TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 11 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Game Image
Screenshot 1
Fullscreen Screenshot 1
×
Screenshot 2
Fullscreen Screenshot 2
×
Screenshot 3
Fullscreen Screenshot 3
×
Screenshot 4
Fullscreen Screenshot 4
×

As fate would have it, you’ve stumbled upon this game. Might as well give it a try. Who knows what you might encounter… ayyy. Get it? Encounter is the name of the game. When I said, “who knows what you might encounter,” it was a play on words.

So, what’s this Tarot thing about? They represent scenarios where you might have to think on your feet, snack on some magical berries, or even get attacked by a [REDACTED]-eating succubus! Fun! But it's not just fate at play—you’ll need to manage your resources wisely, timing your limited actions perfectly as you navigate a labyrinth of twists and turns, and overcome a host of unpredictable events.

Your adventure kicks off with a single crate. What’s inside? Treasure? Trash? A mildly cursed sandwich? Crack it open and find out! From there, anything goes. You’ll encounter oddballs, outlaws, and outright disasters. Duel the friendly neighborhood postman, accidentally infuriate a small child, or face down ambush after ambush—who’s to say? Will you fight, finesse, or just wing it and pray to the RNG gods? Whatever you do, tread carefully—your journey lasts only as long as you do, and the next tavern might be farther than you expect.

In Encounter, Tarot cards shape the events and rewards of your run. Your goal? Gain as much knowledge and wisdom as possible before you go bye-bye.

But here’s the catch—everything is limited. Rare items break, inventory space is tight, and planning ahead is key. Managing your resources is just the start; chaining actions together for devastating combos is where the real strategy comes into play.

If you like roguelikes, inventory management, a touch of deck-building, simple medieval turn-based RPGs with nostalgic pixel graphics, and games called Encounter, then, well… you’ll probably like Encounter!

200+ unique and powerful items

100+ adaptive encounters

Inventory management

Deck manipulation

Action sequencing

Mom's spaghetti

Life is unpredictable. One moment you’re stacking wins, the next you’re getting drop-kicked by fate. That’s why you should play this game NOW! If you’re reading this, you’re probably the kind of person who overthinks things (lol)—which means you’ll love the deep yet deceptively simple strategy this game offers!

It’s big-brain if you want it to be, yet extremely easy to pick up and play. Either way, your fate is in your hands… potentially.

Encounter
Salvatore GrossoDeveloper
Encounter GGPublisher
2025-10-21Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Public Linux Depots:
  • [0 B]
New Version 0.9.80 - December 29th

Features

  • Enter the Pearly Gates! When a Virtuous soul dies, you now ascend to Heavenwhere, in addition to resurrection, you can purchase Legendary items and even trade for Divine consumables!

    [/*]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45558850/99fbab53bc931d0de8bbe0443493f7778ac875fe.png\"][/img]

  • Added a new Flip effect to certain items, reversing the orientation of the current encounter cardperfect for battles youd rather not face head-on.

    [/*]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45558850/5630ca6401d175e0236a414485c480168239edd9.png\"][/img]

Improvements

  • Rodds Built Strong ability now grants +1 durability to all gear you receive.

    [/*]
  • Updated Vices bonus action (used outside of combat) to place greater emphasis on Luck.

    [/*]
  • Added an explicit Revival effect to Faint encounters.

    [/*]
  • Actions that consume a Wayfinder now default to the one being used, instead of displaying both options.

    [/*]
  • Runes now scale in power based on the rarity of their host item.

    [/*]

Fixes

  • Fixed an issue where Faint encounter background music would continue playing after dying while Virtuous.

    [/*]
  • Fixed or conditions not displaying correctly when their requirements were met.

    [/*]
  • Fixed an issue where the Stash was inaccessible at the first and last Inns.

    [/*]
  • Fixed an issue where Health could display incorrectly during NPC retaliation.

    [/*]
  • Fixed a bug where the Mystical condition was not triggering correctly when cards were queued.

    [/*]
  • Improved client response handling when the game service fails to respond in-game.

    [/*]

Item Changes

[table equalcells=\"1\" colwidth=\",157,,\"][th]

Item name

[/th][th colwidth=\"157\"]

Costs

[/th][th]

Conditions

[/th][th]

Effects

[/th]

Mirror Shield

[td colwidth=\"157\"]

Unlock, 2 Stamina

[/td]

Determined

Flip

Azrael\'s Cloak

[td colwidth=\"157\"]

Unlock, 1 Eat

[/td]

Determined

3 Health, Flip

[/table]

Rune Changes

[table equalcells=\"1\" colwidth=\",,,\"][th]

Rune

[/th][th]

Type

[/th][th]

Rarity

[/th][th]

Effects

[/th]

Rune #14

SHIELD

2

Not-Sinful | 1 Armor

[/table]

Encounter Changes

  • Knight of Cups: coin payout increased (8 10).

