
Arcaneering blends factory automation with magical engineering. Design production lines where spells boost efficiency, mana powers your machines, and mystical recipes unlock capabilities beyond conventional manufacturing.

Reclaim forgotten lands rich with secrets and resources. Ancient fortifications block access to valuable resources and rare discoveries, requiring you to develop increasingly sophisticated weapons and magical capabilities to claim them.

Discovery fuels progression. Uncover treasure chests containing secret recipes or spells, trade with traveling merchants for exclusive technologies, nurture mana trees for powerful rewards, and adapt your factories to each world's unique geography and resource distribution.

Customize your progression through technology and skill trees. Focus on pure automation efficiency, embrace arcane arts for magical solutions, or blend both approaches. Procedural world generation ensures every playthrough offers fresh strategic challenges and different optimal paths.

The result is factory building with purpose: Every production line serves territory reclamation, every research choice opens new strategic possibilities, and every world presents fresh mysteries to unravel.
Patch Notes v0.5.1
New features
- Added new Chrono Boost spell to traveling merchant spell pool to temporarily boost building processing speed
- Added new objectives for catching critters
- Added blueprint delete mode by shift-clicking on placed blueprints, with updated delete preview and context hint during delete mode
- Undo action (CTRL) can now also undo whole blueprint placement
- Level-ups now award 2 skill points if reaching a level which doesn\'t have a new spell yet (good luck with that in the demo though)
UI/UX Improvements
- \"New research available\" notification shown to player when new research becomes available
- Spell book buttons now only label actually enhanced spells with \"Enhanced by Advanced Spellcasting\"
- Recipe font in recipe selector UI now decreases if recipe name is too long for container
- Styled remaining scroll containers with theme for scrollbar
- Resource icon tooltip now clips recipes if more than 7 in either \"produced by\" or \"used by\" category to prevent exceeding screen bounds
- Resource tree tiers now always assign the minimum tier to each resource
Bug Fixes
- Deleting a blueprint entirely via context menu now properly removes it from hotkey bar first to prevent errors
- Fixed crash that could happen when hovering over the 0 hotkey button
- Fixed canceling of blueprint placement preview when selecting regular placement via hotkey
- Fixed whale and fish travel direction
- Fixed bug where Mergers sometimes showed wrong connection preview arrow during placement preview
- Fixed lag spike when zooming in the world map
- Undo action now correctly moves resource node up/down if Miner or Arcane Reactor was affected by undo
- Fixed credits display in creative mode not immediately updating
Patch Notes v0.5.0
New Features
- Added Mana Converter building to convert excess Mana into global production bonuses
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45710083/9401d8c2f9deb57f5697b7c17bf4fbf066bd1eba.png\"][/img]
- Production buildings can now be underclocked via a slider in the building info UI top-right
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45710083/3febac05321fdebe82e891abb02726cd643e6414.png\"][/img]
- Blueprints can now be mirrored during placement preview using Shift+E/R
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45710083/659e7679a5695627c31e57e4412b4dea06849691.png\"][/img]
- Added search bar (Shift+F) to highlight all buildings storing or processing a given resource
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45710083/3abd3ca20697d556744ca6f66faa8484aba805c8.png\"][/img]
- Right-click any building to immediately place a copy of that building (including any saved recipe)
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45710083/a8d6e32297b646ddf76d40b5080205482777e493.png\"][/img]
- Camera can now toggle between top-down and isometric views by pressing Q
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45710083/9bfb336c5d596102b708a83a4eed91866870d3d8.png\"][/img]
Performance
- Made exiting large play sessions (many buildings) much faster
- Made loading of large saves (100s-1000s of buildings) much faster
Bug Fixes
- Fixed issue where in-place replacing a belt with a curve would incorrectly connect with subsequent belts if too far away
- Fixed resource tree production calculation
- Fixed Mana Tree material opacity issue
- Belt throughputs are now always round integers
Misc
- Added ground scatter to Mana Tree scenes
- Imported blueprint files are now validated to prevent execution of any code, making them safe to share
- Objectives can no longer be completed in creative mode
- Spell hotkeys are now capped at 12
- Added tips about building underclocking, search bar, etc to loading screen tips
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45710083/76d1f827e18fdd6959aa3eb9b613d6a1940331a9.png\"][/img]
Patch Notes v0.4.1
New Features
- Added production chain view when left-clicking resource icons in the resource tree
