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A21 Streamer Weekend

Hey Survivors, We are proud to announce that the Alpha 21 Streamer Weekend is finally here. We have partnered with 185 streamers from 34 countries. We will be running the Streamer Weekend event from Friday, June 9th starting at 12 pm CST through Sunday, June 11th. Expect a public experimental to follow sometime Monday afternoon June 12th. Many will be streaming all weekend and giving away Free Game Keys. Check their channels for their upcoming weekend schedules. These are being broadcast in many languages so scroll down to find yours. List of Streamers It has been a while since our last major release, December 2021 to be exact. For a year and a half, our growing team has been working hard to bring you Alpha 21. This Alpha delivers more polish, optimizations, updates, quality-of-life improvements, new content, new features, and new gameplay systems than ever before. We say it every Alpha, and we will say it again, this is the biggest and baddest version of the game to date. If you have never played 7 Days to Die or you have not played it for a while, youre going to want to check out Alpha 21. Pushing hard towards the Gold Version, this impressive mountain of work could only be achieved by the lengthy, iterative, development style we have gone through. The Fun Pimps dream big and know that nothing of this magnitude comes overnight. Building on an already solid foundation, this update sets the bar even higher for the sandbox, survival, simulation, RPG game genre. We are very proud of the work, passion, and dedication our team has poured into 7 Days to Die and we hope you enjoy Alpha 21 as much as we have. The Fun Pimps Team

Environment Art


The environment team has been heavily focused on the design, production, and implementation of hundreds of new high definition and physically based assets to help the world feel more believable and immersive. Additionally, new and updated shaders add a finishing touch to the environments. Below are a few categories of props that have been updated.
  • Ramp Kits
  • Platform Kits
  • Wall Kits
  • Trader Location Props
  • Military Props
  • Biohazard Props
  • Nature Props
  • Doors
  • Signs
  • Industrial Props
  • Commercial Props
  • Church Props
  • Medical Props
  • Construction Props
  • Furniture
  • Lighting Props
  • Static Vehicle Props
  • Wall art
  • Player Vending Machine
  • Workbench Workstation
  • Forge Workstation
  • Chemistry Workstation
  • Campfire Workstation
  • Hero Loot Containers
  • Graphic Design Art
The graphic design team has been crafting a large amount of high quality graphical elements that breathe life and storytelling into the world. Keep and eye out for these graphic elements listed below.
  • Food Labels and Posters
  • Calendars
  • Wall Art
  • Schematics
  • Tractor Logo
  • Trader Flag
  • White River Flag
  • Liquor Packaging
  • Magazines
  • Workstation Elements

New Doors


Introducing an exciting range of new doors, including the much-anticipated double doors! These numerous additions bring a level of detail to in-game locations that were previously unimaginable. Moreover, players can now enjoy updated craftable door options, expanding their repertoire of door types to choose from. As an innovative feature, doors gradually deteriorate as they sustain damage, resulting in visible holes that can be utilized for shooting or melee attacks. Be cautious, though, as certain doors may develop holes large enough to pass through without being completely destroyed. Exercise caution and strategize accordingly!

Loot Container Changes


When emptied, smaller containers such as trash bags, backpacks, and bird nests will now be destroyed. On the other hand, larger containers like clothing racks, desks, filing cabinets, and gun safes will transition to an open state once they have been emptied. This update brings a more realistic and immersive experience, as players can observe the visual representation of empty containers while navigating the game world.

World Water


Weve made visual improvements to prevent water from clipping through semi-solid block shapes, such as thin or rounded wall segments. Under the hood weve overhauled water simulation to improve performance, reduce networking traffic, and provide more consistent and natural flow behavior, particularly with respect to large bodies of water such as lakes and rivers.

Hazards


The game has received an exciting update with the addition of a hazard system. This latest release introduces flame hazards that must be deactivated within specific locations in order to advance on your path. While active, these hazards will unleash intense fire damage upon anyone or anything that dares to approach too closely.

Gore


More zombies now utilize the new gore system.

