Story
You play the role of a captain that has been stranded in space for a vast amount of time, in all honesty only the computer knows for how long and you stopped caring a long time ago.
Finally the ships systems has been restored, enabling your flight with limited capabilities.
With a basic shield and some defensive armaments, you start your journey back to earth.
There is only one problem.. space!
Game mechanics
In a classic top down view style you take on asteroids, celestial bodies, gravity wells and space native obstacles that will constantly work against you trying to return to humanity.
Pilot a nimble ship through dense asteroid fields using precise movement.
With direct weapons you have to rely on survival by movement, dodging or deploying gravity bombs.
You can also collect resources on your journey.
As you journey through uncharted space you can expect a growing difficulty in your journey.
Score is earned through distance traveled and asteroids avoided. Every run challenges your focus and control—can you outmaneuver the chaos and top the local leaderboard?
Core Features
• Quick to pick up, challenging to master
• Defensive gameplay focus - by movement, dodge or gravity bomb
• Local leaderboard for tracking high scores
• Minimalist visuals for clean spatial awareness
• Dynamic difficulty that ramps with your performance
• Reflex-driven arcade action with a sci-fi twist
Early access
As noted this game is released in early access. so the game mechanics as presented will be enriched as the game content and replay value is expanded. Resources can be gathered, but what will they be spent on? Research? Skills? Time will show!
Added Fullscreen borderless hiding those pesky windowed borders and providing you as a player a better immersive experience.
[/*]Corrected an underlying bug where several aspects of the game was placed under the wrong process conditions. This inadvertently resulted in many objects in the game to be calculated based on the players FPS, meaning if you had a high FPS count some events occurred more often and way faster then other players experienced. Vice versa any player with a low FPS actually didn\'t experience all events as things moved way too slow.
[/*]
A new patch has been released for v0.7.5
This patch includes:
Research has been enabled
[/*]Research is performed automatically by the computer as the captain is obviously inebriated
[/*]Researching occurs in a round robin fashion and might stall if any resources are missing
[/*]Research also lists the spent resources so you can keep track of how must you\'ve invested into a tech
[/*]Active researching is indicated above the profile menu below your resources
[/*]Orbital stations has been added, you can now hover above them (indicatated visually where) to discover new tech or perhaps even aquire some loot
[/*]At least 6 different techs can be discovered, some are known from the start - some has to be discovered
[/*]Nebula has been added to the game, watch out for the statics that comes with them
[/*]Proper death animation added to the game
[/*]Godot had an update - so the base underlying code was checked during version bump to ensure everything is ok
[/*]Godot 4.5 comes with \"Shader packing\" which in short pre-packs and preps multiple visual aspects of the game which can lead to less stuttering and \"graphical\" loading glitches
[/*]Added active dialog window from computer in the actual game with the correct obfuscated computerized language we all love
[/*]Added a talk label above the ship allowing the captain to make comments during drive and to display results of discovery events on orbitals
[/*]Enriched some effects around the sun
[/*]General script refactoring surrounding every aspect that touch and integrates with the newly added features and adjusted features
[/*]
\nStay safe and drift proper!
This patch includes:\n\n
- \n
- Added profile screen between start menu and the gameplay.\n
- Migrated the cutscene from the launch of the game to in between the start menu and the new profile menu\n
- Added unavailable but selectable profile menu option \"Drone customization\"\n
- Added unavailable but selectable profile menu option \"Ship customization\"\n
- Added available profile menu option \"Research\" (but unavailable tech is present)\n
- Added available profile menu option \"Leaderboard\" - this is the previous \"Highscore\" in the start menu.\n
- Added \"Controls\" menu in the start menu.\n
- Added tractor beam effect when asteroid fragments are close to the ship and near pickup.\n
- Added asteroid icons top mid next to counters to visibly show the player what resources they are collecting.\n
- Added fragment icons in the research screen on each individual tech to properly showcase the cost and to allow it to match the in-game resource icons.\n
- When you now prematurely exit the game by mini menu, the resources allocated up to that point will be added to your resources pool in the profile menu\n
Minimum Setup
- OS: Ubuntu
- Processor: 2Memory: 2 GB RAMStorage: 300 MB available space
- Memory: 2 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
Recommended Setup
- OS: Ubuntu
- Processor: 2Memory: 4 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
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