
As fate would have it, you’ve stumbled upon this game. Might as well give it a try. Who knows what you might encounter… ayyy. Get it? Encounter is the name of the game. When I said, “who knows what you might encounter,” it was a play on words.

So, what’s this Tarot thing about? They represent scenarios where you might have to think on your feet, snack on some magical berries, or even get attacked by a [REDACTED]-eating succubus! Fun! But it's not just fate at play—you’ll need to manage your resources wisely, timing your limited actions perfectly as you navigate a labyrinth of twists and turns, and overcome a host of unpredictable events.
Your adventure kicks off with a single crate. What’s inside? Treasure? Trash? A mildly cursed sandwich? Crack it open and find out! From there, anything goes. You’ll encounter oddballs, outlaws, and outright disasters. Duel the friendly neighborhood postman, accidentally infuriate a small child, or face down ambush after ambush—who’s to say? Will you fight, finesse, or just wing it and pray to the RNG gods? Whatever you do, tread carefully—your journey lasts only as long as you do, and the next tavern might be farther than you expect.

In Encounter, Tarot cards shape the events and rewards of your run. Your goal? Gain as much knowledge and wisdom as possible before you go bye-bye.
But here’s the catch—everything is limited. Rare items break, inventory space is tight, and planning ahead is key. Managing your resources is just the start; chaining actions together for devastating combos is where the real strategy comes into play.
If you like roguelikes, inventory management, a touch of deck-building, simple medieval turn-based RPGs with nostalgic pixel graphics, and games called Encounter, then, well… you’ll probably like Encounter!

✔ 200+ unique and powerful items
✔ 100+ adaptive encounters
✔ Inventory management
✔ Deck manipulation
✔ Action sequencing
✔ Mom's spaghetti

Life is unpredictable. One moment you’re stacking wins, the next you’re getting drop-kicked by fate. That’s why you should play this game NOW! If you’re reading this, you’re probably the kind of person who overthinks things (lol)—which means you’ll love the deep yet deceptively simple strategy this game offers!
It’s big-brain if you want it to be, yet extremely easy to pick up and play. Either way, your fate is in your hands… potentially.
Features
Enter the Pearly Gates! When a Virtuous soul dies, you now ascend to Heavenwhere, in addition to resurrection, you can purchase Legendary items and even trade for Divine consumables!
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[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45558850/99fbab53bc931d0de8bbe0443493f7778ac875fe.png\"][/img]
Added a new Flip effect to certain items, reversing the orientation of the current encounter cardperfect for battles youd rather not face head-on.
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[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45558850/5630ca6401d175e0236a414485c480168239edd9.png\"][/img]
Improvements
Rodds Built Strong ability now grants +1 durability to all gear you receive.
[/*]Updated Vices bonus action (used outside of combat) to place greater emphasis on Luck.
[/*]Added an explicit Revival effect to Faint encounters.
[/*]Actions that consume a Wayfinder now default to the one being used, instead of displaying both options.
[/*]Runes now scale in power based on the rarity of their host item.
[/*]
Fixes
Fixed an issue where Faint encounter background music would continue playing after dying while Virtuous.
[/*]Fixed or conditions not displaying correctly when their requirements were met.
[/*]Fixed an issue where the Stash was inaccessible at the first and last Inns.
[/*]Fixed an issue where Health could display incorrectly during NPC retaliation.
[/*]Fixed a bug where the Mystical condition was not triggering correctly when cards were queued.
[/*]Improved client response handling when the game service fails to respond in-game.
[/*]
Item Changes
[table equalcells=\"1\" colwidth=\",157,,\"]Item name
[/th][th colwidth=\"157\"]Costs
[/th][th]Conditions
[/th][th]Effects
[/th]Mirror Shield
Unlock, 2 Stamina
[/td]Determined
Flip
Azrael\'s Cloak
Unlock, 1 Eat
[/td]Determined
3 Health, Flip
Rune Changes
[table equalcells=\"1\" colwidth=\",,,\"]Rune
[/th][th]Type
[/th][th]Rarity
[/th][th]Effects
[/th]Rune #14
SHIELD
2
Not-Sinful | 1 Armor
Encounter Changes
Knight of Cups: coin payout increased (8 10).
[/*]King of Cups: sinful outcomes were rebalanced (higher Health loss), and the Judgment option now also removes a random item when sinful.
