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Bat to the Heavens
ceroro Developer
ceroro Publisher
2024-12-09 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
1.0.12

changes


features


  • NEW settings option: hide speed counter in extra options
  • NEW settings option: press UP to interact in extra options
  • New "action" when [spoiler]swapping, press down to swap back to main bat[/spoiler]

world changes


  • Some very minor fixes to prevent multi block overlap
  • A change to the end of a puzzle (this was done a long time ago and I don't think it needs removing so its sticking lol)

bug fixes


  • fixed a bug that prevented the achievement "parlor master" from being obtained under certain conditions
  • fixed a bug with how the batting average stat was calculated
  • fixed a bug where if you swapped files in a certain state, the effect would remain, but only visually


[ 2025-07-06 23:49:18 CET ] [ Original post ]

Community Items (Cards, emotes, BGs) are here!

Now that its been a month since release, the community items are here for all to enjoy! creachuppiescreach Thank you so much for enjoying Bat to the Heavens! I know a lot more have beat the game and even more have max completed it... crazy... and I'm proud of you!!! Enjoy collecting these things too!! Make sure to creach everyone. Do it.

Trading Cards!



I meant to release these exactly a month after the game came out but I messed up and had to push them back a few days... They also sorta have name spoilers but I figured a month was okay enough before releasing / revealing them. If you don't wanna get spoiled just gloss over them real quick and go!! I've never really dealt with the trading card system so I hope you enjoy!

Emotes!


Hopefully you enjoy the Steam backgrounds and emotes as well! I just had to buckle down and make them and stop procrastinating!!! They are FREE!!! ( free as in released. free as in out. out to roam. the world.) You can get these on the point shop or by the random drop system idk anything about!

Backgrounds!


creach
Thank you so much!!


[ 2025-01-14 22:57:01 CET ] [ Original post ]

1.0.11 ( balances )

changes


balances


Improved button leniency on certain advanced techniques.
  • input for entering [spoiler]ball[/spoiler] is now 33% more lenient, ( +5 frames )
  • you can now buffer [spoiler]ball input[/spoiler] from charging, so you can essentially queue a [spoiler]ball[/spoiler] from a charge as long as you hold.
  • because of this, [spoiler]a certain unintended technique[/spoiler] is easier, and is nerfed when performed this way.
  • however, if done the old way, it will still retain the old properties.
  • input for [spoiler]sliding[/spoiler] is 25% more lenient (+2 frames)
  • adjusted final scoring values

level changes


  • added telescope to the [spoiler]final area[/spoiler]
  • slightly moved [spoiler]activation zone of final challenge[/spoiler]

bug fixes


  • Corrected final scoring to reflect active time of entry and score correctly
  • Fixed corners eating all momentum with [spoiler]ball[/spoiler]
It seems like most of the bugs are squashed! Finally stable... Thank you for all the reports and feedback and enjoying the game, hope you have a good new year!!


[ 2025-01-02 05:11:51 CET ] [ Original post ]

1.0.10

changes

  • added [spoiler]ms counter to trial[/spoiler]
  • adjusted a few puzzles in [spoiler]eroded beach[/spoiler] both to prevent cheese and help learning
  • made a puzzle in [spoiler]astral tower[/spoiler] more consistent
  • nerfed that notorious one... again... maybe for the last time!!!
  • made the tutorial in [spoiler]eroded beach a lil more clear / easier [/spoiler]
  • fixed a bug with one way platforms
  • made [spoiler]charge block hits[/spoiler] a lil more consistent


[ 2024-12-28 04:55:43 CET ] [ Original post ]

1.0.9 + a (merry creachmas!)

changes!

  • fixed resolution not sticking after reset for smallest sizes
  • fixed an achievement not triggering on time
  • contingency for fading walls
  • fixed some map issues / consistencies
  • fixed getting stuck in ceiling (again)
  • readjusted [spoiler]charge hits [/spoiler] to work properly ( unintended behavior from last patch)
  • this does nerf a certain tech but should b ok
1.0.9a
  • adjustments to make a certain thing not discoverable by accident
  • fixed a consistency issue with a tech
hope you have a merry creachmas and a crazy new year!!


[ 2024-12-26 00:12:27 CET ] [ Original post ]

1.0.8 + 1.0.8a

changes ( more this time )

  • [spoiler]momentum conversion reset[/spoiler] blocks now work as they should
  • [spoiler]charge now works consistently downwards like upwards[/spoiler]
  • made a notorious puzzle just a little more focused
  • fixed a bug concerning the player not bouncing when you [spoiler]unball charge hit[/spoiler] the floor
  • fixed a bug that caused the player sprite to be slightly offset
  • fixed some visual bugs
  • fixed another block type you could stuck on with certain properties
  • fixed a bug no one ran into
  • fixed some dialogue
  • fixed another [spoiler]butter[/spoiler] bug
  • changed some shader code to maybe be more efficient
  • fixed that bug where your hits are wrong when your fps is under 60! Good riddance!
  • added a setting to load the world in sections. Significantly improved cpu performance at the cost of stuttering / loading between areas let me know how this one works, but I only recommend it if you have a lot of performance issues. If you have over 60 fps, you don't need this option ( unless you want more)
1.0.8a hotfix changes
  • fixed duck change caused by fixing a previous bug
  • fixed visual thing caused by loading change
  • fixed [spoiler]flicker ball[/spoiler] modo
  • fixed a secret thing
I MESSED THINGS UP but hopefully its all good now please update! should be ok now OUGH


[ 2024-12-23 22:58:25 CET ] [ Original post ]

1.0.7a

change


  • bugfix wrath
  • bugfix another stat
  • bugfix getting stuck
  • cleaned some visual mistakes
  • very slight dialogue fixes
  • you now have to press the confirm button 3 times to overwrite your file, just incase!
i want to sleep edit: had to super hot fix a mistake I made! no version update but there will be a new build to download.


[ 2024-12-20 02:06:58 CET ] [ Original post ]

Post Release thoughts + Future! Thank you!!!


Now that I've had a chance to really digest the hectic release, reception, bugfixes and so on... Thank you all so much for the warm reception and even INTENSE enjoyment of Bat to the Heavens... I know some people have already started speedrunning and going absolutely wacky modo in finding the secrets!!! Wow... that already makes me happy... That already speaks volumes on how much you enjoy the game alone!! I can't thank you enough! (The game is still on release sale until Dec 22nd! Tell all your friends!! Bat them) I'm honestly still just surprised and happy that just making a game as difficult and different from a lot of other games worked as well as it did! I did very strongly believe in it, but working for months alone builds up so much doubt in your heart. Like... sleepless nights. So much stress. I know it definitely isn't to everyone's taste, but despite that... Thank you all for making my hard work worth it and enjoying the game so much!!

Soundtrack!



Speaking of stuff that I worked hard on, I released the soundtrack on friday following the release unfortunately, but its out HERE and NOW!! And on bandcamp ( if you want flacs or want to throw more support my way)! It is also on youtube for free! Shoutouts to ashwee for helping with a few of the tracks! Spoiler warning to the music if you care!

mini retrospective on the launch


Its already been 10 days since the game came out, and while I do think I might have released during an exceptionally crowded time, the reception to the game is still AMAZING despite that! I hope that you can all continue enjoying Bat to the Heavens in whatever way you enjoy! I don't know why I still feel stressed out despite launch going pretty well for my first game ever, but hopefully that can fade when I stop babying the game with all these patches! Since this game was conceived and made entirely within this year, a few bugs are expected, I think I've done well enough. I did talk about the game ( spoiler warning ) on a stream, and probably will continue to talk about it from time to time, but I'll only reveal more of my hand maybe like... a year down the line if the chance shows itself! There are only a few more things left to really do and consider, which are:

On the mind!


