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This fixes... a lot of things, but mostly it adds a lot of subtle and not-so-subtle hints, re-directors and context-adders meant to help folks not get lost.
Switches now generally have signage of some kind if they're critical, for instance, and the doors or whatever they interact with are marked with similar signage. We added a bunch of additional "reveal" cameras that fire off to show you what switches do, and arranged those cameras so that you can always see some contextual clues to tell you what door just opened.
The single biggest change is in Hi-Table. It is now (almost) impossible to leave Hi-Table, after you pick up the
This fixes... a lot of things, but mostly it adds a lot of subtle and not-so-subtle hints, re-directors and context-adders meant to help folks not get lost.
Switches now generally have signage of some kind if they're critical, for instance, and the doors or whatever they interact with are marked with similar signage. We added a bunch of additional "reveal" cameras that fire off to show you what switches do, and arranged those cameras so that you can always see some contextual clues to tell you what door just opened.
The single biggest change is in Hi-Table. It is now (almost) impossible to leave Hi-Table, after you pick up the
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