    [/*]
  • King of Cups: sinful outcomes were rebalanced (higher Health loss), and the Judgment option now also removes a random item when sinful.

    [/*]
  • Four of Cups: options streamlined and outcomes rebalanced (stronger Stamina heal; the Sin + Heal outcome now replaces the previous last-action variants).

    [/*]
  • Six of Cups: added a new food option that grants Virtue when Primed.

    [/*]
  • Seven of Cups: rewards refocused toward accessories and consumables, with updated costs.

    [/*]
  • Seven of Cups: NPC reward targeting is now accessory-focused instead of random.

    [/*]
  • Nine of Cups: the first two options now require a small coin cost.

    [/*]
  • Checkpoint: updated special choicessage rewards replaced with wayfinder, and an extra empty option removed.

    [/*]
  • Lily\'s Domain: the first two choices now revive instead of restoring 8 Health (same conditions and costs).

    [/*]
  • The Gates: added a new Heaven-gates variant encounter.

    [/*]
  • Game Over: XP-day rewards adjusted and options simplified (Wayfinder replaces Sage; a redundant option removed).

    [/*]
  • Shamsiel\'s Inn: stats and rewards rebalanced; durability and Health coin costs and outputs reduced.

    [/*]
  • Yomiel\'s Inn: stats and rewards rebalanced; added a sale discount; durability and Health coin costs and outputs reduced.

    [/*]
  • Arakiel\'s Inn: stats and rewards rebalanced; added a sale discount; durability pricing adjusted; Health pricing and output updated.

    [/*]
  • Cassael\'s Inn: stats and rewards rebalanced; options reworked (durability purchase replaces craft debuff option; sale discount increased).

    [/*]
  • Beburos\'s Inn: options and tags rebalancedsale discount increased; mystic purchase converted into a craft debuff; Health purchase is now cheaper but weaker.

    [/*]
  • Limbo?: added a new high-cost gamble option while keeping Shuffle as a separate choice.

    [/*]
  • The Fool: added an NPC tag and split the encounter into a sale option plus a separate Shuffle option.

    [/*]
  • The Magician: Wayfinder now grants rewards (and XP-day); redundant XP-day option removed.

    [/*]
  • Death: increased the not-virtuous Health penalty and added a major-cost option that trades Sin for Virtue.

    [/*]
  • Four of Pentacles: shifted away from wealth rewards toward reserved targeting; sale discounts reduced; third option changed to an unlock-based coin payout.

    [/*]
  • Four of Pentacles (Reversed): shifted toward reserved targeting; sale discounts updated; final option now trades Eat for coin.

    [/*]
  • Six of Pentacles: the final option now always grants Sin + Stamina (instead of conditional Stamina only).

    [/*]
  • Seven of Pentacles: both options reworkedunlock choice now removes gear and pays more coin; purchase choice yields a different misc reward.

    [/*]
  • Seven of Pentacles (Reversed): added a second option that reduces Sin when not-wealthy.

    [/*]
  • Three of Swords: coin payout reduced (8 6).

    [/*]
  • Five of Swords: stamina-gain condition requirement updated (d5 d6).

    [/*]
  • Seven of Swords: Health cost reduced for the remove random option (2 1).

    [/*]
  • Eight of Swords: craft costs rebalanced; Magic vs Luck outcomes retuned.

    [/*]
  • Two of Wands: added a new craft option that grants Magic.

    [/*]
  • Seven of Wands: slightly increased reward currency values.

    [/*]
  • Seven of Wands (Reversed): slightly increased reward currency values and added a new Flower reward option.

    [/*]
  • Eight of Wands: Virtue condition trigger updated (not-wealthy enchanted).

    [/*]
  • The End?: updated special choicessage replaced with wayfinder rewards; Major Arcana now granted via remaining options; extra option removed.

    [/*]

[ 2025-12-29 17:01:24 CET ] [Original Post]
Version 0.9.70 - December 22nd

Improvements

\n- Added music to the entire game... finally.\n- Pressing Esc now returns you to the menu and prompts you to exit the game (instead of minimizing the window).\n- Updated the final two Inn encounters before the end-game Dj Vu. They look cooler and sell cheaper foodbut you can no longer go upstairs at the 6th Inn. You will see why.\n\n

Fixes

\n- Fixed an issue where the Artisan ability wouldnt disappear from the Inn selection after being purchased.\n- Fixed Equipment Slot highlights not appearing correctly when moving items from the Stash.\n- Fixed the surrender sound effect triggering after every rune trigger.\n- Fixed an issue where the battle fist bump effect could trigger every time you moved an item (yeah that was annoying).\n- Fixed a hang that could occur after defeating the Swamp Tickler boss.

[ 2025-12-23 04:04:58 CET ] [Original Post]
Version 0.9.60 - December 18th

- Food with infinite durability can now be consumed infinitely.

