Videonauts is a story-focused adventure puzzle game about escaping a spooky and dangerous mansion... and discovering the secret behind a bizarre video collection within. The game features multiple endings, mysterious puzzles where you search your environment, and hand-drawn limited-palette pixel art.
Choices you make matter... certain character traits will be remembered as you have conversations with others, which means even innocuous exchanges may change everyone's fate!
Story
Coby is invited to a mansion to gander at a large collection of ancient artifacts, along with a small handful of other curious critters. But it soon becomes obvious this is a mansion of many deadly tricks and secrets of unexplained origin. What will happen to everyone as they try to escape? It doesn't look like everyone will make it out alive...
Among the collector's ancient artifacts, there seems to be a strange choice... video tapes! The tour guide insists they should never be touched, but why? Our protagonist Coby would rather not find out the secret of these videos, but it looks like he won't have a choice...

Features
Multiple endings!
Avoid taking damage from the strange surprises.
Moody music and atmosphere.
Puzzles with many twists.
Retro tile-based movement.
A special limited-colour lighting effect.
Cute animal characters with cartoony expressions.
Delve deeper and discover...
...there's more to the mansion than meets the eye!
We\'ve got a new patch! We focused here on giving the game more polish and fixing some issues. The list ended up pretty fairly substantial in the end.\n\nThanks for playing and be sure to leave a review!\n\nPatch v1.02 changes:\n\n
- \n
- Changed some puzzle graphics to make them stand out more and easier to understand.\n
- Fixed some typos.\n
- Added movement sounds to the block minigame.\n
- Fixed an audio settings issue with a specific sound effect.\n
- Lowered the pitch and volume of a sound effect.\n
- Fixed the \"got item\" effect being slightly wrongly placed in one cutscene.\n
- Fixed an issue with the Special Death 5 achievement not appearing.\n
- Made a certain puzzle element not appear until you need it, to make things a little less complicated.\n
- Changed the player animation in the late-game area if you succeed at a certain task.\n
- Changed a sprite in a laboratory cutscene.\n
- Fixed a minor visual glitch in the HUD after you use the tapes.\n
- Removed some unnecessary files.\n
- Changed some of the late game [spoiler]room tile generation[/spoiler].\n
- Fixed an issue with enemies disappearing for a few frames in an early cutscene.\n
- Added some dialogue to some objects in a couple rooms.\n
- Added a couple cutscene eating sound effects.\n
- Added the [spoiler]exploding effect to a relic[/spoiler] in one spot.\n
Minimum Setup
- OS: Ubuntu 18.04 bionic (x86-64)
- Processor: Intel Core i5-2520M CPU @ 2.50GHz x 2Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel 2nd Generation Core Processor Family Integrated Graphics Controller
- Storage: 200 MB available space
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