
As fate would have it, you’ve stumbled upon this game. Might as well give it a try. Who knows what you might encounter… ayyy. Get it? Encounter is the name of the game. When I said, “who knows what you might encounter,” it was a play on words.

So, what’s this Tarot thing about? They represent scenarios where you might have to think on your feet, snack on some magical berries, or even get attacked by a [REDACTED]-eating succubus! Fun! But it's not just fate at play—you’ll need to manage your resources wisely, timing your limited actions perfectly as you navigate a labyrinth of twists and turns, and overcome a host of unpredictable events.
Your adventure kicks off with a single crate. What’s inside? Treasure? Trash? A mildly cursed sandwich? Crack it open and find out! From there, anything goes. You’ll encounter oddballs, outlaws, and outright disasters. Duel the friendly neighborhood postman, accidentally infuriate a small child, or face down ambush after ambush—who’s to say? Will you fight, finesse, or just wing it and pray to the RNG gods? Whatever you do, tread carefully—your journey lasts only as long as you do, and the next tavern might be farther than you expect.

In Encounter, Tarot cards shape the events and rewards of your run. Your goal? Gain as much knowledge and wisdom as possible before you go bye-bye.
But here’s the catch—everything is limited. Rare items break, inventory space is tight, and planning ahead is key. Managing your resources is just the start; chaining actions together for devastating combos is where the real strategy comes into play.
If you like roguelikes, inventory management, a touch of deck-building, simple medieval turn-based RPGs with nostalgic pixel graphics, and games called Encounter, then, well… you’ll probably like Encounter!

✔ 200+ unique and powerful items
✔ 100+ adaptive encounters
✔ Inventory management
✔ Deck manipulation
✔ Action sequencing
✔ Mom's spaghetti

Life is unpredictable. One moment you’re stacking wins, the next you’re getting drop-kicked by fate. That’s why you should play this game NOW! If you’re reading this, you’re probably the kind of person who overthinks things (lol)—which means you’ll love the deep yet deceptively simple strategy this game offers!
It’s big-brain if you want it to be, yet extremely easy to pick up and play. Either way, your fate is in your hands… potentially.
Features
Enter the Pearly Gates! When a Virtuous soul dies, you now ascend to Heavenwhere, in addition to resurrection, you can purchase Legendary items and even trade for Divine consumables!
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Added a new Flip effect to certain items, reversing the orientation of the current encounter cardperfect for battles youd rather not face head-on.
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Improvements
Rodds Built Strong ability now grants +1 durability to all gear you receive.
[/*]Updated Vices bonus action (used outside of combat) to place greater emphasis on Luck.
[/*]Added an explicit Revival effect to Faint encounters.
[/*]Actions that consume a Wayfinder now default to the one being used, instead of displaying both options.
[/*]Runes now scale in power based on the rarity of their host item.
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Fixes
Fixed an issue where Faint encounter background music would continue playing after dying while Virtuous.
[/*]Fixed or conditions not displaying correctly when their requirements were met.
[/*]Fixed an issue where the Stash was inaccessible at the first and last Inns.
[/*]Fixed an issue where Health could display incorrectly during NPC retaliation.
[/*]Fixed a bug where the Mystical condition was not triggering correctly when cards were queued.
[/*]Improved client response handling when the game service fails to respond in-game.
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Item Changes
[table equalcells=\"1\" colwidth=\",157,,\"]Item name
[/th][th colwidth=\"157\"]Costs
[/th][th]Conditions
[/th][th]Effects
[/th]Mirror Shield
Unlock, 2 Stamina
[/td]Determined
Flip
Azrael\'s Cloak
Unlock, 1 Eat
[/td]Determined
3 Health, Flip
Rune Changes
[table equalcells=\"1\" colwidth=\",,,\"]Rune
[/th][th]Type
[/th][th]Rarity
[/th][th]Effects
[/th]Rune #14
SHIELD
2
Not-Sinful | 1 Armor
Encounter Changes
Knight of Cups: coin payout increased (8 10).
[/*]King of Cups: sinful outcomes were rebalanced (higher Health loss), and the Judgment option now also removes a random item when sinful.
[/*]Four of Cups: options streamlined and outcomes rebalanced (stronger Stamina heal; the Sin + Heal outcome now replaces the previous last-action variants).
[/*]Six of Cups: added a new food option that grants Virtue when Primed.
[/*]Seven of Cups: rewards refocused toward accessories and consumables, with updated costs.
[/*]Seven of Cups: NPC reward targeting is now accessory-focused instead of random.
[/*]Nine of Cups: the first two options now require a small coin cost.
[/*]Checkpoint: updated special choicessage rewards replaced with wayfinder, and an extra empty option removed.
[/*]Lily\'s Domain: the first two choices now revive instead of restoring 8 Health (same conditions and costs).
[/*]The Gates: added a new Heaven-gates variant encounter.
[/*]Game Over: XP-day rewards adjusted and options simplified (Wayfinder replaces Sage; a redundant option removed).
[/*]Shamsiel\'s Inn: stats and rewards rebalanced; durability and Health coin costs and outputs reduced.
[/*]Yomiel\'s Inn: stats and rewards rebalanced; added a sale discount; durability and Health coin costs and outputs reduced.
[/*]Arakiel\'s Inn: stats and rewards rebalanced; added a sale discount; durability pricing adjusted; Health pricing and output updated.
[/*]Cassael\'s Inn: stats and rewards rebalanced; options reworked (durability purchase replaces craft debuff option; sale discount increased).
[/*]Beburos\'s Inn: options and tags rebalancedsale discount increased; mystic purchase converted into a craft debuff; Health purchase is now cheaper but weaker.
[/*]Limbo?: added a new high-cost gamble option while keeping Shuffle as a separate choice.
[/*]The Fool: added an NPC tag and split the encounter into a sale option plus a separate Shuffle option.
[/*]The Magician: Wayfinder now grants rewards (and XP-day); redundant XP-day option removed.
[/*]Death: increased the not-virtuous Health penalty and added a major-cost option that trades Sin for Virtue.
[/*]Four of Pentacles: shifted away from wealth rewards toward reserved targeting; sale discounts reduced; third option changed to an unlock-based coin payout.
[/*]Four of Pentacles (Reversed): shifted toward reserved targeting; sale discounts updated; final option now trades Eat for coin.
[/*]Six of Pentacles: the final option now always grants Sin + Stamina (instead of conditional Stamina only).
[/*]Seven of Pentacles: both options reworkedunlock choice now removes gear and pays more coin; purchase choice yields a different misc reward.
[/*]Seven of Pentacles (Reversed): added a second option that reduces Sin when not-wealthy.
[/*]Three of Swords: coin payout reduced (8 6).
[/*]Five of Swords: stamina-gain condition requirement updated (d5 d6).
[/*]Seven of Swords: Health cost reduced for the remove random option (2 1).
[/*]Eight of Swords: craft costs rebalanced; Magic vs Luck outcomes retuned.
[/*]Two of Wands: added a new craft option that grants Magic.
[/*]Seven of Wands: slightly increased reward currency values.
[/*]Seven of Wands (Reversed): slightly increased reward currency values and added a new Flower reward option.
[/*]Eight of Wands: Virtue condition trigger updated (not-wealthy enchanted).
[/*]The End?: updated special choicessage replaced with wayfinder rewards; Major Arcana now granted via remaining options; extra option removed.
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Minimum Setup
- OS: Ubuntu 18.04 or later (64-bit)
- Processor: Intel Core i3 or equivalent (2.4 GHz)Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL-compatible integrated GPUNetwork: Broadband Internet connection
- Storage: 100 MB available space
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