- You can now gain Knowledge upstairs at the Inn via additional Royal Decrees in the late game.

- Updated the visuals for the first four Inn encounters (two more on the way).

- Fixed a bug where the main character would slowly walk onto the screen at the startor not walk at all.

- Added a helpful message to the menu screen explaining how to unlock the shop screen.

[ 2025-12-19 04:27:13 CET ] [Original Post]
New Version 0.9.50 - December 13th

Features

  • Vice has been revamped. Starting with \"Loaded Dice,\" Vice will now automatically reroll the dice for the first lost/missed dice roll each turn. So give in to your impulses and reap the rewards! In addition, his kit items have been reworked to feel more degenerate.

    [/*]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45558850/69f24f319bed7c2377eb84bac52489573adc181f.png\"][/img]

Improvements

  • Selling items now feels more satisfying, with helpful icon feedback when hovering over them.

    [/*]
  • The inn at night now always sells food (no more spending food to recover health).

    [/*]
  • Added a new Pet item tag for Little Partner, Blightened Pigeon, and of course, Fluffy Cock.

    [/*]

Fixes

  • Fixed a bug where experience points (XP) would display as zero after clearing the prologue.

    [/*]
  • Fixed a bug where battle fist bumps would constantly pop up.

    [/*]
  • Fixed a bug where the coin pop-up for selling items would randomly appear without input.

    [/*]
  • Fixed a bug where the trap condition did not detect the correct state.

    [/*]
  • Fixed a bug where eating did not work correctly when applied to other items.

    [/*]

Item Balance (122 changes)

  • The most important change is that non-food items can now have an Eat cost. This makes food more useful than ever, which is why the innkeeper now sells it every night.

    [/*]
[table equalcells=\"1\" colwidth=\",157,117,\"][th]

Item name

[/th][th colwidth=\"157\"]

Costs

[/th][th colwidth=\"117\"]

Conditions

[/th][th]

Effects

[/th]

Blooming Orb

[td colwidth=\"157\"]

[/td][td colwidth=\"117\"]

Single

[/td]

8 Health

Beatup Drums

[td colwidth=\"157\"]

Quick, 1 Stamina

[/td][td colwidth=\"117\"]

[/td]

2 Melody

Shade Orb

[td colwidth=\"157\"]

Quick

[/td][td colwidth=\"117\"]

[/td]

-1 Virtue, 1 Armor

Travel Backpack

[td colwidth=\"157\"]

Last

[/td][td colwidth=\"117\"]

[/td]

Gear

AG\'s Ocarina

[td colwidth=\"157\"]

Quick

[/td][td colwidth=\"117\"]

[/td]

1 Stamina, 2 Melody

Woodsong Beast

[td colwidth=\"157\"]

Quick

[/td][td colwidth=\"117\"]

[/td]

1 Melody

Lightning Orb

[td colwidth=\"157\"]

[/td][td colwidth=\"117\"]

D6

[/td]

6 Pierce

Magic Wand

[td colwidth=\"157\"]

1 Flower

[/td][td colwidth=\"117\"]

Mystical

[/td]

1 Major

Pilgrims Light

[td colwidth=\"157\"]

Last, 2 Stamina

[/td][td colwidth=\"117\"]

Virtuous

[/td]

7 Magical

Cerulean Orb

[td colwidth=\"157\"]

Quick

[/td][td colwidth=\"117\"]

[/td]

3 Stamina

Mirror Shield

[td colwidth=\"157\"]

2 Stamina

[/td][td colwidth=\"117\"]

[/td]

6 Armor

Dead Weight

[td colwidth=\"157\"]

Last, 4 Stamina

[/td][td colwidth=\"117\"]

Single

[/td]

5 Break, 1 Stun

Flame Orb

[td colwidth=\"157\"]

1 Health

[/td][td colwidth=\"117\"]

Primed

[/td]

15 Magical

Ancient Shield

[td colwidth=\"157\"]

3 Stamina

[/td][td colwidth=\"117\"]

[/td]

1 Health, 6 Armor, 5 Break

Witchfire Lantern

[td colwidth=\"157\"]

[/td][td colwidth=\"117\"]

Determined

[/td]

4 Virtue, Judgment

Celestial Orb

[td colwidth=\"157\"]

[/td][td colwidth=\"117\"]

D6

[/td]

16 Health, 3 Health

Elysian Shield

[td colwidth=\"157\"]

3 Stamina

[/td][td colwidth=\"117\"]

[/td]

2 Virtue, 10 Health, 10 Armor

Lich Orb

[td colwidth=\"157\"]

[/td][td colwidth=\"117\"]

[/td]

1 Sin, 2 Steal, 2 Stun

Fallen Angel Shield

[td colwidth=\"157\"]

2 Stamina

[/td][td colwidth=\"117\"]

[/td]

