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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
This update brings a host of new fixes and features!
It's Maia update time! This build brings features, fixes, interface, optimisations and Steam Deck and controller support to the game.
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Cartographics! The new map pop up allows you to see the layout of your base quickly, track colonists and robots, spot threats and fires and to move around the map fast. Switching between the overlay modes also allows you to see atmosphere and temperature conditions in your base.
Controller support! The game now has controller support that will allow you to play the game on most modern controllers, compatible accessibility devices and of course portable PC devices such as the Steam Deck.
To support low power mobile devices the game has been deeply optimised. As well as general improvements, several large frame-time spikes have been eradicated, which should keep it running smoothly. The memory footprint of the game code has also been painstaking optimised down by about 25%. This means that lower end machines will benefit from better performance, and huge bases on large heavily populated maps on regular machines should run much smoother too.
Petting the animals in the game now has better feedback with a new cursor animation and friendlier AI responses from the dogs, and of course, absolute apathy from the cats. Keeping your animals social needs fulfilled will make them more eager to defend your base and catch any invading insects. It will also stop dogs distracting the colonists so much and the cats from destroying the furniture (maybe).
Other changes:
Greetings from the tier 5 exclusion zone! I hope this update finds you well, or at least alive.
Drop in on the Discord and let us know how you are doing.
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MAIA now features a brand new ray-marched voxelised shadow system allowing every light in your base to cast accurate dynamic shadows into the world. This system really augments a colonys atmosphere, doesnt require any ray-tracing specific hardware and also wont totally obliterate your frame rate.
Continuing the visual improvements, several new colonist head variations are now in the game, and the quality of many existing game textures has been increased. A multitude of small visual tweaks and polish improvements have been carefully worked in to improve the general feel and aesthetic.
Along with with the new lighting system and graphics improvements the game has been given a deep optimisation pass on the core game code and graphics pipeline. This means that densely populated maps with a mature ecosystem simulation and a large number of colonists, robots and creatures will see performance gains of up to 30-40% on a middle range CPU, which can lead to a much smoother frame rate.
On the GPU you may see up to a 15% increase in frames per second (with the new ray shadows switched off). The engine also now caches generated code, shaders and other data and will load the game several seconds faster.
The user interface was feeling a little left out so we gave it some love too. The middle click menu has now been extended to room placement to for those who prefer a list based selection. Many menu boxes, buttons and pop up texts have been given shadows and extra borders to improve readability in high contrast scenes.
About time for an update!
It is the holidays and so you know what that means! Yep, its time to curl up into a ball and enjoy the cold sweats of some intense mental trauma!
It's finally time to launch the game! The 0.69 update has hundreds of changes, fixes and a space shuttle's worth of new content. It's live now so give it a go!
This won't be Maia's final update, we're got a lot more coming very shortly!
After a several month mission Maia 0.68 has touched down! Watch my video below to see a quick overview of some of the new features and fixes.
https://youtu.be/y28WgF5jozI
This is the penultimate development version of Maia. The next update, 0.69 will take the game out of the early access program. This of course won't be the last addition to the game and there are plenty of new and exciting things to come. (I'll also be sticking to my no DLC policy, all main game content updates will remain free.)
If you enjoy Maia's updates, but want to try them earlier, don't forget to set your game to use the development beta branch on Steam which will give you access to my daily builds. (Right click on the game in your library, click properties and go to the beta tab.) We also have a new Discord server to report bugs and talk about the game. Leaving a review would also help us very much as we approach release.
This update brings the all new fire fighting utility robot. This nifty little machine will dart across your base to extinguish the inevitable conflagrations of your poorly maintained colony. If you need a more hands on approach it is of course fully controllable in first person too.
New AI behaviours have been bestowed on the animals, robots and alien creatures in the game, adding many new avenues for emergent game-play. Chickens now can be startled and will flock dynamically to avoid perceived danger. But don't worry, they'll also now nest on many items in the game, providing plenty of annoyance to your colonists and plethora of new and exciting fire hazards.
