▶
Trauma
The drama and disasters around your base will now have a more complex effect on your colonists, with individual traumas embedding themselves in their minds. Earthquakes, cave ins, fires, alien attacks, meteor strikes, severe illness, neglect, deaths, and even intensely unpleasant social interactions can now cause long term anguish to your colonists. Their suffering will manifest in unpredictable behaviours, task aversion, distressed emails, and even as acute physical illness.
The IMP first person mode has now been greatly improved with interface changes, and more responsive way to pick things up. They also now have the ability to grab, carry and use more useful items (such as minerals).
Colonist emails are now more detailed with more descriptions of their actions in their reports, and several suggestions for the optimisation and balancing of your base. For instance they will now mention when there is a shortage of repair robots for the current base repair load.
There are many more small changes. With dozens of tweaks and balance changes made based on player feedback and further testing. Notable changes:
[ 2018-12-24 23:12:50 CET ] [ Original post ]
It is the holidays and so you know what that means! Yep, its time to curl up into a ball and enjoy the cold sweats of some intense mental trauma!
Affliction
The drama and disasters around your base will now have a more complex effect on your colonists, with individual traumas embedding themselves in their minds. Earthquakes, cave ins, fires, alien attacks, meteor strikes, severe illness, neglect, deaths, and even intensely unpleasant social interactions can now cause long term anguish to your colonists. Their suffering will manifest in unpredictable behaviours, task aversion, distressed emails, and even as acute physical illness.
Science-fiction
The IMP first person mode has now been greatly improved with interface changes, and more responsive way to pick things up. They also now have the ability to grab, carry and use more useful items (such as minerals).
Improved Diction
Colonist emails are now more detailed with more descriptions of their actions in their reports, and several suggestions for the optimisation and balancing of your base. For instance they will now mention when there is a shortage of repair robots for the current base repair load.
Reduced Friction
There are many more small changes. With dozens of tweaks and balance changes made based on player feedback and further testing. Notable changes:
- Dogs no longer become so tired that they become despondent and never respond to orders.
- Cats also no longer do nothing due to tiredness. (Given their interests, this is probably a bad thing)
- Campaign mission 2 now allows more colonists after the (spoiler!).
- Right click now drops tool for room placement mode.
- To destroy completed rooms segments you now need to click and hold the right mouse.
- The reloading of turrets is better handled and colonists will get around to it faster.
- UI warnings panel will mention if repair bots are insufficient.
- Microwave smelter bug where it would be stuck closed fixed.
- Microwave smelter progress text updates slower to be more readable.
- Fix for terminal computer getting stuck reporting no capacity.
- World gen now checks to avoid plants placed slightly in walls or unwalkable tiles.
- Repairing burnt planters need changed from food creation to food preparation.
- Priority orders can now be switched off.
- Font size of manifest reduced.
- Manifest screen now has text alignment for data after names.
- Condenser name loading fixed.
- Nerve gas research name and text fixed.
- Fixes for vox nocturnis's getting stuck in their nests.
- Door frames set for destruction no longer need to be upgraded before being destroyed.
- Propagators can now be disassembled.
- Solar flares slightly reduced on all maps.
- Fix for too many pop-ups caused by the pop-up limitation code doing the exact opposite of its job.
- Fix for crew selection pop ups shortening time to colonist choices.
- Fix for tutorial state remaining into next mission after completing it.
- Crew selection pop ups will be totally skipped if Place Room, Rotation or Rename modes are enabled.
- Crew selection pop ups will be postponed if user is in place entity mode until they leave that mode.
- Lifespan on text without VO longer.
- Bug stopping VO playing fixed.
- Level 3 typo for VO.
- Fix for typos in campaign mission 2.
- Fix for the code that was designed to push colonists out of walls pushing colonists into walls due to weird room shapes.
- Chickens will now idle correctly.
- Fix for bug that was saving the music in a low volume state if you exited the game whilst VO was playing or waiting.
- Console spawn command can now include number of items to spawn after the item ID.
- Text GUI buttons now have a border area to make them easier to click.
[ 2018-12-24 23:12:50 CET ] [ Original post ]
Maia
Simon Roth
Developer
Machine Studios
Publisher
2018-11-23
Release
Game News Posts:
43
🎹🖱️Keyboard + Mouse
Mostly Negative
(822 reviews)
The Game includes VR Support
Public Linux Depots:
- Maia Linux [1.72 G]
About This Game
Maia is a strange and hostile alien world, toxic to humans, yet lush with new life. Your mission is to colonise this poison eden, survive it's dangers and establish humanity's first foothold in the stars. Created by independent developer Simon Roth, Maia is a space colony simulation game about surviving and thriving on another world.
