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[previewyoutube="riKGgL69B_E;full"][/previewyoutube]Hey Survivors,
here is the V2.0 Changelog.
You can find the changelog and release notes here also.
Added
Sound to indicate that the spawn window is ready for the player
Animal footsteps now have sound when turning
Inventory UI Audio Bedroll
Inventory UI Audio Blocks
Inventory UI Audio Furniture
Inventory UI Audio Lights and Glass
Inventory UI Audio Material Blocks
Inventory UI Audio Misc Wood and Metal Items
Inventory UI Audio Player Crates
Inventory UI Audio Various Items
Inventory UI Audio Wood and Metal Doors, Shutters
New SFX for character footsteps
New SFX for the Frostclaw and Plague Spitter zombie types
New SFX for the new Dentist perk
New SFX to support the new Biome Hazard and Biome Storm systems
New Use SFX on some medical and food items
SFX for when player is kicked or leaves a Discord voice channel
SFX for when spawn window is ready for player
Sleeper Spawn Material SFX
UI SFX for player joining and leaving Discord
Vehicle engines now have pitch variations
Vehicles now have a turbo triggered sound
Zombie crawlers now have footstep sounds
Zombie Dog collar chain now rattles
Zombie Dog, Wolf, and Coyote now have footstep sounds
Bookcase Cube Full to the shape menu
Cube 1/2 Corner Baseboard Outside, Left, and Right to the shape menu
Cube 1/2 Corner Chair Rail Outside, Left, and Right to the shape menu
Stairs Filled 1/4 Crown 2 Left and Right to the shape menu
Wind motion to blueberry, aloe, yucca, coffee, cotton, hedge and shrub plants
Dedicated server and LAN server browsers for PS5 and Xbox
AI ranged attack will rotate entity during first half of attack
AI ranged attacks are interrupted based on pain felt after applying pain resistance
All Frostclaw types and the Infernal Cop have high pain resist until reaching a lower health threshold
Crouch upper spine bending for 1m zombie ingress
Hooked up zombie projectile CollisionRadius settings and adjusted values
New Insect Swarm enemy type for Desert Biome and as Plague Spitter spawned enemy
Skinned mesh, and prefab for new Coyote model
Skinned mesh, animations, animator controller and prefab for new Grace model
Auto-party with friends feature
Shelter calculation for the local player now uses raycasts
Storm Frequency option on the New Game screen
Themed loot bags for Nurse, Lab, Biker, Thug, Utility Worker, and Soldier zombies
Block Info pane to Shape Selection Menu.
Chat window supports clicking names to whisper individuals or click party/friends text to switch to those chats
Generic bindings on XUiC_List and XUiC_ListEntry: hasselection to return whether an entry is selected, hasentry whether a list entry UI element has actual data assigned to it
Global XUi binding is_world_loaded
Made Area UI wider and removed background to prevent fading in and out
New HD screen effects to support new Biome Hazard and Biome Storm systems
XUi label view can define maximum width/height when in overflow=resizefreely mode
XUi panel view allows overriding the border sprite name
XUi panel view allows setting an inset on the border sprite
XUi TextInput support for effect attributes
XUi view TextList supports first_line_prefix attribute that is applied to every new entry
XUi views can specify a padding
XUiC_SimpleButton support for hovered binding
XUiV_Sprite support for gradients
Entityclasses.xml named colors and MatColor property which sets emissive using name
Entityclasses.xml replace_passive_effect to allow naming of common values instead of raw numbers
Example game event that starts a buff on an event date
Log error on loading items if an item has an invalid UnlockedBy property
Log message when mod localization files become too large to be transferred to clients
Logging of BlockValues now includes the blocks name
New ModEvent CreateWorldDone
New ModEvent GameStarting
New ModEvent MainMenuOpening, allowing to interrupt the process
New ModEvent when server is registered with backends
PlayerJoinedGame ModEvent
XUi combobox support for custom value formatting
XUi XML attributes support \\n as linebreaks
New POI parts for the Navezgane map
12 new industrial parts for POI Design
A variety of filler and remnant POIs to the Burnt Forest biome
A variety of filler and remnant POIs to the Wasteland biome
Base_survivor_02
Cave_11
Cave_12
Crater_deco POIs for Navezgane and RWG
Enabled the Prefab Editor Easy Volume Select with Left ALT by default
Example map of trees for level design
House_old_cottage_01 for
New Lake POI parts
Level design tutorial POI house_old_cottage_01
New min script examples in aaa_script_entrances
New POI parts for Navezgane
Part_driveway_countryresidential_16
Part_spawner_01 06 for new Crawl Out and Trickle Spawn systems
New POI Bunker_00 Tier 5 POI with all quest types
New POI Remnant_commercial_large_02
New POI Remnant_commercial_strip_03
New POI Rubble_burnt_filler_03
New POI Rubble_burnt_filler_04
New POI Rubble_burnt_filler_05 rubble
New POI Rubble_burnt_filler_22
New POI Rwg_tile_rural_t_05
New POI Site_camp_01.
New POI Site_camp_02
New POI Site_grave_01
New POI Site_grave_02
New POI Site_shack_01
New POI Site_utility_01
New POI Site_utility_02
New POI Site_vendor_01
New POI Site_vendor_02
New POI Utility_celltower_03
WIP commit for bunker_00 to be included in pregens
Prefab Editor Light Density Stat
Prefab Editor Composition Grid
Prefab Editor toggle paint texture visibility
Prefab Editor Replace shape blocks material feature
Terrain smoothing buttons to POI Editor
General Perks tab to decouple some perks from attributes
Agility Mastery perk set
Fortitude Mastery perk set
Fortitude Siphoning Strikes perk set where melee kills grant 5, 10, 15, 20, and 25 HP
Intellect Mastery perk set
Perception Mastery perk set
Strength Grand Slam perk set
Strength Junk Miner perk set
Strength Mastery perk set
Biome terrain layers can randomly pick a block from a list
terrDestroyedGrass distributed randomly in main and sub biomes
Console command and help for showhits damage to enable Damage Text
Debug Tool for Damage Text that shows 3d numbers on entities each time they take damage off by default
Debug screenshot save perks checkbox now also saves buffs and cvars
New setting AllowSpawnNearFriend
Spawn Menu Spawn Filtered button which spawns all currently listed entities in a ring pattern
Spawn near friends on first time joining a server
User text profanity filtering to PC-XBL client
New Rally Marker model for quest activation
Robotics loot list to Trader Bobs specialty inventory
Biomes xml weather range parameter
Storms reduce vehicle traction and push them with wind
Weather global storm
Weather group duration and standard length
Weather heavy rain/snow settings for each biome
Weather storm console command for debugging
Improved HD particles and explosion VFX for Molotov cocktail
New HD particles to burning enemies
New particles to support the new Biome Hazard and Biome Storm systems
Sleeper zombies spawned in crawl out locations play a particle effect
Wind motion to blueberry, aloe, yucca, coffee, cotton, hedge and shrub plants
Added a sound to indicate that the spawn window is ready for the player
SFX for when spawn window is ready for player
Made Area UI wider and removed background to prevent fading in and out
Prefab Editor Composition Grid
SFX for when player is kicked or leaves a Discord voice channel
WIP commit for bunker_00 to be included in pregens
XUi combobox support for custom value formatting
Themed loot bags for Nurse, Lab, Biker, Thug, Utility Worker, and Soldier zombies (Allan)
Debug screenshot save perks checkbox now also saves buffs and cvars
Hooked up zombie projectile CollisionRadius settings and adjusted values
Running Steam as Ubuntu Snap without microphone permission showing warning window
Tool tip for the Filter small POIs toggle in the Teleport to POIs menu
Command to complete challenges
Changed
Adjusted minibike engine sound settings and added acceleration/deceleration sounds
Audio Volume Balancing for Humanoid Zombie Voices
Player Footstep sounds when walking on various plants
Reduced animal footstep sound delay and added a short delay on new movement sound
Volume Balance for Challenge UI SFX
Burning barrels can now be toggled on/off
Recipe for King Sized Bed now makes a color variable helper version
Updated all vehicles with CanPlayersSpawnOn property set to false to help prevent players spawning inside cars on first spawn in RWG
Updated Plumbing Fixtures Variant Helper with Kitchen Sink
Revised the console graphics mode selection logic and UI to decouple the selection of an upscaler mode from the graphics Performance and Quality presets. Exposed FSR2, FSR3 and Scale upscaling modes on console. Set default upscaler mode to FSR3 for all platforms
Decreased vulture battle fatigue max time and increased cooldown min time
Demolisher zombies shoulder explosive now can be set off by turrets, when a turret is manually controlled by a player
Game stage spawn defaults to num 1, maxAlive 1, duration 1
Improved AI run away distances, timings and how it resets
Improved animal and zombie movement animation blending rate and separated the rates of walk and run
Improved animation hit reaction blend values
Improved zombie crouch rules and uses new animation
Improved zombie root motion settings on a few animations
Increased AI look time after wandering
Increased bear and boar wander move speed
Increased ProjectileMoveScript lerp rate to the ideal position
Lowered vulture attack threshold to 80% health
Reduced AI wait time to jump when path blocked
Reduced small bear mass
Reduced Zombie Dog sense and alert volumes
Blood moon party maximum active enemy count with increased game stage scaling based on the full count
Junk Drone recipe now uses electrical parts instead of motion sensors
LandClaimCount default increased to 5 to allow players to have claims in each biome
Reduced the amount of silver, gold, and diamonds needed for the Gather Precious Elements Challenge
Reduced the drop chance of loot bags on Dire Wolf and Zombie Bear to 50%
Updated 44 Magnum and Desert Vulture with new SoundDataNode setups to adjust heat_map_strength per weapon
Workstation mods and crafted items now drop into a loot bag if the workstation is destroyed
You can now repair armor directly from the Player Equipment slots using the Action Menu
Added movement mode toggle button to Extended Character Stats screen to display stats as they would be calculated when that movement mode is active
Airdrop NavObjects now persist between sessions
Data Management screen now hides built-in worlds when they have no associated save data and cannot be meaningfully interacted with
In-game debug menu tab refactor
Increased padding between day and time under the compass for some languages
XUi Apply parent view size to controls when they do not provide a default and the respective dimension is not explicitly overridden by the instantiation
XUi TabSelector component updated for flexibility, also now supports hiding individual tabs temporarily
Additional documentation for game stage spawns in gamestages.xml
Event onSelfLeaveGame hooked up
ModEvents take a ref struct argument for easier argument identification and update compatibility
Increased blood moon party distance to add players
Removed timeout for fetching news from storage
Server Browser backend improvements for LAN/Dedi support (LAN advertising on PC Only, all platforms can search LAN)
Updated serverconfigxml with BiomeProgression and StormFreq settings
House cleaning of small changes and tweaks to several VFX assets
Improved AI handling of blocks in their way
Improved Weather Manager lightning spawning locations
Improved cloud lightning rendering
Improved falling block movement on clients
Improved lightning pulse counts, timing, movement, fade and made framerate independent
Improved performance on Burning Barrel fire
Improved performance with updated particles and materials for Campfire
Improved performance with updated particles and materials for Forge
Lowered volume of smoke chimney mostly at farther distances
Normal lighting/thunder is managed by each client
Optimized CalcPositionInDirection
Optimized Chunk block light access and the Light Processor
Optimized DictionarySave ParseData garbage gen
Optimized EntityStats by adding PlayerEntityStats to manage player only values
Optimized GameRandom inlining
Optimized Min Effects slightly
Optimized Occlusion light culling
Optimized Perlin noise generation
Optimized Stat class
Optimized buff and effect value lookups
Optimized chunks block entity render setup garbage generation
Optimized entity factory GetEntityType
Optimized entity spawning AI task parsing
Optimized entity stats creation/loading
Optimized getting chunks from world position
Optimized materials and effects for Cement Mixer prefab
Optimized nav icon updates
Optimized nav icons UI to be made when displayed instead of for example when entities spawn
Optimized performance on barrel prefab explosions
Optimized shotgun turret firing particles to only spawn once per set of rays
Optimized vehicles to not use a container object
Optimized voxel mesh terrain texture id to colors
Optimized zombie animation controller parameters
Optimized zombie animation clip masks
Optimized zombie spawning performance
Perf pass on prefabExplosions
Removed scheduled plant ticks on block removal, fixes issue where plants grew slowly when replaced by the same block ID in quick succession
Removed unused icons from Data/ItemIcons and refreshed whole folder
Reorganised Player assets for better bundle sizes and future unloading efforts
Reorganised Zombie assets for better bundle sizes and future unloading efforts
Revised how upscaling settings are presented in the game UI. Players can now select between FSR 2, FSR 3, Dynamic Resolution, and Scale modes via Video Settings > Display > Upscaler Mode. Defaults to FSR 2 with the Balanced preset
Small performance pass on explosion for Rocket
Updated upscaling implementation: removed FSR 2, replaced FSR 3, and added DLSS for compatible hardware
Explosion10 textures performance pass
Better terrain smoothing on lake parts
Block material concrete to brick on downtown_filler_01
Block material concrete to brick on remnant_business_06
Hotel_ostrich updated for new systems
Increased siteMilitary theme tag distance from 500 to 1,000 for new wilderness changes.
