0.14.0 - Bugfixes and Multiple Saves
Update 0.14.0
New Features :
[olist]
You can now select from 3 different save slots when starting the game.
[/*]In-game menus now remain in the last area that was played in, instead of always putting the camera back to the default area.
[/*][/olist]Fixed Bugs :
[olist]The player animation would stop when a puzzle piece was picked up, even when they weren\'t in the selected piece.
[/*]The player could sometimes clip through thin platforms when playing at a lower framerate or when having a lag spike
[/*][/olist]
0.11.4 - Hotfix
Update 0.11.4
Fixed Bugs :
[olist]
Fixed a bug that caused the camera to get stuck when going to the settings or feedback menu from a mining level
[/*][/olist]
0.10.1 - Hotfix
Update 0.10.1
Fixed Bugs :
[olist]
Puzzle pieces in the underground theme will no longer be teleported to the top of the screen when dropped on top of other pieces. Their \"out of bounds\" logic has been updated to the new camera area.
[/*][/olist]
0.10.0 - Camera Controls and Environements
Update 0.10.0
Changes :
[olist]
The camera can now be freely moved around by dragging the background with the mouse / using the \"camera mode\" with the controller.
[/*]Middle mouse button can now recenter the camera around the puzzle pieces.
[/*]New floating text tutorials to explain these new controls
[/*]Some levels move the camera to new areas with darker / lighter moods that correspond better to their theme.
[/*]The mining theme\'s rocks\' lights now gradually pulse from dark to bright
[/*]Minor visual changes to the level select screen
[/*][/olist]
Fixed Bugs :
[olist]Level 5 sometimes started with a missing piece
[/*]The player could clip through solid platforms when a piece was picked up and dropped very quickly
[/*]The player could enter the \"ghost piece\" overlay
[/*]Terrain changes could thread infinitely
[/*]Pressing ESC in certain menus would play the SFX twice
[/*]The mouse cursor was slightly offset
[/*][/olist]
Known, Unfixed Bugs :
[olist]The player\'s speed can increase temporarily if they try to dig while in between a dirt block and a wall
[/*]Some player animations may play strangely when running into a wall
[/*]Puzzle pieces edge lights do not connect properly between them
[/*][/olist]
0.9.3 - Bug Fixes and Feedback Menu
Update 0.9.3
Changes :
[olist]
Level 13 now has more space to prevent the player from accidentally entering the portal when exiting the dirt
[/*]A feedback menu (accessible anywhere using F12) was added. Send your feedback, bugs, or even ideas using it !
[/*][/olist]
Fixed Bugs :
[olist]Game used to crash when using a controller in the world select menu
[/*]It was possible to select the invisible ghost piece when playing with a controller
[/*]Changing to fullscreen using F11 didn't save it as a preference in the settings
[/*]The player could teleport to another piece if one was centered on top of them when they exitted their digging animation.
[/*][/olist]
Known, Unfixed Bugs :
[olist]The player's speed can increase temporarily if they try to dig while in between a dirt block and a wall
[/*]Glowing dirt in the miner theme sometimes has its light flicker
[/*]Shadows inside the miner's theme do not always appear
[/*]Pressing Escape in some menus will play the button SFX twice
[/*]The player can sometimes clip through the floor if a piece is picked up and dropped tens of times in a single second
[/*]Some player animations may play strangely when running into a wall
[/*]Puzzle pieces edge lights do not connect properly between them
[/*][/olist]
Update 0.9.0 - Visuals and QOL
Update 0.9.0
Changes :
[olist]
You now need to press "up" to enter a door. This should prevent finishing a level by accident The Neon Polygons splash screen was remade in-engine Dimensional rifts are now distorted when in proximity of the player A visual feedback was added when hovering checkboxes Improved performances in levels containing a lot of puzzle pieces Puzzle pieces now change their appearance when connecting with another piece to match their layout
[/olist]
Fixed Bugs :
[olist] Added missing tile in one of the levels Fixed a visual glitch with the pause button when dragging over it Fixed a bug where the player would sometimes enter a door automatically when close to it and dropping the piece Fixed a bug where flat sides would sometimes not connect properly Fixed a bug that allowed an impossible type of connection to happen Fixed a bug where the player would move weirdly in angled pieces Removed the initial click sound that played in levels where puzzle pieces start connected
[/olist]
Known, Unfixed Bugs :
[olist] The player's speed can increase temporarily if they try to dig while in between a dirt block and a wall Glowing dirt in the miner theme sometimes has its light flicker shadows inside the miner's theme do not always appear
[/olist]
Update 0.4.0 - Sprite changes and bugfixes
Update 0.4.0
Changes :
[olist]
Updated the king sprites and tileset Added door exit animations to all themes
[/olist]
Fixed Bugs :
[olist]
Fixed a bug where the tutorial in the first level wouldn't show up Fixed a few wrongly placed tiles in level 5
[/olist]
Known, Unfixed Bugs :
[olist] The player's speed can increase temporarily if they try to dig while in between a dirt block and a wall. Glowing dirt in the miner theme sometimes has its light flicker. The player will sometimes enter a door if next to it when the piece snaps in place. Player movement can be a bit jittery when inside a tilted piece.
