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A21.1 b6 EXP

Hello Survivors! Today we bring you our first point release for A21 to Experimental. To opt in please follow these steps: [olist]

  • Right click on the game in steam
  • Click on properties
  • Click the betas tab
  • The drop down menu will have latest_experimental available < you want THAT
  • Select that and wait for the game to download [/olist] We recommend you start a new game when participating in EXP. We are not aware of anything affecting existing savegames negatively. If you plan on using your regular savegame, we advise of at least making a backup. Here is what changed since A21 b324 stable: Added
    • Tier 5 hotel_ostrich
    • Moderator OzHawkeye to credits
    • Ability to change prices for twitch actions through Twitch Info Screen.
    • Ability to reset prices for all twitch actions through Twitch Options Screen.
    • Loot entries have tags and if set then will ignore if looter has no matching tags
    • Opening loot container adds masterChef2 loot tag if player has Master Chef level 2
    • Loot container console command to log the results of opening a container
    • Extend ClientInfo logging
    • Prefab ins file read error log
    • Trader placement protected area of 3 meters on each side
    • Missing localization for buffBatterupStealingBasesName and buffBatterupStealingBasesDesc
    • Nest Audio open/close/destroy
    • ApproachDistraction AITasks added to cop, demo, and mutated zombies
    Changed
    • Twitch: Extended the cooldown times for all supply crates.
    • Twitch: Extended the cooldown times for all vision effects.
    • Adjusted point costs for twitch actions to be multiples of 25.
    • Updated Master Chef progression to use new hard coded masterChef2 tag instead of LootProb
    • Updated dumpster loot to work with new hard coded masterChef2 tag
    • Removed unneeded tags from items.xml used in old progression setup
    • Remove event spawned zombies when Homerun Derby ends.
    • No longer require overlay if not using Twitch Actions.
    • Show the current crafting level when showing the unlock level required in the crafting info.
    • Trader area calculations are done dynamically
    • Increased trader protected area by 1 meter on each side
    • Stopped camera shake running at zero strength when no damage
    • Updated stats on all armor for linear progression
    • Adjusted vehicle revert collision motion
    • Broken vehicles take 10% collision damage
    • Reduced the amount of explosives in Twitch crates by half
    • Removed explosives from mystery supplies channel point redeem.
    • Missing collider property and tags on chainlinkGateDouble and chainlinkGateDoubleWide to be consistent with other chain link doors
    • Adjusted colliders on various bed prefabs
    • Adjusted colliders on chairCampingPrefab
    • Updated crossbow/compound crossbow mod slots to mirror .44 magnum/vulture
    • House_modern_26 replaced regular window by bulletproof windows.
    • Updated progression for Effective Range and Max Durability stats for tools and weapons
    • Updated Melee Damage on Steel Club that got missed on the first progression pass
    • Bows now show Effective Range
    • Removed hideui tag from roadside_truckstop_01 to allow the localization name to show on the location HUD
    • Dew Collectors now harvest for components instead of itself with a 50/50 roll for the filter. They still have the land claim block radial menu option to pick up.
    • Updated valid trees with path solid property
    • Adjusted colliders on boxesCardboardPalletPrefab and boxesCardboardTilePrefab
    • Updated several loot lists to prevent 100% Q6 T1 tools in containers after loot stage 55 as it was only intended to be a boost for Working Stiffs crates
    • Reduced gas production to 2 gas per shale and sped up crafting time
    • Removed already disabled jiggle script from neck of Demolisher to prevent the head collider from being disabled at a distance
    • Increased the amount of cloth needed for various recipes
    • Adjusted the weights on various items that scrap to cloth to adjust for the increased crafting costs
    • Updated loot lists for generic vehicle loot to not have T2 or T3 weapons\tools
    • Generic vehicle loot now has a low chance for vehicle skill magazines with another low chance for others
    • GroupCarWeaponsTools now has a chance for meleeToolSalvageT1Wrench
    • AmmoGasCan moved from groupRareAutomotive to groupAutomotive
    • Increased the economic value for ammoGasCan
    • All Traders now have ammoGasCan for sell
    • Updated the localization for timed charges to insure players know what they are effective against
    Fixed
    • AirDropFrequency setting for dedicated servers needs to be limited to same choices valid for SP
    • Stuns do not reset the stun counter when stacked.
    • Zombie attack can break after receiving fall damage (Hit tag)
    • Entity vertical movement could cause incorrect results for finding entities in chunks
    • Floating terrain deco issue in countrytown_business_03.
    • AI pathing issues with cube_corner_beveled not having the path solid property
    • #mindwipe does not work correctly on servers.
    • House_old_mansard_03 stability issue.
    • Twitch Prime Subs were not registering their events correctly.
    • Always do authorization cleanup on main thread
    • Steam game servers list reports incorrect port to connect to game
    • Robo sledging a player on a vehicle breaks camera
    • Vehicles could take increased collision damage from blocks due to player block damage setting
    • Player third person pose (ragdoll/vehicle) would stay in last positions when switching to first person leading to inconsistent hits and possibly ugly anim blends
    • Sleeper volumes trying to spawn an entity that just died
    • Vehicles being excessively damaged from separate collision events
    • Particles did not try to play on a dedi so the player noise creation was skipped, this resulted in different stealth and zombie behavior on servers compared to single player
    • Wrong tag used to scale the steel when crafting higher quality levels of junk turrets
    • NRE: Exiting game before camera stops shaking.
    • Typo with woodenGarageDoor5x3_PoweredOak in the woodenGarageDoor5x3_PoweredBlockVariantHelper causing errors
    • Typo with woodenGarageDoor5x3_PoweredOak key in localization
    • Updated trader stage baseTier1 template to allow an overlap between iron and steel tools/weapons
    • Swapped two wanderingHordeStageGS groups that were out of order
    • Updated all 3 control panel corner duct prefabs with missing Ref Parent script on the colliders


  • [ 2023-07-20 22:35:24 CET ] [ Original post ]



    7 Days to Die
    The Fun Pimps
  • Developer

  • The Fun Pimps Entertainment LLC
  • Publisher

  • 2013-12-13
  • Release

  • Action Indie RPG Adventure Simulation Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 201  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (233112 reviews)


  • Review Score

  • http://www.7daystodie.com
  • Website

  • https://store.steampowered.com/app/251570 
  • Steam Store

  • The Game includes VR Support



    Linux Universal [3.12 G]

  • Public Linux depots

  • HOW LONG WILL YOU SURVIVE?

    7 Days to Die has redefined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!

    GAME FEATURES

    • Explore – Huge, unique and rich environments, offering the freedom to play the game any way you want with many unique biomes.
    • Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more with nearly 400 recipes.
    • Build – Take over a ruin, or build from the ground-up. Design your fortress to include traps and defensive positions to survive the undead - the world is fully destructible and moldable.
    • Cooperate or Compete – Work together cooperatively to build settlements or work against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
    • Create - Unleash your creativity and build the ultimate world by yourself or with friends. Enjoy unlimited access to nearly 400 in-game items and 1,200 unique building blocks in creative mode.
    • Improve – Increase your skills in a multitude of active and passive disciplines. 7 Days to Die is the only true survival RPG with nearly 50 multi-tiered skill and perk groups.
    • Choose – Play the Navezgane campaign world, or dive back in with friends in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and wilderness locations. The possibilities are infinite with over 300 locations.
    • Combat – Encounter a wide variety zombie archetypes including special infected with unique behaviors and attacks.
    • Survive – Experience real hardcore survival mechanics with over 45 buff boosts/ailments along with dynamic cold and hot weather to contend with.
    • Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design.
    • Loot – Scavenge the world for the best guns, weapons, tools, armor, clothing, and vehicle parts which have quality ranges which govern attributes to provide hundreds of thousands of item permutations.
    • Quest – Find dynamic treasure maps left by survivors and dig for real buried loot. Discover quest notes and complete them for rewards and skill points.
    • Customize – Create your own character or pick a preset and customize in-game even more with a huge selection of clothing and armor you can craft or loot in the world.
    • Drive – Enjoy the badass vehicle system where you find all the parts, learn all the recipes and craft and augment your own vehicle.
    • Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt wild animals.
    MINIMAL SETUP
    • OS: Ubuntu 16.04 (64-bit)
    • Processor: 2.8 Ghz Quad Core CPUMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: 2 GB Dedicated MemoryNetwork: Broadband Internet connection
    • Storage: 15 GB available spaceAdditional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    RECOMMENDED SETUP
    • OS: Ubuntu 18.04 (64-bit)
    • Processor: 3.2 Ghz Quad Core CPU or fasterMemory: 12 GB RAM
    • Memory: 12 GB RAM
    • Graphics: 4 GB Dedicated MemoryNetwork: Broadband Internet connection
    • Storage: 15 GB available spaceAdditional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
    GAMEBILLET

    [ 5949 ]

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    1.00$ (90%)
    12.99$ (35%)
    10.73$ (17%)
    50.37$ (16%)
    6.25$ (75%)
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    11.04$ (15%)
    8.29$ (17%)
    23.44$ (33%)
    18.00$ (70%)
    16.99$ (15%)
    14.44$ (15%)
    5.87$ (16%)
    1.00$ (90%)
    18.39$ (8%)
    40.95$ (18%)
    4.95$ (17%)
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    13.79$ (8%)
    33.19$ (17%)
    14.00$ (60%)
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    8.27$ (17%)
    16.77$ (16%)
    1.50$ (90%)
    1.83$ (8%)
    8.00$ (80%)
    21.99$ (12%)
    GAMERSGATE

    [ 1903 ]

    14.99$ (25%)
    1.0$ (80%)
    0.85$ (83%)
    2.13$ (79%)
    0.53$ (92%)
    1.31$ (81%)
    1.69$ (81%)
    1.13$ (89%)
    0.51$ (83%)
    0.53$ (92%)
    4.25$ (83%)
    3.0$ (70%)
    2.25$ (92%)
    2.5$ (50%)
    0.53$ (92%)
    28.68$ (36%)
    0.68$ (89%)
    2.25$ (91%)
    2.55$ (87%)
    0.75$ (81%)
    3.38$ (62%)
    5.1$ (83%)
    1.13$ (89%)
    6.75$ (77%)
    0.79$ (89%)
    6.0$ (70%)
    9.74$ (51%)
    5.4$ (66%)
    1.69$ (89%)
    3.83$ (74%)

    FANATICAL BUNDLES

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    HUMBLE BUNDLES

    Time left:

    6 days, 7 hours, 45 minutes


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    6 days, 7 hours, 45 minutes


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    15 days, 7 hours, 45 minutes

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