Piece by Piece
Neon Polygons Developer
Neon Polygons Publisher
Coming soon Release
🎹🖱️Keyboard + Mouse
0.9.3 - Bug Fixes and Feedback MenuUpdate 0.9.3
Changes :
[olist]
Level 13 now has more space to prevent the player from accidentally entering the portal when exiting the dirt
A feedback menu (accessible anywhere using F12) was added. Send your feedback, bugs, or even ideas using it !
[/olist]
Fixed Bugs :
[olist]
Game used to crash when using a controller in the world select menu
It was possible to select the invisible ghost piece when playing with a controller
Changing to fullscreen using F11 didn't save it as a preference in the settings
The player could teleport to another piece if one was centered on top of them when they exitted their digging animation.
[/olist]
Known, Unfixed Bugs :
[olist]
The player's speed can increase temporarily if they try to dig while in between a dirt block and a wall
Glowing dirt in the miner theme sometimes has its light flicker
Shadows inside the miner's theme do not always appear
Pressing Escape in some menus will play the button SFX twice
The player can sometimes clip through the floor if a piece is picked up and dropped tens of times in a single second
Some player animations may play strangely when running into a wall
Puzzle pieces edge lights do not connect properly between them
[/olist]
[ 2025-06-17 00:42:44 CET ] [ Original post ] Update 0.9.0 - Visuals and QOLUpdate 0.9.0
Changes :
[olist]
You now need to press "up" to enter a door. This should prevent finishing a level by accident
The Neon Polygons splash screen was remade in-engine
Dimensional rifts are now distorted when in proximity of the player
A visual feedback was added when hovering checkboxes
Improved performances in levels containing a lot of puzzle pieces
Puzzle pieces now change their appearance when connecting with another piece to match their layout
[/olist]
Fixed Bugs :
[olist]
Added missing tile in one of the levels
Fixed a visual glitch with the pause button when dragging over it
Fixed a bug where the player would sometimes enter a door automatically when close to it and dropping the piece
Fixed a bug where flat sides would sometimes not connect properly
Fixed a bug that allowed an impossible type of connection to happen
Fixed a bug where the player would move weirdly in angled pieces
Removed the initial click sound that played in levels where puzzle pieces start connected
[/olist]
Known, Unfixed Bugs :
[olist]
The player's speed can increase temporarily if they try to dig while in between a dirt block and a wall
Glowing dirt in the miner theme sometimes has its light flicker
shadows inside the miner's theme do not always appear
[/olist]
[ 2025-05-11 21:12:29 CET ] [ Original post ] Update 0.4.0 - Sprite changes and bugfixesUpdate 0.4.0
Changes :
[olist]
Updated the king sprites and tileset
Added door exit animations to all themes
[/olist]
Fixed Bugs :
[olist]
Fixed a bug where the tutorial in the first level wouldn't show up
Fixed a few wrongly placed tiles in level 5
[/olist]
Known, Unfixed Bugs :
[olist]
The player's speed can increase temporarily if they try to dig while in between a dirt block and a wall.
Glowing dirt in the miner theme sometimes has its light flicker.
The player will sometimes enter a door if next to it when the piece snaps in place.
Player movement can be a bit jittery when inside a tilted piece.
[/olist]
[ 2025-02-28 16:17:20 CET ] [ Original post ] 0.3.1 - HotfixFixes a minor bug preventing the player from entering portals at the edges of a puzzle piece.
[ 2025-02-25 00:20:34 CET ] [ Original post ] Piece by Piece Demo is LIVE!Hello everyone!
The puzzle box is ready to be opened, we're very excited to announce that the newest demo for Piece by Piece is live!
https://store.steampowered.com/app/3429540/?snr=1_5_9__205
Our team has been working hard on the full release of Piece by Piece which will feature 100 handcrafted levels with increasing difficulty and new mechanics/themes to explore! In the meantime, we'd like to showcase 13 of our beginner/intermediate levels in our NextFest demo!
Whether you're new to puzzle games or a puzzle master, we invite you to check out our literal puzzle platformer and see what you think. If you'd like to support our efforts, please wishlist the game on Steam so you'll be notified of when we launch in May/June of this year!
Thank you for your support and we look forward to your feedback on the demo!
-Neon Polygons
[ 2025-02-24 17:54:50 CET ] [ Original post ] Update 0.3.0 - Minor changes and bugfixesUpdate 0.3.0
Changes :
[olist]
New custom cursor
Added menu sound effects
Changed the "Back" button for an arrow
Updated the "Reset speedrun timer" progress bar to look cleaner
Updated the dust texture
Added a subtle glare effect to the puzzle boxes
[/olist]
Fixed Bugs :
[olist]
Puzzle pieces can no longer be picked up when the player is digging inside
Fixed a bug where the collectable piece was sometimes impossible to collect
Fixed a wrong texture in the Alien tilemap
Fixed a bug where the player was sometimes not able to enter portals
Fixed a bug where the back button didn't work in the Credits menu
Fixed settings panel size to work with all languages
[/olist]
Known, Unfixed Bugs :
[olist]
The player's speed can increase temporarily if they try to dig while in between a dirt block and a wall.
Glowing dirt in the miner theme sometimes has its light flicker.
The player will sometimes enter a door if next to it when the piece snaps in place.
Player movement can be a bit jittery when inside a tilted piece.
[/olist]
[ 2025-02-24 17:32:08 CET ] [ Original post ] Update 0.2.0 - Minor BugFixesUpdate 0.2.0
Fixed Bugs :
[olist]
You can no longer zoom / unzoom during screen transitions
You can no longer zoom / unzoom in the settings menu
You can no longer drag pieces outside of the viewport
Aligning two flat sides perfectly no longer connects them if they are not connected through other pieces
The player will no longer disappear if a piece is picked up when they are standing exactly in the middle of the two pieces.
Pieces will now prioritise snapping to the biggest connection group, instead of moving the already placed pieces towards it.
Pieces now correctly lose their focus when the game is paused.
[/olist]
Known, Unfixed Bugs :
[olist]
The player's speed can increase temporarily if they try to dig while in between a dirt block and a wall.
Glowing dirt in the miner theme sometimes has its light flicker.
[/olist]
[ 2025-02-20 18:27:38 CET ] [ Original post ] MINIMAL SETUP- OS: Linux distribution released after 2016
- Processor: 2.0 GHz+Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: ATI Radeon X1300/NVIDIA GeForce 6600 GT/Intel HD 3000 or better
- Storage: 100 MB available space
8.85$ (11%)
8.78$ (12%)
8.27$ (17%)
8.39$ (16%)
16.79$ (16%)
15.11$ (24%)
0.89$ (91%)
12.42$ (17%)
2.80$ (84%)
1.76$ (82%)
16.59$ (17%)
41.49$ (17%)
5.78$ (17%)
3.33$ (83%)
5.03$ (16%)
1.16$ (92%)
4.43$ (78%)
8.53$ (86%)
8.85$ (11%)
16.59$ (17%)
17.59$ (12%)
16.57$ (17%)
33.17$ (17%)
16.79$ (16%)
4.43$ (91%)
8.27$ (17%)
4.43$ (78%)
16.79$ (16%)
8.79$ (71%)
5.99$ (76%)
0.89$ (87%)
1.84$ (74%)
1.19$ (83%)
1.58$ (77%)
1.84$ (74%)
1.05$ (85%)
0.56$ (81%)
0.94$ (81%)
0.56$ (81%)
0.56$ (81%)
0.56$ (81%)
1.31$ (81%)
3.12$ (61%)
5.95$ (83%)
1.58$ (77%)
10.13$ (77%)
1.84$ (74%)
7.92$ (74%)
12.15$ (73%)
3.4$ (83%)
1.05$ (85%)
2.61$ (83%)
0.68$ (95%)
0.94$ (81%)
30.0$ (50%)
0.56$ (81%)
1.88$ (92%)
1.31$ (81%)
3.4$ (83%)
1.5$ (70%)
2.49$ (88%)
13.49$ (55%)
17.49$ (30%)
53.99$ (10%)
1.79$ (91%)
1.19$ (88%)
1.99$ (80%)
1.19$ (76%)
11.89$ (70%)
29.99$ (40%)
16.99$ (15%)
1.99$ (80%)
5.89$ (90%)
1.29$ (84%)
1.09$ (82%)
4.49$ (90%)
1.19$ (88%)
4.99$ (75%)
13.99$ (7%)
1.19$ (88%)
4.79$ (90%)
1.19$ (87%)
2.49$ (75%)
13.49$ (55%)
1.19$ (76%)
0.99$ (75%)
21.99$ (12%)
51.49$ (26%)
1.99$ (85%)
9.49$ (5%)
FANATICAL BUNDLES

