Videonauts is a story-focused adventure puzzle game about escaping a spooky and dangerous mansion... and discovering the secret behind a bizarre video collection within. The game features multiple endings, mysterious puzzles where you search your environment, and hand-drawn limited-palette pixel art.
Choices you make matter... certain character traits will be remembered as you have conversations with others, which means even innocuous exchanges may change everyone's fate!
Story
Coby is invited to a mansion to gander at a large collection of ancient artifacts, along with a small handful of other curious critters. But it soon becomes obvious this is a mansion of many deadly tricks and secrets of unexplained origin. What will happen to everyone as they try to escape? It doesn't look like everyone will make it out alive...
Among the collector's ancient artifacts, there seems to be a strange choice... video tapes! The tour guide insists they should never be touched, but why? Our protagonist Coby would rather not find out the secret of these videos, but it looks like he won't have a choice...

Features
Multiple endings!
Avoid taking damage from the strange surprises.
Moody music and atmosphere.
Puzzles with many twists.
Retro tile-based movement.
A special limited-colour lighting effect.
Cute animal characters with cartoony expressions.
Delve deeper and discover...
...there's more to the mansion than meets the eye!
The Videonauts Soundtrack is now released! It includes 34 tracks and almost a full hour of music from the game, and it\'s on sale during it\'s launch - be sure to check it out!
We\'ve got a small patch here to fix a bug that was introduced in the last patch. Last time, we added to the post-game content with the Scryer of Fates, so you can check that out if you haven\'t yet!
Thanks for playing, and be sure to leave a review!
Patch v1.05 changes:
Pause menu no longer shows the character stats before they\'re unlocked (the fix applies to new players beginning the game)
[/*]
We\'ve got a new patch of the game, this time focusing on making end-game and post-game content easier to navigate, and adding some extra polish on the endings and a few other spots.
Thanks for playing and be sure to leave a review!!
Patch 1.04 changes:
added a brand new post-game NPC, the Scryer of Fates!
[/*]fixed an issue with some of the ending achievements not happening (if you should have gotten it before, you will now get it upon opening the game!)
[/*]made the font used in endings look nicer
[/*]added a visual effect to the ending text appearing
[/*]in the end game section, the timer is now longer, and it pauses during talking
[/*]in the end game section, the squiggles are now more impactful
[/*]moved the version number to the top of the title screen
[/*]fixed some typos
[/*]added a \"whoosh\" sound effect for masks
[/*]fixed a bug where the game stored a mask when it shouldn\'t
[/*]fixed a very minor visual glitch inside the settings menus
[/*]removed an achievement for an ending (it is now consolidated into another achievement for getting all \"Mixed Ending\" variations)
[/*]
A new small update patch for all builds.
Patch v1.03 changes:
Added two ending FMVs and completely reworked one of the main endings to the game to make it more in line with how we originally envisioned it to be.
[/*]Fixed some typos.
[/*]Added a couple of end-of-game music tracks.
[/*]Added a few lines of dialogue to some end-of-game cutscenes.
[/*]
We\'ve got a new patch! We focused here on giving the game more polish and fixing some issues. The list ended up pretty fairly substantial in the end.\n\nThanks for playing and be sure to leave a review!\n\nPatch v1.02 changes:\n\n
- \n
- Changed some puzzle graphics to make them stand out more and easier to understand.\n
- Fixed some typos.\n
- Added movement sounds to the block minigame.\n
- Fixed an audio settings issue with a specific sound effect.\n
- Lowered the pitch and volume of a sound effect.\n
- Fixed the \"got item\" effect being slightly wrongly placed in one cutscene.\n
- Fixed an issue with the Special Death 5 achievement not appearing.\n
- Made a certain puzzle element not appear until you need it, to make things a little less complicated.\n
- Changed the player animation in the late-game area if you succeed at a certain task.\n
- Changed a sprite in a laboratory cutscene.\n
- Fixed a minor visual glitch in the HUD after you use the tapes.\n
- Removed some unnecessary files.\n
- Changed some of the late game [spoiler]room tile generation[/spoiler].\n
- Fixed an issue with enemies disappearing for a few frames in an early cutscene.\n
- Added some dialogue to some objects in a couple rooms.\n
- Added a couple cutscene eating sound effects.\n
- Added the [spoiler]exploding effect to a relic[/spoiler] in one spot.\n
Videonauts is released!!! We\'re very proud to show this game to everyone. Please check it out, leave a review, and feel free to leave any comments or any bug reports!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45652351/6225d0fafa4f8efebb3ee33f90431a049454512e.gif\"][/img]
Meet Coby and the rest. Explore the mysterious mansion full of scares and traps... find out the secret behind the cassette videotapes... if you dare!
Minimum Setup
- OS: Ubuntu 18.04 bionic (x86-64)
- Processor: Intel Core i5-2520M CPU @ 2.50GHz x 2Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel 2nd Generation Core Processor Family Integrated Graphics Controller
- Storage: 200 MB available space
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