- Added filter dialogue to Super Splitter filter selection
- New objective for producing items during power outage, awarding Ancient Wisdom
- Added loading screen tips about production chain view + how to use items such as keys
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45710083/462cf5a1d3cc3ac1e951720d6c89aca82ba0859e.png\"][/img]
Performance Improvements
- Updated rock scenes with new grass and lower polygon count for better performance
Balance Changes
- Buffed Alchemical Key recipe slightly by requiring fewer Ingots
- Tweaked prices for some higher-level items
- Reduced skill point cost of Ancient Wisdom from 5 to 3
UI Improvements
- Building info UI now updates building level when a building levels up while the UI is open
- Special info UI panel effects now linebreak instead of overflowing the panel
- Resource tooltips improved: recipes \"using this\" now show the full recipe, like in \"produced from\", when inspecting resources
- Cursor now appears during placement when hovering over hotkeys and spell buttons
- Resource Tree UI now always defaults to the actual Resource Tree tab
Bug Fixes
- Manually deleting resources from conveyor belts now properly removes the visual item from the belt
- Fixed edge case when drag-placing belts that could lead to errors
- Fixed Smelters not accepting Magic Essence (Sun Smelting recipe)
- Fixed Mana Forges not accepting Ingots (Mana-Component recipe)
- Fixed a bug where building a Ward Generator during power outage would not activate that Ward Generator
- Fixed a bug where buildings in the corners of area-of-effect buildings would not be affected by the AoE building
- Fixed bug that could crash the game when saving splitters with deleted outputs
- Fixed grass transparency issues
Patch Notes v0.4.0
Blueprint Improvements
- Added blueprint auto-connect functionality that automatically connects placed blueprints to nearby compatible buildings
- Blueprint connection previews are now shown during placement
- Implemented blueprint snapping and assisted placement to help align structures
- Blueprints can now be assigned to hotkeys for quick access through the blueprint context menu
- Blueprint placement no longer exits after each placement, allowing for faster construction
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45710083/67965f1501ef8ec435602189a96cbf3e45c6259c.png\"][/img]
Performance Improvements
- Significant performance improvements to conveyor belt systems + Splitters
- Optimized build menu and inventory performance to be more responsive
- Staggered market selling operation times to avoid performance spikes
- Made grass meshes more performant
UI Improvements
- Introduced new production tab in the resource tree that calculates total production of all resources
- Belt speed modifiers like Speed Flow are now correctly treated as modifiers and displayed in the UI
- Increased resolution of the world map and resource markers
- Fixed inventory icon tooltips that flickered constantly when resource quantities changed
- Added the option to filter resources during visual label selection in Warehouses
- Logistics buildings now properly display their stored items in the building info UI
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45710083/988d4e35aaafed2bb6d37e2f19667baa4c0817c9.png\"][/img]
Misc Improvements
- Traveling merchants can now boost production of various production buildings beyond just Smelters
- Added new objective about brewing 100 potions, which awards Ancient Wisdom upon completion
Bug Fixes
- Fixed a visual bug in which vegetation was not immediately recalculating its visibility when trees were destroyed
- Fixed an issue where belt replacement by Splitters incorrectly modified the filters of upstream Super Splitters
- Improved in-place replacement preview logic for assisted placement
- Fixed total spells cast and total trades made counters to properly reset between game sessions
- Selection highlights now appear at the correct height for bridge belts
- Fixed recipe displays and tooltips to correctly show consumption when recipes use both power and Mana
Patch Notes v0.3.2
Blueprint Icons
- Saving a blueprint now automatically generates and saves an icon
- Build menu now displays icons for blueprint buttons
Creative Mode
- Removed fortification spawning in creative mode
Fixes
- Fixed string formatting in Bank purchase notification
- Fixed issue where drag placing curves onto starting curves incorrectly previewed+placed a straight belt line instead
Improvements
- Reduced clipping of vegetation and fortifications with border mountains
- Reduced cost for Ultimate Siege Magic research
- Waste Recycling research no longer requires Advanced Mana Forging as a prerequisite
- Minor localization fixes
Patch Notes v0.3.0
New: Decorative Buildings
- Added new decorative buildings category
- Added Wall, Wall Corner, and Wall Tower as decorative buildings
- Added new Architecture I & II research to unlock them
- Added objective about building walls
- Walls can be drag-built & be in-place replaced by Wall Corners and Wall Towers
- Decorative buildings can be recolored with the new Crimson Dye potion, unlocked by the new Chromatic Alchemy research (more colors to come!)