Build your Base
Burrow into Maia's mineral rich crust to build and manage a complex base that fulfills your colonist's needs. They'll need somewhere to sleep, somewhere to build and a steady supply of food, water and energy.
An Enormous Procedurally-Generated World
Twelve light years from earth, the planet 3452C[Maia] circles Tau Ceti. Its atmosphere is toxic, its surface is ravaged by solar flares and meteor blasts and its unstable crust is constantly shifted by earthquakes. Nevertheless, it is theoretically habitable. Explore Maia through a series of vast procedurally generated mission areas, each one up to 2km by 2km in size.
Challenge Yourself
In addition to the sandbox mode players can take on four specific missions, with more to come in updates. Deal with an influx of refugees from a stricken space station in Cassiopeia, survive the perpetual night of arctic winter in The Twilight Zone, study Maia's local ecosystem in SN1572 and begin to terraform the planet in the shadow of an active volcano in Stratospheric Sulphates.
Research and Learn from the Planet to Survive
Maia is a hard science fiction game based on real or extrapolated technology. Some of the colonist's tools have been brought with them, but others must be fabricated from what they can find. Once your base is up and running colonists can begin to study the native environment researching new ways to use the flora and fauna of Maia to their advantage.
Dangerous Atmosphere
Maia's atmosphere is toxic to humans, so to keep safe you'll need carefully manage the atmosphere around your base with well placed airlocks, atmosphere generators, heaters and air vents. Air flow and heat circulation are realistically simulated, emulating the deadly challenge of surviving on an alien world.
Advanced Colonists AI
In Maia you don't have direct control of your colonists, they operate on their own initiative, fulfilling their wants and needs. You'll need to take care of both their bodies and minds if you want any of them to survive.
An Army of Robots
Colonising an alien world isn't something humanity can do alone, instead they've created robotic helpers to do the jobs they don't want to. The I.M.P. robot digs through Maia's crust and collects useful minerals, while the Utility Repair Robot takes care of all that routine maintenance humans can't be bothered with.
First Person Mode
Experience Maia through the eyes of your pet robots. Assume direct control and explore your base in first person, directly interacting with it by performing your robotic tasks. Become part of the world you've built.
Genetically Engineered Super Chickens
To survive, your colonists will need to create and manage new sources of food, thus the people of Earth designed the genetically engineered super chicken, the Uberhuhn. With enough time and diligent research you can even begin to collect and herd the native wildlife of Maia. Unfortunately most of it tastes terrible.
Custom Engine
Maia runs on a custom game engine made by independant developer Simon Roth. It is used exclusively in Maia and is purpose built specifically to support this game.
Immersive Soundtrack
Maia's immersive sci-fi soundtrack adapts and responds to in game events, ensuring it always reflects the mood of the game.The Inspiration
Maia was inspired by games such as Dungeon Keeper, Theme Hospital and The Sims. It mixes strategy, management and construction with dark gallows humour about the many dangers of an alien world. Maia also draws from the retro future style of 1970s sci-fi.To Come
- A full story driven campaign, several hours long.
- More rooms, and new base management systems.
- Multiple bases.
- More indigenous life forms and a functioning food chain.
- Somewhat sassy computers.
- Realistic water and lava simulation.
- Cats with bee suits.
Get Involved
One of the great things about early access is being able to have players follow along with the game’s creation. This immediate feedback is extremely valuable to the games development. You can see our updates and give us feedback on the game via Twitter or our Development Blog. If you need some help with getting started in the game, you can check out our guides, head over to the official wiki or sign up to the forum.
MINIMAL SETUP
- OS: 64 bit
- Processor: Intel Core i3-10100 or AMD Ryzen 3 3100Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia 280 or ATI 5770 - or equivalent with 1GB VRAM
- Storage: 4 GB available spaceAdditional Notes: OpenGL 3.2 support is required.
- OS: 64 bit
- Processor: Intel i5-3570K or AMD Ryzen 3600Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 470 or ATI 5870 - or equivalent with 2GB VRAM
- Storage: 4 GB available spaceAdditional Notes: OpenGL 3.2 support is required.
GAMEBILLET
[ 5556 ]
GAMERSGATE
[ 1295 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB