▶
Update 0.50: Stardystopia
The option to change the climate of your map has been added. Players can choose from Megathermal, Mesothermal and Polar as well as choosing map sizes, flora and fauna population sizes, and whether the map is on an earthquake hotspot. With these new climates, come the introduction of new trees.
Mesothermal
Megathermal
Polar
The utility robot has been added! At the moment this robot is equipped with a repair arm. This arm allows the robot to travel around the base repairing items. This frees up colonists to get on with other tasks like staying alive.
Once researched, players can now add lithium to the colonist’s water if they choose to. This stabilizes colonist's moods, however, it may cause... unwanted side effects. There is also the ability to research the new trees.
The Necropsy Table in the Research Lab can now be used to gain research data. Once the colonists have killed the Megacephalalgia creature they can study a sample they collect.
Mail can now be scrolled through using arrows that appear after you receive 6 emails. This means players can control which emails they keep. There are also new email icons to more easily show whether the email has been read.
The largest part of this update is the amount of bugs that have been fixed. Here's an extensive list of fixes and changes we have made to existing features in Maia.
Maia had a few bugs caused by saving and loading the game. A lot of these bugs have been solved. These include:
[ 2015-09-03 15:51:46 CET ] [ Original post ]
We've hit 0.50! Maia's latest update brings stability and some serious bug fixes! We've been working hard to eradicate as many issues as possible. We've also managed to squeeze in new features that improve gameplay such as custom maps, expanded research and a brand new robot.
Update Trailer: https://youtu.be/b6rICbIjW2E
Gameplay from Simon: https://youtu.be/RqYIkiqNiXo
New Features
Climate Change
The option to change the climate of your map has been added. Players can choose from Megathermal, Mesothermal and Polar as well as choosing map sizes, flora and fauna population sizes, and whether the map is on an earthquake hotspot. With these new climates, come the introduction of new trees.
Mesothermal
Megathermal
Polar
Aye, Robot!
The utility robot has been added! At the moment this robot is equipped with a repair arm. This arm allows the robot to travel around the base repairing items. This frees up colonists to get on with other tasks like staying alive.
New Research Upgrades
Once researched, players can now add lithium to the colonist’s water if they choose to. This stabilizes colonist's moods, however, it may cause... unwanted side effects. There is also the ability to research the new trees.
Necropsy
The Necropsy Table in the Research Lab can now be used to gain research data. Once the colonists have killed the Megacephalalgia creature they can study a sample they collect.
Email System Scroll
Mail can now be scrolled through using arrows that appear after you receive 6 emails. This means players can control which emails they keep. There are also new email icons to more easily show whether the email has been read.
The Only Good Bug Is A Dead Bug
The largest part of this update is the amount of bugs that have been fixed. Here's an extensive list of fixes and changes we have made to existing features in Maia.
IMP Robot Bug Fixes
- IMP Robots now remember their correct orders when the game has been saved and loaded.
- Robots will not become fixated on tasks that can not be completed.
- Dig orders that were removed will no longer revert on loading.
- Removing the last IMP Robot and using the IMP search button will no longer cause a crash.
- Removed IMP Robot's ghosts no longer count towards the robot safety limit.
- IMP Robots will now take body bags to storage meaning a less cluttered base.
- Thankfully, IMP Robots no longer deposit dead colonists (or building materials) in the rubble hopper.
- IMP Robots now have an idle wander behaviour, They will not wait around to get encased in walls.
- IMP Robots will store water barrels in more sensible positions.
- IMP Robot turn speed has been slightly increased to speed up their productivity.
- IMP Robot self awareness added.
- Although quite rare, colonists and IMP robots may have conversations.
Power Bug Fixes
- Flywheel and Super conductors now accurately display the amount of energy stored instead of defaulting to yellow.
- Power capacity is also now tracked and sent in power report emails.
- It will no longer be possible for underpowered objects to burst into flames. Items will also turn off if they are on fire.
Loading Game Bug Fixes
Maia had a few bugs caused by saving and loading the game. A lot of these bugs have been solved. These include:
- Meteorites are now loading correctly and maintain their fossil type.
- 3D Nanoprinters now remember that they are printing on loading.
- Hydroponic trees now maintain how much they have grown rather than resetting to their mid point.
- Water Barrel's now maintain their count on loading.
- Locked doors save on load and doors will no longer appear inside the walls.
- Fossils retain type on load and will be placed in stands correctly.
- Plant sample containers now save the transferred KB.
- Turrets save number of rounds remaining.
Colonists Bug fixes and AI improvement.
- Limping colonists will not get stuck in a looping animation when they are dead. (No more zombies.)
- Food energy intake has been rebalanced due to the colonists often starving to death.
- Colonists are no longer standing inside each other.
- If there are less than 3 available living people in the base, colonists will not wait in the airlock for a guard.
- Colonists will now take care not to let the chickens go extinct.
- More death reports have been added to inform the player of death from cave ins and explosives.
- The hygiene need has been turned on and colonists will use toilets. Toilets animations have been synced up.
- Colonists can now destroy unwanted glow sticks.
- Medical beds are now much more effective at healing colonists.
Other AI Bugs
- AI will now go towards the nearest interaction point on an object rather than a random one.
- Creatures no longer stand in the same place as others.
- Pets and Uberhuhns will no longer go outside into the dangerous atmopshere.
UI Bug Fixes
- The bug that causes Maia's UI to become warped and disappear has been worked on.
- The lander and save buttons should now appear for all players.
- Buttons no longer flash when they are not meant to.
Mail Bug Fixes
- Screen effect for open mail has been corrected.
- Players will now receive the correct failure message when all their colonists are dead.
- Players should no longer receive mail spam for building materials.
- Read emails now show a different icon to make it clearer for players.
- New email system! Scroll buttons will appear after 6 emails making it easier for players to open and keep important emails.
Light Rendering Improved.
- The engine's screen light tiles can now render up to 32 lights. This will reduce visual glitches and improve performance.
- Light distance tweaked to fix hard edges.
GPU Usage
- Many texture assets in Maia have been optimised, which as lead to a large reduction of GPU memory usage.
[ 2015-09-03 15:51:46 CET ] [ Original post ]
Maia
Simon Roth
Developer
Machine Studios
Publisher
2018-11-23
Release
Game News Posts:
43
🎹🖱️Keyboard + Mouse
Mostly Negative
(822 reviews)
The Game includes VR Support
Public Linux Depots:
- Maia Linux [1.72 G]
About This Game
Maia is a strange and hostile alien world, toxic to humans, yet lush with new life. Your mission is to colonise this poison eden, survive it's dangers and establish humanity's first foothold in the stars. Created by independent developer Simon Roth, Maia is a space colony simulation game about surviving and thriving on another world.
Build your Base
Burrow into Maia's mineral rich crust to build and manage a complex base that fulfills your colonist's needs. They'll need somewhere to sleep, somewhere to build and a steady supply of food, water and energy.
An Enormous Procedurally-Generated World
Twelve light years from earth, the planet 3452C[Maia] circles Tau Ceti. Its atmosphere is toxic, its surface is ravaged by solar flares and meteor blasts and its unstable crust is constantly shifted by earthquakes. Nevertheless, it is theoretically habitable. Explore Maia through a series of vast procedurally generated mission areas, each one up to 2km by 2km in size.
Challenge Yourself
In addition to the sandbox mode players can take on four specific missions, with more to come in updates. Deal with an influx of refugees from a stricken space station in Cassiopeia, survive the perpetual night of arctic winter in The Twilight Zone, study Maia's local ecosystem in SN1572 and begin to terraform the planet in the shadow of an active volcano in Stratospheric Sulphates.
Research and Learn from the Planet to Survive
Maia is a hard science fiction game based on real or extrapolated technology. Some of the colonist's tools have been brought with them, but others must be fabricated from what they can find. Once your base is up and running colonists can begin to study the native environment researching new ways to use the flora and fauna of Maia to their advantage.
Dangerous Atmosphere
Maia's atmosphere is toxic to humans, so to keep safe you'll need carefully manage the atmosphere around your base with well placed airlocks, atmosphere generators, heaters and air vents. Air flow and heat circulation are realistically simulated, emulating the deadly challenge of surviving on an alien world.
Advanced Colonists AI
In Maia you don't have direct control of your colonists, they operate on their own initiative, fulfilling their wants and needs. You'll need to take care of both their bodies and minds if you want any of them to survive.
An Army of Robots
Colonising an alien world isn't something humanity can do alone, instead they've created robotic helpers to do the jobs they don't want to. The I.M.P. robot digs through Maia's crust and collects useful minerals, while the Utility Repair Robot takes care of all that routine maintenance humans can't be bothered with.
First Person Mode
Experience Maia through the eyes of your pet robots. Assume direct control and explore your base in first person, directly interacting with it by performing your robotic tasks. Become part of the world you've built.
Genetically Engineered Super Chickens
To survive, your colonists will need to create and manage new sources of food, thus the people of Earth designed the genetically engineered super chicken, the Uberhuhn. With enough time and diligent research you can even begin to collect and herd the native wildlife of Maia. Unfortunately most of it tastes terrible.
Custom Engine
Maia runs on a custom game engine made by independant developer Simon Roth. It is used exclusively in Maia and is purpose built specifically to support this game.
Immersive Soundtrack
Maia's immersive sci-fi soundtrack adapts and responds to in game events, ensuring it always reflects the mood of the game.The Inspiration
Maia was inspired by games such as Dungeon Keeper, Theme Hospital and The Sims. It mixes strategy, management and construction with dark gallows humour about the many dangers of an alien world. Maia also draws from the retro future style of 1970s sci-fi.To Come
- A full story driven campaign, several hours long.
- More rooms, and new base management systems.
- Multiple bases.
- More indigenous life forms and a functioning food chain.
- Somewhat sassy computers.
- Realistic water and lava simulation.
- Cats with bee suits.
Get Involved
One of the great things about early access is being able to have players follow along with the game’s creation. This immediate feedback is extremely valuable to the games development. You can see our updates and give us feedback on the game via Twitter or our Development Blog. If you need some help with getting started in the game, you can check out our guides, head over to the official wiki or sign up to the forum.
MINIMAL SETUP
- OS: 64 bit
- Processor: Intel Core i3-10100 or AMD Ryzen 3 3100Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 280 or ATI 5770 - or equivalent with 1GB VRAM
- Storage: 4 GB available spaceAdditional Notes: OpenGL 3.2 support is required.
- OS: 64 bit
- Processor: Intel i5-3570K or AMD Ryzen 3600Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 470 or ATI 5870 - or equivalent with 2GB VRAM
- Storage: 4 GB available spaceAdditional Notes: OpenGL 3.2 support is required.
GAMEBILLET
[ 5556 ]
GAMERSGATE
[ 1295 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB