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Firestorm

About time for an update!

Wildfires.


Raging infernos can now spread through the game world mercilessly incinerating everything in their path.
Keep your base clear of ground cover or risk being caught up in conflagration. These rapid oxidation events can be triggered by faulty equipment, explosions, tracer rounds and even the soft landing rockets on the capsules. High winds and sustained droughts heighten the dangers of the blaze.

Desertification


The planet's soil is now even more accurately simulated with erosion, soil stability, drainage, fertility and microbiomes all being computed. Ground stripped of foliage by colonists, fauna or fire will eventually become desertified as the wind and rain relentlessly ravage the landscape. The dust from this depleted ground makes for poor foundations and can damage equipment. [previewyoutube=phs9U9UIGUE;full][/previewyoutube]

Balance and AI tweaks


The need for repairs for many items has been adjusted to ensure the colonists are more productive in the early and mid game. Priorities for repairing have been shifted to favour repair bots in the later game to ensure research doesnt slow down or stop entirely as your base is consumed by entropy.

Interface changes


Removing room tiles now requires holding a right-click. This should reduce issues with accidental misclicks. A progress bar has been added to loading sequences to give a better indication of time remaining. Several optimisations will mean that loading times are also significantly shorter. Windowing has been improved to allow for high DPI monitors, better 4k support and Windows scaling options. The missing window icon has been readded.

Graphical improvements


The particle system has been revamped, new effects added and many older effects such as the smoke and fire have been improved to look more realistic. Several graphical issues leading to stability problems on some systems have been patched to ensure your base building is uninterrupted.

Full modding support.


New game objects can now be created using a fully featured scripting interface. The system uses Squirrel, a language similar to LUA, that looks like C++ and has many modern language features and great performance. I will be releasing more documentation for this very soon, in the meantime if you want to start learning how to make mods join the Discord.

Coming soon:


  • Native fauna planting and rewilding.
  • Ground water extraction and irrigation systems.
  • More colonist variety.
  • New equipment and AI.
  • Several GUI changes.
  • Modding documentation and mesh importers.
The build is already live on Windows and will be going out on Linux later this evening. To see changes as they happen you can check out dev.maiagame.com. Despite the large changes, older saves are supported. If you have any issues loading an existing map, start a fresh exploration mode, and load, and the game will fix the save. That's it for now. Join the Discord and come show us your fancy base designs!


[ 2020-06-25 21:36:05 CET ] [ Original post ]

Maia
Simon Roth Developer
Machine Studios Publisher
2018-11-23 Release
Game News Posts: 43
🎹🖱️Keyboard + Mouse
Mostly Negative (822 reviews)
The Game includes VR Support
Public Linux Depots:
  • Maia Linux [1.72 G]

About This Game


Maia is a strange and hostile alien world, toxic to humans, yet lush with new life. Your mission is to colonise this poison eden, survive it's dangers and establish humanity's first foothold in the stars. Created by independent developer Simon Roth, Maia is a space colony simulation game about surviving and thriving on another world.

Build your Base


Burrow into Maia's mineral rich crust to build and manage a complex base that fulfills your colonist's needs. They'll need somewhere to sleep, somewhere to build and a steady supply of food, water and energy.

An Enormous Procedurally-Generated World


Twelve light years from earth, the planet 3452C[Maia] circles Tau Ceti. Its atmosphere is toxic, its surface is ravaged by solar flares and meteor blasts and its unstable crust is constantly shifted by earthquakes. Nevertheless, it is theoretically habitable. Explore Maia through a series of vast procedurally generated mission areas, each one up to 2km by 2km in size.

Challenge Yourself


In addition to the sandbox mode players can take on four specific missions, with more to come in updates. Deal with an influx of refugees from a stricken space station in Cassiopeia, survive the perpetual night of arctic winter in The Twilight Zone, study Maia's local ecosystem in SN1572 and begin to terraform the planet in the shadow of an active volcano in Stratospheric Sulphates.

Research and Learn from the Planet to Survive


Maia is a hard science fiction game based on real or extrapolated technology. Some of the colonist's tools have been brought with them, but others must be fabricated from what they can find. Once your base is up and running colonists can begin to study the native environment researching new ways to use the flora and fauna of Maia to their advantage.

Dangerous Atmosphere


Maia's atmosphere is toxic to humans, so to keep safe you'll need carefully manage the atmosphere around your base with well placed airlocks, atmosphere generators, heaters and air vents. Air flow and heat circulation are realistically simulated, emulating the deadly challenge of surviving on an alien world.