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45710083/d2c3d81a0a46f573d34139b5725b49a83b620afb.png\"][/img]
New: Research Tree (instead of List:-) )
- Implemented visual research tree for each category, to replace old research panel
- Added right-click context menu on research items to track research requirements on main screen until research is finished
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45710083/e965eeff08b9aff11762f162c97c9cba41298221.png\"][/img]
New: Mana Tree Variants
- Added multiple Mana Tree visual variants that progress with contributed Mana
- Completed Mana Trees now stay in the world, in all their glory:-)
New: Map Markers
- Added ability to place any available resource icon onto the map to remember factory locations, using Shift + Left Click (removed with Shift + Right Click)
Visual Improvements
- Apples now sway in the wind
- Improved color variation of vegetation
- Fixed subtle color shift that sometimes happened when deleting vegetation for the first time
Balancing
- Capped Mana Crystal level to a maximum of 15
- Essence Boost spell duration now affected by Advanced Spellcasting skill (increases from 30 seconds to 45 seconds)
UI Improvements
- Added fuel value display in tooltips for resources that can be used to generate power
- Changed default UI toggle hotkey from F12 to J to avoid conflicting with Steam screenshot function
- Production values exceeding 1,000 per minute are now formatted in the style of \"1.2k\" for readability
- Fixed save menu overflowing when too many active saves exist
Misc
- Resources gained via merchants & resource crates are now preferentially added to Warehouses that already store that resource, rather than always the closest Warehouse
- When you play the Water World challenge mode, the traveling merchants might have a new recipe in store that will help you traverse the wide ocean
- Resource nodes now translate into and out of ground when a Miner is placed or deleted, to reduce clipping
- Added new Throughput Mastery challenge objective
Fixes
- Fixed spell visibility not restoring when closing resource tree via close button
- Fixed Gold Component Technology research description
- Fixed Ward Generator not displaying effective Mana consumption based on skills
- Fixed recipe auto-upgrade being too aggressive and switching to unintended recipes
- Fixed power generator child classes (hydro generator etc.) not correctly registering power output from the start, which caused initial flickering in power display
- Fixed issue where spells not enhanced by Advanced Spellcasting skill were still labeled as such in the UI
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45710083/7eb2edc2ff4af7e9e29ffe45522620bd6b2d4fa8.png\"][/img]
Patch Notes v0.2.1
Auto-Save Improvements
- Fixed auto-save sometimes not occurring when it should
- Added auto-save interval setting to options menu (default still is 15 minutes)
Drag-Building Improvements
- Starting curves now also appear in drag-build previews
- Drag-build preview now accurately shows curve flipping when changing drag direction against the flow
- Fixed edge case where cursor movement at the end of drag-placement could incorrectly change initial curve rotation
- Improved flexibility when dragging from a curve start into a linear line to simply extend the original starting point
- Fixed flow arrow orientation on drag belt preview staying correct when pulling drag preview back
Misc
- Already placed Assemblers & Smelters now also auto-update if newly researched recipe is strictly better and matches the currently produced output (previously only Miners exhibited this behavior)
- Improved descriptions of advanced spell variants and their effects on spell buttons
- Added usage information to tooltips of keys and siege items
- Market now only chooses relevant resources for special offers
- Special offer and Magic Essence enhancement of Markets are now visible simultaneously
Fixes
- Fixed tracking of buildings built in fortification-cleared areas
- Fixed context label not switching to destination warehouse when using teleport spell
- Fixed chosen preset name in world generation dialog being replaced by \"custom\"
- Fixed Splitters/Mergers not connecting correctly when placed into pre-arranged collections of adjacent belts in fourway junctions
- Fixed bug causing black colored vegetation after destroying fortification
- Fixed research cost scaling not being applied when loading a save
Patch Notes v0.2.0
New Features
- Added new magic-branch skill: Spell Resonance, which gives a chance to cast spells without Mana costs
- Added Pure Essence resource as byproduct from enchanted Arcane Crystal nodes
- Pure Essence can be used to upgrade Mana Crystals and fuel Power Spires more efficiently than regular Magic Essence
- Added option to filter recipes by name in recipe selection UI