[/*]Four of Cups: options streamlined and outcomes rebalanced (stronger Stamina heal; the Sin + Heal outcome now replaces the previous last-action variants).
[/*]Six of Cups: added a new food option that grants Virtue when Primed.
[/*]Seven of Cups: rewards refocused toward accessories and consumables, with updated costs.
[/*]Seven of Cups: NPC reward targeting is now accessory-focused instead of random.
[/*]Nine of Cups: the first two options now require a small coin cost.
[/*]Checkpoint: updated special choicessage rewards replaced with wayfinder, and an extra empty option removed.
[/*]Lily\'s Domain: the first two choices now revive instead of restoring 8 Health (same conditions and costs).
[/*]The Gates: added a new Heaven-gates variant encounter.
[/*]Game Over: XP-day rewards adjusted and options simplified (Wayfinder replaces Sage; a redundant option removed).
[/*]Shamsiel\'s Inn: stats and rewards rebalanced; durability and Health coin costs and outputs reduced.
[/*]Yomiel\'s Inn: stats and rewards rebalanced; added a sale discount; durability and Health coin costs and outputs reduced.
[/*]Arakiel\'s Inn: stats and rewards rebalanced; added a sale discount; durability pricing adjusted; Health pricing and output updated.
[/*]Cassael\'s Inn: stats and rewards rebalanced; options reworked (durability purchase replaces craft debuff option; sale discount increased).
[/*]Beburos\'s Inn: options and tags rebalancedsale discount increased; mystic purchase converted into a craft debuff; Health purchase is now cheaper but weaker.
[/*]Limbo?: added a new high-cost gamble option while keeping Shuffle as a separate choice.
[/*]The Fool: added an NPC tag and split the encounter into a sale option plus a separate Shuffle option.
[/*]The Magician: Wayfinder now grants rewards (and XP-day); redundant XP-day option removed.
[/*]Death: increased the not-virtuous Health penalty and added a major-cost option that trades Sin for Virtue.
[/*]Four of Pentacles: shifted away from wealth rewards toward reserved targeting; sale discounts reduced; third option changed to an unlock-based coin payout.
[/*]Four of Pentacles (Reversed): shifted toward reserved targeting; sale discounts updated; final option now trades Eat for coin.
[/*]Six of Pentacles: the final option now always grants Sin + Stamina (instead of conditional Stamina only).
[/*]Seven of Pentacles: both options reworkedunlock choice now removes gear and pays more coin; purchase choice yields a different misc reward.
[/*]Seven of Pentacles (Reversed): added a second option that reduces Sin when not-wealthy.
[/*]Three of Swords: coin payout reduced (8 6).
[/*]Five of Swords: stamina-gain condition requirement updated (d5 d6).
[/*]Seven of Swords: Health cost reduced for the remove random option (2 1).
[/*]Eight of Swords: craft costs rebalanced; Magic vs Luck outcomes retuned.
[/*]Two of Wands: added a new craft option that grants Magic.
[/*]Seven of Wands: slightly increased reward currency values.
[/*]Seven of Wands (Reversed): slightly increased reward currency values and added a new Flower reward option.
[/*]Eight of Wands: Virtue condition trigger updated (not-wealthy enchanted).
[/*]The End?: updated special choicessage replaced with wayfinder rewards; Major Arcana now granted via remaining options; extra option removed.
[/*]
Improvements
\n- Added music to the entire game... finally.\n- Pressing Esc now returns you to the menu and prompts you to exit the game (instead of minimizing the window).\n- Updated the final two Inn encounters before the end-game Dj Vu. They look cooler and sell cheaper foodbut you can no longer go upstairs at the 6th Inn. You will see why.\n\nFixes
\n- Fixed an issue where the Artisan ability wouldnt disappear from the Inn selection after being purchased.\n- Fixed Equipment Slot highlights not appearing correctly when moving items from the Stash.\n- Fixed the surrender sound effect triggering after every rune trigger.\n- Fixed an issue where the battle fist bump effect could trigger every time you moved an item (yeah that was annoying).\n- Fixed a hang that could occur after defeating the Swamp Tickler boss.- Food with infinite durability can now be consumed infinitely.
- You can now gain Knowledge upstairs at the Inn via additional Royal Decrees in the late game.
- Updated the visuals for the first four Inn encounters (two more on the way).