Minor adjustments to rwg_tile_countryresidential_straight_03 and related parts to allow for smoother vehicle ramp jumps
Minscript added to rooftop of skyscraper_01
Minscript, lighting pass, trigger unlock pass
Performance pass on house_old_tudor_03
Prefab Editor Show Options tab reorganization
Prefab terrain copying into world repeats the surface terrain upward and removed the biome topsoil block setting
Prefab Tools & Block Tools are now split into individual tabs in the Prefab Editor
Red mesa updated for new systems
Reefactored Prefab Editor Volume Tools tab
Sleeper Volume Window Reorg & Cleanup
Admin Tough Guy Shirt now has the wasteland weather kit 4 built-in at no additional charge
Agility All perks have been reworked to have 5 levels
Agility Parkour level 5 now gives Never take fall damage
Agility Parkour reduce stamina cost of jumping by 10, 20, 30, 40, and 50%
Agility Parkour safe distance by 1, 2, 3, 4, and 5 meters
Agility Run and Gun hip fire improved by 5, 10, 15, 20, and 25%
Agility Run and Gun movement speed penalty reduced to 40, 30, 20, 10, and 0%
Agility Whirlwind levels reworked to 5, 10, 15, 20, and 25%
Strength Big and Fast levels reworked to 5, 10, 15, 20, and 25%
Book Firemans Almanac Vol 1 now adds a chance to find more water in loot
Book Urban Combat Vol 05 no longer grants full land mine immunity, but has a trigger delay of 2 seconds
Fortitude All perks have been reworked to have 5 levels
Fortitude Lightning Hands levels reworked to 5, 10, 15, 20, and 25%
Fortitude Rule 1: Cardio level 4 adds 25 to max stamina, level 5 adds another 25 to max stamina
Increased the accuracy of bows and made the accuracy progressively better for each tech tier
Intellect All perks have been reworked to have 5 levels
Intellect Calculated Attacks levels reworked to 5, 10, 15, 20, and 25%
Intellect Daring Adventurer 2nd quest reward choice moved to level 5
Intellect Daring Adventurer quest duke bonus reworked to 5, 10, 15, 20 and 25%
Intellect Daring Adventurer trader stage boost reworked to 10, 20, 30, 40 and 50
Kill Some Boars Challenge kill requirement reduced to 1
Light Armor perk set is now in the General Perks tab
Paper can now be made with a beaker in the campfire at the cost of more wood
Perception All perks have been reworked to have 5 levels
Perception Animal Tracker levels reworked with new animal unlocks and now including zombie dogs and zombie bears
Perception Quick and Perceptive levels reworked to 5, 10, 15, 20, and 25%
Perception The Infiltrator levels 4 and 5 with trap damage of -60 and -75%
Perception The Infiltrator levels 4 and 5 with trap delay of 3 and 5 seconds
Perception The Infiltrator levels reworked with landmine pickup on level 5
Perception The Penetrator levels reworked with level 5 now penetrating four additional targets
Perception Treasure Hunter level 3 now grants 50% reduced incoming damage when near buried chests
Perception Treasure Hunter level 4 now adds additional dukes and cash to all buried chests
Perception Treasure Hunter level 5 now adds an additional weapon, armor, or rare item to all buried chests
Perception Treasure Hunter levels 1 and 2 reworked with dirt damage of 50 and 100% more damage
Reworked noteDuke01 to be consumable for XP after reading
Updated logic requirements on Admin Tough Guy Shirt to only work when equipped
Updated stun baton probability in Mo Power containers to prevent them from spawning too soon
Various advanced ammo types are now loot staged in loot containers
Adjusted decorations in the Burnt and Wasteland biomes
Biomes and sub biomes use a single noise generator with caching and increased detail
Decreased RWG town tiles smoothing range
Forest has a small shrubs and trees sub biome
Improved forest flower and heavy short grass sub biomes
Improved RWG township height calculation to a 9 point average, is raised 3m and raised even more if snow or wasteland
Improved RWG wilderness path generation
Improved RWG wilderness road pathing to other wilderness roads
Increased RWG wilderness road max step height
Moved forest biome trees to a large sub biome and rebalanced
Optimized RWG FindDetailedPath
Rebalanced ore nodes per biome. Forest = High mix/Low volume of all ores minus Oil Shale, Burnt = Coal, Desert = Oil Shale, Snow = Lead, Wasteland = Iron. Potassium Nitrate is mixed in all biomes with slightly higher probability of other Low Mix/Low volume ores in all biomes
Removed RWG wilderness township and POI padding for 4x available locations
RWG roads do not smooth heights inside POI or tile bounds
RWG tiny townships like traders use a short tile smoothing range
RWG towns to have individual heights
Slightly increased or additional chances for boar spawns in forest and burnt biome
Split RWG country town township into desert and snow variants
Updated biomes.xml to use specific trees in the burnt forest and wasteland
Updated several tree helpers to use biome specific trees
Wilderness POI tiles now have a separate small range
Allow ignoring chest locks when debug mode is enabled
Game launcher on Linux/macOS now uses the same folder for logs as Windows
POI teleporter window shows biome names
Reorganized biomes.xml to be in biome progression order
Set default upscaler mode to FSR3 for all platforms
Updated localization of foodCanChiliDesc
Updated server start scripts to put logs at root level instead of the Data folder
POI names are now displayed in trader quest lists
Super Corn and Super Corn seeds now appear in Trader Rekts inventory starting at around Trader Stage 40
Traders now have different greetings for times of day
Renamed all Twitch related references of Marksman Rifle to Lever Action Rifle
Improved weather bloodmoon check rate
Weather storm values now split out per biome.
Better resolution tagged textures in gore
Improved bullet impact light range
Improved machinegun firing particles
Improved pistol, SMG and robotic turret firing particles
Improved rifle firing particles
Improved shotgun firing particles
Improved SMG and shotgun turret firing particles
New art for campfire fire particle
New art for MolotovPrefab and molotovExplosion
Remastered buff_smoke male and female sounds
Updated particles and materials for Campfire
Updated particles and materials for Forge
In-game debug menu tab refactor
Renamed all Twitch related references of Marksman Rifle to Lever Action Rifle
Updated serverconfigxml with BiomeProgression and StormFreq settings
XUi Apply parent view size to controls when they do not provide a default and the respective dimension is not explicitly overridden by the instantiation
Increased ProjectileMoveScript lerp rate to the ideal position
Biome smoothies now grant a 10% speed boost while in the appropriate biome
Honey is now using a mason jar and hold type for drinking
Increased the amount of gas found in quad barrels
Increased the entity damage on Shotgun Slugs
Intro to Buried Supplies quests are now clamped to the Pine Forest
Light Armor perk now adds 1 Armor Rating per perk level to each Light Armor piece equipped
Optimized EnumDecoAllowedExtensions
Renamed Banded Armor Plating Mod to Advanced Armor Plating Mod
Renamed Customized Fittings Mod to Advanced Armor Fittings Mod
Renamed Improved Fittings Mod to Armor Fittings Mod
Sleeper Spawn Material Sounds (Metal only)
Updated tool box loot lists with various tool themed magazines
Remnant_house_06 sleepers quantity to prevent unguarded loot
Vehicles are now placed as unlocked
Grace does a lot more block damage
Increased snow terrain health
EULA to include language for Discord features
Improved RWG highways to prevent overlapping wilderness POIs
Increased RWG POI padding from tile edges
Fixed
Chainsaw and Auger sounds no longer continue when swapping weapons
Player footsteps now play when in 3rd person
Sleeper enemies now play an alert sound if they wake and have immediate line of sight to a player
Burning barrels no longer burn under water
Drawbridge open/close state now saves on chunk unload
End table lamp light should no longer self shadow
MultiBlock helpers that spawn single-blocks are now correctly re-rolled on subsequent POI resets
POI imposter billboard blocks no longer flicker from back faces drawing
POI torches and candles that are set as lit in editor will no longer remain lit in game when underwater.
SFX for activating generator are now audible if ambient volume is off
Storage Crates now upgrade properly while another player is accessing it
Wrong material being used on dirty drape tops
PS5 Only DualSense effects will now pause when in UI
Play Offline is now enabled when the PSN is unreachable and when EOS external auth service is unavailable
Rare crash on PS5 when getting quests from the trader
Rare crash on Xbox when exiting to the main menu
AI crouch head offset
AI jumping would be cancelled by starting the Look AI task
AI ranged attacks would continue while electrocuted
Animation blend choppiness when speed and strafe changes
Approach and Target AI task will now attack an entity 2 or more meters above their Y position
AvatarAnimalController finding transforms twice during spawn
Burnt zombie walk animation now triggers footstep sounds
Crawler footsteps now play for all materials
Crawler zombies could move too far visually into obstacles
Graces body collider was on the wrong joint so she couldnt be damaged/harvested from her spine
Hazmat zombie collider on his tank hits the upper block when crouching
Memory access violations caused by mutated zombie particle effect by adding a delay to the smallSteam particle emission
Most animals had a delay before their jump motion
Player or AI projectiles could rarely not collide with an entity moving towards them
ProjectileMoveScript collisions could rarely miss
Radiated vulture vomit starting position
Reduced particle rate of Cop Vomit
Some root transforms were not removed from Origin when returning to main menu
Spider zombie colliders were too tall
Spider zombie walk and run animations now trigger footstep sounds
Spider zombies can no longer move into or attack through blocks
Vulture bodies are no longer invisible when they fall from sky on death
Zombie wall attack animations no longer briefly move downward
Zombies no longer drift with AI disabled
Zombies no longer play step sounds when idle
Accuracy update is now framerate independent
After gathering resources for a recipe, Craft action is enabled without UI refresh
Air drop loot bag no longer falls through world
AK47 muzzle particle positioning
Arrows and bolts stuck in the world would move and might be seen floating in air after an origin shift
Arrows and bolts stuck in the world would not despawn until world shutdown
Being struck with an armor rating of 56+ no longer defaults to metallic sound
Bloodmoon Game Stage increase for large zombie counts was too strong at low Game Stages
Buff triggerfatigued no longer causes the player to lose health on re-log
Camera shake from concussions or stuns could break rotating the camera
Changing weapons during a reload now applies in the 3rd person animation
Clients are unable to loot any containers with E if teleporting while opening container
Crossbow is now held correctly in 2nd and 3rd person views
Daring Adventurer no longer affects the quantity of an item received in challenge rewards
Dart traps now contribute to player kill count
Diagonal movement is no longer louder than non-diagonal.
Diagonal movement speed is now normalized to straight-line movement speed
Equipping armor pieces with cloth components can cause single frame glitches and occlusion issues
Fall damage refactored to improve consistency and better reflect the design intent e.g. where damage and injuries only begin to apply for falls of greater than six meters high
Gunfire and bullet impacts were not lighting the world
Knuckle weapon animation no longer breaks when switching weapons on toolbelt to same slot
Motion Sensor is not working correctly if placed by a client
Night Vision Mod can no longer be toggled from the toolbelt
NRE when switching from an external camera like a turret or motion sensor to the player inventory
Phantom reload caused by swapping partway through a reload or swapping back and starting immediate reload via LMB
Pipe Pistol reload-swap no longer breaks reload animation
Pipe pistol, pipe shotgun, and desert vulture no longer get stuck in broken open state if swapped during reload
Player is no longer naked during death animation
Players are now able to access loot bags in the same space as spike traps
Players are now able to use tool belt after harvesting animal or corpse
Players no longer go through the reload animation again after interacting with an auto turret
Relogging insider a trader POI no longer automatically kicks player out
Repair option is now disabled while reloading weapons
Repair tools now upgrade blocks with correct amount of hits, and XP is properly rewarded
Respawning on Permadeath or with no respawn points/inventory now uses the starting spawn points
Respawning without bedroll/backpack always makes you spawn in the location you died.
Robotic Turret now has a reload cancel
Robotic, SMG and shotgun turrets were leaking disabled smoke particles
Salvage tool hit sounds no longer desyncs with animation
Shared quests with the same location are now tracking properly
Spotlight, Motion Sensor, and Turret no longer throw errors when the camera targeting function is accessed
Stun Baton charged effect is no longer difficult to notice
Stun Baton particles now light the world
Swapping toolbelt item while throwing timed charge no longer results in invisible weapon
Switching toolbelt slots no longer retains animation between items
Throwable items no longer get stuck when opening inventory while charged
Using repair tools to repair or upgrade no longer causes HP loss with recovering Broken or Sprained arms
Wandering hordes should no longer trigger right after a blood moon
Weapon particle effects no longer detach while aiming down sights
Wire tool animation for starting cable placement in second and third person views
Wire tool sounds now play for clients
Chinese, Japanese and Korean characters will now show on player writable signs and storage crates in console builds.
Extended player display no longer alternates between values randomly, and stat lookups are consistent
Map waypoint invites list supports more than four rows
Sleeper volume indicators no longer persist after death
Workstation Craft quantity amounts no longer reset if item shifts in the list, it now will retain counts as long as the view isnt a recipe item when switched
AI would not attack an entity around 2m above their y position
Damage entity GeneralDamageResist used the previous attacker value
Non helper container blocks are now lootable when added to biomes.xml using blockontop elements
OnPerkLevel only worked on the skill not the entire player.