New & Overhauled Locations


Every Point of Interest (POI) in the game has been improved with the massive amount of new art props and 692 new shapes added to Alpha 21. It is a complete overhaul of the art and gameplay experienced in each location.
  • All Trader locations have been entirely reworked with custom art
  • There are over 75+ pure new questable POIs
  • Most POIs (Nearly 400) now support the new Infestation Quest type
  • New parts & RWG features Roadside POI spawns
  • Navezgane has gotten a quite a bit of updates
    • Terrain updates
    • New POIs added
    • perishton_city_blk_01 through 05 (Overhauled Tiles)
    • perishton_city_blk_06 (New Tile)
    • perishton_tunnel_01 & 02 (New Remnant)
    • departure_city_blk_plaza (Overhauled Remnant)
  • More than 200 POIs have been added or completely overhauled. And every POI in the game has been updated with new Art and Shapes: Some notable POIs include:
Tier 5 POIs
  • apartments_02 Vanity Tower (New)
  • factory_01 Shamway Factory (Overhauled)
  • house_modern_23 Dr. Karen Higashi Residence (Overhauled to Tier 5)
  • hospital_01 (Overhauled)
  • installation_red_mesa (Overhauled to Tier 5)
  • nursing_home_01 The Last Sunset Nursing Home (New)
  • prison_01 Navezgane Corrections (New)
  • prison_02 Navezgane County Jail (New)
Tier 4 POIs
  • bowling_alley_01 Pineballs Bowling (New)
  • downtown_strip_04 Joes Junction (Overhauled to Tier 4)
  • house_modern_24 Jeffelon Zuckergates Estate (New)
  • junkyard_01 Ecotrash Recycling Center (New)
  • roadside_checkpoint_01 NDC Checkpoint One (New)
  • roadside_checkpoint_03 NDC Checkpoint Three (New)
  • roadside_checkpoint_04 NDC Checkpoint Four (New)
  • roadside_checkpoint_05 NDC Checkpoint Five (New)
  • utility_electrical_co_02 Hybrid Energy (New)
Tier 3 POIs
  • apartments_03 The Bend Apartments (New)
  • army_camp_04 Fort Razor (New)
  • bowling_alley_02 Ballzstrike Bowling (New)
  • commercial_strip_03 Vick Garrisons Pedipawn (New)
  • countrytown_business_11 Midway Clinic (New)
  • countrytown_business_12 Jim & Tims Bullets and Booze (New)
  • country_junkyard_02 Atlas Metal Co. (New)
  • commercial_strip_05 Elzners Emporium (New)
  • downtown_strip_12 NFD Downtown HQ (New)
  • fastfood_06 The Burgcaneer (New)
  • gas_station_12 Pass N Gass Plaza (New)
  • house_modern_26 (New)
  • motel_04 Gregs Motel (New)
  • office_05 Tri-Med Group (New)
  • office_06 Abandoned Office Building (New)
  • police_station_03 NPD 3rd Div. (New)
  • post_office_02 Post Office #2 (New)
  • radio_station_01 KZL Radio Station (New)
  • ranger_station_01 Ranger Station Alpha (Overhauled)
  • ranger_station_07 Ranger Station Golf (Overhauled)
  • rest_area_05 The Road Gentleman Truck Stop (New)
  • roadside_checkpoint_02 NDC Checkpoint Two (New)
  • school_daycare_02 Poopy Pants City Daycare (New)
  • store_discount_01 Three Dollar Store (New)
  • utility_substation_01 Hybrid Energy Substation #1 (New)
  • warehouse_08 Johnsons Warehouses (New)
  • weigh_station_01 (New)
Tier 2 POIs
  • apartments_04 The Budget Borrows (New)
  • bank_01 Piggy Bank (Overhauled)
  • cabin_13 The Gladue Residence (Overhauled)
  • cabin_17 The Engalls Residence (New)
  • cabin_18 Our Best Moments (New)
  • commercial_strip_04 Smorgasbord Square (New)
  • downtown_building_04 Blaze & Burns Offices (New)
  • downtown_building_05 Bombshell News (New)
  • downtown_parking_lot_01 Downtown Evacuation Point (New)
  • farm_14 Hersh Farm (New Tier 2)
  • fastfood_07 NEW Mamma Pizza (New)
  • house_burnt_02 (Overhauled)
  • house_modular_04 The Wagner Residence (Overhauled)
  • house_old_tudor_04 R. Thornbury Residence (Overhauled)
  • industrial_business_08 P&B Machining Co. (Overhauled)
  • parking_lot_02 Mobile Field Hospital (New)
  • radio_station_02 ZMB Radio Station (New)
  • ranger_station_06 Ranger Station Echo (Overhauled)
  • rural_outdoor_wedding_01 Bell Lake (New)
  • roadside_restaurant_01 The Wagon Diner (New)
  • school_daycare_03 Fun-Gi Daycare (New)
  • store_bakery_01 Ma Baker & Sons (New)
  • utility_substation_02 Hybrid Energy Substation #2 (New)
Tier 1 and Remnant POIs
  • church_02 Old Creepy Church (New Tier 1)
  • countrytown_business_10 Bobcat Bar (New Tier 1)
  • fastfood_05 Beavers (New Tier 1)
  • fastfood_01 Prowlin Petes (Overhauled Tier 1)
  • fastfood_02 Hurry Harrys (Overhauled Tier 1)
  • fastfood_03 Blue Birdie (Overhauled Tier 1)
  • house_construction_04 Deracinated Domicile (New Tier 1)
  • house_modern_25 Rosilyn Residence (New Tier 1)
  • house_modular_05 The Gilbert Residence (Overhauled Tier 1)
  • house_modular_07 Sparks Place (Overhauled Tier 1)
  • motel_05 Motel Eight (New Tier 1)
  • park_02 (Overhauled Remnant)
  • park_03 (New Remnant)
  • parking_lot_03 ParKing Lot (New filler)
  • park_basketball (Overhauled Remnant)
  • radio_station_03 KZZ Radio Station (New Tier 1)
  • ranger_station_02 Ranger Station Beta (Overhauled Tier 1)
  • ranger_station_03 Ranger Station Charlie (Overhauled Tier 1)
  • ranger_station_04 Ranger Station Delta (Overhauled Tier 1)
  • ranger_station_05 Ranger Station Foxtrot (Overhauled Tier 1)
  • remnant_burnt_09 (Overhauled Remnant)
  • remnant_burnt_10 (New Remnant)
  • remnant_downtown_filler_03 (New Remnant)
  • remnant_waste_18 Pristine Health (New Remnant)
  • remnant_waste_19 Wasted Office Suites (New Remnant)
  • rest_area_01 (New Remnant)
  • rest_area_02 (New Remnant)
  • rest_area_03 (New Tier 1)
  • rest_area_04 Buy N Go Rest Stop (New Tier 1)
  • store_grocery_04 Moes Grocery (New Tier 1)
  • store_grocery_05 Boes Market (New Tier 1)
  • store_grocery_06 Joes USA (New Tier 1)
  • survivor_site_05 Mercy Point Camp (Overhauled Tier 1)
  • survivor_site_06 Hog Foot Village (Overhauled Tier 1)
  • survivor_site_07 Camp Carhwal (Overhauled Tier 1)
  • survivor_site_08 The Simmons Shanty (Overhauled Tier 1)
  • survivor_site_11 Cabin Retreat (New Tier 1)
  • utility_substation_03 Hybrid Energy Substation #3 (New Tier 1)
  • wilderness_filler_01 Shady Slaughter RV (New Filler)
  • wilderness_filler_02 Eerie Echoes Campsite (New Filler)
  • wilderness_filler_03 Hermit Hollow (New Filler)

