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Update 0.52: In, Robot

Maia 0.52 is now out. The main focus of this build has been bug eradication, AI improvements, and the long awaited first person "possession" modes. Here's Simon showing off some of the latest changes: https://www.youtube.com/watch?v=a9FvTymEle0

First Person IMP Robot


Experience Maia through the eyes of the IMP Robot, walk around your base doing the tasks the IMPs usually do, explore outside, mine the rock walls for minerals and build Nanofibre Blocks. First person mode introduces a whole new way to observe and interact with the planet Maia. To enter this mode, click/track the object you want to possess and click the new icon that appears at the bottom of the screen.

Utility Robot Control


In addition to the first person IMP Robots you can also view the world of Maia through Utility Robots. Using it's repair arm you will be able to repair objects and "accidentally" set colonists on fire.

Turret View


Keep watch of your base by possessing the turrets. The turret view adds a unique way to view Maia.

Colonist Suit Head Cams


Cameras have also been mounted in colonist suits so you can see what they colonists see when they are outside.

First Person Door Control


Take control of the doors around your base. Open and close to allow colonists, pets and robots entry to rooms. This is really great for annoying colonists.

Hydroponic Agriculture


Feed your colonists a varied diet with the addition of potatoes, carrots, kale and broccoli. Each of these plants take a different amount of time to grow, and produce different amounts of energy and micro-nutrients, allowing you to manage your colonies supplies more effectively.

Rendering And Performance Improvements


Lens flares and reflections and general rendering have been improved and game performance has been enhanced by code clean ups and alterations.

Change log:


Construction planning tweaked. Colonists are more aware of complex needs. For instance won't build more beds than people, prioritize atmosphere generation in rooms more likely to run out of air, and not build more beds than there are people.
  • Colonist can now die from dehydration.
  • IV drips now work to medicate colonists who are dehydrated or starving.
  • A sparkle has been added to the cave system to create the feel of dust.
  • A whole host of new sound work have been added to the game and UI such as footsteps, robot movements and other ambient noises.
  • When a colonist claims ownership of a blueprint, it will brighten the hologram to show it.
  • IMPs are now smarter about picking up minerals. Can carry two at once.
  • Most IMP lockups fixed.
  • Colonists no longer get enamoured with Voxnocturnus when they are set to interact with them.
  • Gaps in some of the info tips on items have been fixed.
  • Colonists should no longer risk running outside with their suits off to get minerals.
  • Several colonist needs balanced. Socialising will take up less time, colonists are more likely to avoid it if they have an important task.
  • Socialising colonists do a lot less spinning around to look at the person they are interacting with.
  • Colonists will no longer stare each other to death.
  • Balanced base spawning for sandbox missions.
  • Screenshots are now working in Steam.
  • Colonists path finding to research trees has been improved.
  • Colonists empty barrels of water at the correct time.
  • A lot of sounds have been added or corrected. This includes email and UI sound effects.
  • Flags can now be deleted if you're not feeling very patriotic.
  • Hydroponics priorities have been reduced to stop colonists becoming obsessed with them.
  • Turret blueprints can now be removed fully.
  • Animation system fixes to stop stuttering and repetition of actions.
  • Fix to stop dead colonist's brains using up processing power.
  • Various memory leaks fixed, specifically when repeatedly f9 quickloading.
  • Sun no longer rises in The Twilight Zone.
  • Plant growth is balanced and more realistic.
  • Path finding overhaul, colonists less likely to attempt to build things that are potentially inaccessible.
  • Code clean up and optimisation of several subsystems.
  • All known game play crashes fixed.

Update Trailer


https://www.youtube.com/watch?v=zt_vpKcUPNA We hope you enjoy Maia’s Update, give us your feedback on the Steam Forum, or by mentioning #MaiaGame on twitter.


[ 2015-12-17 15:07:33 CET ] [ Original post ]

Maia
Simon Roth Developer
Machine Studios Publisher
2018-11-23 Release
Game News Posts: 43
🎹🖱️Keyboard + Mouse
Mostly Negative (822 reviews)
The Game includes VR Support
Public Linux Depots:
  • Maia Linux [1.72 G]

About This Game


Maia is a strange and hostile alien world, toxic to humans, yet lush with new life. Your mission is to colonise this poison eden, survive it's dangers and establish humanity's first foothold in the stars. Created by independent developer Simon Roth, Maia is a space colony simulation game about surviving and thriving on another world.

Build your Base


Burrow into Maia's mineral rich crust to build and manage a complex base that fulfills your colonist's needs. They'll need somewhere to sleep, somewhere to build and a steady supply of food, water and energy.

An Enormous Procedurally-Generated World


Twelve light years from earth, the planet 3452C[Maia] circles Tau Ceti. Its atmosphere is toxic, its surface is ravaged by solar flares and meteor blasts and its unstable crust is constantly shifted by earthquakes. Nevertheless, it is theoretically habitable. Explore Maia through a series of vast procedurally generated mission areas, each one up to 2km by 2km in size.

Challenge Yourself


In addition to the sandbox mode players can take on four specific missions, with more to come in updates. Deal with an influx of refugees from a stricken space station in Cassiopeia, survive the perpetual night of arctic winter in The Twilight Zone, study Maia's local ecosystem in SN1572 and begin to terraform the planet in the shadow of an active volcano in Stratospheric Sulphates.