-3 Sin, 4 Virtue, 5 Break

Petal Wick Bomb

[td colwidth=\"157\"]

1 Flower, 1 Health

[/td][td colwidth=\"117\"]

[/td]

5 Break, 10 Magical

Dark Katana

[td colwidth=\"157\"]

1 Stamina

[/td][td colwidth=\"117\"]

Sinful

[/td]

5 Hit

Otherworldly Wand

[td colwidth=\"157\"]

Quick, 3 Stamina

[/td][td colwidth=\"117\"]

[/td]

1 Stamina, 1 Health, 1 Melody

Savage Fang

[td colwidth=\"157\"]

3 Stamina

[/td][td colwidth=\"117\"]

[/td]

2 Break, 16 Physical

Vilebrand

[td colwidth=\"157\"]

2 Stamina

[/td][td colwidth=\"117\"]

[/td]

1 Steal, 10 Physical

Magic Girl Wand

[td colwidth=\"157\"]

1 Stamina

[/td][td colwidth=\"117\"]

[/td]

1 Major, 8 Magical

Sinners Wand

[td colwidth=\"157\"]

1 Stamina

[/td][td colwidth=\"117\"]

[/td]

5 Armor, 1 Magic, 8 Magical

Devoted Blade

[td colwidth=\"157\"]

3 Stamina

[/td][td colwidth=\"117\"]

[/td]

Judgment, 12 Physical

Vampiric Edge

[td colwidth=\"157\"]

2 Stamina, 2 Health

[/td][td colwidth=\"117\"]

[/td]

1 Sin, 2 Health, 15 Physical

Ragged Farm Dress

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

2 Health

Torn Leather Coat

[td colwidth=\"157\"]

1 Stamina

[/td][td colwidth=\"117\"]

[/td]

2 Armor

Red Cotton Tunic

[td colwidth=\"157\"]

Quick

[/td][td colwidth=\"117\"]

Enchanted

[/td]

3 Health

Worn Cotton Coat

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

Not-Healthy

[/td]

3 Health

Service Jacket

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

1 Stamina, 1 Health

Filthy Trench Coat

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

1 Luck, 1 Armor

Light Scout Coat

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

3 Health, 1 Armor

Vassal Crown

[td colwidth=\"157\"]

1 Coin

[/td][td colwidth=\"117\"]

Neutral

[/td]

3 Health

Scarlet Dress

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

4 Health

Silken Hex Dress

[td colwidth=\"157\"]

Last

[/td][td colwidth=\"117\"]

Enchanted

[/td]

1 Health

Hunter\'s Mantle

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

2 Health, 2 Armor

Sorcerer\'s Crown

[td colwidth=\"157\"]

Quick

[/td][td colwidth=\"117\"]

Energized

[/td]

2 Magic

Infernal Cloak

[td colwidth=\"157\"]

Last, 1 Stamina

[/td][td colwidth=\"117\"]

Enchanted

[/td]

9 Magical

Resistance Plate

[td colwidth=\"157\"]

2 Stamina

[/td][td colwidth=\"117\"]

[/td]

4 Health, 3 Armor

Golden Crown

[td colwidth=\"157\"]

Unlock, 3 Coin

[/td][td colwidth=\"117\"]

Wealthy

[/td]

1 Steal

Overlords Aegis

[td colwidth=\"157\"]

4 Stamina

[/td][td colwidth=\"117\"]

[/td]

10 Health, 8 Armor

Pompous Mail

[td colwidth=\"157\"]

Last, 3 Stamina

[/td][td colwidth=\"117\"]

Mystical

[/td]

3 Health, 4 Armor

Jesters Cap

[td colwidth=\"157\"]

1 Coin

[/td][td colwidth=\"117\"]

Mystical, Single

[/td]

Shuffle

Dawnfire Armor

[td colwidth=\"157\"]

2 Stamina

[/td][td colwidth=\"117\"]

[/td]

8 Health, 2 Health, 1 Virtue

Uriel\'s Cloak

[td colwidth=\"157\"]

Last, 1 Stamina

[/td][td colwidth=\"117\"]

[/td]

2 Health, Judgment, 1 Melody

Hellfire Armor

[td colwidth=\"157\"]

2 Stamina, 3 Health

[/td][td colwidth=\"117\"]

Not-Virtuous

[/td]

3 Health, 1 Power

Adventurer\'s Journal

[td colwidth=\"157\"]

Quick, 1 Stamina

[/td][td colwidth=\"117\"]

[/td]

1 Luck

Chipped Necklace

[td colwidth=\"157\"]

Quick

[/td][td colwidth=\"117\"]

Not-Stacked

[/td]

2 Health

Sheet Music

[td colwidth=\"157\"]

Quick, 1 Stamina

[/td][td colwidth=\"117\"]

[/td]

1 Action, 1 Melody

Faux Gold Band

[td colwidth=\"157\"]

Quick

[/td][td colwidth=\"117\"]