Colonists are more aware of the actions you take and will sometimes mention if they think you followed their advice and will also comment on what they think of new equipment. They'll also produce more detailed emails and discuss new topics such as the weather, storms and climate and how it's affecting the base and it's inhabitants.
The alien creatures of the planet have had many of their territorial behaviours improved and will now migrate independently in herds on and off the mission area. The changes will also see them attacking your bases in a smarter ways, leading to more dramatic incursions.
Your IMP robots are now more fragile and can be seriously damaged by earthquakes and have their circuits scrambled by solar events. You'll also want to keep them happy as they can now take action against your poor management, hijack your email system and organise a labour movement. Listen carefully and you'll hear IMP robot's new voice-over lines. They'll comment on the awful state of your base, provide snide but perhaps useful observations of your colonists and go on endlessly about how depressed the doors are making them.
The base announcer now has twice as many lines detailing equipment state and supplies, and several new call outs for the colonists. Several of the announcements note ongoing progress in the base that will save you from watching every unboiled kettle.
The new rename tool allows you to set a callsign for any item, room, animal, plant, colonist or robot in the game. The new name will appear in the quick selection menus and emails to help you better manage your base.
The mouse over information on unbuilt objects now states any recent attempts to build an item and if those are still ongoing or if the colonist has given up and why. The base manifest has had another pass too with a new layout with more information and an easier to read format.
But that's not all. There are a lot of changes to the game.
Maia 0.67 is here! This huge update is all about polish. Check out this quick video of me showing off the major changes: https://youtu.be/rb7sM-HgOaA
Maia 0.66 is here! This build brings hundreds of changes focusing on balancing, emergent behaviours, performance and the user interface. Here's a short video of me showing off a small handful of the new features: https://youtu.be/M2zi-qsPgBs
Maia 0.66 is here! This build brings hundreds of changes focusing on balancing, emergent behaviours, performance and the user interface. Here's a short video of me showing off a small handful of the new features: https://youtu.be/M2zi-qsPgBs
It's that time of year again! For a holiday? No! What's a Holiday?! It's time for another Maia update of course. https://youtu.be/sn2QTFseTEs
It's that time of year again! For a holiday? No! What's a Holiday?! It's time for another Maia update of course. https://youtu.be/sn2QTFseTEs
Maia 0.64 is here! Cats, Dogs, Hurricanes, GUI, detailed new AI and lots of optimisations and fixes. Here's a quick video showing off some of the cool new things. https://www.youtube.com/watch?v=dtiB-eOa-C4
Maia 0.64 is here! Cats, Dogs, Hurricanes, GUI, detailed new AI and lots of optimisations and fixes. Here's a quick video showing off some of the cool new things. https://www.youtube.com/watch?v=dtiB-eOa-C4
Maia 0.63 is ready. This update brings a lot of new features as well as an overhaul of the game's simulation and balance. I want to say thank you to everyone who gave feedback over the summer, it's helped me improve the game significantly. Here's a video of me playing the latest build and showing off some of the new features: https://www.youtube.com/watch?v=P3i7aMNqyvA&feature=youtu.be
Maia 0.63 is ready. This update brings a lot of new features as well as an overhaul of the game's simulation and balance. I want to say thank you to everyone who gave feedback over the summer, it's helped me improve the game significantly. Here's a video of me playing the latest build and showing off some of the new features: https://www.youtube.com/watch?v=P3i7aMNqyvA&feature=youtu.be
It's update time and Maia 0.62 has been deemed fit for consumption! Here's a quick video of me showing off some of the latest features I've been working on. https://www.youtube.com/watch?v=JR-8YrmHrWY
It's update time and Maia 0.62 has been deemed fit for consumption! Here's a quick video of me showing off some of the latest features I've been working on. https://www.youtube.com/watch?v=JR-8YrmHrWY
Maia 0.61 is out now. Right now. This build brings many new useful features to the game and a significant amount of tweaks and fixes. Here’s a video of me playing the latest release: https://www.youtube.com/watch?v=AZyRkEkUCME
Maia 0.61 is out now. Right now. This build brings many new useful features to the game and a significant amount of tweaks and fixes. Heres a video of me playing the latest release: https://www.youtube.com/watch?v=AZyRkEkUCME
Alpha 0.60 is here! Lava can now rain down into your base, incinerating anything in its path. Here's a video of me showing off the new features and changes to the game: https://www.youtube.com/watch?v=20AsxhlpBkU
I hope everyone enjoyed trying out the latest update over the weekend. I've been working like a mule to smooth off a few of the rough edges. Here's the main changes gone in over the last few days.