[/olist]
0.3.1 - Hotfix
Fixes a minor bug preventing the player from entering portals at the edges of a puzzle piece.
Piece by Piece Demo is LIVE!
Hello everyone!
The puzzle box is ready to be opened, we're very excited to announce that the newest demo for Piece by Piece is live!
https://store.steampowered.com/app/3429540/?snr=1_5_9__205
Our team has been working hard on the full release of Piece by Piece which will feature 100 handcrafted levels with increasing difficulty and new mechanics/themes to explore! In the meantime, we'd like to showcase 13 of our beginner/intermediate levels in our NextFest demo!
Whether you're new to puzzle games or a puzzle master, we invite you to check out our literal puzzle platformer and see what you think. If you'd like to support our efforts, please wishlist the game on Steam so you'll be notified of when we launch in May/June of this year!
Thank you for your support and we look forward to your feedback on the demo!
-Neon Polygons
Update 0.3.0 - Minor changes and bugfixes
Update 0.3.0
Changes :
[olist]
New custom cursor Added menu sound effects Changed the "Back" button for an arrow Updated the "Reset speedrun timer" progress bar to look cleaner Updated the dust texture Added a subtle glare effect to the puzzle boxes
[/olist]
Fixed Bugs :
[olist]
Puzzle pieces can no longer be picked up when the player is digging inside Fixed a bug where the collectable piece was sometimes impossible to collect Fixed a wrong texture in the Alien tilemap Fixed a bug where the player was sometimes not able to enter portals Fixed a bug where the back button didn't work in the Credits menu Fixed settings panel size to work with all languages
[/olist]
Known, Unfixed Bugs :
[olist] The player's speed can increase temporarily if they try to dig while in between a dirt block and a wall. Glowing dirt in the miner theme sometimes has its light flicker. The player will sometimes enter a door if next to it when the piece snaps in place. Player movement can be a bit jittery when inside a tilted piece.
[/olist]
Update 0.2.0 - Minor BugFixes
Update 0.2.0
Fixed Bugs :
[olist]
You can no longer zoom / unzoom during screen transitions You can no longer zoom / unzoom in the settings menu You can no longer drag pieces outside of the viewport Aligning two flat sides perfectly no longer connects them if they are not connected through other pieces The player will no longer disappear if a piece is picked up when they are standing exactly in the middle of the two pieces. Pieces will now prioritise snapping to the biggest connection group, instead of moving the already placed pieces towards it. Pieces now correctly lose their focus when the game is paused.
[/olist]
Known, Unfixed Bugs :
[olist] The player's speed can increase temporarily if they try to dig while in between a dirt block and a wall. Glowing dirt in the miner theme sometimes has its light flicker.
[/olist]
Minimum Setup
- OS: Linux distribution released after 2016
- Processor: 2.0 GHz+Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: ATI Radeon X1300/NVIDIA GeForce 6600 GT/Intel HD 3000 or better
- Storage: 100 MB available space
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