[/td]

1 Action

Yield Bearer

[td colwidth=\"157\"]

Quick

[/td][td colwidth=\"117\"]

[/td]

2 Armor, 1 Coin

Guilt-ridden Hanky

[td colwidth=\"157\"]

Quick

[/td][td colwidth=\"117\"]

[/td]

2 Melody

Forsaken Spellbook

[td colwidth=\"157\"]

Quick, 1 Stamina

[/td][td colwidth=\"117\"]

[/td]

-1 Health, 1 Magic

Corrupt Pendant

[td colwidth=\"157\"]

Unlock

[/td][td colwidth=\"117\"]

[/td]

1 Sin, 1 Steal

Imperial Ring

[td colwidth=\"157\"]

Quick

[/td][td colwidth=\"117\"]

[/td]

1 Action, 1 Health

Mother\'s Rosary

[td colwidth=\"157\"]

Last

[/td][td colwidth=\"117\"]

D4

[/td]

7 Armor

Zodiac Hymns

[td colwidth=\"157\"]

Quick

[/td][td colwidth=\"117\"]

[/td]

2 Stamina, 3 Armor

Burning Tomb

[td colwidth=\"157\"]

Quick, 1 Stamina

[/td][td colwidth=\"117\"]

Enchanted

[/td]

1 Power, 1 Power

Royal Ring

[td colwidth=\"157\"]

Quick

[/td][td colwidth=\"117\"]

[/td]

1 Action, 3 Health, 1 Power

Sacred Codex

[td colwidth=\"157\"]

Quick, 1 Stamina

[/td][td colwidth=\"117\"]

Virtuous

[/td]

4 Health, 1 Action

Love Book

[td colwidth=\"157\"]

Quick, 1 Stamina

[/td][td colwidth=\"117\"]

Not-Degenerate

[/td]

2 Melody, 3 Health

Ghoul Grimoire

[td colwidth=\"157\"]

Quick, 1 Stamina

[/td][td colwidth=\"117\"]

[/td]

1 Sin, 9 Armor, 1 Luck

Silent Night

[td colwidth=\"157\"]

Quick, 1 Stamina

[/td][td colwidth=\"117\"]

Not-Virtuous

[/td]

1 Stamina, 1 Magic

Brocoli

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

1 Stamina

Carrot

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

1 Stamina

Mushroom

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

1 Stamina

Corn

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

1 Stamina

Galric

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

1 Stamina

Turnup

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

1 Stamina

Onion

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

1 Stamina

Pepper

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

1 Power

Apple

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

1 Stamina, 1 Health

Orange

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

1 Stamina, 1 Health

Pear

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

1 Stamina, 1 Health

Lemon

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

2 Stamina

Pumpkin

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

2 Health

Sliced Bread

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

1 Stamina, 1 Power

Little Partner

[td colwidth=\"157\"]

Last, 2 Coin

[/td][td colwidth=\"117\"]

[/td]

1 Steal

Fat Ham Leg

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

3 Health

Ripe Banana

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

2 Stamina, 1 Health

Juicy Watermelon

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

1 Power, 1 Health

Tangy Kiwi

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

2 Stamina, 1 Health

Infused Grape

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

1 Magic

Meaty Coconut

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

1 Stamina, 2 Health

Dried Herbs

[td colwidth=\"157\"]

3 Craft

[/td][td colwidth=\"117\"]

[/td]

1 Stamina

Sweet Cherries

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

3 Stamina, 1 Luck

Pristine Starwberry

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

2 Power, 1 Health

Enchanted Grapes

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

2 Stamina, 1 Magic

Hearty Avadado

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

2 Stamina, 3 Health

Mighty Beans

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

Powerful

[/td]

1 Power

Fluffy Cock

[td colwidth=\"157\"]

Last, 1 Food

[/td][td colwidth=\"117\"]

D3

[/td]

44001

Perfectly Fried Egg

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

1 Stamina, 1 Health

Isekai Onigiri

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

Not-Determined

[/td]

1 Magic

Caciocavallo

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

2 Power, 4 Health

Truffle Meatball Pasta

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

1 Power, 1 Luck

Holy Seafood Ramen

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

1 Stamina, 1 Action

Unrefined Sugar

[td colwidth=\"157\"]

1 Eat

[/td][td colwidth=\"117\"]

[/td]

3 Action, 6 Stamina

Blightened Pigeon

[td colwidth=\"157\"]

Last

[/td][td colwidth=\"117\"]

[/td]

1 Sin, Skip

Sturdy Bucket

[td colwidth=\"157\"]

1 Stamina

[/td][td colwidth=\"117\"]

[/td]

2 Armor

Bat Wing

[td colwidth=\"157\"]

9 Craft

[/td][td colwidth=\"117\"]

[/td]

1 Action

Horseshoe

[td colwidth=\"157\"]