- Added context menu to resource icons in building buffer area; right-click now allows deleting unwanted stored resources from buildings
Auto-Placement Improvements
- Auto-place Splitters when drag-building a curved belt out from an existing belt
- Drag-building a belt line into an existing belt line now auto-places a Merger in the existing line
- Auto-placed Splitters/Mergers now appear in preview with cost contribution shown in cost label
- Auto-placing Splitters/Mergers on Bridge Belt intersections then also correctly places Elevator Splitters/Elevator Mergers
Building & Construction Fixes
- Fixed delete preview and mass delete preview of asymmetric buildings (Elevator Bridge), which previously showed incorrect grid cells depending on rotation
- Fixed connection issue when in-line replacing belt with Merger that affected the subsequent belt
- Fixed connection edge case when connecting belts to a Splitter that is directly connected to an asymmetric building (Elevator Bridge)
- Blueprint selection of larger buildings now immediately selects/includes the entire building when selecting any of their grid cells
- Saved last blueprint rotation during placement (similar to regular placement behavior)
Visual Assets
- Added new deciduous tree variants: \"dark\" and \"apple tree\"
- Reduced mesh sizes for tree assets and improved asset performance
UI & Visual Improvements
- Fixed connection arrows not positioning correctly on Bridge Belts when clicking on water-placed Elevator Splitters and Elevator Mergers
- Fixed connection arrow direction over Splitters/Mergers in certain situations when clicking on connected buildings
- Fixed tooltips not vanishing immediately when leaving object with hover
- Connection arrows now also appear above non-logistics buildings when clicking on Splitter/Merger
- Fixed color sometimes being wrong in preview connection arrow between Splitter/Merger and other buildings
- All collapsible notifications can now also be collapsed+expanded in the Message Log Panel
- Now, only one message in Message Log Panel can be expanded at a time (expanding another collapses the currently expanded message)
Tutorial Improvements
- Reduced redundant \"tutorial step complete\" notifications to minimize notification spam during sequential tutorial
- Fixed edge case where tutorial data wasn\'t saved when the previous game session had skip_tutorials active (resulting in tutorials being potentially shown again upon load)
Balancing & Fixes
- Buffed Power Spire effect from 20% to 25%
- Fixed spell-based enchantment of spell-placed nodes sometimes failing to find the node
- Fixed localization in saving/loading games[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45710083/3482e68b2f8e7f0985c0de1eb4ca1b06c1ca69dc.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45710083/fa0ec52fd7260af66f9d86af25e6018867eee28a.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45710083/3f74ee10f8aa70e35c2f3577b09899f5dd353bfb.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45710083/84c860d9b6c55c41afb230aa8b7505b52e0f462c.png\"][/img]
Patch Notes v0.1.5
New Features
- Special objectives can now award Ancient Wisdom as a reward
- Added \"Master of Organization\" objective that awards an Ancient Wisdom seed
- Added new objectives related to creating and placing blueprints
Skill Tree
- Added two new skills for improving potion brewing to the Production branch (\"Brewing Speed\" and \"Efficient Brewing\")
- Skill tree buttons now highlight their prerequisites and dependent skills upon hovering, for easier navigation
UI/Tutorial Improvements
- Improved potion brewing UI visuals
- Byproduct icons now display byproduct chance percentage in the building UI
- Clarified description of Master Craftsman skill
- Trying to build a Conveyor Belt line across cliffs without Elevators will now trigger a tutorial explaining how to traverse height differences
Fixes
- Fixed sequential tutorial to only accept Miner-Smelter combinations when the Miner actually mines Ore
- Fixed delete-undo not properly restoring all information for splitters and super splitters
- Fixed Architect portrait animation in notifications
Patch Notes v0.1.4
New Features
- Implemented basic undo system for placement and deletion actions, including mass delete undo
- Added undo action information to context menu (default mapping: Ctrl)
Hover Icons & Visual Feedback
- Added resource icon display above resource nodes when hovering
- Enchanted resource nodes display both their primary resource and byproduct icons on hover
- Treasure chests now show required keys icon on hover
- Fortifications now show required siege items icon on hover
- Special vegetation now shows vegetation icon on hover
- Traveling merchants now display required resource as an icon above them
Building & Construction Fixes
- Fixed edge case of in-place replacement of belts with curves when the belt is the direct output of a building