Research and Learn from the Planet to Survive


Maia is a hard science fiction game based on real or extrapolated technology. Some of the colonist's tools have been brought with them, but others must be fabricated from what they can find. Once your base is up and running colonists can begin to study the native environment researching new ways to use the flora and fauna of Maia to their advantage.

Dangerous Atmosphere


Maia's atmosphere is toxic to humans, so to keep safe you'll need carefully manage the atmosphere around your base with well placed airlocks, atmosphere generators, heaters and air vents. Air flow and heat circulation are realistically simulated, emulating the deadly challenge of surviving on an alien world.

Advanced Colonists AI


In Maia you don't have direct control of your colonists, they operate on their own initiative, fulfilling their wants and needs. You'll need to take care of both their bodies and minds if you want any of them to survive.

An Army of Robots


Colonising an alien world isn't something humanity can do alone, instead they've created robotic helpers to do the jobs they don't want to. The I.M.P. robot digs through Maia's crust and collects useful minerals, while the Utility Repair Robot takes care of all that routine maintenance humans can't be bothered with.

First Person Mode


Experience Maia through the eyes of your pet robots. Assume direct control and explore your base in first person, directly interacting with it by performing your robotic tasks. Become part of the world you've built.

Genetically Engineered Super Chickens


To survive, your colonists will need to create and manage new sources of food, thus the people of Earth designed the genetically engineered super chicken, the Uberhuhn. With enough time and diligent research you can even begin to collect and herd the native wildlife of Maia. Unfortunately most of it tastes terrible.

Custom Engine


Maia runs on a custom game engine made by independant developer Simon Roth. It is used exclusively in Maia and is purpose built specifically to support this game.

Immersive Soundtrack

Maia's immersive sci-fi soundtrack adapts and responds to in game events, ensuring it always reflects the mood of the game.

The Inspiration

Maia was inspired by games such as Dungeon Keeper, Theme Hospital and The Sims. It mixes strategy, management and construction with dark gallows humour about the many dangers of an alien world. Maia also draws from the retro future style of 1970s sci-fi.

To Come

  • A full story driven campaign, several hours long.
  • More rooms, and new base management systems.
  • Multiple bases.
  • More indigenous life forms and a functioning food chain.
  • Somewhat sassy computers.
  • Realistic water and lava simulation.
  • Cats with bee suits.

Get Involved


One of the great things about early access is being able to have players follow along with the game’s creation. This immediate feedback is extremely valuable to the games development. You can see our updates and give us feedback on the game via Twitter or our Development Blog. If you need some help with getting started in the game, you can check out our guides, head over to the official wiki or sign up to the forum.

MINIMAL SETUP
  • OS: 64 bit
  • Processor: Intel Core i3-10100 or AMD Ryzen 3 3100Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Nvidia 280 or ATI 5770 - or equivalent with 1GB VRAM
  • Storage: 4 GB available spaceAdditional Notes: OpenGL 3.2 support is required.
RECOMMENDED SETUP
  • OS: 64 bit
  • Processor: Intel i5-3570K or AMD Ryzen 3600Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Nvidia GTX 470 or ATI 5870 - or equivalent with 2GB VRAM
  • Storage: 4 GB available spaceAdditional Notes: OpenGL 3.2 support is required.
GAMEBILLET

[ 5556 ]

21.22$ (15%)
8.89$ (11%)
17.99$ (28%)
8.47$ (15%)
3.55$ (11%)
16.97$ (15%)
19.95$ (20%)
4.19$ (16%)
4.12$ (17%)
12.59$ (16%)
33.97$ (15%)
2.50$ (75%)
18.39$ (8%)
25.19$ (16%)
33.99$ (15%)
24.89$ (17%)
16.79$ (16%)
4.19$ (16%)
20.99$ (16%)
4.44$ (11%)
17.39$ (13%)
25.19$ (16%)
6.80$ (60%)
20.99$ (16%)
5.03$ (16%)
16.52$ (17%)
4.97$ (17%)
11.04$ (-38%)
2.40$ (84%)
16.97$ (15%)
GAMERSGATE

[ 1295 ]

3.0$ (90%)
1.5$ (90%)
0.9$ (92%)
5.52$ (82%)
1.5$ (85%)
0.5$ (90%)
0.9$ (85%)
1.5$ (85%)
0.9$ (85%)
0.9$ (85%)
0.75$ (85%)
39.99$ (20%)
1.0$ (90%)
7.92$ (74%)
3.38$ (92%)
9.11$ (70%)
8.0$ (60%)
0.94$ (81%)
9.0$ (70%)
1.2$ (85%)
2.0$ (90%)
19.79$ (34%)
4.0$ (80%)
2.0$ (80%)
0.75$ (85%)
2.0$ (80%)
1.5$ (85%)
0.45$ (85%)
19.99$ (20%)
9.99$ (50%)

FANATICAL BUNDLES

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1 days, 8 hours, 53 minutes


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HUMBLE BUNDLES

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4 days, 2 hours, 53 minutes


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11 days, 2 hours, 53 minutes


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13 days, 2 hours, 53 minutes

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