POI and Biome Difficulty Improvements


When you enter a POI, a HUD pop up will display its name and difficulty tier which is represented by the number of red skulls. These POI names will also appear on the quest text at the trader. When you enter a Biome, you will see the biome difficulty represented by the number of orange skulls.
  • Forest 0
  • Burnt (Navezgane Only) 0.5
  • Desert 1
  • Snow 1.5
  • Wasteland 2
The overall difficulty of the POI and Biome is represented by the number of Red and Orange skulls combined. With this in mind, the same POI in the wasteland will be more difficult and have higher game staged enemies and loot than the same POI in the forest. We also have fixed a bug with party game staging. Parties now work as designed and have balanced game staging to provide a better scaled challenge.

POI Localization


Points of interest (POIs) have undergone localization, receiving easily understandable and relatable names. These new names are not only incorporated into the quest system, but are also displayed on the upper right corner of the screen, above the Quest and Recipe Tracker. Furthermore, if you backed the Kickstarter campaign and pledged for location naming, you will now have the privilege of having a POI named after you.

Infestation Quests


We have added a new quest type we call Infestation which starts at Tier 2. The system takes a supported POI and adds a +1 to its Tier. In an Infestation Quest, the zombie counts are multiplied to create a greater challenge. At the end, it will reward you with a special loot box, almost always found in the loot room. This left Tier 5 POIs with infestation in a bit of a pickle. Tier 5 POIs as an Infestation Quest, can now be found as Tier 6 difficulty POIs.

Random World Generation Update


Random World Generation (RWG) has gone through the biggest iterative updates to date. We have learned something from every previous version we have done so far. Its not easy to create something nobody has done before, but we are committed to creating Random Generated Worlds better than anyone on the planet and we think you will agree when you play the latest Alpha 21 Random Gen. The latest release focuses on improving RWG speed, visuals, POI placement, and adding new features to enhance the player experience and addressing several bugs. Many notable improvements include:
  • RWG creation speed has been greatly improved. Generation speeds up to 4 to 5 times faster than before have been seen in some cases.
  • Merging highways between gateway tiles and township rural tiles has been added
  • A new scoring system for prefab pick ordering, xml entries to help control overall placement, spawn weights, and min max counts ensure POIs dont repeat too often.
  • Country Tiles have been added which give the rural areas more believable surrounds for POIS to spawn
  • Road smoothing has been greatly improved.
  • A new street tile system that uses an overworld grid to allow for more concise placement of wilderness, towns, and highways.
  • A New Game button has been added to the Advanced Generation screen to allow players to immediately play the map they have generated without having to remember the map name.

Chunk Reset System


Weve added a new advanced game option called Chunk Reset Time. Enabling this setting will cause chunks to be reset to their original states when left unvisited for a specified in-game duration. Land claims, bedrolls, and other important player-owned objects such as backpacks and vehicles will prevent nearby chunks from being reset; so you dont have to worry about your home base disappearing, or logging in to find your 44 exchanged for a tree which regrew in its place. However, loot containers and workstations which are not within a protected area can be reset, so players who use this feature must be mindful of where they store their valuables. In effect, this feature allows previously-visited locations to respawn their loot and recover from destruction whilst the player is away. It also helps to reduce save sizes by clearing out stored data for the reset chunks until theyre revisited. The setting is disabled by default, but can be configured at will in the Advanced tab of the New Game and Continue Game menus.

Survival Rebalance


  • To enhance the survival experience, water collection has been rebalanced by removing empty jars and cans.
  • Boiled water now requires a cooking pot to craft in the campfire.
  • Most clean water and drinks have been extremely lowered in loot.
  • A new Dew Collector workstation has been added to provide clean drinking water.
    • Crafted in the player backpack, players will need to visit a trader to obtain a key component: a water filter.
    • Water is slowly accumulated over time at a rate of approximately 3 jars every 24 game hours.
    • Players can place multiple Dew Collectors
    • DewCollectors must have a clear view of the sky.
      • Bars and other see-through shapes are acceptable to be placed above.
  • Drink Vending machines have had quantities increased including specialized drinks.
  • Due to water used in crafting, glue has been increased in loot, quest rewards, and trader inventories.