Quick, 1 Stamina

[/td][td colwidth=\"117\"]

[/td]

1 Luck

Apothecarys Bowl

[td colwidth=\"157\"]

1 Food

[/td][td colwidth=\"117\"]

[/td]

Potion

Lucky Coin

[td colwidth=\"157\"]

Quick

[/td][td colwidth=\"117\"]

[/td]

1 Luck, 3 Coin

Lucky Underwear

[td colwidth=\"157\"]

Quick

[/td][td colwidth=\"117\"]

[/td]

1 Luck

Zombie Head

[td colwidth=\"157\"]

1 Stamina, 1 Health

[/td][td colwidth=\"117\"]

Single

[/td]

1 Stun

Perfume Vial

[td colwidth=\"157\"]

Quick

[/td][td colwidth=\"117\"]

[/td]

2 Stamina, 2 Melody

Love Letters

[td colwidth=\"157\"]

[/td][td colwidth=\"117\"]

Healthy

[/td]

1 Health

Mighty Fangs

[td colwidth=\"157\"]

9 Craft

[/td][td colwidth=\"117\"]

[/td]

Fangs

Beautiful Rose

[td colwidth=\"157\"]

3 Craft

[/td][td colwidth=\"117\"]

[/td]

2 Health

Daruma Dol

[td colwidth=\"157\"]

Quick

[/td][td colwidth=\"117\"]

[/td]

-1 Power, 4 Luck

Maneki-neko

[td colwidth=\"157\"]

Quick

[/td][td colwidth=\"117\"]

[/td]

5 Luck, 1 Virtue

Collector\'s Compass

[td colwidth=\"157\"]

Last, 1 Flower

[/td][td colwidth=\"117\"]

Mystical

[/td]

Skip

Endless Music Box

[td colwidth=\"157\"]

Quick

[/td][td colwidth=\"117\"]

[/td]

1 Action, 1 Melody

Dead Man\'s Chip

[td colwidth=\"157\"]

Last, 1 Health, 1 Coin

[/td][td colwidth=\"117\"]

Determined

[/td]

Skip

Lucky Charm

[td colwidth=\"157\"]

Quick

[/td][td colwidth=\"117\"]

[/td]

1 Action, 1 Luck

Holy Water

[td colwidth=\"157\"]

Quick

[/td][td colwidth=\"117\"]

Virtuous

[/td]

1 Power

Waning Flame

[td colwidth=\"157\"]

Quick, 1 Stamina

[/td][td colwidth=\"117\"]

[/td]

3 Magic, 1 Stun

Violet Nightshade

[td colwidth=\"157\"]

Quick

[/td][td colwidth=\"117\"]

[/td]

-1 Health, 1 Magic

[/table]

[ 2025-12-13 18:31:38 CET ] [Original Post]
Version 0.9.40 - December 10th

Improvements

\n- If a condition is not met, the preceding effects will be grayed out for increased readability.\n- Improved the ribbon prompt when an enemy dodges an attack.\n- Adjusted the experience points (XP) required for unlocking things.\n- Powering up when you\'re already powered up will no longer shake the screen an additional time.\n\n

Fixes

\n- Fixed a bug where experience points would display as 0.\n- Fixed a bug where the surrender flag would fire arbitrarily.\n- Fixed a bug where players could skip the encounter in the middle of a dialogue sequence.\n- Fixed a bug where the player would not play their death animation when dying virtuously.\n- Fixed a bug where stat-change sound effects from runes would trigger constantly.\n- Fixed a bug that allowed you to move your items into NPC inventory slots. Why were you doing that in the first place lol.\n- Fixed a bug where inspecting an item would disable a button sometimes.\n- Fixed a bug where inspecting an item would bring up the wrong Rune.\n- Fixed a bug where hovering over buttons would show a condition bubble when there was no condition.\n- Fixed a bug preventing items with the same name from being fused together (including the stash).\n- Fixed a bug where items with the Any class were not able to be swapped between equipment slots.\n- Fixed a bug where the rune icon would disappear from the shopkeepers items at the Inn.\n- Fixed a bug where inspecting special items would display an incorrect variable (such as {0}).

[ 2025-12-10 05:12:03 CET ] [Original Post]
Version 0.9.30 - December 5th

Changes

\n- Increased XP awarded at the end of a run.\n- Shop is now locked until the player has 100 XP.\n- Prologue has reduced randomness (enemies can no longer dodge).\n- Enemy attack and action values cannot exceed 20.\n\n

Fixes

\n- Fixed an issue where inspecting items didn\'t show their respective rune.\n- Fixed an issue that caused attacks to be simulated before submission.\n- Fixed a tiny bug where you would randomly die for no reason (there was a reason).\n- Fixed a missing \"flower\" glitch that affected action costs.\n- Fixed client-side currency calculation for the Sweet Talker ability.\n- Fixed an edge-case bug that could occur when starting a new game.\n- Fixed an issue preventing saved data from being written to the Steam Cloud folder.