The Mac build... I am rethinking this, and without a reliable way to test it, I feel like it would be irresponsible of me to release on just because I could export it to mac. If I did that and it just didn't work I think it would be very irresponsible, so please hold out! ( The radeon gpu shader bug that happened was very stressful I don't wish to go through that again! ) Community Items, Making all those assets for trading cards and whatnot... I don't really dabble in these at all myself but I am working on them, expect them soon! Localization... Honestly, this one might be the biggest headache. I really have no idea if there is a way to do this more easily considering how most of the code is pretty badly written and non flexible!! Its hard for me to consider doing this immediately unless more interest in the game shows up, since dialogue is secondary in this game.

What else is planned?


For the future, I want to make way more different, unique, interesting games! I'm overflowing with all sorts of ideas, just pray they don't get too big in scope like this one... ( they will )

Next game!


The next game I have planned is literally nothing like this one--the only thing that would be consistent is that everything happens in the same world! There is a small thing in game that does allude to what I want to make next, and hopefully I can spin it as well or better than bat to the heavens! I don't intend on being AS secret as I did this game, since it's not of a world explore-y nature, but I think it'll be interesting nonetheless! I know that people have been lamenting finishing bat to the heavens game cause of running out of content... the entropy of games running out for players to consume and enjoy... So...

Would I add extra content?


I would consider it if the fancy strikes me, and if the game does well! But at the moment, I really don't have any large desire to. I might have burnt myself a little out on this game, especially in the final weeks. It'll be hard to justify adding more stuff if it remains niche, especially since I did my best to fit as much content I could into the game. I would also have to worry about further optimization if more content is added. I'll never say never though! Wowzor! That was a handful. Thank you so much for enjoying the game thus far! I can't believe I've released a game.. now that's wacky. I hope you look forward to what I make and do next!


[ 2024-12-19 20:52:40 CET ] [ Original post ]

1.0.7

changes


  • adjusted visuals for certain blocks to be a little less ambiguous
  • slightly modified bg in some "teaching" puzzles
  • modified some puzzles to be less cheese-able
  • modified some puzzles to be a little more consistent/easier
  • a certain thing is harder to do
  • slightly nerfed THAT puzzle [spoiler]near the end (you know the one)[/spoiler]
  • tried to fix a bug that caused the dialogue option to only progress via mouse
  • fixed 1 [spoiler]telescope[/spoiler] behaving a lil bad


[ 2024-12-19 10:06:46 CET ] [ Original post ]

1.0.6c

changes


  • 1 puzzle oversight fixed
  • removed the alt method of [spoiler]using an item[/spoiler]
  • bugfix: [spoiler]crouching and uncrouching in tunnels[/spoiler]
  • bugfix: getting stuck in ceiling if you [spoiler]unball into charge at the right time, now you get pushed out if you overcharge[/spoiler]
  • bugfix: butter... [spoiler]again being a warper[/spoiler]


[ 2024-12-18 01:18:24 CET ] [ Original post ]

1.0.6b

changes


  • fixed particle thing
  • fixed text button overlay appearing after credits
  • completely changed a puzzle
  • made another puzzle more consistent
  • fixed some sfx on getting a certain thing
  • fixed a sound playing too much
  • fixed a visual thing after doing a thing ( specific)


[ 2024-12-17 06:22:46 CET ] [ Original post ]

1.0.6a

changes


  • max physics steps per frame lowered from 8-> 2 ( this should prevent less frameskips and have slowdown instead, preventing less errors )
  • lowered max physics steps per frame to 1 for compatibility
  • minor tweaks to settings
  • added buffer after dialogue finish so you don't always swing your bat
  • made initialization of settings different for AB swap so it won't screw up if off
  • reversed afterimage setting ( because I made a mistake that it is off by default)


[ 2024-12-16 21:02:09 CET ] [ Original post ]

1.0.6

additions


  • added new / missing stats ( these were already being counted )
  • fleshed out a secret ( i need to stop adding stuff or else it'll never end i still need a break )
  • added more settings option
  • settings - disable afterimages
  • settings - swap A / B ( i hate that i have to put this in ( not blaming the players, just MAD at the industry ))
  • settings - key IJKL enabling as keyboard alternative for arrow keys ( may put in remappable in the future not entirely sure. It has to be robust and not break )
  • added a compatibility mode for testing. private beta password: "compatibility" I don't recommend this as it stutters a lot, breaks shaders, and lags. Will likely remove in the future.
bugfix
  • bugfix - [spoiler]wrath[/spoiler]