Crafting Skills System


Crafting unlocks have been moved out of the Perks System and into a new Crafting Skills System. Players will need to read various quantities of Crafting Skill Magazines in order to progress through the crafting tiers. These magazines are found in loot containers, zombie loot bags, air drops, given as quest rewards, or sold by the traders. The Crafting Skills System solves two issues: 1. Players wont be able to skip the progression of tool and weapon tiers.
  • Previously, players could max out a perks crafting quality unlock with primitive tools and weapons and then instantly craft higher tiers once the materials were found or unlocked. A good example of this would be a stone ax that could be crafted at quality 5, but then iron and steel pickaxes could be crafted at that same quality level.
2. Removes the crafting unlocks from perk classes
  • Players are no longer required to perk into various classes to obtain the unlocks. All crafting skills can be unlocked by all players.
  • The unlocks are removed from perks, however, each level of a perk will give a probability boost to certain magazines. An example would be the perk Boomstick giving a boost to finding more of the Shotgun Weekly magazines. Boomstick will also boost shotguns, shotgun parts, and the various types of shotgun ammo found in loot.

Perk Overhaul


With crafting unlocks moving to the new Crafting Skills System, perks have been overhauled to be more streamlined for each class.
  • Sexual Tyrannosaurus has been moved to each weapon perk. Players no longer have to perk into Strength to get the stamina benefits of ole Sexy T. Want better stamina with clubs? Put perk points into Pummel Pete and keep from getting winded too soon.
  • Flurry of Blows has been moved into each Attribute as a new perk.
    • Perception: Quick and Perceptive Increases the attack speed of spears
    • Strength: Big and Fast Increases the attack speed of clubs and sledges
    • Fortitude: Lightning Hands Increases the attack speed of fists and fist weapons
    • Agility: Whirlwind Increases the attack speed of knives
    • Intellect: Calculated Attack Increases the attack speed of batons
  • Physician perk has gained the ability to treat sprains and give more XP when using healing items. Dismemberment gets a boost with batons on level 4 while level 5 has a chance to instantly kill the target with a stun baton.
  • Master Chef allows players to cook faster with each level.
  • Lock Picking moved to Intellect
  • Grease Monkey grants the ability to use fewer repair kits when repairing vehicles
    • Zombies and animals are now killed nearly instantly when hit by a vehicle, but the vehicle takes more damage than previous versions.
    • Vehicles also take more damage when hitting objects or taking hard landings.

Perk Book Reworks


  • Spear Hunter Vol 3 changed from Steel Spear Unlock to Bleeding Damage
    • Spears have a 25% chance to cause bleeding damage.
  • Spear Hunter Vol 4 changed from Strong Arm to Kill Move
    • Power attacks do 50% more damage to downed targets.
  • Spear Hunter Vol 6 changed from Punctured Lung to Penetrating Shaft
    • Power attacks now penetrate and damage multiple enemies.
  • Spear Hunter Complete
    • Primal Kill: Kills with spears refill your stamina.
  • Automatic Weapons Vol 7 changed from M60 Unlock to Hip Fire
    • Aiming from the hip with greater accuracy can save your ass in close quarters situations.
  • Batter Up Vol 2 changed from Gear to Stealing Bases
    • Sprinting with a club drawn in combat uses 20% less stamina.
  • Batter Up Vol 6 changed from Bat Unlock to Foul Balls
    • Power attacks with clubs have a 20% chance to ragdoll enemies.
  • The Great Heist Vol 3 changed from Timed Charges Unlock to Gold Rush
    • Find 10% more dukes and old cash
  • The Great Heist Complete
    • Find 20% more lockpicks in loot
  • Art of Mining Vol 7 changed from Mining Helmet Unlock to Damage
    • Mining tools do 10% more block damage.

