TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Update 0.53: Feedback Loops

The first update of 2016 is now live! Welcome to the future! This build has fixed all critical game play issues and also introduces colonist selection, mineral smelting, the manifest screen, as well as a selection of new items and features. Here's Simon showing off some of the latest changes: https://youtu.be/hx41qDylphw

Colonist Picker


When starting a game you will now get a detailed colonist selection screen. You'll be able to pick 4 out of the 6 people displayed. The Colonists have over 60 different expertise possibilities along with a psychological profile and fitness information. Using these attributes you'll be able to pick your perfect team. Each skill will have a subtle effect on game play. Choose wisely.

Manifest


You'll be able to keep track of several things going on in your base through the addition of the manifest screen. Hover over the [?] button to receive a report of your colonists and robots as well as your minerals, materials and supplies.

Ventilation Systems


Along with improvements in the simulation of atmosphere you can now place ventilation systems to pull air in or out of a room. This allows you to control the atmosphere's flow through your base. Create backup airflows, reroute air away from fires or leaks or turn your hydroponics room into a massive atmosphere generator.

Smelting


In order to create objects colonists need to refine minerals for building materials using a smelting and extraction system. Minerals from the rock walls will be placed in the machine where they will be transformed in to building materials on your command. Colonists will then collect the finished materials for use in future construction.

Aesthetic items


Light up your colonist's world with new furniture items. Placing aesthetic objects will improve the look of your base and make your colonists so much happier. Use their motion detection setting to conserve precious energy.

Lost Colonists


Colonists stuck far away from your base will now express their confusion and wander around until they get to the closest part of your base. This will help you find out why they are stuck and let you clear a away for them with your IMPs or explosives.

New and Improved Tutorial


The tutorial has now been moved over to be part of the missions.

Additional Changes:


  • Atmosphere simulation has been refined, bugs fixed.
  • Utility bots no longer fix burning items.
  • Sound for Utility bot is shorter to avoid sounds getting caught.
  • Utility bot less likely to get stuck outside.
  • Colonists needs rebalanced. Decreasing potential for starvation.
  • Fix for cave in breaking camera.
  • Fossil and fossil holder fixes.
  • Plants no longer reduce atmosphere when respiring.
  • Fixes for several rare interaction based crash bugs.
  • Fixed several bugs that came from new features.
  • It's not longer possible to possess a utility bot before it's been built.
  • Turrets no longer spin uncontrollably after shooting a creature.
  • Chicken fire sounds no longer loop on load.
  • Several missing sounds added.
  • Colonists will not run outside without a suit on to drink water.
  • The colonist death stare has been eradicated. The humans will not stare at each other until they die anymore.
  • Social needs for IMPs balanced.
  • Accessibility of planters improved.
  • Alerts during missions will now appear separately to avoid confusion from missing certain emails.
  • No longer will chair blueprints grow plants if you delete the seats.
  • Annoying continuous beeping after a colonist dies has been limited to one beep per death.
  • The hand will now not disappear when pressing a key during the menu.
  • Tape Storage Drives now keep their angle after saving and loading.
  • First person camera jumps and glitches fixed.
  • Room placement code more efficient.
  • Path finding CPU optimisations.
  • GUI and other sounds improved.
  • Anti-Aliasing and lighting optimisations.
  • Font data will not be reloaded for every piece of text.
  • Menu crash bug fixed on OSX.
  • Linux crash bugs fixed.
  • All known crash bugs fixed.
  • Extended scripting of missions added! Get modding!

Update Trailer


https://youtu.be/08H6f1L-a-0 We hope you enjoy Maia’s Update, give us your feedback on the Steam Forum, or by mentioning #MaiaGame on twitter. Simon is currently streaming live development right now! Come join us!


[ 2016-02-05 17:21:26 CET ] [ Original post ]

Maia
Simon Roth Developer
Machine Studios Publisher
2018-11-23 Release
Game News Posts: 43
🎹🖱️Keyboard + Mouse
Mostly Negative (822 reviews)
The Game includes VR Support
Public Linux Depots:
  • Maia Linux [1.72 G]

About This Game


Maia is a strange and hostile alien world, toxic to humans, yet lush with new life. Your mission is to colonise this poison eden, survive it's dangers and establish humanity's first foothold in the stars. Created by independent developer Simon Roth, Maia is a space colony simulation game about surviving and thriving on another world.

Build your Base


Burrow into Maia's mineral rich crust to build and manage a complex base that fulfills your colonist's needs. They'll need somewhere to sleep, somewhere to build and a steady supply of food, water and energy.

An Enormous Procedurally-Generated World


Twelve light years from earth, the planet 3452C[Maia] circles Tau Ceti. Its atmosphere is toxic, its surface is ravaged by solar flares and meteor blasts and its unstable crust is constantly shifted by earthquakes. Nevertheless, it is theoretically habitable. Explore Maia through a series of vast procedurally generated mission areas, each one up to 2km by 2km in size.

Challenge Yourself


In addition to the sandbox mode players can take on four specific missions, with more to come in updates. Deal with an influx of refugees from a stricken space station in Cassiopeia, survive the perpetual night of arctic winter in The Twilight Zone, study Maia's local ecosystem in SN1572 and begin to terraform the planet in the shadow of an active volcano in Stratospheric Sulphates.

Research and Learn from the Planet to Survive


Maia is a hard science fiction game based on real or extrapolated technology. Some of the colonist's tools have been brought with them, but others must be fabricated from what they can find. Once your base is up and running colonists can begin to study the native environment researching new ways to use the flora and fauna of Maia to their advantage.