- Fixed a bug where the main character would slowly walk onto the screen at the startor not walk at all.
- Added a helpful message to the menu screen explaining how to unlock the shop screen.
Features
Vice has been revamped. Starting with \"Loaded Dice,\" Vice will now automatically reroll the dice for the first lost/missed dice roll each turn. So give in to your impulses and reap the rewards! In addition, his kit items have been reworked to feel more degenerate.
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Improvements
Selling items now feels more satisfying, with helpful icon feedback when hovering over them.
[/*]The inn at night now always sells food (no more spending food to recover health).
[/*]Added a new Pet item tag for Little Partner, Blightened Pigeon, and of course, Fluffy Cock.
[/*]
Fixes
Fixed a bug where experience points (XP) would display as zero after clearing the prologue.
[/*]Fixed a bug where battle fist bumps would constantly pop up.
[/*]Fixed a bug where the coin pop-up for selling items would randomly appear without input.
[/*]Fixed a bug where the trap condition did not detect the correct state.
[/*]Fixed a bug where eating did not work correctly when applied to other items.
[/*]
Item Balance (122 changes)
The most important change is that non-food items can now have an Eat cost. This makes food more useful than ever, which is why the innkeeper now sells it every night.
[/*]
Item name
[/th][th colwidth=\"157\"]Costs
[/th][th colwidth=\"117\"]Conditions
[/th][th]Effects
[/th]Blooming Orb
Single
[/td]8 Health
Beatup Drums
Quick, 1 Stamina
[/td][td colwidth=\"117\"][/td]2 Melody
Shade Orb
Quick
[/td][td colwidth=\"117\"][/td]-1 Virtue, 1 Armor
Travel Backpack
Last
[/td][td colwidth=\"117\"][/td]Gear
AG\'s Ocarina
Quick
[/td][td colwidth=\"117\"][/td]1 Stamina, 2 Melody
Woodsong Beast
Quick
[/td][td colwidth=\"117\"][/td]1 Melody
Lightning Orb
D6
[/td]6 Pierce
Magic Wand
1 Flower
[/td][td colwidth=\"117\"]Mystical
[/td]1 Major
Pilgrims Light
Last, 2 Stamina
[/td][td colwidth=\"117\"]Virtuous
[/td]7 Magical
Cerulean Orb
Quick
[/td][td colwidth=\"117\"][/td]3 Stamina
Mirror Shield
2 Stamina
[/td][td colwidth=\"117\"][/td]6 Armor
Dead Weight
Last, 4 Stamina
[/td][td colwidth=\"117\"]Single
[/td]5 Break, 1 Stun
Flame Orb
1 Health
[/td][td colwidth=\"117\"]Primed
[/td]15 Magical
Ancient Shield
3 Stamina
[/td][td colwidth=\"117\"][/td]1 Health, 6 Armor, 5 Break
Witchfire Lantern
Determined
[/td]4 Virtue, Judgment
Celestial Orb
D6
[/td]16 Health, 3 Health
Elysian Shield
3 Stamina
[/td][td colwidth=\"117\"][/td]2 Virtue, 10 Health, 10 Armor
Lich Orb
1 Sin, 2 Steal, 2 Stun
Fallen Angel Shield
2 Stamina
[/td][td colwidth=\"117\"][/td]-3 Sin, 4 Virtue, 5 Break
Petal Wick Bomb
1 Flower, 1 Health
[/td][td colwidth=\"117\"][/td]5 Break, 10 Magical
Dark Katana
1 Stamina
[/td][td colwidth=\"117\"]Sinful
[/td]5 Hit
Otherworldly Wand
Quick, 3 Stamina
[/td][td colwidth=\"117\"][/td]1 Stamina, 1 Health, 1 Melody
Savage Fang
3 Stamina
[/td][td colwidth=\"117\"][/td]2 Break, 16 Physical
Vilebrand
2 Stamina
[/td][td colwidth=\"117\"][/td]1 Steal, 10 Physical
Magic Girl Wand
1 Stamina
