
Replicat is a roguelike deckbuilder that bends the rules of memory matching. Build powerful decks, break conventions with game-altering items, and score high with wild strategies.

Matching cards is just the beginning. Stack game-breaking effects that twist the way you play.
Reveal extra cards, keep tiles flipped, match wild Jokers, and even force mismatched pairs to succeed.
While memory helps, strategy is king as your deck grows stronger and more unpredictable.
Match cards in ways you never thought possible.
Collect unique curios that rewrite the rules of the game.
Turn mistakes into opportunities with clever deckbuilding.

Experiment with different deck archetypes to forge powerful, rule-defying strategies.
Whether you focus on extra moves, passive reveals, turn manipulation, multipliers or pure chaos, every build offers a unique way to outwit the board.

🃏 5 card colors, each with distinct mechanics.
🔮 90+ unique cards, from memory-twisting effects to reality-breaking Jokers.
✨ 80+ curios that redefine how you match and strategize.
🧪 5 essence categories with 18 upgrade types to shape your run.
🔥 Face 21 levels of escalating challenge.
👑 Battle unique boss stages, each with its own game-changing modifiers.
🐱 10 starter decks, each with unique set of difficulties.
📨 MORE TO COME!

No two runs are ever the same in Replicat. Every game is packed with randomized challenges, unique modifiers, and fresh opportunities to experiment with new strategies. As you play, earn experience to unlock:
New cards to expand your deck-building options
New starting decks for varied playstyles
Higher difficulties for even greater challenges

Immerse yourself in Replicat’s jazzy, funky world filled with adorable cat emotes, meowing sound effects, and vibrant visuals.
Whether you’re chasing high scores or crafting outrageous combos, Replicat keeps you coming back for more!
Hello hello Replicatters!
Its been a really fun and also hectic time for me after launch, but here I am finally dropping a new devlog. Thank you so much to everyone who bought the game and took the time to leave a review on the Steam page, it genuinely means a lot.
Ive been rolling out small updates, fixing bugs and adding some quality-of-life improvements to the game. Im doing my best to listen to all the feedback youve been giving, and I appreciate every bit of it.
Bugfixes
With all the different permutations from card combos and curios, there are still plenty of edge cases that turn into bug reports. There have also been a number of visual issues fixed, and the goal is to keep making the game feel as smooth as possible. Please keep sending bug reports either on Discord or through this form , they really help.
Quality of life
Im working on changes that should make the overall experience better, like adding more visual and textual information in key places. Ive also been watching streamers play to understand whats missing in terms of tutorialization and mechanic indicators.
For example, some players get confused when they match an AUTO pair or reveal a single STAY card and end the turn with an odd number of moves, leaving one card revealed at the end. That can look like they clicked too fast and flipped a card just before the turn ended, even though thats not whats happening.
Another thing noticed is that even if players read the tutorial about new cards joining the board, many still dont pay close attention to the board state at the end of a turn and miss easy matches. Ill keep thinking about these situations to find clearer wording and better tutorialization.
Endless mode and balance
Endless Mode was never meant to be the main focus of the game; its more of a way to see what can happen in later rounds. The score system now supports really big numbers, but players keep finding ways to break it, including overflowing the money.
Future updates will tackle these kinds of issues in Endless Mode and will likely include some nerfs to a few curios and cards so theyre not as broken there. That said, Endless Mode is not where balance efforts are primarily focused, and it often turns into score with one card and stack huge multipliers anyway. Its awesome to see people pushing the game to its limits, but those players are a minority, so balancing Endless Mode will stay a lower priority for now.
Whats next in the near future?
- Add support for new languages.
- Fix existing localization issues.
- Investigate and resolve Steam Cloud not syncing properly between different devices.
- Add a VSync option.
- General optimization work.
- Option to disable the in-game cursor and use the native system cursor instead.
- More balance tweaks.
- New option to adjust shuffle card movement speed.
- Run History: a way to see stats for all rounds in a run.
Minimum Setup
- Graphics: 1 GB Video Memory. capable of OpenGL 2
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