Perception and Spear Overhaul


It is mind blowing how powerful Rifles are nowliterally. Pop zombie heads with ease with a boost to head shots when using the pipe, hunting, lever action, and sniper rifles. The spear has gotten a rework. After much consideration, we decided to make it work like other weapons and exchanged the throw for a power attack. This makes the spear a much better sneak attack weapon and players do not have to worry about losing their fully modded spear when thrown. With the new door damage, spears are the best melee weapons for poking through the holes into pesky zombie heads.

Recipe Tracker


Having trouble remembering that recipe? Well, in Alpha 21, players can track recipes while out collecting resources. Items are tracked in a list shown in the upper right hand side of the screen. When the correct quantities are collected, the items will be highlighted in green. When all items are collected, a tool belt message will appear letting you know the item can be crafted.

Crafting Quality Selection


Its likely that youve encountered a common problem: after gathering the necessary materials and components to craft your tool or weapon, youve invested additional points into the relevant skill, only to discover that the newly unlocked quality requires more materials than you currently possess. However, this predicament is no longer a concern, as you now have the ability to choose the desired quality of the crafted item, granting you control over the amount of materials invested.

Loot Balancing


Considerable attention has been devoted to achieving balance in various aspects of the game. This includes fine-tuning the availability of food and water, ensuring quest rewards are appropriately balanced, refining trader inventories to offer a fair selection of items, and the distribution of crafting skill magazines.

Starter Quest


The introductory quest has undergone simplification to provide a step-by-step breakdown of the initial stages of the game. Through user-friendly instructions and onscreen assistance, both novice players and seasoned veterans will be effortlessly guided to swiftly accomplish the initial milestones of their gaming experience.

HUD-less Mode


For those looking for a more immersive gameplay, players can now hide the HUD by pressing F7 one time. This mode will now allow players to remove the HUD, but still be able to interact with doors, loot containers, vehicles, and more. Pressing F7 again will change to picture mode that hides ALL HUD elements. Pressing F7 a third time will go back to default.

Spawn Near Backpack


In this latest update, an exciting new feature has been introduced for respawning after death. With an active bedroll, players now have the choice to respawn in close proximity to the location where their backpack is found. This convenient option enables players to swiftly retrieve their lost loot without the need to place a new bedroll, as the primary purpose of bedrolls was not originally intended for this particular function.

Vehicle Damage


  • Vehicle collisions take more damage, but also cause more damage, so repair kits are more relevant to game play.
  • Repair kits repair a fixed amount of damage instead of all vehicle damage
  • New blood splatter when hitting entities
  • Improved ragdoll hits and can cause dismemberment on hit entities
  • Additional spark effects when hitting blocks
  • Improved block collision damage calculations

Wandering Hordes


To promote engagement and encourage players to confront wandering hordes, we have implemented an increase in the chances of loot bags dropping from these encounters. This adjustment aims to incentivize players to actively engage with wandering hordes instead of allowing them to pass by without engagement. Furthermore, an additional improvement ensures that wandering hordes will no longer occur just before the commencement of your blood moon event, providing a more balanced and predictable gameplay experience.

Twitch Extension


Weve added a new Twitch extension to allow viewers to interact with the streamer without cluttering up the chat. This allowed for the addition of more advanced actions that cost Bits. Weve also added Presets to customize your integration experience. Custom Events have also been added for Twitch events such as Subs, Gifting Subs, Raids, Hype Trains, and Channel Point Redeems.

Performance & Optimizations


  • Unity version update
  • Window block optimizations
    • All Windows have been converted to shapes which are more performant.
    • Full windows downgrade to broken.
    • Broken and Empty windows upgrade to Full.
    • Only Full windows can upgrade material.
  • Improved prop LOD transition values by adding LOD categories so similar props cross fade at the same distances. They also cull at more relevant distances which improves performance.
  • Trees (adjustments to meshes and settings for better performance)
  • AI can handle more zombies by throttling their activity based on distance to player
  • AI pathing can handle many more paths per second
  • Less memory use
  • A variety of other small performance optimizations

Networking Improvements


  • Greatly reduced network traffic
  • Entities have variable update rate based on distance
There have been a number of improvements and optimizations made for a smoother multiplayer experience. Character animations and ragdolls now sync smoothly while behind the scenes many optimizations have been made to create a more in-sync experience while also greatly reducing the overall network traffic while playing. This includes a new prioritization system that can increase the rate of server updates for specific entities based on their proximity to players.