Advanced Colonists AI


In Maia you don't have direct control of your colonists, they operate on their own initiative, fulfilling their wants and needs. You'll need to take care of both their bodies and minds if you want any of them to survive.

An Army of Robots


Colonising an alien world isn't something humanity can do alone, instead they've created robotic helpers to do the jobs they don't want to. The I.M.P. robot digs through Maia's crust and collects useful minerals, while the Utility Repair Robot takes care of all that routine maintenance humans can't be bothered with.

First Person Mode


Experience Maia through the eyes of your pet robots. Assume direct control and explore your base in first person, directly interacting with it by performing your robotic tasks. Become part of the world you've built.

Genetically Engineered Super Chickens


To survive, your colonists will need to create and manage new sources of food, thus the people of Earth designed the genetically engineered super chicken, the Uberhuhn. With enough time and diligent research you can even begin to collect and herd the native wildlife of Maia. Unfortunately most of it tastes terrible.

Custom Engine


Maia runs on a custom game engine made by independant developer Simon Roth. It is used exclusively in Maia and is purpose built specifically to support this game.

Immersive Soundtrack

Maia's immersive sci-fi soundtrack adapts and responds to in game events, ensuring it always reflects the mood of the game.

The Inspiration

Maia was inspired by games such as Dungeon Keeper, Theme Hospital and The Sims. It mixes strategy, management and construction with dark gallows humour about the many dangers of an alien world. Maia also draws from the retro future style of 1970s sci-fi.

To Come

  • A full story driven campaign, several hours long.
  • More rooms, and new base management systems.
  • Multiple bases.
  • More indigenous life forms and a functioning food chain.
  • Somewhat sassy computers.
  • Realistic water and lava simulation.
  • Cats with bee suits.

Get Involved


One of the great things about early access is being able to have players follow along with the game’s creation. This immediate feedback is extremely valuable to the games development. You can see our updates and give us feedback on the game via Twitter or our Development Blog. If you need some help with getting started in the game, you can check out our guides, head over to the official wiki or sign up to the forum.

MINIMAL SETUP
  • OS: 64 bit
  • Processor: Intel Core i3-10100 or AMD Ryzen 3 3100Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Nvidia 280 or ATI 5770 - or equivalent with 1GB VRAM
  • Storage: 4 GB available spaceAdditional Notes: OpenGL 3.2 support is required.
RECOMMENDED SETUP
  • OS: 64 bit
  • Processor: Intel i5-3570K or AMD Ryzen 3600Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Nvidia GTX 470 or ATI 5870 - or equivalent with 2GB VRAM
  • Storage: 4 GB available spaceAdditional Notes: OpenGL 3.2 support is required.
GAMEBILLET

[ 5556 ]

6.79$ (15%)
8.27$ (79%)
22.99$ (8%)
17.59$ (12%)
16.59$ (17%)
3.25$ (75%)
21.24$ (-64%)
49.64$ (17%)
6.00$ (80%)
16.52$ (17%)
20.72$ (-4%)
50.39$ (16%)
16.99$ (15%)
16.97$ (15%)
8.79$ (78%)
0.83$ (16%)
16.79$ (16%)
16.97$ (15%)
33.19$ (17%)
17.79$ (11%)
29.23$ (35%)
10.19$ (15%)
12.74$ (15%)
35.59$ (11%)
4.44$ (11%)
24.89$ (17%)
5.57$ (15%)
4.44$ (11%)
6.87$ (66%)
19.59$ (22%)
GAMERSGATE

[ 1295 ]

0.75$ (85%)
0.75$ (85%)
11.99$ (20%)
10.0$ (75%)
4.95$ (67%)
6.0$ (70%)
1.5$ (85%)
3.0$ (90%)
17.99$ (40%)
27.99$ (30%)
0.9$ (92%)
1.0$ (90%)
2.72$ (84%)
1.05$ (85%)
1.0$ (80%)
1.8$ (91%)
2.7$ (91%)
5.0$ (80%)
9.99$ (50%)
6.0$ (80%)
0.96$ (88%)
9.2$ (63%)
3.18$ (36%)
5.0$ (50%)
1.8$ (70%)
9.0$ (70%)
1.5$ (85%)
2.55$ (83%)
16.0$ (60%)
16.0$ (60%)

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