[/td][td colwidth=\"117\"][/td]1 Major, 8 Magical
Sinners Wand
1 Stamina
[/td][td colwidth=\"117\"][/td]5 Armor, 1 Magic, 8 Magical
Devoted Blade
3 Stamina
[/td][td colwidth=\"117\"][/td]Judgment, 12 Physical
Vampiric Edge
2 Stamina, 2 Health
[/td][td colwidth=\"117\"][/td]1 Sin, 2 Health, 15 Physical
Ragged Farm Dress
1 Eat
[/td][td colwidth=\"117\"][/td]2 Health
Torn Leather Coat
1 Stamina
[/td][td colwidth=\"117\"][/td]2 Armor
Red Cotton Tunic
Quick
[/td][td colwidth=\"117\"]Enchanted
[/td]3 Health
Worn Cotton Coat
1 Eat
[/td][td colwidth=\"117\"]Not-Healthy
[/td]3 Health
Service Jacket
1 Eat
[/td][td colwidth=\"117\"][/td]1 Stamina, 1 Health
Filthy Trench Coat
1 Eat
[/td][td colwidth=\"117\"][/td]1 Luck, 1 Armor
Light Scout Coat
1 Eat
[/td][td colwidth=\"117\"][/td]3 Health, 1 Armor
Vassal Crown
1 Coin
[/td][td colwidth=\"117\"]Neutral
[/td]3 Health
Scarlet Dress
1 Eat
[/td][td colwidth=\"117\"][/td]4 Health
Silken Hex Dress
Last
[/td][td colwidth=\"117\"]Enchanted
[/td]1 Health
Hunter\'s Mantle
1 Eat
[/td][td colwidth=\"117\"][/td]2 Health, 2 Armor
Sorcerer\'s Crown
Quick
[/td][td colwidth=\"117\"]Energized
[/td]2 Magic
Infernal Cloak
Last, 1 Stamina
[/td][td colwidth=\"117\"]Enchanted
[/td]9 Magical
Resistance Plate
2 Stamina
[/td][td colwidth=\"117\"][/td]4 Health, 3 Armor
Golden Crown
Unlock, 3 Coin
[/td][td colwidth=\"117\"]Wealthy
[/td]1 Steal
Overlords Aegis
4 Stamina
[/td][td colwidth=\"117\"][/td]10 Health, 8 Armor
Pompous Mail
Last, 3 Stamina
[/td][td colwidth=\"117\"]Mystical
[/td]3 Health, 4 Armor
Jesters Cap
1 Coin
[/td][td colwidth=\"117\"]Mystical, Single
[/td]Shuffle
Dawnfire Armor
2 Stamina
[/td][td colwidth=\"117\"][/td]8 Health, 2 Health, 1 Virtue
Uriel\'s Cloak
Last, 1 Stamina
[/td][td colwidth=\"117\"][/td]2 Health, Judgment, 1 Melody
Hellfire Armor
2 Stamina, 3 Health
[/td][td colwidth=\"117\"]Not-Virtuous
[/td]3 Health, 1 Power
Adventurer\'s Journal
Quick, 1 Stamina
[/td][td colwidth=\"117\"][/td]1 Luck
Chipped Necklace
Quick
[/td][td colwidth=\"117\"]Not-Stacked
[/td]2 Health
Sheet Music
Quick, 1 Stamina
[/td][td colwidth=\"117\"][/td]1 Action, 1 Melody
Faux Gold Band
Quick
[/td][td colwidth=\"117\"][/td]1 Action
Yield Bearer
Quick
[/td][td colwidth=\"117\"][/td]2 Armor, 1 Coin
Guilt-ridden Hanky
Quick
[/td][td colwidth=\"117\"][/td]2 Melody
Forsaken Spellbook
Quick, 1 Stamina
[/td][td colwidth=\"117\"][/td]-1 Health, 1 Magic
Corrupt Pendant
Unlock
[/td][td colwidth=\"117\"][/td]1 Sin, 1 Steal
Imperial Ring
Quick
[/td][td colwidth=\"117\"][/td]1 Action, 1 Health
Mother\'s Rosary
Last
[/td][td colwidth=\"117\"]D4
[/td]7 Armor
Zodiac Hymns
Quick
[/td][td colwidth=\"117\"][/td]2 Stamina, 3 Armor
Burning Tomb
Quick, 1 Stamina
[/td][td colwidth=\"117\"]Enchanted
[/td]1 Power, 1 Power
Royal Ring
Quick
[/td][td colwidth=\"117\"][/td]1 Action, 3 Health, 1 Power
Sacred Codex
Quick, 1 Stamina
[/td][td colwidth=\"117\"]Virtuous
[/td]4 Health, 1 Action
Love Book
Quick, 1 Stamina
[/td][td colwidth=\"117\"]Not-Degenerate
[/td]2 Melody, 3 Health
Ghoul Grimoire
Quick, 1 Stamina
[/td][td colwidth=\"117\"][/td]1 Sin, 9 Armor, 1 Luck
Silent Night
Quick, 1 Stamina
[/td][td colwidth=\"117\"]Not-Virtuous
