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Hello Survivors! Here is our first EXP update for V2.0.
We wish you all an enjoyable and relaxing weekend!
Here's what changed since b285:
Added
bunker_00 - Tier 5 POI with all quest types
POI Editor Light Density Stat
Running Steam as Ubuntu Snap without microphone permission showing warning window
Changed
Biome smoothies now grant a 10% speed boost while in the appropriate biome
Honey is now using a mason jar and hold type for drinking
Increased the amount of gas found in quad barrels
Increased the entity damage on Shotgun Slugs
Intro to Buried Supplies quests are now clamped to the Pine Forest
Light Armor perk now adds 1 Armor Rating per perk level to each Light Armor piece equipped
Optimized EnumDecoAllowedExtensions
Reduced Berserker from 50% for 10 seconds to 25% for 5 seconds
Reduced Hard Target from 10, 20, 30, 40, 50% to 5, 10 ,15, 20, 25%
Reduced Pack Mule from 10, 20, 30, 40, 50% to 5, 10, 15, 20, 25%
Reinstated biome loot stage modifier and loot stage bonus
Renamed Banded Armor Plating Mod to Advanced Armor Plating Mod
Renamed Customized Fittings Mod to Advanced Armor Fittings Mod
Renamed Improved Fittings Mod to Armor Fittings Mod
Sleeper Spawn Material Sounds (Metal only)
Updated tool box loot lists with various tool themed magazines
remnant_house_06 sleepers quantity to prevent unguarded loot
Fixed
AI pathing issue addressed in church_02
Adjusted rally marker in tudor_02
Bandage cancels unless user waits longer for it to complete than feels right
Biome general atmospheric particle effects were not playing
Clipping issues in cabin_16
Drone projectile collider issue
Game launcher CLI argument for UserDataFolder now overrides same argument if supplied in the custom arguments text box
Garage door replaced in house_old_ranch_08
Garage door replaced in house_old_tudor_02
Insect swarm no longer has trouble hitting players a second time on dedi
Insect swarms can now hit you if you're walking
InvalidCastException thrown in networking when clients are passengers in a vehicle while holding a ranged weapon
Junk sledge should now target insect swarm on dedi
Left and Right news screen is now mapped to same buttons on controller
Lighting issue in house_burnt_01
Low volume modified on Track SFX for Challenge UI
Missing tags are now on Rad Remover for charged and infernal zombie variants
Percentage in description was not updating properly for Farmer Full Set Bonus
Perception Mastery: Vital Wound and Agility Mastery: Bleeding Hearts no longer use the maxBleedCounter that is governed by Deep Cuts
Plague Spitter swarm can no longer hold arrows
Players in v2.0 are no longer spawning with no challenges when using Steam invite / join
Prefab Editor no longer starts during night time
Rally Marker SFX Loop is no longer heard when game is paused
Reworked logic to prevent Modify option on Biome Badges
Settings option no longer overlaps logo after exiting audio settings in Discord first time prompt
Snow particles are no longer seen in the pine forest
Structural issues in fire_station_03
Texture issues in countrytown_business_02
Texture issues in remnant_house_10
Vehicles shouldn't restore HP after damage and re-mount on dedi anymore
Weather shelter checks adjusted on some sloped walls
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