Hello everyone!
While the majority of the team is heavy at work on Alpha 21, we are excited to give you A20.4 b42 stable today!
Server owners will need to add/modify these 2 new properties in the serverconfig.xml. These filters will help players find your server.
- Language selection under Video > UI. Defaults to the platform's language (on Steam the language that is selected in Steam for the game, otherwise the host system's language)
- EOS P2P networking for cross platform P2P games
- Destroy area attacks partial blocks it moves into
- AI ApproachAndAttackTarget decreases path update rate at farther distances
- Path generation canceling on a new path request
- Cr console command u, utimed and ue parameters
- Launcher on Windows now stores log files in %APPDATA%/7DaysToDie/logs folder
- Screenshots are stored in
/Screenshots (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Screenshots) - Mods are now loaded from
/Mods (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Mods) in addition to /Mods. In a future build this will change to only load from that new location so no data is written/changed in the program folder at any time. - Reduced sleeper volume attack target time
- Changed SkyManager to explicitly set shadowCustomResolution for the moon and sun lights based on the ingame "Shadow Distance" setting: 1k for Low/Medium, 2k for High, and 4k for Ultra/Ultra+. This gives more consistent results in terms of performance and fidelity when changing the setting, regardless of the user's output screen resolution.
- MacOS builds target x86_64 only for now until third party code supports M1 you can still run the game on M1 Macs with Rosetta, but you no longer manually have to enable it
- Reduced achievement goals for: Dying, PvP kills, game stage, and staying alive
- Favorite and history servers are now stored independently of Steam
- Removed display name from non-lootable produce baskets
- Improved path generation state switching and aborting
- Optimised SpeedTree shaders by multicompiling a version without FadeOut behaviour and automatically swapping to it whenever the FadeOut value is set to 1 (fully opaque).
- Mods are now loaded from
- Giving the same command line argument to the dedi multiple times causes exception but no startup abort
- Errors in dedi config does not cause the server to immediately shut down after the errors are logged
- Client side NRE spam after kicking a player with ESC menu open
- Opening the map on a controller attempts to open On Screen Keyboard
- Vulture sleepers flapping when spawned
- Cases of falling into ground if chunk colliders reallocated during baking
- Rare invisible chunk colliders if changed and cleared during baking
- Drone's light doesn't affect player stealth
- Junk drone dye not applying to all tint parts
- Drone dye displays differently between clients and hosts Dedi and P2P issues
- Only the first Drone Cargo Mod can be added by drag and drop
- Ranged actions doing tool belt notifies more than once per execute
- Sporadically vehicles can reload underground and get moved (IsChunkAreaCollidersLoaded check)
- Silly votes and actions conflict with each other.
- Activating quest marker at POI can reset adjacent POI
- Robotic turrets stop working when placed higher than where the player is standing
- Removed Unity Screen Selector option from game launcher as Unity does no longer support this
- 2 wheeled vehicles are very good at climbing vertical walls
- Zombie pathing/digging can fail/struggle when the player is too far underground
- Fixed shadow clipping bug in the SpeedTree8 shader by implementing Unity's SHADOW_CASTER macros to correctly handle shadow pancaking.
- Server list not updating the table when new data for an existing entry comes in
- Changing server list sorting did not apply until filters are changed or a new server shown
- Resetting filters in the server browser causes any filter fields that are min/max input only (like game days) to fail
- Playing doctor achievement triggers without proper requirements
- Billboard shapes had inconsistent harvest events
- Players can be damaged and rag dolled by vehicles on log in
- Treasure chest appears in the same spot as previously looted treasure chest.
- Occasional NullRef's when decapitating wolves, mountain lions and deer as client on dedicated server
- Typo with some repair lists using forged iron could not be repaired
[ 2022-04-25 21:08:29 CET ] [ Original post ]
🕹️ Partial Controller Support
- Linux Universal [3.12 G]
HOW LONG WILL YOU SURVIVE?
7 Days to Die has redefined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!GAME FEATURES
- Explore – Huge, unique and rich environments, offering the freedom to play the game any way you want with many unique biomes.
- Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more with nearly 400 recipes.
- Build – Take over a ruin, or build from the ground-up. Design your fortress to include traps and defensive positions to survive the undead - the world is fully destructible and moldable.
- Cooperate or Compete – Work together cooperatively to build settlements or work against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
- Create - Unleash your creativity and build the ultimate world by yourself or with friends. Enjoy unlimited access to nearly 400 in-game items and 1,200 unique building blocks in creative mode.
- Improve – Increase your skills in a multitude of active and passive disciplines. 7 Days to Die is the only true survival RPG with nearly 50 multi-tiered skill and perk groups.
- Choose – Play the Navezgane campaign world, or dive back in with friends in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and wilderness locations. The possibilities are infinite with over 300 locations.
- Combat – Encounter a wide variety zombie archetypes including special infected with unique behaviors and attacks.
- Survive – Experience real hardcore survival mechanics with over 45 buff boosts/ailments along with dynamic cold and hot weather to contend with.
- Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design.
- Loot – Scavenge the world for the best guns, weapons, tools, armor, clothing, and vehicle parts which have quality ranges which govern attributes to provide hundreds of thousands of item permutations.
- Quest – Find dynamic treasure maps left by survivors and dig for real buried loot. Discover quest notes and complete them for rewards and skill points.
- Customize – Create your own character or pick a preset and customize in-game even more with a huge selection of clothing and armor you can craft or loot in the world.
- Drive – Enjoy the badass vehicle system where you find all the parts, learn all the recipes and craft and augment your own vehicle.
- Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt wild animals.
- OS: Ubuntu 16.04 (64-bit)
- Processor: 2.8 Ghz Quad Core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2 GB Dedicated MemoryNetwork: Broadband Internet connection
- Storage: 15 GB available spaceAdditional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
- OS: Ubuntu 18.04 (64-bit)
- Processor: 3.2 Ghz Quad Core CPU or fasterMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: 4 GB Dedicated MemoryNetwork: Broadband Internet connection
- Storage: 15 GB available spaceAdditional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
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