[/td]1 Stamina, 1 Magic
Brocoli
1 Eat
[/td][td colwidth=\"117\"][/td]1 Stamina
Carrot
1 Eat
[/td][td colwidth=\"117\"][/td]1 Stamina
Mushroom
1 Eat
[/td][td colwidth=\"117\"][/td]1 Stamina
Corn
1 Eat
[/td][td colwidth=\"117\"][/td]1 Stamina
Galric
1 Eat
[/td][td colwidth=\"117\"][/td]1 Stamina
Turnup
1 Eat
[/td][td colwidth=\"117\"][/td]1 Stamina
Onion
1 Eat
[/td][td colwidth=\"117\"][/td]1 Stamina
Pepper
1 Eat
[/td][td colwidth=\"117\"][/td]1 Power
Apple
1 Eat
[/td][td colwidth=\"117\"][/td]1 Stamina, 1 Health
Orange
1 Eat
[/td][td colwidth=\"117\"][/td]1 Stamina, 1 Health
Pear
1 Eat
[/td][td colwidth=\"117\"][/td]1 Stamina, 1 Health
Lemon
1 Eat
[/td][td colwidth=\"117\"][/td]2 Stamina
Pumpkin
1 Eat
[/td][td colwidth=\"117\"][/td]2 Health
Sliced Bread
1 Eat
[/td][td colwidth=\"117\"][/td]1 Stamina, 1 Power
Little Partner
Last, 2 Coin
[/td][td colwidth=\"117\"][/td]1 Steal
Fat Ham Leg
1 Eat
[/td][td colwidth=\"117\"][/td]3 Health
Ripe Banana
1 Eat
[/td][td colwidth=\"117\"][/td]2 Stamina, 1 Health
Juicy Watermelon
1 Eat
[/td][td colwidth=\"117\"][/td]1 Power, 1 Health
Tangy Kiwi
1 Eat
[/td][td colwidth=\"117\"][/td]2 Stamina, 1 Health
Infused Grape
1 Eat
[/td][td colwidth=\"117\"][/td]1 Magic
Meaty Coconut
1 Eat
[/td][td colwidth=\"117\"][/td]1 Stamina, 2 Health
Dried Herbs
3 Craft
[/td][td colwidth=\"117\"][/td]1 Stamina
Sweet Cherries
1 Eat
[/td][td colwidth=\"117\"][/td]3 Stamina, 1 Luck
Pristine Starwberry
1 Eat
[/td][td colwidth=\"117\"][/td]2 Power, 1 Health
Enchanted Grapes
1 Eat
[/td][td colwidth=\"117\"][/td]2 Stamina, 1 Magic
Hearty Avadado
1 Eat
[/td][td colwidth=\"117\"][/td]2 Stamina, 3 Health
Mighty Beans
1 Eat
[/td][td colwidth=\"117\"]Powerful
[/td]1 Power
Fluffy Cock
Last, 1 Food
[/td][td colwidth=\"117\"]D3
[/td]44001
Perfectly Fried Egg
1 Eat
[/td][td colwidth=\"117\"][/td]1 Stamina, 1 Health
Isekai Onigiri
1 Eat
[/td][td colwidth=\"117\"]Not-Determined
[/td]1 Magic
Caciocavallo
1 Eat
[/td][td colwidth=\"117\"][/td]2 Power, 4 Health
Truffle Meatball Pasta
1 Eat
[/td][td colwidth=\"117\"][/td]1 Power, 1 Luck
Holy Seafood Ramen
1 Eat
[/td][td colwidth=\"117\"][/td]1 Stamina, 1 Action
Unrefined Sugar
1 Eat
[/td][td colwidth=\"117\"][/td]3 Action, 6 Stamina
Blightened Pigeon
Last
[/td][td colwidth=\"117\"][/td]1 Sin, Skip
Sturdy Bucket
1 Stamina
[/td][td colwidth=\"117\"][/td]2 Armor
Bat Wing
9 Craft
[/td][td colwidth=\"117\"][/td]1 Action
Horseshoe
Quick, 1 Stamina
[/td][td colwidth=\"117\"][/td]1 Luck
Apothecarys Bowl
1 Food
[/td][td colwidth=\"117\"][/td]Potion
Lucky Coin
Quick
[/td][td colwidth=\"117\"][/td]1 Luck, 3 Coin
Lucky Underwear
Quick
[/td][td colwidth=\"117\"][/td]1 Luck
Zombie Head
1 Stamina, 1 Health
[/td][td colwidth=\"117\"]Single
[/td]1 Stun
Perfume Vial
Quick
[/td][td colwidth=\"117\"][/td]2 Stamina, 2 Melody
Love Letters
Healthy
[/td]1 Health
Mighty Fangs
9 Craft
[/td][td colwidth=\"117\"][/td]Fangs
Beautiful Rose
3 Craft
[/td][td colwidth=\"117\"][/td]2 Health
Daruma Dol
Quick
[/td][td colwidth=\"117\"][/td]-1 Power, 4 Luck
Maneki-neko
Quick
[/td][td colwidth=\"117\"][/td]5 Luck, 1 Virtue
Collector\'s Compass
Last, 1 Flower
[/td][td colwidth=\"117\"]Mystical
[/td]Skip