Time left:
356237 days, 15 hours, 53 minutes

Time left:
356237 days, 15 hours, 53 minutes

Time left:
8 days, 22 hours, 53 minutes

Time left:
13 days, 22 hours, 53 minutes

Time left:
1 days, 22 hours, 53 minutes

Time left:
26 days, 22 hours, 53 minutes

Time left:
7 days, 22 hours, 53 minutes

Time left:
13 days, 22 hours, 53 minutes

Time left:
22 days, 22 hours, 53 minutes

Time left:
32 days, 22 hours, 53 minutes
HUMBLE BUNDLES

Time left:
0 days, 16 hours, 53 minutes

Time left:
7 days, 16 hours, 53 minutes

Time left:
9 days, 16 hours, 53 minutes

Time left:
14 days, 16 hours, 53 minutes
by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE
type2play
Super Mario Sunshine
Super Mario Eclipse - Super Mario Sunshine mod! Type in chat to play -...
rosscarran
Cataclysm: The Last Generation
Cataclysm: The Last Generation - I'ma die a lot.
mokomansa
Star Trek: Voyager - Elite Force
"Impossible" is a word that humans use far too often.
BadReputatedGirl
Clair Obscur Expedition 33 Lune solos || BadReputedGirl || Tamil || #l...
yiffweed
Factorio
We shall call this land "This Land" and we shall exploit it ...
hypnotik_games
Software and Game Development
[GamDev]Lighting Work & Other Stuff !tts !game Raids:
carolineofmaine
Always On
Music, Mammoths and Gaming! classical, country, rock, techno, jazz, b...
glywanago
Warframe
[MR19][Ask to join] Caliban Prime grind? Short stream. Outing for dinn...
tuxramus
Star Wars: The Old Republic
Star Wars The Old Republic! Server: Satele Shan (Drops Enabled) Comman...
togglebit
Software and Game Development
Looking at bugs | Sponsored segment later
goseigen
Magic: The Gathering
Commander Building and Testing
fabien_anxa
Star Citizen
SURTOUT PAS de caisses sur linux.
echoplexmedia
Politics
Public Comment - Huntington Beach City Council where the kids are NOT ...
trueluggen
Software and Game Development
Compute Lab: Implementing tessellation shaders