Maia 0.59 is now live. This update brings the threat of dangerous alien creature incursions into the base. Don't panic! Your colonists are now armed and ready for them, with new patrol behaviours to hunt down and eradicate the threat. 0.59 also brings a multitude of cool new features, such as the command and control room, new UI changes, AI updates and hundreds of bug fixes. Here's a video of me showcasing some of the new features: https://www.youtube.com/watch?v=GNe3cNYEuxk
Maia 0.59 is now deep into production, and I have decided to release some of the fixes from that milestone early. This build focuses on improving performance and several small annoyances in the game. The CPU and cache optimisations in this release will bring a frame rate improvement of up to 20% on some previously bottlenecked systems.
Time for another hotfix build! Today's update brings several important improvements to 0.58, and fixes several bugs that were hampering the AI and the simulation of more complex bases.
Thanks for everyone who took the time to try the latest build and leave their feedback on the forums and and in reviews. I've fixed several of the pressing issues in the latest two hotfixes.
Maia 0.58 has arrived. This update brings new AI systems, multiple base support, deepened simulation, procedural colonist written music and sci-fi and hundreds upon hundreds of bug fixes. Here's a video of me playing the latest build: https://www.youtube.com/watch?v=8Pqq1bqldI4
Simon here! Update 0.58 is on the way soon, but on the way we have been releasing many small fixes to the current 0.57 release. These fixes centre around AI behaviour and there have now been enough of them for them to change the game significantly. I'll save a full changelog for the next update, but here are some of the key changes to the current game:
This large update heightens the detail and complexity of the game's human body simulation with a series of conditions and diseases, which must be diagnosed and treated. It also features a new emergency air system, body storage unit, dozens of fixes and much more... Here's Simon playing the latest build: https://youtu.be/12V4me3FVUo
This updates focuses on deepening the gameplay experience with improvements to many core mechanics and user interface. We've worked using your feedback to fix all the small issues and to make the game much more accessible, engaging and fun! https://www.youtube.com/watch?v=fiNDgdrLfn4
This latest update introduces changes to saving, the settings menu, new items, new research perks, vast improvements to the object and room placement system as well as complex creature and ecosystem simulation changes. Here's Simon's video of the latest build: https://youtu.be/MF4tRY-Av88
This new release introduces increased feedback for players including wall monitors, an improved room placement system, measured temperatures and colour pickers. Maia will be 44% off on Steam from 6pm UTC tonight for 4 days! Here's Simon showing off some of the latest changes: https://www.youtube.com/watch?v=RG1IjN3vuXE
The first update of 2016 is now live! Welcome to the future! This build has fixed all critical game play issues and also introduces colonist selection, mineral smelting, the manifest screen, as well as a selection of new items and features. Here's Simon showing off some of the latest changes: https://youtu.be/hx41qDylphw
Maia 0.52 is now out. The main focus of this build has been bug eradication, AI improvements, and the long awaited first person "possession" modes. Here's Simon showing off some of the latest changes: https://www.youtube.com/watch?v=a9FvTymEle0
Maia 0.51 is live! Here's Simon playing the latest build: https://www.youtube.com/watch?v=4Zyq6S-uXGQ
We've hit 0.50! Maia's latest update brings stability and some serious bug fixes! We've been working hard to eradicate as many issues as possible. We've also managed to squeeze in new features that improve gameplay such as custom maps, expanded research and a brand new robot.