Endless Music Box
Quick
[/td][td colwidth=\"117\"][/td]1 Action, 1 Melody
Dead Man\'s Chip
Last, 1 Health, 1 Coin
[/td][td colwidth=\"117\"]Determined
[/td]Skip
Lucky Charm
Quick
[/td][td colwidth=\"117\"][/td]1 Action, 1 Luck
Holy Water
Quick
[/td][td colwidth=\"117\"]Virtuous
[/td]1 Power
Waning Flame
Quick, 1 Stamina
[/td][td colwidth=\"117\"][/td]3 Magic, 1 Stun
Violet Nightshade
Quick
[/td][td colwidth=\"117\"][/td]-1 Health, 1 Magic
Improvements
\n- If a condition is not met, the preceding effects will be grayed out for increased readability.\n- Improved the ribbon prompt when an enemy dodges an attack.\n- Adjusted the experience points (XP) required for unlocking things.\n- Powering up when you\'re already powered up will no longer shake the screen an additional time.\n\nFixes
\n- Fixed a bug where experience points would display as 0.\n- Fixed a bug where the surrender flag would fire arbitrarily.\n- Fixed a bug where players could skip the encounter in the middle of a dialogue sequence.\n- Fixed a bug where the player would not play their death animation when dying virtuously.\n- Fixed a bug where stat-change sound effects from runes would trigger constantly.\n- Fixed a bug that allowed you to move your items into NPC inventory slots. Why were you doing that in the first place lol.\n- Fixed a bug where inspecting an item would disable a button sometimes.\n- Fixed a bug where inspecting an item would bring up the wrong Rune.\n- Fixed a bug where hovering over buttons would show a condition bubble when there was no condition.\n- Fixed a bug preventing items with the same name from being fused together (including the stash).\n- Fixed a bug where items with the Any class were not able to be swapped between equipment slots.\n- Fixed a bug where the rune icon would disappear from the shopkeepers items at the Inn.\n- Fixed a bug where inspecting special items would display an incorrect variable (such as {0}).Changes
\n- Increased XP awarded at the end of a run.\n- Shop is now locked until the player has 100 XP.\n- Prologue has reduced randomness (enemies can no longer dodge).\n- Enemy attack and action values cannot exceed 20.\n\nFixes
\n- Fixed an issue where inspecting items didn\'t show their respective rune.\n- Fixed an issue that caused attacks to be simulated before submission.\n- Fixed a tiny bug where you would randomly die for no reason (there was a reason).\n- Fixed a missing \"flower\" glitch that affected action costs.\n- Fixed client-side currency calculation for the Sweet Talker ability.\n- Fixed an edge-case bug that could occur when starting a new game.\n- Fixed an issue preventing saved data from being written to the Steam Cloud folder.- Menu UI now correctly displays your character when resuming offline games.\n- Fixed an issue that allowed players to move items from their pouch into the stash.\n- Reviving now requires a minimum of 5 HP (unless youve just won a battle). This indirectly resolves the reported Platinum Ring issues.\n- Fixed a bug where the Rune sound effect could trigger when doing literally anything lol.\n- Improved the stability of the in-game UI when actions are spammed.