Dangerous Atmosphere


Maia's atmosphere is toxic to humans, so to keep safe you'll need carefully manage the atmosphere around your base with well placed airlocks, atmosphere generators, heaters and air vents. Air flow and heat circulation are realistically simulated, emulating the deadly challenge of surviving on an alien world.

Advanced Colonists AI


In Maia you don't have direct control of your colonists, they operate on their own initiative, fulfilling their wants and needs. You'll need to take care of both their bodies and minds if you want any of them to survive.

An Army of Robots


Colonising an alien world isn't something humanity can do alone, instead they've created robotic helpers to do the jobs they don't want to. The I.M.P. robot digs through Maia's crust and collects useful minerals, while the Utility Repair Robot takes care of all that routine maintenance humans can't be bothered with.

First Person Mode


Experience Maia through the eyes of your pet robots. Assume direct control and explore your base in first person, directly interacting with it by performing your robotic tasks. Become part of the world you've built.

Genetically Engineered Super Chickens


To survive, your colonists will need to create and manage new sources of food, thus the people of Earth designed the genetically engineered super chicken, the Uberhuhn. With enough time and diligent research you can even begin to collect and herd the native wildlife of Maia. Unfortunately most of it tastes terrible.

Custom Engine


Maia runs on a custom game engine made by independant developer Simon Roth. It is used exclusively in Maia and is purpose built specifically to support this game.

Immersive Soundtrack

Maia's immersive sci-fi soundtrack adapts and responds to in game events, ensuring it always reflects the mood of the game.

The Inspiration

Maia was inspired by games such as Dungeon Keeper, Theme Hospital and The Sims. It mixes strategy, management and construction with dark gallows humour about the many dangers of an alien world. Maia also draws from the retro future style of 1970s sci-fi.

To Come

  • A full story driven campaign, several hours long.
  • More rooms, and new base management systems.
  • Multiple bases.
  • More indigenous life forms and a functioning food chain.
  • Somewhat sassy computers.
  • Realistic water and lava simulation.
  • Cats with bee suits.

Get Involved


One of the great things about early access is being able to have players follow along with the game’s creation. This immediate feedback is extremely valuable to the games development. You can see our updates and give us feedback on the game via Twitter or our Development Blog. If you need some help with getting started in the game, you can check out our guides, head over to the official wiki or sign up to the forum.

MINIMAL SETUP
  • OS: 64 bit
  • Processor: Intel Core i3-10100 or AMD Ryzen 3 3100Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Nvidia 280 or ATI 5770 - or equivalent with 1GB VRAM
  • Storage: 4 GB available spaceAdditional Notes: OpenGL 3.2 support is required.
RECOMMENDED SETUP
  • OS: 64 bit
  • Processor: Intel i5-3570K or AMD Ryzen 3600Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Nvidia GTX 470 or ATI 5870 - or equivalent with 2GB VRAM
  • Storage: 4 GB available spaceAdditional Notes: OpenGL 3.2 support is required.
GAMEBILLET

[ 5556 ]

16.79$ (16%)
8.89$ (11%)
9.98$ (67%)
16.79$ (16%)
16.97$ (15%)
16.39$ (18%)
5.94$ (15%)
11.24$ (63%)
1.63$ (18%)
13.60$ (66%)
33.96$ (15%)
16.49$ (18%)
16.59$ (17%)
33.97$ (15%)
21.24$ (15%)
12.71$ (15%)
4.95$ (67%)
10.07$ (16%)
2.40$ (84%)
6.63$ (17%)
6.76$ (15%)
42.47$ (15%)
29.39$ (16%)
16.97$ (15%)
7.49$ (85%)
15.11$ (16%)
20.65$ (17%)
13.57$ (15%)
4.24$ (15%)
8.47$ (15%)
GAMERSGATE

[ 1295 ]

2.0$ (80%)
1.78$ (82%)
2.64$ (78%)
6.68$ (73%)
0.58$ (92%)
1.8$ (70%)
1.5$ (85%)
1.95$ (90%)
1.5$ (85%)
0.75$ (85%)
2.0$ (90%)
0.53$ (95%)
4.5$ (70%)
0.6$ (85%)
0.6$ (85%)
19.99$ (20%)
1.35$ (85%)
9.99$ (50%)
1.35$ (85%)
10.49$ (30%)
0.9$ (92%)
1.0$ (90%)
13.49$ (25%)
20.25$ (50%)
0.9$ (85%)
0.45$ (85%)
0.6$ (85%)
0.6$ (85%)
1.84$ (95%)
0.6$ (85%)

FANATICAL BUNDLES

Time left:

1 days, 8 hours, 35 minutes


Time left:

23 days, 8 hours, 35 minutes


Time left:

3 days, 8 hours, 35 minutes


Time left:

30 days, 8 hours, 35 minutes


Time left:

19 days, 8 hours, 35 minutes


Time left:

16 days, 8 hours, 35 minutes


Time left:

24 days, 8 hours, 35 minutes


Time left:

26 days, 8 hours, 35 minutes


Time left:

47 days, 8 hours, 35 minutes


Time left:

356472 days, 0 hours, 35 minutes


Time left:

29 days, 8 hours, 35 minutes


HUMBLE BUNDLES

Time left:

4 days, 2 hours, 35 minutes


Time left:

11 days, 2 hours, 35 minutes


Time left:

13 days, 2 hours, 35 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE