A21.1 b6 EXP
Right click on the game in steam
Click on properties
Click the betas tab
The drop down menu will have latest_experimental available < you want THAT
Select that and wait for the game to download
[/olist]
We recommend you start a new game when participating in EXP.
We are not aware of anything affecting existing savegames negatively.
If you plan on using your regular savegame, we advise of at least making a backup.
Here is what changed since A21 b324 stable:
Added
[ 2023-07-20 22:35:24 CET ] [ Original post ]
Hello Survivors! Today we bring you our first point release for A21 to Experimental. To opt in please follow these steps: [olist]
- Tier 5 hotel_ostrich
- Moderator OzHawkeye to credits
- Ability to change prices for twitch actions through Twitch Info Screen.
- Ability to reset prices for all twitch actions through Twitch Options Screen.
- Loot entries have tags and if set then will ignore if looter has no matching tags
- Opening loot container adds masterChef2 loot tag if player has Master Chef level 2
- Loot container console command to log the results of opening a container
- Extend ClientInfo logging
- Prefab ins file read error log
- Trader placement protected area of 3 meters on each side
- Missing localization for buffBatterupStealingBasesName and buffBatterupStealingBasesDesc
- Nest Audio open/close/destroy
- ApproachDistraction AITasks added to cop, demo, and mutated zombies
- Twitch: Extended the cooldown times for all supply crates.
- Twitch: Extended the cooldown times for all vision effects.
- Adjusted point costs for twitch actions to be multiples of 25.
- Updated Master Chef progression to use new hard coded masterChef2 tag instead of LootProb
- Updated dumpster loot to work with new hard coded masterChef2 tag
- Removed unneeded tags from items.xml used in old progression setup
- Remove event spawned zombies when Homerun Derby ends.
- No longer require overlay if not using Twitch Actions.
- Show the current crafting level when showing the unlock level required in the crafting info.
- Trader area calculations are done dynamically
- Increased trader protected area by 1 meter on each side
- Stopped camera shake running at zero strength when no damage
- Updated stats on all armor for linear progression
- Adjusted vehicle revert collision motion
- Broken vehicles take 10% collision damage
- Reduced the amount of explosives in Twitch crates by half
- Removed explosives from mystery supplies channel point redeem.
- Missing collider property and tags on chainlinkGateDouble and chainlinkGateDoubleWide to be consistent with other chain link doors
- Adjusted colliders on various bed prefabs
- Adjusted colliders on chairCampingPrefab
- Updated crossbow/compound crossbow mod slots to mirror .44 magnum/vulture
- House_modern_26 replaced regular window by bulletproof windows.
- Updated progression for Effective Range and Max Durability stats for tools and weapons
- Updated Melee Damage on Steel Club that got missed on the first progression pass
- Bows now show Effective Range
- Removed hideui tag from roadside_truckstop_01 to allow the localization name to show on the location HUD
- Dew Collectors now harvest for components instead of itself with a 50/50 roll for the filter. They still have the land claim block radial menu option to pick up.
- Updated valid trees with path solid property
- Adjusted colliders on boxesCardboardPalletPrefab and boxesCardboardTilePrefab
- Updated several loot lists to prevent 100% Q6 T1 tools in containers after loot stage 55 as it was only intended to be a boost for Working Stiffs crates
- Reduced gas production to 2 gas per shale and sped up crafting time
- Removed already disabled jiggle script from neck of Demolisher to prevent the head collider from being disabled at a distance
- Increased the amount of cloth needed for various recipes
- Adjusted the weights on various items that scrap to cloth to adjust for the increased crafting costs
- Updated loot lists for generic vehicle loot to not have T2 or T3 weapons\tools
- Generic vehicle loot now has a low chance for vehicle skill magazines with another low chance for others
- GroupCarWeaponsTools now has a chance for meleeToolSalvageT1Wrench
- AmmoGasCan moved from groupRareAutomotive to groupAutomotive
- Increased the economic value for ammoGasCan
- All Traders now have ammoGasCan for sell
- Updated the localization for timed charges to insure players know what they are effective against
- AirDropFrequency setting for dedicated servers needs to be limited to same choices valid for SP
- Stuns do not reset the stun counter when stacked.