RomanNumber formatter no longer does endless loop with inputs greater 10 this allows for quest tiers above 10
Both host and client can now see air drop on map when it spawns far away
Chopped down trees will no longer reappear and eat blocks and land claims
Clients adding or removing buffs were sent back to them by the server this fixes weather buffs being ignored on clients if using same player account as host
Clients should no longer see chicken and rabbits glide around
Could not use keyracks / switches in POIs with files not available on the client
Critical hits no longer trigger differently for clients and hosts.
Dedicated Server Client infection can no longer progress and revert at the same time
Equipping armor pieces should no longer make remote players armor pieces jiggle tech bound around
Exception as client in playtesting session from DynamicMesh system
Exception as client in playtesting session from nav markers for triggers
Multiplayer clients taking damage no longer have a chance to instantly die when having pack mule and pain tolerance under certain conditions
Multiplayer clients can now purchase multiple items from traders and vending machines without the item selection resetting
Some server browser buttons were missing audio feedback
XboxLive PC Friends will now show in the in-game search
Wire tool sounds should now play for multiplayer clients
Added gates to entrance of roadside_checkpoint_01 to improve flow
Addressed strong light bleed in house_old_pyramid_01
Barn_03 no longer collapses when looting a load bearing bag
Cabinet door clipping in cabin_14
Changes made to terrain density in the Prefab Editor are now saved for spaces occupied by MultiBlock children
Clipping cloth pile removed in site_camp_01
Clipping hay bale in barn_03
Container clipping in docks_05
Cooler lid clipping into wall in cabin_03
Corrected missing small piece of barbed wire at trader_rekt
Floating block in farm_16
Floating vent blocks removed from school_03 parking lot
Floating weapons bag in country_junkyard_01
Gravel path to nowhere in abandoned_house_01 now leads to somewhere
Helper for Quest rally marker no longer shows in-game
Inconsistent POI sleeper spawn counts between RWG and Playtest
Incorrect sleeper volume spawn counts on Arlene, Chickens and Inmate zombies in aaa_all_zombies
Interactive triggers no longer stop working if player leaves and returns to area
Issues preventing quest completion in school_03
Light bleed in bathroom of store_hardware_03
Load bearing curtains in courthouse_med_01 no longer cause windows to collapse
Luggage clipping in hotel_ostrich
Mismatched paint in house_burnt_03
Mismatched paint in house_burnt_03
Mismatched paint in house_old_gambrel_02
Mismatched paint in house_old_ranch_10
Mismatched surfaces in house_old_ranc
Mismatched texture in house_old_modular_01
Mismatched textures in house_old_victorian_05
Mismatched textures in house_old_victorian_05
Mismatching textures in remnant_house_modern_04
Mispainted textures in house_old_pyramid_04
Missing barb wire in house_old_gambrel_03
Missing paint in barn_03
Missing paint in house_burnt_04
Missing paint in house_old_gambrel_01
Missing paint in house_old_modular_08
Missing paint in house_old_victorian_06
Missing paint in store_hardware_03
Missing texture in gas_station_05
Missing textures in hospital_01
Missing textures in skyscraper_01 & min script quest completion
Prefab Editor operations did not mark a prefab as dirty: Smoothing, replace block/paint/materials, clean densities, strip texture, changing ground level
Refactored roof on remnant_house_modern_04 to account for inconsistent overhang
Refactored side beam connections on bridge_asphalt_broken
Removed vehicle prop in country_junkyard_01
Replaced grate in rwg_tile_downtown_corner
Replaced juniper with helper version at trader_jen
Resolved a cabinet conflict in house_old_tudor_03
Rope to nowhere in house_burnt_06
Several cases of switches in ON state when they should be OFF during a restore power quest
Shipping container issues resolved in gas_station_11
Sidewalk connections on residential tiles, as well as commercial_cap and downtown_intersection tiles
Sleeper no longer falls off roof in business_burnt_02
Stability issues in house_old_gambrel_03,
Stability issues in house_old_ranch_13
Stove and cabinet no longer conflict in tudor_03
Structural integrity issue in house_old_pyramid_01
Terrain density issue in house_old_victorian_01
Terrain density issue in store_pharmacy_01
Terrain issue in mansard_03
Terrain layers no longer move upward when reset with a POI that added terrain
Texture issues and prop clipping in cabin_08
Texture issues in cabin_16
Texture issues in factory_03
Texture issues in house_old_mansard_06
Texture issues in skyscraper_02
The shoe rack behind the counter in trader_joel is no longer lootable
Tree clipping in rwg_tile_downtown_intersection_02
Trees that have been POI reset no longer add unneeded scheduled ticks for each of their blocks
Trigger button set incorrectly on aaa_demolition
Trigger volumes fail to work after chunk reset
Uneven terrain in gas_station_09
Uneven terrain in rwg_tile_downtown_t
Zombies no longer spawn in player view in house_burnt_03
Deco manager (trees) only used trees from main biome instead of sub biomes
RWG MinHeapBinned allocating memory for each path
RWG preview window keyboard controls were active while typing in the seed edit box
RWG saved heights range did not exactly match loaded heights in world
RWG wilderness POI random positioning to be more random
Animation ForcedRootMotion did not activate
Audio Manager play on an entity checked maxVoicesPerEntity before removing old sounds
Clock drift was preventing title storage data from being retrieved
SDTD-23941 Blood Moon calculations in SkyManager only valid for 18 hour days
Set colliders to allow dropping items for the paintbrush, wooden bow, double barrel shotgun, and lever action rifle
Water at low quality is no longer translucent
Trader quest list was not resetting for clients
Low stamina no longer causes heavy breathing to continue on vehicles
Vehicle turbo pitch was inconsistent
Lightning directional light angles
Pump shotgun particles
Trader quest list was not resetting for clients
Several cases of switches in ON state when they should be OFF during a restore power quest
Radiated vulture vomit starting position
AvatarAnimalController finding transforms twice during spawn
Clients are unable to loot any containers with E if teleporting while opening container
Motion Sensor is not working correctly if placed by a client
Memory access violations caused by mutated zombie particle effect by adding a delay to the smallSteam particle emission
Some root transforms were not removed from Origin when returning to main menu
Arrows and bolts stuck in the world would not despawn until world shutdown
AI ranged attacks would continue while electrocuted
Player or AI projectiles could rarely not collide with an entity moving towards them
ProjectileMoveScript collisions could rarely miss
Arrows and bolts stuck in the world would move and might be seen floating in air after an origin shift
AI pathing issue addressed in church_02
Adjusted rally marker in tudor_02
Bandage cancels unless user waits longer for it to complete than feels right
Biome general atmospheric particle effects were not playing
Clipping issues in cabin_16
Drone projectile collider issue
Game launcher CLI argument for UserDataFolder now overrides same argument if supplied in the custom arguments text box
Garage door replaced in house_old_ranch_08
Garage door replaced in house_old_tudor_02
Insect swarm no longer has trouble hitting players a second time on dedi
Insect swarms can now hit you if youre walking
InvalidCastException thrown in networking when clients are passengers in a vehicle while holding a ranged weapon
Junk sledge should now target insect swarm on dedi
Left and Right news screen is now mapped to same buttons on controller
Lighting issue in house_burnt_01
Low volume modified on Track SFX for Challenge UI
Minor adjustments to mine_01 based feedback
Missing tags are now on Rad Remover for charged and infernal zombie variants
Percentage in description was not updating properly for Farmer Full Set Bonus
Perception Mastery: Vital Wound and Agility Mastery: Bleeding Hearts no longer use the maxBleedCounter that is governed by Deep Cuts
Plague Spitter swarm can no longer hold arrows
Players in v2.0 are no longer spawning with no challenges when using Steam invite / join
Prefab Editor no longer starts during night time
Rally Marker SFX Loop is no longer heard when game is paused
Reworked logic to prevent Modify option on Biome Badges
Settings option no longer overlaps logo after exiting audio settings in Discord first time prompt
Snow particles are no longer seen in the pine forest
Structural issues in fire_station_03
Texture issues in countrytown_business_02
Texture issues in remnant_house_10
Vehicles shouldnt restore HP after damage and re-mount on dedi anymore
Weather shelter checks adjusted on some sloped walls
CRT TV audio loop continues to play while game is paused
Error spam while updating windows crafting on loading when repairing
Grace was slimmed down to fit through 1m wide openings and her face pokes through walls less
AI break block task was canceling for enemies on ladder and not touching ground
V2.0 Storms Brewing is Stable on Steam, Windows, PlayStation & Xbox! Biome Progression, Dynamic Storms, New Enemies, Dedicated Server Crossplay, new DLC skins & more. Read on for the Full Release Notes.
Official V2.0 Storm's Brewing Release Notes!
7 Days is on Sale now through July 10th for 40% Off on the Steam Summer Sale. The 2.0 Storm's Brewing Stable is coming soon so now is a great time to jump in!
[dynamiclink href="https://store.steampowered.com/app/251570/7_Days_to_Die/"][/dynamiclink]
Hello Survivors! b294 just hit experimental! Here's what changed since b292:
Changed
Animal dismemberment visuals now only show the particles and improved the particles
EULA to include language for Discord features
Improved RWG highways to prevent overlapping wilderness POIs
Increased RWG POI padding from tile edges
Localization is updated with new entries
Permanent death event drops the player backpack again
Updated Robotic Turret Shells max range and effective range to match Robotic Turret Ammo due to automatic detection range
Fixed
AI break block task was canceling for enemies on ladder and not touching ground
Discord friends should still be able to join others when Server Visibility set to Friends Only
RWG POI padding from tile edges was not used on right or bottom
Zombies will now attack hatches above them when on ladders
[img src="https://clan.cloudflare.steamstatic.com/images/5383109/e6cc5e0709418dd02e45ea4722ea0b45a95ba970.jpg"][/img]
Hello Survivors!
We have another EXP patch for you guys.
Have a wonderful day!
Here what changed since b289:
Added
Biome zombies move at blood moon speeds during damaging storms
Command to complete challenges
Player shelter check looks diagonally up for openings
RWG spawnWildernessPrefab overflows TileSize warning
Server browser filters for Biome Progression and Storm Frequency settings
Tool tip for the "Filter small POIs" toggle in the Teleport to POIs menu
Changed
Added a few more POIs missing from Navezgane map
Grace does a lot more block damage
Improved loot quality in mine_01 based on feedback
Increased snow terrain health
Lowered the chance of general zombie loot bag drops from 5% to 4%
Minor adjustments to some Burnt Zombie VO attacks and added some new variations
Reduced biome time requirement for biome challenges by 5 minutes
Removed buffMediumStealthBoots and buffHeavyStealthBoots as they are no longer needed
Removed canHaveCosmetic tag from all armor sets
Reworked Stealth Boots Mod to show stats and update stats on boots when installed
Stealth Boots Mod now reduces Stamina/s and Noise by 01 and -10% for both Medium and Heavy Boots
Updated Sleeper Spawn material SFX and audio source
Updated all blocks tagged with PercMasteryDukeHarvest to use destroy event instead of harvest to help prevent exploits
Updated perk localization to reflect recent balancing changes for non-english languages
Vehicles are now placed as unlocked
Fixed
Adjusted face assignment and closed gap in brick_half_destroyed06
Animals and the demo were only attacking the lower block and then trying to walk through the 1m hole
Biome Skulls are not being colored properly
CRT TV audio loop continues to play while game is paused
Electrocutioner perk extended shock durations not working with Intellect Mastery level 5
Entering a vehicle with ranged items in hand as a passenger disables post processing for other players
Error spam while updating windows 'crafting' on loading when repairing
Grace was slimmed down to fit through 1m wide openings and her face pokes through walls less
Incorrect rotation on Navezgane map POI
Incorrect terrain type in Navezgane residential tiles
Insect Swarms were moving faster when their target was on vehicle
Missing infestation loot chest in mine_01
Not all biomes were inside the biomes node in biomes.xml
Players could move into tight areas and not be sheltered from storms
RWG wilderness mod prefabs in 137 to 149 size range caused generation errors
RWG wilderness mod prefabs larger than 150 would not be correctly centered in their tile
Rally Marker Ambient Loop
Stretched UV's on concrete_half_destroyed06
Supply crate interact text shows unlocalized name
Terrain and POI position bugs on Navezgane map
Treasure map quest lock only works for the first map used
Updated logic to clear CVars for Photographic Memory perk after using Grandpa's Fergitn Elixir
[img src="https://clan.cloudflare.steamstatic.com/images/5383109/02889842b9270c4158762aa72b3cae33e0829dcf.jpg"][/img]
Hello Survivors! Here is our first EXP update for V2.0.
We wish you all an enjoyable and relaxing weekend!
Here's what changed since b285:
Added
bunker_00 - Tier 5 POI with all quest types
POI Editor Light Density Stat
Running Steam as Ubuntu Snap without microphone permission showing warning window
Changed
Biome smoothies now grant a 10% speed boost while in the appropriate biome
Honey is now using a mason jar and hold type for drinking
Increased the amount of gas found in quad barrels
Increased the entity damage on Shotgun Slugs
Intro to Buried Supplies quests are now clamped to the Pine Forest
Light Armor perk now adds 1 Armor Rating per perk level to each Light Armor piece equipped
Optimized EnumDecoAllowedExtensions
Reduced Berserker from 50% for 10 seconds to 25% for 5 seconds
Reduced Hard Target from 10, 20, 30, 40, 50% to 5, 10 ,15, 20, 25%
Reduced Pack Mule from 10, 20, 30, 40, 50% to 5, 10, 15, 20, 25%
Reinstated biome loot stage modifier and loot stage bonus
Renamed Banded Armor Plating Mod to Advanced Armor Plating Mod
Renamed Customized Fittings Mod to Advanced Armor Fittings Mod
Renamed Improved Fittings Mod to Armor Fittings Mod
Sleeper Spawn Material Sounds (Metal only)
Updated tool box loot lists with various tool themed magazines
remnant_house_06 sleepers quantity to prevent unguarded loot
Fixed
AI pathing issue addressed in church_02
Adjusted rally marker in tudor_02
Bandage cancels unless user waits longer for it to complete than feels right
Biome general atmospheric particle effects were not playing
Clipping issues in cabin_16
Drone projectile collider issue
Game launcher CLI argument for UserDataFolder now overrides same argument if supplied in the custom arguments text box
Garage door replaced in house_old_ranch_08
Garage door replaced in house_old_tudor_02
Insect swarm no longer has trouble hitting players a second time on dedi
Insect swarms can now hit you if you're walking
InvalidCastException thrown in networking when clients are passengers in a vehicle while holding a ranged weapon
Junk sledge should now target insect swarm on dedi
Left and Right news screen is now mapped to same buttons on controller
Lighting issue in house_burnt_01
Low volume modified on Track SFX for Challenge UI
Missing tags are now on Rad Remover for charged and infernal zombie variants
Percentage in description was not updating properly for Farmer Full Set Bonus
Perception Mastery: Vital Wound and Agility Mastery: Bleeding Hearts no longer use the maxBleedCounter that is governed by Deep Cuts
Plague Spitter swarm can no longer hold arrows
Players in v2.0 are no longer spawning with no challenges when using Steam invite / join
Prefab Editor no longer starts during night time
Rally Marker SFX Loop is no longer heard when game is paused
Reworked logic to prevent Modify option on Biome Badges
Settings option no longer overlaps logo after exiting audio settings in Discord first time prompt
Snow particles are no longer seen in the pine forest
Structural issues in fire_station_03
Texture issues in countrytown_business_02
Texture issues in remnant_house_10
Vehicles shouldn't restore HP after damage and re-mount on dedi anymore
Weather shelter checks adjusted on some sloped walls
The Fun Pimps are pleased to announce the Storm's Brewing V2.0 Experimental is out now!. We are still aiming for a Steam & Console Stable Release on Monday June 30th (Barring Show stopping Bugs or Cert Issues)
Here is how to OPT-IN:
Open Steam.
Go to your Library and right-click on "7 Days to Die".
Select "Properties" and then the "Betas" tab.
Choose the "latest_experimental - Unstable build" from the drop-down menu and close the window.
Steam will download the updated files, and you can then launch the game to play the experimental version.
V2.0 Storm's Brewing Release Notes
Streamer Weekend Post
7 Days to Die 2.0 Storms Brewing Streamer Weekend Event will begin: THIS FRIDAY, June 13th at 12 PM CST. Read on for a Full List of Participating Streamers, the Official Release Schedule and the Official Release Notes!
https://7daystodie.com/v2-0-streamer-weekend/
A quick reminder 2.0 Storms Brewing Developer Stream is tonight June 10th at 9 PM CT. Join TFP Co-Founder Richard Huenink & TFP Senior Developer Lathan (@fubar_prime) as they dive into the changes coming to 2.0 and giveaway Steam Keys.
[dynamiclink href="http://twitch.tv/fubar_prime"][/dynamiclink]
TFP is proud to announce that the first 2.0 Storms Brewing Developer Stream begins Tuesday, June 10th at 9 PM CT. Join TFP Co-Founder Richard Huenink & TFP Senior Developer Lathan (@fubar_prime) as they dive into the changes coming to 2.0 http://twitch.tv/fubar_prime Full 2.0 Release Schedule Here!
7 Days is on Sale for 35% off on Steam's weekend Deals! Get it now through April 27th! Buy it Now!
Storms Brewing V2.0 Update has been delayed by several weeks, but the good news is more new enemies like the one pictured and the new Dynamic Severe Storm System will make it into the update. Read updated information below.
Storms Brewing V2.0 Update Notes
Hello Survivors!
After a smooth round of public experimental testing, we are pleased to announce the Stable Release of v1.4 b8.
While not delivering the new features, enemies, and action packed POIs of the upcoming v2.0 release, this important bug fix build addresses a series of issues, including some that were preventing quest completions at higher tier POIs (Looking at you, Grover High).
In preparation of the deprecation of the Twitch SubPub architecture we have switched over to using EventSub for Twitch Integration for a seamless transition.
The Dynamic Music System also got a fix for some audio clips looping or cutting out, and server operators can rest a little easier knowing that a dupe exploit involving vending machines has been resolved which should help keep server economies from imploding.
Check out the change log for the rest, and stay tuned for announcements regarding the v2.0 Developer Streams coming soon to a screen near you!
TFP wishes you a great weekend!
Changed
Hello Survivors! While the team is working hard to get out v2.0 in the near future, we have a small, but important v1.4 update for you all. This update addresses the looping music issue, several reasons why bigger POIs were not able to be completed and a big backend change for Twitch to address the shutting down of the "pub sub" system mid April. Here is how you participate: [olist]
7 Days is on sale now for 35% Off for the Steam Spring Sale. Play the definitive zombie survival sandbox RPG that came first! Get 7 Days to Die Now!
Hey Survivors, We have been very busy working on the Storms Brewing V2.0 Update and thought we should share its status. Although it has taken significantly longer than anticipated the build is jam packed with a ton of fantastic new content, new challenges, progression updates, optimizations and a whole lot more. We are aiming for an April 15th Steam Experimental Release and a Stable Release on all platforms in early May if all goes as planned. Note: The list below is not a complete list as many details are missing and several features are in the works but are not listed as they may not make it in time. More complete information will come towards launch. For those commenting on our new 7 Days Blood Moons Game you should know that the game is published by TFP and developed by Illogika Studios and has not impacted our progress on 7 Days to Die updates. An overwhelming majority of TFPs Team is exclusively dedicated to working on 7 Days and only a small fraction of our team are assisting on other projects.
7 Days and the the 7 Days Original Soundtrack are now on sale now through Surprise Sale for 35% Off through March 12th 7 Days to Die 7 Days Original Soundtrack
Added:
Hello, Survivors.
Welcome to Navezgane, we love you.
Today we are officially releasing v1.3 Stable! This release focuses on everything gore: Optimizations, bug fixes and updates to the final zombie who was still using the legacy gore system, the Tourist.
TFP wishes you all a great time and a fun Valentine's Day playing 7 Days. We have some really exciting stuff coming down the pipe, so stay tuned for more information on future releases!
Here's the changelog to leave on your loved one's pillow.
V1.3 b9 Changelog:
Added
Hey Survivors!
Our new youtooz figures are out now! They are only available for 7 days.
Get them here: https://youtooz.com/collections/7-days-to-die
Hello Survivors!
Today we have a small patch to the V1.3 EXP version.
TFP wishes a lot of fun and an enjoyable weekend to everyone!
b9 changelog:
Changed
Hello Survivors!
V1.3 is here for all to enjoy! We have officially passed CERT for our Japanese PS5 version.
This update mostly concentrates on gore updates and improvements.
TFP wishes everyone a great weekend and much fun with this update.
Here is how you participate:
[olist]
7 Days to Die now with Crossplay is on sale now through Jan 2nd for 30% off on the Steam Winter Sale. 7 Days to Die
Hello Survivors! Today we are making our V1.2 Crossplay patch available to every platform. Players on Xbox, PlayStation, and PC can now enjoy cross-platform gameplay. Please note: The Xbox and Microsoft PC Store versions are taking a little longer than expected to pass certification. We dont expect any issues and hope to release them as soon as possible. Thank you for your understandingwere excited for everyone to jump into the update soon! For cross-platform games to show in the server browser: Console: Set the option General>Crossplay Enabled: On PC: Set the option General>Crossplay Enabled: On, but it also requires EAC Protected set to On Maximum supported player count for crossplay is 8 and world size of 8192. We always encourage a new save with every update, but we do not expect any issues continuing older save games. Enabling crossplay for those older save games should be safe as well.
Hey Survivors! Quick update to the Experimental again. Here's what changed since b25:
Hey Survivors, Here is an update for the status of our 1.2 Crossplay Patch, 1.3 Japanese Patch and the 2.0 Storms Brewing Patch. Read on for more information: 7 Days Winter Patch Status
Hello Survivors! Here we have a small patch for you for our existing V1.2 EXP. TFP wishes all a great weekend! Added
Hello Survivors! Here is V1.2 b22 EXP for you all. While the team is all hands on deck working on V2.0, we wanted you all to get the fixes, optimizations and console crossplay preparations sooner rather than later. With this build we introduce various optimizations to all platforms, but also unleash the ability to generate RWG maps to our Console fans. Crossplay will be fully enabled once experimental ends, V1.2 goes STABLE and our Console users get access to V1.2. Until then there will be no-one to crossplay with. This will open up crossplay between PS5, Xbox Series X|S and PC clients, however no dedicated servers just yet. V1.2 should be compatible with existing save games, but we recommend starting a new game for the very best experience. Here is how you participate: [olist]
7 Days to Die and the Original Soundtrack are all on sale for 30% off on the Steam Autumn Sale from Nov 27th Dec 4th. Buy 7 Days now! Buy the OST now!
The 7 Days to Die base game, 2-pack and Original Soundtrack are all on sale for 20% off on the Steam Screamfest Sale from October 28th November 4th. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits! Get it Now!
Hey Survivors, we're pleased to announce the release of v1.1 b14 to our Stable branch. This update features several changes to stealth mechanics, as well as a multitude of fixes and optimizations to improve performance and enhance gameplay.
Check out the full change log below!
b1-b14 Changelog
Added
Will the Survivors make it through this Blood Moon-infested night against these zombies? Check out the new 7 Days Blood Moons Live Action trailer and Wishlist the game now to join the fight for survival! [previewyoutube=zA3rr--QWlc;full][/previewyoutube] Follow on Twitter Follow on Facebook Follow on Instagram
Hello Survivors! Here's the b5-b14 changelog: Added
Hey Survivors! We're back with our latest hotfix, v1.0 b336. This update fixes a major bug causing characters in saves with the 'Enemy Spawning' setting toggled off and back on to become fully encumbered and unresponsive. This was part of a larger problem related to an NRE involving sleeper volumes in specific POIs. This hotfix will also correct save files affected by this issue. For our console users, this update also includes some stability improvements, specifically on the Xbox X/S platform. While summer vacation may be almost over, we're STILL hard at work on optimizations, bug fixes, Roadmap updates, and getting v1.1 Experimental to you. Be sure to follow us on X for more updates! https://x.com/7DaystoDie
Hello Survivors! After another successful round of bug fixing and balancing based on all of your tremendous feedback, we are pleased to announce our latest release for experimental testing, v1.1 b4. This update addresses some problems related to vehicle interaction with player colliders, as well as some audio issues, and a TON of smaller fixes to various POIs. As such, a new game is highly recommended in order to experience these updated POIs in all of their glory. We didn't forget about the modders, bringing a fix for an NRE related to custom sign text in custom POIs, adding a GameShuttingDown mod event, and have updated the rwgmixer to allow custom district names via XML. For our console users, expect to see these changes and more once v1.1 Stable is released. What's next? Our efforts continue to be focused on squashing bugs and working hard to get closer to a v1.1 Stable release, so stay tuned for future updates! To get access to this version: [olist]
Neebs Gaming and The Fun Pimps are excited to bring the undead to life at Horde Fest, a THRILLER of an event combining the eerie energy of Halloween and the HYPE from the recent 7 Days to Die: Console Edition while showcasing the much anticipated new entry into the 7 Days to Die universe, Blood Moons!
Join us at the incredible TUPPS Brewery in McKinney (North Dallas), TX for a weekend filled with food, friends, fun, and FIENDS!
Get your tickets by clicking the banner below:
Hey Survivors!
Our new youtooz figures are out now! They are only available for 7 days.
