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We started this adventure with the ambition to create an exhilarating multiplayer diving experience in VR a game that captured the wonder of underwater exploration and the thrill of discovery with friends. However, today weve had to make the difficult decision to not move forward with bringing World of Diving out of Early Access. As a result, the game will be de-listed from the store on May 1st, 2025, and will no longer be available for purchase after that date. Players who already own World of Diving will continue to have access to the game and can keep diving into the depths at their leisure. Were incredibly grateful to everyone who joined us on this journey. Thank you for your support, your feedback, and your passion for the underwater world we built together.
We're proud to announce Skyworld: Kingdom Brawl, a highly competitive, cross-platform multiplayer VR card-battler from the creators of Arizona Sunshine. For the first time, PC VR and standalone VR players will join together as the game launches with full cross-platform support on April 2, 2019.
Watch the announcement teaser trailer:
https://youtu.be/fYjGAHF3qR4
Wishlist on Steam here.
From the creators of Arizona Sunshine, set in the Skyworld universe, Skyworld: Kingdom Brawl is an action-packed, real-time multiplayer card-battler that will turn best friends into foes, built exclusively for VR.
Unlock, collect and upgrade dozens of cards to build a powerful deck, and watch your cards come to life as you cast spells and summon forces to wipe your enemy off the map. Join a clan, take on opponents from around the globe in regular online tournaments, and claim your place on the global leaderboards. This is no friendly battle this is war!
Skyworld: Kingdom Brawl will launch for HTC Vive (Pro), HTC Vive Focus, Oculus Rift and Windows Mixed Reality headsets on April 2, 2019, followed by a Vive Focus Plus launch later this year.
For more information, wishlist Skyworld: Kingdom Brawl and find us on Facebook and Twitter. See you on the battlefield soon!
A Fishermans Tale Out Now: Step into a world where physics are broken, and your every move is infinity replicated... A Fishermans Tale Out Now: Step into a world where physics are broken, and your every move is infinity replicated... Innerspace VR and Vertigo Games are proud to announce that A Fishermans Tale, the mind-bending & multi-dimensional VR adventure is available from today for HTC Vive headsets for $14.99/EUR 14.99! A Fishermans Tale traps you inside a replica where you will need to work with infinite, ever smaller and bigger replications of yourself to find your way out of a world where physics are utterly broken. Seeing is believing, so weve created a live-action launch trailer for you guys to check out! ==> https://www.youtube.com/watch?v=uj0cxBlKK8c
Changes: - The grip button is now used for interaction - Added snap rotation - Fixed a bug where the Steam save data was sometimes cleared when starting the game after a crash - Fixed a bug where the under water effect would not be visible in some areas when rolling the Vive HMD - Fixed not being able to teleport onto the pier and houses in Okavango Delta - Fixed not being able to move while holding the inflator - Fixed interactables depending on hand direction instead of hand position - Added support for Oculus Touch controllers - Fixed some items not being collectable in Okavango Delta and Bonaire (reported by community member Phaota) - Fixed a collectable in Okavango Delta flickering - Fixed sharks in Brazil spawning on top of each other - Fixed object missions not having an objective indicator - Fixed buddies not being enabled in VR - Fixed reflection not working on some machines - Fixed not facing the spawn direction when teleporting back to base - Fixed the controller with which you opened the settings menu being deactivated when changing the input device setting - Fixed the objective indicator pointing towards a school which had all its members photographed already - Fixed the 'press any key' dialog responding to almost no keys - Fixed Trewavasase cichlid red and orange not having preview objects - Fixed a crash when starting and completing daily missions - Fixed daily missions being completable more than once per day - Fixed website profile view no longer being functional - Fixed the horizon line flickering in some levels - Added extra oxygen tanks in some levels - Moved the NPC spawn point in Bonaire to a more convenient location - The tablet is now smaller on remote players
Changes: - The grip button is now used for interaction - Added snap rotation - Fixed a bug where the Steam save data was sometimes cleared when starting the game after a crash - Fixed a bug where the under water effect would not be visible in some areas when rolling the Vive HMD - Fixed not being able to teleport onto the pier and houses in Okavango Delta - Fixed not being able to move while holding the inflator - Fixed interactables depending on hand direction instead of hand position - Added support for Oculus Touch controllers - Fixed some items not being collectable in Okavango Delta and Bonaire (reported by community member Phaota) - Fixed a collectable in Okavango Delta flickering - Fixed sharks in Brazil spawning on top of each other - Fixed object missions not having an objective indicator - Fixed buddies not being enabled in VR - Fixed reflection not working on some machines - Fixed not facing the spawn direction when teleporting back to base - Fixed the controller with which you opened the settings menu being deactivated when changing the input device setting - Fixed the objective indicator pointing towards a school which had all its members photographed already - Fixed the 'press any key' dialog responding to almost no keys - Fixed Trewavasase cichlid red and orange not having preview objects - Fixed a crash when starting and completing daily missions - Fixed daily missions being completable more than once per day - Fixed website profile view no longer being functional - Fixed the horizon line flickering in some levels - Added extra oxygen tanks in some levels - Moved the NPC spawn point in Bonaire to a more convenient location - The tablet is now smaller on remote players
We hope you have enjoyed the improvements to the game in the updates over the summer. It’s been fun for the team to move the game closer to release and to receive the positive feedback from the community. We are planning to make another major leap forward. In fact, we are planning to leave early access in Q1 of 2017.
