Hello everyone!
Today we have the first experimental build for A20.4 for you!
Server owners will need to add/modify these 2 new properties in the serverconfig.xml. These filters will help players find your server.
A20.4 b38 changelog:
Added
- Language selection under Video > UI. Defaults to the platform's language (on Steam the language that is selected in Steam for the game, otherwise the host system's language)
- EOS P2P networking for cross platform P2P games
- Destroy area attacks partial blocks it moves into
- AI ApproachAndAttackTarget decreases path update rate at farther distances
- Path generation canceling on a new path request
- Cr console command u, utimed and ue parameters
- Launcher on Windows now stores log files in %APPDATA%/7DaysToDie/logs folder
- Screenshots are stored in
/Screenshots (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Screenshots) - Mods are now loaded from
/Mods (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Mods) in addition to /Mods. In a future build this will change to only load from that new location so no data is written/changed in the program folder at any time. - Reduced sleeper volume attack target time
- Changed SkyManager to explicitly set shadowCustomResolution for the moon and sun lights based on the ingame "Shadow Distance" setting: 1k for Low/Medium, 2k for High, and 4k for Ultra/Ultra+. This gives more consistent results in terms of performance and fidelity when changing the setting, regardless of the user's output screen resolution.
- MacOS builds target x86_64 only for now until third party code supports M1 you can still run the game on M1 Macs with Rosetta, but you no longer manually have to enable it
- Reduced achievement goals for: Dying, PvP kills, game stage, and staying alive
- Favorite and history servers are now stored independently of Steam
- Removed display name from non-lootable produce baskets
- Improved path generation state switching and aborting
- Optimised SpeedTree shaders by multicompiling a version without FadeOut behaviour and automatically swapping to it whenever the FadeOut value is set to 1 (fully opaque).
- Mods are now loaded from
- Giving the same command line argument to the dedi multiple times causes exception but no startup abort
- Errors in dedi config does not cause the server to immediately shut down after the errors are logged
- Client side NRE spam after kicking a player with ESC menu open
- Opening the map on a controller attempts to open On Screen Keyboard
- Vulture sleepers flapping when spawned
- Cases of falling into ground if chunk colliders reallocated during baking
- Rare invisible chunk colliders if changed and cleared during baking
- Drone's light doesn't affect player stealth
- Junk drone dye not applying to all tint parts
- Drone dye displays differently between clients and hosts Dedi and P2P issues
- Only the first Drone Cargo Mod can be added by drag and drop
- Ranged actions doing tool belt notifies more than once per execute
- Sporadically vehicles can reload underground and get moved (IsChunkAreaCollidersLoaded check)
- Silly votes and actions conflict with each other.
- Activating quest marker at POI can reset adjacent POI
- Robotic turrets stop working when placed higher than where the player is standing
- Removed Unity Screen Selector option from game launcher as Unity does no longer support this
- 2 wheeled vehicles are very good at climbing vertical walls
- Zombie pathing/digging can fail/struggle when the player is too far underground
- Fixed shadow clipping bug in the SpeedTree8 shader by implementing Unity's SHADOW_CASTER macros to correctly handle shadow pancaking.
- Server list not updating the table when new data for an existing entry comes in
- Changing server list sorting did not apply until filters are changed or a new server shown
- Resetting filters in the server browser causes any filter fields that are min/max input only (like game days) to fail
- Playing doctor achievement triggers without proper requirements
- Billboard shapes had inconsistent harvest events
- Players can be damaged and rag dolled by vehicles on log in
- Treasure chest appears in the same spot as previously looted treasure chest.
- Occasional NullRef's when decapitating wolves, mountain lions and deer as client on dedicated server
- Typo with some repair lists using forged iron could not be repaired
7 Days to Die
The Fun Pimps
The Fun Pimps Entertainment LLC
2013-12-13
Action Indie RPG Adventure Simulation Singleplayer Multiplayer Coop EA
Game News Posts 201
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(233112 reviews)
http://www.7daystodie.com
https://store.steampowered.com/app/251570 
The Game includes VR Support
Linux Universal [3.12 G]
HOW LONG WILL YOU SURVIVE?
7 Days to Die has redefined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!GAME FEATURES
- Explore – Huge, unique and rich environments, offering the freedom to play the game any way you want with many unique biomes.
- Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more with nearly 400 recipes.
- Build – Take over a ruin, or build from the ground-up. Design your fortress to include traps and defensive positions to survive the undead - the world is fully destructible and moldable.
- Cooperate or Compete – Work together cooperatively to build settlements or work against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
- Create - Unleash your creativity and build the ultimate world by yourself or with friends. Enjoy unlimited access to nearly 400 in-game items and 1,200 unique building blocks in creative mode.
- Improve – Increase your skills in a multitude of active and passive disciplines. 7 Days to Die is the only true survival RPG with nearly 50 multi-tiered skill and perk groups.
- Choose – Play the Navezgane campaign world, or dive back in with friends in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and wilderness locations. The possibilities are infinite with over 300 locations.
- Combat – Encounter a wide variety zombie archetypes including special infected with unique behaviors and attacks.
- Survive – Experience real hardcore survival mechanics with over 45 buff boosts/ailments along with dynamic cold and hot weather to contend with.
- Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design.
- Loot – Scavenge the world for the best guns, weapons, tools, armor, clothing, and vehicle parts which have quality ranges which govern attributes to provide hundreds of thousands of item permutations.
- Quest – Find dynamic treasure maps left by survivors and dig for real buried loot. Discover quest notes and complete them for rewards and skill points.
- Customize – Create your own character or pick a preset and customize in-game even more with a huge selection of clothing and armor you can craft or loot in the world.
- Drive – Enjoy the badass vehicle system where you find all the parts, learn all the recipes and craft and augment your own vehicle.
- Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt wild animals.
- OS: Ubuntu 16.04 (64-bit)
- Processor: 2.8 Ghz Quad Core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2 GB Dedicated MemoryNetwork: Broadband Internet connection
- Storage: 15 GB available spaceAdditional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
- OS: Ubuntu 18.04 (64-bit)
- Processor: 3.2 Ghz Quad Core CPU or fasterMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: 4 GB Dedicated MemoryNetwork: Broadband Internet connection
- Storage: 15 GB available spaceAdditional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
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