Get them here: https://youtooz.com/collections/7-days-to-die
The Fun Pimps are pleased to announce the 1.0 release of 7 Days to Die is out on Steam, PS5, Xbox Series X/S and Windows platforms. Dive into the definitive zombie survival sandbox RPG that started it all. Navezgane awaits! Buy the Game Buy the PlayStation 5 Game here: PlayStation 5 Buy the Xbox Series X/S Game here: Xbox Series X/S Buy the Steam Game here: Steam Pricing The retail price will be $44.99 USD on all store fronts. Discounts for Xbox One Owners For the faithful followers of 7 Days to Die on Xbox One, welcome back! Good news, we were able to work with Microsoft to secure a 25% Discount with proof of Digital Ownership of the Xbox One version of 7 Days to Die. This one time discount will only be available after Microsoft makes the discount live sometime during the business hours of the 25th, so be sure to time your purchase accordingly and check back later in the day if you do not see the discount! Discounts for PlayStation 4 Owners If you owned the original digital version of the 7 Days to Die Telltale published game on the PlayStation 4 you will be eligible to receive a 25% discount on your purchase of the new PS5 7 Days to Die - Console Edition. Discounts for PlayStation 4 legacy digital game owners should be available immediately at Product Launch. Discounts will be available for thirty days. Console Ratings and Availability The PS5, Xbox Series X/S are available in most regions but there are a few regions where the products availability is pending rating service approval:
Good evening Survivors! Another round of fixes before you. b333 Hotfix: Changed
Greetings, Survivors! b330 comes with one new POI and plenty of fixes. Changelog b330: Added
Survivors!
This b325 EXP update is deleting the old EXP Pregens. New ones are provided and named differently to prevent accidental savegame issues.
To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder:
%APPDATA%\7DaysToDie\GeneratedWorlds
Locate your existing world here:
Changed
Fixed
Hello Survivors!
Today we have V1.0 b316 EXP for you all, please find the changelog at the end.
Survivors!
We are deprecating the existing EXP Pregens with the next EXP update. New ones will be provided and named differently to prevent accidental savegame issues.
To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder:
%APPDATA%\7DaysToDie\GeneratedWorlds
Locate your existing world here:
Changed
Fixed
Hello Survivors! Today we have the 1.0 b312 EXP update for you. How to participate: [olist]
Hello Survivors! Today TFP is making V1.0 EXP available to everyone who wants to participate. Around 12pm CST we are removing the password protection from the "latest_experimental" branch. TFP wishes everyone many, many future memories of playing 1.0! How to participate: [olist]
Hey Survivors, In preparation for 1.0 Experimental Streamer Weekend tomorrow June 21st at 12 PM CST followed by the Public 1.0 Experimental release on Monday June 24th we have posted on our website the Official 1.0 Release Notes, Important dates ahead, console news and more.
Hey Survivors, We are pleased to announce that 7 Days to Die 1.0 Streamer Weekend Event will begin: THIS FRIDAY, June 21st at 12 PM CST. Note: Thank you to everyone who applied. We are no longer accepting applications for Streamer Weekend. V1.0 Experimental will be released to the public on June 24th. https://7daystodie.com/version-1-0-streamer-weekend-event/
TFP continues the Developer Streams on Friday, June 14th at 9 PM CT. Join Co-Founders Richard Huenink, Joel 'Madmole' Huenink & Senior Developer Lathan (@fubar_prime) as they show off gameplay 1.0! Tune in for Free Keys! http://twitch.tv/fubar_prime
TFP continues the Developer Streams on Thursday, June 6th at 9 PM CT. Join Co-Founders Richard Huenink, Joel 'Madmole' Huenink & Senior Developer Lathan (@fubar_prime) as they show off more changes coming to 1.0! Tune in for Free Keys! http://twitch.tv/fubar_prime
TFP is proud to announce the first Version 1.0 Developer Stream begins this Friday, May 31st at 9 PM CT. Join Co-Founders Richard Huenink, Joel 'Madmole" Huenink & Senior Developer Lathan (@fubar_prime) as they talk about changes coming to 1.0! twitch.tv/fubar_prime Tune in for Free Keys! fubar_prime
The Fun Pimps is proud to present our 1.0 Gameplay Trailer. 7 Days to Die is an epic post-apocalyptic survival horror game set in the voxel world of Navezgane. This trailer showcases how far the game has come and how the 1.0 version looks today. 7 Days to Die will launch into 1.0 this June on Steam, with a follow up launch on PS5 and Xbox Series X|S shortly afterward in July. We will have definite release dates soon, so stay tuned! Be sure to buy the Alpha 21 version on Steam while the game remains at the Early Access Price of $24.99. When 1.0 Launches, the price will increase to $44.99 [previewyoutube=kikTJaVBank;full][/previewyoutube]
If you haven't heard, 7 Days to Die will be leaving Early Access in June, and the price of the game will increase to $44.99. In good faith to people who want to catch the game on sale before this price increase, we're offering a weeklong deal for 76% off. This will be your LAST CHANCE to get the game at its historic lowest price, before the price increases on the launch of 1.0. We welcome you to let all of your friends know to pick the game up at this price now! BUY IT NOW!
The Fun Pimps are happy to announce 7 Days is leaving Early Access! Join us with TFP Co-Founder Richard Huenink in this Video with details on 7 Days to Die plans to leave early access, the launch dates for PC and Console Alpha 22 (Now 1.0), the roadmap of planned future updates and features ahead for all platforms, and the games new pricing. [previewyoutube=jb5YCTDfB5k;full][/previewyoutube] Comprehensive FAQ here!
7 Days is on sale for 76% Off in the Steam Spring Sale March 14th March 21st. Get it now! https://store.steampowered.com/app/251570/7_Days_to_Die/
Get 7 Days to Die for 76% Off in a Steam Weeklong deal sale from Jan 22nd Jan 29th. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits! https://store.steampowered.com/app/251570/7_Days_to_Die/
Hello Survivors! We have a small hotfix patch for you all that solves an issue for Microsoft Store users being unable to start the game and some other small adjustments making life easier for our modders. There should not be any impact on your savegame or currently used mods. Changelog for A21.2 b37 Changes:
7 Days is on sale now for 76% Off on the Steam Winter Sale, December 21st through January 4th. Play the definitive survival game that came first. Navezgane awaits!
Today 7 Days to Die celebrates it's 10 year anniversary on Steam. It has been an honor to be part of this incredible journey and we thank the team and all of the amazing support we have had from the community over the years.
TFP is proud to announce we have just released the 7 Days to Die Original Soundtrack now available on Steam. The soundtrack delivers nearly two hours of immersive, heart pounding, survival-horror game music from the game. https://store.steampowered.com/app/2721510
7 Days is on sale for 76% Off in the Steam Autumn Sale November 21st - November 28th. Get it now! https://store.steampowered.com/app/251570/7_Days_to_Die/
Greetings Survivors, As we approach December 13th, we're excited to celebrate the 10th anniversary of this game. This Thanksgiving not only marks a time of gratitude but also commemorates the 11th anniversary since the game's conception. Currently, our dedicated team is diligently working on the 22nd major release. It's incredible to reflect on our journey as The Fun Pimps, growing from a team of 3 to a robust group of over 60 individuals. Throughout this decade, we've consistently invested 90% of our resources into our passion project, 7 Days to Die, and this commitment remains unwavering. If this isn't a labor of love, we're not sure what is. We invite you to show your support by voting for your favorite deserving survival game. Thank you for being part of this incredible journey! Sincerely, The Fun Pimps
Hello Survivors! Just in time for the extended Thanksgiving Weekend, TFP is proud to present A21.2 Stable! With the entire 7 Days to Die team working tirelessly to roll out A22 as soon as possible, we've implemented numerous fixes and changes that we know you'll love! This latest release adds a much anticipated feature: Death penalty options! You can now choose from Nothing, Classic, Injured (respawn with most debuffs still active), and Perma-death (your entire profile is wiped, and you start fresh in the same savegame). We've also added the ability to lock inventory slots. Click the arrow buttons to indicate how many slots to lock, starting from the top left-most slot in the Player Inventory. Those locked slots will be unaffected by the Sort Inventory, Fill Stacks, and Move all buttons. This is a great way to ensure you have your required Ammo, Food and Water, or Medical Supplies on you at all times to fully augment your playstyle. The drone also got some love, with emphasis on several fixes for lost drones and improve pathing in certain situations. This should result in fewer drones getting stuck. For a more comprehensive list of updates included in this release, please refer to the complete changelog below. From all us us at TFP, we wish you a joyous and Happy Thanksgiving!
Hello Survivors! Today we bring A21.2 b30 to EXP. This patch will help with drone issues, reduces the RAM used during RWG creation, and plenty of other changes, fixes, and additions.
Dear Survivors, We are pleased to announce the release of A21.2 b26 Experimental Patch. Our dedicated team is working tirelessly on A22, and in the near future, we will introduce another set of fixes, currently undergoing rigorous testing, to enhance your A21 experience. Without further ado, here is what you can now test in the latest_experimental: Changelog A21.2 b26 Added
7 Days is on sale for 76% Off in the Steam Scream Sale October 26th - November 2nd. Get it now!
Hello Survivors!
Today we bring to you A21.2 with an all new "Death Penalty" setting, allowing you to choose between different penalties for someone's demise, including a total wipe of your character.
For dedicated servers you will need to have this line in the serverconfig to start fresh or continue an old save:
Hello Survivors! Today, we are excited to announce the official launch of A21.1 Stable. During our extensive testing period, we have not identified any reasons that would require anyone to restart their savegame. In order for the newly added POIs to appear, new worlds will need to be created. Kindly refer to the detailed list of bug fixes, changes, and improvements provided below. The Fun Pimps wish everyone an enjoyable experience with A21.1! A21.1 b16 Changelog Added
Hello Survivors! While testing we were able to unearth and fix a few more issues.
Hello Survivors! As we approach the stable release of A21.1, we are pleased to present a small hotfix patch for you. This patch primarily addresses a harmless, yet noticeable error popup affecting server browser searches. This was occurring with servers erroneously setup with the port set to 0. Servers setup in that matter will no longer start. Changes since b12: Fixes
Hello Survivors! Today we have the A21.1 b12 EXP update for you all! It addresses an issue with airdrops in the current EXP build and has numerous other fixes and changes. To opt in please follow these steps: [olist]
Hello Survivors! Today we bring you our first point release for A21 to Experimental. To opt in please follow these steps: [olist]
Hey Survivors, 7 Days to Die is now on sale for 76% off from June 29th- July 13th for Steams Summer Sale. Play the Survival Game that came first. Navezgane awaits! https://store.steampowered.com/app/251570/7_Days_to_Die/
Hello Survivors, today we are releasing A21 b324 to stable. We wanted to make it available in time for Summer Sale and 4th of July weekend to everybody out there! A21 b317 savegames are compatible with A21 b324.
Hey Survivors! We have Experimental Build b323 for you. B323 has some new POIs, other additions, changes, and fixes! Here is how you can access the A21 b323 Experimental build: [olist]
Hey Survivors! We have b317 for you with plenty of adjustments and fixes. Here is how you can access the A21 b317 Experimental build: [olist]
Hey Survivors, We are proud to announce that the Alpha 21' Public Experimental Build will be out today! We would like to thank all of the participating Streamers who streamed over the weekend. Official Alpha 21 Forum Bug Reporting Thread Here is how you can access the A21 Experimental build: [olist]
Alpha 21 Streamer Weekend Starts Now! We are proud to announce that the Alpha 21 Streamer Weekend is finally here. We have partnered with over 200 streamers from 29 countries. We will be running the Streamer Weekend event from Friday, June 9th through Sunday, June 11th. Expect a public experimental to follow sometime Monday afternoon June 12th. Many will be streaming all weekend and giving away Free Game Keys. Check their channels for their upcoming weekend schedules. These are being broadcast in many languages so scroll down to find yours. https://7daystodie.com/a21-streamer-weekend/
Hey Survivors, We are proud to announce that the Alpha 21 Streamer Weekend is finally here. We have partnered with 185 streamers from 34 countries. We will be running the Streamer Weekend event from Friday, June 9th starting at 12 pm CST through Sunday, June 11th. Expect a public experimental to follow sometime Monday afternoon June 12th. Many will be streaming all weekend and giving away Free Game Keys. Check their channels for their upcoming weekend schedules. These are being broadcast in many languages so scroll down to find yours. List of Streamers It has been a while since our last major release, December 2021 to be exact. For a year and a half, our growing team has been working hard to bring you Alpha 21. This Alpha delivers more polish, optimizations, updates, quality-of-life improvements, new content, new features, and new gameplay systems than ever before. We say it every Alpha, and we will say it again, this is the biggest and baddest version of the game to date. If you have never played 7 Days to Die or you have not played it for a while, youre going to want to check out Alpha 21. Pushing hard towards the Gold Version, this impressive mountain of work could only be achieved by the lengthy, iterative, development style we have gone through. The Fun Pimps dream big and know that nothing of this magnitude comes overnight. Building on an already solid foundation, this update sets the bar even higher for the sandbox, survival, simulation, RPG game genre. We are very proud of the work, passion, and dedication our team has poured into 7 Days to Die and we hope you enjoy Alpha 21 as much as we have. The Fun Pimps Team
Hello Survivors! With the Experimental phase of A21 coming soon, we want to patch an issue we found during testing. This patch only addresses a benign save game compatibility error users would encounter when returning to A20 after a session in A21 Exp. This patch does not contain any content you may have seen in an A20.7 Twitch build, those features will roll out with A21. Please remember A20 savegames will not work with the A21 version, you will have to start anew. Stay alert for developer stream announcements to catch the latest news about A21! You can find out more about streams in our forum.
