
Arcaneering blends factory automation with magical engineering. Design production lines where spells boost efficiency, mana powers your machines, and mystical recipes unlock capabilities beyond conventional manufacturing.

Reclaim forgotten lands rich with secrets and resources. Ancient fortifications block access to valuable resources and rare discoveries, requiring you to develop increasingly sophisticated weapons and magical capabilities to claim them.

Discovery fuels progression. Uncover treasure chests containing secret recipes or spells, trade with traveling merchants for exclusive technologies, nurture mana trees for powerful rewards, and adapt your factories to each world's unique geography and resource distribution.

Customize your progression through technology and skill trees. Focus on pure automation efficiency, embrace arcane arts for magical solutions, or blend both approaches. Procedural world generation ensures every playthrough offers fresh strategic challenges and different optimal paths.

The result is factory building with purpose: Every production line serves territory reclamation, every research choice opens new strategic possibilities, and every world presents fresh mysteries to unravel.
Patch Notes v0.4.1
New Features
- Added production chain view when left-clicking resource icons in the resource tree
- Added filter dialogue to Super Splitter filter selection
- New objective for producing items during power outage, awarding Ancient Wisdom
- Added loading screen tips about production chain view + how to use items such as keys
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45710083/462cf5a1d3cc3ac1e951720d6c89aca82ba0859e.png\"][/img]
Performance Improvements
- Updated rock scenes with new grass and lower polygon count for better performance
Balance Changes
- Buffed Alchemical Key recipe slightly by requiring fewer Ingots
- Tweaked prices for some higher-level items
- Reduced skill point cost of Ancient Wisdom from 5 to 3
UI Improvements
- Building info UI now updates building level when a building levels up while the UI is open
- Special info UI panel effects now linebreak instead of overflowing the panel
- Resource tooltips improved: recipes \"using this\" now show the full recipe, like in \"produced from\", when inspecting resources
- Cursor now appears during placement when hovering over hotkeys and spell buttons
- Resource Tree UI now always defaults to the actual Resource Tree tab
Bug Fixes
- Manually deleting resources from conveyor belts now properly removes the visual item from the belt
- Fixed edge case when drag-placing belts that could lead to errors
- Fixed Smelters not accepting Magic Essence (Sun Smelting recipe)
- Fixed Mana Forges not accepting Ingots (Mana-Component recipe)
- Fixed a bug where building a Ward Generator during power outage would not activate that Ward Generator
- Fixed a bug where buildings in the corners of area-of-effect buildings would not be affected by the AoE building
- Fixed bug that could crash the game when saving splitters with deleted outputs
- Fixed grass transparency issues
Minimum Setup
- OS: Steam OS 3
- Processor: Zen 2 4c/8t. 2.4-3.5GHzMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: 8 RDNA 2 CUs. 1.6GHz
- Storage: 3 GB available space
Recommended Setup
- OS: Steam OS 3
- Processor: Zen 2 4c/8t. 2.4-3.5GHzMemory: 16 GB RAM
- Graphics: 8 RDNA 2 CUs. 1.6GHz
- Storage: 4 GB available space
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