In our review of the outstanding tasks on Trello and additional features that we want to add to the game, we have decided the best approach would be to put our heads down and work on a single large update. This will allow us to build out new features and take more time to polish the game.
This update will include these new features or key improvements (in addition to the other Trello tasks):
- Two new levels (Flying Dutchman & Community levels)
- Re-launch of the mission editor
- New capture & tag missions and storyline
- New map area missions and storyline
- New collection missions
- New location based missions
- New cosmetic peripherals
- Adding passive tools
- Adding flora & dive sites to the Oceanopedia
- Art improvements
- Improved daily mission spawns
- Re-launch of the equipment shop
This development approach does not mean we will not be publishing updates to the game until this major update. We will continue to publish bug fixes similar to the fix of the Sharks mission two weeks ago. The next update is scheduled for next week. These continued fixes are required to improve the game’s stability and improve your experience with the game in early access. It is also a critical step in finishing the game.
We are still likely to be addressing a number of bug fixes in the next major update, so we want to make sure that we have identified all the bugs we can. You have been a tremendous help to us in this regard. We only ask that you keep it up. We will be adding these reports to Trello as you submit them.
Again, thank you for being part of the World of Diving community and participating in the early access program. We could not make this game without you.
We hope you have enjoyed the improvements to the game in the updates over the summer. Its been fun for the team to move the game closer to release and to receive the positive feedback from the community. We are planning to make another major leap forward. In fact, we are planning to leave early access in Q1 of 2017.
In our review of the outstanding tasks on Trello and additional features that we want to add to the game, we have decided the best approach would be to put our heads down and work on a single large update. This will allow us to build out new features and take more time to polish the game.
This update will include these new features or key improvements (in addition to the other Trello tasks):
- Two new levels (Flying Dutchman & Community levels)
- Re-launch of the mission editor
- New capture & tag missions and storyline
- New map area missions and storyline
- New collection missions
- New location based missions
- New cosmetic peripherals
- Adding passive tools
- Adding flora & dive sites to the Oceanopedia
- Art improvements
- Improved daily mission spawns
- Re-launch of the equipment shop
This development approach does not mean we will not be publishing updates to the game until this major update. We will continue to publish bug fixes similar to the fix of the Sharks mission two weeks ago. The next update is scheduled for next week.These continued fixes are required to improve the games stability and improve your experience with the game in early access. It is also a critical step in finishing the game.
We are still likely to be addressing a number of bug fixes in the next major update, so we want to make sure that we have identified all the bugs we can. You have been a tremendous help to us in this regard. We only ask that you keep it up. We will be adding these reports to Trello as you submit them.
Again, thank you for being part of the World of Diving community and participating in the early access program. We could not make this game without you.
A new update is out for World of Diving. In this update, we've added some new fish, improved the 'big fish' animations, added an update notification to the tablet and did some more bug fixing. We've also added sounds when surfacing and submerging. These were long overdue and add some extra immersion.
Please note the divegame.net profile settings have been moved to the settings menu. We've replaced the divegame.net profile button in the main menu with a button which directs you to the EUCL3D 3D printing service to print out your avatar.
The complete list of changes:
- The following fish were added to the game levels: Lionfish, Orca, Red Rockfish, Rockfish, Sperm whale, Great white shark, Tiger shark
- Big fish trailing animation is now smoother
- An icon is now displayed in the tablet when it is updated (ex. when a story mission is completed or an Oceanopedia entry is updated)
- A sound effect is now played when surfacing and submerging
- The little hercules buddy's propeller now rotates when swimming
- Moved the divegame.net profile settings to the main menu settings menu
- Added a button to the main menu which directs you to the EUCL3D 3D printing service
- Fixed a bug where buddies were not removed when players disconnect
- Fixed a bug where dolphins would sometimes swim upside down
- Fixed a bug where the mask overlay effect was visible in the edges of the screen in VR
New menu layout:
Tablet updated icon:
A new update is out for World of Diving. In this update, we've added some new fish, improved the 'big fish' animations, added an update notification to the tablet and did some more bug fixing. We've also added sounds when surfacing and submerging. These were long overdue and add some extra immersion.
Please note the divegame.net profile settings have been moved to the settings menu. We've replaced the divegame.net profile button in the main menu with a button which directs you to the EUCL3D 3D printing service to print out your avatar.
The complete list of changes:
- The following sea life was added to the game: Lionfish, Orca, Red Rockfish, Rockfish, Sperm whale, Great white shark, Tiger shark
- Big fish trailing animation is now smoother
- An icon is now displayed in the tablet when it is updated (ex. when a story mission is completed or an Oceanopedia entry is updated)
- A sound effect is now played when surfacing and submerging
- The little hercules buddy's propeller now rotates when swimming
- Moved the divegame.net profile settings to the main menu settings menu
- Added a button to the main menu which directs you to the EUCL3D 3D printing service
- Fixed a bug where buddies were not removed when players disconnect
- Fixed a bug where dolphins would sometimes swim upside down
- Fixed a bug where the mask overlay effect was visible in the edges of the screen in VR
New menu layout:
Tablet updated icon:
We hope you are enjoying the recent updates to World of Diving. There were a lot of changes in the last update, and while we do our best to test all of these changes, some problems might still arise after a new build is live. This update is primarily focused on improving stability and fixing bugs. We really appreciate all of the feedback we get from you guys. This feedback helped us a lot in identifying some of the problematic parts of the game (ex. not being able to interact with objects with your right hand while you have the tablet equipped in your left while using a Vive). New Feature: You can now print a 3D model of your in-game character and have it shipped to your front door through our partnership with Eucl3D. These models are available in three sizes and can be ordered directly from the customization screens in the game. The complete list of changes: - Ray now looks at you when you are close to him - You can now interact with objects with your right hand while the tablet is equipped in your left on the Vive - You now run faster on land - Air no longer depletes while the tablet is opened (except for the photo camera view) - Improved performance so all areas are now rendering at 90 FPS on VR on an Oculus minimum spec PC - Created a new quality level 'VR minimum spec' which is configured so you get 90FPS on VR on an Oculus minimum spec PC - Texts like the 'Leaving the area' message are now displayed in world space instead of being stuck to your head in VR - The player nameplates are now displayed in world space instead of at a depth that was right in front of you in VR - The inflator is now more to the side in VR - There is now a fade to black after loading - You can now also skip the splash screens with the Xbox controller B button - The Vive now has its own control scheme image - You now see other player's tablets on photographs you made - Going one level up in the Oceanopedia now selects the item you previously had selected - Pressing back or escape in the 'view picture' mode now takes you to 'take picture' mode - Increased the size of the Xbox controller back icon - Some sequential settings now cycle - Fixed linking to divegame.net - Fixed a memory leak while the Oceanopedia was open - Fixed a bug where opening the tablet for the first time displayed a message about keeping the current settings - Fixed a bug where typing 'w' or 's' in the account link screen caused another text box to be focused - Fixed a bug where the mission bubble showed the interaction help when you couldn't start the mission - Fixed a bug where a photo would be taken while clicking a tool in the tool selection while the photo camera was equipped - Fixed a bug where some message boxes could not be closed with the escape button - Fixed a bug where the first button of message boxes would not always be focused - Fixed a bug where the captured photo displayed in the game was too bright - Fixed a bug where you could not use fast swim when the fast swim setting was configured as 'toggle' and you were playing with a gamepad - Fixed a bug where a part of the tablet interface was visible in the loading screen - Fixed a bug where the loading screen did not take account the roll of the player, causing the loading screen to visually rotate slightly - Fixed a bug where the loading screen position lagged behind the camera position - Fixed a bug where the disclaimer was displayed in the main menu when coming back from a level - Fixed a bug where the new under water color extraction effect showed a seam at the horizon when the flash light was on - Fixed the low pass audio filter when going under water - 3D printed models of your characters are available for order in game
We hope you are enjoying the recent updates to World of Diving. There were a lot of changes in the last update, and while we do our best to test all of these changes, some problems might still arise after a new build is live. This update is primarily focused on improving stability and fixing bugs. We really appreciate all of the feedback we get from you guys. This feedback helped us a lot in identifying some of the problematic parts of the game (ex. not being able to interact with objects with your right hand while you have the tablet equipped in your left while using a Vive). New Feature: You can now print a 3D model of your in-game character and have it shipped to your front door through our partnership with Eucl3D. These models are available in three sizes and can be ordered directly from the customization screens in the game. The complete list of changes: - Ray now looks at you when you are close to him - You can now interact with objects with your right hand while the tablet is equipped in your left on the Vive - You now run faster on land - Air no longer depletes while the tablet is opened (except for the photo camera view) - Improved performance so all areas are now rendering at 90 FPS on VR on an Oculus minimum spec PC - Created a new quality level 'VR minimum spec' which is configured so you get 90FPS on VR on an Oculus minimum spec PC - Texts like the 'Leaving the area' message are now displayed in world space instead of being stuck to your head in VR - The player nameplates are now displayed in world space instead of at a depth that was right in front of you in VR - The inflator is now more to the side in VR - There is now a fade to black after loading - You can now also skip the splash screens with the Xbox controller B button - The Vive now has its own control scheme image - You now see other player's tablets on photographs you made - Going one level up in the Oceanopedia now selects the item you previously had selected - Pressing back or escape in the 'view picture' mode now takes you to 'take picture' mode - Increased the size of the Xbox controller back icon - Some sequential settings now cycle - Fixed linking to divegame.net - Fixed a memory leak while the Oceanopedia was open - Fixed a bug where opening the tablet for the first time displayed a message about keeping the current settings - Fixed a bug where typing 'w' or 's' in the account link screen caused another text box to be focused - Fixed a bug where the mission bubble showed the interaction help when you couldn't start the mission - Fixed a bug where a photo would be taken while clicking a tool in the tool selection while the photo camera was equipped - Fixed a bug where some message boxes could not be closed with the escape button - Fixed a bug where the first button of message boxes would not always be focused - Fixed a bug where the captured photo displayed in the game was too bright - Fixed a bug where you could not use fast swim when the fast swim setting was configured as 'toggle' and you were playing with a gamepad - Fixed a bug where a part of the tablet interface was visible in the loading screen - Fixed a bug where the loading screen did not take account the roll of the player, causing the loading screen to visually rotate slightly - Fixed a bug where the loading screen position lagged behind the camera position - Fixed a bug where the disclaimer was displayed in the main menu when coming back from a level - Fixed a bug where the new under water color extraction effect showed a seam at the horizon when the flash light was on - Fixed the low pass audio filter when going under water - 3D printed models of your characters are available for order in game
The new WoD version is live. There have been a lot of changes (and a lot of time..) since the previous version. We have made some really big improvements performance wise. All levels are now running at a solid 90fps on an Oculus mininum spec PC in VR mode. For this, almost all art has seen a complete overhaul which you will be able to see once we put the new build live today. Additionally, the following major changes can be found in this update: - A complete re-do of fish rendering - Fish AI improvements - Tablet for most interface interaction - Story-mode which guides you through the game - HTC Vive & Oculus CV1 support - New fish density setting You can find more information about the changes in the devblog below. Let us know what you think!
The new WoD version is live. There have been a lot of changes (and a lot of time..) since the previous version. We have made some really big improvements performance wise. All levels are now running at a solid 90fps on an Oculus mininum spec PC in VR mode. For this, almost all art has seen a complete overhaul which you will be able to see once we put the new build live today. Additionally, the following major changes can be found in this update: - A complete re-do of fish rendering - Fish AI improvements - Tablet for most interface interaction - Story-mode which guides you through the game - HTC Vive & Oculus CV1 support - New fish density setting You can find more information about the changes in the devblog below. Let us know what you think!
Johann
Johann
Johann
Johann
Johann
Johann
Johann
Johann
Johann:
Check out what the devs have been up to in the latest Dev blog that just went live: Dev blog 56!
Dev blog 55 just went live! check it out on: Friday Dev Blog - 44
Read about the latest World of Diving development: Friday Dev Blog - 44
And oh, devblog 53 can be found here: http://divegame.net/blog_2015_10_02 ;-)
Good news! The game update (version 0.16.2) is live and offline play and Steam Cloud are now supported! Players are no longer required to log into the divegame server and can play without an internet connection.
At the same time, players that already have invested time and effort on the website progression will not lose this. All progression, coins and pearls will be converted to your progression saved to the Steam cloud once you start playing the game. There will now also be a difference between Game XP and Website XP. You gain Game XP (which will start at 0 for everyone) by doing dailies and you will gain website XP by completing website missions. The perks, badges, in-game items you unlock and your website level will remain. You can view this in-game through the divegame.net profile menu.
Only for multiplayer play via Steam and your online profile (and perks related to this) will you need an active internet connection. Multiplayer will work as it did before.
The community missions are supported through the use of Steam Workshop. Check out the full changelog of 0.16.2 for more information.
The Friday devblog of this week has also been posted. This week we have some new information on the design direction of World of Diving for the near future (keep in mind that this is work in progress, things can and probably will change a bit before we reach the final design)!
Read all about the latest World of Diving development on the devblog.
Dev Blog - 51
Hi all! Today it's finally that time, we're making available a dedicated beta branch (Windows only at the moment) for those of you who would like to try out the latest updates before we release them to the main game branch. This beta branch is available right now!
Make sure to checkout the information on the Friday Devblog before updating:
Friday Dev Blog - 50
In this first beta branch update, you'll be able to play the game without a divegame.net account. This stabilizes the login system and removes a lot of server issues we've been dealing with in the past. Of course, connecting your divegame.net remains as an optional feature to those of you who want to use it. We're looking forward to hearing your feedback on this beta update if you plan on playing it, as we'll use this for bringing this to the main game branch.
NOTE: The matchmaking (Quick game) only works after completing the tutorial. This will be fixed in the next round.
Read all about the latest development on the Friday Dev Blog - 49
Because of the number of problems people are having with the last update, we are temporarily going back to 0.15.9 until we have a stable patch release ready.
Because of the number of problems people are having with the last update, we are temporarily going back to 0.15.9 until we have a stable patch release ready.
Read about the latest update: Friday Dev Blog - 48 ==Changelog== WoD version 0.15.10 - August 28, 2015 ==Art== - Configured lots of shininess settings on terrain textures - Added new regulator and inflator particles - Improved diving base visuals - Improved U-352 visuals ==Code== - Added a setting to reduce view distance (fog density) - View distance now determines the distance at which objects are hidden - Above water objects are no longer renderer when under water and vice versa - Added a new way of player rotation in VR based on look direction - Added a setting to disable strafing in VR to reduce nausea - Improved fish wandering and flocking algorithms - Improved performance of fish - Improved performance of terrain - Added the Egyptsun community suits - It's now possible to spawn on the ground - Configured plankton for better performance - Generated lower level of detail models of rocks to enable when far away - Configured level of detail on models to only show detailed versions of models when close to them - SteamVR works again so we have an alternate VR mode - Lens flares of mission markers are now disabled at very long range to increase performance - Lots of code performance improvements ==Bugs== - Fixed player models being hidden on VR - Fixed a bug where some settings sometimes aren't saved - Fixed crocodiles swimming around in a much too small territory instead of their intended territory - Fixed picture frames being too small - Fixed the scuba mask screen overlay - Fixed the '... miles swum' achievements
Read about the latest update: Friday Dev Blog - 44
==Changelog==
WoD version 0.15.9 - July 17, 2015
- Fixed under water fog being too dense
- Fixed the 2D interfaces being too dark
- Under water light color is no longer orange
- Increased cursor size in the vote screen
- Each level can now have its own post processing effects
- Lots of performance improvements
- Menu camera effects are now cheaper to render for better frame rate in the main menu
- Breathing bubble particles are now drawn over the under water fog again
- Plankton particles are now drawn over the under water fog again
- The 'under water effect' (wavey image) is no longer active above water
- Removed models that were under terrains in all levels
- Moved coins and oyster spawn points that were under terrains to above the terrains in all levels
- Increased the maximum slope the player can climb so he's got less trouble climbing stairs
- Increased compression on terrain textures so the total game size is smaller
This week: Bug fixes, color correction and more! Friday Dev Blog - 40
Game update: WoD version 0.15.6
==Code==
- The Quick Start option in the main menu will no longer freeze the game when joining another session
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