TFP is proud to announce the Alpha 21 Developer Streams begin Wednesday night April 12th at 9 PM CST. Join Co-Founders Richard Huenink, Joel Madmole Huenink & Senior Developer Lathan (@fubar_prime) for the first look at Alpha 21! Tune in for Free Keys! fubar_prime
Hey Survivors, 7 Days to Die is now on sale for an all-time low discount of 76% off from December 22nd to January 5th for Steams Winter Sale. Theres no better time to jump in and play the Survival Game that came first. Navezgane awaits! https://store.steampowered.com/app/251570/7_Days_to_Die/
Hey Survivors, 7 Days to Die is now on sale for 70% off from November 22nd- 29th for Steams Autumn Sale. Play the Survival Game that came first. Navezgane awaits! https://store.steampowered.com/app/251570/7_Days_to_Die/
7 Days is on sale now through November 1st for 70% Off on the Steam Scream Fest Sale. Buy it now!
The Fun Pimps are happy to announce that we'll be participating as an exhibitor at TwitchCon 2022 - San Diego! We will be promoting a brand new twitch extension with exciting new features, coming in Alpha 21. Some of you may have already seen in Prime's Twitch.tv streams! Our new Twitch Extension for 7 Days to Die aims to make it easier than ever before to help or harass your favorite streamers. Viewers can spend free points (or even bits) to interact with their favorite streamer. They can help or hurt you with zombie spawns, debuffs (or buffs), and unique game events that you cannot experience outside of Twitch viewership including: homerun derby, bucket heads, and more! Stop by the booth and say hello to our wonderful development team, get an early look at the Twitch extension in action, find out how to get some new 7 Days to Die swag, or win big with the cosplay contest! Sign up for the Extension Demo Experience We're hosting signups for Twitch streamers to try out the extension at our booth! If selected, we'll assist you in setting up your Twitch account to stream with the new extension. Each demo experience is projected to last anywhere from 20 minutes to 1 hour. 7 Days to Die Cosplay Contest We're hosting a large competition for all of the talented cosplayers out there in our community! Come show off your expertise in crafting the finest of costumes, and have a chance to win fantastic prizes! All participants will at least win a runner-up prize! Official Contest Rules Rules:
Hello Everyone!
We have another stable patch for Alpha 20.
With the overwhelming majority of the team working full steam on A21, we took some time to merge fixes and changes to A20 for your enjoyment.
Due to Microsoft requirements, custom prefabs can no longer be saved directly to the game folder.
They will be saved to the User Defined Folder (UDF).
This default location is:
\AppData\Roaming\7DaysToDie\LocalPrefabs
To avoid having to re-save each POI one at a time in the prefab editor, all POI's currently located in...
\Steam\steamapps\common\7 Days To Die\Data\Prefabs
...should be manually moved to the UDF.
The UDF can be declared in the game launcher as a command line parameter.
Add the following to the command line:
Format:
-UserDataFolder=A20.6 b9 Changelog
Added
Changed
Fixed
Hello everyone! Today we have a small update patch for Alpha 20.6. We wish all of you a great weekend! A20.6 b9 Added
Hey Survivors, 7 Days to Die is now on sale for 70% off from August 1st to August 8th for Steams Survival Fest Sale. Play the Survival Game that came first. Navezgane awaits! https://store.steampowered.com/app/251570/7_Days_to_Die/
Hello Everyone!
While Alpha 21's production goes full steam ahead, there are a list of fixes compatible with A20 we did not want you all to wait on any longer!
To participate:
1. right click on the game in steam
2. click on properties
3. click the "betas" tab
4. the drop down menu will have latest_experimental available you want THAT
5. select that and wait for the game to download.
Due to Microsoft requirements, custom prefabs can no longer be saved directly to the game folder.
They will be saved to the User Defined Folder (UDF).
This default location is:
\AppData\Roaming\7DaysToDie\LocalPrefabs
To avoid having to re-save each POI one at a time in the prefab editor, all POI's currently located in...
\Steam\steamapps\common\7 Days To Die\Data\Prefabs
...should be manually moved to the UDF.
The UDF can be declared in the game launcher as a command line parameter.
Add the following to the command line:
Format:
-UserDataFolder=A20.6 b8 Changelog
Added
Changed
Fixed
TFP will be deprecating Easy Anti Cheat support for all builds prior to Alpha 20.4 on July 1st. Users can still play older builds but may need to turn off EAC in the launcher. Alpha 20.4 and newer builds will continue to have EAC running through the Epic Online Services. We have chosen to use this service as it will make future game browser and network cross play support possible. Cheers The Fun Pimps
Hey Survivors, 7 Days to Die is now on sale for 70% off from June 23rd to July 7th for Steams annual Summer Sale. Buy it now!
Hello everyone! Today we give you 20.5 stable with fixes for crashes and also a fix for the drone that caused issues in MP. We are aware of the following regarding this build: [olist]
Hello everyone! Please take your time and have a look at the new EXP build. This build tackles several reasons that did cause crashes for some users. We are seeing reports of the Discord overlay potentially crashing the game, please read here. We hope in this EXP build, everyone can play again. If you are still crashing, please take your time to report a bug, after reading this: https://community.7daystodie.com/a20-bug-database/bug-pool/before-you-post-a-report-r1/ If you still crash before the game starts, we would need your launcher.log and the anticheatlauncher.log. Please provide them in a bug report following the link above. Please do not look for help in the discussion thread here, but go to the bug reports instead. The QA team is in there helping as soon as they can. To participate: 1. right click on the game in steam 2. click on properties 3. click the "betas" tab 4. the drop down menu will have latest_experimental available you want THAT 5. select that and wait for the game to download.
Hello everyone!
While the majority of the team is heavy at work on Alpha 21, we are excited to give you A20.4 b42 stable today!
Server owners will need to add/modify these 2 new properties in the serverconfig.xml. These filters will help players find your server.
Hello everybody! Sending a small update out to fix some smaller issues and also update localization. This also addresses the Linux issue that prevents players from using the audio options. The same issue also rarely occured for windows users. We wish you a good weekend! Here's what changed since b39: A20.4 b41 Fixed:
Hello everyone!
Today we have the first experimental build for A20.4 for you!
Server owners will need to add/modify these 2 new properties in the serverconfig.xml. These filters will help players find your server.
Hey Survivors, Its spring now and to celebrate 7 Days will be on Sale for 70% Off from April 4th - April 11th. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits! https://store.steampowered.com/app/251570/7_Days_to_Die/
Hello Survivors! This small hotfix addresses a change to the Twitch authentication, allowing users the continue using it after February is over. This build was supposed to go out Wednesday, but Twitch did a test run, which forces us to put it out early. There is no reason any of you should have to start over with this update. Expect A20.4 with general fixes on EXP by end of this week or early next week. We hope you enjoy!
Hello Survivors! This hotfix addresses a change in the Twitch authentication so our users can still use Twitch integration after the end of February. There is no reason any of you should have to start over with this update. Expect A20.4 with general fixes on EXP by end of this week or early next week. We hope you enjoy!
Hello! Today we are releasing a small A20.2 patch to the live build. It has a fix for turrets falling through blocks/the world and a NRE fix for the celebrate buff. This patch should not have any conflicts with existing savegames. A20.3 EXP will start soon and be meatier than A20.2. If you want to help improve the game, file a bug report here. We hope everyone will have fun with it! A20.2 b2 Changelog Fixed
Hello Everyone! This weekend we have a small patch for you fixing the NRE for "celebrate" kills. We also have a fix for falling turrets in here. This patch is expected to go stable on Monday. You can look forward to a meatier patch again with A20.3 A20.2 b2 Changelog Fixed
Today we are releasing A20.1 b6 as stable. The update comes with many fixes and small balance improvements including fixes to POIs, a fix for the drone dupe, a fix to make achievements work again, balance changes and much more. Save games should be compatible with A20 b238. Official A20 Bug Reporting Thread We hope everyone enjoys A20.1 b6! Have a good day!
The A20.1 b6 EXP update brings a fix to the crash several users experienced since A20.1 b5. What else it has in store for you, find out below. A20.1 B6 The Forum Bug Reporting Thread
The EXP branch is now populated with our first point release to A20. Give it a go and have fun. Starting a new savegame on a fresh world is recommended. Old savegames should still be compatible, create a backup anyway, just in case. To participate: 1. right click on the game in steam 2. click on properties 3. click the "betas" tab 4. the drop down menu will have latest_experimental available you want THAT 5. select that and wait for the game to download. A20.1 b5 Added
Hey Survivors, TFP wanted to wish the team and all of you a very Merry Christmas. And to Celebrate 7 Days is now on sale for 70% Off for the duration of the Steam Winter Sale! There is no better time to buy it as the feature rich Alpha 20 just dropped and is 70% Off. Find out why Alpha 20 has broken the games highest peak player record and highest review scores. Navezgane awaits! 7 Days to Die Steam Store Page
Hello survivors! Today we release A20 b238 to stable. Find our forum announcement here. The complete changelog can be found here. We do have a public test server running for people to join and hopefully reproduce chunk and/or region errors on it, so we analyze the log. steam://connect/185.209.179.61:25008 TFP wish you all a Merry Christmas and a Happy New Year!
Alpha 20 B238 Experimental is out! Official A20 Experimental Forum Bug Thread Here is how you can access the A20 Experimental build: [olist]
Alpha 20 Experimental is out! Official A20 Experimental Forum Bug Thread Here is how you can access the A20 Experimental build: [olist]
Alpha 20 B233 Experimental is out! Here is how you can access the A20 Experimental build: [olist]
We have just released an update to A20 Experimental b218 with some great fixes. Here is how you can access the A20 Experimental build: [olist]
Hey Survivors, We are proud to announce that the Alpha 20' Public Experimental Build will be out today! We would like to thank all of the participating Streamers who streamed over the weekend. Official Alpha 20 Forum Bug Reporting Thread Here is how you can access the A20 Experimental build: [olist]
Alpha 20 Streamer Weekend Starts Now! We are proud to announce that the Alpha 20 Streamer Weekend is finally here. We have partnered with over 200 streamers from 30 countries. We will be running the Streamer Weekend event from Friday, December 3rd through Sunday, December 5th. Expect a public experimental to follow sometime Monday afternoon December 6th. Many will be streaming all weekend and giving away Free Keys. Check their channels for their upcoming weekend schedules. These are being broadcast in many languages so scroll down to find yours. https://7daystodie.com/a20-streamer-weekend/
Hey Survivors,
We are proud to announce that the Alpha 20 Streamer Weekend is finally here. We have partnered with over 200 streamers from 30 countries.
The Alpha 20 Streamer Weekend event starts Friday, December 3rd starting at 12:00 pm CST through Sunday, December 5th. Many streamers broadcasting in several languages will be streaming all weekend and giving away Free 7 Days to Die Keys.
Expect a public experimental build to follow sometime Monday afternoon, December 6th.
Official Alpha 20 Streamer Weekend Participants List
Alpha 20 Official Release Notes
Alpha 20 is by far the largest content drop TFP has ever delivered. This is partly due to TFP nearly doubling the team size over the last two years and vastly improving our proprietary tools to improve the game and speed up new content creation.
Alpha 20 takes some big leaps towards Gold with these major improvements:
REMINDER! TFP continues the Dev Stream series tonight at 9 PM CST with Scripting & System Designer Allan, Level Designer Earl & Merchandiser Desiree adn Richard Huenink with Sr. Developer Lathan (@fubar_prime) for another A20 hands on live-playthrough! Tune in for Free Keys! This will be the last Dev Stream before A20 Drops. Happy Turkey Day! https://twitch.tv/fubar_prime
Reminder TFP continues the Developer Stream series Tonight, Oct 20th at 9 PM CST. Join The Fun Pimps Co-Founders Richard Huenink, Joel Madmole Huenink & Senior Developer Lathan (@fubar_prime) for the first Alpha 20 hands on live-playthrough! Tune in for Free Keys! https://www.twitch.tv/fubar_prime
TFP continues the Developer Stream series Oct 20th at 9 PM CST. Join The Fun Pimps Co-Founders Richard Huenink, Joel Madmole Huenink & Senior Developer Lathan (@fubar_prime) for the first Alpha 20 hands on live-playthrough! Tune in for Free Keys! https://www.twitch.tv/fubar_prime
TFP continues the Developer Stream series tonight Oct 13th at 9 PM CST. Join the Random World Gen Team & Senior Developer Lathan (@fubar_prime) for an in-depth look at the new Random World Gen, Design, Algorithm and tools coming to A20! Tune in for Free Keys! https://www.twitch.tv/fubar_prime
Reminder, TFP continues the Developer Stream series tonight Oct 6th at 9 PM CST. Join the Code Team & Senior Developer Lathan (@fubar_prime) for an in-depth look at New Features, Audio, Quests, the Drone, Optimizations and more! Tune in for Free Keys! Tune in tonight for a chance to win Free Game Keys! https://www.twitch.tv/fubar_prime
Reminder! TFP continues the Developer Stream series tonight Sept. 29th at 9 PM CST. Join the Environment Art Team and the Weapon Team with Host & Senior Developer Lathan (@fubar_prime) for an in-depth look at new Environment Art, Rendering Tech, and HD Weapons. Tune in tonight for a chance to win Free Game Keys! https://www.twitch.tv/fubar_prime
Reminder! TFP continues the Developer Stream series Tonight Sept. 22nd at 9 PM CST. Join the Character, Animation and Special FX Team with Host & Senior Developer Lathan (@fubar_prime) for an in-depth look at the new HD Characters, Animations & Special FX Tech. Tune in tonight for a chance to win Free Game Keys! https://www.twitch.tv/fubar_prime
TFP continues the Developer Stream series Sept. 22nd at 9 PM CST. Join the Character, Animation and Special FX Team with Host & Senior Developer Lathan (@fubar_prime) for an in-depth look at the new HD Characters, Animations & Special FX Tech. https://www.twitch.tv/fubar_prime
TFP continues the Developer Stream series Sept. 15 at 9 PM CST. Join Eric, Allan, & the level design team with Host & Senior Developer Lathan (@fubar_prime) for an in-depth look at new POIs, the new player build menu & the new Restore Power quests. https://www.twitch.tv/fubar_prime
We are kicking off the A20 Dev Stream Series this coming Wed night Sept. 8th. In the first event, Lathan will Host TFP Co-Founders Richard and Joel Huenink who will be giving a sneak peek of A20 features and some insider news. Tune in at 9 PM CST here: twitch.tv/fubar_prime
Hello Survivors! A19.6 b8 is now available on stable. The build features some twitch integration bug fixs and full support of 14 languages. Stay tuned Alpha 20 is coming! A19.6 Changelog Added Supported languages now are translated and supported for our Twitch Integration Fixed Set cooldown to 0 causes actions to not populate.