[ 2025-12-05 21:52:12 CET ] [Original Post]
Version 0.9.20 - December 1st

- Menu UI now correctly displays your character when resuming offline games.\n- Fixed an issue that allowed players to move items from their pouch into the stash.\n- Reviving now requires a minimum of 5 HP (unless youve just won a battle). This indirectly resolves the reported Platinum Ring issues.\n- Fixed a bug where the Rune sound effect could trigger when doing literally anything lol.\n- Improved the stability of the in-game UI when actions are spammed.

[ 2025-12-01 23:27:54 CET ] [Original Post]
Steam Deck Compatibility

Good news for Steam Deck players! My friend tested the game on it and it runs smoothly with full touch-screen controls. While the game isnt fully optimized for Deck yet (Ive been mainly focused on the PC experience) the entire UI was designed with mobile and touch input in mind from the start.

That means key interactions work naturally on the Deck like:

  • Tap an enemy to check their inventory (instead of hovering).

    [/*]
  • Swipe through your deck (instead of scrolling).

    [/*]
  • Buttons and layout scale cleanly for a handheld screen.

    [/*]

I havent done my own full pass on the Steam Deck yet, but everything appears to function as intended. I hope youll still enjoy the adventure while I continue refining the experience! If you run into anything odd, feel free to share or shame lolyour feedback helps a ton.

[ 2025-11-28 01:36:21 CET ] [Original Post]
Major Version 0.9.0 - November 27th

In this latest update, Encounter: The Lost Cards has evolved into a trading card game where you play with four tradable cards. Yes, you read that correctly: four playable cards. Full Steam Market integration allows players to shape a real player-driven economy inside a single-player, turn-based roguelike! The shop/inventory page has been revamped to include Giftboxes which can be opened with Wisdom!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45558850/0ae332ca3d844d7dc21ffb05bfa2e364c10d9569.png\"][/img]

What do these mysterious cards do? Thats the fun part: nobody knows yet. Youll have to earn them to find out! Be sure to complete the new missions introduced via achievements to unlock powerful starting gear to help get you further than you\'ve ever gone before. Oh, and don\'t forget to tap and hold the Tarot cards to inspect your deck!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45558850/67df20ab46a543928f6e4946197dc83ffe5714a8.png\"][/img]

Features

  • Revamped shop/inventory page (includes Giftboxes)

    [/*]
  • Ace minor cards added to the game

    [/*]
  • Deck view (tap and hold the cards)

    [/*]

Improvements

  • Achievement missions now display your progress

    [/*]
  • Tapping on unlocked starter kits now displays an item description

    [/*]
  • Rarity name added to item descriptions

    [/*]
  • Tooltip display added when hovering over cards

    [/*]
  • Toast popup added for hard currency acquisition in-game

    [/*]
  • Character names updated

    [/*]

Fixes

  • Fixed an issue causing encounters to periodically skip

    [/*]
  • Fixed an issue around server timeout requests causing offline mode to stall

    [/*]
  • Fixed the Mystical condition trigger

    [/*]
  • Fixed Bloodfangs and Spiritfangs abilities from improperly stacking

    [/*]
  • Items you already have copies of in your stash will now prioritize being placed in your active inventory rather than fusing together with the copy in the stash. This gives you more control, as you can always fuse them together later.

    [/*]

[ 2025-11-27 16:00:13 CET ] [Original Post]
Version 0.8.90 - November 14th

- End-game bosses now have proper action-point scaling\n- Limbo enemies now scale their health similarly to end-game bosses\n- Durability effects now only influence equipment\n- Improved local rune simulations for more accurate results\n- Increased trash/salvage speed\n- Fast Mode is now faster\n\n

Fixes

\n- Fixed inventory slot handling (no more phantom moves)\n- Fixed duplicate fainting/death bug in certain situations\n- Fixed food-cost priority selection issue for actions\n- Fixed kit selection in the menu when switching characters\n- Fixed enemy surrender flag trigger\n- Fixed enemy hearts UI glitch

[ 2025-11-14 06:17:07 CET ] [Original Post]
Version 0.8.80 - November 6th

- Added 30 new achievements/missions that unlock character kits!\n- Added a character kit menu interface (just tap their portraits)\n- Added 28 new reserved items\n- Fixed an issue where items were incorrectly discarded\n- Improved sound effects\n- Encounter adjustments

[ 2025-11-06 05:23:22 CET ] [Original Post]
Version 0.8.70 - October 31st

- Item balancing: Zombie Head and Dark Katana nerfed\n- Items can now be discarded from the Stash (previously only possible at the inn)\n- Improved inventory handling logic (should now be less error-prone)\n- NPCs now automatically surrender if they have no battle stats\n- Fixed a 100% discount glitch that could zero out the player\'s coins\n- Fixed incorrect death handling after 3 deaths\n- Minor bug fixes (please report any new bugs on Discord)