Controller Support
- Made switching from controller to mouse input smoother and more reliable
- Fixed crash that could occur when switching from controller to mouse input
- Fixed radial menu being positioned outside screen boundaries when opened near screen edges
- Fixed mouse cursor state when opening radial menu while building
- Fixed radial menu offset issue on first opening
- Prevented radial menu from opening while game menu is active
Misc
- Improved alignment of visual fortification protection sphere with the actually protected area
Patch Notes v0.1.3
Building & Construction Fixes
- Fixed placement becoming unresponsive when cursor was positioned over cliff edges
- Fixed swapped left/right output labels in certain Splitter and Super Splitter placement scenarios
- Elevator Bridge can now be placed across resource nodes, as long as only their middle space overlaps the node
Drag-Building Improvements
- Auto-placed Elevators now appear in placement preview during drag building
- Cost label during drag building now shows the cost contribution of auto-placed Elevators
Building/Resource Feedback
- Added pulsing Magic Essence icon above empty Mana Crystals
- Added pulsing Sundrop icon above empty Power Generators
- Added pulsing blue icon above buildings that currently lack/need Mana
- Pulsing resource icons now also appear over area-effect buildings (such as Power Spire) when they need resources
UI Improvements
- Mana Crystal building info UI now correctly live-updates the \"(Empty)\" status when the UI remains open upon upgrade
- Improved focus behavior of resource tree calculator
- Added indication of where saved blueprints are found in the \"Saved\" message
- Changed default input display of Power Generator to show Sundrop instead of Ore, to encourage best practices
Misc
- Prevented Arcane Crystal from appearing in merchant deals if Arcane Mining Technology has not been unlocked yet
- Blueprint placement is now also free (= does not cost Credits) in Creative Mode
Patch Notes v0.1.2
Building & Construction Fixes
- Fixed Splitters and Mergers not properly detecting connections to the left and right when placed on top of existing belts
- Fixed edge case where drag-building a single curve would fail to connect properly
- Fixed Splitter placement issues when positioned in the middle of multiple eligible buildings
- Fixed direction of projected output arrows when placing Splitters
- Fixed building selection not immediately vanishing when closing building info UI via delete mode
- Fixed visual flickering of placement preview mesh elements
Drag-Building Improvements
- Significantly improved auto-rotation/-correction when drag-building parallel (\"wrongly\" rotated) belt lines
- Added automatic curve insertion when drag-building parallel belt lines
- Fixed curve direction when starting with a curve and then drag-building in the opposite (\"wrong\") direction
Power System
- Fixed Ward Generator deletion during power outage not properly stopping protection on buildings until power is restored
- Added automatic power outage reset when player deletes or pauses buildings after tripping power
UI Fixes
- Fixed WASD keys incorrectly shifting focus away from recipe buttons in building UI and Build Menu
- Fixed building tooltips appearing through the research panel
- Fixed research panel z-ordering to ensure it always appears on top of special info panel
Tutorial Improvements
- Made tutorial-complete message collapsible with a summary view
- Added auto-close after two minutes for regular tutorial messages, if left open too long
- Made Arcane Manufacturing skill description more informative
Misc
- Made blueprint auto-names more compact
- Traveling Merchant now flies away instead of vanishing abruptly
Patch Notes v0.1.1
Fixes
- Fixed an issue where drag-building over water before unlocking bridge engineering could create invisible bridges when shore-belts incorrectly connected across water
- Fixed a crash that could occur when inspecting conveyor belts
Improvements
- Improved transmutation error messages to better indicate whether you need more space or require ore/ingot materials before casting
- Added ability to cancel camera orbiting with ESC key or right-click
- Improved shader compatibility for AMD graphics cards
Note:
AMD GPU Users: If you experience incorrect ground rendering or visual artifacts with AMD Radeon RX series cards, update your graphics drivers to version 25.9.2 or newer, which includes a fix for a Godot shader rendering issue.
Minimum Setup
- OS: Steam OS 3
- Processor: Zen 2 4c/8t. 2.4-3.5GHzMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: 8 RDNA 2 CUs. 1.6GHz
- Storage: 3 GB available space
Recommended Setup
- OS: Steam OS 3
- Processor: Zen 2 4c/8t. 2.4-3.5GHzMemory: 16 GB RAM
- Graphics: 8 RDNA 2 CUs. 1.6GHz
- Storage: 4 GB available space
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