Get 7 Days for 70% Off now through July 8th during the Steam Summer Sale. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Hey Survivors, Today we are releasing A19.5 to the public. While the team is tirelessly working to bring you a high quality A20, we were able to port back an entire system, a handful of bug fixes and optimizations to Alpha 19.5, featuring Twitch Integration.
7 Days to Die is on sale for 70% Off for the duration of the Steam Open World Sale. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Hey Survivors, Alpha 19.5 Experimental is out and it comes with our first version of Twitch integration, performance improvements, bug fixes and more! Here is how to opt in: 1. right click on the game in steam 2. click on properties 3. click the "betas" tab 4. the drop down menu will have "latest_experimental - unstable build" available you want THAT 5. select that and wait for the game to download.
7 Days to Die is now on Sale for 70% Off. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits! https://store.steampowered.com/app/251570/7_Days_to_Die/
A19.4 Highlights are:
Alpha 19.4 B7 Experimental is out. This is how you access the A19.4 exp build: 1. right click on the game in steam 2. click on properties 3. click the "betas" tab 4. the drop down menu will have "latest_experimental - unstable build" available you want THAT 5. select that and wait for the game to download. Forum Release Thread Added
7 Days is now on sale for 66% off on the Steam Lunar Sale Feb 11th-15th Buy it Now!
7 Days to Die has made Steams most played games of 2020 for the 5th year in a row. Grab it now for 66% off! https://store.steampowered.com/app/251570/7_Days_to_Die/
Hey Folks, 7 Days is on Sale now through January 5th for 66% Off! https://store.steampowered.com/app/251570/7_Days_to_Die/
Alpha 19.3 Stable is out! TFP wishes every single one of you Merry Christmas and a great start into 2021! Here is the Official forum Release Thread Added
Alpha 19.3 B6 Experimental is out! Opt in now! Forum Bug Pool & Release Notes! Changes
7 Days is on sale now through Dec 1st for 66% Off. Find out why over 11 million have survived. Nominate 7 Days for the 2020 Steam Awards Labor of Love. Navezgane Awaits! Buy it or Vote Now!
Alpha 19.3 B5 Experimental went out over the weekend! Forum Bug Pool & Release Notes! This is how you access the A19 Experimental build: [olist]
Alpha 19.3 B3 Experimental is out! Forum Bug Pool & Release Notes! This is how you access the A19 Experimental build: [olist]
7 Days is on Sale now for Halloween for 66% Off! Get it now and see why Alpha 19 has gotten the its highest review scores and largest player counts ever. Navezgane Awaits! https://store.steampowered.com/app/251570/7_Days_to_Die/
Alpha A19.2 Stable is out! Along with some great fixes we enabled Steel Seriess game sense feature, allowing Steel Series Mouse and keyboard users to have some ingame events tied to their hardware LED lights. Official Forum Post Game Sense Features include (default settings):
Alpha 19.2 B4 Experimental is out with a simple fix. Forum Bug Pool & Release Notes! This is how you access the A19 Experimental build: [olist]
Alpha 19.2 B3 Experimental is out. Lots of fixes and Steel Series Game Sense Integration! Forum Bug Pool & Release Notes! This is how you access the A19 Experimental build: [olist]
Alpha 19.1 Stable is out! Here are the full Official Release Notes and the forum bug reporting pool links. Official Alpha 19 Release Notes Alpha 19.1 Bug Reporting Pool
Alpha 19.1 B-8 Experimental is out! Forum Release Notes! This is how you access the A19.1 B8 Experimental build: [olist]
Alpha 19 B-4 Experimental is out! The build has many great fixes, balance improvements. Here are the forum B-4 Release Notes. B4 Forum Release Notes This is how you access the A19 Experimental build: Right click on the game in steam [olist]
Alpha 19 Stable is out! The build has many great fixes, balance improvements and much more. Here are the full Official Release Notes, and the forum bug reporting pool. Alpha 19 Official Release Notes Alpha 19 Forum Bug Reporting Pool
Alpha 19 B-180 Experimental is out! The build has many great fixes, balance improvements and much more. Here are the full Official Release Notes, the forum B-180 Release Notes and how to opt in. Official A19 Full Release Notes! Official A19 B-180 Release Notes! This is how you access the A19 Experimental build: [olist]
Alpha 19 B-178 Experimental is out! The build has many great fixes, balance improvements and much more. Here are the full Official Release Notes, the forum B-178 Release Notes and how to opt in. Official A19 Full Release Notes! Official A19 B-177 Release Notes! This is how you access the A19 Experimental build: [olist]
Alpha 19 B-177 Experimental is out! The build has many great fixes, balance improvements and much more. Here are the full Official Release Notes, the forum B-177 Release Notes and how to opt in. Official Alpha 19 Release Notes! Official Alpha 19 B177 Release Notes! This is how you access the A19 Experimental build: [olist]
Alpha 19 B-173 Experimental is out! The build has many great fixes, balance improvements and much more. Here are the full Official Release Notes, the forum B-173 Release Notes and how to opt in. Official Alpha 19 Release Notes! Official Alpha 19 B173 Release Notes! This is how you access the A19 Experimental build: [olist]
Alpha 19 B-169 Experimental is out! The build has many great fixes, balance improvements and much more. Here are the full Official Release Notes, the forum B-169 Release Notes and how to opt in. Official Alpha 19 Full Release Notes! Official Alpha 19 B-169 Release Notes! This is how you access the A19 Experimental build: [olist]
Alpha 19 B-163 Experimental is out! The build has many great fixes, balance improvements and much more. Here are the full Official Release Notes, the forum B-163 Release Notes and how to opt in. Official Alpha 19 Full Release Notes! Alpha 19 B-163 Release Notes! This is how you access the A19 B-163 Experimental build: [olist]
Alpha 19 B-157 Experimental is out! We have added a Game-sparks Opt out option in the game launcher and much more. Here are the full release notes, the forum B-157 Release Notes and how to opt in. A19 Official Release Notes Official B-157 Release Notes This is how you access the A19 Experimental build: [olist]
Hey Survivors, We are proud to announce that the Alpha 19 Public Experimental is out! We would like to thank all of the participating Twitch Streamers who showed off the game over the Streamer Weekend event. A19 Official Release Notes! How you access the A19 Experimental build: [olist]
7 Days to Die is now on sale for 66% Off! Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
We just released Alpha 18.4 b4 language patch to stable with many great bug fixes and improvements. Read on for more details. Official 18.4 Release Notes
Hey Survivors, we just released Alpha 18.3 b4 language patch to stable. The patch has full language support for English, Spanish, Spanish Latin American, French, German, Italian, Polish, Russian, Brazilian Portuguese, Turkish, Simple Chinese, Traditional Chinese, Japanese and Korean. The release also has many great bug fixes and improvements. Read on for more details. Official 18.3 Release Notes
18.2 b5 Stable is out with some great fixes and performance changes. Check it out here: 18.2 Patch Notes
The annual Steam Awards nominations are underway, and we have high hopes you will vote for 7 Days on the Labor of Love award. 7 Days has been on steam for nearly 6 years and through 18 alphas getting better with each release. We are likely the longest in development early access title you can find out there. Were very grateful for all the continued support the 7 Days community around the world has given TFP. Please click the `Labor of Love 2019`.
Hey folks, He just released Alpha 18.1 b7 patch to stable. Lots of good tweaks and fixes enjoy! Should be compatible with old saves. Official Release Notes Official 18.1 Bug reporting Thread
To make Alpha 18 a great build we combed through hundreds of community reviews and forum posts to compile a large list of the most common Alpha 17 feedback. You spoke, we listened, and committed a ton of effort and resources to address what the Team and Community felt needed improving. We think folks will notice this effort and believe Alpha 18 to be by far the most impressive version of the game to date. And if you havent played it for a while we suspect youll come back. Official A18 Release Notes
Hey Survivors, We are proud to announce that the Alpha 18 Streamer Weekend is finally here. We have partnered with over 130 streamers from 27 countries. We will be running the Streamer Weekend event from Friday, October 4th starting at 12 pm CST through Sunday, October 6th. Expect a public experimental to follow sometime Monday afternoon October 7th. Many will be streaming all weekend and giving away Free Keys. Check their channels for their upcoming weekend schedules. These are being broadcast in many languages so scroll down to find yours. Official Post and Release Notes here: https://7daystodie.com/a18-streamer-weekend/
Alpha 17.4 Stable is out! Official 17.4 Release Notes!
Alpha 17.4 Experimental is out! https://7daystodie.com/forums/showthread.php?118269-Alpha-17-4-Experimental-B4-bug-reporting-thread
We've just released Alpha 17.3 Experimental B18 For A17.3 we have set focus on bug fixes and RWG. We have fixed the issue which caused chunks to be reset to their original state, often affecting players' bases. For RWG we worked over to remove the POI replication spawns (radio tower cities), reworked the roads so be more vehicle-friendly, overworked the world layout and adjusted the placement of POIs and cities. This framework we are backporting to 17.3 is part of a larger Alpha 18 plan to make it awesome. Alpha 17.3 Experimental B18
Weve just released Alpha 17.2 B27 with many fixes, changes and some great new game options. Alpha 17.2 Release Notes
Alpha 17.2 b27 experimental is out: https://7daystodie.com/forums/showthread.php?110709-Alpha-17-2-Experimental-B27-bug-reporting-thread
Alpha 17.2 Experimental B20 is out read more here! Alpha 17.2 Experimental B20 is out!
The Fun Pimps are happy to announce our officially licensed merchandise now available through AMAZON! After so many requests from you all about our official gear, were so excited to finally make it happen! Were kicking it off by debuting our black short sleeve tees with our official logo and will be pimping out much more official merchandise to come in the near future, stay tuned and check out our shirts! Amazon store page
Weve just released Alpha 17.1 Stable and here are the official releases notes: Alpha 17.1 Stable Release Notes!