[ 2025-10-31 04:02:22 CET ] [Original Post]
Version 0.8.60 - October 24th

- Royal Cup encounters added (c10, c11, c12, c13, c14)\n- Death Major card encounter added (m13)\n- XP amounts for completed runs increased (based on days passed)\n- Special item generation via tag will now prioritize unowned ones\n- Various bug fixes

[ 2025-10-24 21:59:18 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 18.04 or later (64-bit)
  • Processor: Intel Core i3 or equivalent (2.4 GHz)Memory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: OpenGL-compatible integrated GPUNetwork: Broadband Internet connection
  • Storage: 100 MB available space
⭐ SPOTLIGHT DEAL ⭐
Digimon Survive
Digimon Survive
$52.99
-12% OFF
MacGameStore
GAMEBILLET

[ 6338 ]

12.00$ (60%)
16.57$ (17%)
16.57$ (17%)
13.30$ (11%)
3.93$ (21%)
6.61$ (17%)
41.47$ (17%)
24.87$ (17%)
2.98$ (85%)
16.57$ (17%)
1.87$ (88%)
25.19$ (16%)
24.87$ (17%)
1.88$ (81%)
5.38$ (82%)
12.59$ (16%)
41.47$ (17%)
49.77$ (17%)
0.69$ (92%)
4.19$ (16%)
49.77$ (17%)
1.18$ (92%)
5.38$ (73%)
33.17$ (17%)
6.50$ (50%)
4.18$ (16%)
8.78$ (12%)
2.78$ (85%)
24.52$ (18%)
20.42$ (18%)
FANATICAL

[ 5853 ]

53.09$ (41%)
33.19$ (17%)
23.89$ (20%)
3.99$ (60%)
59.99$ (25%)
25.19$ (37%)
49.19$ (18%)
36.89$ (59%)
44.99$ (25%)
17.88$ (11%)
2.99$ (88%)
7.99$ (60%)
27.19$ (32%)
16.49$ (73%)
24.89$ (17%)
5.05$ (77%)
19.24$ (73%)
42.49$ (15%)
57.39$ (18%)
4.59$ (77%)
67.61$ (15%)
33.59$ (16%)
34.79$ (13%)
44.99$ (55%)
40.94$ (37%)
16.64$ (82%)
59.49$ (15%)
61.59$ (12%)
96.79$ (12%)
23.93$ (20%)
GAMERSGATE

[ 1933 ]

1.05$ (85%)
1.91$ (87%)
6.16$ (82%)
1.76$ (82%)
2.0$ (80%)
2.0$ (80%)
3.19$ (87%)
4.0$ (80%)
3.3$ (78%)
2.09$ (87%)
1.91$ (87%)
2.0$ (80%)
2.0$ (80%)
2.2$ (78%)
3.0$ (80%)
0.88$ (91%)
3.51$ (88%)
4.0$ (80%)
4.0$ (80%)
3.0$ (85%)
2.5$ (90%)
2.61$ (83%)
3.17$ (89%)
8.79$ (56%)
10.0$ (75%)
2.25$ (89%)
4.13$ (87%)
3.52$ (82%)
5.28$ (82%)
1.28$ (87%)
MacGameStore

[ 2282 ]

1.99$ (87%)
2.79$ (60%)
5.99$ (85%)
11.99$ (80%)
2.49$ (50%)
1.09$ (84%)
2.99$ (70%)
1.71$ (91%)
1.99$ (85%)
2.49$ (75%)
1.99$ (89%)
1.19$ (76%)
2.49$ (50%)
1.19$ (88%)
14.99$ (40%)
1.19$ (94%)
52.99$ (12%)
53.99$ (10%)
1.49$ (85%)
1.98$ (80%)
52.99$ (12%)
2.48$ (75%)
1.99$ (87%)
5.99$ (60%)
17.49$ (13%)
1.99$ (80%)
16.89$ (76%)
1.19$ (88%)
1.19$ (88%)
5.99$ (80%)

FANATICAL BUNDLES

Time left:

356104 days, 20 hours, 23 minutes


Time left:

356104 days, 20 hours, 23 minutes


Time left:

0 days, 4 hours, 23 minutes


Time left:

9 days, 4 hours, 23 minutes


Time left:

37 days, 4 hours, 23 minutes


Time left:

40 days, 4 hours, 23 minutes


Time left:

41 days, 4 hours, 23 minutes


HUMBLE BUNDLES

Time left:

1 days, 22 hours, 23 minutes


Time left:

2 days, 22 hours, 23 minutes


Time left:

9 days, 22 hours, 23 minutes


Time left:

15 days, 22 hours, 23 minutes


Time left:

16 days, 22 hours, 23 minutes


Time left:

27 days, 22 hours, 23 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE