergers on Bridge Belt intersections then also correctly places Elevator Splitters/Elevator Mergers

Building & Construction Fixes

- Fixed delete preview and mass delete preview of asymmetric buildings (Elevator Bridge), which previously showed incorrect grid cells depending on rotation

- Fixed connection issue when in-line replacing belt with Merger that affected the subsequent belt

- Fixed connection edge case when connecting belts to a Splitter that is directly connected to an asymmetric building (Elevator Bridge)

- Blueprint selection of larger buildings now immediately selects/includes the entire building when selecting any of their grid cells

- Saved last blueprint rotation during placement (similar to regular placement behavior)

Visual Assets

- Added new deciduous tree variants: \"dark\" and \"apple tree\"

- Reduced mesh sizes for tree assets and improved asset performance

UI & Visual Improvements

- Fixed connection arrows not positioning correctly on Bridge Belts when clicking on water-placed Elevator Splitters and Elevator Mergers

- Fixed connection arrow direction over Splitters/Mergers in certain situations when clicking on connected buildings

- Fixed tooltips not vanishing immediately when leaving object with hover

- Connection arrows now also appear above non-logistics buildings when clicking on Splitter/Merger

- Fixed color sometimes being wrong in preview connection arrow between Splitter/Merger and other buildings

- All collapsible notifications can now also be collapsed+expanded in the Message Log Panel

- Now, only one message in Message Log Panel can be expanded at a time (expanding another collapses the currently expanded message)

Tutorial Improvements

- Reduced redundant \"tutorial step complete\" notifications to minimize notification spam during sequential tutorial

- Fixed edge case where tutorial data wasn\'t saved when the previous game session had skip_tutorials active (resulting in tutorials being potentially shown again upon load)

Balancing & Fixes

- Buffed Power Spire effect from 20% to 25%

- Fixed spell-based enchantment of spell-placed nodes sometimes failing to find the node

- Fixed localization in saving/loading games[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45710083/3482e68b2f8e7f0985c0de1eb4ca1b06c1ca69dc.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45710083/fa0ec52fd7260af66f9d86af25e6018867eee28a.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45710083/3f74ee10f8aa70e35c2f3577b09899f5dd353bfb.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45710083/84c860d9b6c55c41afb230aa8b7505b52e0f462c.png\"][/img]

[ 2025-10-17 06:58:07 CET ] [Original Post]

Minimum Setup

  • OS: Steam OS 3
  • Processor: Zen 2 4c/8t. 2.4-3.5GHzMemory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: 8 RDNA 2 CUs. 1.6GHz
  • Storage: 3 GB available space
  • Memory: 16 GB RAM
  • Recommended Setup

    • OS: Steam OS 3
    • Processor: Zen 2 4c/8t. 2.4-3.5GHzMemory: 16 GB RAM
    • Graphics: 8 RDNA 2 CUs. 1.6GHz
    • Storage: 4 GB available space
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