    [ 2024-12-16 11:17:46 CET ] [ Original post ]

  • 1.0.5c

    changes


    • fixed a bug that caused a huge lag spike in the last section
    • also fixed a bug caused by me fixing another bug ([spoiler]butter!!![/spoiler])
    • fixed some minor visual things
    b


    [ 2024-12-15 23:31:22 CET ] [ Original post ]

    1.0.5b

    changes


    • fixed some walls
    • fixed dialogue freezing bug in one area
    • adjusted a puzzle in [spoiler]section 8[/spoiler] to be more clear and slightly easier


    [ 2024-12-15 00:04:21 CET ] [ Original post ]

    1.0.5

    changes


    • Modified an area [spoiler]in section 6[/spoiler] to teach players a little more consistently
    • Minor modifications to stage layouts
    • Added a way to get [spoiler]a certain missable item[/spoiler]
    • Fixed some oob areas
    • fixed a certain thing from letting you see too much
    • fixed a secret
    • fixed a bug that caused 20s additional loading time and causing not responding window ( it was caused by [spoiler]butter!!![/spoiler])
    • fixed a bug that caused massive particle spawn
    thanks for reporting bugs as always!!


    [ 2024-12-14 08:42:15 CET ] [ Original post ]

    1.0.4

    changes


    • broken achievement fixed
    • changed descrption on some thing
    • fleshed out some things
    • modified shader to fix potential vulkan bug?


    [ 2024-12-13 01:26:39 CET ] [ Original post ]

    1.0.3

    changes


    • fixed loading issue if spamming at title screen
    • fixed bug with a certain viewing tool
    • added a counter to a thing
    • corrected some dialogue
    • maybe fixed minigame bug
    • very very slightly modified some puzzles (functionally the same)
    • contingency given for swings to hopefully fix the downward swing bug ( let me know if it is fixed or not!)
    • radeon gpu shader issue fixed!! thank you for bearing with the patches


    [ 2024-12-12 05:32:39 CET ] [ Original post ]

    hotfix 1.0.2b

    changes


    • dead to red, dead to purple stats were broken ! sorry! they're now fixed
    • saves are more stable
    • adjusted the radeon-specific-artifacting shader bug again, maybe for the last time?


    [ 2024-12-11 03:35:37 CET ] [ Original post ]

    1.0.2a

    a


    fixed the bug of falling through map FOR SURE THIS TIME changed how the shader worked to fix shader issue ( attempt)


    [ 2024-12-10 23:50:05 CET ] [ Original post ]

    Your hometown has grown quieter over the years. It's time to leave, and the only way out is up! But can you even make it to the end?

    A bat and your wits are all you need to surpass any obstacle! Climb to the heavens, and discover the secrets across the valley in this challenging puzzle - execution - momentum game!

    features

    • Yes. There are checkpoints. That way I can make it harder! ( and more satisfying )

    • Your progress is always saved baby

    • Hand drawn sprites / characters!

    • Deep mechanics behind simple unorthodox controls (bat)

    • A movement system that has lots of depth and mastery! use that brain

    • Challenging puzzles that seem impossible at first, but always have clean solutions!

    • I believe in you!!

    • No limits! go as fast as you can no one will catch you*

    • Lots of secrets I put a lot of secrets I think good luck!

    • A handful of characters!!

    • No combat*

    • creacher

    • Uhhh mini games?

    • (background) animals that rhyme with bat

    • (background) animals that dont rhyme with bat

    *(you can go real fast)

    use brain!! warning brain use may be required


    MINIMAL SETUP
    • OS: penguin is the logo
    • Processor: powerMemory: 4 MB RAM
    • Memory: 4 MB RAM
    • Graphics: eye ball use
    • Storage: 350 MB available space

    GAMEBILLET

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    MacGamestore

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