
Arcaneering blends factory automation with magical engineering. Design production lines where spells boost efficiency, mana powers your machines, and mystical recipes unlock capabilities beyond conventional manufacturing.

Reclaim forgotten lands rich with secrets and resources. Ancient fortifications block access to valuable resources and rare discoveries, requiring you to develop increasingly sophisticated weapons and magical capabilities to claim them.

Discovery fuels progression. Uncover treasure chests containing secret recipes or spells, trade with traveling merchants for exclusive technologies, nurture mana trees for powerful rewards, and adapt your factories to each world's unique geography and resource distribution.

Customize your progression through technology and skill trees. Focus on pure automation efficiency, embrace arcane arts for magical solutions, or blend both approaches. Procedural world generation ensures every playthrough offers fresh strategic challenges and different optimal paths.

The result is factory building with purpose: Every production line serves territory reclamation, every research choice opens new strategic possibilities, and every world presents fresh mysteries to unravel.
Patch Notes v0.3.0
New: Decorative Buildings
- Added new decorative buildings category
- Added Wall, Wall Corner, and Wall Tower as decorative buildings
- Added new Architecture I & II research to unlock them
- Added objective about building walls
- Walls can be drag-built & be in-place replaced by Wall Corners and Wall Towers
- Decorative buildings can be recolored with the new Crimson Dye potion, unlocked by the new Chromatic Alchemy research (more colors to come!)
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45710083/d2c3d81a0a46f573d34139b5725b49a83b620afb.png\"][/img]
New: Research Tree (instead of List:-) )
- Implemented visual research tree for each category, to replace old research panel
- Added right-click context menu on research items to track research requirements on main screen until research is finished
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45710083/e965eeff08b9aff11762f162c97c9cba41298221.png\"][/img]
New: Mana Tree Variants
- Added multiple Mana Tree visual variants that progress with contributed Mana
- Completed Mana Trees now stay in the world, in all their glory:-)
New: Map Markers
- Added ability to place any available resource icon onto the map to remember factory locations, using Shift + Left Click (removed with Shift + Right Click)
Visual Improvements
- Apples now sway in the wind
- Improved color variation of vegetation
- Fixed subtle color shift that sometimes happened when deleting vegetation for the first time
Balancing
- Capped Mana Crystal level to a maximum of 15
- Essence Boost spell duration now affected by Advanced Spellcasting skill (increases from 30 seconds to 45 seconds)
UI Improvements
- Added fuel value display in tooltips for resources that can be used to generate power
- Changed default UI toggle hotkey from F12 to J to avoid conflicting with Steam screenshot function
- Production values exceeding 1,000 per minute are now formatted in the style of \"1.2k\" for readability
- Fixed save menu overflowing when too many active saves exist
Misc
- Resources gained via merchants & resource crates are now preferentially added to Warehouses that already store that resource, rather than always the closest Warehouse
- When you play the Water World challenge mode, the traveling merchants might have a new recipe in store that will help you traverse the wide ocean
- Resource nodes now translate into and out of ground when a Miner is placed or deleted, to reduce clipping
- Added new Throughput Mastery challenge objective
Fixes
- Fixed spell visibility not restoring when closing resource tree via close button
- Fixed Gold Component Technology research description
- Fixed Ward Generator not displaying effective Mana consumption based on skills
- Fixed recipe auto-upgrade being too aggressive and switching to unintended recipes
- Fixed power generator child classes (hydro generator etc.) not correctly registering power output from the start, which caused initial flickering in power display
- Fixed issue where spells not enhanced by Advanced Spellcasting skill were still labeled as such in the UI
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45710083/7eb2edc2ff4af7e9e29ffe45522620bd6b2d4fa8.png\"][/img]
Minimum Setup
- OS: Steam OS 3
- Processor: Zen 2 4c/8t. 2.4-3.5GHzMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: 8 RDNA 2 CUs. 1.6GHz
- Storage: 3 GB available space
Recommended Setup
- OS: Steam OS 3
- Processor: Zen 2 4c/8t. 2.4-3.5GHzMemory: 16 GB RAM
- Graphics: 8 RDNA 2 CUs. 1.6GHz
- Storage: 4 GB available space
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