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- Rebalanced some Feats for level up, to make them more useful. - Rebalanced Drone module availability - Nerfed Federation Drones slightly. - Fixed some bugs introduced in the previous update.
Improvements:
- Updated the UI for new game creation to be clearer. - Updated some portraits - Rebalanced deployables by making the hull repair depot available earlier.
- Fixed a UI bugs locking the camera controls. - Updated some portraits.
- Added a new Vignette for the Twisted Sons. The Viceroy and Twisted Sons' game starts both have a unique Vignette (introductory sequence) now. TODO: Guild of Eyes, and the Terrestrial Order. - Fixed a UI bugs related to the UI locking after level up. - Fixed a UI bug allowing the player to issue movement commands through open menus. - Reworked Sector 00 to be more interesting. - Restyled General Reade and his personal ship. - Added the 'Protect' fleet command.
- Fixed an issue causing the Escape Menu to appear underneath other menus, reported by user LLIOPOX. - Added visualizations to the Hull/Shield/Energy Repair Depots used by enemy factions, to helps players recognize the need to target them.
- Added faction drones for the Federation, and Cartel, which they now use. - Buffed Cartel Stations with cartel drones, in Sector02. - Added new patrols to Sector 02. - Made the final mission of the Tutorial easier. - Fixed a bug preventing the right click menu from showing.
- Fixed an issue reported by pravataus, causing the right click Context Menu to stop working in a variety of situations.
- Made the Advanced Drone Dock support recruitment directly from the structure, as per feedback from user FiveThirteen.
- Fixed a bug reported by DougJunior, that caused the player to get stuck on a permanent black screen.
Made various changes to the tutorial based on player feedback. - Added new text prompts about missing features - Extended turret range - Made the advanced drone dock easier to use - Made a number of changes to prevent users from accidentally pausing (freezing) their game, and ordering their characters to move during cutscenes by spam clicking at the beginning of the level. - Made the final mission of the tutorial easier. - Other changes.
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