Life on the island is usually pretty peaceful. At least, it was, up until about 5 minutes ago, when the Duskman, god of chaos, escaped his imprisonment. Now the whole world is at risk of total annihilation! The Duskman plans to rip the world apart… and to have as much fun as he can while doing so. The only thing capable of stopping him is an ancient weapon known as the Miracle Sword, which seems to have fallen into the hands of a young nubkin named Stomp…

Set off on your journey to save the world, armed with a magical sword and a variety of tools by your side!

FEATURES
Slash, jump, and dash your way through an interconnected world full of lush forests, ancient clockwork, and forgotten secrets!
Meet a cast of characters brimming with personality, brought to life with expressive 2D animation!
Fight vicious beasts, strange bosses, and powerful beings! Each region of the island is brimming with life, some more hostile than the rest...
Use the creatures around you to your advantage to reach new heights, cross dangerous chasms, and protect yourself from danger. Not everything in this world is trying to kill you!
Collect an assortment of tools and relics to aid in combat and exploration! From side weapons to magic artifacts with unique abilities, dozens of items will allow you to spice up your play style!
Explore the island in search of sacred trials to power up your sword. Prove you are capable of being a hero before taking on the god of chaos!
Optional assist settings to make the game accessible for players who are more interested in story than challenge!



Hey everyone!
Putting out a slightly larger update today, including improvements to the map system. I\'ve implemented custom map markers, which were a feature that were ALMOST complete before the demo launch, but I noticed a bunch of weird bugs popping up, so I didn\'t want to launch the demo immediately with them. They\'re in now, so exploring and remembering paths you want to come back to should be much easier!
Patch Notes
Added custom map markers
[/*]Added marker to Portstone menu to indicate the players current location
[/*]Improved map view controls
[/*]Slighted reduced cost of Freakbeast card pack in Roseville
[/*]Slightly reduced cutterang damage
[/*]Slightly reduced blastlet damage
[/*]Fixed low health overlay of HP UI from not being updated correctly after being healed from a health upgrade
[/*]Fixed incorrect lighting in some rooms
[/*]Fixed several niche bugs that could occur when deleting a save file
[/*]Further prevented music layers from desyncing
[/*]Various minor adjustments and fixes
[/*]
Minimum Setup
- OS: Distribution released after 2016Memory: 4 GB RAMGraphics: YesStorage: 2 GB available space
- Memory: 4 GB RAM
- Graphics: Yes
- Storage: 2 GB available space
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