- Zombie attack can break after receiving fall damage (Hit tag)
- Entity vertical movement could cause incorrect results for finding entities in chunks
- Floating terrain deco issue in countrytown_business_03.
- AI pathing issues with cube_corner_beveled not having the path solid property
- #mindwipe does not work correctly on servers.
- House_old_mansard_03 stability issue.
- Twitch Prime Subs were not registering their events correctly.
- Always do authorization cleanup on main thread
- Steam game servers list reports incorrect port to connect to game
- Robo sledging a player on a vehicle breaks camera
- Vehicles could take increased collision damage from blocks due to player block damage setting
- Player third person pose (ragdoll/vehicle) would stay in last positions when switching to first person leading to inconsistent hits and possibly ugly anim blends
- Sleeper volumes trying to spawn an entity that just died
- Vehicles being excessively damaged from separate collision events
- Particles did not try to play on a dedi so the player noise creation was skipped, this resulted in different stealth and zombie behavior on servers compared to single player
- Wrong tag used to scale the steel when crafting higher quality levels of junk turrets
- NRE: Exiting game before camera stops shaking.
- Typo with woodenGarageDoor5x3_PoweredOak in the woodenGarageDoor5x3_PoweredBlockVariantHelper causing errors
- Typo with woodenGarageDoor5x3_PoweredOak key in localization
- Updated trader stage baseTier1 template to allow an overlap between iron and steel tools/weapons
- Swapped two wanderingHordeStageGS groups that were out of order
- Updated all 3 control panel corner duct prefabs with missing Ref Parent script on the colliders
7 Days to Die
The Fun Pimps
The Fun Pimps Entertainment LLC
2013-12-13
Action Indie RPG Adventure Simulation Singleplayer Multiplayer Coop EA
Game News Posts 201
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(233112 reviews)
http://www.7daystodie.com
https://store.steampowered.com/app/251570 
The Game includes VR Support
Linux Universal [3.12 G]
HOW LONG WILL YOU SURVIVE?
7 Days to Die has redefined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!GAME FEATURES
- Explore – Huge, unique and rich environments, offering the freedom to play the game any way you want with many unique biomes.
- Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more with nearly 400 recipes.
- Build – Take over a ruin, or build from the ground-up. Design your fortress to include traps and defensive positions to survive the undead - the world is fully destructible and moldable.
- Cooperate or Compete – Work together cooperatively to build settlements or work against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
- Create - Unleash your creativity and build the ultimate world by yourself or with friends. Enjoy unlimited access to nearly 400 in-game items and 1,200 unique building blocks in creative mode.
- Improve – Increase your skills in a multitude of active and passive disciplines. 7 Days to Die is the only true survival RPG with nearly 50 multi-tiered skill and perk groups.
- Choose – Play the Navezgane campaign world, or dive back in with friends in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and wilderness locations. The possibilities are infinite with over 300 locations.
- Combat – Encounter a wide variety zombie archetypes including special infected with unique behaviors and attacks.
- Survive – Experience real hardcore survival mechanics with over 45 buff boosts/ailments along with dynamic cold and hot weather to contend with.
- Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design.
- Loot – Scavenge the world for the best guns, weapons, tools, armor, clothing, and vehicle parts which have quality ranges which govern attributes to provide hundreds of thousands of item permutations.
- Quest – Find dynamic treasure maps left by survivors and dig for real buried loot. Discover quest notes and complete them for rewards and skill points.
- Customize – Create your own character or pick a preset and customize in-game even more with a huge selection of clothing and armor you can craft or loot in the world.
- Drive – Enjoy the badass vehicle system where you find all the parts, learn all the recipes and craft and augment your own vehicle.
- Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt wild animals.
MINIMAL SETUP
- OS: Ubuntu 16.04 (64-bit)
- Processor: 2.8 Ghz Quad Core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2 GB Dedicated MemoryNetwork: Broadband Internet connection
- Storage: 15 GB available spaceAdditional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
- OS: Ubuntu 18.04 (64-bit)
- Processor: 3.2 Ghz Quad Core CPU or fasterMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: 4 GB Dedicated MemoryNetwork: Broadband Internet connection
- Storage: 15 GB available spaceAdditional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
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