Update Trailer: https://youtu.be/b6rICbIjW2E
Gameplay from Simon: https://youtu.be/RqYIkiqNiXo
https://www.youtube.com/watch?v=LdCIKHkMmds
This update introduces a host of new features including guns, colonist emotions, social interactions, and console commands. There's also been an overhaul of balance and the colonists priorities which will improve game play dramatically.
Detonate explosives, study meteorites, harvest geothermal power and more: The Demolition Update is available now!
https://www.youtube.com/watch?v=7B_SSD7Vcgk
Do your outside areas need clearing? Use the new mining explosives to clear your path of dead animals, landers, equipment and people. The explosives can also be used to trigger controlled cave ins.
Meteorites! Now your colonists can gain research from the pieces of debris that find themselves on Maia's surface. You'll find them in craters scattered around outside your base.
Building Materials givee a visual representation of the material your colonists are collecting from dismantling objects. Colonists will also be able to create building material from piles of minerals. In addition to this, colonists can now make ration packs to more easily store food.
The new Geothermal Generator can harvest energy from thermal vents found on Maia, providing power for base systems.
Tables and scanners make an aesthetic appearance in this update, but are not yet functional. These objects will start having interesting uses in future updates!
The way in which Maia generates the world has been tweaked. It is now much less likely that a starting base will be irrecoverably doomed. This is an example of the kind of under-the-hood improvements that the Demolition Update is full of.
These improvements have yielded greater stability, for less crashing and crazy camera antics. Changes to the particle effects system will boost framerates for players on less powerful machines, and improve visuals for others. Configuration file loading is now more resilient to corruption, and less likely to cause problems.
Here's the Demolition Update in tasty convenient list form:
Maia 0.48 is out! The ignition update bring us a new hazard. Fire!
https://www.youtube.com/watch?v=H4kgsfrDkKk&feature=youtu.be
The brand new fire system really adds a challenge to base gameplay. Poorly maintained items will short circuit and catch alight. The fire is simulated realistically using oxygen from the atmosphere, the energy stored in objects and heat transfer between them. Even in an unpressurised room, objects can retain now heat and reignite when oxygen is reintroduced. Lock doors and bulkheads to choke off the air supply or risk letting your colonists try and fight the flames unaided.
Maia 0.47 is here with some big gameplay changes. Here's a video demoing today's build: https://www.youtube.com/watch?v=oy-VOF7PZx0
Maia 0.46 is ready to play! Here's a video showing some of the new features. http://youtu.be/d7WG3gdcCBQ
Maia 0.45 is ready for playing. Here's a quick look video! https://www.youtube.com/watch?v=czrGGgSi2rU
Maia 0.44 is out! Here's a quick video of me giving the new build a go. http://youtu.be/g2nwQ999F_I
We've just released the latest alpha build of Maia.
Here's a few things to look out for:
Brand new IMP AI. The IMPs will now be more useful and plan and execute orders better. They can now run and will manage water barrels and the storage room better.
Core AI rewrite. Lots of small AI bugs sorted. The code for the core AI components has been unified and as a result is faster and less buggy.
Pathfinding and multithreading optimisations: Smoother game-play with a 15% increase in performance on some machines and a noticeable reduction in stuttering.
Casualty reports: When a colonist dies, you'll be presented with information about their injuries. The data obtained from their loss can be fed back into your research program.
Snap rotations are more responsive and tweakable. Hold control when rotating an object to have it move to the nearest 45 degree angle.
Crew drops have been polished. Expect your new charges to arrive with style.
Beds are now usable from both sides and colonists will sleep for longer to reduce their fatigue.
Graphics glitches on the edge of the map and many other small glitches smoothed out.
Megacephalalgia is better balanced, will come inspect things you leave outside. It will also groom itself and perform other animal like behaviours.
Other changes
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