Good news for Steam Deck players! My friend tested the game on it and it runs smoothly with full touch-screen controls. While the game isnt fully optimized for Deck yet (Ive been mainly focused on the PC experience) the entire UI was designed with mobile and touch input in mind from the start.
That means key interactions work naturally on the Deck like:
Tap an enemy to check their inventory (instead of hovering).
[/*]Swipe through your deck (instead of scrolling).
[/*]Buttons and layout scale cleanly for a handheld screen.
[/*]
I havent done my own full pass on the Steam Deck yet, but everything appears to function as intended. I hope youll still enjoy the adventure while I continue refining the experience! If you run into anything odd, feel free to share or shame lolyour feedback helps a ton.
In this latest update, Encounter: The Lost Cards has evolved into a trading card game where you play with four tradable cards. Yes, you read that correctly: four playable cards. Full Steam Market integration allows players to shape a real player-driven economy inside a single-player, turn-based roguelike! The shop/inventory page has been revamped to include Giftboxes which can be opened with Wisdom!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45558850/0ae332ca3d844d7dc21ffb05bfa2e364c10d9569.png\"][/img]
What do these mysterious cards do? Thats the fun part: nobody knows yet. Youll have to earn them to find out! Be sure to complete the new missions introduced via achievements to unlock powerful starting gear to help get you further than you\'ve ever gone before. Oh, and don\'t forget to tap and hold the Tarot cards to inspect your deck!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45558850/67df20ab46a543928f6e4946197dc83ffe5714a8.png\"][/img]
Features
Revamped shop/inventory page (includes Giftboxes)
[/*]Ace minor cards added to the game
[/*]Deck view (tap and hold the cards)
[/*]
Improvements
Achievement missions now display your progress
[/*]Tapping on unlocked starter kits now displays an item description
[/*]Rarity name added to item descriptions
[/*]Tooltip display added when hovering over cards
[/*]Toast popup added for hard currency acquisition in-game
[/*]Character names updated
[/*]
Fixes
Fixed an issue causing encounters to periodically skip
[/*]Fixed an issue around server timeout requests causing offline mode to stall
[/*]Fixed the Mystical condition trigger
[/*]Fixed Bloodfangs and Spiritfangs abilities from improperly stacking
[/*]Items you already have copies of in your stash will now prioritize being placed in your active inventory rather than fusing together with the copy in the stash. This gives you more control, as you can always fuse them together later.
[/*]
- End-game bosses now have proper action-point scaling\n- Limbo enemies now scale their health similarly to end-game bosses\n- Durability effects now only influence equipment\n- Improved local rune simulations for more accurate results\n- Increased trash/salvage speed\n- Fast Mode is now faster\n\n
Fixes
\n- Fixed inventory slot handling (no more phantom moves)\n- Fixed duplicate fainting/death bug in certain situations\n- Fixed food-cost priority selection issue for actions\n- Fixed kit selection in the menu when switching characters\n- Fixed enemy surrender flag trigger\n- Fixed enemy hearts UI glitch- Added 30 new achievements/missions that unlock character kits!\n- Added a character kit menu interface (just tap their portraits)\n- Added 28 new reserved items\n- Fixed an issue where items were incorrectly discarded\n- Improved sound effects\n- Encounter adjustments
- Item balancing: Zombie Head and Dark Katana nerfed\n- Items can now be discarded from the Stash (previously only possible at the inn)\n- Improved inventory handling logic (should now be less error-prone)\n- NPCs now automatically surrender if they have no battle stats\n- Fixed a 100% discount glitch that could zero out the player\'s coins\n- Fixed incorrect death handling after 3 deaths\n- Minor bug fixes (please report any new bugs on Discord)
- Royal Cup encounters added (c10, c11, c12, c13, c14)\n- Death Major card encounter added (m13)\n- XP amounts for completed runs increased (based on days passed)\n- Special item generation via tag will now prioritize unowned ones\n- Various bug fixes
Minimum Setup
- OS: Ubuntu 18.04 or later (64-bit)
- Processor: Intel Core i3 or equivalent (2.4 GHz)Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL-compatible integrated GPUNetwork: Broadband Internet connection
- Storage: 100 MB available space
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