Server Administration and Multiplayer


WebDashboard


The old Web control panel for the server has been removed in favor of a new Web Dashboard. This is the first step of bringing over what has previously been known as Allocs Server Fixes, providing Web based APIs for interacting with the server as well as a browser interface to those features. Compared to the old mod this interface currently lacks all of the APIs that provide information on players. This new Web Dashboard is currently provided as a mod shipped with the dedicated server version in order to be able to speed up iteration times independently of the actual game releases when improvements are made or fixes integrated. If you were previously using the control panel to automate server tasks you will need to switch over to the new API system:
  • Normally you define API tokens in the serveradmin.xml or via the webtokens command, but you can also define one API token on the command line with the -webapitokenname=x and -webapitokensecret=y arguments which will define a single token with permission level 0
  • The API endpoint to issue commands is /api/command. The token name and secret need to be passed as HTTP headers X-SDTD-API-TOKENNAME and X-SDTD-API-SECRET. The request needs to use the POST method and contain a JSON body consisting of {command: command to execute}
There are new config options related to the dashboard:
  • WebDashboardEnabled toggles the whole system on or off
  • WebDashboardPort specifies the TCP port to run the interface on
  • WebDashboardUrl should contain the full URL that points to the dashboard, e.g. to a reverse proxy forwarding to the internal dashboard, like https://proxydomain:8000/. If the server can be reached with its public IP directly this value can be left empty
  • EnableMapRendering decides whether the game renders the map tiles to corresponding images that can be seen on the Web Dashboard or used with other tools to get a full view of the discovered game map.

Mumble Positional Audio


Alpha 21 brings support for Mumbles Positional Audio feature. This means once it is enabled in the game audio settings and in your Mumble client you can play with your friends and hear in which direction they are from your view and get to hear them louder or quieter depending on their distance. Detailed setup instructions can be found on this Wiki page. [hr][/hr] The Release Notes are too long for Steam, please continue reading here.


[ 2023-06-06 03:44:12 CET ] [ Original post ]

7 Days to Die
The Fun Pimps Developer
The Fun Pimps Entertainment LLC Publisher
2013-12-13 Release
Game News Posts: 207
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (233112 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux Universal [3.12 G]

HOW LONG WILL YOU SURVIVE?

7 Days to Die has redefined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!

GAME FEATURES

  • Explore – Huge, unique and rich environments, offering the freedom to play the game any way you want with many unique biomes.
  • Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more with nearly 400 recipes.
  • Build – Take over a ruin, or build from the ground-up. Design your fortress to include traps and defensive positions to survive the undead - the world is fully destructible and moldable.
  • Cooperate or Compete – Work together cooperatively to build settlements or work against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
  • Create - Unleash your creativity and build the ultimate world by yourself or with friends. Enjoy unlimited access to nearly 400 in-game items and 1,200 unique building blocks in creative mode.
  • Improve – Increase your skills in a multitude of active and passive disciplines. 7 Days to Die is the only true survival RPG with nearly 50 multi-tiered skill and perk groups.
  • Choose – Play the Navezgane campaign world, or dive back in with friends in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and wilderness locations. The possibilities are infinite with over 300 locations.
  • Combat – Encounter a wide variety zombie archetypes including special infected with unique behaviors and attacks.
  • Survive – Experience real hardcore survival mechanics with over 45 buff boosts/ailments along with dynamic cold and hot weather to contend with.
  • Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design.
  • Loot – Scavenge the world for the best guns, weapons, tools, armor, clothing, and vehicle parts which have quality ranges which govern attributes to provide hundreds of thousands of item permutations.
  • Quest – Find dynamic treasure maps left by survivors and dig for real buried loot. Discover quest notes and complete them for rewards and skill points.
  • Customize – Create your own character or pick a preset and customize in-game even more with a huge selection of clothing and armor you can craft or loot in the world.
  • Drive – Enjoy the badass vehicle system where you find all the parts, learn all the recipes and craft and augment your own vehicle.
  • Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt wild animals.

