Update 0.9.0 - Visuals and QOL
You now need to press "up" to enter a door. This should prevent finishing a level by accident The Neon Polygons splash screen was remade in-engine Dimensional rifts are now distorted when in proximity of the player A visual feedback was added when hovering checkboxes Improved performances in levels containing a lot of puzzle pieces Puzzle pieces now change their appearance when connecting with another piece to match their layout
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Added missing tile in one of the levels Fixed a visual glitch with the pause button when dragging over it Fixed a bug where the player would sometimes enter a door automatically when close to it and dropping the piece Fixed a bug where flat sides would sometimes not connect properly Fixed a bug that allowed an impossible type of connection to happen Fixed a bug where the player would move weirdly in angled pieces Removed the initial click sound that played in levels where puzzle pieces start connected
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The player's speed can increase temporarily if they try to dig while in between a dirt block and a wall Glowing dirt in the miner theme sometimes has its light flicker shadows inside the miner's theme do not always appear
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Update 0.9.0
Changes :
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Fixed Bugs :
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Known, Unfixed Bugs :
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[ 2025-05-11 21:12:29 CET ] [Original Post]
Minimum Setup
- OS: Linux distribution released after 2016
- Processor: 2.0 GHz+Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: ATI Radeon X1300/NVIDIA GeForce 6600 GT/Intel HD 3000 or better
- Storage: 100 MB available space
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