Alpha 17.1 Experimental B9 is out! Folks we have optimnizatoins, more fixes and some expanded community reuested game options coming in 17.2 https://7daystodie.com/forums/showthread.php?105946-Alpha-17-1-Experimental-B9-bug-reporting-thread
Hey Survivalist, Weve just released Alpha 17.1 Experimental B8 and could really use your help finding the last remaining big issues. Read more here: https://7daystodie.com/forums/showthread.php?104893-Alpha-17-1-Experimental-B8-bug-reporting-thread&p=928995#post928995
Hey Folks, We hope everyone had a Merry Christmas. The Fun Pimps are taking a long-needed development break through New Years. But not to worry we will be back to work after New Years and onto patching Alpha 17. Alpha 17 is not perfect by any means but a big step forward towards the vision we have had for the game for a long time. We have heard some valid concerns of the community and will be making needed adjustments to the game in the coming weeks along with bug fixes, optimizations and balance. We are gathering data on a case by case basis, balancing and addressing the true problem areas most of which so far center around optimizations, stamina, balancing XP for all play styles, land claims, increasing zombie loot drop chance, zombie block damage, skill/perk balance and gating and random world gen improvements. Stay Tuned The Fun Pimps
A good friend of TFP made this great video and song Zombie Wall check it out! https://7daystodie.com/zombiewall/
Alpha 17 Stable is now live! Merry Christmas! A17 Official Release Notes
Alpha 17 Experimental B240 is out! https://7daystodie.com/forums/showthread.php?101187-Alpha-17-Experimental-B240-bug-reporting-thread
Alpha 17 Experimental B238 is out! https://7daystodie.com/forums/showthread.php?101053-Alpha-17-Experimental-B238-bug-reporting-thread
Alpha 17 Experimental B233 is out! https://7daystodie.com/forums/showthread.php?100647-Alpha-17-Experimental-B233-bug-reporting-thread
Alpha 17 Experimental B231 is out folks! https://7daystodie.com/forums/showthread.php?100389-Alpha-17-Experimental-B231-bug-reporting-thread
Alpha 17 B221 Experimental is out! https://7daystodie.com/alpha-17-experimental-b221-is-out/
Alpha 17 B208 Experimental is out! https://7daystodie.com/forums/showthread.php?96766-Alpha-17-Experimental-B208-bug-reporting-thread&p=886034#post886034
Alpha 17 B199 Experimental is out! Happy Thanksgiving Everyone! https://7daystodie.com/forums/showthread.php?94918-Alpha-17-Experimental-B199-bug-reporting-thread
Weve just released Alpha 17 Experimental B197 and could really use your help finding the last remaining big issues. Forum Opt in Instructions Release Notes
Alpha 17 Early Streaming Weekend happening tonight. Read more here: Alpha 17 Early Streaming Weekend
Check out our new Intellect Attribute and its perks! https://youtu.be/DSWra57oGDg
We are deeply saddened by the news of the Telltale layoffs. Our hearts go out to our friends and partners over there. Rest assured The Fun Pimps are committed to the future of the 7 Days to Die Franchise and will continue to update and support 7 Days on every platform we can. As more information becomes available TFP will be issuing statements. On a more upbeat note Alpha 17 is coming along folks and it’s going to be awesome! Cheers Richard
Come watch me play an early experimental build of A17 in 7 Days to Die. https://youtu.be/S4c7ngCmnfI
Hey Folks, we have a new A17 preview video here A17 Video
Hey Survivalist, We’ve just released Alpha 16.4 Patch. Which includes many of the most important bugs reported by the community. Official Alpha 16.4 Release Notes!
Hey Survivalist, We’ve just released Alpha 16.3 Patch. Which includes fixes for many of the most important bugs reported by the community. It is strongly recommended to start a new RWG map, as the fixes necessitated core changes to the chunk code. We apologize for this inconvenience. Official Alpha 16.3 Release Notes! Alpha 16.3 B12 Stable Bug Report Thread
Hey Survivalist, We’ve just released Alpha 16.2 B7 Hotfix which addresses many of the worst live bugs, more fixes coming soon. Official Alpha 16.2 Release Notes!
Hey Survivalists, Alpha 16 is out and is by far the largest content update we’ve ever done. So without further ado let’s get ready to rumble! [url=http://7daystodie.com/a16-early-streaming-release-notes/] Alpha 16 Official Release Notes!
Hey Survivalist, We’ve just released Alpha 16 Experimental B129 find out more here: https://7daystodie.com/forums/showthread.php?66218-A16-Experimental-B129-Bug-Reports-Only-Thread&p=678188#post678188
Hey Survivalist, We’ve just released Alpha 16 Experimental B119 find out more here: Alpha 16 Experimental B119 is Out!
Hey Survivalist, We’ve just released Alpha 16 Experimental B113 find out more here: Forum Post
Hey Survivalist, We’ve just released Alpha 16 Experimental B112 find out more here: Forum Post
Hey Survivors, we just dropped A16 Experimental. Go here is you want to try it early. A16 Experimental Opt in Instructions A16 Release Notes
Hey Survivalists, Here are the release notes for the upcoming Alpha 16 release. We know you folks like to read them beforehand so we’re releasing them early. In the meantime, you can watch our Streaming Partners play it Now! Streaming Partners Release Notes
Hey Survivalist, We’ve just released Alpha 15.2 b8 which fixed a critical EAC timeout issue.
Hey Survivalist, We’ve just released Alpha 15.2 with some critical fixes. For this and other news read on! Alpha 15.2 Release Notes
Hey Survivalist, We’ve just released Alpha 15.1 Patch. Which includes many important fixes, improvements and new additions including Steam Trading Cards, Badges, Profile Backgrounds and Emoticons. Also if you want to know more about our Progress on Alpha 16 check out Madmole’s Dev Blog with weekly updates. For those of you that experience any problems please use your steam client to delete local files and reinstall the game. Also wiping your player profile data might be helpful. To delete the saved game and player profile data delete all files and folders that reside here: C:UsersyourNameAppDataRoaming7DaysToDie Official Alpha 15.1 Release Notes!
Alpha 15 is out and broke records over the weekend reaching as high as number 19 in most played games on Steam with 22,955 concurrent players. If you haven’t got it check it out. We think it’s great and so do the players. Alpha 15 Release Notes Steam Charts
Alpha 15 is out and broke records over the weekend reaching as high as number 19 in most played games on Steam with 22,955 concurrent players. If you haven’t got it check it out. We think it’s great and so do the players. Alpha 15 Release Notes Steam Charts
Hey Survivalists, We’ve just released Alpha 15 Stable. Its the biggest content drop to date. Alpha 15 Release Notes!
Hey Survivalist, Just wanted to let you all know A15 is coming along very nicely and will drop soon. Read more! Alpha 15 Release Notes Link Alpha 15 Dev Blog Link Stay Tuned The Fun Pimps
Hey Survivalist, We know your wanting Alpha 15 but it’s still some weeks out so in the meantime here is a great new alpha 14.7 stable build with many highly requested bug fixes and a new launcher which could help folks with 32 bit problems. Alpha 14.7 Official Release Notes
Hey Survivalist, Alpha 14.6 is out for you with many fixes, optimizations and improvements. Alpha 14.6 Official Release Notes
Hey Survivalists, We have another release for you with some great bug fixes and improvements. For those who have reported crashes please try updating your video card drivers, cleaning out your files in your C:Users ameAppDataRoaming7DaysToDieAppData folder and reinstalling the game. Note this is should be compatible with all Alpha Alpha 14 on up saved games. We apologize for any of you who are still having trouble running the game. We appreciate your patience and any information you can provide us in fixing the problems. We believe the crashes are Unity related and are still investigating this. Alpha 14.5 Is Out! And for those of you haven’t heard the news Telltale Publishing in conjunction with The Fun Pimps are bringing ‘7 Days to Die’ to both consoles! 7 Days Coming To Consoles!
Telltale Publishing in conjunction with The Fun Pimps bring the hit survival game '7 Days to Die' to PlayStation® 4 and Xbox One® in June 2016. Telltale Publishing today announced a new partnership to bring the hit survival horde crafting game '7 Days to Die', to PlayStation 4 and Xbox One, for the first time in June, as a digital, and a retail product in collaboration with the Dallas-based independent developer, The Fun Pimps. Fans of Telltale's The Walking Dead series will be excited to learn that pre-ordering7 Days to Die will give them exclusive access to 5 character skins from Telltale's hit series, including Michonne and Lee Everett. The console version of 7 Days to Die adds a new multiplayer mode supporting local split-screen for couch play, additional online multiplayer modes and features will be revealed in the coming weeks. 7 Days to Die will be supported by exciting DLC content, with details to be revealed in the near future Full Story and Live Action Teaser Trailer here!
Hey Survivalists, Here is a hot fix for some of the regression bugs the last update caused. Alpha 14.4 Hotfix Is Out!
Folks we fixed one Null ref error that was on dedicated servers. Have a good weekend. Cheer Richard
Hey Survivalists, The team has been continuing to improve alpha 14 so here is another round of fixes. Again thanks to the community for helping find and report the issues. For those who have reported crashes please try updating your video card drivers, cleaning out your files in your C:Users ameAppDataRoaming7DaysToDieAppData folder and reinstalling the game. Note this is should be compatible with your A14, 14.1 and 14.2 saved games. We apologize for any of you who are still having trouble running the game. We appreciate your patience and any information you can provide us in fixing the problems. We believe the crashes are Unity related. Alpha 14.3 Is Out!
Hey Survivalists, The team has been working hard to keep improving alpha 14 so here is another round of fixes. Big thanks to the community for helping find and report the issues. For those who have reported crashes please try updating your video card drivers, cleaning out your files in your C:Users ameAppDataRoaming7DaysToDieAppData folder and reinstalling the game. Note this is should be compatible with your A14 and A14.1 saved games. We apologize for any of you who are still having trouble running the game. We appreciate your patience and any information you can provide us in fixing the problems. Alpha 14.2 Patch is out!
Hey Survivalists, The team has been working hard to patch up many of worst of the bugs in alpha 14. Many have reported the crashes can be fixed by updating your video card drivers, cleaning out your files in your C:Users ameAppDataRoaming7DaysToDieAppData folder and reinstalling the game. Note this is should be compatible with your A14 saved game. We apologize for any of you who are still having trouble running the game. We appreciate your patience and any information you can provide us in fixing the problems. Alpha 14.1 Patch Is Out!
Hey Survivalists, The Fun Pimps would like to wish you all a Happy Easter and to celebrate we’ve served up a rather massive Alpha 14 update. We know it’s late but in our humble opinion it’s pretty great. For those of you who felt 13 was a grind or that we peaked at 12 we have addressed a lot of issues with balance and grind and fixed hundreds of bugs. We thought Alpha 13 was big with over 35 pages of release notes but alpha 14 has over 54 pages of bug fixes and release notes that have gone into this build so expect some great new stuff, a mega shit ton of bug fixes, as well as some nice optimizations. As always with an update of this size we recommend starting a new game. So without further ado here is the skinny on Alpha 14. [url=http://7daystodie.com/alpha-14-hits-the-streets/] Alpha 14 Official Release Notes!
Hey Survivalists, Alpha 13.8 Patch is out and ready for consumption. This patch addresses many important fixes. Alpha 13.8 Is Out!
Hey Survivalist, We have an Alpha 13 patch out now and here is a status update on 14. We’re working hard on Alpha 14 and it has some great new content. Here are the highlights: Navezgane has gotten a lot bigger and better with a brand new improved height map with higher mountains and deep water, a new smoothing algorithm that makes the land and water much more natural, a multitude of new locations including the largest city in the expanded plains, and a bandit like shanty town and a huge lake with islands just to name a few. Alpha 14 also has many new perks and improvements to our skills system, a great new damage and death system where zombies feed on your corpse, an introductory basics of survival quest, repeatable quest note challenges, a radiant buried treasure quest system for infinite digging for treasure fun, many new improved world textures and block shapes, a major rebalancing of block damage, leveling and XP, some good optimizations, random gen improvements, and so many bug fixes. We’re making great progress on it folks so expect it to drop in February. Even with all this going on we took some time out to fix the most important user reported bugs from 13.6 and have an Alpha 13.7 patch ready. Tip of the fedora goes out to Gazz and Clockwork Orange for their xml fixes. You guys rock! A13.7 Patch And A14 Status
Hey Survivors, I wanted to wish the team and all of you a very Merry Christmas. We have had a great year and couldn’t have done it without your support and we’re lucky to have a Team like this and fans like you all. We have some great things planned for 2016, some things we can’t announce yet. So for now I will wish you again Merry Christmas, a happy New-year and will leave you with this poem. Twas The Night Before Blood Moon!
Merry Christmas Survivalists, We have a new patch under the tree. Note this patch has some major reworked random generation code play old A13 saved games at your own risk. Alpha 13.6 Patch is out!
Hey Survivalists, Alpha 13.5 Patch is out and ready for consumption. This patch addresses many great changes and some important fixes. We’re still working hard on performance and memory leaks folks we thank you for your patience and help stay tuned. Note: This build is compatible with any Alpha 13 on up saved game. Merry Christmas to you all! Official Alpha 13.5 Patch notes.
Happy Weekend Survivalists, We have a new patch ready for survival consumption. Note this patch should be compatible with your A13, A13.1, A13.2 and A13.3 saved games. We are optimistic about our early reports of better performance, less memory and smoother play but longer testing is needed. Alpha 13.4 Patch Is Out!
Happy Hump Day Survivalists, We’re combing the forums for feedback and the worst bugs and have a great patch ready for your consumption. Note this patch should be compatible with your A13, A13.1 and A13.2 saved games. Alpha 13.3 Patch notes
Alpha 13.2 Patch Howdy Survivalists, The team is still busting out some of worst of the bugs and user requested changes which are listed below. Note this is should be compatible with your A13.1 saved games. Alpha 13.2 Patch notes
Hey Survivalists, The team has been working all weekend to patch up many of worst of the bugs and user requested changes which are listed below. Note this is should be compatible with your A13 saved game. A13.1 Patch Is Out!
Happy Saturday Survivalists, The Fun Pimps are very proud to announce Alpha 13 Apocalypse Release is out and ready for consumption. This is the culmination of nearly 4 months of team effort. So a big tip of the Fedora goes out to Team Fun Pimp you guys kick ass! There are nearly 20 pages of release notes so brace yourself. This update has some big framework changes so starting a new game is a must. Please don’t try to salvage your old saved game. And for those of you that experience any problems please use your steam client to delete local files and reinstall the game. You also may want to create a new character profile if you’re experiencing any problems. As always if you have problems get on our forums and give us bug details so we can get a patch out soon. Now without further ado Release the Kraken! Alpha 13 Apocalypse Release Notes!
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