MINIMAL SETUP
  • OS: Ubuntu 16.04 (64-bit)
  • Processor: 2.8 Ghz Quad Core CPUMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 2 GB Dedicated MemoryNetwork: Broadband Internet connection
  • Storage: 15 GB available spaceAdditional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
RECOMMENDED SETUP
  • OS: Ubuntu 18.04 (64-bit)
  • Processor: 3.2 Ghz Quad Core CPU or fasterMemory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: 4 GB Dedicated MemoryNetwork: Broadband Internet connection
  • Storage: 15 GB available spaceAdditional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
GAMEBILLET

[ 6132 ]

7.50$ (75%)
25.34$ (37%)
21.24$ (15%)
4.07$ (18%)
13.79$ (8%)
16.88$ (16%)
8.47$ (15%)
6.79$ (15%)
16.57$ (17%)
12.27$ (18%)
16.79$ (16%)
13.79$ (8%)
23.99$ (40%)
1.24$ (79%)
0.50$ (90%)
6.39$ (68%)
8.49$ (15%)
33.96$ (15%)
39.99$ (20%)
5.31$ (82%)
3.11$ (56%)
19.99$ (20%)
16.57$ (17%)
10.00$ (50%)
4.24$ (15%)
8.78$ (12%)
8.49$ (15%)
2.51$ (16%)
7.68$ (62%)
16.79$ (16%)
GAMERSGATE

[ 2625 ]

1.5$ (90%)
1.35$ (89%)
0.87$ (71%)
20.0$ (60%)
10.79$ (46%)
0.75$ (85%)
1.19$ (83%)
1.8$ (90%)
0.64$ (87%)
0.85$ (79%)
9.99$ (50%)
6.0$ (50%)
3.92$ (74%)
2.0$ (75%)
9.84$ (67%)
1.0$ (90%)
4.0$ (80%)
13.99$ (30%)
38.99$ (35%)
14.99$ (50%)
4.5$ (70%)
23.48$ (22%)
1.69$ (79%)
0.64$ (87%)
3.75$ (81%)
8.49$ (58%)
1.53$ (83%)
3.38$ (77%)
1.31$ (81%)
2.5$ (50%)

FANATICAL BUNDLES

Time left:

8 days, 23 hours, 58 minutes


Time left:

14 days, 23 hours, 58 minutes


Time left:

11 days, 23 hours, 58 minutes


Time left:

11 days, 23 hours, 58 minutes


Time left:

11 days, 23 hours, 58 minutes


Time left:

11 days, 23 hours, 58 minutes


Time left:

11 days, 23 hours, 58 minutes


Time left:

11 days, 23 hours, 58 minutes


Time left:

11 days, 23 hours, 58 minutes


Time left:

11 days, 23 hours, 58 minutes


Time left:

11 days, 23 hours, 58 minutes


Time left:

11 days, 23 hours, 58 minutes


Time left:

11 days, 23 hours, 58 minutes


Time left:

11 days, 23 hours, 58 minutes


Time left:

11 days, 23 hours, 58 minutes


Time left:

36 days, 23 hours, 58 minutes


Time left:

16 days, 23 hours, 58 minutes


Time left:

8 days, 23 hours, 58 minutes


Time left:

43 days, 23 hours, 58 minutes


Time left:

32 days, 23 hours, 58 minutes


Time left:

29 days, 23 hours, 58 minutes


Time left:

37 days, 23 hours, 58 minutes


Time left:

39 days, 23 hours, 58 minutes


HUMBLE BUNDLES

Time left:

3 days, 17 hours, 58 minutes


Time left:

17 days, 17 hours, 58 minutes

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